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	<updated>2026-04-25T16:01:38Z</updated>
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		<id>http://borg.mit.edu/index.php?title=Enlightened_Blade&amp;diff=143</id>
		<title>Enlightened Blade</title>
		<link rel="alternate" type="text/html" href="http://borg.mit.edu/index.php?title=Enlightened_Blade&amp;diff=143"/>
		<updated>2026-01-21T21:49:30Z</updated>

		<summary type="html">&lt;p&gt;Locutus: /* Zen Preparation */ Retitled.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== The Basics ==&lt;br /&gt;
&lt;br /&gt;
Many soulknives find that achieving psionic focus makes them feel centered. A select few can harness that feeling to give them greater control on the battlefield and in daily life. As they progress, they gain abilities that draw from their core, putting the soul into soulknife.&lt;br /&gt;
&lt;br /&gt;
An enlightened blade relies on her psionic focus, and requires a stronger, deeper bond between her mind and body than most psionic characters. She must maintain full ranks in Autohypnosis (Wis) in order to advance her class abilities. In addition, an enlightened blade must meditate for one hour each day, similar to a wizard or a cleric preparing their spells. This meditation may take the form of any focused activity she finds centering—exercise, preparing spells if she has levels in a spellcasting class, focused concentration, communing with nature or a deity, etc.—and she may use this time to reassign the abilities she has added to her mind blade. At 4th level, and every four levels thereafter, the time required for meditation is reduced by 15 minutes to a minimum of 0.&lt;br /&gt;
&lt;br /&gt;
If she ever has fewer ranks in Autohypnosis than she has levels in the soulknife class, she may advance only her mind blade enhancement and her manifesting. All other soulknife class abilities above the level that matches her Autohypnosis ranks are unusable until she takes more ranks. Base attack bonus, saves, hit points, skill points, and the like continue to accrue as normal.&lt;br /&gt;
&lt;br /&gt;
If she fails to meditate, she temporarily loses access to all soulknife abilities that require her to maintain her psionic focus. This does not prevent her from gaining or using focus normally, nor does it affect abilities for which she&#039;s taken the Persistent Focus feat, blade skills, or feats for which she meets the prerequisites naturally. She may expend her focus as a free action to enable a single use of one of her &amp;quot;locked&amp;quot; abilities. She regains access to all of these abilities as soon as she completes a meditation.&lt;br /&gt;
&lt;br /&gt;
When she reaches 16th level, she is considered to be on the verge of enlightenment. She no longer needs to meditate, and any abilities that reset or recharge upon completion of her meditation are instead reset or recharged when she awakes each morning and instinctively gains psionic focus.&lt;br /&gt;
&lt;br /&gt;
=== Class Skills ===&lt;br /&gt;
&lt;br /&gt;
An enlightened blade adds Disable Device (Dex), Escape Artist (Dex), and Sleight of Hand (Dex) to her list of class skills, and removes Intimidate (Cha) and Profession (Wis).&lt;br /&gt;
&lt;br /&gt;
This alters the soulknife&#039;s class skills.&lt;br /&gt;
&lt;br /&gt;
=== Value Judgements ===&lt;br /&gt;
&lt;br /&gt;
When she takes her first level of soulknife, an enlightened blade chooses two of her base save bonuses to follow the good progression, and one to follow the poor progression. Once chosen, this cannot be changed through any means short of a Wish, Miracle, or GM permission.&lt;br /&gt;
&lt;br /&gt;
This alters the soulknife&#039;s base save progressions.&lt;br /&gt;
&lt;br /&gt;
=== Mind War ===&lt;br /&gt;
&lt;br /&gt;
An enlightened blade gains Deep Focus as a bonus feat and Focused Offense as a bonus blade skill at 1st level. When selecting other feats, she may substitute Wisdom in place of Strength or Dexterity for feat prerequisites (but not their effects).&lt;br /&gt;
&lt;br /&gt;
If she has a psicrystal, or later gains a psicrystal, she may replace Deep Focus with Psicrystal Containment. She may reverse (or restore) this choice each morning, at the end of her meditation.&lt;br /&gt;
&lt;br /&gt;
This replaces the bonus feat normally gained at 1st level.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; margin-left: 10px; text-align: center;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left;&amp;quot; | Table: Monk Bonuses by Level&lt;br /&gt;
! Level !! AC Bonus !! Fast Movement&lt;br /&gt;
|-&lt;br /&gt;
| 1st || +0 || +0 ft.&lt;br /&gt;
|-&lt;br /&gt;
| 2nd || +0 || +0 ft.&lt;br /&gt;
|-&lt;br /&gt;
| 3rd || +0 || +10 ft.&lt;br /&gt;
|-&lt;br /&gt;
| 4th || +1 || +10 ft.&lt;br /&gt;
|-&lt;br /&gt;
| 5th || +1 || +10 ft.&lt;br /&gt;
|-&lt;br /&gt;
| 6th || +1 || +20 ft.&lt;br /&gt;
|-&lt;br /&gt;
| 7th || +1 || +20 ft.&lt;br /&gt;
|-&lt;br /&gt;
| 8th || +2 || +20 ft.&lt;br /&gt;
|-&lt;br /&gt;
| 9th || +2 || +30 ft.&lt;br /&gt;
|-&lt;br /&gt;
| 10th || +2 || +30 ft.&lt;br /&gt;
|-&lt;br /&gt;
| 11th || +2 || +30 ft.&lt;br /&gt;
|-&lt;br /&gt;
| 12th || +3 || +40 ft.&lt;br /&gt;
|-&lt;br /&gt;
| 13th || +3 || +40 ft.&lt;br /&gt;
|-&lt;br /&gt;
| 14th || +3 || +40 ft.&lt;br /&gt;
|-&lt;br /&gt;
| 15th || +3 || +50 ft.&lt;br /&gt;
|-&lt;br /&gt;
| 16th || +4 || +50 ft.&lt;br /&gt;
|-&lt;br /&gt;
| 17th || +4 || +50 ft.&lt;br /&gt;
|-&lt;br /&gt;
| 18th || +4 || +60 ft.&lt;br /&gt;
|-&lt;br /&gt;
| 19th || +4 || +60 ft.&lt;br /&gt;
|-&lt;br /&gt;
| 20th || +5 || +60 ft.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Strange Relations ===&lt;br /&gt;
&lt;br /&gt;
An enightened blade has access to several of the monk&#039;s class abilities. If she also has class levels in monk, her monk and soulknife levels stack when determining her total unarmored speed bonus, her AC bonus, and the number of attacks she may make in a flurry. She treats her mind blade as a monk weapon in all of its forms.&lt;br /&gt;
&lt;br /&gt;
=== Deadly Relations ===&lt;br /&gt;
&lt;br /&gt;
Before she is trained to use her mind blade, an enlightened blade is trained in unarmed, hand-to-hand martial arts. This develops the discipline needed to remain centered in stressful situations.&lt;br /&gt;
&lt;br /&gt;
At 1st level, an enlightened blade gains Improved Unarmed Strike as a bonus feat. An enlightened blade’s attacks can be with mind blades, fists, elbows, knees, and feet. This means that an enlightened blade can make unarmed strikes with her hands full. There is no such thing as an off-hand attack for an enlightened blade striking unarmed or with a mind blade. An enlightened blade can apply her full Strength bonus to damage rolls for all attacks with a mind blade and for all unarmed strikes. An enlightened blade’s unarmed strikes deal lethal damage, although she can choose to deal nonlethal damage with no penalty on her attack roll. She can make this choice while grappling as well. In addition, she gains the bonus to AC from her Deflecting Blade ability even if she has no mind blades active, though she cannot add any benefit from a defending weapon ability without an active mind blade.&lt;br /&gt;
&lt;br /&gt;
An enlightened blade&#039;s unarmed strikes do not gain the monk&#039;s improved unarmed damage, nor do they gain any other automatic benefits normally attributed to a monk&#039;s unarmed strike.&lt;br /&gt;
&lt;br /&gt;
This ability replaces the soulknife&#039;s proficiency with simple weapons.&lt;br /&gt;
&lt;br /&gt;
=== Defensive Kata (Su) ===&lt;br /&gt;
&lt;br /&gt;
An enlightened blade who is unarmored and unencumbered adds her Wisdom bonus (if any) to her AC and her CMD. In addition, an enlightened blade gains a +1 bonus to AC and CMD at 4th level. This bonus increases by 1 for every four soulknife levels thereafter, up to a maximum of +5 at 20th level.&lt;br /&gt;
&lt;br /&gt;
Beginning at 3rd level, an enlightened blade gains an enhancement bonus to her land speed equal to that of a monk of her level. If she has class levels in monk, her monk and soulknife levels stack when determining the bonus to her speed.&lt;br /&gt;
&lt;br /&gt;
The bonuses to AC apply even against touch attacks or when the enlightened blade is flat-footed. She loses all of the AC and speed bonuses when she is immobilized or helpless, when she wears any armor, when she carries a shield, or when she carries a medium or heavy load.&lt;br /&gt;
&lt;br /&gt;
This ability replaces all armor proficiencies normally gained by a soulknife.&lt;br /&gt;
&lt;br /&gt;
=== Flurry of Blades ===&lt;br /&gt;
&lt;br /&gt;
As long as she maintains her psionic focus, an enlightened blade can perform a flurry of blades as a full attack. This works identically to the Flurry of Blows monk ability, and advances with her soulknife level at the same rate, but she may only use mind blades and unarmed strikes in a flurry. If she has class levels in monk, both flurry abilities are combined and her monk and soulknife levels stack when determining the number of attacks she may make.&lt;br /&gt;
&lt;br /&gt;
If not specified by the GM, the enlightened blade must choose whether to follow the normal monk&#039;s flurry ability, or to use that of the unchained monk. If she also has (or later gains) class levels in monk, her flurry must match that of the monk version she chooses. Once this decision is made, it may not be changed unless she is forced to by gaining her first level of monk.&lt;br /&gt;
&lt;br /&gt;
This ability replaces all shield proficiencies normally gained by a soulknife, and may not be used while equipped with a shield (except a mind shield).&lt;br /&gt;
&lt;br /&gt;
=== Ship of Tears ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- === Shallow Pool === --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The enlightened blade has access to a &#039;&#039;ki&#039;&#039; pool. She gains a number of &#039;&#039;ki&#039;&#039; points equal to 1/2 her soulknife level plus her Wisdom modifier. These &#039;&#039;ki&#039;&#039; points replenish once each day, at the end of her meditation.&lt;br /&gt;
&lt;br /&gt;
As long as she has at least 1 point in her &#039;&#039;ki&#039;&#039; pool, she gains a +2 bonus on concentration checks. If she is also psionically focused, the bonus increases to +3. At 10th level, these values are doubled.&lt;br /&gt;
&lt;br /&gt;
In addition, she gains two &#039;&#039;ki&#039;&#039; powers from the list below.&lt;br /&gt;
&lt;br /&gt;
This ability replaces the soulknife&#039;s Throw Mind Blade class ability. She may not throw her mind blade in any form, nor may she take the Soulbow blade skill or launch mind arrows.&lt;br /&gt;
&lt;br /&gt;
=== Epiphanies ===&lt;br /&gt;
&lt;br /&gt;
An enlightened blade gains Psionic Meditation as a bonus feat at 4th level. In addition, at 4th level and every four levels thereafter, she may select one &#039;&#039;ki&#039;&#039; power from the list below.&lt;br /&gt;
&lt;br /&gt;
At 16th level, she reduces the time required for attaining psionic focus to a swift action, which no longer provokes attacks of opportunity.&lt;br /&gt;
&lt;br /&gt;
This replaces the blade skills normally gained at 4th and 16th level.&lt;br /&gt;
&lt;br /&gt;
=== Moments of Transition ===&lt;br /&gt;
&lt;br /&gt;
At 6th level, an enlightened blade learns how to adapt herself to any particular situation. When she finishes her meditation each morning, she may select any one blade skill whose requirements she meets and be treated as having that blade skill. The effect of the blade skill selected lasts until she finishes meditating the following morning, at which time she may choose to renew her current blade skill or replace it with a different one. She gains a second adaptive blade skill at 14th level.&lt;br /&gt;
&lt;br /&gt;
This replaces the blade skills normally gained at 6th and 14th level.&lt;br /&gt;
&lt;br /&gt;
=== Blade Skills ===&lt;br /&gt;
&lt;br /&gt;
An enlightened blade has access to a few more blade skills than a standard soulknife.  Whenever she gains a new blade skill, she may choose to select from these skills instead of from the standard list.&lt;br /&gt;
&lt;br /&gt;
; Deeper Pool : The enlightened blade gains the Extra &#039;&#039;Ki&#039;&#039; feat. In addition, she gains one &#039;&#039;ki&#039;&#039; power from the list below. She must be at least 8th level in order to select this blade skill. She may select this blade skill multiple times.&lt;br /&gt;
&lt;br /&gt;
; Empowered Fist : The enlightened blade gains the empowered strikes class feature (see Deadly Fist archetype), and her unarmed strikes increase in damage to match those of a first-level monk of her size. If she has levels in the monk class, she instead adds 1 to her monk level when determining her unarmed damage. Her empowered strikes are treated as another form of her mind blade—they gain the abilities and enhancement bonus of the soulknife’s mind blade, and she may select their own enhancements (such as distance or flaming) as if they were an additional configuration. She may now also take deadly fist specific blade skills.&lt;br /&gt;
&lt;br /&gt;
; Focused &#039;&#039;Ki&#039;&#039; : As a free action, the enlightened blade may expend her psionic focus to gain one temporary &#039;&#039;ki&#039;&#039; point. If she is maintaining (and expends) multiple foci, she may gain one temporary &#039;&#039;ki&#039;&#039; point per focus expended. These &#039;&#039;ki&#039;&#039; points are not added to her &#039;&#039;ki&#039;&#039; pool, and last for one minute or until used, whichever is shorter. She must have access to a &#039;&#039;ki&#039;&#039; pool in order to select this blade skill.&lt;br /&gt;
&lt;br /&gt;
; Wider Pool : The enlightened blade may select two &#039;&#039;ki&#039;&#039; powers from the list below. She may take this blade skill multiple times.&lt;br /&gt;
&lt;br /&gt;
; Dust to Dust : The soulknife gains the Combat Reflexes feat. As long as she is psionically focused, she may choose to use her Wisdom bonus instead of Dexterity to determine the number of additional attacks of opportunity she may make.&lt;br /&gt;
&lt;br /&gt;
These extra blade skills replace all blade skills on the standard list that require the soulknife to be able to throw her mind blade or launch a mind arrow.  An enlightened blade may not select from among those blade skills.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Ki&#039;&#039; Powers ===&lt;br /&gt;
&lt;br /&gt;
When the enlightened blade gains a &#039;&#039;ki&#039;&#039; power, she selects from the following list. Unless otherwise noted, an enlightened blade cannot select an individual &#039;&#039;ki&#039;&#039; power more than once.&lt;br /&gt;
&lt;br /&gt;
* Ki&#039;&#039; Focus&#039;&#039;: The enlightened blade can spend 1 point from her &#039;&#039;ki&#039;&#039; pool as a free action instead of expending her focus when she would otherwise do so. This doesn&#039;t allow her to maintain focus while unconscious, or any other time when she would be forced to lose her focus.&lt;br /&gt;
* Ki&#039;&#039; Strike&#039;&#039;: By spending 1 point from her &#039;&#039;ki&#039;&#039; pool as a swift action, the enlightened blade can make one additional attack at her highest attack bonus when using her flurry of blades. This bonus attack stacks with all bonus attacks gained from flurry of blades, as well as those from haste and similar effects.&lt;br /&gt;
* Ki&#039;&#039; Throw&#039;&#039;: By spending 1 or more points from her &#039;&#039;ki&#039;&#039; pool as part of an attack, the enlightened blade can throw her mind blade using its normal range increment as if she had the Throw Mind Blade class ability. For each additional &#039;&#039;ki&#039;&#039; point spent after the first, she may apply the effects of the Enhanced Range blade skill.&lt;br /&gt;
* &#039;&#039;Unchained &#039;&#039;Ki: The enlightened blade selects a &#039;&#039;ki&#039;&#039; power from the unchained monk&#039;s list of &#039;&#039;ki&#039;&#039; powers, as long as she meets its prerequisites. Her souknife levels stack with her monk levels (if any) for the purpose of meeting prerequistes, she may substitute Flurry of Blades whenever Flurry of Blows is mentioned, and any reference to unarmed strikes or monk weapons is instead applied to her mind blade. This &#039;&#039;ki&#039;&#039; power may be selected multiple times. Each time, she must select a different &#039;&#039;ki&#039;&#039; power from the list unless specifically allowed in the selected power&#039;s description.&lt;br /&gt;
&lt;br /&gt;
=== A Race Through Dark Places ===&lt;br /&gt;
&lt;br /&gt;
At 20th level, an enlightened blade is always considered to be psionically focused, though she may still only expend her focus if she is actually maintaining it. Feats and other abilities for which she&#039;s taken the Persistent Focus feat remain usable even in places where psionics are prohibited, like in a null psionics field. In addition, she regains all psionic foci (like those from Deep Focus and/or Psicrystal Containment) anytime she meditates to gain psionic focus.&lt;br /&gt;
&lt;br /&gt;
This adds to the Phoenix Rising ability normally gained at 20th level.&lt;/div&gt;</summary>
		<author><name>Locutus</name></author>
	</entry>
	<entry>
		<id>http://borg.mit.edu/index.php?title=Enlightened_Blade&amp;diff=142</id>
		<title>Enlightened Blade</title>
		<link rel="alternate" type="text/html" href="http://borg.mit.edu/index.php?title=Enlightened_Blade&amp;diff=142"/>
		<updated>2026-01-21T21:48:52Z</updated>

		<summary type="html">&lt;p&gt;Locutus: /* Unbladed Arts */ Retitled.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== The Basics ==&lt;br /&gt;
&lt;br /&gt;
Many soulknives find that achieving psionic focus makes them feel centered. A select few can harness that feeling to give them greater control on the battlefield and in daily life. As they progress, they gain abilities that draw from their core, putting the soul into soulknife.&lt;br /&gt;
&lt;br /&gt;
An enlightened blade relies on her psionic focus, and requires a stronger, deeper bond between her mind and body than most psionic characters. She must maintain full ranks in Autohypnosis (Wis) in order to advance her class abilities. In addition, an enlightened blade must meditate for one hour each day, similar to a wizard or a cleric preparing their spells. This meditation may take the form of any focused activity she finds centering—exercise, preparing spells if she has levels in a spellcasting class, focused concentration, communing with nature or a deity, etc.—and she may use this time to reassign the abilities she has added to her mind blade. At 4th level, and every four levels thereafter, the time required for meditation is reduced by 15 minutes to a minimum of 0.&lt;br /&gt;
&lt;br /&gt;
If she ever has fewer ranks in Autohypnosis than she has levels in the soulknife class, she may advance only her mind blade enhancement and her manifesting. All other soulknife class abilities above the level that matches her Autohypnosis ranks are unusable until she takes more ranks. Base attack bonus, saves, hit points, skill points, and the like continue to accrue as normal.&lt;br /&gt;
&lt;br /&gt;
If she fails to meditate, she temporarily loses access to all soulknife abilities that require her to maintain her psionic focus. This does not prevent her from gaining or using focus normally, nor does it affect abilities for which she&#039;s taken the Persistent Focus feat, blade skills, or feats for which she meets the prerequisites naturally. She may expend her focus as a free action to enable a single use of one of her &amp;quot;locked&amp;quot; abilities. She regains access to all of these abilities as soon as she completes a meditation.&lt;br /&gt;
&lt;br /&gt;
When she reaches 16th level, she is considered to be on the verge of enlightenment. She no longer needs to meditate, and any abilities that reset or recharge upon completion of her meditation are instead reset or recharged when she awakes each morning and instinctively gains psionic focus.&lt;br /&gt;
&lt;br /&gt;
=== Class Skills ===&lt;br /&gt;
&lt;br /&gt;
An enlightened blade adds Disable Device (Dex), Escape Artist (Dex), and Sleight of Hand (Dex) to her list of class skills, and removes Intimidate (Cha) and Profession (Wis).&lt;br /&gt;
&lt;br /&gt;
This alters the soulknife&#039;s class skills.&lt;br /&gt;
&lt;br /&gt;
=== Zen Preparation ===&lt;br /&gt;
&lt;br /&gt;
When she takes her first level of soulknife, an enlightened blade chooses two of her base save bonuses to follow the good progression, and one to follow the poor progression. Once chosen, this cannot be changed through any means short of a Wish, Miracle, or GM permission.&lt;br /&gt;
&lt;br /&gt;
This alters the soulknife&#039;s base save progressions.&lt;br /&gt;
&lt;br /&gt;
=== Mind War ===&lt;br /&gt;
&lt;br /&gt;
An enlightened blade gains Deep Focus as a bonus feat and Focused Offense as a bonus blade skill at 1st level. When selecting other feats, she may substitute Wisdom in place of Strength or Dexterity for feat prerequisites (but not their effects).&lt;br /&gt;
&lt;br /&gt;
If she has a psicrystal, or later gains a psicrystal, she may replace Deep Focus with Psicrystal Containment. She may reverse (or restore) this choice each morning, at the end of her meditation.&lt;br /&gt;
&lt;br /&gt;
This replaces the bonus feat normally gained at 1st level.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; margin-left: 10px; text-align: center;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left;&amp;quot; | Table: Monk Bonuses by Level&lt;br /&gt;
! Level !! AC Bonus !! Fast Movement&lt;br /&gt;
|-&lt;br /&gt;
| 1st || +0 || +0 ft.&lt;br /&gt;
|-&lt;br /&gt;
| 2nd || +0 || +0 ft.&lt;br /&gt;
|-&lt;br /&gt;
| 3rd || +0 || +10 ft.&lt;br /&gt;
|-&lt;br /&gt;
| 4th || +1 || +10 ft.&lt;br /&gt;
|-&lt;br /&gt;
| 5th || +1 || +10 ft.&lt;br /&gt;
|-&lt;br /&gt;
| 6th || +1 || +20 ft.&lt;br /&gt;
|-&lt;br /&gt;
| 7th || +1 || +20 ft.&lt;br /&gt;
|-&lt;br /&gt;
| 8th || +2 || +20 ft.&lt;br /&gt;
|-&lt;br /&gt;
| 9th || +2 || +30 ft.&lt;br /&gt;
|-&lt;br /&gt;
| 10th || +2 || +30 ft.&lt;br /&gt;
|-&lt;br /&gt;
| 11th || +2 || +30 ft.&lt;br /&gt;
|-&lt;br /&gt;
| 12th || +3 || +40 ft.&lt;br /&gt;
|-&lt;br /&gt;
| 13th || +3 || +40 ft.&lt;br /&gt;
|-&lt;br /&gt;
| 14th || +3 || +40 ft.&lt;br /&gt;
|-&lt;br /&gt;
| 15th || +3 || +50 ft.&lt;br /&gt;
|-&lt;br /&gt;
| 16th || +4 || +50 ft.&lt;br /&gt;
|-&lt;br /&gt;
| 17th || +4 || +50 ft.&lt;br /&gt;
|-&lt;br /&gt;
| 18th || +4 || +60 ft.&lt;br /&gt;
|-&lt;br /&gt;
| 19th || +4 || +60 ft.&lt;br /&gt;
|-&lt;br /&gt;
| 20th || +5 || +60 ft.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Strange Relations ===&lt;br /&gt;
&lt;br /&gt;
An enightened blade has access to several of the monk&#039;s class abilities. If she also has class levels in monk, her monk and soulknife levels stack when determining her total unarmored speed bonus, her AC bonus, and the number of attacks she may make in a flurry. She treats her mind blade as a monk weapon in all of its forms.&lt;br /&gt;
&lt;br /&gt;
=== Deadly Relations ===&lt;br /&gt;
&lt;br /&gt;
Before she is trained to use her mind blade, an enlightened blade is trained in unarmed, hand-to-hand martial arts. This develops the discipline needed to remain centered in stressful situations.&lt;br /&gt;
&lt;br /&gt;
At 1st level, an enlightened blade gains Improved Unarmed Strike as a bonus feat. An enlightened blade’s attacks can be with mind blades, fists, elbows, knees, and feet. This means that an enlightened blade can make unarmed strikes with her hands full. There is no such thing as an off-hand attack for an enlightened blade striking unarmed or with a mind blade. An enlightened blade can apply her full Strength bonus to damage rolls for all attacks with a mind blade and for all unarmed strikes. An enlightened blade’s unarmed strikes deal lethal damage, although she can choose to deal nonlethal damage with no penalty on her attack roll. She can make this choice while grappling as well. In addition, she gains the bonus to AC from her Deflecting Blade ability even if she has no mind blades active, though she cannot add any benefit from a defending weapon ability without an active mind blade.&lt;br /&gt;
&lt;br /&gt;
An enlightened blade&#039;s unarmed strikes do not gain the monk&#039;s improved unarmed damage, nor do they gain any other automatic benefits normally attributed to a monk&#039;s unarmed strike.&lt;br /&gt;
&lt;br /&gt;
This ability replaces the soulknife&#039;s proficiency with simple weapons.&lt;br /&gt;
&lt;br /&gt;
=== Defensive Kata (Su) ===&lt;br /&gt;
&lt;br /&gt;
An enlightened blade who is unarmored and unencumbered adds her Wisdom bonus (if any) to her AC and her CMD. In addition, an enlightened blade gains a +1 bonus to AC and CMD at 4th level. This bonus increases by 1 for every four soulknife levels thereafter, up to a maximum of +5 at 20th level.&lt;br /&gt;
&lt;br /&gt;
Beginning at 3rd level, an enlightened blade gains an enhancement bonus to her land speed equal to that of a monk of her level. If she has class levels in monk, her monk and soulknife levels stack when determining the bonus to her speed.&lt;br /&gt;
&lt;br /&gt;
The bonuses to AC apply even against touch attacks or when the enlightened blade is flat-footed. She loses all of the AC and speed bonuses when she is immobilized or helpless, when she wears any armor, when she carries a shield, or when she carries a medium or heavy load.&lt;br /&gt;
&lt;br /&gt;
This ability replaces all armor proficiencies normally gained by a soulknife.&lt;br /&gt;
&lt;br /&gt;
=== Flurry of Blades ===&lt;br /&gt;
&lt;br /&gt;
As long as she maintains her psionic focus, an enlightened blade can perform a flurry of blades as a full attack. This works identically to the Flurry of Blows monk ability, and advances with her soulknife level at the same rate, but she may only use mind blades and unarmed strikes in a flurry. If she has class levels in monk, both flurry abilities are combined and her monk and soulknife levels stack when determining the number of attacks she may make.&lt;br /&gt;
&lt;br /&gt;
If not specified by the GM, the enlightened blade must choose whether to follow the normal monk&#039;s flurry ability, or to use that of the unchained monk. If she also has (or later gains) class levels in monk, her flurry must match that of the monk version she chooses. Once this decision is made, it may not be changed unless she is forced to by gaining her first level of monk.&lt;br /&gt;
&lt;br /&gt;
This ability replaces all shield proficiencies normally gained by a soulknife, and may not be used while equipped with a shield (except a mind shield).&lt;br /&gt;
&lt;br /&gt;
=== Ship of Tears ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- === Shallow Pool === --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The enlightened blade has access to a &#039;&#039;ki&#039;&#039; pool. She gains a number of &#039;&#039;ki&#039;&#039; points equal to 1/2 her soulknife level plus her Wisdom modifier. These &#039;&#039;ki&#039;&#039; points replenish once each day, at the end of her meditation.&lt;br /&gt;
&lt;br /&gt;
As long as she has at least 1 point in her &#039;&#039;ki&#039;&#039; pool, she gains a +2 bonus on concentration checks. If she is also psionically focused, the bonus increases to +3. At 10th level, these values are doubled.&lt;br /&gt;
&lt;br /&gt;
In addition, she gains two &#039;&#039;ki&#039;&#039; powers from the list below.&lt;br /&gt;
&lt;br /&gt;
This ability replaces the soulknife&#039;s Throw Mind Blade class ability. She may not throw her mind blade in any form, nor may she take the Soulbow blade skill or launch mind arrows.&lt;br /&gt;
&lt;br /&gt;
=== Epiphanies ===&lt;br /&gt;
&lt;br /&gt;
An enlightened blade gains Psionic Meditation as a bonus feat at 4th level. In addition, at 4th level and every four levels thereafter, she may select one &#039;&#039;ki&#039;&#039; power from the list below.&lt;br /&gt;
&lt;br /&gt;
At 16th level, she reduces the time required for attaining psionic focus to a swift action, which no longer provokes attacks of opportunity.&lt;br /&gt;
&lt;br /&gt;
This replaces the blade skills normally gained at 4th and 16th level.&lt;br /&gt;
&lt;br /&gt;
=== Moments of Transition ===&lt;br /&gt;
&lt;br /&gt;
At 6th level, an enlightened blade learns how to adapt herself to any particular situation. When she finishes her meditation each morning, she may select any one blade skill whose requirements she meets and be treated as having that blade skill. The effect of the blade skill selected lasts until she finishes meditating the following morning, at which time she may choose to renew her current blade skill or replace it with a different one. She gains a second adaptive blade skill at 14th level.&lt;br /&gt;
&lt;br /&gt;
This replaces the blade skills normally gained at 6th and 14th level.&lt;br /&gt;
&lt;br /&gt;
=== Blade Skills ===&lt;br /&gt;
&lt;br /&gt;
An enlightened blade has access to a few more blade skills than a standard soulknife.  Whenever she gains a new blade skill, she may choose to select from these skills instead of from the standard list.&lt;br /&gt;
&lt;br /&gt;
; Deeper Pool : The enlightened blade gains the Extra &#039;&#039;Ki&#039;&#039; feat. In addition, she gains one &#039;&#039;ki&#039;&#039; power from the list below. She must be at least 8th level in order to select this blade skill. She may select this blade skill multiple times.&lt;br /&gt;
&lt;br /&gt;
; Empowered Fist : The enlightened blade gains the empowered strikes class feature (see Deadly Fist archetype), and her unarmed strikes increase in damage to match those of a first-level monk of her size. If she has levels in the monk class, she instead adds 1 to her monk level when determining her unarmed damage. Her empowered strikes are treated as another form of her mind blade—they gain the abilities and enhancement bonus of the soulknife’s mind blade, and she may select their own enhancements (such as distance or flaming) as if they were an additional configuration. She may now also take deadly fist specific blade skills.&lt;br /&gt;
&lt;br /&gt;
; Focused &#039;&#039;Ki&#039;&#039; : As a free action, the enlightened blade may expend her psionic focus to gain one temporary &#039;&#039;ki&#039;&#039; point. If she is maintaining (and expends) multiple foci, she may gain one temporary &#039;&#039;ki&#039;&#039; point per focus expended. These &#039;&#039;ki&#039;&#039; points are not added to her &#039;&#039;ki&#039;&#039; pool, and last for one minute or until used, whichever is shorter. She must have access to a &#039;&#039;ki&#039;&#039; pool in order to select this blade skill.&lt;br /&gt;
&lt;br /&gt;
; Wider Pool : The enlightened blade may select two &#039;&#039;ki&#039;&#039; powers from the list below. She may take this blade skill multiple times.&lt;br /&gt;
&lt;br /&gt;
; Dust to Dust : The soulknife gains the Combat Reflexes feat. As long as she is psionically focused, she may choose to use her Wisdom bonus instead of Dexterity to determine the number of additional attacks of opportunity she may make.&lt;br /&gt;
&lt;br /&gt;
These extra blade skills replace all blade skills on the standard list that require the soulknife to be able to throw her mind blade or launch a mind arrow.  An enlightened blade may not select from among those blade skills.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Ki&#039;&#039; Powers ===&lt;br /&gt;
&lt;br /&gt;
When the enlightened blade gains a &#039;&#039;ki&#039;&#039; power, she selects from the following list. Unless otherwise noted, an enlightened blade cannot select an individual &#039;&#039;ki&#039;&#039; power more than once.&lt;br /&gt;
&lt;br /&gt;
* Ki&#039;&#039; Focus&#039;&#039;: The enlightened blade can spend 1 point from her &#039;&#039;ki&#039;&#039; pool as a free action instead of expending her focus when she would otherwise do so. This doesn&#039;t allow her to maintain focus while unconscious, or any other time when she would be forced to lose her focus.&lt;br /&gt;
* Ki&#039;&#039; Strike&#039;&#039;: By spending 1 point from her &#039;&#039;ki&#039;&#039; pool as a swift action, the enlightened blade can make one additional attack at her highest attack bonus when using her flurry of blades. This bonus attack stacks with all bonus attacks gained from flurry of blades, as well as those from haste and similar effects.&lt;br /&gt;
* Ki&#039;&#039; Throw&#039;&#039;: By spending 1 or more points from her &#039;&#039;ki&#039;&#039; pool as part of an attack, the enlightened blade can throw her mind blade using its normal range increment as if she had the Throw Mind Blade class ability. For each additional &#039;&#039;ki&#039;&#039; point spent after the first, she may apply the effects of the Enhanced Range blade skill.&lt;br /&gt;
* &#039;&#039;Unchained &#039;&#039;Ki: The enlightened blade selects a &#039;&#039;ki&#039;&#039; power from the unchained monk&#039;s list of &#039;&#039;ki&#039;&#039; powers, as long as she meets its prerequisites. Her souknife levels stack with her monk levels (if any) for the purpose of meeting prerequistes, she may substitute Flurry of Blades whenever Flurry of Blows is mentioned, and any reference to unarmed strikes or monk weapons is instead applied to her mind blade. This &#039;&#039;ki&#039;&#039; power may be selected multiple times. Each time, she must select a different &#039;&#039;ki&#039;&#039; power from the list unless specifically allowed in the selected power&#039;s description.&lt;br /&gt;
&lt;br /&gt;
=== A Race Through Dark Places ===&lt;br /&gt;
&lt;br /&gt;
At 20th level, an enlightened blade is always considered to be psionically focused, though she may still only expend her focus if she is actually maintaining it. Feats and other abilities for which she&#039;s taken the Persistent Focus feat remain usable even in places where psionics are prohibited, like in a null psionics field. In addition, she regains all psionic foci (like those from Deep Focus and/or Psicrystal Containment) anytime she meditates to gain psionic focus.&lt;br /&gt;
&lt;br /&gt;
This adds to the Phoenix Rising ability normally gained at 20th level.&lt;/div&gt;</summary>
		<author><name>Locutus</name></author>
	</entry>
	<entry>
		<id>http://borg.mit.edu/index.php?title=Enlightened_Blade&amp;diff=141</id>
		<title>Enlightened Blade</title>
		<link rel="alternate" type="text/html" href="http://borg.mit.edu/index.php?title=Enlightened_Blade&amp;diff=141"/>
		<updated>2026-01-21T21:48:08Z</updated>

		<summary type="html">&lt;p&gt;Locutus: /* Monk Abilities */ Retitled.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== The Basics ==&lt;br /&gt;
&lt;br /&gt;
Many soulknives find that achieving psionic focus makes them feel centered. A select few can harness that feeling to give them greater control on the battlefield and in daily life. As they progress, they gain abilities that draw from their core, putting the soul into soulknife.&lt;br /&gt;
&lt;br /&gt;
An enlightened blade relies on her psionic focus, and requires a stronger, deeper bond between her mind and body than most psionic characters. She must maintain full ranks in Autohypnosis (Wis) in order to advance her class abilities. In addition, an enlightened blade must meditate for one hour each day, similar to a wizard or a cleric preparing their spells. This meditation may take the form of any focused activity she finds centering—exercise, preparing spells if she has levels in a spellcasting class, focused concentration, communing with nature or a deity, etc.—and she may use this time to reassign the abilities she has added to her mind blade. At 4th level, and every four levels thereafter, the time required for meditation is reduced by 15 minutes to a minimum of 0.&lt;br /&gt;
&lt;br /&gt;
If she ever has fewer ranks in Autohypnosis than she has levels in the soulknife class, she may advance only her mind blade enhancement and her manifesting. All other soulknife class abilities above the level that matches her Autohypnosis ranks are unusable until she takes more ranks. Base attack bonus, saves, hit points, skill points, and the like continue to accrue as normal.&lt;br /&gt;
&lt;br /&gt;
If she fails to meditate, she temporarily loses access to all soulknife abilities that require her to maintain her psionic focus. This does not prevent her from gaining or using focus normally, nor does it affect abilities for which she&#039;s taken the Persistent Focus feat, blade skills, or feats for which she meets the prerequisites naturally. She may expend her focus as a free action to enable a single use of one of her &amp;quot;locked&amp;quot; abilities. She regains access to all of these abilities as soon as she completes a meditation.&lt;br /&gt;
&lt;br /&gt;
When she reaches 16th level, she is considered to be on the verge of enlightenment. She no longer needs to meditate, and any abilities that reset or recharge upon completion of her meditation are instead reset or recharged when she awakes each morning and instinctively gains psionic focus.&lt;br /&gt;
&lt;br /&gt;
=== Class Skills ===&lt;br /&gt;
&lt;br /&gt;
An enlightened blade adds Disable Device (Dex), Escape Artist (Dex), and Sleight of Hand (Dex) to her list of class skills, and removes Intimidate (Cha) and Profession (Wis).&lt;br /&gt;
&lt;br /&gt;
This alters the soulknife&#039;s class skills.&lt;br /&gt;
&lt;br /&gt;
=== Zen Preparation ===&lt;br /&gt;
&lt;br /&gt;
When she takes her first level of soulknife, an enlightened blade chooses two of her base save bonuses to follow the good progression, and one to follow the poor progression. Once chosen, this cannot be changed through any means short of a Wish, Miracle, or GM permission.&lt;br /&gt;
&lt;br /&gt;
This alters the soulknife&#039;s base save progressions.&lt;br /&gt;
&lt;br /&gt;
=== Mind War ===&lt;br /&gt;
&lt;br /&gt;
An enlightened blade gains Deep Focus as a bonus feat and Focused Offense as a bonus blade skill at 1st level. When selecting other feats, she may substitute Wisdom in place of Strength or Dexterity for feat prerequisites (but not their effects).&lt;br /&gt;
&lt;br /&gt;
If she has a psicrystal, or later gains a psicrystal, she may replace Deep Focus with Psicrystal Containment. She may reverse (or restore) this choice each morning, at the end of her meditation.&lt;br /&gt;
&lt;br /&gt;
This replaces the bonus feat normally gained at 1st level.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; margin-left: 10px; text-align: center;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left;&amp;quot; | Table: Monk Bonuses by Level&lt;br /&gt;
! Level !! AC Bonus !! Fast Movement&lt;br /&gt;
|-&lt;br /&gt;
| 1st || +0 || +0 ft.&lt;br /&gt;
|-&lt;br /&gt;
| 2nd || +0 || +0 ft.&lt;br /&gt;
|-&lt;br /&gt;
| 3rd || +0 || +10 ft.&lt;br /&gt;
|-&lt;br /&gt;
| 4th || +1 || +10 ft.&lt;br /&gt;
|-&lt;br /&gt;
| 5th || +1 || +10 ft.&lt;br /&gt;
|-&lt;br /&gt;
| 6th || +1 || +20 ft.&lt;br /&gt;
|-&lt;br /&gt;
| 7th || +1 || +20 ft.&lt;br /&gt;
|-&lt;br /&gt;
| 8th || +2 || +20 ft.&lt;br /&gt;
|-&lt;br /&gt;
| 9th || +2 || +30 ft.&lt;br /&gt;
|-&lt;br /&gt;
| 10th || +2 || +30 ft.&lt;br /&gt;
|-&lt;br /&gt;
| 11th || +2 || +30 ft.&lt;br /&gt;
|-&lt;br /&gt;
| 12th || +3 || +40 ft.&lt;br /&gt;
|-&lt;br /&gt;
| 13th || +3 || +40 ft.&lt;br /&gt;
|-&lt;br /&gt;
| 14th || +3 || +40 ft.&lt;br /&gt;
|-&lt;br /&gt;
| 15th || +3 || +50 ft.&lt;br /&gt;
|-&lt;br /&gt;
| 16th || +4 || +50 ft.&lt;br /&gt;
|-&lt;br /&gt;
| 17th || +4 || +50 ft.&lt;br /&gt;
|-&lt;br /&gt;
| 18th || +4 || +60 ft.&lt;br /&gt;
|-&lt;br /&gt;
| 19th || +4 || +60 ft.&lt;br /&gt;
|-&lt;br /&gt;
| 20th || +5 || +60 ft.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Strange Relations ===&lt;br /&gt;
&lt;br /&gt;
An enightened blade has access to several of the monk&#039;s class abilities. If she also has class levels in monk, her monk and soulknife levels stack when determining her total unarmored speed bonus, her AC bonus, and the number of attacks she may make in a flurry. She treats her mind blade as a monk weapon in all of its forms.&lt;br /&gt;
&lt;br /&gt;
=== Unbladed Arts ===&lt;br /&gt;
&lt;br /&gt;
Before she is trained to use her mind blade, an enlightened blade is trained in unarmed, hand-to-hand martial arts. This develops the discipline needed to remain centered in stressful situations.&lt;br /&gt;
&lt;br /&gt;
At 1st level, an enlightened blade gains Improved Unarmed Strike as a bonus feat. An enlightened blade’s attacks can be with mind blades, fists, elbows, knees, and feet. This means that an enlightened blade can make unarmed strikes with her hands full. There is no such thing as an off-hand attack for an enlightened blade striking unarmed or with a mind blade. An enlightened blade can apply her full Strength bonus to damage rolls for all attacks with a mind blade and for all unarmed strikes. An enlightened blade’s unarmed strikes deal lethal damage, although she can choose to deal nonlethal damage with no penalty on her attack roll. She can make this choice while grappling as well. In addition, she gains the bonus to AC from her Deflecting Blade ability even if she has no mind blades active, though she cannot add any benefit from a defending weapon ability without an active mind blade.&lt;br /&gt;
&lt;br /&gt;
An enlightened blade&#039;s unarmed strikes do not gain the monk&#039;s improved unarmed damage, nor do they gain any other automatic benefits normally attributed to a monk&#039;s unarmed strike.&lt;br /&gt;
&lt;br /&gt;
This ability replaces the soulknife&#039;s proficiency with simple weapons.&lt;br /&gt;
&lt;br /&gt;
=== Defensive Kata (Su) ===&lt;br /&gt;
&lt;br /&gt;
An enlightened blade who is unarmored and unencumbered adds her Wisdom bonus (if any) to her AC and her CMD. In addition, an enlightened blade gains a +1 bonus to AC and CMD at 4th level. This bonus increases by 1 for every four soulknife levels thereafter, up to a maximum of +5 at 20th level.&lt;br /&gt;
&lt;br /&gt;
Beginning at 3rd level, an enlightened blade gains an enhancement bonus to her land speed equal to that of a monk of her level. If she has class levels in monk, her monk and soulknife levels stack when determining the bonus to her speed.&lt;br /&gt;
&lt;br /&gt;
The bonuses to AC apply even against touch attacks or when the enlightened blade is flat-footed. She loses all of the AC and speed bonuses when she is immobilized or helpless, when she wears any armor, when she carries a shield, or when she carries a medium or heavy load.&lt;br /&gt;
&lt;br /&gt;
This ability replaces all armor proficiencies normally gained by a soulknife.&lt;br /&gt;
&lt;br /&gt;
=== Flurry of Blades ===&lt;br /&gt;
&lt;br /&gt;
As long as she maintains her psionic focus, an enlightened blade can perform a flurry of blades as a full attack. This works identically to the Flurry of Blows monk ability, and advances with her soulknife level at the same rate, but she may only use mind blades and unarmed strikes in a flurry. If she has class levels in monk, both flurry abilities are combined and her monk and soulknife levels stack when determining the number of attacks she may make.&lt;br /&gt;
&lt;br /&gt;
If not specified by the GM, the enlightened blade must choose whether to follow the normal monk&#039;s flurry ability, or to use that of the unchained monk. If she also has (or later gains) class levels in monk, her flurry must match that of the monk version she chooses. Once this decision is made, it may not be changed unless she is forced to by gaining her first level of monk.&lt;br /&gt;
&lt;br /&gt;
This ability replaces all shield proficiencies normally gained by a soulknife, and may not be used while equipped with a shield (except a mind shield).&lt;br /&gt;
&lt;br /&gt;
=== Ship of Tears ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- === Shallow Pool === --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The enlightened blade has access to a &#039;&#039;ki&#039;&#039; pool. She gains a number of &#039;&#039;ki&#039;&#039; points equal to 1/2 her soulknife level plus her Wisdom modifier. These &#039;&#039;ki&#039;&#039; points replenish once each day, at the end of her meditation.&lt;br /&gt;
&lt;br /&gt;
As long as she has at least 1 point in her &#039;&#039;ki&#039;&#039; pool, she gains a +2 bonus on concentration checks. If she is also psionically focused, the bonus increases to +3. At 10th level, these values are doubled.&lt;br /&gt;
&lt;br /&gt;
In addition, she gains two &#039;&#039;ki&#039;&#039; powers from the list below.&lt;br /&gt;
&lt;br /&gt;
This ability replaces the soulknife&#039;s Throw Mind Blade class ability. She may not throw her mind blade in any form, nor may she take the Soulbow blade skill or launch mind arrows.&lt;br /&gt;
&lt;br /&gt;
=== Epiphanies ===&lt;br /&gt;
&lt;br /&gt;
An enlightened blade gains Psionic Meditation as a bonus feat at 4th level. In addition, at 4th level and every four levels thereafter, she may select one &#039;&#039;ki&#039;&#039; power from the list below.&lt;br /&gt;
&lt;br /&gt;
At 16th level, she reduces the time required for attaining psionic focus to a swift action, which no longer provokes attacks of opportunity.&lt;br /&gt;
&lt;br /&gt;
This replaces the blade skills normally gained at 4th and 16th level.&lt;br /&gt;
&lt;br /&gt;
=== Moments of Transition ===&lt;br /&gt;
&lt;br /&gt;
At 6th level, an enlightened blade learns how to adapt herself to any particular situation. When she finishes her meditation each morning, she may select any one blade skill whose requirements she meets and be treated as having that blade skill. The effect of the blade skill selected lasts until she finishes meditating the following morning, at which time she may choose to renew her current blade skill or replace it with a different one. She gains a second adaptive blade skill at 14th level.&lt;br /&gt;
&lt;br /&gt;
This replaces the blade skills normally gained at 6th and 14th level.&lt;br /&gt;
&lt;br /&gt;
=== Blade Skills ===&lt;br /&gt;
&lt;br /&gt;
An enlightened blade has access to a few more blade skills than a standard soulknife.  Whenever she gains a new blade skill, she may choose to select from these skills instead of from the standard list.&lt;br /&gt;
&lt;br /&gt;
; Deeper Pool : The enlightened blade gains the Extra &#039;&#039;Ki&#039;&#039; feat. In addition, she gains one &#039;&#039;ki&#039;&#039; power from the list below. She must be at least 8th level in order to select this blade skill. She may select this blade skill multiple times.&lt;br /&gt;
&lt;br /&gt;
; Empowered Fist : The enlightened blade gains the empowered strikes class feature (see Deadly Fist archetype), and her unarmed strikes increase in damage to match those of a first-level monk of her size. If she has levels in the monk class, she instead adds 1 to her monk level when determining her unarmed damage. Her empowered strikes are treated as another form of her mind blade—they gain the abilities and enhancement bonus of the soulknife’s mind blade, and she may select their own enhancements (such as distance or flaming) as if they were an additional configuration. She may now also take deadly fist specific blade skills.&lt;br /&gt;
&lt;br /&gt;
; Focused &#039;&#039;Ki&#039;&#039; : As a free action, the enlightened blade may expend her psionic focus to gain one temporary &#039;&#039;ki&#039;&#039; point. If she is maintaining (and expends) multiple foci, she may gain one temporary &#039;&#039;ki&#039;&#039; point per focus expended. These &#039;&#039;ki&#039;&#039; points are not added to her &#039;&#039;ki&#039;&#039; pool, and last for one minute or until used, whichever is shorter. She must have access to a &#039;&#039;ki&#039;&#039; pool in order to select this blade skill.&lt;br /&gt;
&lt;br /&gt;
; Wider Pool : The enlightened blade may select two &#039;&#039;ki&#039;&#039; powers from the list below. She may take this blade skill multiple times.&lt;br /&gt;
&lt;br /&gt;
; Dust to Dust : The soulknife gains the Combat Reflexes feat. As long as she is psionically focused, she may choose to use her Wisdom bonus instead of Dexterity to determine the number of additional attacks of opportunity she may make.&lt;br /&gt;
&lt;br /&gt;
These extra blade skills replace all blade skills on the standard list that require the soulknife to be able to throw her mind blade or launch a mind arrow.  An enlightened blade may not select from among those blade skills.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Ki&#039;&#039; Powers ===&lt;br /&gt;
&lt;br /&gt;
When the enlightened blade gains a &#039;&#039;ki&#039;&#039; power, she selects from the following list. Unless otherwise noted, an enlightened blade cannot select an individual &#039;&#039;ki&#039;&#039; power more than once.&lt;br /&gt;
&lt;br /&gt;
* Ki&#039;&#039; Focus&#039;&#039;: The enlightened blade can spend 1 point from her &#039;&#039;ki&#039;&#039; pool as a free action instead of expending her focus when she would otherwise do so. This doesn&#039;t allow her to maintain focus while unconscious, or any other time when she would be forced to lose her focus.&lt;br /&gt;
* Ki&#039;&#039; Strike&#039;&#039;: By spending 1 point from her &#039;&#039;ki&#039;&#039; pool as a swift action, the enlightened blade can make one additional attack at her highest attack bonus when using her flurry of blades. This bonus attack stacks with all bonus attacks gained from flurry of blades, as well as those from haste and similar effects.&lt;br /&gt;
* Ki&#039;&#039; Throw&#039;&#039;: By spending 1 or more points from her &#039;&#039;ki&#039;&#039; pool as part of an attack, the enlightened blade can throw her mind blade using its normal range increment as if she had the Throw Mind Blade class ability. For each additional &#039;&#039;ki&#039;&#039; point spent after the first, she may apply the effects of the Enhanced Range blade skill.&lt;br /&gt;
* &#039;&#039;Unchained &#039;&#039;Ki: The enlightened blade selects a &#039;&#039;ki&#039;&#039; power from the unchained monk&#039;s list of &#039;&#039;ki&#039;&#039; powers, as long as she meets its prerequisites. Her souknife levels stack with her monk levels (if any) for the purpose of meeting prerequistes, she may substitute Flurry of Blades whenever Flurry of Blows is mentioned, and any reference to unarmed strikes or monk weapons is instead applied to her mind blade. This &#039;&#039;ki&#039;&#039; power may be selected multiple times. Each time, she must select a different &#039;&#039;ki&#039;&#039; power from the list unless specifically allowed in the selected power&#039;s description.&lt;br /&gt;
&lt;br /&gt;
=== A Race Through Dark Places ===&lt;br /&gt;
&lt;br /&gt;
At 20th level, an enlightened blade is always considered to be psionically focused, though she may still only expend her focus if she is actually maintaining it. Feats and other abilities for which she&#039;s taken the Persistent Focus feat remain usable even in places where psionics are prohibited, like in a null psionics field. In addition, she regains all psionic foci (like those from Deep Focus and/or Psicrystal Containment) anytime she meditates to gain psionic focus.&lt;br /&gt;
&lt;br /&gt;
This adds to the Phoenix Rising ability normally gained at 20th level.&lt;/div&gt;</summary>
		<author><name>Locutus</name></author>
	</entry>
	<entry>
		<id>http://borg.mit.edu/index.php?title=Enlightened_Blade&amp;diff=140</id>
		<title>Enlightened Blade</title>
		<link rel="alternate" type="text/html" href="http://borg.mit.edu/index.php?title=Enlightened_Blade&amp;diff=140"/>
		<updated>2026-01-21T21:47:15Z</updated>

		<summary type="html">&lt;p&gt;Locutus: /* A Race Through Dark Places */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== The Basics ==&lt;br /&gt;
&lt;br /&gt;
Many soulknives find that achieving psionic focus makes them feel centered. A select few can harness that feeling to give them greater control on the battlefield and in daily life. As they progress, they gain abilities that draw from their core, putting the soul into soulknife.&lt;br /&gt;
&lt;br /&gt;
An enlightened blade relies on her psionic focus, and requires a stronger, deeper bond between her mind and body than most psionic characters. She must maintain full ranks in Autohypnosis (Wis) in order to advance her class abilities. In addition, an enlightened blade must meditate for one hour each day, similar to a wizard or a cleric preparing their spells. This meditation may take the form of any focused activity she finds centering—exercise, preparing spells if she has levels in a spellcasting class, focused concentration, communing with nature or a deity, etc.—and she may use this time to reassign the abilities she has added to her mind blade. At 4th level, and every four levels thereafter, the time required for meditation is reduced by 15 minutes to a minimum of 0.&lt;br /&gt;
&lt;br /&gt;
If she ever has fewer ranks in Autohypnosis than she has levels in the soulknife class, she may advance only her mind blade enhancement and her manifesting. All other soulknife class abilities above the level that matches her Autohypnosis ranks are unusable until she takes more ranks. Base attack bonus, saves, hit points, skill points, and the like continue to accrue as normal.&lt;br /&gt;
&lt;br /&gt;
If she fails to meditate, she temporarily loses access to all soulknife abilities that require her to maintain her psionic focus. This does not prevent her from gaining or using focus normally, nor does it affect abilities for which she&#039;s taken the Persistent Focus feat, blade skills, or feats for which she meets the prerequisites naturally. She may expend her focus as a free action to enable a single use of one of her &amp;quot;locked&amp;quot; abilities. She regains access to all of these abilities as soon as she completes a meditation.&lt;br /&gt;
&lt;br /&gt;
When she reaches 16th level, she is considered to be on the verge of enlightenment. She no longer needs to meditate, and any abilities that reset or recharge upon completion of her meditation are instead reset or recharged when she awakes each morning and instinctively gains psionic focus.&lt;br /&gt;
&lt;br /&gt;
=== Class Skills ===&lt;br /&gt;
&lt;br /&gt;
An enlightened blade adds Disable Device (Dex), Escape Artist (Dex), and Sleight of Hand (Dex) to her list of class skills, and removes Intimidate (Cha) and Profession (Wis).&lt;br /&gt;
&lt;br /&gt;
This alters the soulknife&#039;s class skills.&lt;br /&gt;
&lt;br /&gt;
=== Zen Preparation ===&lt;br /&gt;
&lt;br /&gt;
When she takes her first level of soulknife, an enlightened blade chooses two of her base save bonuses to follow the good progression, and one to follow the poor progression. Once chosen, this cannot be changed through any means short of a Wish, Miracle, or GM permission.&lt;br /&gt;
&lt;br /&gt;
This alters the soulknife&#039;s base save progressions.&lt;br /&gt;
&lt;br /&gt;
=== Mind War ===&lt;br /&gt;
&lt;br /&gt;
An enlightened blade gains Deep Focus as a bonus feat and Focused Offense as a bonus blade skill at 1st level. When selecting other feats, she may substitute Wisdom in place of Strength or Dexterity for feat prerequisites (but not their effects).&lt;br /&gt;
&lt;br /&gt;
If she has a psicrystal, or later gains a psicrystal, she may replace Deep Focus with Psicrystal Containment. She may reverse (or restore) this choice each morning, at the end of her meditation.&lt;br /&gt;
&lt;br /&gt;
This replaces the bonus feat normally gained at 1st level.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; margin-left: 10px; text-align: center;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left;&amp;quot; | Table: Monk Bonuses by Level&lt;br /&gt;
! Level !! AC Bonus !! Fast Movement&lt;br /&gt;
|-&lt;br /&gt;
| 1st || +0 || +0 ft.&lt;br /&gt;
|-&lt;br /&gt;
| 2nd || +0 || +0 ft.&lt;br /&gt;
|-&lt;br /&gt;
| 3rd || +0 || +10 ft.&lt;br /&gt;
|-&lt;br /&gt;
| 4th || +1 || +10 ft.&lt;br /&gt;
|-&lt;br /&gt;
| 5th || +1 || +10 ft.&lt;br /&gt;
|-&lt;br /&gt;
| 6th || +1 || +20 ft.&lt;br /&gt;
|-&lt;br /&gt;
| 7th || +1 || +20 ft.&lt;br /&gt;
|-&lt;br /&gt;
| 8th || +2 || +20 ft.&lt;br /&gt;
|-&lt;br /&gt;
| 9th || +2 || +30 ft.&lt;br /&gt;
|-&lt;br /&gt;
| 10th || +2 || +30 ft.&lt;br /&gt;
|-&lt;br /&gt;
| 11th || +2 || +30 ft.&lt;br /&gt;
|-&lt;br /&gt;
| 12th || +3 || +40 ft.&lt;br /&gt;
|-&lt;br /&gt;
| 13th || +3 || +40 ft.&lt;br /&gt;
|-&lt;br /&gt;
| 14th || +3 || +40 ft.&lt;br /&gt;
|-&lt;br /&gt;
| 15th || +3 || +50 ft.&lt;br /&gt;
|-&lt;br /&gt;
| 16th || +4 || +50 ft.&lt;br /&gt;
|-&lt;br /&gt;
| 17th || +4 || +50 ft.&lt;br /&gt;
|-&lt;br /&gt;
| 18th || +4 || +60 ft.&lt;br /&gt;
|-&lt;br /&gt;
| 19th || +4 || +60 ft.&lt;br /&gt;
|-&lt;br /&gt;
| 20th || +5 || +60 ft.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Monk Abilities ===&lt;br /&gt;
&lt;br /&gt;
An enightened blade has access to several of the monk&#039;s class abilities. If she also has class levels in monk, her monk and soulknife levels stack when determining her total unarmored speed bonus, her AC bonus, and the number of attacks she may make in a flurry. She treats her mind blade as a monk weapon in all of its forms.&lt;br /&gt;
&lt;br /&gt;
=== Unbladed Arts ===&lt;br /&gt;
&lt;br /&gt;
Before she is trained to use her mind blade, an enlightened blade is trained in unarmed, hand-to-hand martial arts. This develops the discipline needed to remain centered in stressful situations.&lt;br /&gt;
&lt;br /&gt;
At 1st level, an enlightened blade gains Improved Unarmed Strike as a bonus feat. An enlightened blade’s attacks can be with mind blades, fists, elbows, knees, and feet. This means that an enlightened blade can make unarmed strikes with her hands full. There is no such thing as an off-hand attack for an enlightened blade striking unarmed or with a mind blade. An enlightened blade can apply her full Strength bonus to damage rolls for all attacks with a mind blade and for all unarmed strikes. An enlightened blade’s unarmed strikes deal lethal damage, although she can choose to deal nonlethal damage with no penalty on her attack roll. She can make this choice while grappling as well. In addition, she gains the bonus to AC from her Deflecting Blade ability even if she has no mind blades active, though she cannot add any benefit from a defending weapon ability without an active mind blade.&lt;br /&gt;
&lt;br /&gt;
An enlightened blade&#039;s unarmed strikes do not gain the monk&#039;s improved unarmed damage, nor do they gain any other automatic benefits normally attributed to a monk&#039;s unarmed strike.&lt;br /&gt;
&lt;br /&gt;
This ability replaces the soulknife&#039;s proficiency with simple weapons.&lt;br /&gt;
&lt;br /&gt;
=== Defensive Kata (Su) ===&lt;br /&gt;
&lt;br /&gt;
An enlightened blade who is unarmored and unencumbered adds her Wisdom bonus (if any) to her AC and her CMD. In addition, an enlightened blade gains a +1 bonus to AC and CMD at 4th level. This bonus increases by 1 for every four soulknife levels thereafter, up to a maximum of +5 at 20th level.&lt;br /&gt;
&lt;br /&gt;
Beginning at 3rd level, an enlightened blade gains an enhancement bonus to her land speed equal to that of a monk of her level. If she has class levels in monk, her monk and soulknife levels stack when determining the bonus to her speed.&lt;br /&gt;
&lt;br /&gt;
The bonuses to AC apply even against touch attacks or when the enlightened blade is flat-footed. She loses all of the AC and speed bonuses when she is immobilized or helpless, when she wears any armor, when she carries a shield, or when she carries a medium or heavy load.&lt;br /&gt;
&lt;br /&gt;
This ability replaces all armor proficiencies normally gained by a soulknife.&lt;br /&gt;
&lt;br /&gt;
=== Flurry of Blades ===&lt;br /&gt;
&lt;br /&gt;
As long as she maintains her psionic focus, an enlightened blade can perform a flurry of blades as a full attack. This works identically to the Flurry of Blows monk ability, and advances with her soulknife level at the same rate, but she may only use mind blades and unarmed strikes in a flurry. If she has class levels in monk, both flurry abilities are combined and her monk and soulknife levels stack when determining the number of attacks she may make.&lt;br /&gt;
&lt;br /&gt;
If not specified by the GM, the enlightened blade must choose whether to follow the normal monk&#039;s flurry ability, or to use that of the unchained monk. If she also has (or later gains) class levels in monk, her flurry must match that of the monk version she chooses. Once this decision is made, it may not be changed unless she is forced to by gaining her first level of monk.&lt;br /&gt;
&lt;br /&gt;
This ability replaces all shield proficiencies normally gained by a soulknife, and may not be used while equipped with a shield (except a mind shield).&lt;br /&gt;
&lt;br /&gt;
=== Ship of Tears ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- === Shallow Pool === --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The enlightened blade has access to a &#039;&#039;ki&#039;&#039; pool. She gains a number of &#039;&#039;ki&#039;&#039; points equal to 1/2 her soulknife level plus her Wisdom modifier. These &#039;&#039;ki&#039;&#039; points replenish once each day, at the end of her meditation.&lt;br /&gt;
&lt;br /&gt;
As long as she has at least 1 point in her &#039;&#039;ki&#039;&#039; pool, she gains a +2 bonus on concentration checks. If she is also psionically focused, the bonus increases to +3. At 10th level, these values are doubled.&lt;br /&gt;
&lt;br /&gt;
In addition, she gains two &#039;&#039;ki&#039;&#039; powers from the list below.&lt;br /&gt;
&lt;br /&gt;
This ability replaces the soulknife&#039;s Throw Mind Blade class ability. She may not throw her mind blade in any form, nor may she take the Soulbow blade skill or launch mind arrows.&lt;br /&gt;
&lt;br /&gt;
=== Epiphanies ===&lt;br /&gt;
&lt;br /&gt;
An enlightened blade gains Psionic Meditation as a bonus feat at 4th level. In addition, at 4th level and every four levels thereafter, she may select one &#039;&#039;ki&#039;&#039; power from the list below.&lt;br /&gt;
&lt;br /&gt;
At 16th level, she reduces the time required for attaining psionic focus to a swift action, which no longer provokes attacks of opportunity.&lt;br /&gt;
&lt;br /&gt;
This replaces the blade skills normally gained at 4th and 16th level.&lt;br /&gt;
&lt;br /&gt;
=== Moments of Transition ===&lt;br /&gt;
&lt;br /&gt;
At 6th level, an enlightened blade learns how to adapt herself to any particular situation. When she finishes her meditation each morning, she may select any one blade skill whose requirements she meets and be treated as having that blade skill. The effect of the blade skill selected lasts until she finishes meditating the following morning, at which time she may choose to renew her current blade skill or replace it with a different one. She gains a second adaptive blade skill at 14th level.&lt;br /&gt;
&lt;br /&gt;
This replaces the blade skills normally gained at 6th and 14th level.&lt;br /&gt;
&lt;br /&gt;
=== Blade Skills ===&lt;br /&gt;
&lt;br /&gt;
An enlightened blade has access to a few more blade skills than a standard soulknife.  Whenever she gains a new blade skill, she may choose to select from these skills instead of from the standard list.&lt;br /&gt;
&lt;br /&gt;
; Deeper Pool : The enlightened blade gains the Extra &#039;&#039;Ki&#039;&#039; feat. In addition, she gains one &#039;&#039;ki&#039;&#039; power from the list below. She must be at least 8th level in order to select this blade skill. She may select this blade skill multiple times.&lt;br /&gt;
&lt;br /&gt;
; Empowered Fist : The enlightened blade gains the empowered strikes class feature (see Deadly Fist archetype), and her unarmed strikes increase in damage to match those of a first-level monk of her size. If she has levels in the monk class, she instead adds 1 to her monk level when determining her unarmed damage. Her empowered strikes are treated as another form of her mind blade—they gain the abilities and enhancement bonus of the soulknife’s mind blade, and she may select their own enhancements (such as distance or flaming) as if they were an additional configuration. She may now also take deadly fist specific blade skills.&lt;br /&gt;
&lt;br /&gt;
; Focused &#039;&#039;Ki&#039;&#039; : As a free action, the enlightened blade may expend her psionic focus to gain one temporary &#039;&#039;ki&#039;&#039; point. If she is maintaining (and expends) multiple foci, she may gain one temporary &#039;&#039;ki&#039;&#039; point per focus expended. These &#039;&#039;ki&#039;&#039; points are not added to her &#039;&#039;ki&#039;&#039; pool, and last for one minute or until used, whichever is shorter. She must have access to a &#039;&#039;ki&#039;&#039; pool in order to select this blade skill.&lt;br /&gt;
&lt;br /&gt;
; Wider Pool : The enlightened blade may select two &#039;&#039;ki&#039;&#039; powers from the list below. She may take this blade skill multiple times.&lt;br /&gt;
&lt;br /&gt;
; Dust to Dust : The soulknife gains the Combat Reflexes feat. As long as she is psionically focused, she may choose to use her Wisdom bonus instead of Dexterity to determine the number of additional attacks of opportunity she may make.&lt;br /&gt;
&lt;br /&gt;
These extra blade skills replace all blade skills on the standard list that require the soulknife to be able to throw her mind blade or launch a mind arrow.  An enlightened blade may not select from among those blade skills.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Ki&#039;&#039; Powers ===&lt;br /&gt;
&lt;br /&gt;
When the enlightened blade gains a &#039;&#039;ki&#039;&#039; power, she selects from the following list. Unless otherwise noted, an enlightened blade cannot select an individual &#039;&#039;ki&#039;&#039; power more than once.&lt;br /&gt;
&lt;br /&gt;
* Ki&#039;&#039; Focus&#039;&#039;: The enlightened blade can spend 1 point from her &#039;&#039;ki&#039;&#039; pool as a free action instead of expending her focus when she would otherwise do so. This doesn&#039;t allow her to maintain focus while unconscious, or any other time when she would be forced to lose her focus.&lt;br /&gt;
* Ki&#039;&#039; Strike&#039;&#039;: By spending 1 point from her &#039;&#039;ki&#039;&#039; pool as a swift action, the enlightened blade can make one additional attack at her highest attack bonus when using her flurry of blades. This bonus attack stacks with all bonus attacks gained from flurry of blades, as well as those from haste and similar effects.&lt;br /&gt;
* Ki&#039;&#039; Throw&#039;&#039;: By spending 1 or more points from her &#039;&#039;ki&#039;&#039; pool as part of an attack, the enlightened blade can throw her mind blade using its normal range increment as if she had the Throw Mind Blade class ability. For each additional &#039;&#039;ki&#039;&#039; point spent after the first, she may apply the effects of the Enhanced Range blade skill.&lt;br /&gt;
* &#039;&#039;Unchained &#039;&#039;Ki: The enlightened blade selects a &#039;&#039;ki&#039;&#039; power from the unchained monk&#039;s list of &#039;&#039;ki&#039;&#039; powers, as long as she meets its prerequisites. Her souknife levels stack with her monk levels (if any) for the purpose of meeting prerequistes, she may substitute Flurry of Blades whenever Flurry of Blows is mentioned, and any reference to unarmed strikes or monk weapons is instead applied to her mind blade. This &#039;&#039;ki&#039;&#039; power may be selected multiple times. Each time, she must select a different &#039;&#039;ki&#039;&#039; power from the list unless specifically allowed in the selected power&#039;s description.&lt;br /&gt;
&lt;br /&gt;
=== A Race Through Dark Places ===&lt;br /&gt;
&lt;br /&gt;
At 20th level, an enlightened blade is always considered to be psionically focused, though she may still only expend her focus if she is actually maintaining it. Feats and other abilities for which she&#039;s taken the Persistent Focus feat remain usable even in places where psionics are prohibited, like in a null psionics field. In addition, she regains all psionic foci (like those from Deep Focus and/or Psicrystal Containment) anytime she meditates to gain psionic focus.&lt;br /&gt;
&lt;br /&gt;
This adds to the Phoenix Rising ability normally gained at 20th level.&lt;/div&gt;</summary>
		<author><name>Locutus</name></author>
	</entry>
	<entry>
		<id>http://borg.mit.edu/index.php?title=Soulknife&amp;diff=139</id>
		<title>Soulknife</title>
		<link rel="alternate" type="text/html" href="http://borg.mit.edu/index.php?title=Soulknife&amp;diff=139"/>
		<updated>2026-01-21T21:46:49Z</updated>

		<summary type="html">&lt;p&gt;Locutus: /* Table: The Soulknife */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== The Basics ==&lt;br /&gt;
&lt;br /&gt;
=== Hit Die ===&lt;br /&gt;
&lt;br /&gt;
d10&lt;br /&gt;
&lt;br /&gt;
=== Class Skills ===&lt;br /&gt;
&lt;br /&gt;
The soulknife&#039;s class skills (and the key ability for each skill) are Acrobatics (Dex), Autohypnosis* (Wis), Climb (Str), Craft (Int), Intimidate (Cha), Knowledge (psionics)* (Int), Metacraft (Int), Perception (Wis), Profession (Wis), Stealth (Dex), and Swim (Str).&lt;br /&gt;
&lt;br /&gt;
==== Skill Points at Each Additional Level ====&lt;br /&gt;
&lt;br /&gt;
6 + Int modifier&lt;br /&gt;
&lt;br /&gt;
=== Table: The Soulknife ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center; margin: auto&amp;quot;&lt;br /&gt;
! Level !! Base Attack Bonus !! Fort Save !! Ref Save !! Will Save !! Special !! Mind Blade Maximum Enhancement Bonus !! Power Points !! Powers Known !! Max Power Level&lt;br /&gt;
|-&lt;br /&gt;
| 1st || +1 || +0 || +2 || +2 || style=&amp;quot;text-align:left;&amp;quot; |  Rising star, form mind blade, shape mind blade, throw mind blade, blade skill, bonus feat || — || 0&amp;amp;dagger; || 2 || 1st&lt;br /&gt;
|-&lt;br /&gt;
| 2nd || +2 || +0 || +3 || +3 || style=&amp;quot;text-align:left;&amp;quot; |  Blade skill, deflecting blade (+1) || — || 1 || 3 || 1st&lt;br /&gt;
|-&lt;br /&gt;
| 3rd || +3 || +1 || +3 || +3 || style=&amp;quot;text-align:left;&amp;quot; |  Enhanced mind blade +1 || +1 || 2 || 3 || 1st&lt;br /&gt;
|-&lt;br /&gt;
| 4th || +4 || +1 || +4 || +4 || style=&amp;quot;text-align:left;&amp;quot; |  Blade skill, bonus feat || +1 || 3 || 4 || 1st&lt;br /&gt;
|-&lt;br /&gt;
| 5th || +5 || +1 || +4 || +4 || style=&amp;quot;text-align:left;&amp;quot; |  Enhanced mind blade +2 || +1 || 5 || 4 || 2nd&lt;br /&gt;
|-&lt;br /&gt;
| 6th || +6/+1 || +2 || +5 || +5 || style=&amp;quot;text-align:left;&amp;quot; |  Blade skill, deflecting blade (+2) || +2 || 7 || 5 || 2nd&lt;br /&gt;
|-&lt;br /&gt;
| 7th || +7/+2 || +2 || +5 || +5 || style=&amp;quot;text-align:left;&amp;quot; |  Enhanced mind blade +3 || +2 || 9 || 5 || 2nd&lt;br /&gt;
|-&lt;br /&gt;
| 8th || +8/+3 || +2 || +6 || +6 || style=&amp;quot;text-align:left;&amp;quot; |  Blade skill, bonus feat || +2 || 11 || 6 || 2nd&lt;br /&gt;
|-&lt;br /&gt;
| 9th || +9/+4 || +3 || +6 || +6 || style=&amp;quot;text-align:left;&amp;quot; |  Enhanced mind blade +4 || +3 || 14 || 6 || 3rd&lt;br /&gt;
|-&lt;br /&gt;
| 10th || +10/+5 || +3 || +7 || +7 || style=&amp;quot;text-align:left;&amp;quot; |  Blade skill, deflecting blade (+3) || +3 || 17 || 7 || 3rd&lt;br /&gt;
|-&lt;br /&gt;
| 11th || +11/+6/+1 || +3 || +7 || +7 || style=&amp;quot;text-align:left;&amp;quot; |  Enhanced mind blade +5 || +3 || 20 || 7 || 3rd&lt;br /&gt;
|-&lt;br /&gt;
| 12th || +12/+7/+2 || +4 || +8 || +8 || style=&amp;quot;text-align:left;&amp;quot; |  Blade skill, bonus feat || +4 || 23 || 8 || 3rd&lt;br /&gt;
|-&lt;br /&gt;
| 13th || +13/+8/+3 || +4 || +8 || +8 || style=&amp;quot;text-align:left;&amp;quot; |  Enhanced mind blade +6 || +4 || 27 || 8 || 4th&lt;br /&gt;
|-&lt;br /&gt;
| 14th || +14/+9/+4 || +4 || +9 || +9 || style=&amp;quot;text-align:left;&amp;quot; |  Blade skill, deflecting blade (+4) || +4 || 31 || 9 || 4th&lt;br /&gt;
|-&lt;br /&gt;
| 15th || +15/+10/+5 || +5 || +9 || +9 || style=&amp;quot;text-align:left;&amp;quot; |  Enhanced mind blade +7 || +5 || 35 || 9 || 4th&lt;br /&gt;
|-&lt;br /&gt;
| 16th || +16/+11/+6/+1 || +5 || +10 || +10 || style=&amp;quot;text-align:left;&amp;quot; |  Blade skill, bonus feat || +5 || 39 || 10 || 4th&lt;br /&gt;
|-&lt;br /&gt;
| 17th || +17/+12/+7/+2 || +5 || +10 || +10 || style=&amp;quot;text-align:left;&amp;quot; |  Enhanced mind blade +8 || +5 || 44 || 10 || 5th&lt;br /&gt;
|-&lt;br /&gt;
| 18th || +18/+13/+8/+3 || +6 || +11 || +11 || style=&amp;quot;text-align:left;&amp;quot; |  Blade skill, deflecting blade (+5) || +5 || 49 || 11 || 5th&lt;br /&gt;
|-&lt;br /&gt;
| 19th || +19/+14/+9/+4 || +6 || +11 || +11 || style=&amp;quot;text-align:left;&amp;quot; |  Enhanced mind blade +9 || +5 || 54 || 11 || 5th&lt;br /&gt;
|-&lt;br /&gt;
| 20th || +20/+15/+10/+5 || +6 || +12 || +12 || style=&amp;quot;text-align:left;&amp;quot; |  Blade skill, bonus feat, phoenix rising || +5 || 59 || 12 || 5th&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;10&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | &amp;amp;dagger; At 1st level, a soulknife gains only those power points granted by a high Wisdom score (if any).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Class Features ==&lt;br /&gt;
&lt;br /&gt;
All of the following are class features of the soulknife.&lt;br /&gt;
&lt;br /&gt;
=== Weapon and Armor Proficiency ===&lt;br /&gt;
&lt;br /&gt;
A soulknife is proficient with all simple weapons, with her own mind blade (regardless of form), with all types of armor (heavy, medium, and light), and with shields (but not tower shields).&lt;br /&gt;
&lt;br /&gt;
=== Rising Star ===&lt;br /&gt;
&lt;br /&gt;
The soulknife gains [[Awaken Talent]] and Unlocked Talent as bonus feats at 1st level. This provides her with the psionic power necessary to manifest her mind blade, a small power point reserve, a single 1st-level power, and two talents (0th-level psionic powers). All three powers must be chosen from the soulknife power list. These three powers and the power points are in addition to those gained each level of soulknife, and she may manifest these powers even if her Wisdom score is not high enough to allow normal manifesting or to grant her bonus power points.&lt;br /&gt;
&lt;br /&gt;
Like her other psionic powers, she may choose to rotate one or more of these powers out for new ones when she regains her power points each day (see Manifesting below), but the talents may only be replaced with other talents.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; margin-left: 10px; width: 400px; text-align: justify;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left;&amp;quot; | Sidebar: Soulknives and Prestige Classes&lt;br /&gt;
|-&lt;br /&gt;
| Sometimes, a soulknife may qualify for a prestige class with &amp;quot;+1 level of existing manifesting class&amp;quot; as a class feature. This increased psionic training improves her mind blade as well as her manifesting. At each level where a manifester level would increase by one, treat the soulknife as if she had gained a level of soulknife for the purposes of both Enhanced Mind Blade and Manifesting. This also applies to feats, traits, and other effects which increase her effective manifester level. The soulknife does not gain any other benefits from an increased level (blade skills, etc.).&lt;br /&gt;
&lt;br /&gt;
Sometimes a multiclass soulknife enters one of these prestige classes with manifesting abilities from his second class. For this special case, each indicated level of the prestige class advances both the soulknife’s Enhanced Mind Blade, as above, and her existing manifester level for one class by one level.  Each time she gains such a level, she may choose which class&#039;s manifesting she advances.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Bonus Feats ===&lt;br /&gt;
&lt;br /&gt;
At 1st level, a soulknife gets a bonus combat-oriented feat in addition to the feat that any 1st level character feats and the bonus feat granted to a human character. The soulknife gains an additional bonus feat at 4th level and every four levels thereafter (8th, 12th, etc.). These bonus feats must be drawn from the feats noted as combat feats or psionic feats. The soulknife must still meet all prerequisites for the bonus feat, including ability score and base attack bonus minimums as well as class requirements (like levels in another specific class).&lt;br /&gt;
&lt;br /&gt;
These bonus feats are in addition to the feats that a character of any class gains every two levels. A soulknife is not limited to combat feats or psionic feats when choosing these other feats.&lt;br /&gt;
&lt;br /&gt;
=== Form Mind Blade (Su) ===&lt;br /&gt;
&lt;br /&gt;
As a move action or as a free action combined with a regular move (similar to drawing a weapon), a soulknife can form a semi-solid weapon composed of psychic energy distilled from her own mind.&lt;br /&gt;
&lt;br /&gt;
A soulknife must choose the form of her mind blade at 1st level. She can either form it into a light weapon, a one-handed weapon, or a two-handed weapon. Once chosen, her mind blade stays in this form every time the soulknife forms her mind blade. The light weapon deals 1d6 points of damage, the one-handed weapon deals 1d8 points of damage, and the two-handed weapon deals 1d10 points of damage. All damages are based on a Medium-sized creature wielding Medium-sized weapons; adjust the weapon damage as appropriate for different sized characters and weapons. In all forms, the mind blade has a critical range of 19-20/x2. A soulknife with powerful build or a similar ability may form an appropriately-sized mind blade dealing the size-appropriate amount of damage. If the soulknife&#039;s chosen form is a light weapon, she may choose to manifest two light weapons when forming her mind blade, but she suffers the standard penalties for two-weapon fighting.&lt;br /&gt;
&lt;br /&gt;
Regardless of the weapon form a soulknife has chosen, her mind blade does not have a set damage type. When shaping her weapon and assigning abilities to it, the soulknife chooses whether it will deal piercing or slashing damage. The soulknife may change the damage type of an existing mind blade, or may summon a new mind blade with a different damage type, as a full-round action; otherwise, the mind blade retains the last damage type chosen every time it is summoned.&lt;br /&gt;
&lt;br /&gt;
The mind blade technically weighs almost nothing. Whenever she is wielding a mind blade in a single hand, including if she forms two or more blades, the soulknife may treat it as a light weapon if it would be advantageous for her to do so. If she has the ability to form a double weapon, the offhand end may always be treated as a light weapon. A mind blade is finessable even when it is in forms that cannot normally be the subject of Weapon Finesse (including two-handed forms).&lt;br /&gt;
&lt;br /&gt;
The blade can be broken (it has hardness 10 and 10 hit points); however, a soulknife can simply create another on her next move action. The moment she relinquishes her grip on her blade, it dissipates (unless she intends to throw it; see below). A mind blade is considered a psionic weapon for the purpose of overcoming damage reduction and is considered a masterwork weapon.&lt;br /&gt;
&lt;br /&gt;
A soulknife can use feats such as Power Attack or Combat Expertise in conjunction with the mind blade just as if it were a normal weapon. She can also choose her mind blade for feats requiring a specific weapon choice, such as Weapon Focus and Improved Critical, and she is considered a fighter of her soulknife level for the purpose of meeting their prerequisites if she does. Powers or spells that upgrade weapons can be used on a mind blade. If the soulknife takes the Exotic Weapon Proficiency (bastard sword) feat, she may wield the two-handed form in one hand.&lt;br /&gt;
&lt;br /&gt;
Even in places where psionic effects do not normally function (such as within a null psionics field), a soulknife can attempt to sustain her mind blade by making a DC 20 Will save. On a successful save, the soulknife maintains her mind blade for a number of rounds equal to her class level before she needs to check again, although the mind blade is treated for all purposes as a non-magical, masterwork weapon while in a place where psionic effects do not normally function. On an unsuccessful attempt, the mind blade vanishes. As a move action on her turn, the soulknife can attempt a new Will save to rematerialize her mind blade while she remains within the psionics-negating effect. She gains a bonus on Will saves made to maintain or form her mind blade equal to the total bonus granted by her enhanced mind blade class feature (see below).&lt;br /&gt;
&lt;br /&gt;
The soulknife chooses the appearance of her mind blade, although its shape must reflect its form. A mind blade is considered a psionic weapon regardless of its enhancement bonus.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; margin-left: 10px; text-align: center;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left;&amp;quot; | Table: Weapon Special Abilities&lt;br /&gt;
! Weapon Special Ability !! style=&amp;quot;width: 50px;&amp;quot;| Enhancement Bonus Value !! style=&amp;quot;width: 50px;&amp;quot;| Required Level&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Agile (&#039;&#039;&amp;amp;psi;&#039;&#039;) || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Allying || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Benevolent || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Conductive || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Corrosive || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Countering || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Courageous || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Cruel || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Cunning || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Defending || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Distance (&#039;&#039;&amp;amp;psi;&#039;&#039;) || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Dueling || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Flaming || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Fortuitous || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Frost || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Furious || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Ghost touch || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Guardian || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Huntsman || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Keen || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Lucky (&#039;&#039;&amp;amp;psi;&#039;&#039;) || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Menacing || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Merciful || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Mighty cleaving || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Planar || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Psychokinetic (&#039;&#039;&amp;amp;psi;&#039;&#039;) || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Seaborne || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Seeking (&#039;&#039;&amp;amp;psi;&#039;&#039;) || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Shock || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Sundering (&#039;&#039;&amp;amp;psi;&#039;&#039;) || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Thundering || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Vicious || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Advancing || +2 || 7&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Anarchic || +2 || 7&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Axiomatic || +2 || 7&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Collision (&#039;&#039;&amp;amp;psi;&#039;&#039;) || +2 || 7&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Corrosive burst || +2 || 7&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Cyclonic || +2 || 7&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Defiant || +2 || 7&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Flaming burst || +2 || 7&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Glorious || +2 || 7&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Holy || +2 || 7&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Icy burst || +2 || 7&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Invigorating || +2 || 7&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Linked striking (&#039;&#039;&amp;amp;psi;&#039;&#039;) || +2 || 7&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Mindcrusher (&#039;&#039;&amp;amp;psi;&#039;&#039;) || +2 || 7&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Phase locking || +2 || 7&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Psychokinetic burst (&#039;&#039;&amp;amp;psi;&#039;&#039;) || +2 || 7&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Shocking burst || +2 || 7&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Suppression (&#039;&#039;&amp;amp;psi;&#039;&#039;) || +2 || 7&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Unholy || +2 || 7&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Wounding || +2 || 7&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Wrenching (&#039;&#039;&amp;amp;psi;&#039;&#039;) || +2 || 7&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Bodyfeeder (&#039;&#039;&amp;amp;psi;&#039;&#039;) || +3 || 9&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Dislocator (&#039;&#039;&amp;amp;psi;&#039;&#039;) || +3 || 9&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Mindfeeder (&#039;&#039;&amp;amp;psi;&#039;&#039;) || +3 || 9&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Nullifying || +3 || 9&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Repositioning || +3 || 9&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Speed || +3 || 9&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Soulbreaker (&#039;&#039;&amp;amp;psi;&#039;&#039;) || +3 || 9&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Brilliant energy || +4 || 12&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Great dislocator (&#039;&#039;&amp;amp;psi;&#039;&#039;) || +4 || 12&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Greater energy || +4 || 12&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Coup de grace (&#039;&#039;&amp;amp;psi;&#039;&#039;) || +5 || 15&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Vorpal || +5 || 15&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | &#039;&#039;&amp;amp;psi;&#039;&#039; Psionic weapon abilities			&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Shape Mind Blade (Su) ===&lt;br /&gt;
&lt;br /&gt;
The soulknife&#039;s mind blade retains the last chosen form every time it is formed until the soulknife reshapes it. If the soulknife chooses to reshape her blade, it requires a full-round action to do so. A soulknife can also reassign the ability or abilities she has added to her mind blade; see below. To do so, she must first spend 1 hour in concentration. This cannot be part of the normal 8 hours used for rest, even if the soulknife does not require sleep. After that period, the mind blade materializes with the new ability or abilities selected by the soulknife.&lt;br /&gt;
&lt;br /&gt;
=== Throw Mind Blade (Ex) ===&lt;br /&gt;
&lt;br /&gt;
All soulknives have some knowledge of how to throw their mind blades, though the range increment varies by form, and a mind blade with a range increment of 0 feet may not be thrown. Light weapon mind blades have a range increment of 20 feet. One-handed weapon mind blades have a range increment of 15 feet. Two-handed weapon mind blades have a range increment of 0 feet. Whether or not the attack hits, a thrown mind blade then dissipates.&lt;br /&gt;
&lt;br /&gt;
=== Manifesting ===&lt;br /&gt;
&lt;br /&gt;
A soulknife has the ability to manifest a small number of psionic powers.&lt;br /&gt;
&lt;br /&gt;
A soulknife chooses her powers from the [[Soulknife Power List|soulknife power list]]. At 1st level, a soulknife knows two psionic powers of her choice. She learns new powers as indicated on Table: The Soulknife. A soulknife can manifest any power that has a power point cost equal to or lower than her manifester level. The total number of powers a soulknife can manifest per day is limited only by her daily power points.&lt;br /&gt;
&lt;br /&gt;
A soulknife never needs to prepare powers ahead of time; she draws them from her mind when needed. When a soulknife recovers her daily power points after resting, she may choose to rotate one or more powers she knows for new ones. These powers must always be chosen from the soulknife power list, and the maximum number of powers the soulknife may know at any one time in this fashion is listed on Table: The Soulknife. If a soulknife learns a power through other means, such as the Expanded Knowledge feat (but not psychic chirurgery), this power is added to the list of powers from which she may choose each day, and she gains one additional daily power known.&lt;br /&gt;
&lt;br /&gt;
The Difficulty Class for saving throws against soulknife powers is 10 + the power&#039;s level + the soulknife&#039;s Wisdom modifier.&lt;br /&gt;
&lt;br /&gt;
A soulknife&#039;s manifester level is equal to her soulknife level.&lt;br /&gt;
&lt;br /&gt;
A soulknife gains the ability to learn 1st-level powers at 1st level. Every four levels thereafter (5th, 9th, etc), a soulknife gains the ability to master more complex powers, up to 5th level powers at level 17.&lt;br /&gt;
&lt;br /&gt;
To learn or manifest a power, a soulknife must have a Wisdom score of at least 10 + the power&#039;s level.&lt;br /&gt;
&lt;br /&gt;
A soulknife&#039;s ability to manifest powers is limited by the power points she has available. Her base daily allotment of power points is given on Table: The Soulknife. In addition, she receives bonus power points per day if she has a high Wisdom score. Her race may also provide bonus power points per day, as may certain feats and items. If a soulknife has power points from a different class, those points are pooled together and usable to manifest powers from either class.&lt;br /&gt;
&lt;br /&gt;
=== Blade Skills ===&lt;br /&gt;
&lt;br /&gt;
Beginning at 1st level and every even soulknife level thereafter, a soulknife may choose one of a number of abilities to add to her repertoire. Some blade skills have prerequisites that must be met before they can be chosen. All blade skills may only be chosen once and require the soulknife to be using her mind blade unless otherwise stated in the skill&#039;s description.&lt;br /&gt;
&lt;br /&gt;
A complete list of blade skills can be found here: [[Soulknife Blade Skills]]&lt;br /&gt;
&lt;br /&gt;
=== Deflecting Blade ===&lt;br /&gt;
&lt;br /&gt;
Beginning at 2nd level and every four soulknife levels thereafter (6th, 10th, etc.), the soulknife learns to deflect attacks with her mind blade, turning near misses into actual misses. She gains a cumulative +1 deflection bonus to her armor class whenever she is psionically focused and has an active mind blade. She may expend her psionic focus as an immediate action to double the bonus in reaction to a single attack. She loses this bonus whenever she is immobilized or helpless, when she is not maintaining her psionic focus, or when she is not wielding a mind blade.&lt;br /&gt;
&lt;br /&gt;
In addition, if she applies the defending special ability to her mindblade, any enhancement bonus that she&#039;s transferred to her AC is also added as a deflection bonus to her Reflex saves against area effects that have a defined point of origin.&lt;br /&gt;
&lt;br /&gt;
=== Enhanced Mind Blade (Su) ===&lt;br /&gt;
&lt;br /&gt;
A soulknife&#039;s mind blade improves as the character gains higher levels. At 3rd level and every odd level thereafter, the mind blade gains a cumulative +1 enhancement bonus that she may spend on an actual enhancement bonus or on weapon special abilities. A soulknife&#039;s level determines her maximum enhancement bonus (see Table: The Soulknife). The soulknife may (and must, when her total enhancement is higher than her maximum bonus) apply any special ability from Table: Weapon Special Abilities instead of an enhancement bonus, as long as she meets the level requirements. A soulknife can choose any combination of weapon special abilities and/or enhancement bonus before assigning any special abilities. If the soulknife shapes her mind blade into two items or a double weapon, the enhancement bonus of her mind blade (if any) is reduced by 1 (to a minimum of 0). If this would reduce the enhancement bonus on the mind blades to 0 and weapon special abilities are applied, the soulknife must reshape her mind blade to make the options valid. Both mind blades have the same selection of enhancement bonus that does not exceed the total allowed by the soulknife&#039;s level, but she must assign at least a +1 and weapon special abilities (if any). This penalty does not apply when using the Mind Shield blade skill.&lt;br /&gt;
&lt;br /&gt;
=== Phoenix Rising ===&lt;br /&gt;
&lt;br /&gt;
At 20th level, a soulknife reaches the pinnacle of her art and her connection to her blade is so strong it cannot be severed. She no longer requires a Will save to maintain her mind blade in a null psionics field, although it still loses any enhancement bonus and special abilities. In addition, she may change the configurations of her mind blade&#039;s special abilities at will as a full-round action, which also resets any penalties that may have accrued from the Fluid Form and Improved Fluid Form blade skills. Finally, blade skills and soulknife class abilities which require her to expend her psionic focus no longer have that requirement.&lt;br /&gt;
&lt;br /&gt;
== Archetypes &amp;amp; Alternate Class Features ==&lt;br /&gt;
&lt;br /&gt;
When a character selects a class, he must choose to use the standard class features found or those listed in one of the archetypes presented here. Each alternate class feature replaces a specific class feature from its parent class. For example, the elemental fist class feature of the monk of the four winds replaces the stunning fist class feature of the monk. When an archetype includes multiple class features, a character must take all of them—often blocking the character from ever gaining certain familiar class features, but replacing them with equally powerful options. All of the other class features found in the core class and not mentioned among the alternate class features remain unchanged and are acquired normally when the character reaches the appropriate level (unless noted otherwise). A character who takes an alternate class feature does not count as having the class feature that was replaced when meeting any requirements or prerequisites.&lt;br /&gt;
&lt;br /&gt;
A character can take more than one archetype and garner additional alternate class features, but none of the alternate class features can replace or alter the same class feature from the core class as another alternate class feature. For example, a paladin could not be both a hospitaler and an undead scourge since they both modify the smite evil class feature and both replace the aura of justice class feature. A paladin could, however, be both an undead scourge and a warrior of the holy light, since none of their new class features replace the same core class feature.&lt;br /&gt;
&lt;br /&gt;
Archetypes are a quick and easy way to specialize characters of a given class, adding fun and flavorful new abilities to already established adventurers. Characters may take more than one archetype if they meet the requirements.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center; margin: auto;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left;&amp;quot; | Table: Soulknife Archetypes / Alternate Class Features&lt;br /&gt;
! rowspan=&amp;quot;3&amp;quot; | Archetype !! colspan=&amp;quot;35&amp;quot; | Class Features Changed or Replaced&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Saves || rowspan=&amp;quot;2&amp;quot; | Skills || rowspan=&amp;quot;2&amp;quot; | Weapon &amp;amp;amp; Armor || rowspan=&amp;quot;2&amp;quot; | Talents || rowspan=&amp;quot;2&amp;quot; | Form Mind Blade || rowspan=&amp;quot;2&amp;quot; | Shape Mind Blade || rowspan=&amp;quot;2&amp;quot; | Throw Mind Blade || rowspan=&amp;quot;2&amp;quot; | Manifesting || colspan=&amp;quot;11&amp;quot; | Blade Skills || colspan=&amp;quot;9&amp;quot; | Enhanced Mind Blade || colspan=&amp;quot;6&amp;quot; | Bonus Feats || rowspan=&amp;quot;2&amp;quot; | Phoenix Rising&lt;br /&gt;
|-&lt;br /&gt;
! 1 || 2 || 4 || 6 || 8 || 10 || 12 || 14 || 16 || 18 || 20 || 3 || 5 || 7 || 9 || 11 || 13 || 15 || 17 || 19 || 1 || 4 || 8 || 12 || 16 || 20&lt;br /&gt;
|-&lt;br /&gt;
| [[Enlightened Blade]] || (X) || C || X ||  ||  ||  || X ||  ||  ||  || X || X ||  ||  ||  || X || X ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  || X ||  ||  ||  ||  ||  || C&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;36&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | X=replaced, (X)=optional replacement, C=changed&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Locutus</name></author>
	</entry>
	<entry>
		<id>http://borg.mit.edu/index.php?title=Soulknife&amp;diff=138</id>
		<title>Soulknife</title>
		<link rel="alternate" type="text/html" href="http://borg.mit.edu/index.php?title=Soulknife&amp;diff=138"/>
		<updated>2026-01-21T21:46:24Z</updated>

		<summary type="html">&lt;p&gt;Locutus: /* Talents */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== The Basics ==&lt;br /&gt;
&lt;br /&gt;
=== Hit Die ===&lt;br /&gt;
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d10&lt;br /&gt;
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=== Class Skills ===&lt;br /&gt;
&lt;br /&gt;
The soulknife&#039;s class skills (and the key ability for each skill) are Acrobatics (Dex), Autohypnosis* (Wis), Climb (Str), Craft (Int), Intimidate (Cha), Knowledge (psionics)* (Int), Metacraft (Int), Perception (Wis), Profession (Wis), Stealth (Dex), and Swim (Str).&lt;br /&gt;
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==== Skill Points at Each Additional Level ====&lt;br /&gt;
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6 + Int modifier&lt;br /&gt;
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=== Table: The Soulknife ===&lt;br /&gt;
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{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center; margin: auto&amp;quot;&lt;br /&gt;
! Level !! Base Attack Bonus !! Fort Save !! Ref Save !! Will Save !! Special !! Mind Blade Maximum Enhancement Bonus !! Power Points !! Powers Known !! Max Power Level&lt;br /&gt;
|-&lt;br /&gt;
| 1st || +1 || +0 || +2 || +2 || style=&amp;quot;text-align:left;&amp;quot; |  Talents, form mind blade, shape mind blade, throw mind blade, blade skill, bonus feat || — || 0&amp;amp;dagger; || 2 || 1st&lt;br /&gt;
|-&lt;br /&gt;
| 2nd || +2 || +0 || +3 || +3 || style=&amp;quot;text-align:left;&amp;quot; |  Blade skill, deflecting blade (+1) || — || 1 || 3 || 1st&lt;br /&gt;
|-&lt;br /&gt;
| 3rd || +3 || +1 || +3 || +3 || style=&amp;quot;text-align:left;&amp;quot; |  Enhanced mind blade +1 || +1 || 2 || 3 || 1st&lt;br /&gt;
|-&lt;br /&gt;
| 4th || +4 || +1 || +4 || +4 || style=&amp;quot;text-align:left;&amp;quot; |  Blade skill, bonus feat || +1 || 3 || 4 || 1st&lt;br /&gt;
|-&lt;br /&gt;
| 5th || +5 || +1 || +4 || +4 || style=&amp;quot;text-align:left;&amp;quot; |  Enhanced mind blade +2 || +1 || 5 || 4 || 2nd&lt;br /&gt;
|-&lt;br /&gt;
| 6th || +6/+1 || +2 || +5 || +5 || style=&amp;quot;text-align:left;&amp;quot; |  Blade skill, deflecting blade (+2) || +2 || 7 || 5 || 2nd&lt;br /&gt;
|-&lt;br /&gt;
| 7th || +7/+2 || +2 || +5 || +5 || style=&amp;quot;text-align:left;&amp;quot; |  Enhanced mind blade +3 || +2 || 9 || 5 || 2nd&lt;br /&gt;
|-&lt;br /&gt;
| 8th || +8/+3 || +2 || +6 || +6 || style=&amp;quot;text-align:left;&amp;quot; |  Blade skill, bonus feat || +2 || 11 || 6 || 2nd&lt;br /&gt;
|-&lt;br /&gt;
| 9th || +9/+4 || +3 || +6 || +6 || style=&amp;quot;text-align:left;&amp;quot; |  Enhanced mind blade +4 || +3 || 14 || 6 || 3rd&lt;br /&gt;
|-&lt;br /&gt;
| 10th || +10/+5 || +3 || +7 || +7 || style=&amp;quot;text-align:left;&amp;quot; |  Blade skill, deflecting blade (+3) || +3 || 17 || 7 || 3rd&lt;br /&gt;
|-&lt;br /&gt;
| 11th || +11/+6/+1 || +3 || +7 || +7 || style=&amp;quot;text-align:left;&amp;quot; |  Enhanced mind blade +5 || +3 || 20 || 7 || 3rd&lt;br /&gt;
|-&lt;br /&gt;
| 12th || +12/+7/+2 || +4 || +8 || +8 || style=&amp;quot;text-align:left;&amp;quot; |  Blade skill, bonus feat || +4 || 23 || 8 || 3rd&lt;br /&gt;
|-&lt;br /&gt;
| 13th || +13/+8/+3 || +4 || +8 || +8 || style=&amp;quot;text-align:left;&amp;quot; |  Enhanced mind blade +6 || +4 || 27 || 8 || 4th&lt;br /&gt;
|-&lt;br /&gt;
| 14th || +14/+9/+4 || +4 || +9 || +9 || style=&amp;quot;text-align:left;&amp;quot; |  Blade skill, deflecting blade (+4) || +4 || 31 || 9 || 4th&lt;br /&gt;
|-&lt;br /&gt;
| 15th || +15/+10/+5 || +5 || +9 || +9 || style=&amp;quot;text-align:left;&amp;quot; |  Enhanced mind blade +7 || +5 || 35 || 9 || 4th&lt;br /&gt;
|-&lt;br /&gt;
| 16th || +16/+11/+6/+1 || +5 || +10 || +10 || style=&amp;quot;text-align:left;&amp;quot; |  Blade skill, bonus feat || +5 || 39 || 10 || 4th&lt;br /&gt;
|-&lt;br /&gt;
| 17th || +17/+12/+7/+2 || +5 || +10 || +10 || style=&amp;quot;text-align:left;&amp;quot; |  Enhanced mind blade +8 || +5 || 44 || 10 || 5th&lt;br /&gt;
|-&lt;br /&gt;
| 18th || +18/+13/+8/+3 || +6 || +11 || +11 || style=&amp;quot;text-align:left;&amp;quot; |  Blade skill, deflecting blade (+5) || +5 || 49 || 11 || 5th&lt;br /&gt;
|-&lt;br /&gt;
| 19th || +19/+14/+9/+4 || +6 || +11 || +11 || style=&amp;quot;text-align:left;&amp;quot; |  Enhanced mind blade +9 || +5 || 54 || 11 || 5th&lt;br /&gt;
|-&lt;br /&gt;
| 20th || +20/+15/+10/+5 || +6 || +12 || +12 || style=&amp;quot;text-align:left;&amp;quot; |  Blade skill, bonus feat, mind blade mastery || +5 || 59 || 12 || 5th&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;10&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | &amp;amp;dagger; At 1st level, a soulknife gains only those power points granted by a high Wisdom score (if any).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Class Features ==&lt;br /&gt;
&lt;br /&gt;
All of the following are class features of the soulknife.&lt;br /&gt;
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=== Weapon and Armor Proficiency ===&lt;br /&gt;
&lt;br /&gt;
A soulknife is proficient with all simple weapons, with her own mind blade (regardless of form), with all types of armor (heavy, medium, and light), and with shields (but not tower shields).&lt;br /&gt;
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=== Rising Star ===&lt;br /&gt;
&lt;br /&gt;
The soulknife gains [[Awaken Talent]] and Unlocked Talent as bonus feats at 1st level. This provides her with the psionic power necessary to manifest her mind blade, a small power point reserve, a single 1st-level power, and two talents (0th-level psionic powers). All three powers must be chosen from the soulknife power list. These three powers and the power points are in addition to those gained each level of soulknife, and she may manifest these powers even if her Wisdom score is not high enough to allow normal manifesting or to grant her bonus power points.&lt;br /&gt;
&lt;br /&gt;
Like her other psionic powers, she may choose to rotate one or more of these powers out for new ones when she regains her power points each day (see Manifesting below), but the talents may only be replaced with other talents.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; margin-left: 10px; width: 400px; text-align: justify;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left;&amp;quot; | Sidebar: Soulknives and Prestige Classes&lt;br /&gt;
|-&lt;br /&gt;
| Sometimes, a soulknife may qualify for a prestige class with &amp;quot;+1 level of existing manifesting class&amp;quot; as a class feature. This increased psionic training improves her mind blade as well as her manifesting. At each level where a manifester level would increase by one, treat the soulknife as if she had gained a level of soulknife for the purposes of both Enhanced Mind Blade and Manifesting. This also applies to feats, traits, and other effects which increase her effective manifester level. The soulknife does not gain any other benefits from an increased level (blade skills, etc.).&lt;br /&gt;
&lt;br /&gt;
Sometimes a multiclass soulknife enters one of these prestige classes with manifesting abilities from his second class. For this special case, each indicated level of the prestige class advances both the soulknife’s Enhanced Mind Blade, as above, and her existing manifester level for one class by one level.  Each time she gains such a level, she may choose which class&#039;s manifesting she advances.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Bonus Feats ===&lt;br /&gt;
&lt;br /&gt;
At 1st level, a soulknife gets a bonus combat-oriented feat in addition to the feat that any 1st level character feats and the bonus feat granted to a human character. The soulknife gains an additional bonus feat at 4th level and every four levels thereafter (8th, 12th, etc.). These bonus feats must be drawn from the feats noted as combat feats or psionic feats. The soulknife must still meet all prerequisites for the bonus feat, including ability score and base attack bonus minimums as well as class requirements (like levels in another specific class).&lt;br /&gt;
&lt;br /&gt;
These bonus feats are in addition to the feats that a character of any class gains every two levels. A soulknife is not limited to combat feats or psionic feats when choosing these other feats.&lt;br /&gt;
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=== Form Mind Blade (Su) ===&lt;br /&gt;
&lt;br /&gt;
As a move action or as a free action combined with a regular move (similar to drawing a weapon), a soulknife can form a semi-solid weapon composed of psychic energy distilled from her own mind.&lt;br /&gt;
&lt;br /&gt;
A soulknife must choose the form of her mind blade at 1st level. She can either form it into a light weapon, a one-handed weapon, or a two-handed weapon. Once chosen, her mind blade stays in this form every time the soulknife forms her mind blade. The light weapon deals 1d6 points of damage, the one-handed weapon deals 1d8 points of damage, and the two-handed weapon deals 1d10 points of damage. All damages are based on a Medium-sized creature wielding Medium-sized weapons; adjust the weapon damage as appropriate for different sized characters and weapons. In all forms, the mind blade has a critical range of 19-20/x2. A soulknife with powerful build or a similar ability may form an appropriately-sized mind blade dealing the size-appropriate amount of damage. If the soulknife&#039;s chosen form is a light weapon, she may choose to manifest two light weapons when forming her mind blade, but she suffers the standard penalties for two-weapon fighting.&lt;br /&gt;
&lt;br /&gt;
Regardless of the weapon form a soulknife has chosen, her mind blade does not have a set damage type. When shaping her weapon and assigning abilities to it, the soulknife chooses whether it will deal piercing or slashing damage. The soulknife may change the damage type of an existing mind blade, or may summon a new mind blade with a different damage type, as a full-round action; otherwise, the mind blade retains the last damage type chosen every time it is summoned.&lt;br /&gt;
&lt;br /&gt;
The mind blade technically weighs almost nothing. Whenever she is wielding a mind blade in a single hand, including if she forms two or more blades, the soulknife may treat it as a light weapon if it would be advantageous for her to do so. If she has the ability to form a double weapon, the offhand end may always be treated as a light weapon. A mind blade is finessable even when it is in forms that cannot normally be the subject of Weapon Finesse (including two-handed forms).&lt;br /&gt;
&lt;br /&gt;
The blade can be broken (it has hardness 10 and 10 hit points); however, a soulknife can simply create another on her next move action. The moment she relinquishes her grip on her blade, it dissipates (unless she intends to throw it; see below). A mind blade is considered a psionic weapon for the purpose of overcoming damage reduction and is considered a masterwork weapon.&lt;br /&gt;
&lt;br /&gt;
A soulknife can use feats such as Power Attack or Combat Expertise in conjunction with the mind blade just as if it were a normal weapon. She can also choose her mind blade for feats requiring a specific weapon choice, such as Weapon Focus and Improved Critical, and she is considered a fighter of her soulknife level for the purpose of meeting their prerequisites if she does. Powers or spells that upgrade weapons can be used on a mind blade. If the soulknife takes the Exotic Weapon Proficiency (bastard sword) feat, she may wield the two-handed form in one hand.&lt;br /&gt;
&lt;br /&gt;
Even in places where psionic effects do not normally function (such as within a null psionics field), a soulknife can attempt to sustain her mind blade by making a DC 20 Will save. On a successful save, the soulknife maintains her mind blade for a number of rounds equal to her class level before she needs to check again, although the mind blade is treated for all purposes as a non-magical, masterwork weapon while in a place where psionic effects do not normally function. On an unsuccessful attempt, the mind blade vanishes. As a move action on her turn, the soulknife can attempt a new Will save to rematerialize her mind blade while she remains within the psionics-negating effect. She gains a bonus on Will saves made to maintain or form her mind blade equal to the total bonus granted by her enhanced mind blade class feature (see below).&lt;br /&gt;
&lt;br /&gt;
The soulknife chooses the appearance of her mind blade, although its shape must reflect its form. A mind blade is considered a psionic weapon regardless of its enhancement bonus.&lt;br /&gt;
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{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; margin-left: 10px; text-align: center;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left;&amp;quot; | Table: Weapon Special Abilities&lt;br /&gt;
! Weapon Special Ability !! style=&amp;quot;width: 50px;&amp;quot;| Enhancement Bonus Value !! style=&amp;quot;width: 50px;&amp;quot;| Required Level&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Agile (&#039;&#039;&amp;amp;psi;&#039;&#039;) || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Allying || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Benevolent || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Conductive || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Corrosive || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Countering || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Courageous || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Cruel || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Cunning || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Defending || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Distance (&#039;&#039;&amp;amp;psi;&#039;&#039;) || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Dueling || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Flaming || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Fortuitous || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Frost || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Furious || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Ghost touch || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Guardian || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Huntsman || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Keen || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Lucky (&#039;&#039;&amp;amp;psi;&#039;&#039;) || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Menacing || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Merciful || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Mighty cleaving || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Planar || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Psychokinetic (&#039;&#039;&amp;amp;psi;&#039;&#039;) || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Seaborne || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Seeking (&#039;&#039;&amp;amp;psi;&#039;&#039;) || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Shock || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Sundering (&#039;&#039;&amp;amp;psi;&#039;&#039;) || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Thundering || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Vicious || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Advancing || +2 || 7&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Anarchic || +2 || 7&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Axiomatic || +2 || 7&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Collision (&#039;&#039;&amp;amp;psi;&#039;&#039;) || +2 || 7&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Corrosive burst || +2 || 7&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Cyclonic || +2 || 7&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Defiant || +2 || 7&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Flaming burst || +2 || 7&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Glorious || +2 || 7&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Holy || +2 || 7&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Icy burst || +2 || 7&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Invigorating || +2 || 7&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Linked striking (&#039;&#039;&amp;amp;psi;&#039;&#039;) || +2 || 7&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Mindcrusher (&#039;&#039;&amp;amp;psi;&#039;&#039;) || +2 || 7&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Phase locking || +2 || 7&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Psychokinetic burst (&#039;&#039;&amp;amp;psi;&#039;&#039;) || +2 || 7&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Shocking burst || +2 || 7&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Suppression (&#039;&#039;&amp;amp;psi;&#039;&#039;) || +2 || 7&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Unholy || +2 || 7&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Wounding || +2 || 7&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Wrenching (&#039;&#039;&amp;amp;psi;&#039;&#039;) || +2 || 7&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Bodyfeeder (&#039;&#039;&amp;amp;psi;&#039;&#039;) || +3 || 9&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Dislocator (&#039;&#039;&amp;amp;psi;&#039;&#039;) || +3 || 9&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Mindfeeder (&#039;&#039;&amp;amp;psi;&#039;&#039;) || +3 || 9&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Nullifying || +3 || 9&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Repositioning || +3 || 9&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Speed || +3 || 9&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Soulbreaker (&#039;&#039;&amp;amp;psi;&#039;&#039;) || +3 || 9&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Brilliant energy || +4 || 12&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Great dislocator (&#039;&#039;&amp;amp;psi;&#039;&#039;) || +4 || 12&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Greater energy || +4 || 12&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Coup de grace (&#039;&#039;&amp;amp;psi;&#039;&#039;) || +5 || 15&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Vorpal || +5 || 15&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | &#039;&#039;&amp;amp;psi;&#039;&#039; Psionic weapon abilities			&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Shape Mind Blade (Su) ===&lt;br /&gt;
&lt;br /&gt;
The soulknife&#039;s mind blade retains the last chosen form every time it is formed until the soulknife reshapes it. If the soulknife chooses to reshape her blade, it requires a full-round action to do so. A soulknife can also reassign the ability or abilities she has added to her mind blade; see below. To do so, she must first spend 1 hour in concentration. This cannot be part of the normal 8 hours used for rest, even if the soulknife does not require sleep. After that period, the mind blade materializes with the new ability or abilities selected by the soulknife.&lt;br /&gt;
&lt;br /&gt;
=== Throw Mind Blade (Ex) ===&lt;br /&gt;
&lt;br /&gt;
All soulknives have some knowledge of how to throw their mind blades, though the range increment varies by form, and a mind blade with a range increment of 0 feet may not be thrown. Light weapon mind blades have a range increment of 20 feet. One-handed weapon mind blades have a range increment of 15 feet. Two-handed weapon mind blades have a range increment of 0 feet. Whether or not the attack hits, a thrown mind blade then dissipates.&lt;br /&gt;
&lt;br /&gt;
=== Manifesting ===&lt;br /&gt;
&lt;br /&gt;
A soulknife has the ability to manifest a small number of psionic powers.&lt;br /&gt;
&lt;br /&gt;
A soulknife chooses her powers from the [[Soulknife Power List|soulknife power list]]. At 1st level, a soulknife knows two psionic powers of her choice. She learns new powers as indicated on Table: The Soulknife. A soulknife can manifest any power that has a power point cost equal to or lower than her manifester level. The total number of powers a soulknife can manifest per day is limited only by her daily power points.&lt;br /&gt;
&lt;br /&gt;
A soulknife never needs to prepare powers ahead of time; she draws them from her mind when needed. When a soulknife recovers her daily power points after resting, she may choose to rotate one or more powers she knows for new ones. These powers must always be chosen from the soulknife power list, and the maximum number of powers the soulknife may know at any one time in this fashion is listed on Table: The Soulknife. If a soulknife learns a power through other means, such as the Expanded Knowledge feat (but not psychic chirurgery), this power is added to the list of powers from which she may choose each day, and she gains one additional daily power known.&lt;br /&gt;
&lt;br /&gt;
The Difficulty Class for saving throws against soulknife powers is 10 + the power&#039;s level + the soulknife&#039;s Wisdom modifier.&lt;br /&gt;
&lt;br /&gt;
A soulknife&#039;s manifester level is equal to her soulknife level.&lt;br /&gt;
&lt;br /&gt;
A soulknife gains the ability to learn 1st-level powers at 1st level. Every four levels thereafter (5th, 9th, etc), a soulknife gains the ability to master more complex powers, up to 5th level powers at level 17.&lt;br /&gt;
&lt;br /&gt;
To learn or manifest a power, a soulknife must have a Wisdom score of at least 10 + the power&#039;s level.&lt;br /&gt;
&lt;br /&gt;
A soulknife&#039;s ability to manifest powers is limited by the power points she has available. Her base daily allotment of power points is given on Table: The Soulknife. In addition, she receives bonus power points per day if she has a high Wisdom score. Her race may also provide bonus power points per day, as may certain feats and items. If a soulknife has power points from a different class, those points are pooled together and usable to manifest powers from either class.&lt;br /&gt;
&lt;br /&gt;
=== Blade Skills ===&lt;br /&gt;
&lt;br /&gt;
Beginning at 1st level and every even soulknife level thereafter, a soulknife may choose one of a number of abilities to add to her repertoire. Some blade skills have prerequisites that must be met before they can be chosen. All blade skills may only be chosen once and require the soulknife to be using her mind blade unless otherwise stated in the skill&#039;s description.&lt;br /&gt;
&lt;br /&gt;
A complete list of blade skills can be found here: [[Soulknife Blade Skills]]&lt;br /&gt;
&lt;br /&gt;
=== Deflecting Blade ===&lt;br /&gt;
&lt;br /&gt;
Beginning at 2nd level and every four soulknife levels thereafter (6th, 10th, etc.), the soulknife learns to deflect attacks with her mind blade, turning near misses into actual misses. She gains a cumulative +1 deflection bonus to her armor class whenever she is psionically focused and has an active mind blade. She may expend her psionic focus as an immediate action to double the bonus in reaction to a single attack. She loses this bonus whenever she is immobilized or helpless, when she is not maintaining her psionic focus, or when she is not wielding a mind blade.&lt;br /&gt;
&lt;br /&gt;
In addition, if she applies the defending special ability to her mindblade, any enhancement bonus that she&#039;s transferred to her AC is also added as a deflection bonus to her Reflex saves against area effects that have a defined point of origin.&lt;br /&gt;
&lt;br /&gt;
=== Enhanced Mind Blade (Su) ===&lt;br /&gt;
&lt;br /&gt;
A soulknife&#039;s mind blade improves as the character gains higher levels. At 3rd level and every odd level thereafter, the mind blade gains a cumulative +1 enhancement bonus that she may spend on an actual enhancement bonus or on weapon special abilities. A soulknife&#039;s level determines her maximum enhancement bonus (see Table: The Soulknife). The soulknife may (and must, when her total enhancement is higher than her maximum bonus) apply any special ability from Table: Weapon Special Abilities instead of an enhancement bonus, as long as she meets the level requirements. A soulknife can choose any combination of weapon special abilities and/or enhancement bonus before assigning any special abilities. If the soulknife shapes her mind blade into two items or a double weapon, the enhancement bonus of her mind blade (if any) is reduced by 1 (to a minimum of 0). If this would reduce the enhancement bonus on the mind blades to 0 and weapon special abilities are applied, the soulknife must reshape her mind blade to make the options valid. Both mind blades have the same selection of enhancement bonus that does not exceed the total allowed by the soulknife&#039;s level, but she must assign at least a +1 and weapon special abilities (if any). This penalty does not apply when using the Mind Shield blade skill.&lt;br /&gt;
&lt;br /&gt;
=== Phoenix Rising ===&lt;br /&gt;
&lt;br /&gt;
At 20th level, a soulknife reaches the pinnacle of her art and her connection to her blade is so strong it cannot be severed. She no longer requires a Will save to maintain her mind blade in a null psionics field, although it still loses any enhancement bonus and special abilities. In addition, she may change the configurations of her mind blade&#039;s special abilities at will as a full-round action, which also resets any penalties that may have accrued from the Fluid Form and Improved Fluid Form blade skills. Finally, blade skills and soulknife class abilities which require her to expend her psionic focus no longer have that requirement.&lt;br /&gt;
&lt;br /&gt;
== Archetypes &amp;amp; Alternate Class Features ==&lt;br /&gt;
&lt;br /&gt;
When a character selects a class, he must choose to use the standard class features found or those listed in one of the archetypes presented here. Each alternate class feature replaces a specific class feature from its parent class. For example, the elemental fist class feature of the monk of the four winds replaces the stunning fist class feature of the monk. When an archetype includes multiple class features, a character must take all of them—often blocking the character from ever gaining certain familiar class features, but replacing them with equally powerful options. All of the other class features found in the core class and not mentioned among the alternate class features remain unchanged and are acquired normally when the character reaches the appropriate level (unless noted otherwise). A character who takes an alternate class feature does not count as having the class feature that was replaced when meeting any requirements or prerequisites.&lt;br /&gt;
&lt;br /&gt;
A character can take more than one archetype and garner additional alternate class features, but none of the alternate class features can replace or alter the same class feature from the core class as another alternate class feature. For example, a paladin could not be both a hospitaler and an undead scourge since they both modify the smite evil class feature and both replace the aura of justice class feature. A paladin could, however, be both an undead scourge and a warrior of the holy light, since none of their new class features replace the same core class feature.&lt;br /&gt;
&lt;br /&gt;
Archetypes are a quick and easy way to specialize characters of a given class, adding fun and flavorful new abilities to already established adventurers. Characters may take more than one archetype if they meet the requirements.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center; margin: auto;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left;&amp;quot; | Table: Soulknife Archetypes / Alternate Class Features&lt;br /&gt;
! rowspan=&amp;quot;3&amp;quot; | Archetype !! colspan=&amp;quot;35&amp;quot; | Class Features Changed or Replaced&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Saves || rowspan=&amp;quot;2&amp;quot; | Skills || rowspan=&amp;quot;2&amp;quot; | Weapon &amp;amp;amp; Armor || rowspan=&amp;quot;2&amp;quot; | Talents || rowspan=&amp;quot;2&amp;quot; | Form Mind Blade || rowspan=&amp;quot;2&amp;quot; | Shape Mind Blade || rowspan=&amp;quot;2&amp;quot; | Throw Mind Blade || rowspan=&amp;quot;2&amp;quot; | Manifesting || colspan=&amp;quot;11&amp;quot; | Blade Skills || colspan=&amp;quot;9&amp;quot; | Enhanced Mind Blade || colspan=&amp;quot;6&amp;quot; | Bonus Feats || rowspan=&amp;quot;2&amp;quot; | Phoenix Rising&lt;br /&gt;
|-&lt;br /&gt;
! 1 || 2 || 4 || 6 || 8 || 10 || 12 || 14 || 16 || 18 || 20 || 3 || 5 || 7 || 9 || 11 || 13 || 15 || 17 || 19 || 1 || 4 || 8 || 12 || 16 || 20&lt;br /&gt;
|-&lt;br /&gt;
| [[Enlightened Blade]] || (X) || C || X ||  ||  ||  || X ||  ||  ||  || X || X ||  ||  ||  || X || X ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  || X ||  ||  ||  ||  ||  || C&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;36&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | X=replaced, (X)=optional replacement, C=changed&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Locutus</name></author>
	</entry>
	<entry>
		<id>http://borg.mit.edu/index.php?title=Soulknife&amp;diff=137</id>
		<title>Soulknife</title>
		<link rel="alternate" type="text/html" href="http://borg.mit.edu/index.php?title=Soulknife&amp;diff=137"/>
		<updated>2026-01-21T21:45:56Z</updated>

		<summary type="html">&lt;p&gt;Locutus: /* Archetypes &amp;amp; Alternate Class Features */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== The Basics ==&lt;br /&gt;
&lt;br /&gt;
=== Hit Die ===&lt;br /&gt;
&lt;br /&gt;
d10&lt;br /&gt;
&lt;br /&gt;
=== Class Skills ===&lt;br /&gt;
&lt;br /&gt;
The soulknife&#039;s class skills (and the key ability for each skill) are Acrobatics (Dex), Autohypnosis* (Wis), Climb (Str), Craft (Int), Intimidate (Cha), Knowledge (psionics)* (Int), Metacraft (Int), Perception (Wis), Profession (Wis), Stealth (Dex), and Swim (Str).&lt;br /&gt;
&lt;br /&gt;
==== Skill Points at Each Additional Level ====&lt;br /&gt;
&lt;br /&gt;
6 + Int modifier&lt;br /&gt;
&lt;br /&gt;
=== Table: The Soulknife ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center; margin: auto&amp;quot;&lt;br /&gt;
! Level !! Base Attack Bonus !! Fort Save !! Ref Save !! Will Save !! Special !! Mind Blade Maximum Enhancement Bonus !! Power Points !! Powers Known !! Max Power Level&lt;br /&gt;
|-&lt;br /&gt;
| 1st || +1 || +0 || +2 || +2 || style=&amp;quot;text-align:left;&amp;quot; |  Talents, form mind blade, shape mind blade, throw mind blade, blade skill, bonus feat || — || 0&amp;amp;dagger; || 2 || 1st&lt;br /&gt;
|-&lt;br /&gt;
| 2nd || +2 || +0 || +3 || +3 || style=&amp;quot;text-align:left;&amp;quot; |  Blade skill, deflecting blade (+1) || — || 1 || 3 || 1st&lt;br /&gt;
|-&lt;br /&gt;
| 3rd || +3 || +1 || +3 || +3 || style=&amp;quot;text-align:left;&amp;quot; |  Enhanced mind blade +1 || +1 || 2 || 3 || 1st&lt;br /&gt;
|-&lt;br /&gt;
| 4th || +4 || +1 || +4 || +4 || style=&amp;quot;text-align:left;&amp;quot; |  Blade skill, bonus feat || +1 || 3 || 4 || 1st&lt;br /&gt;
|-&lt;br /&gt;
| 5th || +5 || +1 || +4 || +4 || style=&amp;quot;text-align:left;&amp;quot; |  Enhanced mind blade +2 || +1 || 5 || 4 || 2nd&lt;br /&gt;
|-&lt;br /&gt;
| 6th || +6/+1 || +2 || +5 || +5 || style=&amp;quot;text-align:left;&amp;quot; |  Blade skill, deflecting blade (+2) || +2 || 7 || 5 || 2nd&lt;br /&gt;
|-&lt;br /&gt;
| 7th || +7/+2 || +2 || +5 || +5 || style=&amp;quot;text-align:left;&amp;quot; |  Enhanced mind blade +3 || +2 || 9 || 5 || 2nd&lt;br /&gt;
|-&lt;br /&gt;
| 8th || +8/+3 || +2 || +6 || +6 || style=&amp;quot;text-align:left;&amp;quot; |  Blade skill, bonus feat || +2 || 11 || 6 || 2nd&lt;br /&gt;
|-&lt;br /&gt;
| 9th || +9/+4 || +3 || +6 || +6 || style=&amp;quot;text-align:left;&amp;quot; |  Enhanced mind blade +4 || +3 || 14 || 6 || 3rd&lt;br /&gt;
|-&lt;br /&gt;
| 10th || +10/+5 || +3 || +7 || +7 || style=&amp;quot;text-align:left;&amp;quot; |  Blade skill, deflecting blade (+3) || +3 || 17 || 7 || 3rd&lt;br /&gt;
|-&lt;br /&gt;
| 11th || +11/+6/+1 || +3 || +7 || +7 || style=&amp;quot;text-align:left;&amp;quot; |  Enhanced mind blade +5 || +3 || 20 || 7 || 3rd&lt;br /&gt;
|-&lt;br /&gt;
| 12th || +12/+7/+2 || +4 || +8 || +8 || style=&amp;quot;text-align:left;&amp;quot; |  Blade skill, bonus feat || +4 || 23 || 8 || 3rd&lt;br /&gt;
|-&lt;br /&gt;
| 13th || +13/+8/+3 || +4 || +8 || +8 || style=&amp;quot;text-align:left;&amp;quot; |  Enhanced mind blade +6 || +4 || 27 || 8 || 4th&lt;br /&gt;
|-&lt;br /&gt;
| 14th || +14/+9/+4 || +4 || +9 || +9 || style=&amp;quot;text-align:left;&amp;quot; |  Blade skill, deflecting blade (+4) || +4 || 31 || 9 || 4th&lt;br /&gt;
|-&lt;br /&gt;
| 15th || +15/+10/+5 || +5 || +9 || +9 || style=&amp;quot;text-align:left;&amp;quot; |  Enhanced mind blade +7 || +5 || 35 || 9 || 4th&lt;br /&gt;
|-&lt;br /&gt;
| 16th || +16/+11/+6/+1 || +5 || +10 || +10 || style=&amp;quot;text-align:left;&amp;quot; |  Blade skill, bonus feat || +5 || 39 || 10 || 4th&lt;br /&gt;
|-&lt;br /&gt;
| 17th || +17/+12/+7/+2 || +5 || +10 || +10 || style=&amp;quot;text-align:left;&amp;quot; |  Enhanced mind blade +8 || +5 || 44 || 10 || 5th&lt;br /&gt;
|-&lt;br /&gt;
| 18th || +18/+13/+8/+3 || +6 || +11 || +11 || style=&amp;quot;text-align:left;&amp;quot; |  Blade skill, deflecting blade (+5) || +5 || 49 || 11 || 5th&lt;br /&gt;
|-&lt;br /&gt;
| 19th || +19/+14/+9/+4 || +6 || +11 || +11 || style=&amp;quot;text-align:left;&amp;quot; |  Enhanced mind blade +9 || +5 || 54 || 11 || 5th&lt;br /&gt;
|-&lt;br /&gt;
| 20th || +20/+15/+10/+5 || +6 || +12 || +12 || style=&amp;quot;text-align:left;&amp;quot; |  Blade skill, bonus feat, mind blade mastery || +5 || 59 || 12 || 5th&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;10&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | &amp;amp;dagger; At 1st level, a soulknife gains only those power points granted by a high Wisdom score (if any).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Class Features ==&lt;br /&gt;
&lt;br /&gt;
All of the following are class features of the soulknife.&lt;br /&gt;
&lt;br /&gt;
=== Weapon and Armor Proficiency ===&lt;br /&gt;
&lt;br /&gt;
A soulknife is proficient with all simple weapons, with her own mind blade (regardless of form), with all types of armor (heavy, medium, and light), and with shields (but not tower shields).&lt;br /&gt;
&lt;br /&gt;
=== Talents ===&lt;br /&gt;
&lt;br /&gt;
The soulknife gains [[Awaken Talent]] and Unlocked Talent as bonus feats at 1st level. This provides her with the psionic power necessary to manifest her mind blade, a small power point reserve, a single 1st-level power, and two talents (0th-level psionic powers). All three powers must be chosen from the soulknife power list. These three powers and the power points are in addition to those gained each level of soulknife, and she may manifest these powers even if her Wisdom score is not high enough to allow normal manifesting or to grant her bonus power points.&lt;br /&gt;
&lt;br /&gt;
Like her other psionic powers, she may choose to rotate one or more of these powers out for new ones when she regains her power points each day (see Manifesting below), but the talents may only be replaced with other talents.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; margin-left: 10px; width: 400px; text-align: justify;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left;&amp;quot; | Sidebar: Soulknives and Prestige Classes&lt;br /&gt;
|-&lt;br /&gt;
| Sometimes, a soulknife may qualify for a prestige class with &amp;quot;+1 level of existing manifesting class&amp;quot; as a class feature. This increased psionic training improves her mind blade as well as her manifesting. At each level where a manifester level would increase by one, treat the soulknife as if she had gained a level of soulknife for the purposes of both Enhanced Mind Blade and Manifesting. This also applies to feats, traits, and other effects which increase her effective manifester level. The soulknife does not gain any other benefits from an increased level (blade skills, etc.).&lt;br /&gt;
&lt;br /&gt;
Sometimes a multiclass soulknife enters one of these prestige classes with manifesting abilities from his second class. For this special case, each indicated level of the prestige class advances both the soulknife’s Enhanced Mind Blade, as above, and her existing manifester level for one class by one level.  Each time she gains such a level, she may choose which class&#039;s manifesting she advances.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Bonus Feats ===&lt;br /&gt;
&lt;br /&gt;
At 1st level, a soulknife gets a bonus combat-oriented feat in addition to the feat that any 1st level character feats and the bonus feat granted to a human character. The soulknife gains an additional bonus feat at 4th level and every four levels thereafter (8th, 12th, etc.). These bonus feats must be drawn from the feats noted as combat feats or psionic feats. The soulknife must still meet all prerequisites for the bonus feat, including ability score and base attack bonus minimums as well as class requirements (like levels in another specific class).&lt;br /&gt;
&lt;br /&gt;
These bonus feats are in addition to the feats that a character of any class gains every two levels. A soulknife is not limited to combat feats or psionic feats when choosing these other feats.&lt;br /&gt;
&lt;br /&gt;
=== Form Mind Blade (Su) ===&lt;br /&gt;
&lt;br /&gt;
As a move action or as a free action combined with a regular move (similar to drawing a weapon), a soulknife can form a semi-solid weapon composed of psychic energy distilled from her own mind.&lt;br /&gt;
&lt;br /&gt;
A soulknife must choose the form of her mind blade at 1st level. She can either form it into a light weapon, a one-handed weapon, or a two-handed weapon. Once chosen, her mind blade stays in this form every time the soulknife forms her mind blade. The light weapon deals 1d6 points of damage, the one-handed weapon deals 1d8 points of damage, and the two-handed weapon deals 1d10 points of damage. All damages are based on a Medium-sized creature wielding Medium-sized weapons; adjust the weapon damage as appropriate for different sized characters and weapons. In all forms, the mind blade has a critical range of 19-20/x2. A soulknife with powerful build or a similar ability may form an appropriately-sized mind blade dealing the size-appropriate amount of damage. If the soulknife&#039;s chosen form is a light weapon, she may choose to manifest two light weapons when forming her mind blade, but she suffers the standard penalties for two-weapon fighting.&lt;br /&gt;
&lt;br /&gt;
Regardless of the weapon form a soulknife has chosen, her mind blade does not have a set damage type. When shaping her weapon and assigning abilities to it, the soulknife chooses whether it will deal piercing or slashing damage. The soulknife may change the damage type of an existing mind blade, or may summon a new mind blade with a different damage type, as a full-round action; otherwise, the mind blade retains the last damage type chosen every time it is summoned.&lt;br /&gt;
&lt;br /&gt;
The mind blade technically weighs almost nothing. Whenever she is wielding a mind blade in a single hand, including if she forms two or more blades, the soulknife may treat it as a light weapon if it would be advantageous for her to do so. If she has the ability to form a double weapon, the offhand end may always be treated as a light weapon. A mind blade is finessable even when it is in forms that cannot normally be the subject of Weapon Finesse (including two-handed forms).&lt;br /&gt;
&lt;br /&gt;
The blade can be broken (it has hardness 10 and 10 hit points); however, a soulknife can simply create another on her next move action. The moment she relinquishes her grip on her blade, it dissipates (unless she intends to throw it; see below). A mind blade is considered a psionic weapon for the purpose of overcoming damage reduction and is considered a masterwork weapon.&lt;br /&gt;
&lt;br /&gt;
A soulknife can use feats such as Power Attack or Combat Expertise in conjunction with the mind blade just as if it were a normal weapon. She can also choose her mind blade for feats requiring a specific weapon choice, such as Weapon Focus and Improved Critical, and she is considered a fighter of her soulknife level for the purpose of meeting their prerequisites if she does. Powers or spells that upgrade weapons can be used on a mind blade. If the soulknife takes the Exotic Weapon Proficiency (bastard sword) feat, she may wield the two-handed form in one hand.&lt;br /&gt;
&lt;br /&gt;
Even in places where psionic effects do not normally function (such as within a null psionics field), a soulknife can attempt to sustain her mind blade by making a DC 20 Will save. On a successful save, the soulknife maintains her mind blade for a number of rounds equal to her class level before she needs to check again, although the mind blade is treated for all purposes as a non-magical, masterwork weapon while in a place where psionic effects do not normally function. On an unsuccessful attempt, the mind blade vanishes. As a move action on her turn, the soulknife can attempt a new Will save to rematerialize her mind blade while she remains within the psionics-negating effect. She gains a bonus on Will saves made to maintain or form her mind blade equal to the total bonus granted by her enhanced mind blade class feature (see below).&lt;br /&gt;
&lt;br /&gt;
The soulknife chooses the appearance of her mind blade, although its shape must reflect its form. A mind blade is considered a psionic weapon regardless of its enhancement bonus.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; margin-left: 10px; text-align: center;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left;&amp;quot; | Table: Weapon Special Abilities&lt;br /&gt;
! Weapon Special Ability !! style=&amp;quot;width: 50px;&amp;quot;| Enhancement Bonus Value !! style=&amp;quot;width: 50px;&amp;quot;| Required Level&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Agile (&#039;&#039;&amp;amp;psi;&#039;&#039;) || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Allying || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Benevolent || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Conductive || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Corrosive || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Countering || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Courageous || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Cruel || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Cunning || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Defending || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Distance (&#039;&#039;&amp;amp;psi;&#039;&#039;) || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Dueling || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Flaming || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Fortuitous || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Frost || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Furious || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Ghost touch || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Guardian || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Huntsman || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Keen || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Lucky (&#039;&#039;&amp;amp;psi;&#039;&#039;) || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Menacing || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Merciful || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Mighty cleaving || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Planar || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Psychokinetic (&#039;&#039;&amp;amp;psi;&#039;&#039;) || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Seaborne || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Seeking (&#039;&#039;&amp;amp;psi;&#039;&#039;) || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Shock || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Sundering (&#039;&#039;&amp;amp;psi;&#039;&#039;) || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Thundering || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Vicious || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Advancing || +2 || 7&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Anarchic || +2 || 7&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Axiomatic || +2 || 7&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Collision (&#039;&#039;&amp;amp;psi;&#039;&#039;) || +2 || 7&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Corrosive burst || +2 || 7&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Cyclonic || +2 || 7&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Defiant || +2 || 7&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Flaming burst || +2 || 7&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Glorious || +2 || 7&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Holy || +2 || 7&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Icy burst || +2 || 7&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Invigorating || +2 || 7&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Linked striking (&#039;&#039;&amp;amp;psi;&#039;&#039;) || +2 || 7&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Mindcrusher (&#039;&#039;&amp;amp;psi;&#039;&#039;) || +2 || 7&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Phase locking || +2 || 7&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Psychokinetic burst (&#039;&#039;&amp;amp;psi;&#039;&#039;) || +2 || 7&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Shocking burst || +2 || 7&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Suppression (&#039;&#039;&amp;amp;psi;&#039;&#039;) || +2 || 7&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Unholy || +2 || 7&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Wounding || +2 || 7&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Wrenching (&#039;&#039;&amp;amp;psi;&#039;&#039;) || +2 || 7&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Bodyfeeder (&#039;&#039;&amp;amp;psi;&#039;&#039;) || +3 || 9&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Dislocator (&#039;&#039;&amp;amp;psi;&#039;&#039;) || +3 || 9&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Mindfeeder (&#039;&#039;&amp;amp;psi;&#039;&#039;) || +3 || 9&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Nullifying || +3 || 9&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Repositioning || +3 || 9&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Speed || +3 || 9&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Soulbreaker (&#039;&#039;&amp;amp;psi;&#039;&#039;) || +3 || 9&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Brilliant energy || +4 || 12&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Great dislocator (&#039;&#039;&amp;amp;psi;&#039;&#039;) || +4 || 12&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Greater energy || +4 || 12&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Coup de grace (&#039;&#039;&amp;amp;psi;&#039;&#039;) || +5 || 15&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Vorpal || +5 || 15&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | &#039;&#039;&amp;amp;psi;&#039;&#039; Psionic weapon abilities			&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Shape Mind Blade (Su) ===&lt;br /&gt;
&lt;br /&gt;
The soulknife&#039;s mind blade retains the last chosen form every time it is formed until the soulknife reshapes it. If the soulknife chooses to reshape her blade, it requires a full-round action to do so. A soulknife can also reassign the ability or abilities she has added to her mind blade; see below. To do so, she must first spend 1 hour in concentration. This cannot be part of the normal 8 hours used for rest, even if the soulknife does not require sleep. After that period, the mind blade materializes with the new ability or abilities selected by the soulknife.&lt;br /&gt;
&lt;br /&gt;
=== Throw Mind Blade (Ex) ===&lt;br /&gt;
&lt;br /&gt;
All soulknives have some knowledge of how to throw their mind blades, though the range increment varies by form, and a mind blade with a range increment of 0 feet may not be thrown. Light weapon mind blades have a range increment of 20 feet. One-handed weapon mind blades have a range increment of 15 feet. Two-handed weapon mind blades have a range increment of 0 feet. Whether or not the attack hits, a thrown mind blade then dissipates.&lt;br /&gt;
&lt;br /&gt;
=== Manifesting ===&lt;br /&gt;
&lt;br /&gt;
A soulknife has the ability to manifest a small number of psionic powers.&lt;br /&gt;
&lt;br /&gt;
A soulknife chooses her powers from the [[Soulknife Power List|soulknife power list]]. At 1st level, a soulknife knows two psionic powers of her choice. She learns new powers as indicated on Table: The Soulknife. A soulknife can manifest any power that has a power point cost equal to or lower than her manifester level. The total number of powers a soulknife can manifest per day is limited only by her daily power points.&lt;br /&gt;
&lt;br /&gt;
A soulknife never needs to prepare powers ahead of time; she draws them from her mind when needed. When a soulknife recovers her daily power points after resting, she may choose to rotate one or more powers she knows for new ones. These powers must always be chosen from the soulknife power list, and the maximum number of powers the soulknife may know at any one time in this fashion is listed on Table: The Soulknife. If a soulknife learns a power through other means, such as the Expanded Knowledge feat (but not psychic chirurgery), this power is added to the list of powers from which she may choose each day, and she gains one additional daily power known.&lt;br /&gt;
&lt;br /&gt;
The Difficulty Class for saving throws against soulknife powers is 10 + the power&#039;s level + the soulknife&#039;s Wisdom modifier.&lt;br /&gt;
&lt;br /&gt;
A soulknife&#039;s manifester level is equal to her soulknife level.&lt;br /&gt;
&lt;br /&gt;
A soulknife gains the ability to learn 1st-level powers at 1st level. Every four levels thereafter (5th, 9th, etc), a soulknife gains the ability to master more complex powers, up to 5th level powers at level 17.&lt;br /&gt;
&lt;br /&gt;
To learn or manifest a power, a soulknife must have a Wisdom score of at least 10 + the power&#039;s level.&lt;br /&gt;
&lt;br /&gt;
A soulknife&#039;s ability to manifest powers is limited by the power points she has available. Her base daily allotment of power points is given on Table: The Soulknife. In addition, she receives bonus power points per day if she has a high Wisdom score. Her race may also provide bonus power points per day, as may certain feats and items. If a soulknife has power points from a different class, those points are pooled together and usable to manifest powers from either class.&lt;br /&gt;
&lt;br /&gt;
=== Blade Skills ===&lt;br /&gt;
&lt;br /&gt;
Beginning at 1st level and every even soulknife level thereafter, a soulknife may choose one of a number of abilities to add to her repertoire. Some blade skills have prerequisites that must be met before they can be chosen. All blade skills may only be chosen once and require the soulknife to be using her mind blade unless otherwise stated in the skill&#039;s description.&lt;br /&gt;
&lt;br /&gt;
A complete list of blade skills can be found here: [[Soulknife Blade Skills]]&lt;br /&gt;
&lt;br /&gt;
=== Deflecting Blade ===&lt;br /&gt;
&lt;br /&gt;
Beginning at 2nd level and every four soulknife levels thereafter (6th, 10th, etc.), the soulknife learns to deflect attacks with her mind blade, turning near misses into actual misses. She gains a cumulative +1 deflection bonus to her armor class whenever she is psionically focused and has an active mind blade. She may expend her psionic focus as an immediate action to double the bonus in reaction to a single attack. She loses this bonus whenever she is immobilized or helpless, when she is not maintaining her psionic focus, or when she is not wielding a mind blade.&lt;br /&gt;
&lt;br /&gt;
In addition, if she applies the defending special ability to her mindblade, any enhancement bonus that she&#039;s transferred to her AC is also added as a deflection bonus to her Reflex saves against area effects that have a defined point of origin.&lt;br /&gt;
&lt;br /&gt;
=== Enhanced Mind Blade (Su) ===&lt;br /&gt;
&lt;br /&gt;
A soulknife&#039;s mind blade improves as the character gains higher levels. At 3rd level and every odd level thereafter, the mind blade gains a cumulative +1 enhancement bonus that she may spend on an actual enhancement bonus or on weapon special abilities. A soulknife&#039;s level determines her maximum enhancement bonus (see Table: The Soulknife). The soulknife may (and must, when her total enhancement is higher than her maximum bonus) apply any special ability from Table: Weapon Special Abilities instead of an enhancement bonus, as long as she meets the level requirements. A soulknife can choose any combination of weapon special abilities and/or enhancement bonus before assigning any special abilities. If the soulknife shapes her mind blade into two items or a double weapon, the enhancement bonus of her mind blade (if any) is reduced by 1 (to a minimum of 0). If this would reduce the enhancement bonus on the mind blades to 0 and weapon special abilities are applied, the soulknife must reshape her mind blade to make the options valid. Both mind blades have the same selection of enhancement bonus that does not exceed the total allowed by the soulknife&#039;s level, but she must assign at least a +1 and weapon special abilities (if any). This penalty does not apply when using the Mind Shield blade skill.&lt;br /&gt;
&lt;br /&gt;
=== Phoenix Rising ===&lt;br /&gt;
&lt;br /&gt;
At 20th level, a soulknife reaches the pinnacle of her art and her connection to her blade is so strong it cannot be severed. She no longer requires a Will save to maintain her mind blade in a null psionics field, although it still loses any enhancement bonus and special abilities. In addition, she may change the configurations of her mind blade&#039;s special abilities at will as a full-round action, which also resets any penalties that may have accrued from the Fluid Form and Improved Fluid Form blade skills. Finally, blade skills and soulknife class abilities which require her to expend her psionic focus no longer have that requirement.&lt;br /&gt;
&lt;br /&gt;
== Archetypes &amp;amp; Alternate Class Features ==&lt;br /&gt;
&lt;br /&gt;
When a character selects a class, he must choose to use the standard class features found or those listed in one of the archetypes presented here. Each alternate class feature replaces a specific class feature from its parent class. For example, the elemental fist class feature of the monk of the four winds replaces the stunning fist class feature of the monk. When an archetype includes multiple class features, a character must take all of them—often blocking the character from ever gaining certain familiar class features, but replacing them with equally powerful options. All of the other class features found in the core class and not mentioned among the alternate class features remain unchanged and are acquired normally when the character reaches the appropriate level (unless noted otherwise). A character who takes an alternate class feature does not count as having the class feature that was replaced when meeting any requirements or prerequisites.&lt;br /&gt;
&lt;br /&gt;
A character can take more than one archetype and garner additional alternate class features, but none of the alternate class features can replace or alter the same class feature from the core class as another alternate class feature. For example, a paladin could not be both a hospitaler and an undead scourge since they both modify the smite evil class feature and both replace the aura of justice class feature. A paladin could, however, be both an undead scourge and a warrior of the holy light, since none of their new class features replace the same core class feature.&lt;br /&gt;
&lt;br /&gt;
Archetypes are a quick and easy way to specialize characters of a given class, adding fun and flavorful new abilities to already established adventurers. Characters may take more than one archetype if they meet the requirements.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center; margin: auto;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left;&amp;quot; | Table: Soulknife Archetypes / Alternate Class Features&lt;br /&gt;
! rowspan=&amp;quot;3&amp;quot; | Archetype !! colspan=&amp;quot;35&amp;quot; | Class Features Changed or Replaced&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Saves || rowspan=&amp;quot;2&amp;quot; | Skills || rowspan=&amp;quot;2&amp;quot; | Weapon &amp;amp;amp; Armor || rowspan=&amp;quot;2&amp;quot; | Talents || rowspan=&amp;quot;2&amp;quot; | Form Mind Blade || rowspan=&amp;quot;2&amp;quot; | Shape Mind Blade || rowspan=&amp;quot;2&amp;quot; | Throw Mind Blade || rowspan=&amp;quot;2&amp;quot; | Manifesting || colspan=&amp;quot;11&amp;quot; | Blade Skills || colspan=&amp;quot;9&amp;quot; | Enhanced Mind Blade || colspan=&amp;quot;6&amp;quot; | Bonus Feats || rowspan=&amp;quot;2&amp;quot; | Phoenix Rising&lt;br /&gt;
|-&lt;br /&gt;
! 1 || 2 || 4 || 6 || 8 || 10 || 12 || 14 || 16 || 18 || 20 || 3 || 5 || 7 || 9 || 11 || 13 || 15 || 17 || 19 || 1 || 4 || 8 || 12 || 16 || 20&lt;br /&gt;
|-&lt;br /&gt;
| [[Enlightened Blade]] || (X) || C || X ||  ||  ||  || X ||  ||  ||  || X || X ||  ||  ||  || X || X ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  || X ||  ||  ||  ||  ||  || C&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;36&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | X=replaced, (X)=optional replacement, C=changed&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Locutus</name></author>
	</entry>
	<entry>
		<id>http://borg.mit.edu/index.php?title=Soulknife&amp;diff=136</id>
		<title>Soulknife</title>
		<link rel="alternate" type="text/html" href="http://borg.mit.edu/index.php?title=Soulknife&amp;diff=136"/>
		<updated>2026-01-21T21:45:15Z</updated>

		<summary type="html">&lt;p&gt;Locutus: /* Mind Blade Mastery */ Retitled.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== The Basics ==&lt;br /&gt;
&lt;br /&gt;
=== Hit Die ===&lt;br /&gt;
&lt;br /&gt;
d10&lt;br /&gt;
&lt;br /&gt;
=== Class Skills ===&lt;br /&gt;
&lt;br /&gt;
The soulknife&#039;s class skills (and the key ability for each skill) are Acrobatics (Dex), Autohypnosis* (Wis), Climb (Str), Craft (Int), Intimidate (Cha), Knowledge (psionics)* (Int), Metacraft (Int), Perception (Wis), Profession (Wis), Stealth (Dex), and Swim (Str).&lt;br /&gt;
&lt;br /&gt;
==== Skill Points at Each Additional Level ====&lt;br /&gt;
&lt;br /&gt;
6 + Int modifier&lt;br /&gt;
&lt;br /&gt;
=== Table: The Soulknife ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center; margin: auto&amp;quot;&lt;br /&gt;
! Level !! Base Attack Bonus !! Fort Save !! Ref Save !! Will Save !! Special !! Mind Blade Maximum Enhancement Bonus !! Power Points !! Powers Known !! Max Power Level&lt;br /&gt;
|-&lt;br /&gt;
| 1st || +1 || +0 || +2 || +2 || style=&amp;quot;text-align:left;&amp;quot; |  Talents, form mind blade, shape mind blade, throw mind blade, blade skill, bonus feat || — || 0&amp;amp;dagger; || 2 || 1st&lt;br /&gt;
|-&lt;br /&gt;
| 2nd || +2 || +0 || +3 || +3 || style=&amp;quot;text-align:left;&amp;quot; |  Blade skill, deflecting blade (+1) || — || 1 || 3 || 1st&lt;br /&gt;
|-&lt;br /&gt;
| 3rd || +3 || +1 || +3 || +3 || style=&amp;quot;text-align:left;&amp;quot; |  Enhanced mind blade +1 || +1 || 2 || 3 || 1st&lt;br /&gt;
|-&lt;br /&gt;
| 4th || +4 || +1 || +4 || +4 || style=&amp;quot;text-align:left;&amp;quot; |  Blade skill, bonus feat || +1 || 3 || 4 || 1st&lt;br /&gt;
|-&lt;br /&gt;
| 5th || +5 || +1 || +4 || +4 || style=&amp;quot;text-align:left;&amp;quot; |  Enhanced mind blade +2 || +1 || 5 || 4 || 2nd&lt;br /&gt;
|-&lt;br /&gt;
| 6th || +6/+1 || +2 || +5 || +5 || style=&amp;quot;text-align:left;&amp;quot; |  Blade skill, deflecting blade (+2) || +2 || 7 || 5 || 2nd&lt;br /&gt;
|-&lt;br /&gt;
| 7th || +7/+2 || +2 || +5 || +5 || style=&amp;quot;text-align:left;&amp;quot; |  Enhanced mind blade +3 || +2 || 9 || 5 || 2nd&lt;br /&gt;
|-&lt;br /&gt;
| 8th || +8/+3 || +2 || +6 || +6 || style=&amp;quot;text-align:left;&amp;quot; |  Blade skill, bonus feat || +2 || 11 || 6 || 2nd&lt;br /&gt;
|-&lt;br /&gt;
| 9th || +9/+4 || +3 || +6 || +6 || style=&amp;quot;text-align:left;&amp;quot; |  Enhanced mind blade +4 || +3 || 14 || 6 || 3rd&lt;br /&gt;
|-&lt;br /&gt;
| 10th || +10/+5 || +3 || +7 || +7 || style=&amp;quot;text-align:left;&amp;quot; |  Blade skill, deflecting blade (+3) || +3 || 17 || 7 || 3rd&lt;br /&gt;
|-&lt;br /&gt;
| 11th || +11/+6/+1 || +3 || +7 || +7 || style=&amp;quot;text-align:left;&amp;quot; |  Enhanced mind blade +5 || +3 || 20 || 7 || 3rd&lt;br /&gt;
|-&lt;br /&gt;
| 12th || +12/+7/+2 || +4 || +8 || +8 || style=&amp;quot;text-align:left;&amp;quot; |  Blade skill, bonus feat || +4 || 23 || 8 || 3rd&lt;br /&gt;
|-&lt;br /&gt;
| 13th || +13/+8/+3 || +4 || +8 || +8 || style=&amp;quot;text-align:left;&amp;quot; |  Enhanced mind blade +6 || +4 || 27 || 8 || 4th&lt;br /&gt;
|-&lt;br /&gt;
| 14th || +14/+9/+4 || +4 || +9 || +9 || style=&amp;quot;text-align:left;&amp;quot; |  Blade skill, deflecting blade (+4) || +4 || 31 || 9 || 4th&lt;br /&gt;
|-&lt;br /&gt;
| 15th || +15/+10/+5 || +5 || +9 || +9 || style=&amp;quot;text-align:left;&amp;quot; |  Enhanced mind blade +7 || +5 || 35 || 9 || 4th&lt;br /&gt;
|-&lt;br /&gt;
| 16th || +16/+11/+6/+1 || +5 || +10 || +10 || style=&amp;quot;text-align:left;&amp;quot; |  Blade skill, bonus feat || +5 || 39 || 10 || 4th&lt;br /&gt;
|-&lt;br /&gt;
| 17th || +17/+12/+7/+2 || +5 || +10 || +10 || style=&amp;quot;text-align:left;&amp;quot; |  Enhanced mind blade +8 || +5 || 44 || 10 || 5th&lt;br /&gt;
|-&lt;br /&gt;
| 18th || +18/+13/+8/+3 || +6 || +11 || +11 || style=&amp;quot;text-align:left;&amp;quot; |  Blade skill, deflecting blade (+5) || +5 || 49 || 11 || 5th&lt;br /&gt;
|-&lt;br /&gt;
| 19th || +19/+14/+9/+4 || +6 || +11 || +11 || style=&amp;quot;text-align:left;&amp;quot; |  Enhanced mind blade +9 || +5 || 54 || 11 || 5th&lt;br /&gt;
|-&lt;br /&gt;
| 20th || +20/+15/+10/+5 || +6 || +12 || +12 || style=&amp;quot;text-align:left;&amp;quot; |  Blade skill, bonus feat, mind blade mastery || +5 || 59 || 12 || 5th&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;10&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | &amp;amp;dagger; At 1st level, a soulknife gains only those power points granted by a high Wisdom score (if any).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Class Features ==&lt;br /&gt;
&lt;br /&gt;
All of the following are class features of the soulknife.&lt;br /&gt;
&lt;br /&gt;
=== Weapon and Armor Proficiency ===&lt;br /&gt;
&lt;br /&gt;
A soulknife is proficient with all simple weapons, with her own mind blade (regardless of form), with all types of armor (heavy, medium, and light), and with shields (but not tower shields).&lt;br /&gt;
&lt;br /&gt;
=== Talents ===&lt;br /&gt;
&lt;br /&gt;
The soulknife gains [[Awaken Talent]] and Unlocked Talent as bonus feats at 1st level. This provides her with the psionic power necessary to manifest her mind blade, a small power point reserve, a single 1st-level power, and two talents (0th-level psionic powers). All three powers must be chosen from the soulknife power list. These three powers and the power points are in addition to those gained each level of soulknife, and she may manifest these powers even if her Wisdom score is not high enough to allow normal manifesting or to grant her bonus power points.&lt;br /&gt;
&lt;br /&gt;
Like her other psionic powers, she may choose to rotate one or more of these powers out for new ones when she regains her power points each day (see Manifesting below), but the talents may only be replaced with other talents.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; margin-left: 10px; width: 400px; text-align: justify;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left;&amp;quot; | Sidebar: Soulknives and Prestige Classes&lt;br /&gt;
|-&lt;br /&gt;
| Sometimes, a soulknife may qualify for a prestige class with &amp;quot;+1 level of existing manifesting class&amp;quot; as a class feature. This increased psionic training improves her mind blade as well as her manifesting. At each level where a manifester level would increase by one, treat the soulknife as if she had gained a level of soulknife for the purposes of both Enhanced Mind Blade and Manifesting. This also applies to feats, traits, and other effects which increase her effective manifester level. The soulknife does not gain any other benefits from an increased level (blade skills, etc.).&lt;br /&gt;
&lt;br /&gt;
Sometimes a multiclass soulknife enters one of these prestige classes with manifesting abilities from his second class. For this special case, each indicated level of the prestige class advances both the soulknife’s Enhanced Mind Blade, as above, and her existing manifester level for one class by one level.  Each time she gains such a level, she may choose which class&#039;s manifesting she advances.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Bonus Feats ===&lt;br /&gt;
&lt;br /&gt;
At 1st level, a soulknife gets a bonus combat-oriented feat in addition to the feat that any 1st level character feats and the bonus feat granted to a human character. The soulknife gains an additional bonus feat at 4th level and every four levels thereafter (8th, 12th, etc.). These bonus feats must be drawn from the feats noted as combat feats or psionic feats. The soulknife must still meet all prerequisites for the bonus feat, including ability score and base attack bonus minimums as well as class requirements (like levels in another specific class).&lt;br /&gt;
&lt;br /&gt;
These bonus feats are in addition to the feats that a character of any class gains every two levels. A soulknife is not limited to combat feats or psionic feats when choosing these other feats.&lt;br /&gt;
&lt;br /&gt;
=== Form Mind Blade (Su) ===&lt;br /&gt;
&lt;br /&gt;
As a move action or as a free action combined with a regular move (similar to drawing a weapon), a soulknife can form a semi-solid weapon composed of psychic energy distilled from her own mind.&lt;br /&gt;
&lt;br /&gt;
A soulknife must choose the form of her mind blade at 1st level. She can either form it into a light weapon, a one-handed weapon, or a two-handed weapon. Once chosen, her mind blade stays in this form every time the soulknife forms her mind blade. The light weapon deals 1d6 points of damage, the one-handed weapon deals 1d8 points of damage, and the two-handed weapon deals 1d10 points of damage. All damages are based on a Medium-sized creature wielding Medium-sized weapons; adjust the weapon damage as appropriate for different sized characters and weapons. In all forms, the mind blade has a critical range of 19-20/x2. A soulknife with powerful build or a similar ability may form an appropriately-sized mind blade dealing the size-appropriate amount of damage. If the soulknife&#039;s chosen form is a light weapon, she may choose to manifest two light weapons when forming her mind blade, but she suffers the standard penalties for two-weapon fighting.&lt;br /&gt;
&lt;br /&gt;
Regardless of the weapon form a soulknife has chosen, her mind blade does not have a set damage type. When shaping her weapon and assigning abilities to it, the soulknife chooses whether it will deal piercing or slashing damage. The soulknife may change the damage type of an existing mind blade, or may summon a new mind blade with a different damage type, as a full-round action; otherwise, the mind blade retains the last damage type chosen every time it is summoned.&lt;br /&gt;
&lt;br /&gt;
The mind blade technically weighs almost nothing. Whenever she is wielding a mind blade in a single hand, including if she forms two or more blades, the soulknife may treat it as a light weapon if it would be advantageous for her to do so. If she has the ability to form a double weapon, the offhand end may always be treated as a light weapon. A mind blade is finessable even when it is in forms that cannot normally be the subject of Weapon Finesse (including two-handed forms).&lt;br /&gt;
&lt;br /&gt;
The blade can be broken (it has hardness 10 and 10 hit points); however, a soulknife can simply create another on her next move action. The moment she relinquishes her grip on her blade, it dissipates (unless she intends to throw it; see below). A mind blade is considered a psionic weapon for the purpose of overcoming damage reduction and is considered a masterwork weapon.&lt;br /&gt;
&lt;br /&gt;
A soulknife can use feats such as Power Attack or Combat Expertise in conjunction with the mind blade just as if it were a normal weapon. She can also choose her mind blade for feats requiring a specific weapon choice, such as Weapon Focus and Improved Critical, and she is considered a fighter of her soulknife level for the purpose of meeting their prerequisites if she does. Powers or spells that upgrade weapons can be used on a mind blade. If the soulknife takes the Exotic Weapon Proficiency (bastard sword) feat, she may wield the two-handed form in one hand.&lt;br /&gt;
&lt;br /&gt;
Even in places where psionic effects do not normally function (such as within a null psionics field), a soulknife can attempt to sustain her mind blade by making a DC 20 Will save. On a successful save, the soulknife maintains her mind blade for a number of rounds equal to her class level before she needs to check again, although the mind blade is treated for all purposes as a non-magical, masterwork weapon while in a place where psionic effects do not normally function. On an unsuccessful attempt, the mind blade vanishes. As a move action on her turn, the soulknife can attempt a new Will save to rematerialize her mind blade while she remains within the psionics-negating effect. She gains a bonus on Will saves made to maintain or form her mind blade equal to the total bonus granted by her enhanced mind blade class feature (see below).&lt;br /&gt;
&lt;br /&gt;
The soulknife chooses the appearance of her mind blade, although its shape must reflect its form. A mind blade is considered a psionic weapon regardless of its enhancement bonus.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; margin-left: 10px; text-align: center;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left;&amp;quot; | Table: Weapon Special Abilities&lt;br /&gt;
! Weapon Special Ability !! style=&amp;quot;width: 50px;&amp;quot;| Enhancement Bonus Value !! style=&amp;quot;width: 50px;&amp;quot;| Required Level&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Agile (&#039;&#039;&amp;amp;psi;&#039;&#039;) || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Allying || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Benevolent || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Conductive || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Corrosive || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Countering || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Courageous || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Cruel || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Cunning || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Defending || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Distance (&#039;&#039;&amp;amp;psi;&#039;&#039;) || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Dueling || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Flaming || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Fortuitous || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Frost || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Furious || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Ghost touch || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Guardian || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Huntsman || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Keen || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Lucky (&#039;&#039;&amp;amp;psi;&#039;&#039;) || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Menacing || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Merciful || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Mighty cleaving || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Planar || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Psychokinetic (&#039;&#039;&amp;amp;psi;&#039;&#039;) || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Seaborne || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Seeking (&#039;&#039;&amp;amp;psi;&#039;&#039;) || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Shock || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Sundering (&#039;&#039;&amp;amp;psi;&#039;&#039;) || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Thundering || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Vicious || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Advancing || +2 || 7&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Anarchic || +2 || 7&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Axiomatic || +2 || 7&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Collision (&#039;&#039;&amp;amp;psi;&#039;&#039;) || +2 || 7&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Corrosive burst || +2 || 7&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Cyclonic || +2 || 7&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Defiant || +2 || 7&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Flaming burst || +2 || 7&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Glorious || +2 || 7&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Holy || +2 || 7&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Icy burst || +2 || 7&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Invigorating || +2 || 7&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Linked striking (&#039;&#039;&amp;amp;psi;&#039;&#039;) || +2 || 7&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Mindcrusher (&#039;&#039;&amp;amp;psi;&#039;&#039;) || +2 || 7&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Phase locking || +2 || 7&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Psychokinetic burst (&#039;&#039;&amp;amp;psi;&#039;&#039;) || +2 || 7&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Shocking burst || +2 || 7&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Suppression (&#039;&#039;&amp;amp;psi;&#039;&#039;) || +2 || 7&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Unholy || +2 || 7&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Wounding || +2 || 7&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Wrenching (&#039;&#039;&amp;amp;psi;&#039;&#039;) || +2 || 7&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Bodyfeeder (&#039;&#039;&amp;amp;psi;&#039;&#039;) || +3 || 9&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Dislocator (&#039;&#039;&amp;amp;psi;&#039;&#039;) || +3 || 9&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Mindfeeder (&#039;&#039;&amp;amp;psi;&#039;&#039;) || +3 || 9&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Nullifying || +3 || 9&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Repositioning || +3 || 9&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Speed || +3 || 9&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Soulbreaker (&#039;&#039;&amp;amp;psi;&#039;&#039;) || +3 || 9&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Brilliant energy || +4 || 12&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Great dislocator (&#039;&#039;&amp;amp;psi;&#039;&#039;) || +4 || 12&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Greater energy || +4 || 12&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Coup de grace (&#039;&#039;&amp;amp;psi;&#039;&#039;) || +5 || 15&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Vorpal || +5 || 15&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | &#039;&#039;&amp;amp;psi;&#039;&#039; Psionic weapon abilities			&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Shape Mind Blade (Su) ===&lt;br /&gt;
&lt;br /&gt;
The soulknife&#039;s mind blade retains the last chosen form every time it is formed until the soulknife reshapes it. If the soulknife chooses to reshape her blade, it requires a full-round action to do so. A soulknife can also reassign the ability or abilities she has added to her mind blade; see below. To do so, she must first spend 1 hour in concentration. This cannot be part of the normal 8 hours used for rest, even if the soulknife does not require sleep. After that period, the mind blade materializes with the new ability or abilities selected by the soulknife.&lt;br /&gt;
&lt;br /&gt;
=== Throw Mind Blade (Ex) ===&lt;br /&gt;
&lt;br /&gt;
All soulknives have some knowledge of how to throw their mind blades, though the range increment varies by form, and a mind blade with a range increment of 0 feet may not be thrown. Light weapon mind blades have a range increment of 20 feet. One-handed weapon mind blades have a range increment of 15 feet. Two-handed weapon mind blades have a range increment of 0 feet. Whether or not the attack hits, a thrown mind blade then dissipates.&lt;br /&gt;
&lt;br /&gt;
=== Manifesting ===&lt;br /&gt;
&lt;br /&gt;
A soulknife has the ability to manifest a small number of psionic powers.&lt;br /&gt;
&lt;br /&gt;
A soulknife chooses her powers from the [[Soulknife Power List|soulknife power list]]. At 1st level, a soulknife knows two psionic powers of her choice. She learns new powers as indicated on Table: The Soulknife. A soulknife can manifest any power that has a power point cost equal to or lower than her manifester level. The total number of powers a soulknife can manifest per day is limited only by her daily power points.&lt;br /&gt;
&lt;br /&gt;
A soulknife never needs to prepare powers ahead of time; she draws them from her mind when needed. When a soulknife recovers her daily power points after resting, she may choose to rotate one or more powers she knows for new ones. These powers must always be chosen from the soulknife power list, and the maximum number of powers the soulknife may know at any one time in this fashion is listed on Table: The Soulknife. If a soulknife learns a power through other means, such as the Expanded Knowledge feat (but not psychic chirurgery), this power is added to the list of powers from which she may choose each day, and she gains one additional daily power known.&lt;br /&gt;
&lt;br /&gt;
The Difficulty Class for saving throws against soulknife powers is 10 + the power&#039;s level + the soulknife&#039;s Wisdom modifier.&lt;br /&gt;
&lt;br /&gt;
A soulknife&#039;s manifester level is equal to her soulknife level.&lt;br /&gt;
&lt;br /&gt;
A soulknife gains the ability to learn 1st-level powers at 1st level. Every four levels thereafter (5th, 9th, etc), a soulknife gains the ability to master more complex powers, up to 5th level powers at level 17.&lt;br /&gt;
&lt;br /&gt;
To learn or manifest a power, a soulknife must have a Wisdom score of at least 10 + the power&#039;s level.&lt;br /&gt;
&lt;br /&gt;
A soulknife&#039;s ability to manifest powers is limited by the power points she has available. Her base daily allotment of power points is given on Table: The Soulknife. In addition, she receives bonus power points per day if she has a high Wisdom score. Her race may also provide bonus power points per day, as may certain feats and items. If a soulknife has power points from a different class, those points are pooled together and usable to manifest powers from either class.&lt;br /&gt;
&lt;br /&gt;
=== Blade Skills ===&lt;br /&gt;
&lt;br /&gt;
Beginning at 1st level and every even soulknife level thereafter, a soulknife may choose one of a number of abilities to add to her repertoire. Some blade skills have prerequisites that must be met before they can be chosen. All blade skills may only be chosen once and require the soulknife to be using her mind blade unless otherwise stated in the skill&#039;s description.&lt;br /&gt;
&lt;br /&gt;
A complete list of blade skills can be found here: [[Soulknife Blade Skills]]&lt;br /&gt;
&lt;br /&gt;
=== Deflecting Blade ===&lt;br /&gt;
&lt;br /&gt;
Beginning at 2nd level and every four soulknife levels thereafter (6th, 10th, etc.), the soulknife learns to deflect attacks with her mind blade, turning near misses into actual misses. She gains a cumulative +1 deflection bonus to her armor class whenever she is psionically focused and has an active mind blade. She may expend her psionic focus as an immediate action to double the bonus in reaction to a single attack. She loses this bonus whenever she is immobilized or helpless, when she is not maintaining her psionic focus, or when she is not wielding a mind blade.&lt;br /&gt;
&lt;br /&gt;
In addition, if she applies the defending special ability to her mindblade, any enhancement bonus that she&#039;s transferred to her AC is also added as a deflection bonus to her Reflex saves against area effects that have a defined point of origin.&lt;br /&gt;
&lt;br /&gt;
=== Enhanced Mind Blade (Su) ===&lt;br /&gt;
&lt;br /&gt;
A soulknife&#039;s mind blade improves as the character gains higher levels. At 3rd level and every odd level thereafter, the mind blade gains a cumulative +1 enhancement bonus that she may spend on an actual enhancement bonus or on weapon special abilities. A soulknife&#039;s level determines her maximum enhancement bonus (see Table: The Soulknife). The soulknife may (and must, when her total enhancement is higher than her maximum bonus) apply any special ability from Table: Weapon Special Abilities instead of an enhancement bonus, as long as she meets the level requirements. A soulknife can choose any combination of weapon special abilities and/or enhancement bonus before assigning any special abilities. If the soulknife shapes her mind blade into two items or a double weapon, the enhancement bonus of her mind blade (if any) is reduced by 1 (to a minimum of 0). If this would reduce the enhancement bonus on the mind blades to 0 and weapon special abilities are applied, the soulknife must reshape her mind blade to make the options valid. Both mind blades have the same selection of enhancement bonus that does not exceed the total allowed by the soulknife&#039;s level, but she must assign at least a +1 and weapon special abilities (if any). This penalty does not apply when using the Mind Shield blade skill.&lt;br /&gt;
&lt;br /&gt;
=== Phoenix Rising ===&lt;br /&gt;
&lt;br /&gt;
At 20th level, a soulknife reaches the pinnacle of her art and her connection to her blade is so strong it cannot be severed. She no longer requires a Will save to maintain her mind blade in a null psionics field, although it still loses any enhancement bonus and special abilities. In addition, she may change the configurations of her mind blade&#039;s special abilities at will as a full-round action, which also resets any penalties that may have accrued from the Fluid Form and Improved Fluid Form blade skills. Finally, blade skills and soulknife class abilities which require her to expend her psionic focus no longer have that requirement.&lt;br /&gt;
&lt;br /&gt;
== Archetypes &amp;amp; Alternate Class Features ==&lt;br /&gt;
&lt;br /&gt;
When a character selects a class, he must choose to use the standard class features found or those listed in one of the archetypes presented here. Each alternate class feature replaces a specific class feature from its parent class. For example, the elemental fist class feature of the monk of the four winds replaces the stunning fist class feature of the monk. When an archetype includes multiple class features, a character must take all of them—often blocking the character from ever gaining certain familiar class features, but replacing them with equally powerful options. All of the other class features found in the core class and not mentioned among the alternate class features remain unchanged and are acquired normally when the character reaches the appropriate level (unless noted otherwise). A character who takes an alternate class feature does not count as having the class feature that was replaced when meeting any requirements or prerequisites.&lt;br /&gt;
&lt;br /&gt;
A character can take more than one archetype and garner additional alternate class features, but none of the alternate class features can replace or alter the same class feature from the core class as another alternate class feature. For example, a paladin could not be both a hospitaler and an undead scourge since they both modify the smite evil class feature and both replace the aura of justice class feature. A paladin could, however, be both an undead scourge and a warrior of the holy light, since none of their new class features replace the same core class feature.&lt;br /&gt;
&lt;br /&gt;
Archetypes are a quick and easy way to specialize characters of a given class, adding fun and flavorful new abilities to already established adventurers. Characters may take more than one archetype if they meet the requirements.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center; margin: auto;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left;&amp;quot; | Table: Soulknife Archetypes / Alternate Class Features&lt;br /&gt;
! rowspan=&amp;quot;3&amp;quot; | Archetype !! colspan=&amp;quot;35&amp;quot; | Class Features Changed or Replaced&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Saves || rowspan=&amp;quot;2&amp;quot; | Skills || rowspan=&amp;quot;2&amp;quot; | Weapon &amp;amp;amp; Armor || rowspan=&amp;quot;2&amp;quot; | Talents || rowspan=&amp;quot;2&amp;quot; | Form Mind Blade || rowspan=&amp;quot;2&amp;quot; | Shape Mind Blade || rowspan=&amp;quot;2&amp;quot; | Throw Mind Blade || rowspan=&amp;quot;2&amp;quot; | Manifesting || colspan=&amp;quot;11&amp;quot; | Blade Skills || colspan=&amp;quot;9&amp;quot; | Enhanced Mind Blade || colspan=&amp;quot;6&amp;quot; | Bonus Feats || rowspan=&amp;quot;2&amp;quot; | Mind Blade Mastery&lt;br /&gt;
|-&lt;br /&gt;
! 1 || 2 || 4 || 6 || 8 || 10 || 12 || 14 || 16 || 18 || 20 || 3 || 5 || 7 || 9 || 11 || 13 || 15 || 17 || 19 || 1 || 4 || 8 || 12 || 16 || 20&lt;br /&gt;
|-&lt;br /&gt;
| [[Enlightened Blade]] || (X) || C || X ||  ||  ||  || X ||  ||  ||  || X || X ||  ||  ||  || X || X ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  || X ||  ||  ||  ||  ||  || C&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;36&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | X=replaced, (X)=optional replacement, C=changed&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Locutus</name></author>
	</entry>
	<entry>
		<id>http://borg.mit.edu/index.php?title=Enlightened_Blade&amp;diff=135</id>
		<title>Enlightened Blade</title>
		<link rel="alternate" type="text/html" href="http://borg.mit.edu/index.php?title=Enlightened_Blade&amp;diff=135"/>
		<updated>2026-01-21T21:41:37Z</updated>

		<summary type="html">&lt;p&gt;Locutus: /* Blade Skills */ Retitled Zen Reactions.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== The Basics ==&lt;br /&gt;
&lt;br /&gt;
Many soulknives find that achieving psionic focus makes them feel centered. A select few can harness that feeling to give them greater control on the battlefield and in daily life. As they progress, they gain abilities that draw from their core, putting the soul into soulknife.&lt;br /&gt;
&lt;br /&gt;
An enlightened blade relies on her psionic focus, and requires a stronger, deeper bond between her mind and body than most psionic characters. She must maintain full ranks in Autohypnosis (Wis) in order to advance her class abilities. In addition, an enlightened blade must meditate for one hour each day, similar to a wizard or a cleric preparing their spells. This meditation may take the form of any focused activity she finds centering—exercise, preparing spells if she has levels in a spellcasting class, focused concentration, communing with nature or a deity, etc.—and she may use this time to reassign the abilities she has added to her mind blade. At 4th level, and every four levels thereafter, the time required for meditation is reduced by 15 minutes to a minimum of 0.&lt;br /&gt;
&lt;br /&gt;
If she ever has fewer ranks in Autohypnosis than she has levels in the soulknife class, she may advance only her mind blade enhancement and her manifesting. All other soulknife class abilities above the level that matches her Autohypnosis ranks are unusable until she takes more ranks. Base attack bonus, saves, hit points, skill points, and the like continue to accrue as normal.&lt;br /&gt;
&lt;br /&gt;
If she fails to meditate, she temporarily loses access to all soulknife abilities that require her to maintain her psionic focus. This does not prevent her from gaining or using focus normally, nor does it affect abilities for which she&#039;s taken the Persistent Focus feat, blade skills, or feats for which she meets the prerequisites naturally. She may expend her focus as a free action to enable a single use of one of her &amp;quot;locked&amp;quot; abilities. She regains access to all of these abilities as soon as she completes a meditation.&lt;br /&gt;
&lt;br /&gt;
When she reaches 16th level, she is considered to be on the verge of enlightenment. She no longer needs to meditate, and any abilities that reset or recharge upon completion of her meditation are instead reset or recharged when she awakes each morning and instinctively gains psionic focus.&lt;br /&gt;
&lt;br /&gt;
=== Class Skills ===&lt;br /&gt;
&lt;br /&gt;
An enlightened blade adds Disable Device (Dex), Escape Artist (Dex), and Sleight of Hand (Dex) to her list of class skills, and removes Intimidate (Cha) and Profession (Wis).&lt;br /&gt;
&lt;br /&gt;
This alters the soulknife&#039;s class skills.&lt;br /&gt;
&lt;br /&gt;
=== Zen Preparation ===&lt;br /&gt;
&lt;br /&gt;
When she takes her first level of soulknife, an enlightened blade chooses two of her base save bonuses to follow the good progression, and one to follow the poor progression. Once chosen, this cannot be changed through any means short of a Wish, Miracle, or GM permission.&lt;br /&gt;
&lt;br /&gt;
This alters the soulknife&#039;s base save progressions.&lt;br /&gt;
&lt;br /&gt;
=== Mind War ===&lt;br /&gt;
&lt;br /&gt;
An enlightened blade gains Deep Focus as a bonus feat and Focused Offense as a bonus blade skill at 1st level. When selecting other feats, she may substitute Wisdom in place of Strength or Dexterity for feat prerequisites (but not their effects).&lt;br /&gt;
&lt;br /&gt;
If she has a psicrystal, or later gains a psicrystal, she may replace Deep Focus with Psicrystal Containment. She may reverse (or restore) this choice each morning, at the end of her meditation.&lt;br /&gt;
&lt;br /&gt;
This replaces the bonus feat normally gained at 1st level.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; margin-left: 10px; text-align: center;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left;&amp;quot; | Table: Monk Bonuses by Level&lt;br /&gt;
! Level !! AC Bonus !! Fast Movement&lt;br /&gt;
|-&lt;br /&gt;
| 1st || +0 || +0 ft.&lt;br /&gt;
|-&lt;br /&gt;
| 2nd || +0 || +0 ft.&lt;br /&gt;
|-&lt;br /&gt;
| 3rd || +0 || +10 ft.&lt;br /&gt;
|-&lt;br /&gt;
| 4th || +1 || +10 ft.&lt;br /&gt;
|-&lt;br /&gt;
| 5th || +1 || +10 ft.&lt;br /&gt;
|-&lt;br /&gt;
| 6th || +1 || +20 ft.&lt;br /&gt;
|-&lt;br /&gt;
| 7th || +1 || +20 ft.&lt;br /&gt;
|-&lt;br /&gt;
| 8th || +2 || +20 ft.&lt;br /&gt;
|-&lt;br /&gt;
| 9th || +2 || +30 ft.&lt;br /&gt;
|-&lt;br /&gt;
| 10th || +2 || +30 ft.&lt;br /&gt;
|-&lt;br /&gt;
| 11th || +2 || +30 ft.&lt;br /&gt;
|-&lt;br /&gt;
| 12th || +3 || +40 ft.&lt;br /&gt;
|-&lt;br /&gt;
| 13th || +3 || +40 ft.&lt;br /&gt;
|-&lt;br /&gt;
| 14th || +3 || +40 ft.&lt;br /&gt;
|-&lt;br /&gt;
| 15th || +3 || +50 ft.&lt;br /&gt;
|-&lt;br /&gt;
| 16th || +4 || +50 ft.&lt;br /&gt;
|-&lt;br /&gt;
| 17th || +4 || +50 ft.&lt;br /&gt;
|-&lt;br /&gt;
| 18th || +4 || +60 ft.&lt;br /&gt;
|-&lt;br /&gt;
| 19th || +4 || +60 ft.&lt;br /&gt;
|-&lt;br /&gt;
| 20th || +5 || +60 ft.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Monk Abilities ===&lt;br /&gt;
&lt;br /&gt;
An enightened blade has access to several of the monk&#039;s class abilities. If she also has class levels in monk, her monk and soulknife levels stack when determining her total unarmored speed bonus, her AC bonus, and the number of attacks she may make in a flurry. She treats her mind blade as a monk weapon in all of its forms.&lt;br /&gt;
&lt;br /&gt;
=== Unbladed Arts ===&lt;br /&gt;
&lt;br /&gt;
Before she is trained to use her mind blade, an enlightened blade is trained in unarmed, hand-to-hand martial arts. This develops the discipline needed to remain centered in stressful situations.&lt;br /&gt;
&lt;br /&gt;
At 1st level, an enlightened blade gains Improved Unarmed Strike as a bonus feat. An enlightened blade’s attacks can be with mind blades, fists, elbows, knees, and feet. This means that an enlightened blade can make unarmed strikes with her hands full. There is no such thing as an off-hand attack for an enlightened blade striking unarmed or with a mind blade. An enlightened blade can apply her full Strength bonus to damage rolls for all attacks with a mind blade and for all unarmed strikes. An enlightened blade’s unarmed strikes deal lethal damage, although she can choose to deal nonlethal damage with no penalty on her attack roll. She can make this choice while grappling as well. In addition, she gains the bonus to AC from her Deflecting Blade ability even if she has no mind blades active, though she cannot add any benefit from a defending weapon ability without an active mind blade.&lt;br /&gt;
&lt;br /&gt;
An enlightened blade&#039;s unarmed strikes do not gain the monk&#039;s improved unarmed damage, nor do they gain any other automatic benefits normally attributed to a monk&#039;s unarmed strike.&lt;br /&gt;
&lt;br /&gt;
This ability replaces the soulknife&#039;s proficiency with simple weapons.&lt;br /&gt;
&lt;br /&gt;
=== Defensive Kata (Su) ===&lt;br /&gt;
&lt;br /&gt;
An enlightened blade who is unarmored and unencumbered adds her Wisdom bonus (if any) to her AC and her CMD. In addition, an enlightened blade gains a +1 bonus to AC and CMD at 4th level. This bonus increases by 1 for every four soulknife levels thereafter, up to a maximum of +5 at 20th level.&lt;br /&gt;
&lt;br /&gt;
Beginning at 3rd level, an enlightened blade gains an enhancement bonus to her land speed equal to that of a monk of her level. If she has class levels in monk, her monk and soulknife levels stack when determining the bonus to her speed.&lt;br /&gt;
&lt;br /&gt;
The bonuses to AC apply even against touch attacks or when the enlightened blade is flat-footed. She loses all of the AC and speed bonuses when she is immobilized or helpless, when she wears any armor, when she carries a shield, or when she carries a medium or heavy load.&lt;br /&gt;
&lt;br /&gt;
This ability replaces all armor proficiencies normally gained by a soulknife.&lt;br /&gt;
&lt;br /&gt;
=== Flurry of Blades ===&lt;br /&gt;
&lt;br /&gt;
As long as she maintains her psionic focus, an enlightened blade can perform a flurry of blades as a full attack. This works identically to the Flurry of Blows monk ability, and advances with her soulknife level at the same rate, but she may only use mind blades and unarmed strikes in a flurry. If she has class levels in monk, both flurry abilities are combined and her monk and soulknife levels stack when determining the number of attacks she may make.&lt;br /&gt;
&lt;br /&gt;
If not specified by the GM, the enlightened blade must choose whether to follow the normal monk&#039;s flurry ability, or to use that of the unchained monk. If she also has (or later gains) class levels in monk, her flurry must match that of the monk version she chooses. Once this decision is made, it may not be changed unless she is forced to by gaining her first level of monk.&lt;br /&gt;
&lt;br /&gt;
This ability replaces all shield proficiencies normally gained by a soulknife, and may not be used while equipped with a shield (except a mind shield).&lt;br /&gt;
&lt;br /&gt;
=== Ship of Tears ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- === Shallow Pool === --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The enlightened blade has access to a &#039;&#039;ki&#039;&#039; pool. She gains a number of &#039;&#039;ki&#039;&#039; points equal to 1/2 her soulknife level plus her Wisdom modifier. These &#039;&#039;ki&#039;&#039; points replenish once each day, at the end of her meditation.&lt;br /&gt;
&lt;br /&gt;
As long as she has at least 1 point in her &#039;&#039;ki&#039;&#039; pool, she gains a +2 bonus on concentration checks. If she is also psionically focused, the bonus increases to +3. At 10th level, these values are doubled.&lt;br /&gt;
&lt;br /&gt;
In addition, she gains two &#039;&#039;ki&#039;&#039; powers from the list below.&lt;br /&gt;
&lt;br /&gt;
This ability replaces the soulknife&#039;s Throw Mind Blade class ability. She may not throw her mind blade in any form, nor may she take the Soulbow blade skill or launch mind arrows.&lt;br /&gt;
&lt;br /&gt;
=== Epiphanies ===&lt;br /&gt;
&lt;br /&gt;
An enlightened blade gains Psionic Meditation as a bonus feat at 4th level. In addition, at 4th level and every four levels thereafter, she may select one &#039;&#039;ki&#039;&#039; power from the list below.&lt;br /&gt;
&lt;br /&gt;
At 16th level, she reduces the time required for attaining psionic focus to a swift action, which no longer provokes attacks of opportunity.&lt;br /&gt;
&lt;br /&gt;
This replaces the blade skills normally gained at 4th and 16th level.&lt;br /&gt;
&lt;br /&gt;
=== Moments of Transition ===&lt;br /&gt;
&lt;br /&gt;
At 6th level, an enlightened blade learns how to adapt herself to any particular situation. When she finishes her meditation each morning, she may select any one blade skill whose requirements she meets and be treated as having that blade skill. The effect of the blade skill selected lasts until she finishes meditating the following morning, at which time she may choose to renew her current blade skill or replace it with a different one. She gains a second adaptive blade skill at 14th level.&lt;br /&gt;
&lt;br /&gt;
This replaces the blade skills normally gained at 6th and 14th level.&lt;br /&gt;
&lt;br /&gt;
=== Blade Skills ===&lt;br /&gt;
&lt;br /&gt;
An enlightened blade has access to a few more blade skills than a standard soulknife.  Whenever she gains a new blade skill, she may choose to select from these skills instead of from the standard list.&lt;br /&gt;
&lt;br /&gt;
; Deeper Pool : The enlightened blade gains the Extra &#039;&#039;Ki&#039;&#039; feat. In addition, she gains one &#039;&#039;ki&#039;&#039; power from the list below. She must be at least 8th level in order to select this blade skill. She may select this blade skill multiple times.&lt;br /&gt;
&lt;br /&gt;
; Empowered Fist : The enlightened blade gains the empowered strikes class feature (see Deadly Fist archetype), and her unarmed strikes increase in damage to match those of a first-level monk of her size. If she has levels in the monk class, she instead adds 1 to her monk level when determining her unarmed damage. Her empowered strikes are treated as another form of her mind blade—they gain the abilities and enhancement bonus of the soulknife’s mind blade, and she may select their own enhancements (such as distance or flaming) as if they were an additional configuration. She may now also take deadly fist specific blade skills.&lt;br /&gt;
&lt;br /&gt;
; Focused &#039;&#039;Ki&#039;&#039; : As a free action, the enlightened blade may expend her psionic focus to gain one temporary &#039;&#039;ki&#039;&#039; point. If she is maintaining (and expends) multiple foci, she may gain one temporary &#039;&#039;ki&#039;&#039; point per focus expended. These &#039;&#039;ki&#039;&#039; points are not added to her &#039;&#039;ki&#039;&#039; pool, and last for one minute or until used, whichever is shorter. She must have access to a &#039;&#039;ki&#039;&#039; pool in order to select this blade skill.&lt;br /&gt;
&lt;br /&gt;
; Wider Pool : The enlightened blade may select two &#039;&#039;ki&#039;&#039; powers from the list below. She may take this blade skill multiple times.&lt;br /&gt;
&lt;br /&gt;
; Dust to Dust : The soulknife gains the Combat Reflexes feat. As long as she is psionically focused, she may choose to use her Wisdom bonus instead of Dexterity to determine the number of additional attacks of opportunity she may make.&lt;br /&gt;
&lt;br /&gt;
These extra blade skills replace all blade skills on the standard list that require the soulknife to be able to throw her mind blade or launch a mind arrow.  An enlightened blade may not select from among those blade skills.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Ki&#039;&#039; Powers ===&lt;br /&gt;
&lt;br /&gt;
When the enlightened blade gains a &#039;&#039;ki&#039;&#039; power, she selects from the following list. Unless otherwise noted, an enlightened blade cannot select an individual &#039;&#039;ki&#039;&#039; power more than once.&lt;br /&gt;
&lt;br /&gt;
* Ki&#039;&#039; Focus&#039;&#039;: The enlightened blade can spend 1 point from her &#039;&#039;ki&#039;&#039; pool as a free action instead of expending her focus when she would otherwise do so. This doesn&#039;t allow her to maintain focus while unconscious, or any other time when she would be forced to lose her focus.&lt;br /&gt;
* Ki&#039;&#039; Strike&#039;&#039;: By spending 1 point from her &#039;&#039;ki&#039;&#039; pool as a swift action, the enlightened blade can make one additional attack at her highest attack bonus when using her flurry of blades. This bonus attack stacks with all bonus attacks gained from flurry of blades, as well as those from haste and similar effects.&lt;br /&gt;
* Ki&#039;&#039; Throw&#039;&#039;: By spending 1 or more points from her &#039;&#039;ki&#039;&#039; pool as part of an attack, the enlightened blade can throw her mind blade using its normal range increment as if she had the Throw Mind Blade class ability. For each additional &#039;&#039;ki&#039;&#039; point spent after the first, she may apply the effects of the Enhanced Range blade skill.&lt;br /&gt;
* &#039;&#039;Unchained &#039;&#039;Ki: The enlightened blade selects a &#039;&#039;ki&#039;&#039; power from the unchained monk&#039;s list of &#039;&#039;ki&#039;&#039; powers, as long as she meets its prerequisites. Her souknife levels stack with her monk levels (if any) for the purpose of meeting prerequistes, she may substitute Flurry of Blades whenever Flurry of Blows is mentioned, and any reference to unarmed strikes or monk weapons is instead applied to her mind blade. This &#039;&#039;ki&#039;&#039; power may be selected multiple times. Each time, she must select a different &#039;&#039;ki&#039;&#039; power from the list unless specifically allowed in the selected power&#039;s description.&lt;br /&gt;
&lt;br /&gt;
=== A Race Through Dark Places ===&lt;br /&gt;
&lt;br /&gt;
At 20th level, an enlightened blade is always considered to be psionically focused, though she may still only expend her focus if she is actually maintaining it. Feats and other abilities for which she&#039;s taken the Persistent Focus feat remain usable even in places where psionics are prohibited, like in a null psionics field. In addition, she regains all psionic foci (like those from Deep Focus and/or Psicrystal Containment) anytime she meditates to gain psionic focus.&lt;br /&gt;
&lt;br /&gt;
This adds to the Mind Blade Mastery ability normally gained at 20th level.&lt;/div&gt;</summary>
		<author><name>Locutus</name></author>
	</entry>
	<entry>
		<id>http://borg.mit.edu/index.php?title=Enlightened_Blade&amp;diff=134</id>
		<title>Enlightened Blade</title>
		<link rel="alternate" type="text/html" href="http://borg.mit.edu/index.php?title=Enlightened_Blade&amp;diff=134"/>
		<updated>2026-01-21T21:40:09Z</updated>

		<summary type="html">&lt;p&gt;Locutus: /* Shallow Pool */ Retitled.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== The Basics ==&lt;br /&gt;
&lt;br /&gt;
Many soulknives find that achieving psionic focus makes them feel centered. A select few can harness that feeling to give them greater control on the battlefield and in daily life. As they progress, they gain abilities that draw from their core, putting the soul into soulknife.&lt;br /&gt;
&lt;br /&gt;
An enlightened blade relies on her psionic focus, and requires a stronger, deeper bond between her mind and body than most psionic characters. She must maintain full ranks in Autohypnosis (Wis) in order to advance her class abilities. In addition, an enlightened blade must meditate for one hour each day, similar to a wizard or a cleric preparing their spells. This meditation may take the form of any focused activity she finds centering—exercise, preparing spells if she has levels in a spellcasting class, focused concentration, communing with nature or a deity, etc.—and she may use this time to reassign the abilities she has added to her mind blade. At 4th level, and every four levels thereafter, the time required for meditation is reduced by 15 minutes to a minimum of 0.&lt;br /&gt;
&lt;br /&gt;
If she ever has fewer ranks in Autohypnosis than she has levels in the soulknife class, she may advance only her mind blade enhancement and her manifesting. All other soulknife class abilities above the level that matches her Autohypnosis ranks are unusable until she takes more ranks. Base attack bonus, saves, hit points, skill points, and the like continue to accrue as normal.&lt;br /&gt;
&lt;br /&gt;
If she fails to meditate, she temporarily loses access to all soulknife abilities that require her to maintain her psionic focus. This does not prevent her from gaining or using focus normally, nor does it affect abilities for which she&#039;s taken the Persistent Focus feat, blade skills, or feats for which she meets the prerequisites naturally. She may expend her focus as a free action to enable a single use of one of her &amp;quot;locked&amp;quot; abilities. She regains access to all of these abilities as soon as she completes a meditation.&lt;br /&gt;
&lt;br /&gt;
When she reaches 16th level, she is considered to be on the verge of enlightenment. She no longer needs to meditate, and any abilities that reset or recharge upon completion of her meditation are instead reset or recharged when she awakes each morning and instinctively gains psionic focus.&lt;br /&gt;
&lt;br /&gt;
=== Class Skills ===&lt;br /&gt;
&lt;br /&gt;
An enlightened blade adds Disable Device (Dex), Escape Artist (Dex), and Sleight of Hand (Dex) to her list of class skills, and removes Intimidate (Cha) and Profession (Wis).&lt;br /&gt;
&lt;br /&gt;
This alters the soulknife&#039;s class skills.&lt;br /&gt;
&lt;br /&gt;
=== Zen Preparation ===&lt;br /&gt;
&lt;br /&gt;
When she takes her first level of soulknife, an enlightened blade chooses two of her base save bonuses to follow the good progression, and one to follow the poor progression. Once chosen, this cannot be changed through any means short of a Wish, Miracle, or GM permission.&lt;br /&gt;
&lt;br /&gt;
This alters the soulknife&#039;s base save progressions.&lt;br /&gt;
&lt;br /&gt;
=== Mind War ===&lt;br /&gt;
&lt;br /&gt;
An enlightened blade gains Deep Focus as a bonus feat and Focused Offense as a bonus blade skill at 1st level. When selecting other feats, she may substitute Wisdom in place of Strength or Dexterity for feat prerequisites (but not their effects).&lt;br /&gt;
&lt;br /&gt;
If she has a psicrystal, or later gains a psicrystal, she may replace Deep Focus with Psicrystal Containment. She may reverse (or restore) this choice each morning, at the end of her meditation.&lt;br /&gt;
&lt;br /&gt;
This replaces the bonus feat normally gained at 1st level.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; margin-left: 10px; text-align: center;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left;&amp;quot; | Table: Monk Bonuses by Level&lt;br /&gt;
! Level !! AC Bonus !! Fast Movement&lt;br /&gt;
|-&lt;br /&gt;
| 1st || +0 || +0 ft.&lt;br /&gt;
|-&lt;br /&gt;
| 2nd || +0 || +0 ft.&lt;br /&gt;
|-&lt;br /&gt;
| 3rd || +0 || +10 ft.&lt;br /&gt;
|-&lt;br /&gt;
| 4th || +1 || +10 ft.&lt;br /&gt;
|-&lt;br /&gt;
| 5th || +1 || +10 ft.&lt;br /&gt;
|-&lt;br /&gt;
| 6th || +1 || +20 ft.&lt;br /&gt;
|-&lt;br /&gt;
| 7th || +1 || +20 ft.&lt;br /&gt;
|-&lt;br /&gt;
| 8th || +2 || +20 ft.&lt;br /&gt;
|-&lt;br /&gt;
| 9th || +2 || +30 ft.&lt;br /&gt;
|-&lt;br /&gt;
| 10th || +2 || +30 ft.&lt;br /&gt;
|-&lt;br /&gt;
| 11th || +2 || +30 ft.&lt;br /&gt;
|-&lt;br /&gt;
| 12th || +3 || +40 ft.&lt;br /&gt;
|-&lt;br /&gt;
| 13th || +3 || +40 ft.&lt;br /&gt;
|-&lt;br /&gt;
| 14th || +3 || +40 ft.&lt;br /&gt;
|-&lt;br /&gt;
| 15th || +3 || +50 ft.&lt;br /&gt;
|-&lt;br /&gt;
| 16th || +4 || +50 ft.&lt;br /&gt;
|-&lt;br /&gt;
| 17th || +4 || +50 ft.&lt;br /&gt;
|-&lt;br /&gt;
| 18th || +4 || +60 ft.&lt;br /&gt;
|-&lt;br /&gt;
| 19th || +4 || +60 ft.&lt;br /&gt;
|-&lt;br /&gt;
| 20th || +5 || +60 ft.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Monk Abilities ===&lt;br /&gt;
&lt;br /&gt;
An enightened blade has access to several of the monk&#039;s class abilities. If she also has class levels in monk, her monk and soulknife levels stack when determining her total unarmored speed bonus, her AC bonus, and the number of attacks she may make in a flurry. She treats her mind blade as a monk weapon in all of its forms.&lt;br /&gt;
&lt;br /&gt;
=== Unbladed Arts ===&lt;br /&gt;
&lt;br /&gt;
Before she is trained to use her mind blade, an enlightened blade is trained in unarmed, hand-to-hand martial arts. This develops the discipline needed to remain centered in stressful situations.&lt;br /&gt;
&lt;br /&gt;
At 1st level, an enlightened blade gains Improved Unarmed Strike as a bonus feat. An enlightened blade’s attacks can be with mind blades, fists, elbows, knees, and feet. This means that an enlightened blade can make unarmed strikes with her hands full. There is no such thing as an off-hand attack for an enlightened blade striking unarmed or with a mind blade. An enlightened blade can apply her full Strength bonus to damage rolls for all attacks with a mind blade and for all unarmed strikes. An enlightened blade’s unarmed strikes deal lethal damage, although she can choose to deal nonlethal damage with no penalty on her attack roll. She can make this choice while grappling as well. In addition, she gains the bonus to AC from her Deflecting Blade ability even if she has no mind blades active, though she cannot add any benefit from a defending weapon ability without an active mind blade.&lt;br /&gt;
&lt;br /&gt;
An enlightened blade&#039;s unarmed strikes do not gain the monk&#039;s improved unarmed damage, nor do they gain any other automatic benefits normally attributed to a monk&#039;s unarmed strike.&lt;br /&gt;
&lt;br /&gt;
This ability replaces the soulknife&#039;s proficiency with simple weapons.&lt;br /&gt;
&lt;br /&gt;
=== Defensive Kata (Su) ===&lt;br /&gt;
&lt;br /&gt;
An enlightened blade who is unarmored and unencumbered adds her Wisdom bonus (if any) to her AC and her CMD. In addition, an enlightened blade gains a +1 bonus to AC and CMD at 4th level. This bonus increases by 1 for every four soulknife levels thereafter, up to a maximum of +5 at 20th level.&lt;br /&gt;
&lt;br /&gt;
Beginning at 3rd level, an enlightened blade gains an enhancement bonus to her land speed equal to that of a monk of her level. If she has class levels in monk, her monk and soulknife levels stack when determining the bonus to her speed.&lt;br /&gt;
&lt;br /&gt;
The bonuses to AC apply even against touch attacks or when the enlightened blade is flat-footed. She loses all of the AC and speed bonuses when she is immobilized or helpless, when she wears any armor, when she carries a shield, or when she carries a medium or heavy load.&lt;br /&gt;
&lt;br /&gt;
This ability replaces all armor proficiencies normally gained by a soulknife.&lt;br /&gt;
&lt;br /&gt;
=== Flurry of Blades ===&lt;br /&gt;
&lt;br /&gt;
As long as she maintains her psionic focus, an enlightened blade can perform a flurry of blades as a full attack. This works identically to the Flurry of Blows monk ability, and advances with her soulknife level at the same rate, but she may only use mind blades and unarmed strikes in a flurry. If she has class levels in monk, both flurry abilities are combined and her monk and soulknife levels stack when determining the number of attacks she may make.&lt;br /&gt;
&lt;br /&gt;
If not specified by the GM, the enlightened blade must choose whether to follow the normal monk&#039;s flurry ability, or to use that of the unchained monk. If she also has (or later gains) class levels in monk, her flurry must match that of the monk version she chooses. Once this decision is made, it may not be changed unless she is forced to by gaining her first level of monk.&lt;br /&gt;
&lt;br /&gt;
This ability replaces all shield proficiencies normally gained by a soulknife, and may not be used while equipped with a shield (except a mind shield).&lt;br /&gt;
&lt;br /&gt;
=== Ship of Tears ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- === Shallow Pool === --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The enlightened blade has access to a &#039;&#039;ki&#039;&#039; pool. She gains a number of &#039;&#039;ki&#039;&#039; points equal to 1/2 her soulknife level plus her Wisdom modifier. These &#039;&#039;ki&#039;&#039; points replenish once each day, at the end of her meditation.&lt;br /&gt;
&lt;br /&gt;
As long as she has at least 1 point in her &#039;&#039;ki&#039;&#039; pool, she gains a +2 bonus on concentration checks. If she is also psionically focused, the bonus increases to +3. At 10th level, these values are doubled.&lt;br /&gt;
&lt;br /&gt;
In addition, she gains two &#039;&#039;ki&#039;&#039; powers from the list below.&lt;br /&gt;
&lt;br /&gt;
This ability replaces the soulknife&#039;s Throw Mind Blade class ability. She may not throw her mind blade in any form, nor may she take the Soulbow blade skill or launch mind arrows.&lt;br /&gt;
&lt;br /&gt;
=== Epiphanies ===&lt;br /&gt;
&lt;br /&gt;
An enlightened blade gains Psionic Meditation as a bonus feat at 4th level. In addition, at 4th level and every four levels thereafter, she may select one &#039;&#039;ki&#039;&#039; power from the list below.&lt;br /&gt;
&lt;br /&gt;
At 16th level, she reduces the time required for attaining psionic focus to a swift action, which no longer provokes attacks of opportunity.&lt;br /&gt;
&lt;br /&gt;
This replaces the blade skills normally gained at 4th and 16th level.&lt;br /&gt;
&lt;br /&gt;
=== Moments of Transition ===&lt;br /&gt;
&lt;br /&gt;
At 6th level, an enlightened blade learns how to adapt herself to any particular situation. When she finishes her meditation each morning, she may select any one blade skill whose requirements she meets and be treated as having that blade skill. The effect of the blade skill selected lasts until she finishes meditating the following morning, at which time she may choose to renew her current blade skill or replace it with a different one. She gains a second adaptive blade skill at 14th level.&lt;br /&gt;
&lt;br /&gt;
This replaces the blade skills normally gained at 6th and 14th level.&lt;br /&gt;
&lt;br /&gt;
=== Blade Skills ===&lt;br /&gt;
&lt;br /&gt;
An enlightened blade has access to a few more blade skills than a standard soulknife.  Whenever she gains a new blade skill, she may choose to select from these skills instead of from the standard list.&lt;br /&gt;
&lt;br /&gt;
; Deeper Pool : The enlightened blade gains the Extra &#039;&#039;Ki&#039;&#039; feat. In addition, she gains one &#039;&#039;ki&#039;&#039; power from the list below. She must be at least 8th level in order to select this blade skill. She may select this blade skill multiple times.&lt;br /&gt;
&lt;br /&gt;
; Empowered Fist : The enlightened blade gains the empowered strikes class feature (see Deadly Fist archetype), and her unarmed strikes increase in damage to match those of a first-level monk of her size. If she has levels in the monk class, she instead adds 1 to her monk level when determining her unarmed damage. Her empowered strikes are treated as another form of her mind blade—they gain the abilities and enhancement bonus of the soulknife’s mind blade, and she may select their own enhancements (such as distance or flaming) as if they were an additional configuration. She may now also take deadly fist specific blade skills.&lt;br /&gt;
&lt;br /&gt;
; Focused &#039;&#039;Ki&#039;&#039; : As a free action, the enlightened blade may expend her psionic focus to gain one temporary &#039;&#039;ki&#039;&#039; point. If she is maintaining (and expends) multiple foci, she may gain one temporary &#039;&#039;ki&#039;&#039; point per focus expended. These &#039;&#039;ki&#039;&#039; points are not added to her &#039;&#039;ki&#039;&#039; pool, and last for one minute or until used, whichever is shorter. She must have access to a &#039;&#039;ki&#039;&#039; pool in order to select this blade skill.&lt;br /&gt;
&lt;br /&gt;
; Wider Pool : The enlightened blade may select two &#039;&#039;ki&#039;&#039; powers from the list below. She may take this blade skill multiple times.&lt;br /&gt;
&lt;br /&gt;
; Zen Reactions : The soulknife gains the Combat Reflexes feat. As long as she is psionically focused, she may choose to use her Wisdom bonus instead of Dexterity to determine the number of additional attacks of opportunity she may make.&lt;br /&gt;
&lt;br /&gt;
These extra blade skills replace all blade skills on the standard list that require the soulknife to be able to throw her mind blade or launch a mind arrow.  An enlightened blade may not select from among those blade skills.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Ki&#039;&#039; Powers ===&lt;br /&gt;
&lt;br /&gt;
When the enlightened blade gains a &#039;&#039;ki&#039;&#039; power, she selects from the following list. Unless otherwise noted, an enlightened blade cannot select an individual &#039;&#039;ki&#039;&#039; power more than once.&lt;br /&gt;
&lt;br /&gt;
* Ki&#039;&#039; Focus&#039;&#039;: The enlightened blade can spend 1 point from her &#039;&#039;ki&#039;&#039; pool as a free action instead of expending her focus when she would otherwise do so. This doesn&#039;t allow her to maintain focus while unconscious, or any other time when she would be forced to lose her focus.&lt;br /&gt;
* Ki&#039;&#039; Strike&#039;&#039;: By spending 1 point from her &#039;&#039;ki&#039;&#039; pool as a swift action, the enlightened blade can make one additional attack at her highest attack bonus when using her flurry of blades. This bonus attack stacks with all bonus attacks gained from flurry of blades, as well as those from haste and similar effects.&lt;br /&gt;
* Ki&#039;&#039; Throw&#039;&#039;: By spending 1 or more points from her &#039;&#039;ki&#039;&#039; pool as part of an attack, the enlightened blade can throw her mind blade using its normal range increment as if she had the Throw Mind Blade class ability. For each additional &#039;&#039;ki&#039;&#039; point spent after the first, she may apply the effects of the Enhanced Range blade skill.&lt;br /&gt;
* &#039;&#039;Unchained &#039;&#039;Ki: The enlightened blade selects a &#039;&#039;ki&#039;&#039; power from the unchained monk&#039;s list of &#039;&#039;ki&#039;&#039; powers, as long as she meets its prerequisites. Her souknife levels stack with her monk levels (if any) for the purpose of meeting prerequistes, she may substitute Flurry of Blades whenever Flurry of Blows is mentioned, and any reference to unarmed strikes or monk weapons is instead applied to her mind blade. This &#039;&#039;ki&#039;&#039; power may be selected multiple times. Each time, she must select a different &#039;&#039;ki&#039;&#039; power from the list unless specifically allowed in the selected power&#039;s description.&lt;br /&gt;
&lt;br /&gt;
=== A Race Through Dark Places ===&lt;br /&gt;
&lt;br /&gt;
At 20th level, an enlightened blade is always considered to be psionically focused, though she may still only expend her focus if she is actually maintaining it. Feats and other abilities for which she&#039;s taken the Persistent Focus feat remain usable even in places where psionics are prohibited, like in a null psionics field. In addition, she regains all psionic foci (like those from Deep Focus and/or Psicrystal Containment) anytime she meditates to gain psionic focus.&lt;br /&gt;
&lt;br /&gt;
This adds to the Mind Blade Mastery ability normally gained at 20th level.&lt;/div&gt;</summary>
		<author><name>Locutus</name></author>
	</entry>
	<entry>
		<id>http://borg.mit.edu/index.php?title=Enlightened_Blade&amp;diff=133</id>
		<title>Enlightened Blade</title>
		<link rel="alternate" type="text/html" href="http://borg.mit.edu/index.php?title=Enlightened_Blade&amp;diff=133"/>
		<updated>2026-01-21T21:36:27Z</updated>

		<summary type="html">&lt;p&gt;Locutus: /* Zen and the Art of Self-Maintenance */ Retitled.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== The Basics ==&lt;br /&gt;
&lt;br /&gt;
Many soulknives find that achieving psionic focus makes them feel centered. A select few can harness that feeling to give them greater control on the battlefield and in daily life. As they progress, they gain abilities that draw from their core, putting the soul into soulknife.&lt;br /&gt;
&lt;br /&gt;
An enlightened blade relies on her psionic focus, and requires a stronger, deeper bond between her mind and body than most psionic characters. She must maintain full ranks in Autohypnosis (Wis) in order to advance her class abilities. In addition, an enlightened blade must meditate for one hour each day, similar to a wizard or a cleric preparing their spells. This meditation may take the form of any focused activity she finds centering—exercise, preparing spells if she has levels in a spellcasting class, focused concentration, communing with nature or a deity, etc.—and she may use this time to reassign the abilities she has added to her mind blade. At 4th level, and every four levels thereafter, the time required for meditation is reduced by 15 minutes to a minimum of 0.&lt;br /&gt;
&lt;br /&gt;
If she ever has fewer ranks in Autohypnosis than she has levels in the soulknife class, she may advance only her mind blade enhancement and her manifesting. All other soulknife class abilities above the level that matches her Autohypnosis ranks are unusable until she takes more ranks. Base attack bonus, saves, hit points, skill points, and the like continue to accrue as normal.&lt;br /&gt;
&lt;br /&gt;
If she fails to meditate, she temporarily loses access to all soulknife abilities that require her to maintain her psionic focus. This does not prevent her from gaining or using focus normally, nor does it affect abilities for which she&#039;s taken the Persistent Focus feat, blade skills, or feats for which she meets the prerequisites naturally. She may expend her focus as a free action to enable a single use of one of her &amp;quot;locked&amp;quot; abilities. She regains access to all of these abilities as soon as she completes a meditation.&lt;br /&gt;
&lt;br /&gt;
When she reaches 16th level, she is considered to be on the verge of enlightenment. She no longer needs to meditate, and any abilities that reset or recharge upon completion of her meditation are instead reset or recharged when she awakes each morning and instinctively gains psionic focus.&lt;br /&gt;
&lt;br /&gt;
=== Class Skills ===&lt;br /&gt;
&lt;br /&gt;
An enlightened blade adds Disable Device (Dex), Escape Artist (Dex), and Sleight of Hand (Dex) to her list of class skills, and removes Intimidate (Cha) and Profession (Wis).&lt;br /&gt;
&lt;br /&gt;
This alters the soulknife&#039;s class skills.&lt;br /&gt;
&lt;br /&gt;
=== Zen Preparation ===&lt;br /&gt;
&lt;br /&gt;
When she takes her first level of soulknife, an enlightened blade chooses two of her base save bonuses to follow the good progression, and one to follow the poor progression. Once chosen, this cannot be changed through any means short of a Wish, Miracle, or GM permission.&lt;br /&gt;
&lt;br /&gt;
This alters the soulknife&#039;s base save progressions.&lt;br /&gt;
&lt;br /&gt;
=== Mind War ===&lt;br /&gt;
&lt;br /&gt;
An enlightened blade gains Deep Focus as a bonus feat and Focused Offense as a bonus blade skill at 1st level. When selecting other feats, she may substitute Wisdom in place of Strength or Dexterity for feat prerequisites (but not their effects).&lt;br /&gt;
&lt;br /&gt;
If she has a psicrystal, or later gains a psicrystal, she may replace Deep Focus with Psicrystal Containment. She may reverse (or restore) this choice each morning, at the end of her meditation.&lt;br /&gt;
&lt;br /&gt;
This replaces the bonus feat normally gained at 1st level.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; margin-left: 10px; text-align: center;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left;&amp;quot; | Table: Monk Bonuses by Level&lt;br /&gt;
! Level !! AC Bonus !! Fast Movement&lt;br /&gt;
|-&lt;br /&gt;
| 1st || +0 || +0 ft.&lt;br /&gt;
|-&lt;br /&gt;
| 2nd || +0 || +0 ft.&lt;br /&gt;
|-&lt;br /&gt;
| 3rd || +0 || +10 ft.&lt;br /&gt;
|-&lt;br /&gt;
| 4th || +1 || +10 ft.&lt;br /&gt;
|-&lt;br /&gt;
| 5th || +1 || +10 ft.&lt;br /&gt;
|-&lt;br /&gt;
| 6th || +1 || +20 ft.&lt;br /&gt;
|-&lt;br /&gt;
| 7th || +1 || +20 ft.&lt;br /&gt;
|-&lt;br /&gt;
| 8th || +2 || +20 ft.&lt;br /&gt;
|-&lt;br /&gt;
| 9th || +2 || +30 ft.&lt;br /&gt;
|-&lt;br /&gt;
| 10th || +2 || +30 ft.&lt;br /&gt;
|-&lt;br /&gt;
| 11th || +2 || +30 ft.&lt;br /&gt;
|-&lt;br /&gt;
| 12th || +3 || +40 ft.&lt;br /&gt;
|-&lt;br /&gt;
| 13th || +3 || +40 ft.&lt;br /&gt;
|-&lt;br /&gt;
| 14th || +3 || +40 ft.&lt;br /&gt;
|-&lt;br /&gt;
| 15th || +3 || +50 ft.&lt;br /&gt;
|-&lt;br /&gt;
| 16th || +4 || +50 ft.&lt;br /&gt;
|-&lt;br /&gt;
| 17th || +4 || +50 ft.&lt;br /&gt;
|-&lt;br /&gt;
| 18th || +4 || +60 ft.&lt;br /&gt;
|-&lt;br /&gt;
| 19th || +4 || +60 ft.&lt;br /&gt;
|-&lt;br /&gt;
| 20th || +5 || +60 ft.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Monk Abilities ===&lt;br /&gt;
&lt;br /&gt;
An enightened blade has access to several of the monk&#039;s class abilities. If she also has class levels in monk, her monk and soulknife levels stack when determining her total unarmored speed bonus, her AC bonus, and the number of attacks she may make in a flurry. She treats her mind blade as a monk weapon in all of its forms.&lt;br /&gt;
&lt;br /&gt;
=== Unbladed Arts ===&lt;br /&gt;
&lt;br /&gt;
Before she is trained to use her mind blade, an enlightened blade is trained in unarmed, hand-to-hand martial arts. This develops the discipline needed to remain centered in stressful situations.&lt;br /&gt;
&lt;br /&gt;
At 1st level, an enlightened blade gains Improved Unarmed Strike as a bonus feat. An enlightened blade’s attacks can be with mind blades, fists, elbows, knees, and feet. This means that an enlightened blade can make unarmed strikes with her hands full. There is no such thing as an off-hand attack for an enlightened blade striking unarmed or with a mind blade. An enlightened blade can apply her full Strength bonus to damage rolls for all attacks with a mind blade and for all unarmed strikes. An enlightened blade’s unarmed strikes deal lethal damage, although she can choose to deal nonlethal damage with no penalty on her attack roll. She can make this choice while grappling as well. In addition, she gains the bonus to AC from her Deflecting Blade ability even if she has no mind blades active, though she cannot add any benefit from a defending weapon ability without an active mind blade.&lt;br /&gt;
&lt;br /&gt;
An enlightened blade&#039;s unarmed strikes do not gain the monk&#039;s improved unarmed damage, nor do they gain any other automatic benefits normally attributed to a monk&#039;s unarmed strike.&lt;br /&gt;
&lt;br /&gt;
This ability replaces the soulknife&#039;s proficiency with simple weapons.&lt;br /&gt;
&lt;br /&gt;
=== Defensive Kata (Su) ===&lt;br /&gt;
&lt;br /&gt;
An enlightened blade who is unarmored and unencumbered adds her Wisdom bonus (if any) to her AC and her CMD. In addition, an enlightened blade gains a +1 bonus to AC and CMD at 4th level. This bonus increases by 1 for every four soulknife levels thereafter, up to a maximum of +5 at 20th level.&lt;br /&gt;
&lt;br /&gt;
Beginning at 3rd level, an enlightened blade gains an enhancement bonus to her land speed equal to that of a monk of her level. If she has class levels in monk, her monk and soulknife levels stack when determining the bonus to her speed.&lt;br /&gt;
&lt;br /&gt;
The bonuses to AC apply even against touch attacks or when the enlightened blade is flat-footed. She loses all of the AC and speed bonuses when she is immobilized or helpless, when she wears any armor, when she carries a shield, or when she carries a medium or heavy load.&lt;br /&gt;
&lt;br /&gt;
This ability replaces all armor proficiencies normally gained by a soulknife.&lt;br /&gt;
&lt;br /&gt;
=== Flurry of Blades ===&lt;br /&gt;
&lt;br /&gt;
As long as she maintains her psionic focus, an enlightened blade can perform a flurry of blades as a full attack. This works identically to the Flurry of Blows monk ability, and advances with her soulknife level at the same rate, but she may only use mind blades and unarmed strikes in a flurry. If she has class levels in monk, both flurry abilities are combined and her monk and soulknife levels stack when determining the number of attacks she may make.&lt;br /&gt;
&lt;br /&gt;
If not specified by the GM, the enlightened blade must choose whether to follow the normal monk&#039;s flurry ability, or to use that of the unchained monk. If she also has (or later gains) class levels in monk, her flurry must match that of the monk version she chooses. Once this decision is made, it may not be changed unless she is forced to by gaining her first level of monk.&lt;br /&gt;
&lt;br /&gt;
This ability replaces all shield proficiencies normally gained by a soulknife, and may not be used while equipped with a shield (except a mind shield).&lt;br /&gt;
&lt;br /&gt;
=== Shallow Pool ===&lt;br /&gt;
&lt;br /&gt;
The enlightened blade has access to a &#039;&#039;ki&#039;&#039; pool. She gains a number of &#039;&#039;ki&#039;&#039; points equal to 1/2 her soulknife level plus her Wisdom modifier. These &#039;&#039;ki&#039;&#039; points replenish once each day, at the end of her meditation.&lt;br /&gt;
&lt;br /&gt;
As long as she has at least 1 point in her &#039;&#039;ki&#039;&#039; pool, she gains a +2 bonus on concentration checks. If she is also psionically focused, the bonus increases to +3. At 10th level, these values are doubled.&lt;br /&gt;
&lt;br /&gt;
In addition, she gains two &#039;&#039;ki&#039;&#039; powers from the list below.&lt;br /&gt;
&lt;br /&gt;
This ability replaces the soulknife&#039;s Throw Mind Blade class ability. She may not throw her mind blade in any form, nor may she take the Soulbow blade skill or launch mind arrows.&lt;br /&gt;
&lt;br /&gt;
=== Epiphanies ===&lt;br /&gt;
&lt;br /&gt;
An enlightened blade gains Psionic Meditation as a bonus feat at 4th level. In addition, at 4th level and every four levels thereafter, she may select one &#039;&#039;ki&#039;&#039; power from the list below.&lt;br /&gt;
&lt;br /&gt;
At 16th level, she reduces the time required for attaining psionic focus to a swift action, which no longer provokes attacks of opportunity.&lt;br /&gt;
&lt;br /&gt;
This replaces the blade skills normally gained at 4th and 16th level.&lt;br /&gt;
&lt;br /&gt;
=== Moments of Transition ===&lt;br /&gt;
&lt;br /&gt;
At 6th level, an enlightened blade learns how to adapt herself to any particular situation. When she finishes her meditation each morning, she may select any one blade skill whose requirements she meets and be treated as having that blade skill. The effect of the blade skill selected lasts until she finishes meditating the following morning, at which time she may choose to renew her current blade skill or replace it with a different one. She gains a second adaptive blade skill at 14th level.&lt;br /&gt;
&lt;br /&gt;
This replaces the blade skills normally gained at 6th and 14th level.&lt;br /&gt;
&lt;br /&gt;
=== Blade Skills ===&lt;br /&gt;
&lt;br /&gt;
An enlightened blade has access to a few more blade skills than a standard soulknife.  Whenever she gains a new blade skill, she may choose to select from these skills instead of from the standard list.&lt;br /&gt;
&lt;br /&gt;
; Deeper Pool : The enlightened blade gains the Extra &#039;&#039;Ki&#039;&#039; feat. In addition, she gains one &#039;&#039;ki&#039;&#039; power from the list below. She must be at least 8th level in order to select this blade skill. She may select this blade skill multiple times.&lt;br /&gt;
&lt;br /&gt;
; Empowered Fist : The enlightened blade gains the empowered strikes class feature (see Deadly Fist archetype), and her unarmed strikes increase in damage to match those of a first-level monk of her size. If she has levels in the monk class, she instead adds 1 to her monk level when determining her unarmed damage. Her empowered strikes are treated as another form of her mind blade—they gain the abilities and enhancement bonus of the soulknife’s mind blade, and she may select their own enhancements (such as distance or flaming) as if they were an additional configuration. She may now also take deadly fist specific blade skills.&lt;br /&gt;
&lt;br /&gt;
; Focused &#039;&#039;Ki&#039;&#039; : As a free action, the enlightened blade may expend her psionic focus to gain one temporary &#039;&#039;ki&#039;&#039; point. If she is maintaining (and expends) multiple foci, she may gain one temporary &#039;&#039;ki&#039;&#039; point per focus expended. These &#039;&#039;ki&#039;&#039; points are not added to her &#039;&#039;ki&#039;&#039; pool, and last for one minute or until used, whichever is shorter. She must have access to a &#039;&#039;ki&#039;&#039; pool in order to select this blade skill.&lt;br /&gt;
&lt;br /&gt;
; Wider Pool : The enlightened blade may select two &#039;&#039;ki&#039;&#039; powers from the list below. She may take this blade skill multiple times.&lt;br /&gt;
&lt;br /&gt;
; Zen Reactions : The soulknife gains the Combat Reflexes feat. As long as she is psionically focused, she may choose to use her Wisdom bonus instead of Dexterity to determine the number of additional attacks of opportunity she may make.&lt;br /&gt;
&lt;br /&gt;
These extra blade skills replace all blade skills on the standard list that require the soulknife to be able to throw her mind blade or launch a mind arrow.  An enlightened blade may not select from among those blade skills.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Ki&#039;&#039; Powers ===&lt;br /&gt;
&lt;br /&gt;
When the enlightened blade gains a &#039;&#039;ki&#039;&#039; power, she selects from the following list. Unless otherwise noted, an enlightened blade cannot select an individual &#039;&#039;ki&#039;&#039; power more than once.&lt;br /&gt;
&lt;br /&gt;
* Ki&#039;&#039; Focus&#039;&#039;: The enlightened blade can spend 1 point from her &#039;&#039;ki&#039;&#039; pool as a free action instead of expending her focus when she would otherwise do so. This doesn&#039;t allow her to maintain focus while unconscious, or any other time when she would be forced to lose her focus.&lt;br /&gt;
* Ki&#039;&#039; Strike&#039;&#039;: By spending 1 point from her &#039;&#039;ki&#039;&#039; pool as a swift action, the enlightened blade can make one additional attack at her highest attack bonus when using her flurry of blades. This bonus attack stacks with all bonus attacks gained from flurry of blades, as well as those from haste and similar effects.&lt;br /&gt;
* Ki&#039;&#039; Throw&#039;&#039;: By spending 1 or more points from her &#039;&#039;ki&#039;&#039; pool as part of an attack, the enlightened blade can throw her mind blade using its normal range increment as if she had the Throw Mind Blade class ability. For each additional &#039;&#039;ki&#039;&#039; point spent after the first, she may apply the effects of the Enhanced Range blade skill.&lt;br /&gt;
* &#039;&#039;Unchained &#039;&#039;Ki: The enlightened blade selects a &#039;&#039;ki&#039;&#039; power from the unchained monk&#039;s list of &#039;&#039;ki&#039;&#039; powers, as long as she meets its prerequisites. Her souknife levels stack with her monk levels (if any) for the purpose of meeting prerequistes, she may substitute Flurry of Blades whenever Flurry of Blows is mentioned, and any reference to unarmed strikes or monk weapons is instead applied to her mind blade. This &#039;&#039;ki&#039;&#039; power may be selected multiple times. Each time, she must select a different &#039;&#039;ki&#039;&#039; power from the list unless specifically allowed in the selected power&#039;s description.&lt;br /&gt;
&lt;br /&gt;
=== A Race Through Dark Places ===&lt;br /&gt;
&lt;br /&gt;
At 20th level, an enlightened blade is always considered to be psionically focused, though she may still only expend her focus if she is actually maintaining it. Feats and other abilities for which she&#039;s taken the Persistent Focus feat remain usable even in places where psionics are prohibited, like in a null psionics field. In addition, she regains all psionic foci (like those from Deep Focus and/or Psicrystal Containment) anytime she meditates to gain psionic focus.&lt;br /&gt;
&lt;br /&gt;
This adds to the Mind Blade Mastery ability normally gained at 20th level.&lt;/div&gt;</summary>
		<author><name>Locutus</name></author>
	</entry>
	<entry>
		<id>http://borg.mit.edu/index.php?title=Enlightened_Blade&amp;diff=132</id>
		<title>Enlightened Blade</title>
		<link rel="alternate" type="text/html" href="http://borg.mit.edu/index.php?title=Enlightened_Blade&amp;diff=132"/>
		<updated>2026-01-21T21:34:43Z</updated>

		<summary type="html">&lt;p&gt;Locutus: /* Adaptive Form */ Retitled.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== The Basics ==&lt;br /&gt;
&lt;br /&gt;
Many soulknives find that achieving psionic focus makes them feel centered. A select few can harness that feeling to give them greater control on the battlefield and in daily life. As they progress, they gain abilities that draw from their core, putting the soul into soulknife.&lt;br /&gt;
&lt;br /&gt;
An enlightened blade relies on her psionic focus, and requires a stronger, deeper bond between her mind and body than most psionic characters. She must maintain full ranks in Autohypnosis (Wis) in order to advance her class abilities. In addition, an enlightened blade must meditate for one hour each day, similar to a wizard or a cleric preparing their spells. This meditation may take the form of any focused activity she finds centering—exercise, preparing spells if she has levels in a spellcasting class, focused concentration, communing with nature or a deity, etc.—and she may use this time to reassign the abilities she has added to her mind blade. At 4th level, and every four levels thereafter, the time required for meditation is reduced by 15 minutes to a minimum of 0.&lt;br /&gt;
&lt;br /&gt;
If she ever has fewer ranks in Autohypnosis than she has levels in the soulknife class, she may advance only her mind blade enhancement and her manifesting. All other soulknife class abilities above the level that matches her Autohypnosis ranks are unusable until she takes more ranks. Base attack bonus, saves, hit points, skill points, and the like continue to accrue as normal.&lt;br /&gt;
&lt;br /&gt;
If she fails to meditate, she temporarily loses access to all soulknife abilities that require her to maintain her psionic focus. This does not prevent her from gaining or using focus normally, nor does it affect abilities for which she&#039;s taken the Persistent Focus feat, blade skills, or feats for which she meets the prerequisites naturally. She may expend her focus as a free action to enable a single use of one of her &amp;quot;locked&amp;quot; abilities. She regains access to all of these abilities as soon as she completes a meditation.&lt;br /&gt;
&lt;br /&gt;
When she reaches 16th level, she is considered to be on the verge of enlightenment. She no longer needs to meditate, and any abilities that reset or recharge upon completion of her meditation are instead reset or recharged when she awakes each morning and instinctively gains psionic focus.&lt;br /&gt;
&lt;br /&gt;
=== Class Skills ===&lt;br /&gt;
&lt;br /&gt;
An enlightened blade adds Disable Device (Dex), Escape Artist (Dex), and Sleight of Hand (Dex) to her list of class skills, and removes Intimidate (Cha) and Profession (Wis).&lt;br /&gt;
&lt;br /&gt;
This alters the soulknife&#039;s class skills.&lt;br /&gt;
&lt;br /&gt;
=== Zen Preparation ===&lt;br /&gt;
&lt;br /&gt;
When she takes her first level of soulknife, an enlightened blade chooses two of her base save bonuses to follow the good progression, and one to follow the poor progression. Once chosen, this cannot be changed through any means short of a Wish, Miracle, or GM permission.&lt;br /&gt;
&lt;br /&gt;
This alters the soulknife&#039;s base save progressions.&lt;br /&gt;
&lt;br /&gt;
=== Mind War ===&lt;br /&gt;
&lt;br /&gt;
An enlightened blade gains Deep Focus as a bonus feat and Focused Offense as a bonus blade skill at 1st level. When selecting other feats, she may substitute Wisdom in place of Strength or Dexterity for feat prerequisites (but not their effects).&lt;br /&gt;
&lt;br /&gt;
If she has a psicrystal, or later gains a psicrystal, she may replace Deep Focus with Psicrystal Containment. She may reverse (or restore) this choice each morning, at the end of her meditation.&lt;br /&gt;
&lt;br /&gt;
This replaces the bonus feat normally gained at 1st level.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; margin-left: 10px; text-align: center;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left;&amp;quot; | Table: Monk Bonuses by Level&lt;br /&gt;
! Level !! AC Bonus !! Fast Movement&lt;br /&gt;
|-&lt;br /&gt;
| 1st || +0 || +0 ft.&lt;br /&gt;
|-&lt;br /&gt;
| 2nd || +0 || +0 ft.&lt;br /&gt;
|-&lt;br /&gt;
| 3rd || +0 || +10 ft.&lt;br /&gt;
|-&lt;br /&gt;
| 4th || +1 || +10 ft.&lt;br /&gt;
|-&lt;br /&gt;
| 5th || +1 || +10 ft.&lt;br /&gt;
|-&lt;br /&gt;
| 6th || +1 || +20 ft.&lt;br /&gt;
|-&lt;br /&gt;
| 7th || +1 || +20 ft.&lt;br /&gt;
|-&lt;br /&gt;
| 8th || +2 || +20 ft.&lt;br /&gt;
|-&lt;br /&gt;
| 9th || +2 || +30 ft.&lt;br /&gt;
|-&lt;br /&gt;
| 10th || +2 || +30 ft.&lt;br /&gt;
|-&lt;br /&gt;
| 11th || +2 || +30 ft.&lt;br /&gt;
|-&lt;br /&gt;
| 12th || +3 || +40 ft.&lt;br /&gt;
|-&lt;br /&gt;
| 13th || +3 || +40 ft.&lt;br /&gt;
|-&lt;br /&gt;
| 14th || +3 || +40 ft.&lt;br /&gt;
|-&lt;br /&gt;
| 15th || +3 || +50 ft.&lt;br /&gt;
|-&lt;br /&gt;
| 16th || +4 || +50 ft.&lt;br /&gt;
|-&lt;br /&gt;
| 17th || +4 || +50 ft.&lt;br /&gt;
|-&lt;br /&gt;
| 18th || +4 || +60 ft.&lt;br /&gt;
|-&lt;br /&gt;
| 19th || +4 || +60 ft.&lt;br /&gt;
|-&lt;br /&gt;
| 20th || +5 || +60 ft.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Monk Abilities ===&lt;br /&gt;
&lt;br /&gt;
An enightened blade has access to several of the monk&#039;s class abilities. If she also has class levels in monk, her monk and soulknife levels stack when determining her total unarmored speed bonus, her AC bonus, and the number of attacks she may make in a flurry. She treats her mind blade as a monk weapon in all of its forms.&lt;br /&gt;
&lt;br /&gt;
=== Unbladed Arts ===&lt;br /&gt;
&lt;br /&gt;
Before she is trained to use her mind blade, an enlightened blade is trained in unarmed, hand-to-hand martial arts. This develops the discipline needed to remain centered in stressful situations.&lt;br /&gt;
&lt;br /&gt;
At 1st level, an enlightened blade gains Improved Unarmed Strike as a bonus feat. An enlightened blade’s attacks can be with mind blades, fists, elbows, knees, and feet. This means that an enlightened blade can make unarmed strikes with her hands full. There is no such thing as an off-hand attack for an enlightened blade striking unarmed or with a mind blade. An enlightened blade can apply her full Strength bonus to damage rolls for all attacks with a mind blade and for all unarmed strikes. An enlightened blade’s unarmed strikes deal lethal damage, although she can choose to deal nonlethal damage with no penalty on her attack roll. She can make this choice while grappling as well. In addition, she gains the bonus to AC from her Deflecting Blade ability even if she has no mind blades active, though she cannot add any benefit from a defending weapon ability without an active mind blade.&lt;br /&gt;
&lt;br /&gt;
An enlightened blade&#039;s unarmed strikes do not gain the monk&#039;s improved unarmed damage, nor do they gain any other automatic benefits normally attributed to a monk&#039;s unarmed strike.&lt;br /&gt;
&lt;br /&gt;
This ability replaces the soulknife&#039;s proficiency with simple weapons.&lt;br /&gt;
&lt;br /&gt;
=== Defensive Kata (Su) ===&lt;br /&gt;
&lt;br /&gt;
An enlightened blade who is unarmored and unencumbered adds her Wisdom bonus (if any) to her AC and her CMD. In addition, an enlightened blade gains a +1 bonus to AC and CMD at 4th level. This bonus increases by 1 for every four soulknife levels thereafter, up to a maximum of +5 at 20th level.&lt;br /&gt;
&lt;br /&gt;
Beginning at 3rd level, an enlightened blade gains an enhancement bonus to her land speed equal to that of a monk of her level. If she has class levels in monk, her monk and soulknife levels stack when determining the bonus to her speed.&lt;br /&gt;
&lt;br /&gt;
The bonuses to AC apply even against touch attacks or when the enlightened blade is flat-footed. She loses all of the AC and speed bonuses when she is immobilized or helpless, when she wears any armor, when she carries a shield, or when she carries a medium or heavy load.&lt;br /&gt;
&lt;br /&gt;
This ability replaces all armor proficiencies normally gained by a soulknife.&lt;br /&gt;
&lt;br /&gt;
=== Flurry of Blades ===&lt;br /&gt;
&lt;br /&gt;
As long as she maintains her psionic focus, an enlightened blade can perform a flurry of blades as a full attack. This works identically to the Flurry of Blows monk ability, and advances with her soulknife level at the same rate, but she may only use mind blades and unarmed strikes in a flurry. If she has class levels in monk, both flurry abilities are combined and her monk and soulknife levels stack when determining the number of attacks she may make.&lt;br /&gt;
&lt;br /&gt;
If not specified by the GM, the enlightened blade must choose whether to follow the normal monk&#039;s flurry ability, or to use that of the unchained monk. If she also has (or later gains) class levels in monk, her flurry must match that of the monk version she chooses. Once this decision is made, it may not be changed unless she is forced to by gaining her first level of monk.&lt;br /&gt;
&lt;br /&gt;
This ability replaces all shield proficiencies normally gained by a soulknife, and may not be used while equipped with a shield (except a mind shield).&lt;br /&gt;
&lt;br /&gt;
=== Shallow Pool ===&lt;br /&gt;
&lt;br /&gt;
The enlightened blade has access to a &#039;&#039;ki&#039;&#039; pool. She gains a number of &#039;&#039;ki&#039;&#039; points equal to 1/2 her soulknife level plus her Wisdom modifier. These &#039;&#039;ki&#039;&#039; points replenish once each day, at the end of her meditation.&lt;br /&gt;
&lt;br /&gt;
As long as she has at least 1 point in her &#039;&#039;ki&#039;&#039; pool, she gains a +2 bonus on concentration checks. If she is also psionically focused, the bonus increases to +3. At 10th level, these values are doubled.&lt;br /&gt;
&lt;br /&gt;
In addition, she gains two &#039;&#039;ki&#039;&#039; powers from the list below.&lt;br /&gt;
&lt;br /&gt;
This ability replaces the soulknife&#039;s Throw Mind Blade class ability. She may not throw her mind blade in any form, nor may she take the Soulbow blade skill or launch mind arrows.&lt;br /&gt;
&lt;br /&gt;
=== Zen and the Art of Self-Maintenance ===&lt;br /&gt;
&lt;br /&gt;
An enlightened blade gains Psionic Meditation as a bonus feat at 4th level. In addition, at 4th level and every four levels thereafter, she may select one &#039;&#039;ki&#039;&#039; power from the list below.&lt;br /&gt;
&lt;br /&gt;
At 16th level, she reduces the time required for attaining psionic focus to a swift action, which no longer provokes attacks of opportunity.&lt;br /&gt;
&lt;br /&gt;
This replaces the blade skills normally gained at 4th and 16th level.&lt;br /&gt;
&lt;br /&gt;
=== Moments of Transition ===&lt;br /&gt;
&lt;br /&gt;
At 6th level, an enlightened blade learns how to adapt herself to any particular situation. When she finishes her meditation each morning, she may select any one blade skill whose requirements she meets and be treated as having that blade skill. The effect of the blade skill selected lasts until she finishes meditating the following morning, at which time she may choose to renew her current blade skill or replace it with a different one. She gains a second adaptive blade skill at 14th level.&lt;br /&gt;
&lt;br /&gt;
This replaces the blade skills normally gained at 6th and 14th level.&lt;br /&gt;
&lt;br /&gt;
=== Blade Skills ===&lt;br /&gt;
&lt;br /&gt;
An enlightened blade has access to a few more blade skills than a standard soulknife.  Whenever she gains a new blade skill, she may choose to select from these skills instead of from the standard list.&lt;br /&gt;
&lt;br /&gt;
; Deeper Pool : The enlightened blade gains the Extra &#039;&#039;Ki&#039;&#039; feat. In addition, she gains one &#039;&#039;ki&#039;&#039; power from the list below. She must be at least 8th level in order to select this blade skill. She may select this blade skill multiple times.&lt;br /&gt;
&lt;br /&gt;
; Empowered Fist : The enlightened blade gains the empowered strikes class feature (see Deadly Fist archetype), and her unarmed strikes increase in damage to match those of a first-level monk of her size. If she has levels in the monk class, she instead adds 1 to her monk level when determining her unarmed damage. Her empowered strikes are treated as another form of her mind blade—they gain the abilities and enhancement bonus of the soulknife’s mind blade, and she may select their own enhancements (such as distance or flaming) as if they were an additional configuration. She may now also take deadly fist specific blade skills.&lt;br /&gt;
&lt;br /&gt;
; Focused &#039;&#039;Ki&#039;&#039; : As a free action, the enlightened blade may expend her psionic focus to gain one temporary &#039;&#039;ki&#039;&#039; point. If she is maintaining (and expends) multiple foci, she may gain one temporary &#039;&#039;ki&#039;&#039; point per focus expended. These &#039;&#039;ki&#039;&#039; points are not added to her &#039;&#039;ki&#039;&#039; pool, and last for one minute or until used, whichever is shorter. She must have access to a &#039;&#039;ki&#039;&#039; pool in order to select this blade skill.&lt;br /&gt;
&lt;br /&gt;
; Wider Pool : The enlightened blade may select two &#039;&#039;ki&#039;&#039; powers from the list below. She may take this blade skill multiple times.&lt;br /&gt;
&lt;br /&gt;
; Zen Reactions : The soulknife gains the Combat Reflexes feat. As long as she is psionically focused, she may choose to use her Wisdom bonus instead of Dexterity to determine the number of additional attacks of opportunity she may make.&lt;br /&gt;
&lt;br /&gt;
These extra blade skills replace all blade skills on the standard list that require the soulknife to be able to throw her mind blade or launch a mind arrow.  An enlightened blade may not select from among those blade skills.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Ki&#039;&#039; Powers ===&lt;br /&gt;
&lt;br /&gt;
When the enlightened blade gains a &#039;&#039;ki&#039;&#039; power, she selects from the following list. Unless otherwise noted, an enlightened blade cannot select an individual &#039;&#039;ki&#039;&#039; power more than once.&lt;br /&gt;
&lt;br /&gt;
* Ki&#039;&#039; Focus&#039;&#039;: The enlightened blade can spend 1 point from her &#039;&#039;ki&#039;&#039; pool as a free action instead of expending her focus when she would otherwise do so. This doesn&#039;t allow her to maintain focus while unconscious, or any other time when she would be forced to lose her focus.&lt;br /&gt;
* Ki&#039;&#039; Strike&#039;&#039;: By spending 1 point from her &#039;&#039;ki&#039;&#039; pool as a swift action, the enlightened blade can make one additional attack at her highest attack bonus when using her flurry of blades. This bonus attack stacks with all bonus attacks gained from flurry of blades, as well as those from haste and similar effects.&lt;br /&gt;
* Ki&#039;&#039; Throw&#039;&#039;: By spending 1 or more points from her &#039;&#039;ki&#039;&#039; pool as part of an attack, the enlightened blade can throw her mind blade using its normal range increment as if she had the Throw Mind Blade class ability. For each additional &#039;&#039;ki&#039;&#039; point spent after the first, she may apply the effects of the Enhanced Range blade skill.&lt;br /&gt;
* &#039;&#039;Unchained &#039;&#039;Ki: The enlightened blade selects a &#039;&#039;ki&#039;&#039; power from the unchained monk&#039;s list of &#039;&#039;ki&#039;&#039; powers, as long as she meets its prerequisites. Her souknife levels stack with her monk levels (if any) for the purpose of meeting prerequistes, she may substitute Flurry of Blades whenever Flurry of Blows is mentioned, and any reference to unarmed strikes or monk weapons is instead applied to her mind blade. This &#039;&#039;ki&#039;&#039; power may be selected multiple times. Each time, she must select a different &#039;&#039;ki&#039;&#039; power from the list unless specifically allowed in the selected power&#039;s description.&lt;br /&gt;
&lt;br /&gt;
=== A Race Through Dark Places ===&lt;br /&gt;
&lt;br /&gt;
At 20th level, an enlightened blade is always considered to be psionically focused, though she may still only expend her focus if she is actually maintaining it. Feats and other abilities for which she&#039;s taken the Persistent Focus feat remain usable even in places where psionics are prohibited, like in a null psionics field. In addition, she regains all psionic foci (like those from Deep Focus and/or Psicrystal Containment) anytime she meditates to gain psionic focus.&lt;br /&gt;
&lt;br /&gt;
This adds to the Mind Blade Mastery ability normally gained at 20th level.&lt;/div&gt;</summary>
		<author><name>Locutus</name></author>
	</entry>
	<entry>
		<id>http://borg.mit.edu/index.php?title=Enlightened_Blade&amp;diff=131</id>
		<title>Enlightened Blade</title>
		<link rel="alternate" type="text/html" href="http://borg.mit.edu/index.php?title=Enlightened_Blade&amp;diff=131"/>
		<updated>2026-01-21T21:33:43Z</updated>

		<summary type="html">&lt;p&gt;Locutus: /* Martial Enlightenment */ Retitled.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== The Basics ==&lt;br /&gt;
&lt;br /&gt;
Many soulknives find that achieving psionic focus makes them feel centered. A select few can harness that feeling to give them greater control on the battlefield and in daily life. As they progress, they gain abilities that draw from their core, putting the soul into soulknife.&lt;br /&gt;
&lt;br /&gt;
An enlightened blade relies on her psionic focus, and requires a stronger, deeper bond between her mind and body than most psionic characters. She must maintain full ranks in Autohypnosis (Wis) in order to advance her class abilities. In addition, an enlightened blade must meditate for one hour each day, similar to a wizard or a cleric preparing their spells. This meditation may take the form of any focused activity she finds centering—exercise, preparing spells if she has levels in a spellcasting class, focused concentration, communing with nature or a deity, etc.—and she may use this time to reassign the abilities she has added to her mind blade. At 4th level, and every four levels thereafter, the time required for meditation is reduced by 15 minutes to a minimum of 0.&lt;br /&gt;
&lt;br /&gt;
If she ever has fewer ranks in Autohypnosis than she has levels in the soulknife class, she may advance only her mind blade enhancement and her manifesting. All other soulknife class abilities above the level that matches her Autohypnosis ranks are unusable until she takes more ranks. Base attack bonus, saves, hit points, skill points, and the like continue to accrue as normal.&lt;br /&gt;
&lt;br /&gt;
If she fails to meditate, she temporarily loses access to all soulknife abilities that require her to maintain her psionic focus. This does not prevent her from gaining or using focus normally, nor does it affect abilities for which she&#039;s taken the Persistent Focus feat, blade skills, or feats for which she meets the prerequisites naturally. She may expend her focus as a free action to enable a single use of one of her &amp;quot;locked&amp;quot; abilities. She regains access to all of these abilities as soon as she completes a meditation.&lt;br /&gt;
&lt;br /&gt;
When she reaches 16th level, she is considered to be on the verge of enlightenment. She no longer needs to meditate, and any abilities that reset or recharge upon completion of her meditation are instead reset or recharged when she awakes each morning and instinctively gains psionic focus.&lt;br /&gt;
&lt;br /&gt;
=== Class Skills ===&lt;br /&gt;
&lt;br /&gt;
An enlightened blade adds Disable Device (Dex), Escape Artist (Dex), and Sleight of Hand (Dex) to her list of class skills, and removes Intimidate (Cha) and Profession (Wis).&lt;br /&gt;
&lt;br /&gt;
This alters the soulknife&#039;s class skills.&lt;br /&gt;
&lt;br /&gt;
=== Zen Preparation ===&lt;br /&gt;
&lt;br /&gt;
When she takes her first level of soulknife, an enlightened blade chooses two of her base save bonuses to follow the good progression, and one to follow the poor progression. Once chosen, this cannot be changed through any means short of a Wish, Miracle, or GM permission.&lt;br /&gt;
&lt;br /&gt;
This alters the soulknife&#039;s base save progressions.&lt;br /&gt;
&lt;br /&gt;
=== Mind War ===&lt;br /&gt;
&lt;br /&gt;
An enlightened blade gains Deep Focus as a bonus feat and Focused Offense as a bonus blade skill at 1st level. When selecting other feats, she may substitute Wisdom in place of Strength or Dexterity for feat prerequisites (but not their effects).&lt;br /&gt;
&lt;br /&gt;
If she has a psicrystal, or later gains a psicrystal, she may replace Deep Focus with Psicrystal Containment. She may reverse (or restore) this choice each morning, at the end of her meditation.&lt;br /&gt;
&lt;br /&gt;
This replaces the bonus feat normally gained at 1st level.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; margin-left: 10px; text-align: center;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left;&amp;quot; | Table: Monk Bonuses by Level&lt;br /&gt;
! Level !! AC Bonus !! Fast Movement&lt;br /&gt;
|-&lt;br /&gt;
| 1st || +0 || +0 ft.&lt;br /&gt;
|-&lt;br /&gt;
| 2nd || +0 || +0 ft.&lt;br /&gt;
|-&lt;br /&gt;
| 3rd || +0 || +10 ft.&lt;br /&gt;
|-&lt;br /&gt;
| 4th || +1 || +10 ft.&lt;br /&gt;
|-&lt;br /&gt;
| 5th || +1 || +10 ft.&lt;br /&gt;
|-&lt;br /&gt;
| 6th || +1 || +20 ft.&lt;br /&gt;
|-&lt;br /&gt;
| 7th || +1 || +20 ft.&lt;br /&gt;
|-&lt;br /&gt;
| 8th || +2 || +20 ft.&lt;br /&gt;
|-&lt;br /&gt;
| 9th || +2 || +30 ft.&lt;br /&gt;
|-&lt;br /&gt;
| 10th || +2 || +30 ft.&lt;br /&gt;
|-&lt;br /&gt;
| 11th || +2 || +30 ft.&lt;br /&gt;
|-&lt;br /&gt;
| 12th || +3 || +40 ft.&lt;br /&gt;
|-&lt;br /&gt;
| 13th || +3 || +40 ft.&lt;br /&gt;
|-&lt;br /&gt;
| 14th || +3 || +40 ft.&lt;br /&gt;
|-&lt;br /&gt;
| 15th || +3 || +50 ft.&lt;br /&gt;
|-&lt;br /&gt;
| 16th || +4 || +50 ft.&lt;br /&gt;
|-&lt;br /&gt;
| 17th || +4 || +50 ft.&lt;br /&gt;
|-&lt;br /&gt;
| 18th || +4 || +60 ft.&lt;br /&gt;
|-&lt;br /&gt;
| 19th || +4 || +60 ft.&lt;br /&gt;
|-&lt;br /&gt;
| 20th || +5 || +60 ft.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Monk Abilities ===&lt;br /&gt;
&lt;br /&gt;
An enightened blade has access to several of the monk&#039;s class abilities. If she also has class levels in monk, her monk and soulknife levels stack when determining her total unarmored speed bonus, her AC bonus, and the number of attacks she may make in a flurry. She treats her mind blade as a monk weapon in all of its forms.&lt;br /&gt;
&lt;br /&gt;
=== Unbladed Arts ===&lt;br /&gt;
&lt;br /&gt;
Before she is trained to use her mind blade, an enlightened blade is trained in unarmed, hand-to-hand martial arts. This develops the discipline needed to remain centered in stressful situations.&lt;br /&gt;
&lt;br /&gt;
At 1st level, an enlightened blade gains Improved Unarmed Strike as a bonus feat. An enlightened blade’s attacks can be with mind blades, fists, elbows, knees, and feet. This means that an enlightened blade can make unarmed strikes with her hands full. There is no such thing as an off-hand attack for an enlightened blade striking unarmed or with a mind blade. An enlightened blade can apply her full Strength bonus to damage rolls for all attacks with a mind blade and for all unarmed strikes. An enlightened blade’s unarmed strikes deal lethal damage, although she can choose to deal nonlethal damage with no penalty on her attack roll. She can make this choice while grappling as well. In addition, she gains the bonus to AC from her Deflecting Blade ability even if she has no mind blades active, though she cannot add any benefit from a defending weapon ability without an active mind blade.&lt;br /&gt;
&lt;br /&gt;
An enlightened blade&#039;s unarmed strikes do not gain the monk&#039;s improved unarmed damage, nor do they gain any other automatic benefits normally attributed to a monk&#039;s unarmed strike.&lt;br /&gt;
&lt;br /&gt;
This ability replaces the soulknife&#039;s proficiency with simple weapons.&lt;br /&gt;
&lt;br /&gt;
=== Defensive Kata (Su) ===&lt;br /&gt;
&lt;br /&gt;
An enlightened blade who is unarmored and unencumbered adds her Wisdom bonus (if any) to her AC and her CMD. In addition, an enlightened blade gains a +1 bonus to AC and CMD at 4th level. This bonus increases by 1 for every four soulknife levels thereafter, up to a maximum of +5 at 20th level.&lt;br /&gt;
&lt;br /&gt;
Beginning at 3rd level, an enlightened blade gains an enhancement bonus to her land speed equal to that of a monk of her level. If she has class levels in monk, her monk and soulknife levels stack when determining the bonus to her speed.&lt;br /&gt;
&lt;br /&gt;
The bonuses to AC apply even against touch attacks or when the enlightened blade is flat-footed. She loses all of the AC and speed bonuses when she is immobilized or helpless, when she wears any armor, when she carries a shield, or when she carries a medium or heavy load.&lt;br /&gt;
&lt;br /&gt;
This ability replaces all armor proficiencies normally gained by a soulknife.&lt;br /&gt;
&lt;br /&gt;
=== Flurry of Blades ===&lt;br /&gt;
&lt;br /&gt;
As long as she maintains her psionic focus, an enlightened blade can perform a flurry of blades as a full attack. This works identically to the Flurry of Blows monk ability, and advances with her soulknife level at the same rate, but she may only use mind blades and unarmed strikes in a flurry. If she has class levels in monk, both flurry abilities are combined and her monk and soulknife levels stack when determining the number of attacks she may make.&lt;br /&gt;
&lt;br /&gt;
If not specified by the GM, the enlightened blade must choose whether to follow the normal monk&#039;s flurry ability, or to use that of the unchained monk. If she also has (or later gains) class levels in monk, her flurry must match that of the monk version she chooses. Once this decision is made, it may not be changed unless she is forced to by gaining her first level of monk.&lt;br /&gt;
&lt;br /&gt;
This ability replaces all shield proficiencies normally gained by a soulknife, and may not be used while equipped with a shield (except a mind shield).&lt;br /&gt;
&lt;br /&gt;
=== Shallow Pool ===&lt;br /&gt;
&lt;br /&gt;
The enlightened blade has access to a &#039;&#039;ki&#039;&#039; pool. She gains a number of &#039;&#039;ki&#039;&#039; points equal to 1/2 her soulknife level plus her Wisdom modifier. These &#039;&#039;ki&#039;&#039; points replenish once each day, at the end of her meditation.&lt;br /&gt;
&lt;br /&gt;
As long as she has at least 1 point in her &#039;&#039;ki&#039;&#039; pool, she gains a +2 bonus on concentration checks. If she is also psionically focused, the bonus increases to +3. At 10th level, these values are doubled.&lt;br /&gt;
&lt;br /&gt;
In addition, she gains two &#039;&#039;ki&#039;&#039; powers from the list below.&lt;br /&gt;
&lt;br /&gt;
This ability replaces the soulknife&#039;s Throw Mind Blade class ability. She may not throw her mind blade in any form, nor may she take the Soulbow blade skill or launch mind arrows.&lt;br /&gt;
&lt;br /&gt;
=== Zen and the Art of Self-Maintenance ===&lt;br /&gt;
&lt;br /&gt;
An enlightened blade gains Psionic Meditation as a bonus feat at 4th level. In addition, at 4th level and every four levels thereafter, she may select one &#039;&#039;ki&#039;&#039; power from the list below.&lt;br /&gt;
&lt;br /&gt;
At 16th level, she reduces the time required for attaining psionic focus to a swift action, which no longer provokes attacks of opportunity.&lt;br /&gt;
&lt;br /&gt;
This replaces the blade skills normally gained at 4th and 16th level.&lt;br /&gt;
&lt;br /&gt;
=== Adaptive Form ===&lt;br /&gt;
&lt;br /&gt;
At 6th level, an enlightened blade learns how to adapt herself to any particular situation. When she finishes her meditation each morning, she may select any one blade skill whose requirements she meets and be treated as having that blade skill. The effect of the blade skill selected lasts until she finishes meditating the following morning, at which time she may choose to renew her current blade skill or replace it with a different one. She gains a second adaptive blade skill at 14th level.&lt;br /&gt;
&lt;br /&gt;
This replaces the blade skills normally gained at 6th and 14th level.&lt;br /&gt;
&lt;br /&gt;
=== Blade Skills ===&lt;br /&gt;
&lt;br /&gt;
An enlightened blade has access to a few more blade skills than a standard soulknife.  Whenever she gains a new blade skill, she may choose to select from these skills instead of from the standard list.&lt;br /&gt;
&lt;br /&gt;
; Deeper Pool : The enlightened blade gains the Extra &#039;&#039;Ki&#039;&#039; feat. In addition, she gains one &#039;&#039;ki&#039;&#039; power from the list below. She must be at least 8th level in order to select this blade skill. She may select this blade skill multiple times.&lt;br /&gt;
&lt;br /&gt;
; Empowered Fist : The enlightened blade gains the empowered strikes class feature (see Deadly Fist archetype), and her unarmed strikes increase in damage to match those of a first-level monk of her size. If she has levels in the monk class, she instead adds 1 to her monk level when determining her unarmed damage. Her empowered strikes are treated as another form of her mind blade—they gain the abilities and enhancement bonus of the soulknife’s mind blade, and she may select their own enhancements (such as distance or flaming) as if they were an additional configuration. She may now also take deadly fist specific blade skills.&lt;br /&gt;
&lt;br /&gt;
; Focused &#039;&#039;Ki&#039;&#039; : As a free action, the enlightened blade may expend her psionic focus to gain one temporary &#039;&#039;ki&#039;&#039; point. If she is maintaining (and expends) multiple foci, she may gain one temporary &#039;&#039;ki&#039;&#039; point per focus expended. These &#039;&#039;ki&#039;&#039; points are not added to her &#039;&#039;ki&#039;&#039; pool, and last for one minute or until used, whichever is shorter. She must have access to a &#039;&#039;ki&#039;&#039; pool in order to select this blade skill.&lt;br /&gt;
&lt;br /&gt;
; Wider Pool : The enlightened blade may select two &#039;&#039;ki&#039;&#039; powers from the list below. She may take this blade skill multiple times.&lt;br /&gt;
&lt;br /&gt;
; Zen Reactions : The soulknife gains the Combat Reflexes feat. As long as she is psionically focused, she may choose to use her Wisdom bonus instead of Dexterity to determine the number of additional attacks of opportunity she may make.&lt;br /&gt;
&lt;br /&gt;
These extra blade skills replace all blade skills on the standard list that require the soulknife to be able to throw her mind blade or launch a mind arrow.  An enlightened blade may not select from among those blade skills.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Ki&#039;&#039; Powers ===&lt;br /&gt;
&lt;br /&gt;
When the enlightened blade gains a &#039;&#039;ki&#039;&#039; power, she selects from the following list. Unless otherwise noted, an enlightened blade cannot select an individual &#039;&#039;ki&#039;&#039; power more than once.&lt;br /&gt;
&lt;br /&gt;
* Ki&#039;&#039; Focus&#039;&#039;: The enlightened blade can spend 1 point from her &#039;&#039;ki&#039;&#039; pool as a free action instead of expending her focus when she would otherwise do so. This doesn&#039;t allow her to maintain focus while unconscious, or any other time when she would be forced to lose her focus.&lt;br /&gt;
* Ki&#039;&#039; Strike&#039;&#039;: By spending 1 point from her &#039;&#039;ki&#039;&#039; pool as a swift action, the enlightened blade can make one additional attack at her highest attack bonus when using her flurry of blades. This bonus attack stacks with all bonus attacks gained from flurry of blades, as well as those from haste and similar effects.&lt;br /&gt;
* Ki&#039;&#039; Throw&#039;&#039;: By spending 1 or more points from her &#039;&#039;ki&#039;&#039; pool as part of an attack, the enlightened blade can throw her mind blade using its normal range increment as if she had the Throw Mind Blade class ability. For each additional &#039;&#039;ki&#039;&#039; point spent after the first, she may apply the effects of the Enhanced Range blade skill.&lt;br /&gt;
* &#039;&#039;Unchained &#039;&#039;Ki: The enlightened blade selects a &#039;&#039;ki&#039;&#039; power from the unchained monk&#039;s list of &#039;&#039;ki&#039;&#039; powers, as long as she meets its prerequisites. Her souknife levels stack with her monk levels (if any) for the purpose of meeting prerequistes, she may substitute Flurry of Blades whenever Flurry of Blows is mentioned, and any reference to unarmed strikes or monk weapons is instead applied to her mind blade. This &#039;&#039;ki&#039;&#039; power may be selected multiple times. Each time, she must select a different &#039;&#039;ki&#039;&#039; power from the list unless specifically allowed in the selected power&#039;s description.&lt;br /&gt;
&lt;br /&gt;
=== A Race Through Dark Places ===&lt;br /&gt;
&lt;br /&gt;
At 20th level, an enlightened blade is always considered to be psionically focused, though she may still only expend her focus if she is actually maintaining it. Feats and other abilities for which she&#039;s taken the Persistent Focus feat remain usable even in places where psionics are prohibited, like in a null psionics field. In addition, she regains all psionic foci (like those from Deep Focus and/or Psicrystal Containment) anytime she meditates to gain psionic focus.&lt;br /&gt;
&lt;br /&gt;
This adds to the Mind Blade Mastery ability normally gained at 20th level.&lt;/div&gt;</summary>
		<author><name>Locutus</name></author>
	</entry>
	<entry>
		<id>http://borg.mit.edu/index.php?title=Soulknife&amp;diff=130</id>
		<title>Soulknife</title>
		<link rel="alternate" type="text/html" href="http://borg.mit.edu/index.php?title=Soulknife&amp;diff=130"/>
		<updated>2026-01-21T21:28:46Z</updated>

		<summary type="html">&lt;p&gt;Locutus: /* Talents */ Minor clarification.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== The Basics ==&lt;br /&gt;
&lt;br /&gt;
=== Hit Die ===&lt;br /&gt;
&lt;br /&gt;
d10&lt;br /&gt;
&lt;br /&gt;
=== Class Skills ===&lt;br /&gt;
&lt;br /&gt;
The soulknife&#039;s class skills (and the key ability for each skill) are Acrobatics (Dex), Autohypnosis* (Wis), Climb (Str), Craft (Int), Intimidate (Cha), Knowledge (psionics)* (Int), Metacraft (Int), Perception (Wis), Profession (Wis), Stealth (Dex), and Swim (Str).&lt;br /&gt;
&lt;br /&gt;
==== Skill Points at Each Additional Level ====&lt;br /&gt;
&lt;br /&gt;
6 + Int modifier&lt;br /&gt;
&lt;br /&gt;
=== Table: The Soulknife ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center; margin: auto&amp;quot;&lt;br /&gt;
! Level !! Base Attack Bonus !! Fort Save !! Ref Save !! Will Save !! Special !! Mind Blade Maximum Enhancement Bonus !! Power Points !! Powers Known !! Max Power Level&lt;br /&gt;
|-&lt;br /&gt;
| 1st || +1 || +0 || +2 || +2 || style=&amp;quot;text-align:left;&amp;quot; |  Talents, form mind blade, shape mind blade, throw mind blade, blade skill, bonus feat || — || 0&amp;amp;dagger; || 2 || 1st&lt;br /&gt;
|-&lt;br /&gt;
| 2nd || +2 || +0 || +3 || +3 || style=&amp;quot;text-align:left;&amp;quot; |  Blade skill, deflecting blade (+1) || — || 1 || 3 || 1st&lt;br /&gt;
|-&lt;br /&gt;
| 3rd || +3 || +1 || +3 || +3 || style=&amp;quot;text-align:left;&amp;quot; |  Enhanced mind blade +1 || +1 || 2 || 3 || 1st&lt;br /&gt;
|-&lt;br /&gt;
| 4th || +4 || +1 || +4 || +4 || style=&amp;quot;text-align:left;&amp;quot; |  Blade skill, bonus feat || +1 || 3 || 4 || 1st&lt;br /&gt;
|-&lt;br /&gt;
| 5th || +5 || +1 || +4 || +4 || style=&amp;quot;text-align:left;&amp;quot; |  Enhanced mind blade +2 || +1 || 5 || 4 || 2nd&lt;br /&gt;
|-&lt;br /&gt;
| 6th || +6/+1 || +2 || +5 || +5 || style=&amp;quot;text-align:left;&amp;quot; |  Blade skill, deflecting blade (+2) || +2 || 7 || 5 || 2nd&lt;br /&gt;
|-&lt;br /&gt;
| 7th || +7/+2 || +2 || +5 || +5 || style=&amp;quot;text-align:left;&amp;quot; |  Enhanced mind blade +3 || +2 || 9 || 5 || 2nd&lt;br /&gt;
|-&lt;br /&gt;
| 8th || +8/+3 || +2 || +6 || +6 || style=&amp;quot;text-align:left;&amp;quot; |  Blade skill, bonus feat || +2 || 11 || 6 || 2nd&lt;br /&gt;
|-&lt;br /&gt;
| 9th || +9/+4 || +3 || +6 || +6 || style=&amp;quot;text-align:left;&amp;quot; |  Enhanced mind blade +4 || +3 || 14 || 6 || 3rd&lt;br /&gt;
|-&lt;br /&gt;
| 10th || +10/+5 || +3 || +7 || +7 || style=&amp;quot;text-align:left;&amp;quot; |  Blade skill, deflecting blade (+3) || +3 || 17 || 7 || 3rd&lt;br /&gt;
|-&lt;br /&gt;
| 11th || +11/+6/+1 || +3 || +7 || +7 || style=&amp;quot;text-align:left;&amp;quot; |  Enhanced mind blade +5 || +3 || 20 || 7 || 3rd&lt;br /&gt;
|-&lt;br /&gt;
| 12th || +12/+7/+2 || +4 || +8 || +8 || style=&amp;quot;text-align:left;&amp;quot; |  Blade skill, bonus feat || +4 || 23 || 8 || 3rd&lt;br /&gt;
|-&lt;br /&gt;
| 13th || +13/+8/+3 || +4 || +8 || +8 || style=&amp;quot;text-align:left;&amp;quot; |  Enhanced mind blade +6 || +4 || 27 || 8 || 4th&lt;br /&gt;
|-&lt;br /&gt;
| 14th || +14/+9/+4 || +4 || +9 || +9 || style=&amp;quot;text-align:left;&amp;quot; |  Blade skill, deflecting blade (+4) || +4 || 31 || 9 || 4th&lt;br /&gt;
|-&lt;br /&gt;
| 15th || +15/+10/+5 || +5 || +9 || +9 || style=&amp;quot;text-align:left;&amp;quot; |  Enhanced mind blade +7 || +5 || 35 || 9 || 4th&lt;br /&gt;
|-&lt;br /&gt;
| 16th || +16/+11/+6/+1 || +5 || +10 || +10 || style=&amp;quot;text-align:left;&amp;quot; |  Blade skill, bonus feat || +5 || 39 || 10 || 4th&lt;br /&gt;
|-&lt;br /&gt;
| 17th || +17/+12/+7/+2 || +5 || +10 || +10 || style=&amp;quot;text-align:left;&amp;quot; |  Enhanced mind blade +8 || +5 || 44 || 10 || 5th&lt;br /&gt;
|-&lt;br /&gt;
| 18th || +18/+13/+8/+3 || +6 || +11 || +11 || style=&amp;quot;text-align:left;&amp;quot; |  Blade skill, deflecting blade (+5) || +5 || 49 || 11 || 5th&lt;br /&gt;
|-&lt;br /&gt;
| 19th || +19/+14/+9/+4 || +6 || +11 || +11 || style=&amp;quot;text-align:left;&amp;quot; |  Enhanced mind blade +9 || +5 || 54 || 11 || 5th&lt;br /&gt;
|-&lt;br /&gt;
| 20th || +20/+15/+10/+5 || +6 || +12 || +12 || style=&amp;quot;text-align:left;&amp;quot; |  Blade skill, bonus feat, mind blade mastery || +5 || 59 || 12 || 5th&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;10&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | &amp;amp;dagger; At 1st level, a soulknife gains only those power points granted by a high Wisdom score (if any).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Class Features ==&lt;br /&gt;
&lt;br /&gt;
All of the following are class features of the soulknife.&lt;br /&gt;
&lt;br /&gt;
=== Weapon and Armor Proficiency ===&lt;br /&gt;
&lt;br /&gt;
A soulknife is proficient with all simple weapons, with her own mind blade (regardless of form), with all types of armor (heavy, medium, and light), and with shields (but not tower shields).&lt;br /&gt;
&lt;br /&gt;
=== Talents ===&lt;br /&gt;
&lt;br /&gt;
The soulknife gains [[Awaken Talent]] and Unlocked Talent as bonus feats at 1st level. This provides her with the psionic power necessary to manifest her mind blade, a small power point reserve, a single 1st-level power, and two talents (0th-level psionic powers). All three powers must be chosen from the soulknife power list. These three powers and the power points are in addition to those gained each level of soulknife, and she may manifest these powers even if her Wisdom score is not high enough to allow normal manifesting or to grant her bonus power points.&lt;br /&gt;
&lt;br /&gt;
Like her other psionic powers, she may choose to rotate one or more of these powers out for new ones when she regains her power points each day (see Manifesting below), but the talents may only be replaced with other talents.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; margin-left: 10px; width: 400px; text-align: justify;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left;&amp;quot; | Sidebar: Soulknives and Prestige Classes&lt;br /&gt;
|-&lt;br /&gt;
| Sometimes, a soulknife may qualify for a prestige class with &amp;quot;+1 level of existing manifesting class&amp;quot; as a class feature. This increased psionic training improves her mind blade as well as her manifesting. At each level where a manifester level would increase by one, treat the soulknife as if she had gained a level of soulknife for the purposes of both Enhanced Mind Blade and Manifesting. This also applies to feats, traits, and other effects which increase her effective manifester level. The soulknife does not gain any other benefits from an increased level (blade skills, etc.).&lt;br /&gt;
&lt;br /&gt;
Sometimes a multiclass soulknife enters one of these prestige classes with manifesting abilities from his second class. For this special case, each indicated level of the prestige class advances both the soulknife’s Enhanced Mind Blade, as above, and her existing manifester level for one class by one level.  Each time she gains such a level, she may choose which class&#039;s manifesting she advances.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Bonus Feats ===&lt;br /&gt;
&lt;br /&gt;
At 1st level, a soulknife gets a bonus combat-oriented feat in addition to the feat that any 1st level character feats and the bonus feat granted to a human character. The soulknife gains an additional bonus feat at 4th level and every four levels thereafter (8th, 12th, etc.). These bonus feats must be drawn from the feats noted as combat feats or psionic feats. The soulknife must still meet all prerequisites for the bonus feat, including ability score and base attack bonus minimums as well as class requirements (like levels in another specific class).&lt;br /&gt;
&lt;br /&gt;
These bonus feats are in addition to the feats that a character of any class gains every two levels. A soulknife is not limited to combat feats or psionic feats when choosing these other feats.&lt;br /&gt;
&lt;br /&gt;
=== Form Mind Blade (Su) ===&lt;br /&gt;
&lt;br /&gt;
As a move action or as a free action combined with a regular move (similar to drawing a weapon), a soulknife can form a semi-solid weapon composed of psychic energy distilled from her own mind.&lt;br /&gt;
&lt;br /&gt;
A soulknife must choose the form of her mind blade at 1st level. She can either form it into a light weapon, a one-handed weapon, or a two-handed weapon. Once chosen, her mind blade stays in this form every time the soulknife forms her mind blade. The light weapon deals 1d6 points of damage, the one-handed weapon deals 1d8 points of damage, and the two-handed weapon deals 1d10 points of damage. All damages are based on a Medium-sized creature wielding Medium-sized weapons; adjust the weapon damage as appropriate for different sized characters and weapons. In all forms, the mind blade has a critical range of 19-20/x2. A soulknife with powerful build or a similar ability may form an appropriately-sized mind blade dealing the size-appropriate amount of damage. If the soulknife&#039;s chosen form is a light weapon, she may choose to manifest two light weapons when forming her mind blade, but she suffers the standard penalties for two-weapon fighting.&lt;br /&gt;
&lt;br /&gt;
Regardless of the weapon form a soulknife has chosen, her mind blade does not have a set damage type. When shaping her weapon and assigning abilities to it, the soulknife chooses whether it will deal piercing or slashing damage. The soulknife may change the damage type of an existing mind blade, or may summon a new mind blade with a different damage type, as a full-round action; otherwise, the mind blade retains the last damage type chosen every time it is summoned.&lt;br /&gt;
&lt;br /&gt;
The mind blade technically weighs almost nothing. Whenever she is wielding a mind blade in a single hand, including if she forms two or more blades, the soulknife may treat it as a light weapon if it would be advantageous for her to do so. If she has the ability to form a double weapon, the offhand end may always be treated as a light weapon. A mind blade is finessable even when it is in forms that cannot normally be the subject of Weapon Finesse (including two-handed forms).&lt;br /&gt;
&lt;br /&gt;
The blade can be broken (it has hardness 10 and 10 hit points); however, a soulknife can simply create another on her next move action. The moment she relinquishes her grip on her blade, it dissipates (unless she intends to throw it; see below). A mind blade is considered a psionic weapon for the purpose of overcoming damage reduction and is considered a masterwork weapon.&lt;br /&gt;
&lt;br /&gt;
A soulknife can use feats such as Power Attack or Combat Expertise in conjunction with the mind blade just as if it were a normal weapon. She can also choose her mind blade for feats requiring a specific weapon choice, such as Weapon Focus and Improved Critical, and she is considered a fighter of her soulknife level for the purpose of meeting their prerequisites if she does. Powers or spells that upgrade weapons can be used on a mind blade. If the soulknife takes the Exotic Weapon Proficiency (bastard sword) feat, she may wield the two-handed form in one hand.&lt;br /&gt;
&lt;br /&gt;
Even in places where psionic effects do not normally function (such as within a null psionics field), a soulknife can attempt to sustain her mind blade by making a DC 20 Will save. On a successful save, the soulknife maintains her mind blade for a number of rounds equal to her class level before she needs to check again, although the mind blade is treated for all purposes as a non-magical, masterwork weapon while in a place where psionic effects do not normally function. On an unsuccessful attempt, the mind blade vanishes. As a move action on her turn, the soulknife can attempt a new Will save to rematerialize her mind blade while she remains within the psionics-negating effect. She gains a bonus on Will saves made to maintain or form her mind blade equal to the total bonus granted by her enhanced mind blade class feature (see below).&lt;br /&gt;
&lt;br /&gt;
The soulknife chooses the appearance of her mind blade, although its shape must reflect its form. A mind blade is considered a psionic weapon regardless of its enhancement bonus.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; margin-left: 10px; text-align: center;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left;&amp;quot; | Table: Weapon Special Abilities&lt;br /&gt;
! Weapon Special Ability !! style=&amp;quot;width: 50px;&amp;quot;| Enhancement Bonus Value !! style=&amp;quot;width: 50px;&amp;quot;| Required Level&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Agile (&#039;&#039;&amp;amp;psi;&#039;&#039;) || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Allying || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Benevolent || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Conductive || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Corrosive || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Countering || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Courageous || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Cruel || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Cunning || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Defending || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Distance (&#039;&#039;&amp;amp;psi;&#039;&#039;) || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Dueling || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Flaming || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Fortuitous || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Frost || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Furious || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Ghost touch || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Guardian || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Huntsman || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Keen || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Lucky (&#039;&#039;&amp;amp;psi;&#039;&#039;) || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Menacing || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Merciful || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Mighty cleaving || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Planar || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Psychokinetic (&#039;&#039;&amp;amp;psi;&#039;&#039;) || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Seaborne || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Seeking (&#039;&#039;&amp;amp;psi;&#039;&#039;) || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Shock || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Sundering (&#039;&#039;&amp;amp;psi;&#039;&#039;) || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Thundering || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Vicious || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Advancing || +2 || 7&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Anarchic || +2 || 7&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Axiomatic || +2 || 7&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Collision (&#039;&#039;&amp;amp;psi;&#039;&#039;) || +2 || 7&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Corrosive burst || +2 || 7&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Cyclonic || +2 || 7&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Defiant || +2 || 7&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Flaming burst || +2 || 7&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Glorious || +2 || 7&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Holy || +2 || 7&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Icy burst || +2 || 7&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Invigorating || +2 || 7&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Linked striking (&#039;&#039;&amp;amp;psi;&#039;&#039;) || +2 || 7&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Mindcrusher (&#039;&#039;&amp;amp;psi;&#039;&#039;) || +2 || 7&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Phase locking || +2 || 7&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Psychokinetic burst (&#039;&#039;&amp;amp;psi;&#039;&#039;) || +2 || 7&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Shocking burst || +2 || 7&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Suppression (&#039;&#039;&amp;amp;psi;&#039;&#039;) || +2 || 7&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Unholy || +2 || 7&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Wounding || +2 || 7&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Wrenching (&#039;&#039;&amp;amp;psi;&#039;&#039;) || +2 || 7&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Bodyfeeder (&#039;&#039;&amp;amp;psi;&#039;&#039;) || +3 || 9&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Dislocator (&#039;&#039;&amp;amp;psi;&#039;&#039;) || +3 || 9&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Mindfeeder (&#039;&#039;&amp;amp;psi;&#039;&#039;) || +3 || 9&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Nullifying || +3 || 9&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Repositioning || +3 || 9&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Speed || +3 || 9&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Soulbreaker (&#039;&#039;&amp;amp;psi;&#039;&#039;) || +3 || 9&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Brilliant energy || +4 || 12&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Great dislocator (&#039;&#039;&amp;amp;psi;&#039;&#039;) || +4 || 12&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Greater energy || +4 || 12&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Coup de grace (&#039;&#039;&amp;amp;psi;&#039;&#039;) || +5 || 15&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Vorpal || +5 || 15&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | &#039;&#039;&amp;amp;psi;&#039;&#039; Psionic weapon abilities			&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Shape Mind Blade (Su) ===&lt;br /&gt;
&lt;br /&gt;
The soulknife&#039;s mind blade retains the last chosen form every time it is formed until the soulknife reshapes it. If the soulknife chooses to reshape her blade, it requires a full-round action to do so. A soulknife can also reassign the ability or abilities she has added to her mind blade; see below. To do so, she must first spend 1 hour in concentration. This cannot be part of the normal 8 hours used for rest, even if the soulknife does not require sleep. After that period, the mind blade materializes with the new ability or abilities selected by the soulknife.&lt;br /&gt;
&lt;br /&gt;
=== Throw Mind Blade (Ex) ===&lt;br /&gt;
&lt;br /&gt;
All soulknives have some knowledge of how to throw their mind blades, though the range increment varies by form, and a mind blade with a range increment of 0 feet may not be thrown. Light weapon mind blades have a range increment of 20 feet. One-handed weapon mind blades have a range increment of 15 feet. Two-handed weapon mind blades have a range increment of 0 feet. Whether or not the attack hits, a thrown mind blade then dissipates.&lt;br /&gt;
&lt;br /&gt;
=== Manifesting ===&lt;br /&gt;
&lt;br /&gt;
A soulknife has the ability to manifest a small number of psionic powers.&lt;br /&gt;
&lt;br /&gt;
A soulknife chooses her powers from the [[Soulknife Power List|soulknife power list]]. At 1st level, a soulknife knows two psionic powers of her choice. She learns new powers as indicated on Table: The Soulknife. A soulknife can manifest any power that has a power point cost equal to or lower than her manifester level. The total number of powers a soulknife can manifest per day is limited only by her daily power points.&lt;br /&gt;
&lt;br /&gt;
A soulknife never needs to prepare powers ahead of time; she draws them from her mind when needed. When a soulknife recovers her daily power points after resting, she may choose to rotate one or more powers she knows for new ones. These powers must always be chosen from the soulknife power list, and the maximum number of powers the soulknife may know at any one time in this fashion is listed on Table: The Soulknife. If a soulknife learns a power through other means, such as the Expanded Knowledge feat (but not psychic chirurgery), this power is added to the list of powers from which she may choose each day, and she gains one additional daily power known.&lt;br /&gt;
&lt;br /&gt;
The Difficulty Class for saving throws against soulknife powers is 10 + the power&#039;s level + the soulknife&#039;s Wisdom modifier.&lt;br /&gt;
&lt;br /&gt;
A soulknife&#039;s manifester level is equal to her soulknife level.&lt;br /&gt;
&lt;br /&gt;
A soulknife gains the ability to learn 1st-level powers at 1st level. Every four levels thereafter (5th, 9th, etc), a soulknife gains the ability to master more complex powers, up to 5th level powers at level 17.&lt;br /&gt;
&lt;br /&gt;
To learn or manifest a power, a soulknife must have a Wisdom score of at least 10 + the power&#039;s level.&lt;br /&gt;
&lt;br /&gt;
A soulknife&#039;s ability to manifest powers is limited by the power points she has available. Her base daily allotment of power points is given on Table: The Soulknife. In addition, she receives bonus power points per day if she has a high Wisdom score. Her race may also provide bonus power points per day, as may certain feats and items. If a soulknife has power points from a different class, those points are pooled together and usable to manifest powers from either class.&lt;br /&gt;
&lt;br /&gt;
=== Blade Skills ===&lt;br /&gt;
&lt;br /&gt;
Beginning at 1st level and every even soulknife level thereafter, a soulknife may choose one of a number of abilities to add to her repertoire. Some blade skills have prerequisites that must be met before they can be chosen. All blade skills may only be chosen once and require the soulknife to be using her mind blade unless otherwise stated in the skill&#039;s description.&lt;br /&gt;
&lt;br /&gt;
A complete list of blade skills can be found here: [[Soulknife Blade Skills]]&lt;br /&gt;
&lt;br /&gt;
=== Deflecting Blade ===&lt;br /&gt;
&lt;br /&gt;
Beginning at 2nd level and every four soulknife levels thereafter (6th, 10th, etc.), the soulknife learns to deflect attacks with her mind blade, turning near misses into actual misses. She gains a cumulative +1 deflection bonus to her armor class whenever she is psionically focused and has an active mind blade. She may expend her psionic focus as an immediate action to double the bonus in reaction to a single attack. She loses this bonus whenever she is immobilized or helpless, when she is not maintaining her psionic focus, or when she is not wielding a mind blade.&lt;br /&gt;
&lt;br /&gt;
In addition, if she applies the defending special ability to her mindblade, any enhancement bonus that she&#039;s transferred to her AC is also added as a deflection bonus to her Reflex saves against area effects that have a defined point of origin.&lt;br /&gt;
&lt;br /&gt;
=== Enhanced Mind Blade (Su) ===&lt;br /&gt;
&lt;br /&gt;
A soulknife&#039;s mind blade improves as the character gains higher levels. At 3rd level and every odd level thereafter, the mind blade gains a cumulative +1 enhancement bonus that she may spend on an actual enhancement bonus or on weapon special abilities. A soulknife&#039;s level determines her maximum enhancement bonus (see Table: The Soulknife). The soulknife may (and must, when her total enhancement is higher than her maximum bonus) apply any special ability from Table: Weapon Special Abilities instead of an enhancement bonus, as long as she meets the level requirements. A soulknife can choose any combination of weapon special abilities and/or enhancement bonus before assigning any special abilities. If the soulknife shapes her mind blade into two items or a double weapon, the enhancement bonus of her mind blade (if any) is reduced by 1 (to a minimum of 0). If this would reduce the enhancement bonus on the mind blades to 0 and weapon special abilities are applied, the soulknife must reshape her mind blade to make the options valid. Both mind blades have the same selection of enhancement bonus that does not exceed the total allowed by the soulknife&#039;s level, but she must assign at least a +1 and weapon special abilities (if any). This penalty does not apply when using the Mind Shield blade skill.&lt;br /&gt;
&lt;br /&gt;
=== Mind Blade Mastery ===&lt;br /&gt;
&lt;br /&gt;
At 20th level, a soulknife reaches the pinnacle of her art and her connection to her blade is so strong it cannot be severed. She no longer requires a Will save to maintain her mind blade in a null psionics field, although it still loses any enhancement bonus and special abilities. In addition, she may change the configurations of her mind blade&#039;s special abilities at will as a full-round action, which also resets any penalties that may have accrued from the Fluid Form and Improved Fluid Form blade skills. Finally, blade skills and soulknife class abilities which require her to expend her psionic focus no longer have that requirement.&lt;br /&gt;
&lt;br /&gt;
== Archetypes &amp;amp; Alternate Class Features ==&lt;br /&gt;
&lt;br /&gt;
When a character selects a class, he must choose to use the standard class features found or those listed in one of the archetypes presented here. Each alternate class feature replaces a specific class feature from its parent class. For example, the elemental fist class feature of the monk of the four winds replaces the stunning fist class feature of the monk. When an archetype includes multiple class features, a character must take all of them—often blocking the character from ever gaining certain familiar class features, but replacing them with equally powerful options. All of the other class features found in the core class and not mentioned among the alternate class features remain unchanged and are acquired normally when the character reaches the appropriate level (unless noted otherwise). A character who takes an alternate class feature does not count as having the class feature that was replaced when meeting any requirements or prerequisites.&lt;br /&gt;
&lt;br /&gt;
A character can take more than one archetype and garner additional alternate class features, but none of the alternate class features can replace or alter the same class feature from the core class as another alternate class feature. For example, a paladin could not be both a hospitaler and an undead scourge since they both modify the smite evil class feature and both replace the aura of justice class feature. A paladin could, however, be both an undead scourge and a warrior of the holy light, since none of their new class features replace the same core class feature.&lt;br /&gt;
&lt;br /&gt;
Archetypes are a quick and easy way to specialize characters of a given class, adding fun and flavorful new abilities to already established adventurers. Characters may take more than one archetype if they meet the requirements.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center; margin: auto;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left;&amp;quot; | Table: Soulknife Archetypes / Alternate Class Features&lt;br /&gt;
! rowspan=&amp;quot;3&amp;quot; | Archetype !! colspan=&amp;quot;35&amp;quot; | Class Features Changed or Replaced&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Saves || rowspan=&amp;quot;2&amp;quot; | Skills || rowspan=&amp;quot;2&amp;quot; | Weapon &amp;amp;amp; Armor || rowspan=&amp;quot;2&amp;quot; | Talents || rowspan=&amp;quot;2&amp;quot; | Form Mind Blade || rowspan=&amp;quot;2&amp;quot; | Shape Mind Blade || rowspan=&amp;quot;2&amp;quot; | Throw Mind Blade || rowspan=&amp;quot;2&amp;quot; | Manifesting || colspan=&amp;quot;11&amp;quot; | Blade Skills || colspan=&amp;quot;9&amp;quot; | Enhanced Mind Blade || colspan=&amp;quot;6&amp;quot; | Bonus Feats || rowspan=&amp;quot;2&amp;quot; | Mind Blade Mastery&lt;br /&gt;
|-&lt;br /&gt;
! 1 || 2 || 4 || 6 || 8 || 10 || 12 || 14 || 16 || 18 || 20 || 3 || 5 || 7 || 9 || 11 || 13 || 15 || 17 || 19 || 1 || 4 || 8 || 12 || 16 || 20&lt;br /&gt;
|-&lt;br /&gt;
| [[Enlightened Blade]] || (X) || C || X ||  ||  ||  || X ||  ||  ||  || X || X ||  ||  ||  || X || X ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  || X ||  ||  ||  ||  ||  || C&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;36&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | X=replaced, (X)=optional replacement, C=changed&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Locutus</name></author>
	</entry>
	<entry>
		<id>http://borg.mit.edu/index.php?title=Soulknife&amp;diff=129</id>
		<title>Soulknife</title>
		<link rel="alternate" type="text/html" href="http://borg.mit.edu/index.php?title=Soulknife&amp;diff=129"/>
		<updated>2026-01-21T21:26:38Z</updated>

		<summary type="html">&lt;p&gt;Locutus: /* Talents */ Added link to Awaken Talent feat page.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== The Basics ==&lt;br /&gt;
&lt;br /&gt;
=== Hit Die ===&lt;br /&gt;
&lt;br /&gt;
d10&lt;br /&gt;
&lt;br /&gt;
=== Class Skills ===&lt;br /&gt;
&lt;br /&gt;
The soulknife&#039;s class skills (and the key ability for each skill) are Acrobatics (Dex), Autohypnosis* (Wis), Climb (Str), Craft (Int), Intimidate (Cha), Knowledge (psionics)* (Int), Metacraft (Int), Perception (Wis), Profession (Wis), Stealth (Dex), and Swim (Str).&lt;br /&gt;
&lt;br /&gt;
==== Skill Points at Each Additional Level ====&lt;br /&gt;
&lt;br /&gt;
6 + Int modifier&lt;br /&gt;
&lt;br /&gt;
=== Table: The Soulknife ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center; margin: auto&amp;quot;&lt;br /&gt;
! Level !! Base Attack Bonus !! Fort Save !! Ref Save !! Will Save !! Special !! Mind Blade Maximum Enhancement Bonus !! Power Points !! Powers Known !! Max Power Level&lt;br /&gt;
|-&lt;br /&gt;
| 1st || +1 || +0 || +2 || +2 || style=&amp;quot;text-align:left;&amp;quot; |  Talents, form mind blade, shape mind blade, throw mind blade, blade skill, bonus feat || — || 0&amp;amp;dagger; || 2 || 1st&lt;br /&gt;
|-&lt;br /&gt;
| 2nd || +2 || +0 || +3 || +3 || style=&amp;quot;text-align:left;&amp;quot; |  Blade skill, deflecting blade (+1) || — || 1 || 3 || 1st&lt;br /&gt;
|-&lt;br /&gt;
| 3rd || +3 || +1 || +3 || +3 || style=&amp;quot;text-align:left;&amp;quot; |  Enhanced mind blade +1 || +1 || 2 || 3 || 1st&lt;br /&gt;
|-&lt;br /&gt;
| 4th || +4 || +1 || +4 || +4 || style=&amp;quot;text-align:left;&amp;quot; |  Blade skill, bonus feat || +1 || 3 || 4 || 1st&lt;br /&gt;
|-&lt;br /&gt;
| 5th || +5 || +1 || +4 || +4 || style=&amp;quot;text-align:left;&amp;quot; |  Enhanced mind blade +2 || +1 || 5 || 4 || 2nd&lt;br /&gt;
|-&lt;br /&gt;
| 6th || +6/+1 || +2 || +5 || +5 || style=&amp;quot;text-align:left;&amp;quot; |  Blade skill, deflecting blade (+2) || +2 || 7 || 5 || 2nd&lt;br /&gt;
|-&lt;br /&gt;
| 7th || +7/+2 || +2 || +5 || +5 || style=&amp;quot;text-align:left;&amp;quot; |  Enhanced mind blade +3 || +2 || 9 || 5 || 2nd&lt;br /&gt;
|-&lt;br /&gt;
| 8th || +8/+3 || +2 || +6 || +6 || style=&amp;quot;text-align:left;&amp;quot; |  Blade skill, bonus feat || +2 || 11 || 6 || 2nd&lt;br /&gt;
|-&lt;br /&gt;
| 9th || +9/+4 || +3 || +6 || +6 || style=&amp;quot;text-align:left;&amp;quot; |  Enhanced mind blade +4 || +3 || 14 || 6 || 3rd&lt;br /&gt;
|-&lt;br /&gt;
| 10th || +10/+5 || +3 || +7 || +7 || style=&amp;quot;text-align:left;&amp;quot; |  Blade skill, deflecting blade (+3) || +3 || 17 || 7 || 3rd&lt;br /&gt;
|-&lt;br /&gt;
| 11th || +11/+6/+1 || +3 || +7 || +7 || style=&amp;quot;text-align:left;&amp;quot; |  Enhanced mind blade +5 || +3 || 20 || 7 || 3rd&lt;br /&gt;
|-&lt;br /&gt;
| 12th || +12/+7/+2 || +4 || +8 || +8 || style=&amp;quot;text-align:left;&amp;quot; |  Blade skill, bonus feat || +4 || 23 || 8 || 3rd&lt;br /&gt;
|-&lt;br /&gt;
| 13th || +13/+8/+3 || +4 || +8 || +8 || style=&amp;quot;text-align:left;&amp;quot; |  Enhanced mind blade +6 || +4 || 27 || 8 || 4th&lt;br /&gt;
|-&lt;br /&gt;
| 14th || +14/+9/+4 || +4 || +9 || +9 || style=&amp;quot;text-align:left;&amp;quot; |  Blade skill, deflecting blade (+4) || +4 || 31 || 9 || 4th&lt;br /&gt;
|-&lt;br /&gt;
| 15th || +15/+10/+5 || +5 || +9 || +9 || style=&amp;quot;text-align:left;&amp;quot; |  Enhanced mind blade +7 || +5 || 35 || 9 || 4th&lt;br /&gt;
|-&lt;br /&gt;
| 16th || +16/+11/+6/+1 || +5 || +10 || +10 || style=&amp;quot;text-align:left;&amp;quot; |  Blade skill, bonus feat || +5 || 39 || 10 || 4th&lt;br /&gt;
|-&lt;br /&gt;
| 17th || +17/+12/+7/+2 || +5 || +10 || +10 || style=&amp;quot;text-align:left;&amp;quot; |  Enhanced mind blade +8 || +5 || 44 || 10 || 5th&lt;br /&gt;
|-&lt;br /&gt;
| 18th || +18/+13/+8/+3 || +6 || +11 || +11 || style=&amp;quot;text-align:left;&amp;quot; |  Blade skill, deflecting blade (+5) || +5 || 49 || 11 || 5th&lt;br /&gt;
|-&lt;br /&gt;
| 19th || +19/+14/+9/+4 || +6 || +11 || +11 || style=&amp;quot;text-align:left;&amp;quot; |  Enhanced mind blade +9 || +5 || 54 || 11 || 5th&lt;br /&gt;
|-&lt;br /&gt;
| 20th || +20/+15/+10/+5 || +6 || +12 || +12 || style=&amp;quot;text-align:left;&amp;quot; |  Blade skill, bonus feat, mind blade mastery || +5 || 59 || 12 || 5th&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;10&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | &amp;amp;dagger; At 1st level, a soulknife gains only those power points granted by a high Wisdom score (if any).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Class Features ==&lt;br /&gt;
&lt;br /&gt;
All of the following are class features of the soulknife.&lt;br /&gt;
&lt;br /&gt;
=== Weapon and Armor Proficiency ===&lt;br /&gt;
&lt;br /&gt;
A soulknife is proficient with all simple weapons, with her own mind blade (regardless of form), with all types of armor (heavy, medium, and light), and with shields (but not tower shields).&lt;br /&gt;
&lt;br /&gt;
=== Talents ===&lt;br /&gt;
&lt;br /&gt;
The soulknife gains [[Awaken Talent]] and Unlocked Talent as bonus feats at 1st level. This provides her with the psionic power necessary to manifest her mind blade, a small power point reserve, a single 1st-level power, and two talents (0th-level psionic powers). All three powers must be chosen from the soulknife power list. These three powers and the power points are in addition to those gained each level of soulknife, and she may manifest these powers even if her Wisdom score is not high enough to allow normal manifesting or to grant her bonus power points.&lt;br /&gt;
&lt;br /&gt;
Like her other psionic powers, she may choose to rotate one or more of these powers out for new ones when she regains her power points each day (see Manifesting below), but the talents may only be replaced with other talents.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; margin-left: 10px; width: 400px; text-align: justify;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left;&amp;quot; | Sidebar: Soulknives and Prestige Classes&lt;br /&gt;
|-&lt;br /&gt;
| Sometimes, a soulknife may qualify for a prestige class with &amp;quot;+1 level of existing manifesting class&amp;quot; as a class feature. This increased psionic training improves her mind blade as well as her manifesting. At each level where a manifester level would increase by one, treat the soulknife as if she had gained a level of soulknife for the purposes of both Enhanced Mind Blade and Manifesting. This also applies to feats, traits, and other effects which increase her effective manifester level. The soulknife does not gain any other benefits from an increased level (blade skills, etc.).&lt;br /&gt;
&lt;br /&gt;
Sometimes a multiclass soulknife enters one of these prestige classes with manifesting abilities from his second class. For this special case, each indicated level of the prestige class advances both the soulknife’s Enhanced Mind Blade, as above, and her existing manifester level for one class by one level.  The soulknife may choose the same class or a different class to advance each time.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Bonus Feats ===&lt;br /&gt;
&lt;br /&gt;
At 1st level, a soulknife gets a bonus combat-oriented feat in addition to the feat that any 1st level character feats and the bonus feat granted to a human character. The soulknife gains an additional bonus feat at 4th level and every four levels thereafter (8th, 12th, etc.). These bonus feats must be drawn from the feats noted as combat feats or psionic feats. The soulknife must still meet all prerequisites for the bonus feat, including ability score and base attack bonus minimums as well as class requirements (like levels in another specific class).&lt;br /&gt;
&lt;br /&gt;
These bonus feats are in addition to the feats that a character of any class gains every two levels. A soulknife is not limited to combat feats or psionic feats when choosing these other feats.&lt;br /&gt;
&lt;br /&gt;
=== Form Mind Blade (Su) ===&lt;br /&gt;
&lt;br /&gt;
As a move action or as a free action combined with a regular move (similar to drawing a weapon), a soulknife can form a semi-solid weapon composed of psychic energy distilled from her own mind.&lt;br /&gt;
&lt;br /&gt;
A soulknife must choose the form of her mind blade at 1st level. She can either form it into a light weapon, a one-handed weapon, or a two-handed weapon. Once chosen, her mind blade stays in this form every time the soulknife forms her mind blade. The light weapon deals 1d6 points of damage, the one-handed weapon deals 1d8 points of damage, and the two-handed weapon deals 1d10 points of damage. All damages are based on a Medium-sized creature wielding Medium-sized weapons; adjust the weapon damage as appropriate for different sized characters and weapons. In all forms, the mind blade has a critical range of 19-20/x2. A soulknife with powerful build or a similar ability may form an appropriately-sized mind blade dealing the size-appropriate amount of damage. If the soulknife&#039;s chosen form is a light weapon, she may choose to manifest two light weapons when forming her mind blade, but she suffers the standard penalties for two-weapon fighting.&lt;br /&gt;
&lt;br /&gt;
Regardless of the weapon form a soulknife has chosen, her mind blade does not have a set damage type. When shaping her weapon and assigning abilities to it, the soulknife chooses whether it will deal piercing or slashing damage. The soulknife may change the damage type of an existing mind blade, or may summon a new mind blade with a different damage type, as a full-round action; otherwise, the mind blade retains the last damage type chosen every time it is summoned.&lt;br /&gt;
&lt;br /&gt;
The mind blade technically weighs almost nothing. Whenever she is wielding a mind blade in a single hand, including if she forms two or more blades, the soulknife may treat it as a light weapon if it would be advantageous for her to do so. If she has the ability to form a double weapon, the offhand end may always be treated as a light weapon. A mind blade is finessable even when it is in forms that cannot normally be the subject of Weapon Finesse (including two-handed forms).&lt;br /&gt;
&lt;br /&gt;
The blade can be broken (it has hardness 10 and 10 hit points); however, a soulknife can simply create another on her next move action. The moment she relinquishes her grip on her blade, it dissipates (unless she intends to throw it; see below). A mind blade is considered a psionic weapon for the purpose of overcoming damage reduction and is considered a masterwork weapon.&lt;br /&gt;
&lt;br /&gt;
A soulknife can use feats such as Power Attack or Combat Expertise in conjunction with the mind blade just as if it were a normal weapon. She can also choose her mind blade for feats requiring a specific weapon choice, such as Weapon Focus and Improved Critical, and she is considered a fighter of her soulknife level for the purpose of meeting their prerequisites if she does. Powers or spells that upgrade weapons can be used on a mind blade. If the soulknife takes the Exotic Weapon Proficiency (bastard sword) feat, she may wield the two-handed form in one hand.&lt;br /&gt;
&lt;br /&gt;
Even in places where psionic effects do not normally function (such as within a null psionics field), a soulknife can attempt to sustain her mind blade by making a DC 20 Will save. On a successful save, the soulknife maintains her mind blade for a number of rounds equal to her class level before she needs to check again, although the mind blade is treated for all purposes as a non-magical, masterwork weapon while in a place where psionic effects do not normally function. On an unsuccessful attempt, the mind blade vanishes. As a move action on her turn, the soulknife can attempt a new Will save to rematerialize her mind blade while she remains within the psionics-negating effect. She gains a bonus on Will saves made to maintain or form her mind blade equal to the total bonus granted by her enhanced mind blade class feature (see below).&lt;br /&gt;
&lt;br /&gt;
The soulknife chooses the appearance of her mind blade, although its shape must reflect its form. A mind blade is considered a psionic weapon regardless of its enhancement bonus.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; margin-left: 10px; text-align: center;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left;&amp;quot; | Table: Weapon Special Abilities&lt;br /&gt;
! Weapon Special Ability !! style=&amp;quot;width: 50px;&amp;quot;| Enhancement Bonus Value !! style=&amp;quot;width: 50px;&amp;quot;| Required Level&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Agile (&#039;&#039;&amp;amp;psi;&#039;&#039;) || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Allying || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Benevolent || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Conductive || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Corrosive || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Countering || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Courageous || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Cruel || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Cunning || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Defending || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Distance (&#039;&#039;&amp;amp;psi;&#039;&#039;) || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Dueling || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Flaming || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Fortuitous || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Frost || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Furious || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Ghost touch || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Guardian || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Huntsman || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Keen || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Lucky (&#039;&#039;&amp;amp;psi;&#039;&#039;) || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Menacing || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Merciful || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Mighty cleaving || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Planar || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Psychokinetic (&#039;&#039;&amp;amp;psi;&#039;&#039;) || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Seaborne || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Seeking (&#039;&#039;&amp;amp;psi;&#039;&#039;) || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Shock || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Sundering (&#039;&#039;&amp;amp;psi;&#039;&#039;) || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Thundering || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Vicious || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Advancing || +2 || 7&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Anarchic || +2 || 7&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Axiomatic || +2 || 7&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Collision (&#039;&#039;&amp;amp;psi;&#039;&#039;) || +2 || 7&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Corrosive burst || +2 || 7&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Cyclonic || +2 || 7&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Defiant || +2 || 7&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Flaming burst || +2 || 7&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Glorious || +2 || 7&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Holy || +2 || 7&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Icy burst || +2 || 7&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Invigorating || +2 || 7&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Linked striking (&#039;&#039;&amp;amp;psi;&#039;&#039;) || +2 || 7&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Mindcrusher (&#039;&#039;&amp;amp;psi;&#039;&#039;) || +2 || 7&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Phase locking || +2 || 7&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Psychokinetic burst (&#039;&#039;&amp;amp;psi;&#039;&#039;) || +2 || 7&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Shocking burst || +2 || 7&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Suppression (&#039;&#039;&amp;amp;psi;&#039;&#039;) || +2 || 7&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Unholy || +2 || 7&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Wounding || +2 || 7&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Wrenching (&#039;&#039;&amp;amp;psi;&#039;&#039;) || +2 || 7&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Bodyfeeder (&#039;&#039;&amp;amp;psi;&#039;&#039;) || +3 || 9&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Dislocator (&#039;&#039;&amp;amp;psi;&#039;&#039;) || +3 || 9&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Mindfeeder (&#039;&#039;&amp;amp;psi;&#039;&#039;) || +3 || 9&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Nullifying || +3 || 9&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Repositioning || +3 || 9&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Speed || +3 || 9&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Soulbreaker (&#039;&#039;&amp;amp;psi;&#039;&#039;) || +3 || 9&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Brilliant energy || +4 || 12&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Great dislocator (&#039;&#039;&amp;amp;psi;&#039;&#039;) || +4 || 12&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Greater energy || +4 || 12&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Coup de grace (&#039;&#039;&amp;amp;psi;&#039;&#039;) || +5 || 15&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Vorpal || +5 || 15&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | &#039;&#039;&amp;amp;psi;&#039;&#039; Psionic weapon abilities			&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Shape Mind Blade (Su) ===&lt;br /&gt;
&lt;br /&gt;
The soulknife&#039;s mind blade retains the last chosen form every time it is formed until the soulknife reshapes it. If the soulknife chooses to reshape her blade, it requires a full-round action to do so. A soulknife can also reassign the ability or abilities she has added to her mind blade; see below. To do so, she must first spend 1 hour in concentration. This cannot be part of the normal 8 hours used for rest, even if the soulknife does not require sleep. After that period, the mind blade materializes with the new ability or abilities selected by the soulknife.&lt;br /&gt;
&lt;br /&gt;
=== Throw Mind Blade (Ex) ===&lt;br /&gt;
&lt;br /&gt;
All soulknives have some knowledge of how to throw their mind blades, though the range increment varies by form, and a mind blade with a range increment of 0 feet may not be thrown. Light weapon mind blades have a range increment of 20 feet. One-handed weapon mind blades have a range increment of 15 feet. Two-handed weapon mind blades have a range increment of 0 feet. Whether or not the attack hits, a thrown mind blade then dissipates.&lt;br /&gt;
&lt;br /&gt;
=== Manifesting ===&lt;br /&gt;
&lt;br /&gt;
A soulknife has the ability to manifest a small number of psionic powers.&lt;br /&gt;
&lt;br /&gt;
A soulknife chooses her powers from the [[Soulknife Power List|soulknife power list]]. At 1st level, a soulknife knows two psionic powers of her choice. She learns new powers as indicated on Table: The Soulknife. A soulknife can manifest any power that has a power point cost equal to or lower than her manifester level. The total number of powers a soulknife can manifest per day is limited only by her daily power points.&lt;br /&gt;
&lt;br /&gt;
A soulknife never needs to prepare powers ahead of time; she draws them from her mind when needed. When a soulknife recovers her daily power points after resting, she may choose to rotate one or more powers she knows for new ones. These powers must always be chosen from the soulknife power list, and the maximum number of powers the soulknife may know at any one time in this fashion is listed on Table: The Soulknife. If a soulknife learns a power through other means, such as the Expanded Knowledge feat (but not psychic chirurgery), this power is added to the list of powers from which she may choose each day, and she gains one additional daily power known.&lt;br /&gt;
&lt;br /&gt;
The Difficulty Class for saving throws against soulknife powers is 10 + the power&#039;s level + the soulknife&#039;s Wisdom modifier.&lt;br /&gt;
&lt;br /&gt;
A soulknife&#039;s manifester level is equal to her soulknife level.&lt;br /&gt;
&lt;br /&gt;
A soulknife gains the ability to learn 1st-level powers at 1st level. Every four levels thereafter (5th, 9th, etc), a soulknife gains the ability to master more complex powers, up to 5th level powers at level 17.&lt;br /&gt;
&lt;br /&gt;
To learn or manifest a power, a soulknife must have a Wisdom score of at least 10 + the power&#039;s level.&lt;br /&gt;
&lt;br /&gt;
A soulknife&#039;s ability to manifest powers is limited by the power points she has available. Her base daily allotment of power points is given on Table: The Soulknife. In addition, she receives bonus power points per day if she has a high Wisdom score. Her race may also provide bonus power points per day, as may certain feats and items. If a soulknife has power points from a different class, those points are pooled together and usable to manifest powers from either class.&lt;br /&gt;
&lt;br /&gt;
=== Blade Skills ===&lt;br /&gt;
&lt;br /&gt;
Beginning at 1st level and every even soulknife level thereafter, a soulknife may choose one of a number of abilities to add to her repertoire. Some blade skills have prerequisites that must be met before they can be chosen. All blade skills may only be chosen once and require the soulknife to be using her mind blade unless otherwise stated in the skill&#039;s description.&lt;br /&gt;
&lt;br /&gt;
A complete list of blade skills can be found here: [[Soulknife Blade Skills]]&lt;br /&gt;
&lt;br /&gt;
=== Deflecting Blade ===&lt;br /&gt;
&lt;br /&gt;
Beginning at 2nd level and every four soulknife levels thereafter (6th, 10th, etc.), the soulknife learns to deflect attacks with her mind blade, turning near misses into actual misses. She gains a cumulative +1 deflection bonus to her armor class whenever she is psionically focused and has an active mind blade. She may expend her psionic focus as an immediate action to double the bonus in reaction to a single attack. She loses this bonus whenever she is immobilized or helpless, when she is not maintaining her psionic focus, or when she is not wielding a mind blade.&lt;br /&gt;
&lt;br /&gt;
In addition, if she applies the defending special ability to her mindblade, any enhancement bonus that she&#039;s transferred to her AC is also added as a deflection bonus to her Reflex saves against area effects that have a defined point of origin.&lt;br /&gt;
&lt;br /&gt;
=== Enhanced Mind Blade (Su) ===&lt;br /&gt;
&lt;br /&gt;
A soulknife&#039;s mind blade improves as the character gains higher levels. At 3rd level and every odd level thereafter, the mind blade gains a cumulative +1 enhancement bonus that she may spend on an actual enhancement bonus or on weapon special abilities. A soulknife&#039;s level determines her maximum enhancement bonus (see Table: The Soulknife). The soulknife may (and must, when her total enhancement is higher than her maximum bonus) apply any special ability from Table: Weapon Special Abilities instead of an enhancement bonus, as long as she meets the level requirements. A soulknife can choose any combination of weapon special abilities and/or enhancement bonus before assigning any special abilities. If the soulknife shapes her mind blade into two items or a double weapon, the enhancement bonus of her mind blade (if any) is reduced by 1 (to a minimum of 0). If this would reduce the enhancement bonus on the mind blades to 0 and weapon special abilities are applied, the soulknife must reshape her mind blade to make the options valid. Both mind blades have the same selection of enhancement bonus that does not exceed the total allowed by the soulknife&#039;s level, but she must assign at least a +1 and weapon special abilities (if any). This penalty does not apply when using the Mind Shield blade skill.&lt;br /&gt;
&lt;br /&gt;
=== Mind Blade Mastery ===&lt;br /&gt;
&lt;br /&gt;
At 20th level, a soulknife reaches the pinnacle of her art and her connection to her blade is so strong it cannot be severed. She no longer requires a Will save to maintain her mind blade in a null psionics field, although it still loses any enhancement bonus and special abilities. In addition, she may change the configurations of her mind blade&#039;s special abilities at will as a full-round action, which also resets any penalties that may have accrued from the Fluid Form and Improved Fluid Form blade skills. Finally, blade skills and soulknife class abilities which require her to expend her psionic focus no longer have that requirement.&lt;br /&gt;
&lt;br /&gt;
== Archetypes &amp;amp; Alternate Class Features ==&lt;br /&gt;
&lt;br /&gt;
When a character selects a class, he must choose to use the standard class features found or those listed in one of the archetypes presented here. Each alternate class feature replaces a specific class feature from its parent class. For example, the elemental fist class feature of the monk of the four winds replaces the stunning fist class feature of the monk. When an archetype includes multiple class features, a character must take all of them—often blocking the character from ever gaining certain familiar class features, but replacing them with equally powerful options. All of the other class features found in the core class and not mentioned among the alternate class features remain unchanged and are acquired normally when the character reaches the appropriate level (unless noted otherwise). A character who takes an alternate class feature does not count as having the class feature that was replaced when meeting any requirements or prerequisites.&lt;br /&gt;
&lt;br /&gt;
A character can take more than one archetype and garner additional alternate class features, but none of the alternate class features can replace or alter the same class feature from the core class as another alternate class feature. For example, a paladin could not be both a hospitaler and an undead scourge since they both modify the smite evil class feature and both replace the aura of justice class feature. A paladin could, however, be both an undead scourge and a warrior of the holy light, since none of their new class features replace the same core class feature.&lt;br /&gt;
&lt;br /&gt;
Archetypes are a quick and easy way to specialize characters of a given class, adding fun and flavorful new abilities to already established adventurers. Characters may take more than one archetype if they meet the requirements.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center; margin: auto;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left;&amp;quot; | Table: Soulknife Archetypes / Alternate Class Features&lt;br /&gt;
! rowspan=&amp;quot;3&amp;quot; | Archetype !! colspan=&amp;quot;35&amp;quot; | Class Features Changed or Replaced&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Saves || rowspan=&amp;quot;2&amp;quot; | Skills || rowspan=&amp;quot;2&amp;quot; | Weapon &amp;amp;amp; Armor || rowspan=&amp;quot;2&amp;quot; | Talents || rowspan=&amp;quot;2&amp;quot; | Form Mind Blade || rowspan=&amp;quot;2&amp;quot; | Shape Mind Blade || rowspan=&amp;quot;2&amp;quot; | Throw Mind Blade || rowspan=&amp;quot;2&amp;quot; | Manifesting || colspan=&amp;quot;11&amp;quot; | Blade Skills || colspan=&amp;quot;9&amp;quot; | Enhanced Mind Blade || colspan=&amp;quot;6&amp;quot; | Bonus Feats || rowspan=&amp;quot;2&amp;quot; | Mind Blade Mastery&lt;br /&gt;
|-&lt;br /&gt;
! 1 || 2 || 4 || 6 || 8 || 10 || 12 || 14 || 16 || 18 || 20 || 3 || 5 || 7 || 9 || 11 || 13 || 15 || 17 || 19 || 1 || 4 || 8 || 12 || 16 || 20&lt;br /&gt;
|-&lt;br /&gt;
| [[Enlightened Blade]] || (X) || C || X ||  ||  ||  || X ||  ||  ||  || X || X ||  ||  ||  || X || X ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  || X ||  ||  ||  ||  ||  || C&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;36&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | X=replaced, (X)=optional replacement, C=changed&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Locutus</name></author>
	</entry>
	<entry>
		<id>http://borg.mit.edu/index.php?title=Soulknife&amp;diff=128</id>
		<title>Soulknife</title>
		<link rel="alternate" type="text/html" href="http://borg.mit.edu/index.php?title=Soulknife&amp;diff=128"/>
		<updated>2026-01-21T21:23:42Z</updated>

		<summary type="html">&lt;p&gt;Locutus: /* Deflecting Blade */ Minor clarification.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== The Basics ==&lt;br /&gt;
&lt;br /&gt;
=== Hit Die ===&lt;br /&gt;
&lt;br /&gt;
d10&lt;br /&gt;
&lt;br /&gt;
=== Class Skills ===&lt;br /&gt;
&lt;br /&gt;
The soulknife&#039;s class skills (and the key ability for each skill) are Acrobatics (Dex), Autohypnosis* (Wis), Climb (Str), Craft (Int), Intimidate (Cha), Knowledge (psionics)* (Int), Metacraft (Int), Perception (Wis), Profession (Wis), Stealth (Dex), and Swim (Str).&lt;br /&gt;
&lt;br /&gt;
==== Skill Points at Each Additional Level ====&lt;br /&gt;
&lt;br /&gt;
6 + Int modifier&lt;br /&gt;
&lt;br /&gt;
=== Table: The Soulknife ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center; margin: auto&amp;quot;&lt;br /&gt;
! Level !! Base Attack Bonus !! Fort Save !! Ref Save !! Will Save !! Special !! Mind Blade Maximum Enhancement Bonus !! Power Points !! Powers Known !! Max Power Level&lt;br /&gt;
|-&lt;br /&gt;
| 1st || +1 || +0 || +2 || +2 || style=&amp;quot;text-align:left;&amp;quot; |  Talents, form mind blade, shape mind blade, throw mind blade, blade skill, bonus feat || — || 0&amp;amp;dagger; || 2 || 1st&lt;br /&gt;
|-&lt;br /&gt;
| 2nd || +2 || +0 || +3 || +3 || style=&amp;quot;text-align:left;&amp;quot; |  Blade skill, deflecting blade (+1) || — || 1 || 3 || 1st&lt;br /&gt;
|-&lt;br /&gt;
| 3rd || +3 || +1 || +3 || +3 || style=&amp;quot;text-align:left;&amp;quot; |  Enhanced mind blade +1 || +1 || 2 || 3 || 1st&lt;br /&gt;
|-&lt;br /&gt;
| 4th || +4 || +1 || +4 || +4 || style=&amp;quot;text-align:left;&amp;quot; |  Blade skill, bonus feat || +1 || 3 || 4 || 1st&lt;br /&gt;
|-&lt;br /&gt;
| 5th || +5 || +1 || +4 || +4 || style=&amp;quot;text-align:left;&amp;quot; |  Enhanced mind blade +2 || +1 || 5 || 4 || 2nd&lt;br /&gt;
|-&lt;br /&gt;
| 6th || +6/+1 || +2 || +5 || +5 || style=&amp;quot;text-align:left;&amp;quot; |  Blade skill, deflecting blade (+2) || +2 || 7 || 5 || 2nd&lt;br /&gt;
|-&lt;br /&gt;
| 7th || +7/+2 || +2 || +5 || +5 || style=&amp;quot;text-align:left;&amp;quot; |  Enhanced mind blade +3 || +2 || 9 || 5 || 2nd&lt;br /&gt;
|-&lt;br /&gt;
| 8th || +8/+3 || +2 || +6 || +6 || style=&amp;quot;text-align:left;&amp;quot; |  Blade skill, bonus feat || +2 || 11 || 6 || 2nd&lt;br /&gt;
|-&lt;br /&gt;
| 9th || +9/+4 || +3 || +6 || +6 || style=&amp;quot;text-align:left;&amp;quot; |  Enhanced mind blade +4 || +3 || 14 || 6 || 3rd&lt;br /&gt;
|-&lt;br /&gt;
| 10th || +10/+5 || +3 || +7 || +7 || style=&amp;quot;text-align:left;&amp;quot; |  Blade skill, deflecting blade (+3) || +3 || 17 || 7 || 3rd&lt;br /&gt;
|-&lt;br /&gt;
| 11th || +11/+6/+1 || +3 || +7 || +7 || style=&amp;quot;text-align:left;&amp;quot; |  Enhanced mind blade +5 || +3 || 20 || 7 || 3rd&lt;br /&gt;
|-&lt;br /&gt;
| 12th || +12/+7/+2 || +4 || +8 || +8 || style=&amp;quot;text-align:left;&amp;quot; |  Blade skill, bonus feat || +4 || 23 || 8 || 3rd&lt;br /&gt;
|-&lt;br /&gt;
| 13th || +13/+8/+3 || +4 || +8 || +8 || style=&amp;quot;text-align:left;&amp;quot; |  Enhanced mind blade +6 || +4 || 27 || 8 || 4th&lt;br /&gt;
|-&lt;br /&gt;
| 14th || +14/+9/+4 || +4 || +9 || +9 || style=&amp;quot;text-align:left;&amp;quot; |  Blade skill, deflecting blade (+4) || +4 || 31 || 9 || 4th&lt;br /&gt;
|-&lt;br /&gt;
| 15th || +15/+10/+5 || +5 || +9 || +9 || style=&amp;quot;text-align:left;&amp;quot; |  Enhanced mind blade +7 || +5 || 35 || 9 || 4th&lt;br /&gt;
|-&lt;br /&gt;
| 16th || +16/+11/+6/+1 || +5 || +10 || +10 || style=&amp;quot;text-align:left;&amp;quot; |  Blade skill, bonus feat || +5 || 39 || 10 || 4th&lt;br /&gt;
|-&lt;br /&gt;
| 17th || +17/+12/+7/+2 || +5 || +10 || +10 || style=&amp;quot;text-align:left;&amp;quot; |  Enhanced mind blade +8 || +5 || 44 || 10 || 5th&lt;br /&gt;
|-&lt;br /&gt;
| 18th || +18/+13/+8/+3 || +6 || +11 || +11 || style=&amp;quot;text-align:left;&amp;quot; |  Blade skill, deflecting blade (+5) || +5 || 49 || 11 || 5th&lt;br /&gt;
|-&lt;br /&gt;
| 19th || +19/+14/+9/+4 || +6 || +11 || +11 || style=&amp;quot;text-align:left;&amp;quot; |  Enhanced mind blade +9 || +5 || 54 || 11 || 5th&lt;br /&gt;
|-&lt;br /&gt;
| 20th || +20/+15/+10/+5 || +6 || +12 || +12 || style=&amp;quot;text-align:left;&amp;quot; |  Blade skill, bonus feat, mind blade mastery || +5 || 59 || 12 || 5th&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;10&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | &amp;amp;dagger; At 1st level, a soulknife gains only those power points granted by a high Wisdom score (if any).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Class Features ==&lt;br /&gt;
&lt;br /&gt;
All of the following are class features of the soulknife.&lt;br /&gt;
&lt;br /&gt;
=== Weapon and Armor Proficiency ===&lt;br /&gt;
&lt;br /&gt;
A soulknife is proficient with all simple weapons, with her own mind blade (regardless of form), with all types of armor (heavy, medium, and light), and with shields (but not tower shields).&lt;br /&gt;
&lt;br /&gt;
=== Talents ===&lt;br /&gt;
&lt;br /&gt;
The soulknife gains Awaken Talent and Unlocked Talent as bonus feats at 1st level. This provides her with the psionic power necessary to manifest her mind blade, a small power point reserve, a single 1st-level power, and two talents (0th-level psionic powers). All three powers must be chosen from the soulknife power list. These three powers and the power points are in addition to those gained each level of soulknife, and she may manifest these powers even if her Wisdom score is not high enough to allow normal manifesting or to grant her bonus power points.&lt;br /&gt;
&lt;br /&gt;
Like her other psionic powers, she may choose to rotate one or more of these powers out for new ones when she regains her power points each day (see Manifesting below), but the talents may only be replaced with other talents.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; margin-left: 10px; width: 400px; text-align: justify;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left;&amp;quot; | Sidebar: Soulknives and Prestige Classes&lt;br /&gt;
|-&lt;br /&gt;
| Sometimes, a soulknife may qualify for a prestige class with &amp;quot;+1 level of existing manifesting class&amp;quot; as a class feature. This increased psionic training improves her mind blade as well as her manifesting. At each level where a manifester level would increase by one, treat the soulknife as if she had gained a level of soulknife for the purposes of both Enhanced Mind Blade and Manifesting. This also applies to feats, traits, and other effects which increase her effective manifester level. The soulknife does not gain any other benefits from an increased level (blade skills, etc.).&lt;br /&gt;
&lt;br /&gt;
Sometimes a multiclass soulknife enters one of these prestige classes with manifesting abilities from his second class. For this special case, each indicated level of the prestige class advances both the soulknife’s Enhanced Mind Blade, as above, and her existing manifester level for one class by one level.  The soulknife may choose the same class or a different class to advance each time.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Bonus Feats ===&lt;br /&gt;
&lt;br /&gt;
At 1st level, a soulknife gets a bonus combat-oriented feat in addition to the feat that any 1st level character feats and the bonus feat granted to a human character. The soulknife gains an additional bonus feat at 4th level and every four levels thereafter (8th, 12th, etc.). These bonus feats must be drawn from the feats noted as combat feats or psionic feats. The soulknife must still meet all prerequisites for the bonus feat, including ability score and base attack bonus minimums as well as class requirements (like levels in another specific class).&lt;br /&gt;
&lt;br /&gt;
These bonus feats are in addition to the feats that a character of any class gains every two levels. A soulknife is not limited to combat feats or psionic feats when choosing these other feats.&lt;br /&gt;
&lt;br /&gt;
=== Form Mind Blade (Su) ===&lt;br /&gt;
&lt;br /&gt;
As a move action or as a free action combined with a regular move (similar to drawing a weapon), a soulknife can form a semi-solid weapon composed of psychic energy distilled from her own mind.&lt;br /&gt;
&lt;br /&gt;
A soulknife must choose the form of her mind blade at 1st level. She can either form it into a light weapon, a one-handed weapon, or a two-handed weapon. Once chosen, her mind blade stays in this form every time the soulknife forms her mind blade. The light weapon deals 1d6 points of damage, the one-handed weapon deals 1d8 points of damage, and the two-handed weapon deals 1d10 points of damage. All damages are based on a Medium-sized creature wielding Medium-sized weapons; adjust the weapon damage as appropriate for different sized characters and weapons. In all forms, the mind blade has a critical range of 19-20/x2. A soulknife with powerful build or a similar ability may form an appropriately-sized mind blade dealing the size-appropriate amount of damage. If the soulknife&#039;s chosen form is a light weapon, she may choose to manifest two light weapons when forming her mind blade, but she suffers the standard penalties for two-weapon fighting.&lt;br /&gt;
&lt;br /&gt;
Regardless of the weapon form a soulknife has chosen, her mind blade does not have a set damage type. When shaping her weapon and assigning abilities to it, the soulknife chooses whether it will deal piercing or slashing damage. The soulknife may change the damage type of an existing mind blade, or may summon a new mind blade with a different damage type, as a full-round action; otherwise, the mind blade retains the last damage type chosen every time it is summoned.&lt;br /&gt;
&lt;br /&gt;
The mind blade technically weighs almost nothing. Whenever she is wielding a mind blade in a single hand, including if she forms two or more blades, the soulknife may treat it as a light weapon if it would be advantageous for her to do so. If she has the ability to form a double weapon, the offhand end may always be treated as a light weapon. A mind blade is finessable even when it is in forms that cannot normally be the subject of Weapon Finesse (including two-handed forms).&lt;br /&gt;
&lt;br /&gt;
The blade can be broken (it has hardness 10 and 10 hit points); however, a soulknife can simply create another on her next move action. The moment she relinquishes her grip on her blade, it dissipates (unless she intends to throw it; see below). A mind blade is considered a psionic weapon for the purpose of overcoming damage reduction and is considered a masterwork weapon.&lt;br /&gt;
&lt;br /&gt;
A soulknife can use feats such as Power Attack or Combat Expertise in conjunction with the mind blade just as if it were a normal weapon. She can also choose her mind blade for feats requiring a specific weapon choice, such as Weapon Focus and Improved Critical, and she is considered a fighter of her soulknife level for the purpose of meeting their prerequisites if she does. Powers or spells that upgrade weapons can be used on a mind blade. If the soulknife takes the Exotic Weapon Proficiency (bastard sword) feat, she may wield the two-handed form in one hand.&lt;br /&gt;
&lt;br /&gt;
Even in places where psionic effects do not normally function (such as within a null psionics field), a soulknife can attempt to sustain her mind blade by making a DC 20 Will save. On a successful save, the soulknife maintains her mind blade for a number of rounds equal to her class level before she needs to check again, although the mind blade is treated for all purposes as a non-magical, masterwork weapon while in a place where psionic effects do not normally function. On an unsuccessful attempt, the mind blade vanishes. As a move action on her turn, the soulknife can attempt a new Will save to rematerialize her mind blade while she remains within the psionics-negating effect. She gains a bonus on Will saves made to maintain or form her mind blade equal to the total bonus granted by her enhanced mind blade class feature (see below).&lt;br /&gt;
&lt;br /&gt;
The soulknife chooses the appearance of her mind blade, although its shape must reflect its form. A mind blade is considered a psionic weapon regardless of its enhancement bonus.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; margin-left: 10px; text-align: center;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left;&amp;quot; | Table: Weapon Special Abilities&lt;br /&gt;
! Weapon Special Ability !! style=&amp;quot;width: 50px;&amp;quot;| Enhancement Bonus Value !! style=&amp;quot;width: 50px;&amp;quot;| Required Level&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Agile (&#039;&#039;&amp;amp;psi;&#039;&#039;) || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Allying || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Benevolent || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Conductive || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Corrosive || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Countering || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Courageous || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Cruel || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Cunning || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Defending || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Distance (&#039;&#039;&amp;amp;psi;&#039;&#039;) || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Dueling || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Flaming || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Fortuitous || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Frost || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Furious || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Ghost touch || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Guardian || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Huntsman || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Keen || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Lucky (&#039;&#039;&amp;amp;psi;&#039;&#039;) || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Menacing || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Merciful || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Mighty cleaving || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Planar || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Psychokinetic (&#039;&#039;&amp;amp;psi;&#039;&#039;) || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Seaborne || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Seeking (&#039;&#039;&amp;amp;psi;&#039;&#039;) || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Shock || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Sundering (&#039;&#039;&amp;amp;psi;&#039;&#039;) || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Thundering || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Vicious || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Advancing || +2 || 7&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Anarchic || +2 || 7&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Axiomatic || +2 || 7&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Collision (&#039;&#039;&amp;amp;psi;&#039;&#039;) || +2 || 7&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Corrosive burst || +2 || 7&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Cyclonic || +2 || 7&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Defiant || +2 || 7&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Flaming burst || +2 || 7&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Glorious || +2 || 7&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Holy || +2 || 7&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Icy burst || +2 || 7&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Invigorating || +2 || 7&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Linked striking (&#039;&#039;&amp;amp;psi;&#039;&#039;) || +2 || 7&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Mindcrusher (&#039;&#039;&amp;amp;psi;&#039;&#039;) || +2 || 7&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Phase locking || +2 || 7&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Psychokinetic burst (&#039;&#039;&amp;amp;psi;&#039;&#039;) || +2 || 7&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Shocking burst || +2 || 7&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Suppression (&#039;&#039;&amp;amp;psi;&#039;&#039;) || +2 || 7&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Unholy || +2 || 7&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Wounding || +2 || 7&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Wrenching (&#039;&#039;&amp;amp;psi;&#039;&#039;) || +2 || 7&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Bodyfeeder (&#039;&#039;&amp;amp;psi;&#039;&#039;) || +3 || 9&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Dislocator (&#039;&#039;&amp;amp;psi;&#039;&#039;) || +3 || 9&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Mindfeeder (&#039;&#039;&amp;amp;psi;&#039;&#039;) || +3 || 9&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Nullifying || +3 || 9&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Repositioning || +3 || 9&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Speed || +3 || 9&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Soulbreaker (&#039;&#039;&amp;amp;psi;&#039;&#039;) || +3 || 9&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Brilliant energy || +4 || 12&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Great dislocator (&#039;&#039;&amp;amp;psi;&#039;&#039;) || +4 || 12&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Greater energy || +4 || 12&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Coup de grace (&#039;&#039;&amp;amp;psi;&#039;&#039;) || +5 || 15&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Vorpal || +5 || 15&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | &#039;&#039;&amp;amp;psi;&#039;&#039; Psionic weapon abilities			&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Shape Mind Blade (Su) ===&lt;br /&gt;
&lt;br /&gt;
The soulknife&#039;s mind blade retains the last chosen form every time it is formed until the soulknife reshapes it. If the soulknife chooses to reshape her blade, it requires a full-round action to do so. A soulknife can also reassign the ability or abilities she has added to her mind blade; see below. To do so, she must first spend 1 hour in concentration. This cannot be part of the normal 8 hours used for rest, even if the soulknife does not require sleep. After that period, the mind blade materializes with the new ability or abilities selected by the soulknife.&lt;br /&gt;
&lt;br /&gt;
=== Throw Mind Blade (Ex) ===&lt;br /&gt;
&lt;br /&gt;
All soulknives have some knowledge of how to throw their mind blades, though the range increment varies by form, and a mind blade with a range increment of 0 feet may not be thrown. Light weapon mind blades have a range increment of 20 feet. One-handed weapon mind blades have a range increment of 15 feet. Two-handed weapon mind blades have a range increment of 0 feet. Whether or not the attack hits, a thrown mind blade then dissipates.&lt;br /&gt;
&lt;br /&gt;
=== Manifesting ===&lt;br /&gt;
&lt;br /&gt;
A soulknife has the ability to manifest a small number of psionic powers.&lt;br /&gt;
&lt;br /&gt;
A soulknife chooses her powers from the [[Soulknife Power List|soulknife power list]]. At 1st level, a soulknife knows two psionic powers of her choice. She learns new powers as indicated on Table: The Soulknife. A soulknife can manifest any power that has a power point cost equal to or lower than her manifester level. The total number of powers a soulknife can manifest per day is limited only by her daily power points.&lt;br /&gt;
&lt;br /&gt;
A soulknife never needs to prepare powers ahead of time; she draws them from her mind when needed. When a soulknife recovers her daily power points after resting, she may choose to rotate one or more powers she knows for new ones. These powers must always be chosen from the soulknife power list, and the maximum number of powers the soulknife may know at any one time in this fashion is listed on Table: The Soulknife. If a soulknife learns a power through other means, such as the Expanded Knowledge feat (but not psychic chirurgery), this power is added to the list of powers from which she may choose each day, and she gains one additional daily power known.&lt;br /&gt;
&lt;br /&gt;
The Difficulty Class for saving throws against soulknife powers is 10 + the power&#039;s level + the soulknife&#039;s Wisdom modifier.&lt;br /&gt;
&lt;br /&gt;
A soulknife&#039;s manifester level is equal to her soulknife level.&lt;br /&gt;
&lt;br /&gt;
A soulknife gains the ability to learn 1st-level powers at 1st level. Every four levels thereafter (5th, 9th, etc), a soulknife gains the ability to master more complex powers, up to 5th level powers at level 17.&lt;br /&gt;
&lt;br /&gt;
To learn or manifest a power, a soulknife must have a Wisdom score of at least 10 + the power&#039;s level.&lt;br /&gt;
&lt;br /&gt;
A soulknife&#039;s ability to manifest powers is limited by the power points she has available. Her base daily allotment of power points is given on Table: The Soulknife. In addition, she receives bonus power points per day if she has a high Wisdom score. Her race may also provide bonus power points per day, as may certain feats and items. If a soulknife has power points from a different class, those points are pooled together and usable to manifest powers from either class.&lt;br /&gt;
&lt;br /&gt;
=== Blade Skills ===&lt;br /&gt;
&lt;br /&gt;
Beginning at 1st level and every even soulknife level thereafter, a soulknife may choose one of a number of abilities to add to her repertoire. Some blade skills have prerequisites that must be met before they can be chosen. All blade skills may only be chosen once and require the soulknife to be using her mind blade unless otherwise stated in the skill&#039;s description.&lt;br /&gt;
&lt;br /&gt;
A complete list of blade skills can be found here: [[Soulknife Blade Skills]]&lt;br /&gt;
&lt;br /&gt;
=== Deflecting Blade ===&lt;br /&gt;
&lt;br /&gt;
Beginning at 2nd level and every four soulknife levels thereafter (6th, 10th, etc.), the soulknife learns to deflect attacks with her mind blade, turning near misses into actual misses. She gains a cumulative +1 deflection bonus to her armor class whenever she is psionically focused and has an active mind blade. She may expend her psionic focus as an immediate action to double the bonus in reaction to a single attack. She loses this bonus whenever she is immobilized or helpless, when she is not maintaining her psionic focus, or when she is not wielding a mind blade.&lt;br /&gt;
&lt;br /&gt;
In addition, if she applies the defending special ability to her mindblade, any enhancement bonus that she&#039;s transferred to her AC is also added as a deflection bonus to her Reflex saves against area effects that have a defined point of origin.&lt;br /&gt;
&lt;br /&gt;
=== Enhanced Mind Blade (Su) ===&lt;br /&gt;
&lt;br /&gt;
A soulknife&#039;s mind blade improves as the character gains higher levels. At 3rd level and every odd level thereafter, the mind blade gains a cumulative +1 enhancement bonus that she may spend on an actual enhancement bonus or on weapon special abilities. A soulknife&#039;s level determines her maximum enhancement bonus (see Table: The Soulknife). The soulknife may (and must, when her total enhancement is higher than her maximum bonus) apply any special ability from Table: Weapon Special Abilities instead of an enhancement bonus, as long as she meets the level requirements. A soulknife can choose any combination of weapon special abilities and/or enhancement bonus before assigning any special abilities. If the soulknife shapes her mind blade into two items or a double weapon, the enhancement bonus of her mind blade (if any) is reduced by 1 (to a minimum of 0). If this would reduce the enhancement bonus on the mind blades to 0 and weapon special abilities are applied, the soulknife must reshape her mind blade to make the options valid. Both mind blades have the same selection of enhancement bonus that does not exceed the total allowed by the soulknife&#039;s level, but she must assign at least a +1 and weapon special abilities (if any). This penalty does not apply when using the Mind Shield blade skill.&lt;br /&gt;
&lt;br /&gt;
=== Mind Blade Mastery ===&lt;br /&gt;
&lt;br /&gt;
At 20th level, a soulknife reaches the pinnacle of her art and her connection to her blade is so strong it cannot be severed. She no longer requires a Will save to maintain her mind blade in a null psionics field, although it still loses any enhancement bonus and special abilities. In addition, she may change the configurations of her mind blade&#039;s special abilities at will as a full-round action, which also resets any penalties that may have accrued from the Fluid Form and Improved Fluid Form blade skills. Finally, blade skills and soulknife class abilities which require her to expend her psionic focus no longer have that requirement.&lt;br /&gt;
&lt;br /&gt;
== Archetypes &amp;amp; Alternate Class Features ==&lt;br /&gt;
&lt;br /&gt;
When a character selects a class, he must choose to use the standard class features found or those listed in one of the archetypes presented here. Each alternate class feature replaces a specific class feature from its parent class. For example, the elemental fist class feature of the monk of the four winds replaces the stunning fist class feature of the monk. When an archetype includes multiple class features, a character must take all of them—often blocking the character from ever gaining certain familiar class features, but replacing them with equally powerful options. All of the other class features found in the core class and not mentioned among the alternate class features remain unchanged and are acquired normally when the character reaches the appropriate level (unless noted otherwise). A character who takes an alternate class feature does not count as having the class feature that was replaced when meeting any requirements or prerequisites.&lt;br /&gt;
&lt;br /&gt;
A character can take more than one archetype and garner additional alternate class features, but none of the alternate class features can replace or alter the same class feature from the core class as another alternate class feature. For example, a paladin could not be both a hospitaler and an undead scourge since they both modify the smite evil class feature and both replace the aura of justice class feature. A paladin could, however, be both an undead scourge and a warrior of the holy light, since none of their new class features replace the same core class feature.&lt;br /&gt;
&lt;br /&gt;
Archetypes are a quick and easy way to specialize characters of a given class, adding fun and flavorful new abilities to already established adventurers. Characters may take more than one archetype if they meet the requirements.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center; margin: auto;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left;&amp;quot; | Table: Soulknife Archetypes / Alternate Class Features&lt;br /&gt;
! rowspan=&amp;quot;3&amp;quot; | Archetype !! colspan=&amp;quot;35&amp;quot; | Class Features Changed or Replaced&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Saves || rowspan=&amp;quot;2&amp;quot; | Skills || rowspan=&amp;quot;2&amp;quot; | Weapon &amp;amp;amp; Armor || rowspan=&amp;quot;2&amp;quot; | Talents || rowspan=&amp;quot;2&amp;quot; | Form Mind Blade || rowspan=&amp;quot;2&amp;quot; | Shape Mind Blade || rowspan=&amp;quot;2&amp;quot; | Throw Mind Blade || rowspan=&amp;quot;2&amp;quot; | Manifesting || colspan=&amp;quot;11&amp;quot; | Blade Skills || colspan=&amp;quot;9&amp;quot; | Enhanced Mind Blade || colspan=&amp;quot;6&amp;quot; | Bonus Feats || rowspan=&amp;quot;2&amp;quot; | Mind Blade Mastery&lt;br /&gt;
|-&lt;br /&gt;
! 1 || 2 || 4 || 6 || 8 || 10 || 12 || 14 || 16 || 18 || 20 || 3 || 5 || 7 || 9 || 11 || 13 || 15 || 17 || 19 || 1 || 4 || 8 || 12 || 16 || 20&lt;br /&gt;
|-&lt;br /&gt;
| [[Enlightened Blade]] || (X) || C || X ||  ||  ||  || X ||  ||  ||  || X || X ||  ||  ||  || X || X ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  || X ||  ||  ||  ||  ||  || C&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;36&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | X=replaced, (X)=optional replacement, C=changed&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Locutus</name></author>
	</entry>
	<entry>
		<id>http://borg.mit.edu/index.php?title=Enlightened_Blade&amp;diff=127</id>
		<title>Enlightened Blade</title>
		<link rel="alternate" type="text/html" href="http://borg.mit.edu/index.php?title=Enlightened_Blade&amp;diff=127"/>
		<updated>2026-01-21T21:10:59Z</updated>

		<summary type="html">&lt;p&gt;Locutus: /* Flurry of Blades */ Minor rewording and clarification.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== The Basics ==&lt;br /&gt;
&lt;br /&gt;
Many soulknives find that achieving psionic focus makes them feel centered. A select few can harness that feeling to give them greater control on the battlefield and in daily life. As they progress, they gain abilities that draw from their core, putting the soul into soulknife.&lt;br /&gt;
&lt;br /&gt;
An enlightened blade relies on her psionic focus, and requires a stronger, deeper bond between her mind and body than most psionic characters. She must maintain full ranks in Autohypnosis (Wis) in order to advance her class abilities. In addition, an enlightened blade must meditate for one hour each day, similar to a wizard or a cleric preparing their spells. This meditation may take the form of any focused activity she finds centering—exercise, preparing spells if she has levels in a spellcasting class, focused concentration, communing with nature or a deity, etc.—and she may use this time to reassign the abilities she has added to her mind blade. At 4th level, and every four levels thereafter, the time required for meditation is reduced by 15 minutes to a minimum of 0.&lt;br /&gt;
&lt;br /&gt;
If she ever has fewer ranks in Autohypnosis than she has levels in the soulknife class, she may advance only her mind blade enhancement and her manifesting. All other soulknife class abilities above the level that matches her Autohypnosis ranks are unusable until she takes more ranks. Base attack bonus, saves, hit points, skill points, and the like continue to accrue as normal.&lt;br /&gt;
&lt;br /&gt;
If she fails to meditate, she temporarily loses access to all soulknife abilities that require her to maintain her psionic focus. This does not prevent her from gaining or using focus normally, nor does it affect abilities for which she&#039;s taken the Persistent Focus feat, blade skills, or feats for which she meets the prerequisites naturally. She may expend her focus as a free action to enable a single use of one of her &amp;quot;locked&amp;quot; abilities. She regains access to all of these abilities as soon as she completes a meditation.&lt;br /&gt;
&lt;br /&gt;
When she reaches 16th level, she is considered to be on the verge of enlightenment. She no longer needs to meditate, and any abilities that reset or recharge upon completion of her meditation are instead reset or recharged when she awakes each morning and instinctively gains psionic focus.&lt;br /&gt;
&lt;br /&gt;
=== Class Skills ===&lt;br /&gt;
&lt;br /&gt;
An enlightened blade adds Disable Device (Dex), Escape Artist (Dex), and Sleight of Hand (Dex) to her list of class skills, and removes Intimidate (Cha) and Profession (Wis).&lt;br /&gt;
&lt;br /&gt;
This alters the soulknife&#039;s class skills.&lt;br /&gt;
&lt;br /&gt;
=== Zen Preparation ===&lt;br /&gt;
&lt;br /&gt;
When she takes her first level of soulknife, an enlightened blade chooses two of her base save bonuses to follow the good progression, and one to follow the poor progression. Once chosen, this cannot be changed through any means short of a Wish, Miracle, or GM permission.&lt;br /&gt;
&lt;br /&gt;
This alters the soulknife&#039;s base save progressions.&lt;br /&gt;
&lt;br /&gt;
=== Mind War ===&lt;br /&gt;
&lt;br /&gt;
An enlightened blade gains Deep Focus as a bonus feat and Focused Offense as a bonus blade skill at 1st level. When selecting other feats, she may substitute Wisdom in place of Strength or Dexterity for feat prerequisites (but not their effects).&lt;br /&gt;
&lt;br /&gt;
If she has a psicrystal, or later gains a psicrystal, she may replace Deep Focus with Psicrystal Containment. She may reverse (or restore) this choice each morning, at the end of her meditation.&lt;br /&gt;
&lt;br /&gt;
This replaces the bonus feat normally gained at 1st level.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; margin-left: 10px; text-align: center;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left;&amp;quot; | Table: Monk Bonuses by Level&lt;br /&gt;
! Level !! AC Bonus !! Fast Movement&lt;br /&gt;
|-&lt;br /&gt;
| 1st || +0 || +0 ft.&lt;br /&gt;
|-&lt;br /&gt;
| 2nd || +0 || +0 ft.&lt;br /&gt;
|-&lt;br /&gt;
| 3rd || +0 || +10 ft.&lt;br /&gt;
|-&lt;br /&gt;
| 4th || +1 || +10 ft.&lt;br /&gt;
|-&lt;br /&gt;
| 5th || +1 || +10 ft.&lt;br /&gt;
|-&lt;br /&gt;
| 6th || +1 || +20 ft.&lt;br /&gt;
|-&lt;br /&gt;
| 7th || +1 || +20 ft.&lt;br /&gt;
|-&lt;br /&gt;
| 8th || +2 || +20 ft.&lt;br /&gt;
|-&lt;br /&gt;
| 9th || +2 || +30 ft.&lt;br /&gt;
|-&lt;br /&gt;
| 10th || +2 || +30 ft.&lt;br /&gt;
|-&lt;br /&gt;
| 11th || +2 || +30 ft.&lt;br /&gt;
|-&lt;br /&gt;
| 12th || +3 || +40 ft.&lt;br /&gt;
|-&lt;br /&gt;
| 13th || +3 || +40 ft.&lt;br /&gt;
|-&lt;br /&gt;
| 14th || +3 || +40 ft.&lt;br /&gt;
|-&lt;br /&gt;
| 15th || +3 || +50 ft.&lt;br /&gt;
|-&lt;br /&gt;
| 16th || +4 || +50 ft.&lt;br /&gt;
|-&lt;br /&gt;
| 17th || +4 || +50 ft.&lt;br /&gt;
|-&lt;br /&gt;
| 18th || +4 || +60 ft.&lt;br /&gt;
|-&lt;br /&gt;
| 19th || +4 || +60 ft.&lt;br /&gt;
|-&lt;br /&gt;
| 20th || +5 || +60 ft.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Monk Abilities ===&lt;br /&gt;
&lt;br /&gt;
An enightened blade has access to several of the monk&#039;s class abilities. If she also has class levels in monk, her monk and soulknife levels stack when determining her total unarmored speed bonus, her AC bonus, and the number of attacks she may make in a flurry. She treats her mind blade as a monk weapon in all of its forms.&lt;br /&gt;
&lt;br /&gt;
=== Unbladed Arts ===&lt;br /&gt;
&lt;br /&gt;
Before she is trained to use her mind blade, an enlightened blade is trained in unarmed, hand-to-hand martial arts. This develops the discipline needed to remain centered in stressful situations.&lt;br /&gt;
&lt;br /&gt;
At 1st level, an enlightened blade gains Improved Unarmed Strike as a bonus feat. An enlightened blade’s attacks can be with mind blades, fists, elbows, knees, and feet. This means that an enlightened blade can make unarmed strikes with her hands full. There is no such thing as an off-hand attack for an enlightened blade striking unarmed or with a mind blade. An enlightened blade can apply her full Strength bonus to damage rolls for all attacks with a mind blade and for all unarmed strikes. An enlightened blade’s unarmed strikes deal lethal damage, although she can choose to deal nonlethal damage with no penalty on her attack roll. She can make this choice while grappling as well. In addition, she gains the bonus to AC from her Deflecting Blade ability even if she has no mind blades active, though she cannot add any benefit from a defending weapon ability without an active mind blade.&lt;br /&gt;
&lt;br /&gt;
An enlightened blade&#039;s unarmed strikes do not gain the monk&#039;s improved unarmed damage, nor do they gain any other automatic benefits normally attributed to a monk&#039;s unarmed strike.&lt;br /&gt;
&lt;br /&gt;
This ability replaces the soulknife&#039;s proficiency with simple weapons.&lt;br /&gt;
&lt;br /&gt;
=== Defensive Kata (Su) ===&lt;br /&gt;
&lt;br /&gt;
An enlightened blade who is unarmored and unencumbered adds her Wisdom bonus (if any) to her AC and her CMD. In addition, an enlightened blade gains a +1 bonus to AC and CMD at 4th level. This bonus increases by 1 for every four soulknife levels thereafter, up to a maximum of +5 at 20th level.&lt;br /&gt;
&lt;br /&gt;
Beginning at 3rd level, an enlightened blade gains an enhancement bonus to her land speed equal to that of a monk of her level. If she has class levels in monk, her monk and soulknife levels stack when determining the bonus to her speed.&lt;br /&gt;
&lt;br /&gt;
The bonuses to AC apply even against touch attacks or when the enlightened blade is flat-footed. She loses all of the AC and speed bonuses when she is immobilized or helpless, when she wears any armor, when she carries a shield, or when she carries a medium or heavy load.&lt;br /&gt;
&lt;br /&gt;
This ability replaces all armor proficiencies normally gained by a soulknife.&lt;br /&gt;
&lt;br /&gt;
=== Flurry of Blades ===&lt;br /&gt;
&lt;br /&gt;
As long as she maintains her psionic focus, an enlightened blade can perform a flurry of blades as a full attack. This works identically to the Flurry of Blows monk ability, and advances with her soulknife level at the same rate, but she may only use mind blades and unarmed strikes in a flurry. If she has class levels in monk, both flurry abilities are combined and her monk and soulknife levels stack when determining the number of attacks she may make.&lt;br /&gt;
&lt;br /&gt;
If not specified by the GM, the enlightened blade must choose whether to follow the normal monk&#039;s flurry ability, or to use that of the unchained monk. If she also has (or later gains) class levels in monk, her flurry must match that of the monk version she chooses. Once this decision is made, it may not be changed unless she is forced to by gaining her first level of monk.&lt;br /&gt;
&lt;br /&gt;
This ability replaces all shield proficiencies normally gained by a soulknife, and may not be used while equipped with a shield (except a mind shield).&lt;br /&gt;
&lt;br /&gt;
=== Shallow Pool ===&lt;br /&gt;
&lt;br /&gt;
The enlightened blade has access to a &#039;&#039;ki&#039;&#039; pool. She gains a number of &#039;&#039;ki&#039;&#039; points equal to 1/2 her soulknife level plus her Wisdom modifier. These &#039;&#039;ki&#039;&#039; points replenish once each day, at the end of her meditation.&lt;br /&gt;
&lt;br /&gt;
As long as she has at least 1 point in her &#039;&#039;ki&#039;&#039; pool, she gains a +2 bonus on concentration checks. If she is also psionically focused, the bonus increases to +3. At 10th level, these values are doubled.&lt;br /&gt;
&lt;br /&gt;
In addition, she gains two &#039;&#039;ki&#039;&#039; powers from the list below.&lt;br /&gt;
&lt;br /&gt;
This ability replaces the soulknife&#039;s Throw Mind Blade class ability. She may not throw her mind blade in any form, nor may she take the Soulbow blade skill or launch mind arrows.&lt;br /&gt;
&lt;br /&gt;
=== Zen and the Art of Self-Maintenance ===&lt;br /&gt;
&lt;br /&gt;
An enlightened blade gains Psionic Meditation as a bonus feat at 4th level. In addition, at 4th level and every four levels thereafter, she may select one &#039;&#039;ki&#039;&#039; power from the list below.&lt;br /&gt;
&lt;br /&gt;
At 16th level, she reduces the time required for attaining psionic focus to a swift action, which no longer provokes attacks of opportunity.&lt;br /&gt;
&lt;br /&gt;
This replaces the blade skills normally gained at 4th and 16th level.&lt;br /&gt;
&lt;br /&gt;
=== Adaptive Form ===&lt;br /&gt;
&lt;br /&gt;
At 6th level, an enlightened blade learns how to adapt herself to any particular situation. When she finishes her meditation each morning, she may select any one blade skill whose requirements she meets and be treated as having that blade skill. The effect of the blade skill selected lasts until she finishes meditating the following morning, at which time she may choose to renew her current blade skill or replace it with a different one. She gains a second adaptive blade skill at 14th level.&lt;br /&gt;
&lt;br /&gt;
This replaces the blade skills normally gained at 6th and 14th level.&lt;br /&gt;
&lt;br /&gt;
=== Blade Skills ===&lt;br /&gt;
&lt;br /&gt;
An enlightened blade has access to a few more blade skills than a standard soulknife.  Whenever she gains a new blade skill, she may choose to select from these skills instead of from the standard list.&lt;br /&gt;
&lt;br /&gt;
; Deeper Pool : The enlightened blade gains the Extra &#039;&#039;Ki&#039;&#039; feat. In addition, she gains one &#039;&#039;ki&#039;&#039; power from the list below. She must be at least 8th level in order to select this blade skill. She may select this blade skill multiple times.&lt;br /&gt;
&lt;br /&gt;
; Empowered Fist : The enlightened blade gains the empowered strikes class feature (see Deadly Fist archetype), and her unarmed strikes increase in damage to match those of a first-level monk of her size. If she has levels in the monk class, she instead adds 1 to her monk level when determining her unarmed damage. Her empowered strikes are treated as another form of her mind blade—they gain the abilities and enhancement bonus of the soulknife’s mind blade, and she may select their own enhancements (such as distance or flaming) as if they were an additional configuration. She may now also take deadly fist specific blade skills.&lt;br /&gt;
&lt;br /&gt;
; Focused &#039;&#039;Ki&#039;&#039; : As a free action, the enlightened blade may expend her psionic focus to gain one temporary &#039;&#039;ki&#039;&#039; point. If she is maintaining (and expends) multiple foci, she may gain one temporary &#039;&#039;ki&#039;&#039; point per focus expended. These &#039;&#039;ki&#039;&#039; points are not added to her &#039;&#039;ki&#039;&#039; pool, and last for one minute or until used, whichever is shorter. She must have access to a &#039;&#039;ki&#039;&#039; pool in order to select this blade skill.&lt;br /&gt;
&lt;br /&gt;
; Wider Pool : The enlightened blade may select two &#039;&#039;ki&#039;&#039; powers from the list below. She may take this blade skill multiple times.&lt;br /&gt;
&lt;br /&gt;
; Zen Reactions : The soulknife gains the Combat Reflexes feat. As long as she is psionically focused, she may choose to use her Wisdom bonus instead of Dexterity to determine the number of additional attacks of opportunity she may make.&lt;br /&gt;
&lt;br /&gt;
These extra blade skills replace all blade skills on the standard list that require the soulknife to be able to throw her mind blade or launch a mind arrow.  An enlightened blade may not select from among those blade skills.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Ki&#039;&#039; Powers ===&lt;br /&gt;
&lt;br /&gt;
When the enlightened blade gains a &#039;&#039;ki&#039;&#039; power, she selects from the following list. Unless otherwise noted, an enlightened blade cannot select an individual &#039;&#039;ki&#039;&#039; power more than once.&lt;br /&gt;
&lt;br /&gt;
* Ki&#039;&#039; Focus&#039;&#039;: The enlightened blade can spend 1 point from her &#039;&#039;ki&#039;&#039; pool as a free action instead of expending her focus when she would otherwise do so. This doesn&#039;t allow her to maintain focus while unconscious, or any other time when she would be forced to lose her focus.&lt;br /&gt;
* Ki&#039;&#039; Strike&#039;&#039;: By spending 1 point from her &#039;&#039;ki&#039;&#039; pool as a swift action, the enlightened blade can make one additional attack at her highest attack bonus when using her flurry of blades. This bonus attack stacks with all bonus attacks gained from flurry of blades, as well as those from haste and similar effects.&lt;br /&gt;
* Ki&#039;&#039; Throw&#039;&#039;: By spending 1 or more points from her &#039;&#039;ki&#039;&#039; pool as part of an attack, the enlightened blade can throw her mind blade using its normal range increment as if she had the Throw Mind Blade class ability. For each additional &#039;&#039;ki&#039;&#039; point spent after the first, she may apply the effects of the Enhanced Range blade skill.&lt;br /&gt;
* &#039;&#039;Unchained &#039;&#039;Ki: The enlightened blade selects a &#039;&#039;ki&#039;&#039; power from the unchained monk&#039;s list of &#039;&#039;ki&#039;&#039; powers, as long as she meets its prerequisites. Her souknife levels stack with her monk levels (if any) for the purpose of meeting prerequistes, she may substitute Flurry of Blades whenever Flurry of Blows is mentioned, and any reference to unarmed strikes or monk weapons is instead applied to her mind blade. This &#039;&#039;ki&#039;&#039; power may be selected multiple times. Each time, she must select a different &#039;&#039;ki&#039;&#039; power from the list unless specifically allowed in the selected power&#039;s description.&lt;br /&gt;
&lt;br /&gt;
=== Martial Enlightenment ===&lt;br /&gt;
&lt;br /&gt;
At 20th level, an enlightened blade is always considered to be psionically focused, though she may still only expend her focus if she is actually maintaining it. Feats and other abilities for which she&#039;s taken the Persistent Focus feat remain usable even in places where psionics are prohibited, like in a null psionics field. In addition, she regains all psionic foci (like those from Deep Focus and/or Psicrystal Containment) anytime she meditates to gain psionic focus.&lt;br /&gt;
&lt;br /&gt;
This adds to the Mind Blade Mastery ability normally gained at 20th level.&lt;/div&gt;</summary>
		<author><name>Locutus</name></author>
	</entry>
	<entry>
		<id>http://borg.mit.edu/index.php?title=Soulknife&amp;diff=126</id>
		<title>Soulknife</title>
		<link rel="alternate" type="text/html" href="http://borg.mit.edu/index.php?title=Soulknife&amp;diff=126"/>
		<updated>2026-01-21T21:06:52Z</updated>

		<summary type="html">&lt;p&gt;Locutus: /* Form Mind Blade (Su) */ Missed one.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== The Basics ==&lt;br /&gt;
&lt;br /&gt;
=== Hit Die ===&lt;br /&gt;
&lt;br /&gt;
d10&lt;br /&gt;
&lt;br /&gt;
=== Class Skills ===&lt;br /&gt;
&lt;br /&gt;
The soulknife&#039;s class skills (and the key ability for each skill) are Acrobatics (Dex), Autohypnosis* (Wis), Climb (Str), Craft (Int), Intimidate (Cha), Knowledge (psionics)* (Int), Metacraft (Int), Perception (Wis), Profession (Wis), Stealth (Dex), and Swim (Str).&lt;br /&gt;
&lt;br /&gt;
==== Skill Points at Each Additional Level ====&lt;br /&gt;
&lt;br /&gt;
6 + Int modifier&lt;br /&gt;
&lt;br /&gt;
=== Table: The Soulknife ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center; margin: auto&amp;quot;&lt;br /&gt;
! Level !! Base Attack Bonus !! Fort Save !! Ref Save !! Will Save !! Special !! Mind Blade Maximum Enhancement Bonus !! Power Points !! Powers Known !! Max Power Level&lt;br /&gt;
|-&lt;br /&gt;
| 1st || +1 || +0 || +2 || +2 || style=&amp;quot;text-align:left;&amp;quot; |  Talents, form mind blade, shape mind blade, throw mind blade, blade skill, bonus feat || — || 0&amp;amp;dagger; || 2 || 1st&lt;br /&gt;
|-&lt;br /&gt;
| 2nd || +2 || +0 || +3 || +3 || style=&amp;quot;text-align:left;&amp;quot; |  Blade skill, deflecting blade (+1) || — || 1 || 3 || 1st&lt;br /&gt;
|-&lt;br /&gt;
| 3rd || +3 || +1 || +3 || +3 || style=&amp;quot;text-align:left;&amp;quot; |  Enhanced mind blade +1 || +1 || 2 || 3 || 1st&lt;br /&gt;
|-&lt;br /&gt;
| 4th || +4 || +1 || +4 || +4 || style=&amp;quot;text-align:left;&amp;quot; |  Blade skill, bonus feat || +1 || 3 || 4 || 1st&lt;br /&gt;
|-&lt;br /&gt;
| 5th || +5 || +1 || +4 || +4 || style=&amp;quot;text-align:left;&amp;quot; |  Enhanced mind blade +2 || +1 || 5 || 4 || 2nd&lt;br /&gt;
|-&lt;br /&gt;
| 6th || +6/+1 || +2 || +5 || +5 || style=&amp;quot;text-align:left;&amp;quot; |  Blade skill, deflecting blade (+2) || +2 || 7 || 5 || 2nd&lt;br /&gt;
|-&lt;br /&gt;
| 7th || +7/+2 || +2 || +5 || +5 || style=&amp;quot;text-align:left;&amp;quot; |  Enhanced mind blade +3 || +2 || 9 || 5 || 2nd&lt;br /&gt;
|-&lt;br /&gt;
| 8th || +8/+3 || +2 || +6 || +6 || style=&amp;quot;text-align:left;&amp;quot; |  Blade skill, bonus feat || +2 || 11 || 6 || 2nd&lt;br /&gt;
|-&lt;br /&gt;
| 9th || +9/+4 || +3 || +6 || +6 || style=&amp;quot;text-align:left;&amp;quot; |  Enhanced mind blade +4 || +3 || 14 || 6 || 3rd&lt;br /&gt;
|-&lt;br /&gt;
| 10th || +10/+5 || +3 || +7 || +7 || style=&amp;quot;text-align:left;&amp;quot; |  Blade skill, deflecting blade (+3) || +3 || 17 || 7 || 3rd&lt;br /&gt;
|-&lt;br /&gt;
| 11th || +11/+6/+1 || +3 || +7 || +7 || style=&amp;quot;text-align:left;&amp;quot; |  Enhanced mind blade +5 || +3 || 20 || 7 || 3rd&lt;br /&gt;
|-&lt;br /&gt;
| 12th || +12/+7/+2 || +4 || +8 || +8 || style=&amp;quot;text-align:left;&amp;quot; |  Blade skill, bonus feat || +4 || 23 || 8 || 3rd&lt;br /&gt;
|-&lt;br /&gt;
| 13th || +13/+8/+3 || +4 || +8 || +8 || style=&amp;quot;text-align:left;&amp;quot; |  Enhanced mind blade +6 || +4 || 27 || 8 || 4th&lt;br /&gt;
|-&lt;br /&gt;
| 14th || +14/+9/+4 || +4 || +9 || +9 || style=&amp;quot;text-align:left;&amp;quot; |  Blade skill, deflecting blade (+4) || +4 || 31 || 9 || 4th&lt;br /&gt;
|-&lt;br /&gt;
| 15th || +15/+10/+5 || +5 || +9 || +9 || style=&amp;quot;text-align:left;&amp;quot; |  Enhanced mind blade +7 || +5 || 35 || 9 || 4th&lt;br /&gt;
|-&lt;br /&gt;
| 16th || +16/+11/+6/+1 || +5 || +10 || +10 || style=&amp;quot;text-align:left;&amp;quot; |  Blade skill, bonus feat || +5 || 39 || 10 || 4th&lt;br /&gt;
|-&lt;br /&gt;
| 17th || +17/+12/+7/+2 || +5 || +10 || +10 || style=&amp;quot;text-align:left;&amp;quot; |  Enhanced mind blade +8 || +5 || 44 || 10 || 5th&lt;br /&gt;
|-&lt;br /&gt;
| 18th || +18/+13/+8/+3 || +6 || +11 || +11 || style=&amp;quot;text-align:left;&amp;quot; |  Blade skill, deflecting blade (+5) || +5 || 49 || 11 || 5th&lt;br /&gt;
|-&lt;br /&gt;
| 19th || +19/+14/+9/+4 || +6 || +11 || +11 || style=&amp;quot;text-align:left;&amp;quot; |  Enhanced mind blade +9 || +5 || 54 || 11 || 5th&lt;br /&gt;
|-&lt;br /&gt;
| 20th || +20/+15/+10/+5 || +6 || +12 || +12 || style=&amp;quot;text-align:left;&amp;quot; |  Blade skill, bonus feat, mind blade mastery || +5 || 59 || 12 || 5th&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;10&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | &amp;amp;dagger; At 1st level, a soulknife gains only those power points granted by a high Wisdom score (if any).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Class Features ==&lt;br /&gt;
&lt;br /&gt;
All of the following are class features of the soulknife.&lt;br /&gt;
&lt;br /&gt;
=== Weapon and Armor Proficiency ===&lt;br /&gt;
&lt;br /&gt;
A soulknife is proficient with all simple weapons, with her own mind blade (regardless of form), with all types of armor (heavy, medium, and light), and with shields (but not tower shields).&lt;br /&gt;
&lt;br /&gt;
=== Talents ===&lt;br /&gt;
&lt;br /&gt;
The soulknife gains Awaken Talent and Unlocked Talent as bonus feats at 1st level. This provides her with the psionic power necessary to manifest her mind blade, a small power point reserve, a single 1st-level power, and two talents (0th-level psionic powers). All three powers must be chosen from the soulknife power list. These three powers and the power points are in addition to those gained each level of soulknife, and she may manifest these powers even if her Wisdom score is not high enough to allow normal manifesting or to grant her bonus power points.&lt;br /&gt;
&lt;br /&gt;
Like her other psionic powers, she may choose to rotate one or more of these powers out for new ones when she regains her power points each day (see Manifesting below), but the talents may only be replaced with other talents.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; margin-left: 10px; width: 400px; text-align: justify;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left;&amp;quot; | Sidebar: Soulknives and Prestige Classes&lt;br /&gt;
|-&lt;br /&gt;
| Sometimes, a soulknife may qualify for a prestige class with &amp;quot;+1 level of existing manifesting class&amp;quot; as a class feature. This increased psionic training improves her mind blade as well as her manifesting. At each level where a manifester level would increase by one, treat the soulknife as if she had gained a level of soulknife for the purposes of both Enhanced Mind Blade and Manifesting. This also applies to feats, traits, and other effects which increase her effective manifester level. The soulknife does not gain any other benefits from an increased level (blade skills, etc.).&lt;br /&gt;
&lt;br /&gt;
Sometimes a multiclass soulknife enters one of these prestige classes with manifesting abilities from his second class. For this special case, each indicated level of the prestige class advances both the soulknife’s Enhanced Mind Blade, as above, and her existing manifester level for one class by one level.  The soulknife may choose the same class or a different class to advance each time.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Bonus Feats ===&lt;br /&gt;
&lt;br /&gt;
At 1st level, a soulknife gets a bonus combat-oriented feat in addition to the feat that any 1st level character feats and the bonus feat granted to a human character. The soulknife gains an additional bonus feat at 4th level and every four levels thereafter (8th, 12th, etc.). These bonus feats must be drawn from the feats noted as combat feats or psionic feats. The soulknife must still meet all prerequisites for the bonus feat, including ability score and base attack bonus minimums as well as class requirements (like levels in another specific class).&lt;br /&gt;
&lt;br /&gt;
These bonus feats are in addition to the feats that a character of any class gains every two levels. A soulknife is not limited to combat feats or psionic feats when choosing these other feats.&lt;br /&gt;
&lt;br /&gt;
=== Form Mind Blade (Su) ===&lt;br /&gt;
&lt;br /&gt;
As a move action or as a free action combined with a regular move (similar to drawing a weapon), a soulknife can form a semi-solid weapon composed of psychic energy distilled from her own mind.&lt;br /&gt;
&lt;br /&gt;
A soulknife must choose the form of her mind blade at 1st level. She can either form it into a light weapon, a one-handed weapon, or a two-handed weapon. Once chosen, her mind blade stays in this form every time the soulknife forms her mind blade. The light weapon deals 1d6 points of damage, the one-handed weapon deals 1d8 points of damage, and the two-handed weapon deals 1d10 points of damage. All damages are based on a Medium-sized creature wielding Medium-sized weapons; adjust the weapon damage as appropriate for different sized characters and weapons. In all forms, the mind blade has a critical range of 19-20/x2. A soulknife with powerful build or a similar ability may form an appropriately-sized mind blade dealing the size-appropriate amount of damage. If the soulknife&#039;s chosen form is a light weapon, she may choose to manifest two light weapons when forming her mind blade, but she suffers the standard penalties for two-weapon fighting.&lt;br /&gt;
&lt;br /&gt;
Regardless of the weapon form a soulknife has chosen, her mind blade does not have a set damage type. When shaping her weapon and assigning abilities to it, the soulknife chooses whether it will deal piercing or slashing damage. The soulknife may change the damage type of an existing mind blade, or may summon a new mind blade with a different damage type, as a full-round action; otherwise, the mind blade retains the last damage type chosen every time it is summoned.&lt;br /&gt;
&lt;br /&gt;
The mind blade technically weighs almost nothing. Whenever she is wielding a mind blade in a single hand, including if she forms two or more blades, the soulknife may treat it as a light weapon if it would be advantageous for her to do so. If she has the ability to form a double weapon, the offhand end may always be treated as a light weapon. A mind blade is finessable even when it is in forms that cannot normally be the subject of Weapon Finesse (including two-handed forms).&lt;br /&gt;
&lt;br /&gt;
The blade can be broken (it has hardness 10 and 10 hit points); however, a soulknife can simply create another on her next move action. The moment she relinquishes her grip on her blade, it dissipates (unless she intends to throw it; see below). A mind blade is considered a psionic weapon for the purpose of overcoming damage reduction and is considered a masterwork weapon.&lt;br /&gt;
&lt;br /&gt;
A soulknife can use feats such as Power Attack or Combat Expertise in conjunction with the mind blade just as if it were a normal weapon. She can also choose her mind blade for feats requiring a specific weapon choice, such as Weapon Focus and Improved Critical, and she is considered a fighter of her soulknife level for the purpose of meeting their prerequisites if she does. Powers or spells that upgrade weapons can be used on a mind blade. If the soulknife takes the Exotic Weapon Proficiency (bastard sword) feat, she may wield the two-handed form in one hand.&lt;br /&gt;
&lt;br /&gt;
Even in places where psionic effects do not normally function (such as within a null psionics field), a soulknife can attempt to sustain her mind blade by making a DC 20 Will save. On a successful save, the soulknife maintains her mind blade for a number of rounds equal to her class level before she needs to check again, although the mind blade is treated for all purposes as a non-magical, masterwork weapon while in a place where psionic effects do not normally function. On an unsuccessful attempt, the mind blade vanishes. As a move action on her turn, the soulknife can attempt a new Will save to rematerialize her mind blade while she remains within the psionics-negating effect. She gains a bonus on Will saves made to maintain or form her mind blade equal to the total bonus granted by her enhanced mind blade class feature (see below).&lt;br /&gt;
&lt;br /&gt;
The soulknife chooses the appearance of her mind blade, although its shape must reflect its form. A mind blade is considered a psionic weapon regardless of its enhancement bonus.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; margin-left: 10px; text-align: center;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left;&amp;quot; | Table: Weapon Special Abilities&lt;br /&gt;
! Weapon Special Ability !! style=&amp;quot;width: 50px;&amp;quot;| Enhancement Bonus Value !! style=&amp;quot;width: 50px;&amp;quot;| Required Level&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Agile (&#039;&#039;&amp;amp;psi;&#039;&#039;) || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Allying || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Benevolent || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Conductive || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Corrosive || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Countering || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Courageous || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Cruel || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Cunning || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Defending || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Distance (&#039;&#039;&amp;amp;psi;&#039;&#039;) || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Dueling || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Flaming || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Fortuitous || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Frost || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Furious || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Ghost touch || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Guardian || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Huntsman || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Keen || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Lucky (&#039;&#039;&amp;amp;psi;&#039;&#039;) || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Menacing || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Merciful || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Mighty cleaving || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Planar || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Psychokinetic (&#039;&#039;&amp;amp;psi;&#039;&#039;) || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Seaborne || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Seeking (&#039;&#039;&amp;amp;psi;&#039;&#039;) || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Shock || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Sundering (&#039;&#039;&amp;amp;psi;&#039;&#039;) || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Thundering || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Vicious || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Advancing || +2 || 7&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Anarchic || +2 || 7&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Axiomatic || +2 || 7&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Collision (&#039;&#039;&amp;amp;psi;&#039;&#039;) || +2 || 7&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Corrosive burst || +2 || 7&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Cyclonic || +2 || 7&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Defiant || +2 || 7&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Flaming burst || +2 || 7&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Glorious || +2 || 7&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Holy || +2 || 7&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Icy burst || +2 || 7&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Invigorating || +2 || 7&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Linked striking (&#039;&#039;&amp;amp;psi;&#039;&#039;) || +2 || 7&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Mindcrusher (&#039;&#039;&amp;amp;psi;&#039;&#039;) || +2 || 7&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Phase locking || +2 || 7&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Psychokinetic burst (&#039;&#039;&amp;amp;psi;&#039;&#039;) || +2 || 7&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Shocking burst || +2 || 7&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Suppression (&#039;&#039;&amp;amp;psi;&#039;&#039;) || +2 || 7&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Unholy || +2 || 7&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Wounding || +2 || 7&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Wrenching (&#039;&#039;&amp;amp;psi;&#039;&#039;) || +2 || 7&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Bodyfeeder (&#039;&#039;&amp;amp;psi;&#039;&#039;) || +3 || 9&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Dislocator (&#039;&#039;&amp;amp;psi;&#039;&#039;) || +3 || 9&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Mindfeeder (&#039;&#039;&amp;amp;psi;&#039;&#039;) || +3 || 9&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Nullifying || +3 || 9&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Repositioning || +3 || 9&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Speed || +3 || 9&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Soulbreaker (&#039;&#039;&amp;amp;psi;&#039;&#039;) || +3 || 9&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Brilliant energy || +4 || 12&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Great dislocator (&#039;&#039;&amp;amp;psi;&#039;&#039;) || +4 || 12&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Greater energy || +4 || 12&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Coup de grace (&#039;&#039;&amp;amp;psi;&#039;&#039;) || +5 || 15&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Vorpal || +5 || 15&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | &#039;&#039;&amp;amp;psi;&#039;&#039; Psionic weapon abilities			&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Shape Mind Blade (Su) ===&lt;br /&gt;
&lt;br /&gt;
The soulknife&#039;s mind blade retains the last chosen form every time it is formed until the soulknife reshapes it. If the soulknife chooses to reshape her blade, it requires a full-round action to do so. A soulknife can also reassign the ability or abilities she has added to her mind blade; see below. To do so, she must first spend 1 hour in concentration. This cannot be part of the normal 8 hours used for rest, even if the soulknife does not require sleep. After that period, the mind blade materializes with the new ability or abilities selected by the soulknife.&lt;br /&gt;
&lt;br /&gt;
=== Throw Mind Blade (Ex) ===&lt;br /&gt;
&lt;br /&gt;
All soulknives have some knowledge of how to throw their mind blades, though the range increment varies by form, and a mind blade with a range increment of 0 feet may not be thrown. Light weapon mind blades have a range increment of 20 feet. One-handed weapon mind blades have a range increment of 15 feet. Two-handed weapon mind blades have a range increment of 0 feet. Whether or not the attack hits, a thrown mind blade then dissipates.&lt;br /&gt;
&lt;br /&gt;
=== Manifesting ===&lt;br /&gt;
&lt;br /&gt;
A soulknife has the ability to manifest a small number of psionic powers.&lt;br /&gt;
&lt;br /&gt;
A soulknife chooses her powers from the [[Soulknife Power List|soulknife power list]]. At 1st level, a soulknife knows two psionic powers of her choice. She learns new powers as indicated on Table: The Soulknife. A soulknife can manifest any power that has a power point cost equal to or lower than her manifester level. The total number of powers a soulknife can manifest per day is limited only by her daily power points.&lt;br /&gt;
&lt;br /&gt;
A soulknife never needs to prepare powers ahead of time; she draws them from her mind when needed. When a soulknife recovers her daily power points after resting, she may choose to rotate one or more powers she knows for new ones. These powers must always be chosen from the soulknife power list, and the maximum number of powers the soulknife may know at any one time in this fashion is listed on Table: The Soulknife. If a soulknife learns a power through other means, such as the Expanded Knowledge feat (but not psychic chirurgery), this power is added to the list of powers from which she may choose each day, and she gains one additional daily power known.&lt;br /&gt;
&lt;br /&gt;
The Difficulty Class for saving throws against soulknife powers is 10 + the power&#039;s level + the soulknife&#039;s Wisdom modifier.&lt;br /&gt;
&lt;br /&gt;
A soulknife&#039;s manifester level is equal to her soulknife level.&lt;br /&gt;
&lt;br /&gt;
A soulknife gains the ability to learn 1st-level powers at 1st level. Every four levels thereafter (5th, 9th, etc), a soulknife gains the ability to master more complex powers, up to 5th level powers at level 17.&lt;br /&gt;
&lt;br /&gt;
To learn or manifest a power, a soulknife must have a Wisdom score of at least 10 + the power&#039;s level.&lt;br /&gt;
&lt;br /&gt;
A soulknife&#039;s ability to manifest powers is limited by the power points she has available. Her base daily allotment of power points is given on Table: The Soulknife. In addition, she receives bonus power points per day if she has a high Wisdom score. Her race may also provide bonus power points per day, as may certain feats and items. If a soulknife has power points from a different class, those points are pooled together and usable to manifest powers from either class.&lt;br /&gt;
&lt;br /&gt;
=== Blade Skills ===&lt;br /&gt;
&lt;br /&gt;
Beginning at 1st level and every even soulknife level thereafter, a soulknife may choose one of a number of abilities to add to her repertoire. Some blade skills have prerequisites that must be met before they can be chosen. All blade skills may only be chosen once and require the soulknife to be using her mind blade unless otherwise stated in the skill&#039;s description.&lt;br /&gt;
&lt;br /&gt;
A complete list of blade skills can be found here: [[Soulknife Blade Skills]]&lt;br /&gt;
&lt;br /&gt;
=== Deflecting Blade ===&lt;br /&gt;
&lt;br /&gt;
Beginning at 2nd level and every four soulknife levels thereafter (6th, 10th, etc.), the soulknife learns to deflect attacks with her mind blade, turning near misses into actual misses. She gains a cumulative +1 deflection bonus to her armor class whenever she is psionically focused and has an active mind blade. She may expend her psionic focus as an immediate action to double the bonus for a single attack. She loses this bonus whenever she is immobilized or helpless, when she is not maintaining her psionic focus, or when she is not wielding a mind blade.&lt;br /&gt;
&lt;br /&gt;
In addition, if she applies the defending special ability to her mindblade, any enhancement bonus that she&#039;s transferred to her AC is also added as a deflection bonus to her Reflex saves against area effects that have a defined point of origin.&lt;br /&gt;
&lt;br /&gt;
=== Enhanced Mind Blade (Su) ===&lt;br /&gt;
&lt;br /&gt;
A soulknife&#039;s mind blade improves as the character gains higher levels. At 3rd level and every odd level thereafter, the mind blade gains a cumulative +1 enhancement bonus that she may spend on an actual enhancement bonus or on weapon special abilities. A soulknife&#039;s level determines her maximum enhancement bonus (see Table: The Soulknife). The soulknife may (and must, when her total enhancement is higher than her maximum bonus) apply any special ability from Table: Weapon Special Abilities instead of an enhancement bonus, as long as she meets the level requirements. A soulknife can choose any combination of weapon special abilities and/or enhancement bonus before assigning any special abilities. If the soulknife shapes her mind blade into two items or a double weapon, the enhancement bonus of her mind blade (if any) is reduced by 1 (to a minimum of 0). If this would reduce the enhancement bonus on the mind blades to 0 and weapon special abilities are applied, the soulknife must reshape her mind blade to make the options valid. Both mind blades have the same selection of enhancement bonus that does not exceed the total allowed by the soulknife&#039;s level, but she must assign at least a +1 and weapon special abilities (if any). This penalty does not apply when using the Mind Shield blade skill.&lt;br /&gt;
&lt;br /&gt;
=== Mind Blade Mastery ===&lt;br /&gt;
&lt;br /&gt;
At 20th level, a soulknife reaches the pinnacle of her art and her connection to her blade is so strong it cannot be severed. She no longer requires a Will save to maintain her mind blade in a null psionics field, although it still loses any enhancement bonus and special abilities. In addition, she may change the configurations of her mind blade&#039;s special abilities at will as a full-round action, which also resets any penalties that may have accrued from the Fluid Form and Improved Fluid Form blade skills. Finally, blade skills and soulknife class abilities which require her to expend her psionic focus no longer have that requirement.&lt;br /&gt;
&lt;br /&gt;
== Archetypes &amp;amp; Alternate Class Features ==&lt;br /&gt;
&lt;br /&gt;
When a character selects a class, he must choose to use the standard class features found or those listed in one of the archetypes presented here. Each alternate class feature replaces a specific class feature from its parent class. For example, the elemental fist class feature of the monk of the four winds replaces the stunning fist class feature of the monk. When an archetype includes multiple class features, a character must take all of them—often blocking the character from ever gaining certain familiar class features, but replacing them with equally powerful options. All of the other class features found in the core class and not mentioned among the alternate class features remain unchanged and are acquired normally when the character reaches the appropriate level (unless noted otherwise). A character who takes an alternate class feature does not count as having the class feature that was replaced when meeting any requirements or prerequisites.&lt;br /&gt;
&lt;br /&gt;
A character can take more than one archetype and garner additional alternate class features, but none of the alternate class features can replace or alter the same class feature from the core class as another alternate class feature. For example, a paladin could not be both a hospitaler and an undead scourge since they both modify the smite evil class feature and both replace the aura of justice class feature. A paladin could, however, be both an undead scourge and a warrior of the holy light, since none of their new class features replace the same core class feature.&lt;br /&gt;
&lt;br /&gt;
Archetypes are a quick and easy way to specialize characters of a given class, adding fun and flavorful new abilities to already established adventurers. Characters may take more than one archetype if they meet the requirements.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center; margin: auto;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left;&amp;quot; | Table: Soulknife Archetypes / Alternate Class Features&lt;br /&gt;
! rowspan=&amp;quot;3&amp;quot; | Archetype !! colspan=&amp;quot;35&amp;quot; | Class Features Changed or Replaced&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Saves || rowspan=&amp;quot;2&amp;quot; | Skills || rowspan=&amp;quot;2&amp;quot; | Weapon &amp;amp;amp; Armor || rowspan=&amp;quot;2&amp;quot; | Talents || rowspan=&amp;quot;2&amp;quot; | Form Mind Blade || rowspan=&amp;quot;2&amp;quot; | Shape Mind Blade || rowspan=&amp;quot;2&amp;quot; | Throw Mind Blade || rowspan=&amp;quot;2&amp;quot; | Manifesting || colspan=&amp;quot;11&amp;quot; | Blade Skills || colspan=&amp;quot;9&amp;quot; | Enhanced Mind Blade || colspan=&amp;quot;6&amp;quot; | Bonus Feats || rowspan=&amp;quot;2&amp;quot; | Mind Blade Mastery&lt;br /&gt;
|-&lt;br /&gt;
! 1 || 2 || 4 || 6 || 8 || 10 || 12 || 14 || 16 || 18 || 20 || 3 || 5 || 7 || 9 || 11 || 13 || 15 || 17 || 19 || 1 || 4 || 8 || 12 || 16 || 20&lt;br /&gt;
|-&lt;br /&gt;
| [[Enlightened Blade]] || (X) || C || X ||  ||  ||  || X ||  ||  ||  || X || X ||  ||  ||  || X || X ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  || X ||  ||  ||  ||  ||  || C&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;36&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | X=replaced, (X)=optional replacement, C=changed&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Locutus</name></author>
	</entry>
	<entry>
		<id>http://borg.mit.edu/index.php?title=Soulknife&amp;diff=125</id>
		<title>Soulknife</title>
		<link rel="alternate" type="text/html" href="http://borg.mit.edu/index.php?title=Soulknife&amp;diff=125"/>
		<updated>2026-01-21T21:06:01Z</updated>

		<summary type="html">&lt;p&gt;Locutus: /* Form Mind Blade (Su) */ Formatting.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== The Basics ==&lt;br /&gt;
&lt;br /&gt;
=== Hit Die ===&lt;br /&gt;
&lt;br /&gt;
d10&lt;br /&gt;
&lt;br /&gt;
=== Class Skills ===&lt;br /&gt;
&lt;br /&gt;
The soulknife&#039;s class skills (and the key ability for each skill) are Acrobatics (Dex), Autohypnosis* (Wis), Climb (Str), Craft (Int), Intimidate (Cha), Knowledge (psionics)* (Int), Metacraft (Int), Perception (Wis), Profession (Wis), Stealth (Dex), and Swim (Str).&lt;br /&gt;
&lt;br /&gt;
==== Skill Points at Each Additional Level ====&lt;br /&gt;
&lt;br /&gt;
6 + Int modifier&lt;br /&gt;
&lt;br /&gt;
=== Table: The Soulknife ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center; margin: auto&amp;quot;&lt;br /&gt;
! Level !! Base Attack Bonus !! Fort Save !! Ref Save !! Will Save !! Special !! Mind Blade Maximum Enhancement Bonus !! Power Points !! Powers Known !! Max Power Level&lt;br /&gt;
|-&lt;br /&gt;
| 1st || +1 || +0 || +2 || +2 || style=&amp;quot;text-align:left;&amp;quot; |  Talents, form mind blade, shape mind blade, throw mind blade, blade skill, bonus feat || — || 0&amp;amp;dagger; || 2 || 1st&lt;br /&gt;
|-&lt;br /&gt;
| 2nd || +2 || +0 || +3 || +3 || style=&amp;quot;text-align:left;&amp;quot; |  Blade skill, deflecting blade (+1) || — || 1 || 3 || 1st&lt;br /&gt;
|-&lt;br /&gt;
| 3rd || +3 || +1 || +3 || +3 || style=&amp;quot;text-align:left;&amp;quot; |  Enhanced mind blade +1 || +1 || 2 || 3 || 1st&lt;br /&gt;
|-&lt;br /&gt;
| 4th || +4 || +1 || +4 || +4 || style=&amp;quot;text-align:left;&amp;quot; |  Blade skill, bonus feat || +1 || 3 || 4 || 1st&lt;br /&gt;
|-&lt;br /&gt;
| 5th || +5 || +1 || +4 || +4 || style=&amp;quot;text-align:left;&amp;quot; |  Enhanced mind blade +2 || +1 || 5 || 4 || 2nd&lt;br /&gt;
|-&lt;br /&gt;
| 6th || +6/+1 || +2 || +5 || +5 || style=&amp;quot;text-align:left;&amp;quot; |  Blade skill, deflecting blade (+2) || +2 || 7 || 5 || 2nd&lt;br /&gt;
|-&lt;br /&gt;
| 7th || +7/+2 || +2 || +5 || +5 || style=&amp;quot;text-align:left;&amp;quot; |  Enhanced mind blade +3 || +2 || 9 || 5 || 2nd&lt;br /&gt;
|-&lt;br /&gt;
| 8th || +8/+3 || +2 || +6 || +6 || style=&amp;quot;text-align:left;&amp;quot; |  Blade skill, bonus feat || +2 || 11 || 6 || 2nd&lt;br /&gt;
|-&lt;br /&gt;
| 9th || +9/+4 || +3 || +6 || +6 || style=&amp;quot;text-align:left;&amp;quot; |  Enhanced mind blade +4 || +3 || 14 || 6 || 3rd&lt;br /&gt;
|-&lt;br /&gt;
| 10th || +10/+5 || +3 || +7 || +7 || style=&amp;quot;text-align:left;&amp;quot; |  Blade skill, deflecting blade (+3) || +3 || 17 || 7 || 3rd&lt;br /&gt;
|-&lt;br /&gt;
| 11th || +11/+6/+1 || +3 || +7 || +7 || style=&amp;quot;text-align:left;&amp;quot; |  Enhanced mind blade +5 || +3 || 20 || 7 || 3rd&lt;br /&gt;
|-&lt;br /&gt;
| 12th || +12/+7/+2 || +4 || +8 || +8 || style=&amp;quot;text-align:left;&amp;quot; |  Blade skill, bonus feat || +4 || 23 || 8 || 3rd&lt;br /&gt;
|-&lt;br /&gt;
| 13th || +13/+8/+3 || +4 || +8 || +8 || style=&amp;quot;text-align:left;&amp;quot; |  Enhanced mind blade +6 || +4 || 27 || 8 || 4th&lt;br /&gt;
|-&lt;br /&gt;
| 14th || +14/+9/+4 || +4 || +9 || +9 || style=&amp;quot;text-align:left;&amp;quot; |  Blade skill, deflecting blade (+4) || +4 || 31 || 9 || 4th&lt;br /&gt;
|-&lt;br /&gt;
| 15th || +15/+10/+5 || +5 || +9 || +9 || style=&amp;quot;text-align:left;&amp;quot; |  Enhanced mind blade +7 || +5 || 35 || 9 || 4th&lt;br /&gt;
|-&lt;br /&gt;
| 16th || +16/+11/+6/+1 || +5 || +10 || +10 || style=&amp;quot;text-align:left;&amp;quot; |  Blade skill, bonus feat || +5 || 39 || 10 || 4th&lt;br /&gt;
|-&lt;br /&gt;
| 17th || +17/+12/+7/+2 || +5 || +10 || +10 || style=&amp;quot;text-align:left;&amp;quot; |  Enhanced mind blade +8 || +5 || 44 || 10 || 5th&lt;br /&gt;
|-&lt;br /&gt;
| 18th || +18/+13/+8/+3 || +6 || +11 || +11 || style=&amp;quot;text-align:left;&amp;quot; |  Blade skill, deflecting blade (+5) || +5 || 49 || 11 || 5th&lt;br /&gt;
|-&lt;br /&gt;
| 19th || +19/+14/+9/+4 || +6 || +11 || +11 || style=&amp;quot;text-align:left;&amp;quot; |  Enhanced mind blade +9 || +5 || 54 || 11 || 5th&lt;br /&gt;
|-&lt;br /&gt;
| 20th || +20/+15/+10/+5 || +6 || +12 || +12 || style=&amp;quot;text-align:left;&amp;quot; |  Blade skill, bonus feat, mind blade mastery || +5 || 59 || 12 || 5th&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;10&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | &amp;amp;dagger; At 1st level, a soulknife gains only those power points granted by a high Wisdom score (if any).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Class Features ==&lt;br /&gt;
&lt;br /&gt;
All of the following are class features of the soulknife.&lt;br /&gt;
&lt;br /&gt;
=== Weapon and Armor Proficiency ===&lt;br /&gt;
&lt;br /&gt;
A soulknife is proficient with all simple weapons, with her own mind blade (regardless of form), with all types of armor (heavy, medium, and light), and with shields (but not tower shields).&lt;br /&gt;
&lt;br /&gt;
=== Talents ===&lt;br /&gt;
&lt;br /&gt;
The soulknife gains Awaken Talent and Unlocked Talent as bonus feats at 1st level. This provides her with the psionic power necessary to manifest her mind blade, a small power point reserve, a single 1st-level power, and two talents (0th-level psionic powers). All three powers must be chosen from the soulknife power list. These three powers and the power points are in addition to those gained each level of soulknife, and she may manifest these powers even if her Wisdom score is not high enough to allow normal manifesting or to grant her bonus power points.&lt;br /&gt;
&lt;br /&gt;
Like her other psionic powers, she may choose to rotate one or more of these powers out for new ones when she regains her power points each day (see Manifesting below), but the talents may only be replaced with other talents.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; margin-left: 10px; width: 400px; text-align: justify;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left;&amp;quot; | Sidebar: Soulknives and Prestige Classes&lt;br /&gt;
|-&lt;br /&gt;
| Sometimes, a soulknife may qualify for a prestige class with &amp;quot;+1 level of existing manifesting class&amp;quot; as a class feature. This increased psionic training improves her mind blade as well as her manifesting. At each level where a manifester level would increase by one, treat the soulknife as if she had gained a level of soulknife for the purposes of both Enhanced Mind Blade and Manifesting. This also applies to feats, traits, and other effects which increase her effective manifester level. The soulknife does not gain any other benefits from an increased level (blade skills, etc.).&lt;br /&gt;
&lt;br /&gt;
Sometimes a multiclass soulknife enters one of these prestige classes with manifesting abilities from his second class. For this special case, each indicated level of the prestige class advances both the soulknife’s Enhanced Mind Blade, as above, and her existing manifester level for one class by one level.  The soulknife may choose the same class or a different class to advance each time.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Bonus Feats ===&lt;br /&gt;
&lt;br /&gt;
At 1st level, a soulknife gets a bonus combat-oriented feat in addition to the feat that any 1st level character feats and the bonus feat granted to a human character. The soulknife gains an additional bonus feat at 4th level and every four levels thereafter (8th, 12th, etc.). These bonus feats must be drawn from the feats noted as combat feats or psionic feats. The soulknife must still meet all prerequisites for the bonus feat, including ability score and base attack bonus minimums as well as class requirements (like levels in another specific class).&lt;br /&gt;
&lt;br /&gt;
These bonus feats are in addition to the feats that a character of any class gains every two levels. A soulknife is not limited to combat feats or psionic feats when choosing these other feats.&lt;br /&gt;
&lt;br /&gt;
=== Form Mind Blade (Su) ===&lt;br /&gt;
&lt;br /&gt;
As a move action or as a free action combined with a regular move (similar to drawing a weapon), a soulknife can form a semi-solid weapon composed of psychic energy distilled from her own mind.&lt;br /&gt;
&lt;br /&gt;
A soulknife must choose the form of her mind blade at 1st level. She can either form it into a light weapon, a one-handed weapon, or a two-handed weapon. Once chosen, her mind blade stays in this form every time the soulknife forms her mind blade. The light weapon deals 1d6 points of damage, the one-handed weapon deals 1d8 points of damage, and the two-handed weapon deals 1d10 points of damage. All damages are based on a Medium-sized creature wielding Medium-sized weapons; adjust the weapon damage as appropriate for different sized characters and weapons. In all forms, the mind blade has a critical range of 19-20/x2. A soulknife with powerful build or a similar ability may form an appropriately-sized mind blade dealing the size-appropriate amount of damage. If the soulknife&#039;s chosen form is a light weapon, she may choose to manifest two light weapons when forming her mind blade, but she suffers the standard penalties for two-weapon fighting.&lt;br /&gt;
&lt;br /&gt;
Regardless of the weapon form a soulknife has chosen, her mind blade does not have a set damage type. When shaping her weapon and assigning abilities to it, the soulknife chooses whether it will deal piercing or slashing damage. The soulknife may change the damage type of an existing mind blade, or may summon a new mind blade with a different damage type, as a full-round action; otherwise, the mind blade retains the last damage type chosen every time it is summoned.&lt;br /&gt;
&lt;br /&gt;
The mind blade technically weighs almost nothing. Whenever she is wielding a mind blade in a single hand, including if she forms two or more blades, the soulknife may treat it as a light weapon if it would be advantageous for her to do so. If she has the ability to form a double weapon, the offhand end may always be treated as a light weapon. A mind blade is finessable even when it is in forms that cannot normally be the subject of Weapon Finesse (including two-handed forms).&lt;br /&gt;
&lt;br /&gt;
The blade can be broken (it has hardness 10 and 10 hit points); however, a soulknife can simply create another on her next move action. The moment she relinquishes her grip on her blade, it dissipates (unless she intends to throw it; see below). A mind blade is considered a psionic weapon for the purpose of overcoming damage reduction and is considered a masterwork weapon.&lt;br /&gt;
&lt;br /&gt;
A soulknife can use feats such as Power Attack or Combat Expertise in conjunction with the mind blade just as if it were a normal weapon. She can also choose her mind blade for feats requiring a specific weapon choice, such as Weapon Focus and Improved Critical, and she is considered a fighter of her soulknife level for the purpose of meeting their prerequisites if she does. Powers or spells that upgrade weapons can be used on a mind blade. If the soulknife takes the Exotic Weapon Proficiency (bastard sword) feat, she may wield the two-handed form in one hand.&lt;br /&gt;
&lt;br /&gt;
Even in places where psionic effects do not normally function (such as within a null psionics field), a soulknife can attempt to sustain her mind blade by making a DC 20 Will save. On a successful save, the soulknife maintains her mind blade for a number of rounds equal to her class level before she needs to check again, although the mind blade is treated for all purposes as a non-magical, masterwork weapon while in a place where psionic effects do not normally function. On an unsuccessful attempt, the mind blade vanishes. As a move action on her turn, the soulknife can attempt a new Will save to rematerialize her mind blade while she remains within the psionics-negating effect. She gains a bonus on Will saves made to maintain or form her mind blade equal to the total bonus granted by her enhanced mind blade class feature (see below).&lt;br /&gt;
&lt;br /&gt;
The soulknife chooses the appearance of her mind blade, although its shape must reflect its form. A mind blade is considered a psionic weapon regardless of its enhancement bonus.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; margin-left: 10px; text-align: center;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left;&amp;quot; | Table: Weapon Special Abilities&lt;br /&gt;
! Weapon Special Ability !! style=&amp;quot;width: 50px;&amp;quot;| Enhancement Bonus Value !! style=&amp;quot;width: 50px;&amp;quot;| Required Level&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Agile (&#039;&#039;&amp;amp;psi;&#039;&#039;) || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Allying || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Benevolent || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Conductive || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Corrosive || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Countering || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Courageous || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Cruel || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Cunning || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Defending || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Distance (&#039;&#039;&amp;amp;psi;&#039;&#039;) || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Dueling || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Flaming || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Fortuitous || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Frost || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Furious || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Ghost touch || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Guardian || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Huntsman || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Keen || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Lucky&amp;amp;Dagger; || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Menacing || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Merciful || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Mighty cleaving || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Planar || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Psychokinetic (&#039;&#039;&amp;amp;psi;&#039;&#039;) || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Seaborne || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Seeking (&#039;&#039;&amp;amp;psi;&#039;&#039;) || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Shock || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Sundering (&#039;&#039;&amp;amp;psi;&#039;&#039;) || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Thundering || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Vicious || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Advancing || +2 || 7&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Anarchic || +2 || 7&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Axiomatic || +2 || 7&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Collision (&#039;&#039;&amp;amp;psi;&#039;&#039;) || +2 || 7&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Corrosive burst || +2 || 7&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Cyclonic || +2 || 7&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Defiant || +2 || 7&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Flaming burst || +2 || 7&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Glorious || +2 || 7&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Holy || +2 || 7&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Icy burst || +2 || 7&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Invigorating || +2 || 7&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Linked striking (&#039;&#039;&amp;amp;psi;&#039;&#039;) || +2 || 7&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Mindcrusher (&#039;&#039;&amp;amp;psi;&#039;&#039;) || +2 || 7&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Phase locking || +2 || 7&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Psychokinetic burst (&#039;&#039;&amp;amp;psi;&#039;&#039;) || +2 || 7&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Shocking burst || +2 || 7&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Suppression (&#039;&#039;&amp;amp;psi;&#039;&#039;) || +2 || 7&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Unholy || +2 || 7&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Wounding || +2 || 7&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Wrenching (&#039;&#039;&amp;amp;psi;&#039;&#039;) || +2 || 7&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Bodyfeeder (&#039;&#039;&amp;amp;psi;&#039;&#039;) || +3 || 9&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Dislocator (&#039;&#039;&amp;amp;psi;&#039;&#039;) || +3 || 9&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Mindfeeder (&#039;&#039;&amp;amp;psi;&#039;&#039;) || +3 || 9&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Nullifying || +3 || 9&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Repositioning || +3 || 9&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Speed || +3 || 9&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Soulbreaker (&#039;&#039;&amp;amp;psi;&#039;&#039;) || +3 || 9&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Brilliant energy || +4 || 12&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Great dislocator (&#039;&#039;&amp;amp;psi;&#039;&#039;) || +4 || 12&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Greater energy || +4 || 12&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Coup de grace (&#039;&#039;&amp;amp;psi;&#039;&#039;) || +5 || 15&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Vorpal || +5 || 15&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | &#039;&#039;&amp;amp;psi;&#039;&#039; Psionic weapon abilities			&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Shape Mind Blade (Su) ===&lt;br /&gt;
&lt;br /&gt;
The soulknife&#039;s mind blade retains the last chosen form every time it is formed until the soulknife reshapes it. If the soulknife chooses to reshape her blade, it requires a full-round action to do so. A soulknife can also reassign the ability or abilities she has added to her mind blade; see below. To do so, she must first spend 1 hour in concentration. This cannot be part of the normal 8 hours used for rest, even if the soulknife does not require sleep. After that period, the mind blade materializes with the new ability or abilities selected by the soulknife.&lt;br /&gt;
&lt;br /&gt;
=== Throw Mind Blade (Ex) ===&lt;br /&gt;
&lt;br /&gt;
All soulknives have some knowledge of how to throw their mind blades, though the range increment varies by form, and a mind blade with a range increment of 0 feet may not be thrown. Light weapon mind blades have a range increment of 20 feet. One-handed weapon mind blades have a range increment of 15 feet. Two-handed weapon mind blades have a range increment of 0 feet. Whether or not the attack hits, a thrown mind blade then dissipates.&lt;br /&gt;
&lt;br /&gt;
=== Manifesting ===&lt;br /&gt;
&lt;br /&gt;
A soulknife has the ability to manifest a small number of psionic powers.&lt;br /&gt;
&lt;br /&gt;
A soulknife chooses her powers from the [[Soulknife Power List|soulknife power list]]. At 1st level, a soulknife knows two psionic powers of her choice. She learns new powers as indicated on Table: The Soulknife. A soulknife can manifest any power that has a power point cost equal to or lower than her manifester level. The total number of powers a soulknife can manifest per day is limited only by her daily power points.&lt;br /&gt;
&lt;br /&gt;
A soulknife never needs to prepare powers ahead of time; she draws them from her mind when needed. When a soulknife recovers her daily power points after resting, she may choose to rotate one or more powers she knows for new ones. These powers must always be chosen from the soulknife power list, and the maximum number of powers the soulknife may know at any one time in this fashion is listed on Table: The Soulknife. If a soulknife learns a power through other means, such as the Expanded Knowledge feat (but not psychic chirurgery), this power is added to the list of powers from which she may choose each day, and she gains one additional daily power known.&lt;br /&gt;
&lt;br /&gt;
The Difficulty Class for saving throws against soulknife powers is 10 + the power&#039;s level + the soulknife&#039;s Wisdom modifier.&lt;br /&gt;
&lt;br /&gt;
A soulknife&#039;s manifester level is equal to her soulknife level.&lt;br /&gt;
&lt;br /&gt;
A soulknife gains the ability to learn 1st-level powers at 1st level. Every four levels thereafter (5th, 9th, etc), a soulknife gains the ability to master more complex powers, up to 5th level powers at level 17.&lt;br /&gt;
&lt;br /&gt;
To learn or manifest a power, a soulknife must have a Wisdom score of at least 10 + the power&#039;s level.&lt;br /&gt;
&lt;br /&gt;
A soulknife&#039;s ability to manifest powers is limited by the power points she has available. Her base daily allotment of power points is given on Table: The Soulknife. In addition, she receives bonus power points per day if she has a high Wisdom score. Her race may also provide bonus power points per day, as may certain feats and items. If a soulknife has power points from a different class, those points are pooled together and usable to manifest powers from either class.&lt;br /&gt;
&lt;br /&gt;
=== Blade Skills ===&lt;br /&gt;
&lt;br /&gt;
Beginning at 1st level and every even soulknife level thereafter, a soulknife may choose one of a number of abilities to add to her repertoire. Some blade skills have prerequisites that must be met before they can be chosen. All blade skills may only be chosen once and require the soulknife to be using her mind blade unless otherwise stated in the skill&#039;s description.&lt;br /&gt;
&lt;br /&gt;
A complete list of blade skills can be found here: [[Soulknife Blade Skills]]&lt;br /&gt;
&lt;br /&gt;
=== Deflecting Blade ===&lt;br /&gt;
&lt;br /&gt;
Beginning at 2nd level and every four soulknife levels thereafter (6th, 10th, etc.), the soulknife learns to deflect attacks with her mind blade, turning near misses into actual misses. She gains a cumulative +1 deflection bonus to her armor class whenever she is psionically focused and has an active mind blade. She may expend her psionic focus as an immediate action to double the bonus for a single attack. She loses this bonus whenever she is immobilized or helpless, when she is not maintaining her psionic focus, or when she is not wielding a mind blade.&lt;br /&gt;
&lt;br /&gt;
In addition, if she applies the defending special ability to her mindblade, any enhancement bonus that she&#039;s transferred to her AC is also added as a deflection bonus to her Reflex saves against area effects that have a defined point of origin.&lt;br /&gt;
&lt;br /&gt;
=== Enhanced Mind Blade (Su) ===&lt;br /&gt;
&lt;br /&gt;
A soulknife&#039;s mind blade improves as the character gains higher levels. At 3rd level and every odd level thereafter, the mind blade gains a cumulative +1 enhancement bonus that she may spend on an actual enhancement bonus or on weapon special abilities. A soulknife&#039;s level determines her maximum enhancement bonus (see Table: The Soulknife). The soulknife may (and must, when her total enhancement is higher than her maximum bonus) apply any special ability from Table: Weapon Special Abilities instead of an enhancement bonus, as long as she meets the level requirements. A soulknife can choose any combination of weapon special abilities and/or enhancement bonus before assigning any special abilities. If the soulknife shapes her mind blade into two items or a double weapon, the enhancement bonus of her mind blade (if any) is reduced by 1 (to a minimum of 0). If this would reduce the enhancement bonus on the mind blades to 0 and weapon special abilities are applied, the soulknife must reshape her mind blade to make the options valid. Both mind blades have the same selection of enhancement bonus that does not exceed the total allowed by the soulknife&#039;s level, but she must assign at least a +1 and weapon special abilities (if any). This penalty does not apply when using the Mind Shield blade skill.&lt;br /&gt;
&lt;br /&gt;
=== Mind Blade Mastery ===&lt;br /&gt;
&lt;br /&gt;
At 20th level, a soulknife reaches the pinnacle of her art and her connection to her blade is so strong it cannot be severed. She no longer requires a Will save to maintain her mind blade in a null psionics field, although it still loses any enhancement bonus and special abilities. In addition, she may change the configurations of her mind blade&#039;s special abilities at will as a full-round action, which also resets any penalties that may have accrued from the Fluid Form and Improved Fluid Form blade skills. Finally, blade skills and soulknife class abilities which require her to expend her psionic focus no longer have that requirement.&lt;br /&gt;
&lt;br /&gt;
== Archetypes &amp;amp; Alternate Class Features ==&lt;br /&gt;
&lt;br /&gt;
When a character selects a class, he must choose to use the standard class features found or those listed in one of the archetypes presented here. Each alternate class feature replaces a specific class feature from its parent class. For example, the elemental fist class feature of the monk of the four winds replaces the stunning fist class feature of the monk. When an archetype includes multiple class features, a character must take all of them—often blocking the character from ever gaining certain familiar class features, but replacing them with equally powerful options. All of the other class features found in the core class and not mentioned among the alternate class features remain unchanged and are acquired normally when the character reaches the appropriate level (unless noted otherwise). A character who takes an alternate class feature does not count as having the class feature that was replaced when meeting any requirements or prerequisites.&lt;br /&gt;
&lt;br /&gt;
A character can take more than one archetype and garner additional alternate class features, but none of the alternate class features can replace or alter the same class feature from the core class as another alternate class feature. For example, a paladin could not be both a hospitaler and an undead scourge since they both modify the smite evil class feature and both replace the aura of justice class feature. A paladin could, however, be both an undead scourge and a warrior of the holy light, since none of their new class features replace the same core class feature.&lt;br /&gt;
&lt;br /&gt;
Archetypes are a quick and easy way to specialize characters of a given class, adding fun and flavorful new abilities to already established adventurers. Characters may take more than one archetype if they meet the requirements.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center; margin: auto;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left;&amp;quot; | Table: Soulknife Archetypes / Alternate Class Features&lt;br /&gt;
! rowspan=&amp;quot;3&amp;quot; | Archetype !! colspan=&amp;quot;35&amp;quot; | Class Features Changed or Replaced&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Saves || rowspan=&amp;quot;2&amp;quot; | Skills || rowspan=&amp;quot;2&amp;quot; | Weapon &amp;amp;amp; Armor || rowspan=&amp;quot;2&amp;quot; | Talents || rowspan=&amp;quot;2&amp;quot; | Form Mind Blade || rowspan=&amp;quot;2&amp;quot; | Shape Mind Blade || rowspan=&amp;quot;2&amp;quot; | Throw Mind Blade || rowspan=&amp;quot;2&amp;quot; | Manifesting || colspan=&amp;quot;11&amp;quot; | Blade Skills || colspan=&amp;quot;9&amp;quot; | Enhanced Mind Blade || colspan=&amp;quot;6&amp;quot; | Bonus Feats || rowspan=&amp;quot;2&amp;quot; | Mind Blade Mastery&lt;br /&gt;
|-&lt;br /&gt;
! 1 || 2 || 4 || 6 || 8 || 10 || 12 || 14 || 16 || 18 || 20 || 3 || 5 || 7 || 9 || 11 || 13 || 15 || 17 || 19 || 1 || 4 || 8 || 12 || 16 || 20&lt;br /&gt;
|-&lt;br /&gt;
| [[Enlightened Blade]] || (X) || C || X ||  ||  ||  || X ||  ||  ||  || X || X ||  ||  ||  || X || X ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  || X ||  ||  ||  ||  ||  || C&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;36&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | X=replaced, (X)=optional replacement, C=changed&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Locutus</name></author>
	</entry>
	<entry>
		<id>http://borg.mit.edu/index.php?title=Soulknife&amp;diff=124</id>
		<title>Soulknife</title>
		<link rel="alternate" type="text/html" href="http://borg.mit.edu/index.php?title=Soulknife&amp;diff=124"/>
		<updated>2026-01-21T21:02:26Z</updated>

		<summary type="html">&lt;p&gt;Locutus: /* Form Mind Blade (Su) */ Switched &amp;amp;Dagger; to &amp;#039;&amp;#039;&amp;amp;psi;&amp;#039;&amp;#039;.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== The Basics ==&lt;br /&gt;
&lt;br /&gt;
=== Hit Die ===&lt;br /&gt;
&lt;br /&gt;
d10&lt;br /&gt;
&lt;br /&gt;
=== Class Skills ===&lt;br /&gt;
&lt;br /&gt;
The soulknife&#039;s class skills (and the key ability for each skill) are Acrobatics (Dex), Autohypnosis* (Wis), Climb (Str), Craft (Int), Intimidate (Cha), Knowledge (psionics)* (Int), Metacraft (Int), Perception (Wis), Profession (Wis), Stealth (Dex), and Swim (Str).&lt;br /&gt;
&lt;br /&gt;
==== Skill Points at Each Additional Level ====&lt;br /&gt;
&lt;br /&gt;
6 + Int modifier&lt;br /&gt;
&lt;br /&gt;
=== Table: The Soulknife ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center; margin: auto&amp;quot;&lt;br /&gt;
! Level !! Base Attack Bonus !! Fort Save !! Ref Save !! Will Save !! Special !! Mind Blade Maximum Enhancement Bonus !! Power Points !! Powers Known !! Max Power Level&lt;br /&gt;
|-&lt;br /&gt;
| 1st || +1 || +0 || +2 || +2 || style=&amp;quot;text-align:left;&amp;quot; |  Talents, form mind blade, shape mind blade, throw mind blade, blade skill, bonus feat || — || 0&amp;amp;dagger; || 2 || 1st&lt;br /&gt;
|-&lt;br /&gt;
| 2nd || +2 || +0 || +3 || +3 || style=&amp;quot;text-align:left;&amp;quot; |  Blade skill, deflecting blade (+1) || — || 1 || 3 || 1st&lt;br /&gt;
|-&lt;br /&gt;
| 3rd || +3 || +1 || +3 || +3 || style=&amp;quot;text-align:left;&amp;quot; |  Enhanced mind blade +1 || +1 || 2 || 3 || 1st&lt;br /&gt;
|-&lt;br /&gt;
| 4th || +4 || +1 || +4 || +4 || style=&amp;quot;text-align:left;&amp;quot; |  Blade skill, bonus feat || +1 || 3 || 4 || 1st&lt;br /&gt;
|-&lt;br /&gt;
| 5th || +5 || +1 || +4 || +4 || style=&amp;quot;text-align:left;&amp;quot; |  Enhanced mind blade +2 || +1 || 5 || 4 || 2nd&lt;br /&gt;
|-&lt;br /&gt;
| 6th || +6/+1 || +2 || +5 || +5 || style=&amp;quot;text-align:left;&amp;quot; |  Blade skill, deflecting blade (+2) || +2 || 7 || 5 || 2nd&lt;br /&gt;
|-&lt;br /&gt;
| 7th || +7/+2 || +2 || +5 || +5 || style=&amp;quot;text-align:left;&amp;quot; |  Enhanced mind blade +3 || +2 || 9 || 5 || 2nd&lt;br /&gt;
|-&lt;br /&gt;
| 8th || +8/+3 || +2 || +6 || +6 || style=&amp;quot;text-align:left;&amp;quot; |  Blade skill, bonus feat || +2 || 11 || 6 || 2nd&lt;br /&gt;
|-&lt;br /&gt;
| 9th || +9/+4 || +3 || +6 || +6 || style=&amp;quot;text-align:left;&amp;quot; |  Enhanced mind blade +4 || +3 || 14 || 6 || 3rd&lt;br /&gt;
|-&lt;br /&gt;
| 10th || +10/+5 || +3 || +7 || +7 || style=&amp;quot;text-align:left;&amp;quot; |  Blade skill, deflecting blade (+3) || +3 || 17 || 7 || 3rd&lt;br /&gt;
|-&lt;br /&gt;
| 11th || +11/+6/+1 || +3 || +7 || +7 || style=&amp;quot;text-align:left;&amp;quot; |  Enhanced mind blade +5 || +3 || 20 || 7 || 3rd&lt;br /&gt;
|-&lt;br /&gt;
| 12th || +12/+7/+2 || +4 || +8 || +8 || style=&amp;quot;text-align:left;&amp;quot; |  Blade skill, bonus feat || +4 || 23 || 8 || 3rd&lt;br /&gt;
|-&lt;br /&gt;
| 13th || +13/+8/+3 || +4 || +8 || +8 || style=&amp;quot;text-align:left;&amp;quot; |  Enhanced mind blade +6 || +4 || 27 || 8 || 4th&lt;br /&gt;
|-&lt;br /&gt;
| 14th || +14/+9/+4 || +4 || +9 || +9 || style=&amp;quot;text-align:left;&amp;quot; |  Blade skill, deflecting blade (+4) || +4 || 31 || 9 || 4th&lt;br /&gt;
|-&lt;br /&gt;
| 15th || +15/+10/+5 || +5 || +9 || +9 || style=&amp;quot;text-align:left;&amp;quot; |  Enhanced mind blade +7 || +5 || 35 || 9 || 4th&lt;br /&gt;
|-&lt;br /&gt;
| 16th || +16/+11/+6/+1 || +5 || +10 || +10 || style=&amp;quot;text-align:left;&amp;quot; |  Blade skill, bonus feat || +5 || 39 || 10 || 4th&lt;br /&gt;
|-&lt;br /&gt;
| 17th || +17/+12/+7/+2 || +5 || +10 || +10 || style=&amp;quot;text-align:left;&amp;quot; |  Enhanced mind blade +8 || +5 || 44 || 10 || 5th&lt;br /&gt;
|-&lt;br /&gt;
| 18th || +18/+13/+8/+3 || +6 || +11 || +11 || style=&amp;quot;text-align:left;&amp;quot; |  Blade skill, deflecting blade (+5) || +5 || 49 || 11 || 5th&lt;br /&gt;
|-&lt;br /&gt;
| 19th || +19/+14/+9/+4 || +6 || +11 || +11 || style=&amp;quot;text-align:left;&amp;quot; |  Enhanced mind blade +9 || +5 || 54 || 11 || 5th&lt;br /&gt;
|-&lt;br /&gt;
| 20th || +20/+15/+10/+5 || +6 || +12 || +12 || style=&amp;quot;text-align:left;&amp;quot; |  Blade skill, bonus feat, mind blade mastery || +5 || 59 || 12 || 5th&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;10&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | &amp;amp;dagger; At 1st level, a soulknife gains only those power points granted by a high Wisdom score (if any).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Class Features ==&lt;br /&gt;
&lt;br /&gt;
All of the following are class features of the soulknife.&lt;br /&gt;
&lt;br /&gt;
=== Weapon and Armor Proficiency ===&lt;br /&gt;
&lt;br /&gt;
A soulknife is proficient with all simple weapons, with her own mind blade (regardless of form), with all types of armor (heavy, medium, and light), and with shields (but not tower shields).&lt;br /&gt;
&lt;br /&gt;
=== Talents ===&lt;br /&gt;
&lt;br /&gt;
The soulknife gains Awaken Talent and Unlocked Talent as bonus feats at 1st level. This provides her with the psionic power necessary to manifest her mind blade, a small power point reserve, a single 1st-level power, and two talents (0th-level psionic powers). All three powers must be chosen from the soulknife power list. These three powers and the power points are in addition to those gained each level of soulknife, and she may manifest these powers even if her Wisdom score is not high enough to allow normal manifesting or to grant her bonus power points.&lt;br /&gt;
&lt;br /&gt;
Like her other psionic powers, she may choose to rotate one or more of these powers out for new ones when she regains her power points each day (see Manifesting below), but the talents may only be replaced with other talents.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; margin-left: 10px; width: 400px; text-align: justify;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left;&amp;quot; | Sidebar: Soulknives and Prestige Classes&lt;br /&gt;
|-&lt;br /&gt;
| Sometimes, a soulknife may qualify for a prestige class with &amp;quot;+1 level of existing manifesting class&amp;quot; as a class feature. This increased psionic training improves her mind blade as well as her manifesting. At each level where a manifester level would increase by one, treat the soulknife as if she had gained a level of soulknife for the purposes of both Enhanced Mind Blade and Manifesting. This also applies to feats, traits, and other effects which increase her effective manifester level. The soulknife does not gain any other benefits from an increased level (blade skills, etc.).&lt;br /&gt;
&lt;br /&gt;
Sometimes a multiclass soulknife enters one of these prestige classes with manifesting abilities from his second class. For this special case, each indicated level of the prestige class advances both the soulknife’s Enhanced Mind Blade, as above, and her existing manifester level for one class by one level.  The soulknife may choose the same class or a different class to advance each time.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Bonus Feats ===&lt;br /&gt;
&lt;br /&gt;
At 1st level, a soulknife gets a bonus combat-oriented feat in addition to the feat that any 1st level character feats and the bonus feat granted to a human character. The soulknife gains an additional bonus feat at 4th level and every four levels thereafter (8th, 12th, etc.). These bonus feats must be drawn from the feats noted as combat feats or psionic feats. The soulknife must still meet all prerequisites for the bonus feat, including ability score and base attack bonus minimums as well as class requirements (like levels in another specific class).&lt;br /&gt;
&lt;br /&gt;
These bonus feats are in addition to the feats that a character of any class gains every two levels. A soulknife is not limited to combat feats or psionic feats when choosing these other feats.&lt;br /&gt;
&lt;br /&gt;
=== Form Mind Blade (Su) ===&lt;br /&gt;
&lt;br /&gt;
As a move action or as a free action combined with a regular move (similar to drawing a weapon), a soulknife can form a semi-solid weapon composed of psychic energy distilled from her own mind.&lt;br /&gt;
&lt;br /&gt;
A soulknife must choose the form of her mind blade at 1st level. She can either form it into a light weapon, a one-handed weapon, or a two-handed weapon. Once chosen, her mind blade stays in this form every time the soulknife forms her mind blade. The light weapon deals 1d6 points of damage, the one-handed weapon deals 1d8 points of damage, and the two-handed weapon deals 1d10 points of damage. All damages are based on a Medium-sized creature wielding Medium-sized weapons; adjust the weapon damage as appropriate for different sized characters and weapons. In all forms, the mind blade has a critical range of 19-20/x2. A soulknife with powerful build or a similar ability may form an appropriately-sized mind blade dealing the size-appropriate amount of damage. If the soulknife&#039;s chosen form is a light weapon, she may choose to manifest two light weapons when forming her mind blade, but she suffers the standard penalties for two-weapon fighting.&lt;br /&gt;
&lt;br /&gt;
Regardless of the weapon form a soulknife has chosen, her mind blade does not have a set damage type. When shaping her weapon and assigning abilities to it, the soulknife chooses whether it will deal piercing or slashing damage. The soulknife may change the damage type of an existing mind blade, or may summon a new mind blade with a different damage type, as a full-round action; otherwise, the mind blade retains the last damage type chosen every time it is summoned.&lt;br /&gt;
&lt;br /&gt;
The mind blade technically weighs almost nothing. Whenever she is wielding a mind blade in a single hand, including if she forms two or more blades, the soulknife may treat it as a light weapon if it would be advantageous for her to do so. If she has the ability to form a double weapon, the offhand end may always be treated as a light weapon. A mind blade is finessable even when it is in forms that cannot normally be the subject of Weapon Finesse (including two-handed forms).&lt;br /&gt;
&lt;br /&gt;
The blade can be broken (it has hardness 10 and 10 hit points); however, a soulknife can simply create another on her next move action. The moment she relinquishes her grip on her blade, it dissipates (unless she intends to throw it; see below). A mind blade is considered a psionic weapon for the purpose of overcoming damage reduction and is considered a masterwork weapon.&lt;br /&gt;
&lt;br /&gt;
A soulknife can use feats such as Power Attack or Combat Expertise in conjunction with the mind blade just as if it were a normal weapon. She can also choose her mind blade for feats requiring a specific weapon choice, such as Weapon Focus and Improved Critical, and she is considered a fighter of her soulknife level for the purpose of meeting their prerequisites if she does. Powers or spells that upgrade weapons can be used on a mind blade. If the soulknife takes the Exotic Weapon Proficiency (bastard sword) feat, she may wield the two-handed form in one hand.&lt;br /&gt;
&lt;br /&gt;
Even in places where psionic effects do not normally function (such as within a null psionics field), a soulknife can attempt to sustain her mind blade by making a DC 20 Will save. On a successful save, the soulknife maintains her mind blade for a number of rounds equal to her class level before she needs to check again, although the mind blade is treated for all purposes as a non-magical, masterwork weapon while in a place where psionic effects do not normally function. On an unsuccessful attempt, the mind blade vanishes. As a move action on her turn, the soulknife can attempt a new Will save to rematerialize her mind blade while she remains within the psionics-negating effect. She gains a bonus on Will saves made to maintain or form her mind blade equal to the total bonus granted by her enhanced mind blade class feature (see below).&lt;br /&gt;
&lt;br /&gt;
The soulknife chooses the appearance of her mind blade, although its shape must reflect its form. A mind blade is considered a psionic weapon regardless of its enhancement bonus.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; margin-left: 10px; text-align: center;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left;&amp;quot; | Table: Weapon Special Abilities&lt;br /&gt;
! Weapon Special Ability !! style=&amp;quot;width: 50px;&amp;quot;| Enhancement Bonus Value !! style=&amp;quot;width: 50px;&amp;quot;| Required Level&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Agile&#039;&#039;&amp;amp;psi;&#039;&#039; || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Allying || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Benevolent || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Conductive || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Corrosive || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Countering || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Courageous || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Cruel || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Cunning || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Defending || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Distance&#039;&#039;&amp;amp;psi;&#039;&#039; || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Dueling || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Flaming || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Fortuitous || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Frost || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Furious || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Ghost touch || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Guardian || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Huntsman || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Keen || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Lucky&amp;amp;Dagger; || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Menacing || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Merciful || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Mighty cleaving || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Planar || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Psychokinetic&#039;&#039;&amp;amp;psi;&#039;&#039; || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Seaborne || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Seeking&#039;&#039;&amp;amp;psi;&#039;&#039; || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Shock || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Sundering&#039;&#039;&amp;amp;psi;&#039;&#039; || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Thundering || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Vicious || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Advancing || +2 || 7&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Anarchic || +2 || 7&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Axiomatic || +2 || 7&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Collision&#039;&#039;&amp;amp;psi;&#039;&#039; || +2 || 7&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Corrosive burst || +2 || 7&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Cyclonic || +2 || 7&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Defiant || +2 || 7&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Flaming burst || +2 || 7&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Glorious || +2 || 7&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Holy || +2 || 7&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Icy burst || +2 || 7&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Invigorating || +2 || 7&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Linked striking&#039;&#039;&amp;amp;psi;&#039;&#039; || +2 || 7&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Mindcrusher&#039;&#039;&amp;amp;psi;&#039;&#039; || +2 || 7&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Phase locking || +2 || 7&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Psychokinetic burst&#039;&#039;&amp;amp;psi;&#039;&#039; || +2 || 7&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Shocking burst || +2 || 7&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Suppression&#039;&#039;&amp;amp;psi;&#039;&#039; || +2 || 7&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Unholy || +2 || 7&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Wounding || +2 || 7&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Wrenching&#039;&#039;&amp;amp;psi;&#039;&#039; || +2 || 7&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Bodyfeeder&#039;&#039;&amp;amp;psi;&#039;&#039; || +3 || 9&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Dislocator&#039;&#039;&amp;amp;psi;&#039;&#039; || +3 || 9&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Mindfeeder&#039;&#039;&amp;amp;psi;&#039;&#039; || +3 || 9&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Nullifying || +3 || 9&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Repositioning || +3 || 9&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Speed || +3 || 9&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Soulbreaker&#039;&#039;&amp;amp;psi;&#039;&#039; || +3 || 9&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Brilliant energy || +4 || 12&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Great dislocator&#039;&#039;&amp;amp;psi;&#039;&#039; || +4 || 12&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Greater energy || +4 || 12&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Coup de grace&#039;&#039;&amp;amp;psi;&#039;&#039; || +5 || 15&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Vorpal || +5 || 15&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | &#039;&#039;&amp;amp;psi;&#039;&#039; Psionic weapon abilities			&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Shape Mind Blade (Su) ===&lt;br /&gt;
&lt;br /&gt;
The soulknife&#039;s mind blade retains the last chosen form every time it is formed until the soulknife reshapes it. If the soulknife chooses to reshape her blade, it requires a full-round action to do so. A soulknife can also reassign the ability or abilities she has added to her mind blade; see below. To do so, she must first spend 1 hour in concentration. This cannot be part of the normal 8 hours used for rest, even if the soulknife does not require sleep. After that period, the mind blade materializes with the new ability or abilities selected by the soulknife.&lt;br /&gt;
&lt;br /&gt;
=== Throw Mind Blade (Ex) ===&lt;br /&gt;
&lt;br /&gt;
All soulknives have some knowledge of how to throw their mind blades, though the range increment varies by form, and a mind blade with a range increment of 0 feet may not be thrown. Light weapon mind blades have a range increment of 20 feet. One-handed weapon mind blades have a range increment of 15 feet. Two-handed weapon mind blades have a range increment of 0 feet. Whether or not the attack hits, a thrown mind blade then dissipates.&lt;br /&gt;
&lt;br /&gt;
=== Manifesting ===&lt;br /&gt;
&lt;br /&gt;
A soulknife has the ability to manifest a small number of psionic powers.&lt;br /&gt;
&lt;br /&gt;
A soulknife chooses her powers from the [[Soulknife Power List|soulknife power list]]. At 1st level, a soulknife knows two psionic powers of her choice. She learns new powers as indicated on Table: The Soulknife. A soulknife can manifest any power that has a power point cost equal to or lower than her manifester level. The total number of powers a soulknife can manifest per day is limited only by her daily power points.&lt;br /&gt;
&lt;br /&gt;
A soulknife never needs to prepare powers ahead of time; she draws them from her mind when needed. When a soulknife recovers her daily power points after resting, she may choose to rotate one or more powers she knows for new ones. These powers must always be chosen from the soulknife power list, and the maximum number of powers the soulknife may know at any one time in this fashion is listed on Table: The Soulknife. If a soulknife learns a power through other means, such as the Expanded Knowledge feat (but not psychic chirurgery), this power is added to the list of powers from which she may choose each day, and she gains one additional daily power known.&lt;br /&gt;
&lt;br /&gt;
The Difficulty Class for saving throws against soulknife powers is 10 + the power&#039;s level + the soulknife&#039;s Wisdom modifier.&lt;br /&gt;
&lt;br /&gt;
A soulknife&#039;s manifester level is equal to her soulknife level.&lt;br /&gt;
&lt;br /&gt;
A soulknife gains the ability to learn 1st-level powers at 1st level. Every four levels thereafter (5th, 9th, etc), a soulknife gains the ability to master more complex powers, up to 5th level powers at level 17.&lt;br /&gt;
&lt;br /&gt;
To learn or manifest a power, a soulknife must have a Wisdom score of at least 10 + the power&#039;s level.&lt;br /&gt;
&lt;br /&gt;
A soulknife&#039;s ability to manifest powers is limited by the power points she has available. Her base daily allotment of power points is given on Table: The Soulknife. In addition, she receives bonus power points per day if she has a high Wisdom score. Her race may also provide bonus power points per day, as may certain feats and items. If a soulknife has power points from a different class, those points are pooled together and usable to manifest powers from either class.&lt;br /&gt;
&lt;br /&gt;
=== Blade Skills ===&lt;br /&gt;
&lt;br /&gt;
Beginning at 1st level and every even soulknife level thereafter, a soulknife may choose one of a number of abilities to add to her repertoire. Some blade skills have prerequisites that must be met before they can be chosen. All blade skills may only be chosen once and require the soulknife to be using her mind blade unless otherwise stated in the skill&#039;s description.&lt;br /&gt;
&lt;br /&gt;
A complete list of blade skills can be found here: [[Soulknife Blade Skills]]&lt;br /&gt;
&lt;br /&gt;
=== Deflecting Blade ===&lt;br /&gt;
&lt;br /&gt;
Beginning at 2nd level and every four soulknife levels thereafter (6th, 10th, etc.), the soulknife learns to deflect attacks with her mind blade, turning near misses into actual misses. She gains a cumulative +1 deflection bonus to her armor class whenever she is psionically focused and has an active mind blade. She may expend her psionic focus as an immediate action to double the bonus for a single attack. She loses this bonus whenever she is immobilized or helpless, when she is not maintaining her psionic focus, or when she is not wielding a mind blade.&lt;br /&gt;
&lt;br /&gt;
In addition, if she applies the defending special ability to her mindblade, any enhancement bonus that she&#039;s transferred to her AC is also added as a deflection bonus to her Reflex saves against area effects that have a defined point of origin.&lt;br /&gt;
&lt;br /&gt;
=== Enhanced Mind Blade (Su) ===&lt;br /&gt;
&lt;br /&gt;
A soulknife&#039;s mind blade improves as the character gains higher levels. At 3rd level and every odd level thereafter, the mind blade gains a cumulative +1 enhancement bonus that she may spend on an actual enhancement bonus or on weapon special abilities. A soulknife&#039;s level determines her maximum enhancement bonus (see Table: The Soulknife). The soulknife may (and must, when her total enhancement is higher than her maximum bonus) apply any special ability from Table: Weapon Special Abilities instead of an enhancement bonus, as long as she meets the level requirements. A soulknife can choose any combination of weapon special abilities and/or enhancement bonus before assigning any special abilities. If the soulknife shapes her mind blade into two items or a double weapon, the enhancement bonus of her mind blade (if any) is reduced by 1 (to a minimum of 0). If this would reduce the enhancement bonus on the mind blades to 0 and weapon special abilities are applied, the soulknife must reshape her mind blade to make the options valid. Both mind blades have the same selection of enhancement bonus that does not exceed the total allowed by the soulknife&#039;s level, but she must assign at least a +1 and weapon special abilities (if any). This penalty does not apply when using the Mind Shield blade skill.&lt;br /&gt;
&lt;br /&gt;
=== Mind Blade Mastery ===&lt;br /&gt;
&lt;br /&gt;
At 20th level, a soulknife reaches the pinnacle of her art and her connection to her blade is so strong it cannot be severed. She no longer requires a Will save to maintain her mind blade in a null psionics field, although it still loses any enhancement bonus and special abilities. In addition, she may change the configurations of her mind blade&#039;s special abilities at will as a full-round action, which also resets any penalties that may have accrued from the Fluid Form and Improved Fluid Form blade skills. Finally, blade skills and soulknife class abilities which require her to expend her psionic focus no longer have that requirement.&lt;br /&gt;
&lt;br /&gt;
== Archetypes &amp;amp; Alternate Class Features ==&lt;br /&gt;
&lt;br /&gt;
When a character selects a class, he must choose to use the standard class features found or those listed in one of the archetypes presented here. Each alternate class feature replaces a specific class feature from its parent class. For example, the elemental fist class feature of the monk of the four winds replaces the stunning fist class feature of the monk. When an archetype includes multiple class features, a character must take all of them—often blocking the character from ever gaining certain familiar class features, but replacing them with equally powerful options. All of the other class features found in the core class and not mentioned among the alternate class features remain unchanged and are acquired normally when the character reaches the appropriate level (unless noted otherwise). A character who takes an alternate class feature does not count as having the class feature that was replaced when meeting any requirements or prerequisites.&lt;br /&gt;
&lt;br /&gt;
A character can take more than one archetype and garner additional alternate class features, but none of the alternate class features can replace or alter the same class feature from the core class as another alternate class feature. For example, a paladin could not be both a hospitaler and an undead scourge since they both modify the smite evil class feature and both replace the aura of justice class feature. A paladin could, however, be both an undead scourge and a warrior of the holy light, since none of their new class features replace the same core class feature.&lt;br /&gt;
&lt;br /&gt;
Archetypes are a quick and easy way to specialize characters of a given class, adding fun and flavorful new abilities to already established adventurers. Characters may take more than one archetype if they meet the requirements.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center; margin: auto;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left;&amp;quot; | Table: Soulknife Archetypes / Alternate Class Features&lt;br /&gt;
! rowspan=&amp;quot;3&amp;quot; | Archetype !! colspan=&amp;quot;35&amp;quot; | Class Features Changed or Replaced&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Saves || rowspan=&amp;quot;2&amp;quot; | Skills || rowspan=&amp;quot;2&amp;quot; | Weapon &amp;amp;amp; Armor || rowspan=&amp;quot;2&amp;quot; | Talents || rowspan=&amp;quot;2&amp;quot; | Form Mind Blade || rowspan=&amp;quot;2&amp;quot; | Shape Mind Blade || rowspan=&amp;quot;2&amp;quot; | Throw Mind Blade || rowspan=&amp;quot;2&amp;quot; | Manifesting || colspan=&amp;quot;11&amp;quot; | Blade Skills || colspan=&amp;quot;9&amp;quot; | Enhanced Mind Blade || colspan=&amp;quot;6&amp;quot; | Bonus Feats || rowspan=&amp;quot;2&amp;quot; | Mind Blade Mastery&lt;br /&gt;
|-&lt;br /&gt;
! 1 || 2 || 4 || 6 || 8 || 10 || 12 || 14 || 16 || 18 || 20 || 3 || 5 || 7 || 9 || 11 || 13 || 15 || 17 || 19 || 1 || 4 || 8 || 12 || 16 || 20&lt;br /&gt;
|-&lt;br /&gt;
| [[Enlightened Blade]] || (X) || C || X ||  ||  ||  || X ||  ||  ||  || X || X ||  ||  ||  || X || X ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  || X ||  ||  ||  ||  ||  || C&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;36&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | X=replaced, (X)=optional replacement, C=changed&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Locutus</name></author>
	</entry>
	<entry>
		<id>http://borg.mit.edu/index.php?title=Bookwyrm&amp;diff=123</id>
		<title>Bookwyrm</title>
		<link rel="alternate" type="text/html" href="http://borg.mit.edu/index.php?title=Bookwyrm&amp;diff=123"/>
		<updated>2026-01-21T20:52:17Z</updated>

		<summary type="html">&lt;p&gt;Locutus: Added link to prerequisite feat.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Prerequisites&#039;&#039;&#039;: [[Bookworm]], caster level 5, must use a spellbook.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefit&#039;&#039;&#039;:&lt;br /&gt;
You may cast a spell directly from your own spellbook. You must have (and expend) an unprepared spell slot of the same level as the spell or higher in order to do so.&lt;/div&gt;</summary>
		<author><name>Locutus</name></author>
	</entry>
	<entry>
		<id>http://borg.mit.edu/index.php?title=PF1e_House_Rules&amp;diff=122</id>
		<title>PF1e House Rules</title>
		<link rel="alternate" type="text/html" href="http://borg.mit.edu/index.php?title=PF1e_House_Rules&amp;diff=122"/>
		<updated>2026-01-21T20:51:41Z</updated>

		<summary type="html">&lt;p&gt;Locutus: /* Campaign Feats and Traits */ Table formatting.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= House Rules =&lt;br /&gt;
&lt;br /&gt;
* [[Fractional Base Bonuses]]: A method to smooth the advancement of attack and save bonuses for multiclass characters.&lt;br /&gt;
&lt;br /&gt;
* [[Metaphysical Transparency]]: Rules for dealing with interactions among different metaphysical energies (&#039;&#039;eg.&#039;&#039; magic and psionics).&lt;br /&gt;
&lt;br /&gt;
* [[Reducing Feat Taxes]]: Alterations to feats and feat chains intended to reduce the necessity of taking &amp;quot;useless&amp;quot; feats in order to advance.&lt;br /&gt;
&lt;br /&gt;
* [[Stress Mechanic]]: A custom stress mechanic (versus the typical &amp;quot;sanity&amp;quot; mechanics found in most horror genre games).&lt;br /&gt;
&lt;br /&gt;
* [[Miscellaneous Rules]]: House rules that don&#039;t fit into a larger category.&lt;br /&gt;
&lt;br /&gt;
= Character Classes =&lt;br /&gt;
&lt;br /&gt;
* [[Soulknife]]: A combat class who distills psionic power into blades of pure energy.&lt;br /&gt;
* [[Healer]]: A class focused on healing and seeking out knowledge.&lt;br /&gt;
&lt;br /&gt;
= Campaign Feats and Traits =&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; align=left style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 200px;&amp;quot; | Feat !! style=&amp;quot;width: 72px;&amp;quot; | Type !! style=&amp;quot;width: 200px;&amp;quot; | Prerequisites !! Description&lt;br /&gt;
|-&lt;br /&gt;
| [[Awaken Talent]] || Psionic || None. || You have unlocked a minor psionic ability.&lt;br /&gt;
|-&lt;br /&gt;
| [[Bonded Relic]] || Item Creation || None. || You own an ancestral heirloom and can invest it with increasing power.&lt;br /&gt;
|-&lt;br /&gt;
| [[Bookworm]] || General || Caster level 3. || You have learned to cast from a scroll without expending it.&lt;br /&gt;
|-&lt;br /&gt;
| [[Bookwyrm]] || General || [[Bookworm]], caster level 5, must use a spellbook.  || You have learned to cast directly from a spellbook.&lt;br /&gt;
|-&lt;br /&gt;
| [[Boon Companion (Mythic)]] || Mythic || Boon Companion. || Your animal companion is empowered by your mythic status.&lt;br /&gt;
|-&lt;br /&gt;
| [[Companion Subtlety]] || Companion || Int 6+, master has [[Subtle Companion]]. || You can alter your form in order to hide easily, or even blend in and act as a spy.&lt;br /&gt;
|-&lt;br /&gt;
| [[Divine Preparation]] || General || Ability to cast divine spells without preparation. || You can prepare a divine spell ahead of time, just as a cleric does.&lt;br /&gt;
|-&lt;br /&gt;
| [[Flexible Personality]] || Psionic || Psicrystal Affinity. || You can shift the shard of your personality that resides inside your psicrystal.&lt;br /&gt;
|-&lt;br /&gt;
| [[Focused Talent]] || Psionic || [[Awaken Talent]]. || You can perform minor psionic feats.&lt;br /&gt;
|-&lt;br /&gt;
| [[Hunter&#039;s Boon]] || Mythic || Boon Companion. || Your strengthened bond with your animal companion or familiar expands to include another.&lt;br /&gt;
|-&lt;br /&gt;
| [[Metaphysical Transparency]] || General or Psionic || Familiarity with at least one type of metaphysical energy.&lt;br /&gt;
|| “There is no magic, only tricks.”&lt;br /&gt;
|-&lt;br /&gt;
| [[Psi-Like Knowledge]] || Psionic || Manifester level 1, one or more psi-like abilities. || You can manifest a psi-like ability as if it were a power.&lt;br /&gt;
|-&lt;br /&gt;
| [[Spell-Like Knowledge]] || General || Caster level 1, one or more spell-like abilities. || You can cast a spell-like ability as if it were a spell.&lt;br /&gt;
|-&lt;br /&gt;
| [[Split Personality]] || Psionic || Improved Psicrystal, [[Flexible Personality]]. || You can split your psicrystal into multiple psicrystals.&lt;br /&gt;
|-&lt;br /&gt;
| [[Subtle Companion]] || General || BAB +1, animal companion or bonded mount class ability. || You can shrink your companion.&lt;br /&gt;
|-&lt;br /&gt;
| [[Telekinetic Block]] || Psionic || Psionic Meditation, ability to manifest &#039;&#039;far hand&#039;&#039; or &#039;&#039;telekinetic force&#039;&#039;. || Your telekinetic abilities provide a small amount of personal defense.&lt;br /&gt;
|-&lt;br /&gt;
| [[Telekinetic Throw]] || Psionic || Psionic Meditation, ability to manifest &#039;&#039;far hand&#039;&#039; or &#039;&#039;telekinetic force&#039;&#039;. || You can hurl a weapon at an enemy, controlling it telekinetically.&lt;br /&gt;
|-&lt;br /&gt;
| [[Telekinetic Whirlwind]] || Psionic || 5th level, [[Telekinetic Throw]]. || You can attack multiple enemies when telekinetically hurling a weapon.&lt;br /&gt;
|-&lt;br /&gt;
| [[Transfer Spell]] || Metamagic || Caster level 3. || You can transfer a touch spell to another creature for delivery.&lt;br /&gt;
|-&lt;br /&gt;
| [[Two-Fisted Healing]] || General || Augment Healing. || You can divide the benefits of a healing spell between two recipients.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; align=left style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 200px;&amp;quot; | Trait !! style=&amp;quot;width: 72px;&amp;quot; | Type !! Description&lt;br /&gt;
|-&lt;br /&gt;
| [[Synchronicity]] || Psionic || Your concentration checks benefit from multiple classes.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Locutus</name></author>
	</entry>
	<entry>
		<id>http://borg.mit.edu/index.php?title=Soulknife_Power_List&amp;diff=121</id>
		<title>Soulknife Power List</title>
		<link rel="alternate" type="text/html" href="http://borg.mit.edu/index.php?title=Soulknife_Power_List&amp;diff=121"/>
		<updated>2026-01-21T20:43:36Z</updated>

		<summary type="html">&lt;p&gt;Locutus: /* 2nd-Level Soulknife Powers */ Added &amp;#039;&amp;#039;animal affinity&amp;#039;&amp;#039; power.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== 0-Level Soulknife Powers (Talents) ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 200px;&amp;quot; | Power Name !! style=&amp;quot;width: 50px;&amp;quot; | Augment !! Description&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.d20pfsrd.com/alternative-rule-systems/psionics-unleashed/psionic-powers/b/blinding-flash Blinding Flash] || style=&amp;quot;text-align:center;&amp;quot; | A || Dazzle an opponent.&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.d20pfsrd.com/alternative-rule-systems/psionics-unleashed/psionic-powers/c/conceal-thoughts Conceal Thoughts] ||  || You conceal your motives.&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.d20pfsrd.com/alternative-rule-systems/psionics-unleashed/psionic-powers/d/detect-psionics Detect Psionics] ||  || You detect the presence of psionics.&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.d20pfsrd.com/alternative-rule-systems/psionics-unleashed/psionic-powers/d/distract Distract] ||  || Target gets -4 bonus on Perception and Sense Motive checks.&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.d20pfsrd.com/alternative-rule-systems/psionics-unleashed/psionic-powers/e/empathy Empathy] || style=&amp;quot;text-align:center;&amp;quot; | A || You know the subject’s surface emotions.&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.d20pfsrd.com/alternative-rule-systems/psionics-unleashed/psionic-powers/f/float Float] || style=&amp;quot;text-align:center;&amp;quot; | A || You buoy yourself in water or other liquid.&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.d20pfsrd.com/alternative-rule-systems/psionics-unleashed/psionic-powers/f/fortify#TOC-Fortify-Lesser Fortify, Lesser] ||  || Gain a +1 bonus on saving throws.&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.d20pfsrd.com/alternative-rule-systems/psionics-unleashed/psionic-powers/k/know-direction-and-location Know Direction and Location] || style=&amp;quot;text-align:center;&amp;quot; | A || You discover where you are and what direction you face.&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.d20pfsrd.com/alternative-rule-systems/psionics-unleashed/psionic-powers/s/sense-poison Sense Poison] ||  || Detect the presence of poison in a creature.&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.d20pfsrd.com/alternative-rule-systems/psionics-unleashed/psionic-powers/t/telekinetic-punch Telekinetic Punch] ||  || Deal 1 force damage to target.&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.d20pfsrd.com/alternative-rule-systems/psionics-unleashed/psionic-powers/t/telepathic-lash Telepathic Lash] || style=&amp;quot;text-align:center;&amp;quot; | A || Humanoid creature of 4 HD or less loses next action.&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.d20pfsrd.com/alternative-rule-systems/psionics-unleashed/psionic-powers/v/vim Vim] ||  || Gain 1 temporary hit point.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== 1st-Level Soulknife Powers ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 200px;&amp;quot; | Power Name !! style=&amp;quot;width: 50px;&amp;quot; | Augment !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Bestow Blade || style=&amp;quot;text-align:center;&amp;quot; | A || You manifest a short-duration mind blade that may be handed to another character.&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.d20pfsrd.com/alternative-rule-systems/psionics-unleashed/psionic-powers/b/biofeedback Biofeedback] || style=&amp;quot;text-align:center;&amp;quot; | A || Gain DR 2/-.&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.d20pfsrd.com/alternative-rule-systems/psionics-unleashed/psionic-powers/b/burst Burst] || style=&amp;quot;text-align:center;&amp;quot; | A || Gain +10 ft. to speed this round.&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.d20pfsrd.com/alternative-rule-systems/psionics-unleashed/psionic-powers/c/catfall Catfall] || style=&amp;quot;text-align:center;&amp;quot; | A || Instantly save yourself from a fall.&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.d20pfsrd.com/alternative-rule-systems/psionics-unleashed/psionic-powers/c/chameleon Chameleon] || style=&amp;quot;text-align:center;&amp;quot; | A || Gain +10 enhancement bonus on Stealth checks.&lt;br /&gt;
|-&lt;br /&gt;
| Charge Psychic Strike || style=&amp;quot;text-align:center;&amp;quot; | A || You charge your mind blade with psychic strike energy.&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.d20pfsrd.com/alternative-rule-systems/psionics-unleashed/psionic-powers/c/circumstance-shield Circumstance Shield] || style=&amp;quot;text-align:center;&amp;quot; | A || Gain a +1 bonus to Initiative. Discharge for bonus to a single Reflex save.&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.d20pfsrd.com/alternative-rule-systems/psionics-unleashed/psionic-powers/d/deflect-missiles Deflect Missiles] || style=&amp;quot;text-align:center;&amp;quot; | A || Gain protection against ranged attacks.&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.d20pfsrd.com/alternative-rule-systems/psionics-unleashed/psionic-powers/e/elfsight Elfsight] ||  || Gain low-light vision, +2 bonus on Perception checks, and notice secret doors.&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.d20pfsrd.com/alternative-rule-systems/psionics-unleashed/psionic-powers/e/empathic-connection Empathic Connection] || style=&amp;quot;text-align:center;&amp;quot; | A || Makes one person your friend.&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.d20pfsrd.com/alternative-rule-systems/psionics-unleashed/psionic-powers/e/empty-mind Empty Mind] || style=&amp;quot;text-align:center;&amp;quot; | A || Gain +2 on Will saves until your next action.&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.d20pfsrd.com/alternative-rule-systems/psionics-unleashed/psionic-powers/f/force-screen Force Screen] || style=&amp;quot;text-align:center;&amp;quot; | A || Invisible disc provides +4 shield bonus to AC.&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.d20pfsrd.com/alternative-rule-systems/psionics-unleashed/psionic-powers/f/fortify Fortify] || style=&amp;quot;text-align:center;&amp;quot; | A || You gain a +2 resistance bonus on saves.&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.d20pfsrd.com/alternative-rule-systems/psionics-unleashed/psionic-powers/g/grip-of-iron Grip of Iron] || style=&amp;quot;text-align:center;&amp;quot; | A || Your iron grip gives +4 bonus on grapple checks.&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.d20pfsrd.com/alternative-rule-systems/psionics-unleashed/psionic-powers/i/inertial-armor Inertial Armor] || style=&amp;quot;text-align:center;&amp;quot; | A || Tangible field of force provides you with +4 armor bonus to AC.&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.d20pfsrd.com/alternative-rule-systems/psionics-unleashed/psionic-powers/i/inevitable-strike Inevitable Strike] || style=&amp;quot;text-align:center;&amp;quot; | A || Gain an insight bonus on your next attack.&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.d20pfsrd.com/alternative-rule-systems/psionics-unleashed/psionic-powers/m/metaphysical-weapon Metaphysical Weapon] || style=&amp;quot;text-align:center;&amp;quot; | A || Weapon gains +1 bonus.&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.d20pfsrd.com/alternative-rule-systems/psionics-unleashed/psionic-powers/p/precognition#TOC-Precognition-Defensive Precognition, Defensive] || style=&amp;quot;text-align:center;&amp;quot; | A || Gain +1 insight bonus to AC and saving throws.&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.d20pfsrd.com/alternative-rule-systems/psionics-unleashed/psionic-powers/p/precognition#TOC-Precognition-Offensive Precognition, Offensive] || style=&amp;quot;text-align:center;&amp;quot; | A || Gain +1 insight bonus on your attack rolls.&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.d20pfsrd.com/alternative-rule-systems/psionics-unleashed/psionic-powers/p/precognition#TOC-Precognition-Tactical Precognition, Tactical] || style=&amp;quot;text-align:center;&amp;quot; | A || Gain +2 enhancement bonus to combat maneuvers.&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.d20pfsrd.com/alternative-rule-systems/psionics-unleashed/psionic-powers/p/prescience-offensive Prescience, Offensive] || style=&amp;quot;text-align:center;&amp;quot; | A || Gain +2 insight bonus on your damage rolls.&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.d20pfsrd.com/alternative-rule-systems/psionics-unleashed/psionic-powers/p/prevenom#TOC-Prevenom-Weapon Prevenom Weapon] || style=&amp;quot;text-align:center;&amp;quot; | A || Your weapon is mildly venomous.&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.d20pfsrd.com/alternative-rule-systems/psionics-unleashed/psionic-powers/p/psychokinetic-cannon Psychokinetic Cannon] || style=&amp;quot;text-align:center;&amp;quot; | A || Launch a projectile without its launcher.&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.d20pfsrd.com/alternative-rule-systems/psionics-unleashed/psionic-powers/s/skate Skate] || style=&amp;quot;text-align:center;&amp;quot; | A || Subject slides skillfully along the ground.&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.d20pfsrd.com/alternative-rule-systems/psionics-unleashed/psionic-powers/s/stomp Stomp] || style=&amp;quot;text-align:center;&amp;quot; | A || Subjects fall prone and take 1d4 nonlethal damage.&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.d20pfsrd.com/alternative-rule-systems/psionics-unleashed/psionic-powers/s/synesthete Synesthete] ||  || You receive one kind of sense when another sense is stimulated.&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.d20pfsrd.com/alternative-rule-systems/psionics-unleashed/psionic-powers/t/thicken-skin Thicken Skin] || style=&amp;quot;text-align:center;&amp;quot; | A || Gain +1 enhancement bonus to your AC for 10 min./level.&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.d20pfsrd.com/alternative-rule-systems/psionics-unleashed/psionic-powers/v/vigor Vigor] || style=&amp;quot;text-align:center;&amp;quot; | A || Gain 5 temporary hit points.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== 2nd-Level Soulknife Powers ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 200px;&amp;quot; | Power Name !! style=&amp;quot;width: 50px;&amp;quot; | Augment !! Description&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.d20pfsrd.com/alternative-rule-systems/3rd-party-rules-systems/psionics-unleashed%20/psionic-powers/a/animal-affinity Animal Affinity] || style=&amp;quot;text-align:center;&amp;quot; | A || Gain +4 enhancement to one ability.&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.d20pfsrd.com/alternative-rule-systems/psionics-unleashed/psionic-powers/b/body-adjustment Body Adjustment] || style=&amp;quot;text-align:center;&amp;quot; | A || Heal 1d12 damage.&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.d20pfsrd.com/alternative-rule-systems/psionics-unleashed/psionic-powers/b/body-equilibrium Body Equilibrium] ||  || You can walk on nonsolid surfaces.&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.d20pfsrd.com/alternative-rule-systems/psionics-unleashed/psionic-powers/b/body-purification Body Purification] || style=&amp;quot;text-align:center;&amp;quot; | A || Restore 2 points of ability damage.&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.d20pfsrd.com/alternative-rule-systems/psionics-unleashed/psionic-powers/c/cloud-mind Cloud Mind] || style=&amp;quot;text-align:center;&amp;quot; | A || You erase knowledge of your presence from target’s mind.&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.d20pfsrd.com/alternative-rule-systems/psionics-unleashed/psionic-powers/c/compelling-voice Compelling Voice] || style=&amp;quot;text-align:center;&amp;quot; | A || Compels subject to follow stated course of action.&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.d20pfsrd.com/alternative-rule-systems/psionics-unleashed/psionic-powers/c/concealing-amorpha Concealing Amorpha] || style=&amp;quot;text-align:center;&amp;quot; | A || Quasi-real membrane grants you concealment.&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.d20pfsrd.com/alternative-rule-systems/psionics-unleashed/psionic-powers/d/detect-hostile-intent Detect Hostile Intent] ||  || You can detect hostile creatures within 30 ft. of you.&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.d20pfsrd.com/alternative-rule-systems/psionics-unleashed/psionic-powers/d/dimension-swap Dimension Swap] || style=&amp;quot;text-align:center;&amp;quot; | A || You and an ally switch positions.&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.d20pfsrd.com/alternative-rule-systems/psionics-unleashed/psionic-powers/d/dissolving-weapon Dissolving Weapon] || style=&amp;quot;text-align:center;&amp;quot; | A || Your weapon deals 4d6 acid damage.&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.d20pfsrd.com/alternative-rule-systems/psionics-unleashed/psionic-powers/e/empathic-transfer Empathic Transfer] || style=&amp;quot;text-align:center;&amp;quot; | A || Transfer another’s wounds to yourself.&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.d20pfsrd.com/alternative-rule-systems/psionics-unleashed/psionic-powers/e/endorphin-surge Endorphin Surge] || style=&amp;quot;text-align:center;&amp;quot; | A || You incite a rush of endorphins, augmenting your physical form.&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.d20pfsrd.com/alternative-rule-systems/psionics-unleashed/psionic-powers/e/energy-adaptation Energy Adaptation, Specified] || style=&amp;quot;text-align:center;&amp;quot; | A || Gain resistance 10 to one energy type.&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.d20pfsrd.com/alternative-rule-systems/psionics-unleashed/psionic-powers/f/feat-leech Feat Leech] || style=&amp;quot;text-align:center;&amp;quot; | A || Borrow another’s psionic or metapsionic feats.&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.d20pfsrd.com/alternative-rule-systems/psionics-unleashed/psionic-powers/h/heightened-vision Heightened Vision] ||  || See 60 ft. in total darkness.&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.d20pfsrd.com/alternative-rule-systems/psionics-unleashed/psionic-powers/h/hustle Hustle] ||  || Instantly gain a move action.&lt;br /&gt;
|-&lt;br /&gt;
| Mindscramble || style=&amp;quot;text-align:center;&amp;quot; | A || A psionic field around your mind blade deals extra nonlethal damage and stuns your foe.&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.d20pfsrd.com/alternative-rule-systems/psionics-unleashed/psionic-powers/o/object-reading Object Reading] || style=&amp;quot;text-align:center;&amp;quot; | A || Learn details about an object’s previous owner.&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.d20pfsrd.com/alternative-rule-systems/psionics-unleashed/psionic-powers/p/prowess Prowess] ||  || Instantly gain another attack of opportunity.&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.d20pfsrd.com/alternative-rule-systems/psionics-unleashed/psionic-powers/p/psionic-scent Psionic Scent] ||  || Gain the scent ability.&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.d20pfsrd.com/alternative-rule-systems/psionics-unleashed/psionic-powers/s/sustenance Sustenance] ||  || You can go without food and water for one day.&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.d20pfsrd.com/alternative-rule-systems/psionics-unleashed/psionic-powers/t/thought-shield Thought Shield] || style=&amp;quot;text-align:center;&amp;quot; | A || Gain PR 13 against mind-affecting powers.&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.d20pfsrd.com/alternative-rule-systems/psionics-unleashed/psionic-powers/w/wall-walker Wall Walker] ||  || Grants ability to walk on walls and ceilings.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== 3rd-Level Soulknife Powers ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 200px;&amp;quot; | Power Name !! style=&amp;quot;width: 50px;&amp;quot; | Augment !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Charge Weapon || style=&amp;quot;text-align:center;&amp;quot; | A || Infuse a weapon with energy damage.&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.d20pfsrd.com/alternative-rule-systems/psionics-unleashed/psionic-powers/c/concealing-amorpha#TOC-Concealing-Amorpha-Greater Concealing Amorpha, Greater] || style=&amp;quot;text-align:center;&amp;quot; | A || Quasi-real membrane grants you total concealment.&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.d20pfsrd.com/alternative-rule-systems/psionics-unleashed/psionic-powers/c/crisis-of-breath Crisis of Breath] || style=&amp;quot;text-align:center;&amp;quot; | A || Disrupt subject’s breathing.&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.d20pfsrd.com/alternative-rule-systems/psionics-unleashed/psionic-powers/d/dimension-slide Dimension Slide] || style=&amp;quot;text-align:center;&amp;quot; | A || Teleports you a very short distance.&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.d20pfsrd.com/alternative-rule-systems/psionics-unleashed/psionic-powers/e/ectoplasmic-grapnel Ectoplasmic Grapnel] || style=&amp;quot;text-align:center;&amp;quot; | A || Use a ray of ectoplasm to perform a variety of functions.&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.d20pfsrd.com/alternative-rule-systems/psionics-unleashed/psionic-powers/e/empathic-feedback Empathic Feedback] || style=&amp;quot;text-align:center;&amp;quot; | A || When you are hit in melee, your attacker takes damage.&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.d20pfsrd.com/alternative-rule-systems/psionics-unleashed/psionic-powers/e/escape-detection Escape Detection] ||  || You become difficult to detect with clairsentience powers.&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.d20pfsrd.com/alternative-rule-systems/psionics-unleashed/psionic-powers/e/evade-burst Evade Burst] || style=&amp;quot;text-align:center;&amp;quot; | A || You take no damage from a burst on a successful Reflex save.&lt;br /&gt;
|-&lt;br /&gt;
| Form Astral Armor || style=&amp;quot;text-align:center;&amp;quot; | A || You create a suit of armor out of astral ectoplasm.&lt;br /&gt;
|-&lt;br /&gt;
| Ghostslayer&#039;s Blade || style=&amp;quot;text-align:center;&amp;quot; | A || Give a weapon ghost touch and undead bane.&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.d20pfsrd.com/alternative-rule-systems/psionics-unleashed/psionic-powers/g/graft-armor Graft Armor] ||  || Your armor becomes an extension of your body.&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.d20pfsrd.com/alternative-rule-systems/psionics-unleashed/psionic-powers/g/graft-weapon Graft Weapon] ||  || Your hand is replaced seamlessly by your weapon.&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.d20pfsrd.com/alternative-rule-systems/psionics-unleashed/psionic-powers/m/mental-barrier Mental Barrier] || style=&amp;quot;text-align:center;&amp;quot; | A || Gain +4 deflection bonus to AC until your next action.&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.d20pfsrd.com/alternative-rule-systems/psionics-unleashed/psionic-powers/p/physical-acceleration Physical Acceleration] || style=&amp;quot;text-align:center;&amp;quot; | A || You move faster, gain +1 on attack rolls, AC, and Reflex saves.&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.d20pfsrd.com/alternative-rule-systems/psionics-unleashed/psionic-powers/p/psionic-lion-s-charge Psionic Lion’s Charge] || style=&amp;quot;text-align:center;&amp;quot; | A || You can make a full attack in the same round you charge.&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.d20pfsrd.com/alternative-rule-systems/psionics-unleashed/psionic-powers/s/sharpened-edge Sharpened Edge] ||  || Doubles normal weapon’s threat range.&lt;br /&gt;
|-&lt;br /&gt;
| Telekinetic Barrier || style=&amp;quot;text-align:center;&amp;quot; | A || Create a barrier that blocks projectiles.&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.d20pfsrd.com/alternative-rule-systems/psionics-unleashed/psionic-powers/u/ubiquitous-vision Ubiquitous Vision] ||  || You have all-around vision.&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.d20pfsrd.com/alternative-rule-systems/psionics-unleashed/psionic-powers/v/vampiric-blade Vampiric Blade] ||  || You heal half of your base weapon damage.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== 4th-Level Soulknife Powers ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 200px;&amp;quot; | Power Name !! style=&amp;quot;width: 50px;&amp;quot; | Augment !! Description&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.d20pfsrd.com/alternative-rule-systems/psionics-unleashed/psionic-powers/e/energy-adaptation Energy Adaptation] || style=&amp;quot;text-align:center;&amp;quot; | A || Your body converts energy to harmless light.&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.d20pfsrd.com/alternative-rule-systems/psionics-unleashed/psionic-powers/f/fold-space Fold Space] || style=&amp;quot;text-align:center;&amp;quot; | A || Teleports you a short distance.&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.d20pfsrd.com/alternative-rule-systems/psionics-unleashed/psionic-powers/i/immovability Immovability] ||  || You are almost impossible to move and gain DR 15/&amp;amp;mdash;.&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.d20pfsrd.com/alternative-rule-systems/psionics-unleashed/psionic-powers/i/inertial-barrier Inertial Barrier] ||  || Gain DR 5/&amp;amp;mdash;.&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.d20pfsrd.com/alternative-rule-systems/psionics-unleashed/psionic-powers/p/psychic-reformation Psychic Reformation] || style=&amp;quot;text-align:center;&amp;quot; | A || Subject can choose skills, feats, and powers anew for previous levels.&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.d20pfsrd.com/alternative-rule-systems/psionics-unleashed/psionic-powers/s/slip-the-bonds Slip the Bonds] ||  || You cannot be held or otherwise rendered immobile.&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.d20pfsrd.com/alternative-rule-systems/psionics-unleashed/psionic-powers/s/steadfast-perception Steadfast Perception] ||  || Gain immunity to illusory effects, +6 bonus on Perception checks.&lt;br /&gt;
|-&lt;br /&gt;
| Tactile Telekinesis || style=&amp;quot;text-align:center;&amp;quot; | A || You gain a +8 bonus to Strength and a +2 bonus to attack and damage rolls.&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.d20pfsrd.com/alternative-rule-systems/psionics-unleashed/psionic-powers/t/truevenom#TOC-Truevenom-Weapon Truevenom Weapon] ||  || Your weapon is horribly poisonous.&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.d20pfsrd.com/alternative-rule-systems/psionics-unleashed/psionic-powers/w/weapon-of-energy Weapon of Energy] ||  || Weapon deals additional energy damage.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== 5th-Level Soulknife Powers ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 200px;&amp;quot; | Power Name !! style=&amp;quot;width: 50px;&amp;quot; | Augment !! Description&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.d20pfsrd.com/alternative-rule-systems/psionics-unleashed/psionic-powers/a/adapt-body Adapt Body] ||  || Your body automatically adapts to hostile environments.&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.d20pfsrd.com/alternative-rule-systems/psionics-unleashed/psionic-powers/f/fiery-discorporation Fiery Discorporation] || style=&amp;quot;text-align:center;&amp;quot; | A || Cheat death by discorporating into nearby fire for one day.&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.d20pfsrd.com/alternative-rule-systems/psionics-unleashed/psionic-powers/p/psionic-revivify Psionic Revivify] || style=&amp;quot;text-align:center;&amp;quot; | A || Return the dead to life before the psyche leaves the corpse.&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.d20pfsrd.com/alternative-rule-systems/psionics-unleashed/psionic-powers/p/psychofeedback Psychofeedback] || style=&amp;quot;text-align:center;&amp;quot; | A || Boost Str, Dex, or Con at the expense of one or more other scores.&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.d20pfsrd.com/alternative-rule-systems/psionics-unleashed/psionic-powers/s/second-chance Second Chance] || style=&amp;quot;text-align:center;&amp;quot; | A || Gain a reroll.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Locutus</name></author>
	</entry>
	<entry>
		<id>http://borg.mit.edu/index.php?title=Soulknife&amp;diff=120</id>
		<title>Soulknife</title>
		<link rel="alternate" type="text/html" href="http://borg.mit.edu/index.php?title=Soulknife&amp;diff=120"/>
		<updated>2026-01-21T20:40:35Z</updated>

		<summary type="html">&lt;p&gt;Locutus: /* Manifesting */ Added link to soulknife power list.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== The Basics ==&lt;br /&gt;
&lt;br /&gt;
=== Hit Die ===&lt;br /&gt;
&lt;br /&gt;
d10&lt;br /&gt;
&lt;br /&gt;
=== Class Skills ===&lt;br /&gt;
&lt;br /&gt;
The soulknife&#039;s class skills (and the key ability for each skill) are Acrobatics (Dex), Autohypnosis* (Wis), Climb (Str), Craft (Int), Intimidate (Cha), Knowledge (psionics)* (Int), Metacraft (Int), Perception (Wis), Profession (Wis), Stealth (Dex), and Swim (Str).&lt;br /&gt;
&lt;br /&gt;
==== Skill Points at Each Additional Level ====&lt;br /&gt;
&lt;br /&gt;
6 + Int modifier&lt;br /&gt;
&lt;br /&gt;
=== Table: The Soulknife ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center; margin: auto&amp;quot;&lt;br /&gt;
! Level !! Base Attack Bonus !! Fort Save !! Ref Save !! Will Save !! Special !! Mind Blade Maximum Enhancement Bonus !! Power Points !! Powers Known !! Max Power Level&lt;br /&gt;
|-&lt;br /&gt;
| 1st || +1 || +0 || +2 || +2 || style=&amp;quot;text-align:left;&amp;quot; |  Talents, form mind blade, shape mind blade, throw mind blade, blade skill, bonus feat || — || 0&amp;amp;dagger; || 2 || 1st&lt;br /&gt;
|-&lt;br /&gt;
| 2nd || +2 || +0 || +3 || +3 || style=&amp;quot;text-align:left;&amp;quot; |  Blade skill, deflecting blade (+1) || — || 1 || 3 || 1st&lt;br /&gt;
|-&lt;br /&gt;
| 3rd || +3 || +1 || +3 || +3 || style=&amp;quot;text-align:left;&amp;quot; |  Enhanced mind blade +1 || +1 || 2 || 3 || 1st&lt;br /&gt;
|-&lt;br /&gt;
| 4th || +4 || +1 || +4 || +4 || style=&amp;quot;text-align:left;&amp;quot; |  Blade skill, bonus feat || +1 || 3 || 4 || 1st&lt;br /&gt;
|-&lt;br /&gt;
| 5th || +5 || +1 || +4 || +4 || style=&amp;quot;text-align:left;&amp;quot; |  Enhanced mind blade +2 || +1 || 5 || 4 || 2nd&lt;br /&gt;
|-&lt;br /&gt;
| 6th || +6/+1 || +2 || +5 || +5 || style=&amp;quot;text-align:left;&amp;quot; |  Blade skill, deflecting blade (+2) || +2 || 7 || 5 || 2nd&lt;br /&gt;
|-&lt;br /&gt;
| 7th || +7/+2 || +2 || +5 || +5 || style=&amp;quot;text-align:left;&amp;quot; |  Enhanced mind blade +3 || +2 || 9 || 5 || 2nd&lt;br /&gt;
|-&lt;br /&gt;
| 8th || +8/+3 || +2 || +6 || +6 || style=&amp;quot;text-align:left;&amp;quot; |  Blade skill, bonus feat || +2 || 11 || 6 || 2nd&lt;br /&gt;
|-&lt;br /&gt;
| 9th || +9/+4 || +3 || +6 || +6 || style=&amp;quot;text-align:left;&amp;quot; |  Enhanced mind blade +4 || +3 || 14 || 6 || 3rd&lt;br /&gt;
|-&lt;br /&gt;
| 10th || +10/+5 || +3 || +7 || +7 || style=&amp;quot;text-align:left;&amp;quot; |  Blade skill, deflecting blade (+3) || +3 || 17 || 7 || 3rd&lt;br /&gt;
|-&lt;br /&gt;
| 11th || +11/+6/+1 || +3 || +7 || +7 || style=&amp;quot;text-align:left;&amp;quot; |  Enhanced mind blade +5 || +3 || 20 || 7 || 3rd&lt;br /&gt;
|-&lt;br /&gt;
| 12th || +12/+7/+2 || +4 || +8 || +8 || style=&amp;quot;text-align:left;&amp;quot; |  Blade skill, bonus feat || +4 || 23 || 8 || 3rd&lt;br /&gt;
|-&lt;br /&gt;
| 13th || +13/+8/+3 || +4 || +8 || +8 || style=&amp;quot;text-align:left;&amp;quot; |  Enhanced mind blade +6 || +4 || 27 || 8 || 4th&lt;br /&gt;
|-&lt;br /&gt;
| 14th || +14/+9/+4 || +4 || +9 || +9 || style=&amp;quot;text-align:left;&amp;quot; |  Blade skill, deflecting blade (+4) || +4 || 31 || 9 || 4th&lt;br /&gt;
|-&lt;br /&gt;
| 15th || +15/+10/+5 || +5 || +9 || +9 || style=&amp;quot;text-align:left;&amp;quot; |  Enhanced mind blade +7 || +5 || 35 || 9 || 4th&lt;br /&gt;
|-&lt;br /&gt;
| 16th || +16/+11/+6/+1 || +5 || +10 || +10 || style=&amp;quot;text-align:left;&amp;quot; |  Blade skill, bonus feat || +5 || 39 || 10 || 4th&lt;br /&gt;
|-&lt;br /&gt;
| 17th || +17/+12/+7/+2 || +5 || +10 || +10 || style=&amp;quot;text-align:left;&amp;quot; |  Enhanced mind blade +8 || +5 || 44 || 10 || 5th&lt;br /&gt;
|-&lt;br /&gt;
| 18th || +18/+13/+8/+3 || +6 || +11 || +11 || style=&amp;quot;text-align:left;&amp;quot; |  Blade skill, deflecting blade (+5) || +5 || 49 || 11 || 5th&lt;br /&gt;
|-&lt;br /&gt;
| 19th || +19/+14/+9/+4 || +6 || +11 || +11 || style=&amp;quot;text-align:left;&amp;quot; |  Enhanced mind blade +9 || +5 || 54 || 11 || 5th&lt;br /&gt;
|-&lt;br /&gt;
| 20th || +20/+15/+10/+5 || +6 || +12 || +12 || style=&amp;quot;text-align:left;&amp;quot; |  Blade skill, bonus feat, mind blade mastery || +5 || 59 || 12 || 5th&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;10&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | &amp;amp;dagger; At 1st level, a soulknife gains only those power points granted by a high Wisdom score (if any).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Class Features ==&lt;br /&gt;
&lt;br /&gt;
All of the following are class features of the soulknife.&lt;br /&gt;
&lt;br /&gt;
=== Weapon and Armor Proficiency ===&lt;br /&gt;
&lt;br /&gt;
A soulknife is proficient with all simple weapons, with her own mind blade (regardless of form), with all types of armor (heavy, medium, and light), and with shields (but not tower shields).&lt;br /&gt;
&lt;br /&gt;
=== Talents ===&lt;br /&gt;
&lt;br /&gt;
The soulknife gains Awaken Talent and Unlocked Talent as bonus feats at 1st level. This provides her with the psionic power necessary to manifest her mind blade, a small power point reserve, a single 1st-level power, and two talents (0th-level psionic powers). All three powers must be chosen from the soulknife power list. These three powers and the power points are in addition to those gained each level of soulknife, and she may manifest these powers even if her Wisdom score is not high enough to allow normal manifesting or to grant her bonus power points.&lt;br /&gt;
&lt;br /&gt;
Like her other psionic powers, she may choose to rotate one or more of these powers out for new ones when she regains her power points each day (see Manifesting below), but the talents may only be replaced with other talents.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; margin-left: 10px; width: 400px; text-align: justify;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left;&amp;quot; | Sidebar: Soulknives and Prestige Classes&lt;br /&gt;
|-&lt;br /&gt;
| Sometimes, a soulknife may qualify for a prestige class with &amp;quot;+1 level of existing manifesting class&amp;quot; as a class feature. This increased psionic training improves her mind blade as well as her manifesting. At each level where a manifester level would increase by one, treat the soulknife as if she had gained a level of soulknife for the purposes of both Enhanced Mind Blade and Manifesting. This also applies to feats, traits, and other effects which increase her effective manifester level. The soulknife does not gain any other benefits from an increased level (blade skills, etc.).&lt;br /&gt;
&lt;br /&gt;
Sometimes a multiclass soulknife enters one of these prestige classes with manifesting abilities from his second class. For this special case, each indicated level of the prestige class advances both the soulknife’s Enhanced Mind Blade, as above, and her existing manifester level for one class by one level.  The soulknife may choose the same class or a different class to advance each time.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Bonus Feats ===&lt;br /&gt;
&lt;br /&gt;
At 1st level, a soulknife gets a bonus combat-oriented feat in addition to the feat that any 1st level character feats and the bonus feat granted to a human character. The soulknife gains an additional bonus feat at 4th level and every four levels thereafter (8th, 12th, etc.). These bonus feats must be drawn from the feats noted as combat feats or psionic feats. The soulknife must still meet all prerequisites for the bonus feat, including ability score and base attack bonus minimums as well as class requirements (like levels in another specific class).&lt;br /&gt;
&lt;br /&gt;
These bonus feats are in addition to the feats that a character of any class gains every two levels. A soulknife is not limited to combat feats or psionic feats when choosing these other feats.&lt;br /&gt;
&lt;br /&gt;
=== Form Mind Blade (Su) ===&lt;br /&gt;
&lt;br /&gt;
As a move action or as a free action combined with a regular move (similar to drawing a weapon), a soulknife can form a semi-solid weapon composed of psychic energy distilled from her own mind.&lt;br /&gt;
&lt;br /&gt;
A soulknife must choose the form of her mind blade at 1st level. She can either form it into a light weapon, a one-handed weapon, or a two-handed weapon. Once chosen, her mind blade stays in this form every time the soulknife forms her mind blade. The light weapon deals 1d6 points of damage, the one-handed weapon deals 1d8 points of damage, and the two-handed weapon deals 1d10 points of damage. All damages are based on a Medium-sized creature wielding Medium-sized weapons; adjust the weapon damage as appropriate for different sized characters and weapons. In all forms, the mind blade has a critical range of 19-20/x2. A soulknife with powerful build or a similar ability may form an appropriately-sized mind blade dealing the size-appropriate amount of damage. If the soulknife&#039;s chosen form is a light weapon, she may choose to manifest two light weapons when forming her mind blade, but she suffers the standard penalties for two-weapon fighting.&lt;br /&gt;
&lt;br /&gt;
Regardless of the weapon form a soulknife has chosen, her mind blade does not have a set damage type. When shaping her weapon and assigning abilities to it, the soulknife chooses whether it will deal piercing or slashing damage. The soulknife may change the damage type of an existing mind blade, or may summon a new mind blade with a different damage type, as a full-round action; otherwise, the mind blade retains the last damage type chosen every time it is summoned.&lt;br /&gt;
&lt;br /&gt;
The mind blade technically weighs almost nothing. Whenever she is wielding a mind blade in a single hand, including if she forms two or more blades, the soulknife may treat it as a light weapon if it would be advantageous for her to do so. If she has the ability to form a double weapon, the offhand end may always be treated as a light weapon. A mind blade is finessable even when it is in forms that cannot normally be the subject of Weapon Finesse (including two-handed forms).&lt;br /&gt;
&lt;br /&gt;
The blade can be broken (it has hardness 10 and 10 hit points); however, a soulknife can simply create another on her next move action. The moment she relinquishes her grip on her blade, it dissipates (unless she intends to throw it; see below). A mind blade is considered a psionic weapon for the purpose of overcoming damage reduction and is considered a masterwork weapon.&lt;br /&gt;
&lt;br /&gt;
A soulknife can use feats such as Power Attack or Combat Expertise in conjunction with the mind blade just as if it were a normal weapon. She can also choose her mind blade for feats requiring a specific weapon choice, such as Weapon Focus and Improved Critical, and she is considered a fighter of her soulknife level for the purpose of meeting their prerequisites if she does. Powers or spells that upgrade weapons can be used on a mind blade. If the soulknife takes the Exotic Weapon Proficiency (bastard sword) feat, she may wield the two-handed form in one hand.&lt;br /&gt;
&lt;br /&gt;
Even in places where psionic effects do not normally function (such as within a null psionics field), a soulknife can attempt to sustain her mind blade by making a DC 20 Will save. On a successful save, the soulknife maintains her mind blade for a number of rounds equal to her class level before she needs to check again, although the mind blade is treated for all purposes as a non-magical, masterwork weapon while in a place where psionic effects do not normally function. On an unsuccessful attempt, the mind blade vanishes. As a move action on her turn, the soulknife can attempt a new Will save to rematerialize her mind blade while she remains within the psionics-negating effect. She gains a bonus on Will saves made to maintain or form her mind blade equal to the total bonus granted by her enhanced mind blade class feature (see below).&lt;br /&gt;
&lt;br /&gt;
The soulknife chooses the appearance of her mind blade, although its shape must reflect its form. A mind blade is considered a psionic weapon regardless of its enhancement bonus.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; margin-left: 10px; text-align: center;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left;&amp;quot; | Table: Weapon Special Abilities&lt;br /&gt;
! Weapon Special Ability !! style=&amp;quot;width: 50px;&amp;quot;| Enhancement Bonus Value !! style=&amp;quot;width: 50px;&amp;quot;| Required Level&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Agile&amp;amp;Dagger; || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Allying || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Benevolent || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Conductive || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Corrosive || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Countering || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Courageous || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Cruel || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Cunning || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Defending || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Distance&amp;amp;Dagger; || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Dueling || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Flaming || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Fortuitous || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Frost || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Furious || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Ghost touch || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Guardian || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Huntsman || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Keen || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Lucky&amp;amp;Dagger; || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Menacing || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Merciful || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Mighty cleaving || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Planar || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Psychokinetic&amp;amp;Dagger; || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Seaborne || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Seeking&amp;amp;Dagger; || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Shock || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Sundering&amp;amp;Dagger; || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Thundering || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Vicious || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Advancing || +2 || 7&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Anarchic || +2 || 7&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Axiomatic || +2 || 7&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Collision&amp;amp;Dagger; || +2 || 7&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Corrosive burst || +2 || 7&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Cyclonic || +2 || 7&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Defiant || +2 || 7&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Flaming burst || +2 || 7&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Glorious || +2 || 7&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Holy || +2 || 7&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Icy burst || +2 || 7&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Invigorating || +2 || 7&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Linked striking&amp;amp;Dagger; || +2 || 7&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Mindcrusher&amp;amp;Dagger; || +2 || 7&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Phase locking || +2 || 7&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Psychokinetic burst&amp;amp;Dagger; || +2 || 7&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Shocking burst || +2 || 7&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Suppression&amp;amp;Dagger; || +2 || 7&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Unholy || +2 || 7&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Wounding || +2 || 7&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Wrenching&amp;amp;Dagger; || +2 || 7&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Bodyfeeder&amp;amp;Dagger; || +3 || 9&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Dislocator&amp;amp;Dagger; || +3 || 9&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Mindfeeder&amp;amp;Dagger; || +3 || 9&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Nullifying || +3 || 9&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Repositioning || +3 || 9&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Speed || +3 || 9&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Soulbreaker&amp;amp;Dagger; || +3 || 9&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Brilliant energy || +4 || 12&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Great dislocator&amp;amp;Dagger; || +4 || 12&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Greater energy || +4 || 12&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Coup de grace&amp;amp;Dagger; || +5 || 15&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Vorpal || +5 || 15&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | &amp;amp;Dagger; Psionic weapon abilities			&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Shape Mind Blade (Su) ===&lt;br /&gt;
&lt;br /&gt;
The soulknife&#039;s mind blade retains the last chosen form every time it is formed until the soulknife reshapes it. If the soulknife chooses to reshape her blade, it requires a full-round action to do so. A soulknife can also reassign the ability or abilities she has added to her mind blade; see below. To do so, she must first spend 1 hour in concentration. This cannot be part of the normal 8 hours used for rest, even if the soulknife does not require sleep. After that period, the mind blade materializes with the new ability or abilities selected by the soulknife.&lt;br /&gt;
&lt;br /&gt;
=== Throw Mind Blade (Ex) ===&lt;br /&gt;
&lt;br /&gt;
All soulknives have some knowledge of how to throw their mind blades, though the range increment varies by form, and a mind blade with a range increment of 0 feet may not be thrown. Light weapon mind blades have a range increment of 20 feet. One-handed weapon mind blades have a range increment of 15 feet. Two-handed weapon mind blades have a range increment of 0 feet. Whether or not the attack hits, a thrown mind blade then dissipates.&lt;br /&gt;
&lt;br /&gt;
=== Manifesting ===&lt;br /&gt;
&lt;br /&gt;
A soulknife has the ability to manifest a small number of psionic powers.&lt;br /&gt;
&lt;br /&gt;
A soulknife chooses her powers from the [[Soulknife Power List|soulknife power list]]. At 1st level, a soulknife knows two psionic powers of her choice. She learns new powers as indicated on Table: The Soulknife. A soulknife can manifest any power that has a power point cost equal to or lower than her manifester level. The total number of powers a soulknife can manifest per day is limited only by her daily power points.&lt;br /&gt;
&lt;br /&gt;
A soulknife never needs to prepare powers ahead of time; she draws them from her mind when needed. When a soulknife recovers her daily power points after resting, she may choose to rotate one or more powers she knows for new ones. These powers must always be chosen from the soulknife power list, and the maximum number of powers the soulknife may know at any one time in this fashion is listed on Table: The Soulknife. If a soulknife learns a power through other means, such as the Expanded Knowledge feat (but not psychic chirurgery), this power is added to the list of powers from which she may choose each day, and she gains one additional daily power known.&lt;br /&gt;
&lt;br /&gt;
The Difficulty Class for saving throws against soulknife powers is 10 + the power&#039;s level + the soulknife&#039;s Wisdom modifier.&lt;br /&gt;
&lt;br /&gt;
A soulknife&#039;s manifester level is equal to her soulknife level.&lt;br /&gt;
&lt;br /&gt;
A soulknife gains the ability to learn 1st-level powers at 1st level. Every four levels thereafter (5th, 9th, etc), a soulknife gains the ability to master more complex powers, up to 5th level powers at level 17.&lt;br /&gt;
&lt;br /&gt;
To learn or manifest a power, a soulknife must have a Wisdom score of at least 10 + the power&#039;s level.&lt;br /&gt;
&lt;br /&gt;
A soulknife&#039;s ability to manifest powers is limited by the power points she has available. Her base daily allotment of power points is given on Table: The Soulknife. In addition, she receives bonus power points per day if she has a high Wisdom score. Her race may also provide bonus power points per day, as may certain feats and items. If a soulknife has power points from a different class, those points are pooled together and usable to manifest powers from either class.&lt;br /&gt;
&lt;br /&gt;
=== Blade Skills ===&lt;br /&gt;
&lt;br /&gt;
Beginning at 1st level and every even soulknife level thereafter, a soulknife may choose one of a number of abilities to add to her repertoire. Some blade skills have prerequisites that must be met before they can be chosen. All blade skills may only be chosen once and require the soulknife to be using her mind blade unless otherwise stated in the skill&#039;s description.&lt;br /&gt;
&lt;br /&gt;
A complete list of blade skills can be found here: [[Soulknife Blade Skills]]&lt;br /&gt;
&lt;br /&gt;
=== Deflecting Blade ===&lt;br /&gt;
&lt;br /&gt;
Beginning at 2nd level and every four soulknife levels thereafter (6th, 10th, etc.), the soulknife learns to deflect attacks with her mind blade, turning near misses into actual misses. She gains a cumulative +1 deflection bonus to her armor class whenever she is psionically focused and has an active mind blade. She may expend her psionic focus as an immediate action to double the bonus for a single attack. She loses this bonus whenever she is immobilized or helpless, when she is not maintaining her psionic focus, or when she is not wielding a mind blade.&lt;br /&gt;
&lt;br /&gt;
In addition, if she applies the defending special ability to her mindblade, any enhancement bonus that she&#039;s transferred to her AC is also added as a deflection bonus to her Reflex saves against area effects that have a defined point of origin.&lt;br /&gt;
&lt;br /&gt;
=== Enhanced Mind Blade (Su) ===&lt;br /&gt;
&lt;br /&gt;
A soulknife&#039;s mind blade improves as the character gains higher levels. At 3rd level and every odd level thereafter, the mind blade gains a cumulative +1 enhancement bonus that she may spend on an actual enhancement bonus or on weapon special abilities. A soulknife&#039;s level determines her maximum enhancement bonus (see Table: The Soulknife). The soulknife may (and must, when her total enhancement is higher than her maximum bonus) apply any special ability from Table: Weapon Special Abilities instead of an enhancement bonus, as long as she meets the level requirements. A soulknife can choose any combination of weapon special abilities and/or enhancement bonus before assigning any special abilities. If the soulknife shapes her mind blade into two items or a double weapon, the enhancement bonus of her mind blade (if any) is reduced by 1 (to a minimum of 0). If this would reduce the enhancement bonus on the mind blades to 0 and weapon special abilities are applied, the soulknife must reshape her mind blade to make the options valid. Both mind blades have the same selection of enhancement bonus that does not exceed the total allowed by the soulknife&#039;s level, but she must assign at least a +1 and weapon special abilities (if any). This penalty does not apply when using the Mind Shield blade skill.&lt;br /&gt;
&lt;br /&gt;
=== Mind Blade Mastery ===&lt;br /&gt;
&lt;br /&gt;
At 20th level, a soulknife reaches the pinnacle of her art and her connection to her blade is so strong it cannot be severed. She no longer requires a Will save to maintain her mind blade in a null psionics field, although it still loses any enhancement bonus and special abilities. In addition, she may change the configurations of her mind blade&#039;s special abilities at will as a full-round action, which also resets any penalties that may have accrued from the Fluid Form and Improved Fluid Form blade skills. Finally, blade skills and soulknife class abilities which require her to expend her psionic focus no longer have that requirement.&lt;br /&gt;
&lt;br /&gt;
== Archetypes &amp;amp; Alternate Class Features ==&lt;br /&gt;
&lt;br /&gt;
When a character selects a class, he must choose to use the standard class features found or those listed in one of the archetypes presented here. Each alternate class feature replaces a specific class feature from its parent class. For example, the elemental fist class feature of the monk of the four winds replaces the stunning fist class feature of the monk. When an archetype includes multiple class features, a character must take all of them—often blocking the character from ever gaining certain familiar class features, but replacing them with equally powerful options. All of the other class features found in the core class and not mentioned among the alternate class features remain unchanged and are acquired normally when the character reaches the appropriate level (unless noted otherwise). A character who takes an alternate class feature does not count as having the class feature that was replaced when meeting any requirements or prerequisites.&lt;br /&gt;
&lt;br /&gt;
A character can take more than one archetype and garner additional alternate class features, but none of the alternate class features can replace or alter the same class feature from the core class as another alternate class feature. For example, a paladin could not be both a hospitaler and an undead scourge since they both modify the smite evil class feature and both replace the aura of justice class feature. A paladin could, however, be both an undead scourge and a warrior of the holy light, since none of their new class features replace the same core class feature.&lt;br /&gt;
&lt;br /&gt;
Archetypes are a quick and easy way to specialize characters of a given class, adding fun and flavorful new abilities to already established adventurers. Characters may take more than one archetype if they meet the requirements.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center; margin: auto;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left;&amp;quot; | Table: Soulknife Archetypes / Alternate Class Features&lt;br /&gt;
! rowspan=&amp;quot;3&amp;quot; | Archetype !! colspan=&amp;quot;35&amp;quot; | Class Features Changed or Replaced&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Saves || rowspan=&amp;quot;2&amp;quot; | Skills || rowspan=&amp;quot;2&amp;quot; | Weapon &amp;amp;amp; Armor || rowspan=&amp;quot;2&amp;quot; | Talents || rowspan=&amp;quot;2&amp;quot; | Form Mind Blade || rowspan=&amp;quot;2&amp;quot; | Shape Mind Blade || rowspan=&amp;quot;2&amp;quot; | Throw Mind Blade || rowspan=&amp;quot;2&amp;quot; | Manifesting || colspan=&amp;quot;11&amp;quot; | Blade Skills || colspan=&amp;quot;9&amp;quot; | Enhanced Mind Blade || colspan=&amp;quot;6&amp;quot; | Bonus Feats || rowspan=&amp;quot;2&amp;quot; | Mind Blade Mastery&lt;br /&gt;
|-&lt;br /&gt;
! 1 || 2 || 4 || 6 || 8 || 10 || 12 || 14 || 16 || 18 || 20 || 3 || 5 || 7 || 9 || 11 || 13 || 15 || 17 || 19 || 1 || 4 || 8 || 12 || 16 || 20&lt;br /&gt;
|-&lt;br /&gt;
| [[Enlightened Blade]] || (X) || C || X ||  ||  ||  || X ||  ||  ||  || X || X ||  ||  ||  || X || X ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  || X ||  ||  ||  ||  ||  || C&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;36&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | X=replaced, (X)=optional replacement, C=changed&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Locutus</name></author>
	</entry>
	<entry>
		<id>http://borg.mit.edu/index.php?title=PF1e_House_Rules&amp;diff=119</id>
		<title>PF1e House Rules</title>
		<link rel="alternate" type="text/html" href="http://borg.mit.edu/index.php?title=PF1e_House_Rules&amp;diff=119"/>
		<updated>2026-01-21T19:46:00Z</updated>

		<summary type="html">&lt;p&gt;Locutus: /* Campaign Feats and Traits */ Reworded Synchronicity description.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= House Rules =&lt;br /&gt;
&lt;br /&gt;
* [[Fractional Base Bonuses]]: A method to smooth the advancement of attack and save bonuses for multiclass characters.&lt;br /&gt;
&lt;br /&gt;
* [[Metaphysical Transparency]]: Rules for dealing with interactions among different metaphysical energies (&#039;&#039;eg.&#039;&#039; magic and psionics).&lt;br /&gt;
&lt;br /&gt;
* [[Reducing Feat Taxes]]: Alterations to feats and feat chains intended to reduce the necessity of taking &amp;quot;useless&amp;quot; feats in order to advance.&lt;br /&gt;
&lt;br /&gt;
* [[Stress Mechanic]]: A custom stress mechanic (versus the typical &amp;quot;sanity&amp;quot; mechanics found in most horror genre games).&lt;br /&gt;
&lt;br /&gt;
* [[Miscellaneous Rules]]: House rules that don&#039;t fit into a larger category.&lt;br /&gt;
&lt;br /&gt;
= Character Classes =&lt;br /&gt;
&lt;br /&gt;
* [[Soulknife]]: A combat class who distills psionic power into blades of pure energy.&lt;br /&gt;
* [[Healer]]: A class focused on healing and seeking out knowledge.&lt;br /&gt;
&lt;br /&gt;
= Campaign Feats and Traits =&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; align=left&lt;br /&gt;
|-&lt;br /&gt;
! Feat !! Type !! Prerequisites !! Description&lt;br /&gt;
|-&lt;br /&gt;
| [[Awaken Talent]] || Psionic || None. || You have unlocked a minor psionic ability.&lt;br /&gt;
|-&lt;br /&gt;
| [[Bonded Relic]] || Item Creation || None. || You own an ancestral heirloom and can invest it with increasing power.&lt;br /&gt;
|-&lt;br /&gt;
| [[Bookworm]] || General || Caster level 3. || You have learned to cast from a scroll without expending it.&lt;br /&gt;
|-&lt;br /&gt;
| [[Bookwyrm]] || General || Bookworm, caster level 5, must use a spellbook.  || You have learned to cast directly from a spellbook.&lt;br /&gt;
|-&lt;br /&gt;
| [[Boon Companion (Mythic)]] || Mythic || Boon Companion. || Your animal companion is empowered by your mythic status.&lt;br /&gt;
|-&lt;br /&gt;
| [[Companion Subtlety]] || Companion || Int 6+, master has Subtle Companion. || You can alter your form in order to hide easily, or even blend in and act as a spy.&lt;br /&gt;
|-&lt;br /&gt;
| [[Divine Preparation]] || General || Ability to cast divine spells without preparation. || You can prepare a divine spell ahead of time, just as a cleric does.&lt;br /&gt;
|-&lt;br /&gt;
| [[Flexible Personality]] || Psionic || Psicrystal Affinity. || You can shift the shard of your personality that resides inside your psicrystal.&lt;br /&gt;
|-&lt;br /&gt;
| [[Focused Talent]] || Psionic || Awaken Talent. || You can perform minor psionic feats.&lt;br /&gt;
|-&lt;br /&gt;
| [[Hunter&#039;s Boon]] || Mythic || Boon Companion. || Your strengthened bond with your animal companion or familiar expands to include another.&lt;br /&gt;
|-&lt;br /&gt;
| [[Metaphysical Transparency]] || General or Psionic || Familiarity with at least one type of metaphysical energy.&lt;br /&gt;
|| “There is no magic, only tricks.”&lt;br /&gt;
|-&lt;br /&gt;
| [[Psi-Like Knowledge]] || Psionic || Manifester level 1, one or more psi-like abilities. || You can manifest a psi-like ability as if it were a power.&lt;br /&gt;
|-&lt;br /&gt;
| [[Spell-Like Knowledge]] || General || Caster level 1, one or more spell-like abilities. || You can cast a spell-like ability as if it were a spell.&lt;br /&gt;
|-&lt;br /&gt;
| [[Split Personality]] || Psionic || Improved Psicrystal, Flexible Personality. || You can split your psicrystal into multiple psicrystals.&lt;br /&gt;
|-&lt;br /&gt;
| [[Subtle Companion]] || General || BAB +1, animal companion or bonded mount class ability. || You can shrink your companion.&lt;br /&gt;
|-&lt;br /&gt;
| [[Telekinetic Block]] || Psionic || Psionic Meditation, ability to manifest &#039;&#039;far hand&#039;&#039; or &#039;&#039;telekinetic force&#039;&#039;. || Your telekinetic abilities provide a small amount of personal defense.&lt;br /&gt;
|-&lt;br /&gt;
| [[Telekinetic Throw]] || Psionic || Psionic Meditation, ability to manifest &#039;&#039;far hand&#039;&#039; or &#039;&#039;telekinetic force&#039;&#039;. || You can hurl a weapon at an enemy, controlling it telekinetically.&lt;br /&gt;
|-&lt;br /&gt;
| [[Telekinetic Whirlwind]] || Psionic || 5th level, Telekinetic Throw. || You can attack multiple enemies when telekinetically hurling a weapon.&lt;br /&gt;
|-&lt;br /&gt;
| [[Transfer Spell]] || Metamagic || Caster level 3. || You can transfer a touch spell to another creature for delivery.&lt;br /&gt;
|-&lt;br /&gt;
| [[Two-Fisted Healing]] || General || Augment Healing. || You can divide the benefits of a healing spell between two recipients.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; align=left&lt;br /&gt;
|-&lt;br /&gt;
! Trait !! Type !! Description&lt;br /&gt;
|-&lt;br /&gt;
| [[Synchronicity]] || Psionic || Your concentration checks benefit from multiple classes.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Locutus</name></author>
	</entry>
	<entry>
		<id>http://borg.mit.edu/index.php?title=Bonded_Relic&amp;diff=118</id>
		<title>Bonded Relic</title>
		<link rel="alternate" type="text/html" href="http://borg.mit.edu/index.php?title=Bonded_Relic&amp;diff=118"/>
		<updated>2026-01-21T19:44:30Z</updated>

		<summary type="html">&lt;p&gt;Locutus: Created page with &amp;quot;{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; margin-left: auto; margin-right: 0px;&amp;quot; ! Character Level !! Maximum Relic Value |- | 3rd || 1,350 gp |- | 4th || 2,700 gp |- | 5th || 4,500 gp |- | 6th || 6,500 gp |- | 7th || 9,500 gp |- | 8th || 13,500 gp |- | 9th || 18,000 gp |- | 10th || 24,500 gp |- | 11th || 33,000 gp |- | 12th || 44,000 gp |- | 13th || 55,000 gp |- | 14th || 75,000 gp |- | 15th || 100,000 gp |- | 16th || 130,000 gp |- | 17th || 170,000 gp |- | 18th || 220,0...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; margin-left: auto; margin-right: 0px;&amp;quot;&lt;br /&gt;
! Character Level !! Maximum Relic Value&lt;br /&gt;
|-&lt;br /&gt;
| 3rd || 1,350 gp&lt;br /&gt;
|-&lt;br /&gt;
| 4th || 2,700 gp&lt;br /&gt;
|-&lt;br /&gt;
| 5th || 4,500 gp&lt;br /&gt;
|-&lt;br /&gt;
| 6th || 6,500 gp&lt;br /&gt;
|-&lt;br /&gt;
| 7th || 9,500 gp&lt;br /&gt;
|-&lt;br /&gt;
| 8th || 13,500 gp&lt;br /&gt;
|-&lt;br /&gt;
| 9th || 18,000 gp&lt;br /&gt;
|-&lt;br /&gt;
| 10th || 24,500 gp&lt;br /&gt;
|-&lt;br /&gt;
| 11th || 33,000 gp&lt;br /&gt;
|-&lt;br /&gt;
| 12th || 44,000 gp&lt;br /&gt;
|-&lt;br /&gt;
| 13th || 55,000 gp&lt;br /&gt;
|-&lt;br /&gt;
| 14th || 75,000 gp&lt;br /&gt;
|-&lt;br /&gt;
| 15th || 100,000 gp&lt;br /&gt;
|-&lt;br /&gt;
| 16th || 130,000 gp&lt;br /&gt;
|-&lt;br /&gt;
| 17th || 170,000 gp&lt;br /&gt;
|-&lt;br /&gt;
| 18th || 220,000 gp&lt;br /&gt;
|-&lt;br /&gt;
| 19th || 290,000 gp&lt;br /&gt;
|-&lt;br /&gt;
| 20th || 380,000 gp&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Prerequisites&#039;&#039;&#039;: None.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefit&#039;&#039;&#039;:&lt;br /&gt;
Choose an item you own. The item must be of masterwork quality, and it must be an item with special meaning to you. At any time, you may retreat to a consecrated or hallowed location and spend time in prayer or meditation in order to awaken the spirits in your ancestral relic. This requires a sacrifice of valuable items worth the difference between the market price of the magic item your relic will become and the market price of your current relic. This sacrifice does not have to be gold—you can sacrifice magic items or other goods worth the required amount, rather than selling your goods (at half value) to pay for the sacrifice. You must spend 1 hour per 1,000 gp value you sacrifice in prayer or meditation, limited to a maximum of 5 hours per day.&lt;br /&gt;
&lt;br /&gt;
A character&#039;s level dictates the maximum value of his or her bonded relic, as shown in the table. No character may have more than one bonded relic, though a matched set of items may be treated as a single relic as long as the combined value of the entire set remains under the owner&#039;s maximum value.&lt;/div&gt;</summary>
		<author><name>Locutus</name></author>
	</entry>
	<entry>
		<id>http://borg.mit.edu/index.php?title=Hunter%27s_Boon&amp;diff=117</id>
		<title>Hunter&#039;s Boon</title>
		<link rel="alternate" type="text/html" href="http://borg.mit.edu/index.php?title=Hunter%27s_Boon&amp;diff=117"/>
		<updated>2026-01-21T19:37:19Z</updated>

		<summary type="html">&lt;p&gt;Locutus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Prerequisites&#039;&#039;&#039;: Boon Companion.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefit&#039;&#039;&#039;:&lt;br /&gt;
You may divide the benefit from the Boon Companion feat between two animal companions, two familiars, or one of each. If you have taken Boon Companion multiple times, all effective level increases for the affected companions combine into a single pool. You may allocate them as you see fit, but your effective druid or wizard level for any single creature may not exceed your character level.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Special&#039;&#039;&#039;:&lt;br /&gt;
You may take this feat multiple times. Each time, you may add an additional companion, familiar, or the like.&lt;/div&gt;</summary>
		<author><name>Locutus</name></author>
	</entry>
	<entry>
		<id>http://borg.mit.edu/index.php?title=Boon_Companion_(Mythic)&amp;diff=116</id>
		<title>Boon Companion (Mythic)</title>
		<link rel="alternate" type="text/html" href="http://borg.mit.edu/index.php?title=Boon_Companion_(Mythic)&amp;diff=116"/>
		<updated>2026-01-21T19:37:03Z</updated>

		<summary type="html">&lt;p&gt;Locutus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Prerequisites&#039;&#039;&#039;: Boon Companion, mythic tier 1.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefit&#039;&#039;&#039;:&lt;br /&gt;
Add your mythic tier to the bonus granted by Boon Companion, to a maximum effective druid level equal to your character level.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Special&#039;&#039;&#039;:&lt;br /&gt;
If you have multiple animal companions, add your mythic tier when calculating the abilities of each companion affected by your Boon Companion feat.&lt;/div&gt;</summary>
		<author><name>Locutus</name></author>
	</entry>
	<entry>
		<id>http://borg.mit.edu/index.php?title=PF1e_House_Rules&amp;diff=115</id>
		<title>PF1e House Rules</title>
		<link rel="alternate" type="text/html" href="http://borg.mit.edu/index.php?title=PF1e_House_Rules&amp;diff=115"/>
		<updated>2026-01-21T19:36:47Z</updated>

		<summary type="html">&lt;p&gt;Locutus: /* Campaign Feats and Traits */ Removed Boon Companion, as it&amp;#039;s in the PFSRD.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= House Rules =&lt;br /&gt;
&lt;br /&gt;
* [[Fractional Base Bonuses]]: A method to smooth the advancement of attack and save bonuses for multiclass characters.&lt;br /&gt;
&lt;br /&gt;
* [[Metaphysical Transparency]]: Rules for dealing with interactions among different metaphysical energies (&#039;&#039;eg.&#039;&#039; magic and psionics).&lt;br /&gt;
&lt;br /&gt;
* [[Reducing Feat Taxes]]: Alterations to feats and feat chains intended to reduce the necessity of taking &amp;quot;useless&amp;quot; feats in order to advance.&lt;br /&gt;
&lt;br /&gt;
* [[Stress Mechanic]]: A custom stress mechanic (versus the typical &amp;quot;sanity&amp;quot; mechanics found in most horror genre games).&lt;br /&gt;
&lt;br /&gt;
* [[Miscellaneous Rules]]: House rules that don&#039;t fit into a larger category.&lt;br /&gt;
&lt;br /&gt;
= Character Classes =&lt;br /&gt;
&lt;br /&gt;
* [[Soulknife]]: A combat class who distills psionic power into blades of pure energy.&lt;br /&gt;
* [[Healer]]: A class focused on healing and seeking out knowledge.&lt;br /&gt;
&lt;br /&gt;
= Campaign Feats and Traits =&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; align=left&lt;br /&gt;
|-&lt;br /&gt;
! Feat !! Type !! Prerequisites !! Description&lt;br /&gt;
|-&lt;br /&gt;
| [[Awaken Talent]] || Psionic || None. || You have unlocked a minor psionic ability.&lt;br /&gt;
|-&lt;br /&gt;
| [[Bonded Relic]] || Item Creation || None. || You own an ancestral heirloom and can invest it with increasing power.&lt;br /&gt;
|-&lt;br /&gt;
| [[Bookworm]] || General || Caster level 3. || You have learned to cast from a scroll without expending it.&lt;br /&gt;
|-&lt;br /&gt;
| [[Bookwyrm]] || General || Bookworm, caster level 5, must use a spellbook.  || You have learned to cast directly from a spellbook.&lt;br /&gt;
|-&lt;br /&gt;
| [[Boon Companion (Mythic)]] || Mythic || Boon Companion. || Your animal companion is empowered by your mythic status.&lt;br /&gt;
|-&lt;br /&gt;
| [[Companion Subtlety]] || Companion || Int 6+, master has Subtle Companion. || You can alter your form in order to hide easily, or even blend in and act as a spy.&lt;br /&gt;
|-&lt;br /&gt;
| [[Divine Preparation]] || General || Ability to cast divine spells without preparation. || You can prepare a divine spell ahead of time, just as a cleric does.&lt;br /&gt;
|-&lt;br /&gt;
| [[Flexible Personality]] || Psionic || Psicrystal Affinity. || You can shift the shard of your personality that resides inside your psicrystal.&lt;br /&gt;
|-&lt;br /&gt;
| [[Focused Talent]] || Psionic || Awaken Talent. || You can perform minor psionic feats.&lt;br /&gt;
|-&lt;br /&gt;
| [[Hunter&#039;s Boon]] || Mythic || Boon Companion. || Your strengthened bond with your animal companion or familiar expands to include another.&lt;br /&gt;
|-&lt;br /&gt;
| [[Metaphysical Transparency]] || General or Psionic || Familiarity with at least one type of metaphysical energy.&lt;br /&gt;
|| “There is no magic, only tricks.”&lt;br /&gt;
|-&lt;br /&gt;
| [[Psi-Like Knowledge]] || Psionic || Manifester level 1, one or more psi-like abilities. || You can manifest a psi-like ability as if it were a power.&lt;br /&gt;
|-&lt;br /&gt;
| [[Spell-Like Knowledge]] || General || Caster level 1, one or more spell-like abilities. || You can cast a spell-like ability as if it were a spell.&lt;br /&gt;
|-&lt;br /&gt;
| [[Split Personality]] || Psionic || Improved Psicrystal, Flexible Personality. || You can split your psicrystal into multiple psicrystals.&lt;br /&gt;
|-&lt;br /&gt;
| [[Subtle Companion]] || General || BAB +1, animal companion or bonded mount class ability. || You can shrink your companion.&lt;br /&gt;
|-&lt;br /&gt;
| [[Telekinetic Block]] || Psionic || Psionic Meditation, ability to manifest &#039;&#039;far hand&#039;&#039; or &#039;&#039;telekinetic force&#039;&#039;. || Your telekinetic abilities provide a small amount of personal defense.&lt;br /&gt;
|-&lt;br /&gt;
| [[Telekinetic Throw]] || Psionic || Psionic Meditation, ability to manifest &#039;&#039;far hand&#039;&#039; or &#039;&#039;telekinetic force&#039;&#039;. || You can hurl a weapon at an enemy, controlling it telekinetically.&lt;br /&gt;
|-&lt;br /&gt;
| [[Telekinetic Whirlwind]] || Psionic || 5th level, Telekinetic Throw. || You can attack multiple enemies when telekinetically hurling a weapon.&lt;br /&gt;
|-&lt;br /&gt;
| [[Transfer Spell]] || Metamagic || Caster level 3. || You can transfer a touch spell to another creature for delivery.&lt;br /&gt;
|-&lt;br /&gt;
| [[Two-Fisted Healing]] || General || Augment Healing. || You can divide the benefits of a healing spell between two recipients.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; align=left&lt;br /&gt;
|-&lt;br /&gt;
! Trait !! Type !! Description&lt;br /&gt;
|-&lt;br /&gt;
| [[Synchronicity]] || Psionic || Your concentration benefits from multiple classes.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Locutus</name></author>
	</entry>
	<entry>
		<id>http://borg.mit.edu/index.php?title=Hunter%27s_Boon&amp;diff=114</id>
		<title>Hunter&#039;s Boon</title>
		<link rel="alternate" type="text/html" href="http://borg.mit.edu/index.php?title=Hunter%27s_Boon&amp;diff=114"/>
		<updated>2026-01-21T19:35:35Z</updated>

		<summary type="html">&lt;p&gt;Locutus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Prerequisites&#039;&#039;&#039;: [[Boon Companion]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefit&#039;&#039;&#039;:&lt;br /&gt;
You may divide the benefit from the Boon Companion feat between two animal companions, two familiars, or one of each. If you have taken Boon Companion multiple times, all effective level increases for the affected companions combine into a single pool. You may allocate them as you see fit, but your effective druid or wizard level for any single creature may not exceed your character level.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Special&#039;&#039;&#039;:&lt;br /&gt;
You may take this feat multiple times. Each time, you may add an additional companion, familiar, or the like.&lt;/div&gt;</summary>
		<author><name>Locutus</name></author>
	</entry>
	<entry>
		<id>http://borg.mit.edu/index.php?title=Boon_Companion_(Mythic)&amp;diff=113</id>
		<title>Boon Companion (Mythic)</title>
		<link rel="alternate" type="text/html" href="http://borg.mit.edu/index.php?title=Boon_Companion_(Mythic)&amp;diff=113"/>
		<updated>2026-01-21T19:35:18Z</updated>

		<summary type="html">&lt;p&gt;Locutus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Prerequisites&#039;&#039;&#039;: [[Boon Companion]], mythic tier 1.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefit&#039;&#039;&#039;:&lt;br /&gt;
Add your mythic tier to the bonus granted by Boon Companion, to a maximum effective druid level equal to your character level.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Special&#039;&#039;&#039;:&lt;br /&gt;
If you have multiple animal companions, add your mythic tier when calculating the abilities of each companion affected by your Boon Companion feat.&lt;/div&gt;</summary>
		<author><name>Locutus</name></author>
	</entry>
	<entry>
		<id>http://borg.mit.edu/index.php?title=Boon_Companion_(Mythic)&amp;diff=112</id>
		<title>Boon Companion (Mythic)</title>
		<link rel="alternate" type="text/html" href="http://borg.mit.edu/index.php?title=Boon_Companion_(Mythic)&amp;diff=112"/>
		<updated>2026-01-21T19:34:48Z</updated>

		<summary type="html">&lt;p&gt;Locutus: Created page with &amp;quot;&amp;#039;&amp;#039;&amp;#039;Prerequisites&amp;#039;&amp;#039;&amp;#039;: Boon Companion, mythic tier 1.  &amp;#039;&amp;#039;&amp;#039;Benefit&amp;#039;&amp;#039;&amp;#039;: Add your mythic tier to the bonus granted by Boon Companion, to a maximum effective druid level equal to your character level.  &amp;#039;&amp;#039;&amp;#039;Special&amp;#039;&amp;#039;&amp;#039;: If you have multiple animal companions, add your mythic tier when calculating the abilities of each companion affected by your Boon Companion feat.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Prerequisites&#039;&#039;&#039;: Boon Companion, mythic tier 1.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefit&#039;&#039;&#039;:&lt;br /&gt;
Add your mythic tier to the bonus granted by Boon Companion, to a maximum effective druid level equal to your character level.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Special&#039;&#039;&#039;:&lt;br /&gt;
If you have multiple animal companions, add your mythic tier when calculating the abilities of each companion affected by your Boon Companion feat.&lt;/div&gt;</summary>
		<author><name>Locutus</name></author>
	</entry>
	<entry>
		<id>http://borg.mit.edu/index.php?title=Companion_Subtlety&amp;diff=111</id>
		<title>Companion Subtlety</title>
		<link rel="alternate" type="text/html" href="http://borg.mit.edu/index.php?title=Companion_Subtlety&amp;diff=111"/>
		<updated>2026-01-21T19:33:36Z</updated>

		<summary type="html">&lt;p&gt;Locutus: Created page with &amp;quot;&amp;#039;&amp;#039;&amp;#039;Prerequisites&amp;#039;&amp;#039;&amp;#039;: Int 6+, animal companion or bonded mount, master has Subtle Companion (as a feat or class ability).  &amp;#039;&amp;#039;&amp;#039;Benefit&amp;#039;&amp;#039;&amp;#039;: As a standard action, you can activate your master&amp;#039;s Subtle Companion ability on yourself. In addition, as an immediate action, you may anticipate your master&amp;#039;s intent and allow him to activate it on you as a move action.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Prerequisites&#039;&#039;&#039;: Int 6+, animal companion or bonded mount, master has [[Subtle Companion]] (as a feat or class ability).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefit&#039;&#039;&#039;:&lt;br /&gt;
As a standard action, you can activate your master&#039;s Subtle Companion ability on yourself. In addition, as an immediate action, you may anticipate your master&#039;s intent and allow him to activate it on you as a move action.&lt;/div&gt;</summary>
		<author><name>Locutus</name></author>
	</entry>
	<entry>
		<id>http://borg.mit.edu/index.php?title=Divine_Preparation&amp;diff=110</id>
		<title>Divine Preparation</title>
		<link rel="alternate" type="text/html" href="http://borg.mit.edu/index.php?title=Divine_Preparation&amp;diff=110"/>
		<updated>2026-01-21T19:32:42Z</updated>

		<summary type="html">&lt;p&gt;Locutus: Created page with &amp;quot;&amp;#039;&amp;#039;&amp;#039;Prerequisites&amp;#039;&amp;#039;&amp;#039;: Ability to cast divine spells without preparation.  &amp;#039;&amp;#039;&amp;#039;Benefit&amp;#039;&amp;#039;&amp;#039;: Each day, you can use one or more of your spell slots to prepare spells you know, usually for the purpose of applying a metamagic feat to the spell—but without an increase in its casting time. Preparing a spell uses a spell slot of the appropriate level, and once prepared, that slot can&amp;#039;t be used for anything else until the prepared spell is cast.  You may prepare a number of spells...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Prerequisites&#039;&#039;&#039;: Ability to cast divine spells without preparation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefit&#039;&#039;&#039;:&lt;br /&gt;
Each day, you can use one or more of your spell slots to prepare spells you know, usually for the purpose of applying a metamagic feat to the spell—but without an increase in its casting time. Preparing a spell uses a spell slot of the appropriate level, and once prepared, that slot can&#039;t be used for anything else until the prepared spell is cast.&lt;br /&gt;
&lt;br /&gt;
You may prepare a number of spells each day equal to your Intelligence bonus.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Normal&#039;&#039;&#039;:&lt;br /&gt;
Spellcasters who cast divine spells without preparation (such as healers) who apply a metamagic feat to a spell must cast it as a full-round action instead of a standard action.&lt;/div&gt;</summary>
		<author><name>Locutus</name></author>
	</entry>
	<entry>
		<id>http://borg.mit.edu/index.php?title=Flexible_Personality&amp;diff=109</id>
		<title>Flexible Personality</title>
		<link rel="alternate" type="text/html" href="http://borg.mit.edu/index.php?title=Flexible_Personality&amp;diff=109"/>
		<updated>2026-01-21T19:31:47Z</updated>

		<summary type="html">&lt;p&gt;Locutus: Created page with &amp;quot;&amp;#039;&amp;#039;&amp;#039;Prerequisites&amp;#039;&amp;#039;&amp;#039;: Psicrystal Affinity.  &amp;#039;&amp;#039;&amp;#039;Benefit&amp;#039;&amp;#039;&amp;#039;: As a standard action, you can exchange your current psicrystal personality for another. If your psicrystal has multiple personalities, you may exchange them all or just a portion.  As with Improved Psicrystal, treat your level as one higher than your normal level when determining the abilities of your psicrystal.  &amp;#039;&amp;#039;&amp;#039;Special&amp;#039;&amp;#039;&amp;#039;: By expending your psionic focus, you may reduce the time required to a swift action.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Prerequisites&#039;&#039;&#039;: Psicrystal Affinity.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefit&#039;&#039;&#039;:&lt;br /&gt;
As a standard action, you can exchange your current psicrystal personality for another. If your psicrystal has multiple personalities, you may exchange them all or just a portion.&lt;br /&gt;
&lt;br /&gt;
As with Improved Psicrystal, treat your level as one higher than your normal level when determining the abilities of your psicrystal.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Special&#039;&#039;&#039;:&lt;br /&gt;
By expending your psionic focus, you may reduce the time required to a swift action.&lt;/div&gt;</summary>
		<author><name>Locutus</name></author>
	</entry>
	<entry>
		<id>http://borg.mit.edu/index.php?title=Focused_Talent&amp;diff=108</id>
		<title>Focused Talent</title>
		<link rel="alternate" type="text/html" href="http://borg.mit.edu/index.php?title=Focused_Talent&amp;diff=108"/>
		<updated>2026-01-21T19:31:08Z</updated>

		<summary type="html">&lt;p&gt;Locutus: Created page with &amp;quot;&amp;#039;&amp;#039;&amp;#039;Prerequisites&amp;#039;&amp;#039;&amp;#039;: Awaken Talent  &amp;#039;&amp;#039;&amp;#039;Benefit&amp;#039;&amp;#039;&amp;#039;: You gain 2 power points. In addition, when you take this feat, choose a number of psionic talents (any psionic powers with &amp;quot;Talent&amp;quot; as their level) equal to your base Int bonus and add them to your list of powers known.  You may take this feat multiple times. Each subsequent time you take this feat, you may learn a number of psionic talents equal to your base Int bonus. If your base Int bonus permanently changes, you...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Prerequisites&#039;&#039;&#039;: [[Awaken Talent]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefit&#039;&#039;&#039;:&lt;br /&gt;
You gain 2 power points. In addition, when you take this feat, choose a number of psionic talents (any psionic powers with &amp;quot;Talent&amp;quot; as their level) equal to your base Int bonus and add them to your list of powers known.&lt;br /&gt;
&lt;br /&gt;
You may take this feat multiple times. Each subsequent time you take this feat, you may learn a number of psionic talents equal to your base Int bonus. If your base Int bonus permanently changes, you gain or lose talents as appropriate.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Special&#039;&#039;&#039;:&lt;br /&gt;
If you have no levels in any manifesting class, you may spend one power point in order to manifest a talent. Treat your manifester level as 1 for all level-dependent variables of the power.&lt;/div&gt;</summary>
		<author><name>Locutus</name></author>
	</entry>
	<entry>
		<id>http://borg.mit.edu/index.php?title=Hunter%27s_Boon&amp;diff=107</id>
		<title>Hunter&#039;s Boon</title>
		<link rel="alternate" type="text/html" href="http://borg.mit.edu/index.php?title=Hunter%27s_Boon&amp;diff=107"/>
		<updated>2026-01-21T19:28:58Z</updated>

		<summary type="html">&lt;p&gt;Locutus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Prerequisites&#039;&#039;&#039;: Boon Companion.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefit&#039;&#039;&#039;:&lt;br /&gt;
You may divide the benefit from the Boon Companion feat between two animal companions, two familiars, or one of each. If you have taken Boon Companion multiple times, all effective level increases for the affected companions combine into a single pool. You may allocate them as you see fit, but your effective druid or wizard level for any single creature may not exceed your character level.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Special&#039;&#039;&#039;:&lt;br /&gt;
You may take this feat multiple times. Each time, you may add an additional companion, familiar, or the like.&lt;/div&gt;</summary>
		<author><name>Locutus</name></author>
	</entry>
	<entry>
		<id>http://borg.mit.edu/index.php?title=Hunter%27s_Boon&amp;diff=106</id>
		<title>Hunter&#039;s Boon</title>
		<link rel="alternate" type="text/html" href="http://borg.mit.edu/index.php?title=Hunter%27s_Boon&amp;diff=106"/>
		<updated>2026-01-21T19:28:42Z</updated>

		<summary type="html">&lt;p&gt;Locutus: Created page with &amp;quot;&amp;#039;&amp;#039;&amp;#039;Prerequisites&amp;#039;&amp;#039;&amp;#039;: Boon Companion.  &amp;#039;&amp;#039;&amp;#039;Benefit&amp;#039;&amp;#039;&amp;#039;: You may divide the benefit from the Boon Companion feat between two animal companions, two familiars, or one of each. If you have taken Boon Companion multiple times, all effective level increases for the affected companions combine into a single pool. You may allocate them as you see fit, but your effective druid or wizard level for any single creature may not exceed your character level.  &amp;#039;&amp;#039;&amp;#039;Special&amp;#039;&amp;#039;&amp;#039;: You may take...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Prerequisites&#039;&#039;&#039;: Boon Companion.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefit&#039;&#039;&#039;:&lt;br /&gt;
You may divide the benefit from the Boon Companion feat between two animal companions, two familiars, or one of each. If you have taken Boon Companion multiple times, all effective level increases for the affected companions combine into a single pool. You may allocate them as you see fit, but your effective druid or wizard level for any single creature may not exceed your character level.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Special&#039;&#039;&#039;:&lt;br /&gt;
You may take this feat multiple times. Each time, you add an additional companion, familiar, or the like.&lt;/div&gt;</summary>
		<author><name>Locutus</name></author>
	</entry>
	<entry>
		<id>http://borg.mit.edu/index.php?title=Psi-Like_Knowledge&amp;diff=105</id>
		<title>Psi-Like Knowledge</title>
		<link rel="alternate" type="text/html" href="http://borg.mit.edu/index.php?title=Psi-Like_Knowledge&amp;diff=105"/>
		<updated>2026-01-21T19:27:19Z</updated>

		<summary type="html">&lt;p&gt;Locutus: Created page with &amp;quot;&amp;#039;&amp;#039;&amp;#039;Prerequisites&amp;#039;&amp;#039;&amp;#039;: Manifester level 1, one or more psi-like abilities.  &amp;#039;&amp;#039;&amp;#039;Benefit&amp;#039;&amp;#039;&amp;#039;: With some practice, you have devised a method of manifeting your psi-like abilities as you would psionic powers. You add them to your list of powers known for each manifesting class in which you have levels.  &amp;#039;&amp;#039;&amp;#039;Special&amp;#039;&amp;#039;&amp;#039;: If you do not have levels in a class with access to these powers, they are considered to be powers of one level higher than the highest level listed in their desc...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Prerequisites&#039;&#039;&#039;: Manifester level 1, one or more psi-like abilities.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefit&#039;&#039;&#039;:&lt;br /&gt;
With some practice, you have devised a method of manifeting your psi-like abilities as you would psionic powers. You add them to your list of powers known for each manifesting class in which you have levels.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Special&#039;&#039;&#039;:&lt;br /&gt;
If you do not have levels in a class with access to these powers, they are considered to be powers of one level higher than the highest level listed in their descriptions.&lt;/div&gt;</summary>
		<author><name>Locutus</name></author>
	</entry>
	<entry>
		<id>http://borg.mit.edu/index.php?title=Spell-Like_Knowledge&amp;diff=104</id>
		<title>Spell-Like Knowledge</title>
		<link rel="alternate" type="text/html" href="http://borg.mit.edu/index.php?title=Spell-Like_Knowledge&amp;diff=104"/>
		<updated>2026-01-21T19:26:20Z</updated>

		<summary type="html">&lt;p&gt;Locutus: Created page with &amp;quot;&amp;#039;&amp;#039;&amp;#039;Prerequisites&amp;#039;&amp;#039;&amp;#039;: Caster level 1, one or more spell-like abilities.  &amp;#039;&amp;#039;&amp;#039;Benefit&amp;#039;&amp;#039;&amp;#039;: With some practice, you have devised a method of casting your spell-like abilities as normal spells. You add them to your list of spells known for each spellcasting class in which you have levels.  If you do not have levels in a class with access to these spells, they are considered to be spells of one level higher than the highest level listed in their descriptions.  &amp;#039;&amp;#039;&amp;#039;Special&amp;#039;&amp;#039;&amp;#039;: If...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Prerequisites&#039;&#039;&#039;: Caster level 1, one or more spell-like abilities.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefit&#039;&#039;&#039;:&lt;br /&gt;
With some practice, you have devised a method of casting your spell-like abilities as normal spells. You add them to your list of spells known for each spellcasting class in which you have levels.&lt;br /&gt;
&lt;br /&gt;
If you do not have levels in a class with access to these spells, they are considered to be spells of one level higher than the highest level listed in their descriptions.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Special&#039;&#039;&#039;:&lt;br /&gt;
If instead of innate access to your spells known, you normally inscribe them into a spellbook, treat these spells as if you had chosen them with the Spell Mastery feat.&lt;/div&gt;</summary>
		<author><name>Locutus</name></author>
	</entry>
	<entry>
		<id>http://borg.mit.edu/index.php?title=Split_Personality&amp;diff=103</id>
		<title>Split Personality</title>
		<link rel="alternate" type="text/html" href="http://borg.mit.edu/index.php?title=Split_Personality&amp;diff=103"/>
		<updated>2026-01-21T19:25:18Z</updated>

		<summary type="html">&lt;p&gt;Locutus: Created page with &amp;quot;&amp;#039;&amp;#039;&amp;#039;Prerequisites&amp;#039;&amp;#039;&amp;#039;: Improved Psicrystal, Flexible Personality.  &amp;#039;&amp;#039;&amp;#039;Benefit&amp;#039;&amp;#039;&amp;#039;: By spending 15 minutes in meditation, you may separate your psicrystal&amp;#039;s personalities into individual crystals, up to the number of personalities it normally contains. Each resulting crystal must contain at least one personality, and is a full-fledged psicrystal in its own right. If you choose to divide your psicrystal into fewer crystals than it has personalities, you may assign the ext...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Prerequisites&#039;&#039;&#039;: Improved Psicrystal, [[Flexible Personality]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefit&#039;&#039;&#039;:&lt;br /&gt;
By spending 15 minutes in meditation, you may separate your psicrystal&#039;s personalities into individual crystals, up to the number of personalities it normally contains. Each resulting crystal must contain at least one personality, and is a full-fledged psicrystal in its own right. If you choose to divide your psicrystal into fewer crystals than it has personalities, you may assign the extras as you see fit.&lt;br /&gt;
&lt;br /&gt;
You may recombine or rearrange your psicrystal&#039;s personalities via the same process. If one of the crystals is destroyed, you may reassign the contained personalities after 24 hours. They will be unavailable until this is done.&lt;br /&gt;
&lt;br /&gt;
As with Improved Psicrystal, treat your level as one higher than your normal level when determining the abilities of your psicrystal.&lt;/div&gt;</summary>
		<author><name>Locutus</name></author>
	</entry>
	<entry>
		<id>http://borg.mit.edu/index.php?title=Subtle_Companion&amp;diff=102</id>
		<title>Subtle Companion</title>
		<link rel="alternate" type="text/html" href="http://borg.mit.edu/index.php?title=Subtle_Companion&amp;diff=102"/>
		<updated>2026-01-21T19:24:30Z</updated>

		<summary type="html">&lt;p&gt;Locutus: Created page with &amp;quot;&amp;#039;&amp;#039;&amp;#039;Prerequisites&amp;#039;&amp;#039;&amp;#039;: BAB +1, animal companion or bonded mount class ability.  &amp;#039;&amp;#039;&amp;#039;Benefit&amp;#039;&amp;#039;&amp;#039;: As a standard action, you can touch your animal companion to transform it into a similar Tiny animal. For instance, a tiger could be transformed into a housecat, a wolf could be transformed into a Tiny dog, a dire bat could be transformed into a Tiny flying fox, and so on. This functions as a polymorph effect, and the animal companion gains a +2 size bonus to Dexterity and a –4...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Prerequisites&#039;&#039;&#039;: BAB +1, animal companion or bonded mount class ability.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefit&#039;&#039;&#039;:&lt;br /&gt;
As a standard action, you can touch your animal companion to transform it into a similar Tiny animal. For instance, a tiger could be transformed into a housecat, a wolf could be transformed into a Tiny dog, a dire bat could be transformed into a Tiny flying fox, and so on. This functions as a polymorph effect, and the animal companion gains a +2 size bonus to Dexterity and a –4 size penalty to Strength (use the polymorph table to adjust its ability score if the animal companion is larger than Medium).&lt;/div&gt;</summary>
		<author><name>Locutus</name></author>
	</entry>
	<entry>
		<id>http://borg.mit.edu/index.php?title=Telekinetic_Block&amp;diff=101</id>
		<title>Telekinetic Block</title>
		<link rel="alternate" type="text/html" href="http://borg.mit.edu/index.php?title=Telekinetic_Block&amp;diff=101"/>
		<updated>2026-01-21T19:23:16Z</updated>

		<summary type="html">&lt;p&gt;Locutus: Created page with &amp;quot;&amp;#039;&amp;#039;&amp;#039;Prerequisites&amp;#039;&amp;#039;&amp;#039;: Psionic Meditation, ability to manifest &amp;#039;&amp;#039;far hand&amp;#039;&amp;#039; or &amp;#039;&amp;#039;telekinetic force&amp;#039;&amp;#039;.  &amp;#039;&amp;#039;&amp;#039;Benefit&amp;#039;&amp;#039;&amp;#039;: You gain a +1 deflection bonus to AC while you maintain your psionic focus. You may expend your psionic focus as an immediate action to increase this deflection bonus to +4 until the beginning of your next turn.  &amp;#039;&amp;#039;&amp;#039;Special&amp;#039;&amp;#039;&amp;#039;: If you have this ability from another source (such as levels in the telekinetic weaponmaster prestige class), this feat increases t...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Prerequisites&#039;&#039;&#039;: Psionic Meditation, ability to manifest &#039;&#039;far hand&#039;&#039; or &#039;&#039;telekinetic force&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefit&#039;&#039;&#039;:&lt;br /&gt;
You gain a +1 deflection bonus to AC while you maintain your psionic focus. You may expend your psionic focus as an immediate action to increase this deflection bonus to +4 until the beginning of your next turn.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Special&#039;&#039;&#039;:&lt;br /&gt;
If you have this ability from another source (such as levels in the telekinetic weaponmaster prestige class), this feat increases the bonuses to +3 and +6, respectively.&lt;/div&gt;</summary>
		<author><name>Locutus</name></author>
	</entry>
	<entry>
		<id>http://borg.mit.edu/index.php?title=Telekinetic_Whirlwind&amp;diff=100</id>
		<title>Telekinetic Whirlwind</title>
		<link rel="alternate" type="text/html" href="http://borg.mit.edu/index.php?title=Telekinetic_Whirlwind&amp;diff=100"/>
		<updated>2026-01-21T19:21:53Z</updated>

		<summary type="html">&lt;p&gt;Locutus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Prerequisites&#039;&#039;&#039;: 5th level, [[Telekinetic Throw]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefit&#039;&#039;&#039;:&lt;br /&gt;
As a standard action, you may expend your psionic focus to make a single melee attack against each enemy inside a 10-foot square that you designate, throwing a weapon you are wielding. The square&#039;s center must be within 25 feet. Each attack is resolved separately, and the weapon thrown is treated as if it had the returning special ability.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Special&#039;&#039;&#039;:&lt;br /&gt;
If you have this ability from another source (such as levels in the telekinetic weaponmaster prestige class), taking this feat allows you to use this ability any time you are psionically focused—you no longer need to expend your focus.&lt;/div&gt;</summary>
		<author><name>Locutus</name></author>
	</entry>
	<entry>
		<id>http://borg.mit.edu/index.php?title=Telekinetic_Throw&amp;diff=99</id>
		<title>Telekinetic Throw</title>
		<link rel="alternate" type="text/html" href="http://borg.mit.edu/index.php?title=Telekinetic_Throw&amp;diff=99"/>
		<updated>2026-01-21T19:21:23Z</updated>

		<summary type="html">&lt;p&gt;Locutus: Created page with &amp;quot;&amp;#039;&amp;#039;&amp;#039;Prerequisites&amp;#039;&amp;#039;&amp;#039;: Psionic Meditation, ability to manifest &amp;#039;&amp;#039;far hand&amp;#039;&amp;#039; or &amp;#039;&amp;#039;telekinetic force&amp;#039;&amp;#039;.  &amp;#039;&amp;#039;&amp;#039;Benefit&amp;#039;&amp;#039;&amp;#039;: You can expend your psionic focus as a standard action to throw a melee weapon. The attack is resolved as a melee attack against one enemy within 30 ft. The weapon thrown is treated as if it had the returning special ability.  &amp;#039;&amp;#039;&amp;#039;Special&amp;#039;&amp;#039;&amp;#039;: If you have this ability from another source (such as levels in the telekinetic weaponmaster prestige class), you may...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Prerequisites&#039;&#039;&#039;: Psionic Meditation, ability to manifest &#039;&#039;far hand&#039;&#039; or &#039;&#039;telekinetic force&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefit&#039;&#039;&#039;:&lt;br /&gt;
You can expend your psionic focus as a standard action to throw a melee weapon. The attack is resolved as a melee attack against one enemy within 30 ft. The weapon thrown is treated as if it had the returning special ability.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Special&#039;&#039;&#039;:&lt;br /&gt;
If you have this ability from another source (such as levels in the telekinetic weaponmaster prestige class), you may use this ability any time you are psionically focused—you no longer need to expend your focus.&lt;/div&gt;</summary>
		<author><name>Locutus</name></author>
	</entry>
	<entry>
		<id>http://borg.mit.edu/index.php?title=Telekinetic_Whirlwind&amp;diff=98</id>
		<title>Telekinetic Whirlwind</title>
		<link rel="alternate" type="text/html" href="http://borg.mit.edu/index.php?title=Telekinetic_Whirlwind&amp;diff=98"/>
		<updated>2026-01-21T19:20:38Z</updated>

		<summary type="html">&lt;p&gt;Locutus: Created page with &amp;quot;&amp;#039;&amp;#039;&amp;#039;Prerequisites&amp;#039;&amp;#039;&amp;#039;: 5th level, Telekinetic Throw.  &amp;#039;&amp;#039;&amp;#039;Benefit&amp;#039;&amp;#039;&amp;#039;: As a standard action, you may expend your psionic focus to make a single melee attack against each enemy inside a 10-foot square that you designate, throwing a weapon you are wielding. The square&amp;#039;s center must be within 25 feet. Each attack is resolved separately, and the weapon thrown is treated as if it had the returning special ability.  &amp;#039;&amp;#039;&amp;#039;Special&amp;#039;&amp;#039;&amp;#039;: If you have this ability from another source (such...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Prerequisites&#039;&#039;&#039;: 5th level, Telekinetic Throw.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefit&#039;&#039;&#039;:&lt;br /&gt;
As a standard action, you may expend your psionic focus to make a single melee attack against each enemy inside a 10-foot square that you designate, throwing a weapon you are wielding. The square&#039;s center must be within 25 feet. Each attack is resolved separately, and the weapon thrown is treated as if it had the returning special ability.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Special&#039;&#039;&#039;:&lt;br /&gt;
If you have this ability from another source (such as levels in the telekinetic weaponmaster prestige class), taking this feat allows you to use this ability any time you are psionically focused—you no longer need to expend your focus.&lt;/div&gt;</summary>
		<author><name>Locutus</name></author>
	</entry>
	<entry>
		<id>http://borg.mit.edu/index.php?title=Transfer_Spell&amp;diff=97</id>
		<title>Transfer Spell</title>
		<link rel="alternate" type="text/html" href="http://borg.mit.edu/index.php?title=Transfer_Spell&amp;diff=97"/>
		<updated>2026-01-21T19:18:59Z</updated>

		<summary type="html">&lt;p&gt;Locutus: Created page with &amp;quot;&amp;#039;&amp;#039;&amp;#039;Prerequisites&amp;#039;&amp;#039;&amp;#039;: Caster level 3.  &amp;#039;&amp;#039;&amp;#039;Benefit&amp;#039;&amp;#039;&amp;#039;: You cast a transferred spell normally and then touch the creature to whom the spell is to be transferred. That creature is not affected by the spell—Instead, one of its empty hands (or a natural weapon) is &amp;quot;armed&amp;quot; with the spell in the same way your hand would normally be. The creature may hold the spell up to a number of rounds equal to your casting ability&amp;#039;s bonus or until it is discharged. If the receiver casts hi...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Prerequisites&#039;&#039;&#039;: Caster level 3.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefit&#039;&#039;&#039;:&lt;br /&gt;
You cast a transferred spell normally and then touch the creature to whom the spell is to be transferred. That creature is not affected by the spell—Instead, one of its empty hands (or a natural weapon) is &amp;quot;armed&amp;quot; with the spell in the same way your hand would normally be. The creature may hold the spell up to a number of rounds equal to your casting ability&#039;s bonus or until it is discharged. If the receiver casts his own spell, the transferred spell is lost.&lt;br /&gt;
&lt;br /&gt;
Only a spell with a range of touch can be transferred with this feat. A transferred spell uses a spell slot one level higher than the spell&#039;s actual level.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Special&#039;&#039;&#039;:&lt;br /&gt;
If the creature to whom the spell is transferred is capable of casting the same spell, the spell may be held indefinitely until it is discharged or the receiver casts his own spell.&lt;/div&gt;</summary>
		<author><name>Locutus</name></author>
	</entry>
	<entry>
		<id>http://borg.mit.edu/index.php?title=Two-Fisted_Healing&amp;diff=96</id>
		<title>Two-Fisted Healing</title>
		<link rel="alternate" type="text/html" href="http://borg.mit.edu/index.php?title=Two-Fisted_Healing&amp;diff=96"/>
		<updated>2026-01-21T19:18:00Z</updated>

		<summary type="html">&lt;p&gt;Locutus: Created page with &amp;quot;&amp;#039;&amp;#039;&amp;#039;Prerequisites&amp;#039;&amp;#039;&amp;#039;: Augment Healing  &amp;#039;&amp;#039;&amp;#039;Benefit&amp;#039;&amp;#039;&amp;#039;: Any cure spell you cast that normally affects only a single target may be instead split between two. You must have both hands free and be able to touch both recipients. Roll normally for the amount healed, and the total is split evenly between both parties. You decide any odd points.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Prerequisites&#039;&#039;&#039;: Augment Healing&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefit&#039;&#039;&#039;:&lt;br /&gt;
Any cure spell you cast that normally affects only a single target may be instead split between two. You must have both hands free and be able to touch both recipients. Roll normally for the amount healed, and the total is split evenly between both parties. You decide any odd points.&lt;/div&gt;</summary>
		<author><name>Locutus</name></author>
	</entry>
	<entry>
		<id>http://borg.mit.edu/index.php?title=Synchronicity&amp;diff=95</id>
		<title>Synchronicity</title>
		<link rel="alternate" type="text/html" href="http://borg.mit.edu/index.php?title=Synchronicity&amp;diff=95"/>
		<updated>2026-01-21T19:17:22Z</updated>

		<summary type="html">&lt;p&gt;Locutus: Created page with &amp;quot;&amp;#039;&amp;#039;&amp;#039;Benefit&amp;#039;&amp;#039;&amp;#039;: When making a concentration check, you may add the key ability modifier from a second manifesting or spellcasting class in which you have levels as a trait bonus as long as both classes don&amp;#039;t use the same ability.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Benefit&#039;&#039;&#039;:&lt;br /&gt;
When making a concentration check, you may add the key ability modifier from a second manifesting or spellcasting class in which you have levels as a trait bonus as long as both classes don&#039;t use the same ability.&lt;/div&gt;</summary>
		<author><name>Locutus</name></author>
	</entry>
	<entry>
		<id>http://borg.mit.edu/index.php?title=Bookwyrm&amp;diff=94</id>
		<title>Bookwyrm</title>
		<link rel="alternate" type="text/html" href="http://borg.mit.edu/index.php?title=Bookwyrm&amp;diff=94"/>
		<updated>2026-01-21T19:16:36Z</updated>

		<summary type="html">&lt;p&gt;Locutus: Created page with &amp;quot;&amp;#039;&amp;#039;&amp;#039;Prerequisites&amp;#039;&amp;#039;&amp;#039;: Bookworm, caster level 5, must use a spellbook.  &amp;#039;&amp;#039;&amp;#039;Benefit&amp;#039;&amp;#039;&amp;#039;: You may cast a spell directly from your own spellbook. You must have (and expend) an unprepared spell slot of the same level as the spell or higher in order to do so.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Prerequisites&#039;&#039;&#039;: Bookworm, caster level 5, must use a spellbook.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefit&#039;&#039;&#039;:&lt;br /&gt;
You may cast a spell directly from your own spellbook. You must have (and expend) an unprepared spell slot of the same level as the spell or higher in order to do so.&lt;/div&gt;</summary>
		<author><name>Locutus</name></author>
	</entry>
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