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	<id>http://borg.mit.edu/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Locutus</id>
	<title>BorgWiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="http://borg.mit.edu/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Locutus"/>
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	<updated>2026-09-19T02:32:57Z</updated>
	<subtitle>User contributions</subtitle>
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		<id>http://borg.mit.edu/index.php?title=Main_Page&amp;diff=238</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="http://borg.mit.edu/index.php?title=Main_Page&amp;diff=238"/>
		<updated>2026-09-18T22:47:46Z</updated>

		<summary type="html">&lt;p&gt;Locutus: /* TTRPGs */ Added Adhara campaign.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;strong&amp;gt;BorgWiki&amp;lt;/strong&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A wiki for Ricky&#039;s Borg server.&lt;br /&gt;
&lt;br /&gt;
= TTRPGs =&lt;br /&gt;
&lt;br /&gt;
* [[PF1e House Rules]]: A set of custom rules for [https://www.d20pfsrd.com Pathfinder 1e].&lt;br /&gt;
* [[Adhara]]: A campaign setting for Pathfinder 1e.&lt;br /&gt;
* [[Tindor]]: An eldritch horror solo campaign.&lt;/div&gt;</summary>
		<author><name>Locutus</name></author>
	</entry>
	<entry>
		<id>http://borg.mit.edu/index.php?title=Soulknife_Blade_Skills&amp;diff=237</id>
		<title>Soulknife Blade Skills</title>
		<link rel="alternate" type="text/html" href="http://borg.mit.edu/index.php?title=Soulknife_Blade_Skills&amp;diff=237"/>
		<updated>2026-09-17T18:52:03Z</updated>

		<summary type="html">&lt;p&gt;Locutus: Added &amp;quot;as a bonus feat&amp;quot; to Deadly Blade.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;; Absorbing Blade : If a spell (or power, or similar ability) misses the soulknife by the value of (and due to) the deflection bonus granted by her deflecting blade class feature, or she succeeds on a Reflex save versus an area effect that has an origin point, a soulknife may absorb some of the spell&#039;s power. For each spell level (or power level, etc.), she may either recharge a power point or charge her psychic strike (if she has one) by 1d8. If she absorbs power points or psychic strike dice that would put her over her maximum, any excess is dissipated. If the soulknife&#039;s mind blade has the defending special ability, the AC bonus resulting from it is added to her deflection bonus when determining whether an ability is eligible for absorption. She must have an active mind blade or the mental block blade skill in order to benefit from this blade skill.&lt;br /&gt;
&lt;br /&gt;
; Additional Configuration : The soulknife gains the ability to have a separate configuration for her mind blade&#039;s enhancement bonus and special abilities. When she forms her mind blade, the soulknife may choose either configuration. Creating this extra configuration functions just as reassigning the enhancement of her mind blade, typically 1 hour of concentration. When the soulknife reassigns her mind blade configuration, she may reassign any or all configurations she possesses. If she chooses to manifest multiple blades, she may select which configuration each blade uses when she forms it. The soulknife must be at least 6th level in order to select this blade skill, and this blade skill may be selected multiple times.&lt;br /&gt;
&lt;br /&gt;
; Alter Blade : The soulknife gains the ability to shape her mind blade into a different weapon form. Choose a simple or martial mêlée weapon, and add it to her list of available mind blade forms.  When she shapes her mind blade, she may shape it into a size-appropriate facsimile of this weapon. Her blade gains the damage die and type of the weapon, its range increment when thrown (if any), and all of its special abilities.&lt;br /&gt;
: &#039;&#039;Special&#039;&#039;: If the soulknife is non-human, she may treat her race&#039;s traditional weapons—weapons with her race in the name—as martial weapons.&lt;br /&gt;
: She may take this blade skill multiple times.  Each time, she selects a different weapon to add to her mind blade forms.&lt;br /&gt;
&lt;br /&gt;
; Attenuated Blade : The soulknife&#039;s mind blade narrows, and its end becomes a needle-like point. When used as a mêlée weapon, its base critical threat range increases by 1 (if her blade normally threatens on 19-20, it now threatens on 18-20, etc.); if used as a ranged weapon, its critical multiplier increases by 1.  This is not an &amp;quot;effect,&amp;quot; but an aspect of the blade&#039;s new form. Therefore, these increases are calculated before applying, and stack with, any other effects that modify critical threat range and multiplier.&lt;br /&gt;
&lt;br /&gt;
; Balanced Blades : The soulknife&#039;s mind blades are perfectly balanced for dual wielding.  When she forms multiple mind blades, they gain the dual-balanced weapon modification, and she may optionally fuse them into a double weapon.  In addition, the soulknife gains the Double Slice feat whether or not she meets the prerequisites.&lt;br /&gt;
&lt;br /&gt;
; Blade Rush : The soulknife gains Mobility as a bonus feat, even if she doesn&#039;t meet the prerequisites. As a swift action, she may expend her psionic focus and move up to her speed without provoking attacks of opportunity. A soulknife must be at least 6th level in order to select this blade skill.&lt;br /&gt;
&lt;br /&gt;
::; Blade Rush Frenzy : The soulknife gains Spring Attack as a bonus feat, even if she doesn&#039;t meet the prerequisites. As a full-round action, she may expend her psionic focus to move up to her speed without provoking attacks of opportunity and make a single melee attack against each creature she is adjacent to at any point in her movement. Each attack is made at her highest base attack bonus with a –2 penalty on the attack roll. A soulknife must be at least 8th level and possess the Blade Rush blade skill in order to select this blade skill.&lt;br /&gt;
&lt;br /&gt;
; Bladestorm : As a full attack, when wielding her mind arrow, the soulknife can expend her psionic focus to fire one mind arrow at her full base attack bonus at each opponent within 60 feet. Regardless of the number of attacks she makes, she only provokes attacks of opportunity as though she made a single ranged attack. The soulknife must possess the Soulbow and Rapid Activation blade skills and be at least 16th level to select this blade skill.&lt;br /&gt;
&lt;br /&gt;
; Bladewind : As a full attack, when wielding her mind blade, a soulknife can expend her psionic focus to make one melee attack at her full base attack bonus against each opponent within reach. If an attack misses, the soulknife can choose to expend her psychic strike (if she has one) to reroll that attack, but none of the bladewind attacks deal any extra damage from psychic strike. When using bladewind, a soulknife forfeits any bonus or extra attacks granted by other feats or abilities (such as Cleave or haste). A soulknife must be at least 8th level to select this blade skill.&lt;br /&gt;
&lt;br /&gt;
; Charged Shot : As a standard action, the soulknife can make a single ranged attack with her mind arrow. If the attack is successful, the mind arrow bursts with psionic energy upon impact, dealing normal damage (including enhancement bonus and special abilities) to the creature struck and its base weapon damage plus its enhancement bonus to all other creatures within a 5-ft. radius. A successful Reflex save (DC 10 + 1/2 soulknife level + Wisdom modifier) halves the damage taken by the adjacent creatures. A soulknife must be able to form a mind arrow in order to select this blade skill.&lt;br /&gt;
&lt;br /&gt;
; Close-Range Expert : When making ranged attacks with her mind arrow, a soulknife does not provoke attacks of opportunity as long as she maintains psionic focus. A soulknife must be able to form a mind arrow in order to select this blade skill.&lt;br /&gt;
&lt;br /&gt;
; Combat Slide : Upon successfully striking an enemy in melee, the soulknife may immediately make a 5-foot step (even if she&#039;s already moved in the round, but not if she&#039;s taken a 5-foot step). In addition, when someone misses the soulknife with a melee attack, she may spend an immediate action to take a 5-foot step.&lt;br /&gt;
&lt;br /&gt;
; Covert Skills : The soulknife selects a trick from the ninja trick list. She can choose but cannot use tricks that require ki points unless she has a ki pool, and saving throws are based on the soulknife&#039;s Wisdom modifier instead of Charisma. This blade skill may be selected multiple times.&lt;br /&gt;
&lt;br /&gt;
; Deadly Blade : The soulknife gains Weapon Focus (mind blade) as a bonus feat.  In addition, her mind blade&#039;s damage die increases by one die size.  1d10 becomes 1d12, 2d6 becomes 2d8, etc.&lt;br /&gt;
&lt;br /&gt;
; Deceptive Blade : When the soulknife feints in combat, she may also form her mind blade in the same action as the feint. Additionally, Bluff is now a class skill for the soulknife. If the soulknife has the Improved Feint feat and the psychic strike class feature, once per round she may also charge her psychic strike when performing a feint and forming her mind blade in the same action. This blade skill may not be used with the mind arrow.&lt;br /&gt;
&lt;br /&gt;
; Deep Crystal Blade : The soulknife&#039;s mind blade gains the ability to channel psionic power as if it were made of deep crystal. If she manifests multiple blades, each is considered a separate weapon for this purpose. A soulknife must be at least 6th level to select this blade skill.&lt;br /&gt;
&lt;br /&gt;
; Double the Pleasure : When the soulknife forms multiple mind blades or a double weapon mind blade, she may apply half the value of her offhand blade&#039;s enhancement bonus (round up) as a shield bonus to her AC.  If she also uses the Focused Defence blade skill, she may instead apply the full value.&lt;br /&gt;
&lt;br /&gt;
::; Double the Fun : When wielding multiple mind blades, one of the blades may be activated as if it had the &#039;&#039;dancing&#039;&#039; property.  Only one blade may be thusly active at a time, and it is subject to the 4-round limit specified in the property&#039;s description.  When time is up or as a free action, the blade either returns to the soulknife&#039;s hand or dissipates, at her preference, and neither blade may be activated in this fashion for 4 rounds.  A soulknife must be at least 10th level and have the Double the Pleasure blade skill in order to select this blade skill.&lt;br /&gt;
&lt;br /&gt;
; Dual Imbue : When utilizing multiple mind blades or a double weapon mind blade, the soulknife may charge both blades (or ends) with her psychic strike ability at the same time, including when expending her focus to charge her psychic strike. However, her psychic strike damage is reduced by 1d8 when using this option. Damage remains normal when each weapon is charged separately. A soulknife must be able to charge a psychic strike in order to select this blade skill.&lt;br /&gt;
&lt;br /&gt;
; Enhanced Range : The soulknife&#039;s range increment when throwing her mind blade in any form increases: mind daggers gain +30 feet, light weapon mind blades gain +20 feet, one-handed weapon mind blades gain +15 feet, and two-handed weapon and double weapon mind blades gain +10 feet. If she has the Soulbow blade skill, the range increment of her mind arrows gains +50 feet. She may select this blade skill multiple times.&lt;br /&gt;
&lt;br /&gt;
; Exploding Critical : When a soulknife confirms a critical hit, she can expend her psionic focus to deal her psychic strike damage, even if her mind blade was not charged with psychic strike, and even if she has already dealt psychic strike on the attack. A soulknife must have the ability to charge a psychic strike and be at least 12th level to select this blade skill.&lt;br /&gt;
&lt;br /&gt;
; Fluid Form : The soulknife may expend her psionic focus as a swift action to make a minor modification to her mind blade. She may remove up to one weapon special ability (if any) from her mind blade&#039;s configuration, and add the ability&#039;s value to the mind blade&#039;s enhancement bonus. She may also add up to one weapon special ability to her mind blade&#039;s configuration, and subtract the ability&#039;s value from the mind blade&#039;s enhancement bonus. Once she has made either or both of these changes, the mind blade suffers a -1 penalty to its enhancement bonus. This penalty is cumulative with each time this blade skill is used, and lasts until the soulknife rests for 8 hours or spends 1 hour in concentration to reconfigure her mind blade. This blade skill may not be used if this would reduce the mind blade&#039;s enhancement bonus below +1. If the final enhancement bonus would be above the soulknife&#039;s maximum, the total enhancement bonus is reduced to match.&lt;br /&gt;
&lt;br /&gt;
::; Fluid Form, Improved : When the soulknife uses the Fluid Form blade skill, she may change all of her mind blade&#039;s weapon special abilities simultaneously. The mind blade still suffers a cumulative -1 penalty to its enhancement bonus when the Fluid Form blade skill is used. A soulknife must have the Fluid Form blade skill to select this blade skill.&lt;br /&gt;
&lt;br /&gt;
; Focused Defense : When fighting defensively, using Combat Expertise, or the total defense action, the deflection bonus granted by the soulknife&#039;s deflecting blade class feature is doubled.  If she has the Double the Pleasure blade skill and an active mind blade in her off hand, she may apply its full enhancement bonus to her AC while using this blade skill.&lt;br /&gt;
&lt;br /&gt;
; Focused Offense : As long as the soulknife maintains psionic focus, she may add her Wisdom modifier to her attack and damage rolls instead of her Strength modifier when attacking with her mind blade.&lt;br /&gt;
&lt;br /&gt;
; Furious Charge : The soulknife deals an additional 2 points of damage on every attack made at the end of a charge. The increased damage is only 1 per attack for off-hand attacks, but becomes 3 per attack when wielding her mind blade two-handed.&lt;br /&gt;
&lt;br /&gt;
::; Furious Charge, Improved : A soulknife with this ability can expend her psionic focus while making a charge to make an additional attack with her main hand, albeit at a -5 penalty on the attack roll, at the end of a charge action. If the soulknife is wielding two mind blades and has the Twin Strike blade skill, she may instead make an additional attack with each mind blade, but each of these additional attacks suffers a -5 penalty on the attack roll in addition to the penalties for attacking with two weapons. The soulknife may only gain the benefit of this blade skill once on any charge. The soulknife must have the Furious Charge blade skill and be at least 12th level to select this blade skill.&lt;br /&gt;
&lt;br /&gt;
; Gruesome Riposte : The soulknife may expend her psionic focus as an immediate action to attack an enemy who has successfully struck her in melee. This attack is assumed to happen after the successful attack, so she cannot use this ability if the attack would put her below 0 hit points, nor does dropping her enemy below 0 hit points prevent the attack from hitting. A soulknife must be at least 10th level to select this blade skill.&lt;br /&gt;
&lt;br /&gt;
; Improved Enhancement : The bonus granted by the soulknife&#039;s enhanced mind blade class feature increases by 1. This increase may be used to increase the actual enhancement bonus of the mind blade (to a maximum of +5, but limited by her maximum bonus) or be spent on weapon special abilities, as normal.&lt;br /&gt;
&lt;br /&gt;
; Light Blade Apprentice : The soulknife gains Deadly Agility as a bonus feat.  In addition, the soulknife may optionally form one or a pair of mind daggers in place of her normal forms. Mind daggers have a range increment of 30 feet when thrown and deal 1d4 points of damage (piercing or slashing). As a standard action, she may expend her psionic focus to throw both daggers at the same opponent. She makes an attack roll for each dagger, to which she applies her normal penalties for two-weapon fighting, and may apply her full Strength bonus to the damage rolls for each dagger.&lt;br /&gt;
&lt;br /&gt;
::; Light Blade Master : The soulknife gains Deft Hands as a bonus feat.  In addition, when wielding her mind blade in mind dagger form, she gains a bonus equal to its enhancement bonus on Climb, Disable Device, and Escape Artist checks.  If she also has the Attenuated Blade blade skill, a pair of mind blades in mind dagger form may also be used in lieu of thieves&#039; tools or artisan’s tools for most Craft or Profession skills. When used in this fashion, the mind blades are considered masterwork, and provide a circumstance bonus equal to their enhancement bonus.&lt;br /&gt;
&lt;br /&gt;
; Mental Block : The soulknife gains Psionic Dodge as a bonus feat, even if she doesn&#039;t meet the requirements. In addition, she may apply the deflection bonus granted by her deflecting blade class feature even when she is not wielding a mind blade. This does not count as having an active mind blade.&lt;br /&gt;
&lt;br /&gt;
; Mental Power : The soulknife gains the Extra Power Known feat. In addition, she gains one additional psionic talent known. Both may be rotated out as normal when she meditates to regain her power points each day. She may select this blade skill multiple times.&lt;br /&gt;
&amp;lt;!-- ; Metallic Blade : The soulknife&#039;s mind blade is treated as cold iron and alchemical silver for the purpose of overcoming damage reduction. When she reaches 12th level, her mind blade is also treated as an adamantine weapon, both for the purpose of overcoming damage reduction and for its hardness and hit points. A soulknife must be at least 6th level to choose this blade skill. --&amp;gt;&lt;br /&gt;
; Metaphysical Knowledge : The soulknife adds two powers to her soulknife power list. They may be chosen from any power list. She may choose powers of a higher level than she can manifest, but they won&#039;t be available to select as one of her daily powers known until she can manifest them. This blade skill can be selected multiple times.&lt;br /&gt;
&lt;br /&gt;
; Multiblade Manifestation : A soulknife who possesses this blade skill is capable of splitting her mind blade further than others of her kind due to having more than two limbs capable of wielding a weapon. Limbs capable of wielding mind blades after the first two can be armed with even more mind blades. The soulknife must be 6th level and have the Twin Blade blade skill, and must possess three or more hands (or their equivalent) to select this blade skill.&lt;br /&gt;
&lt;br /&gt;
; Power Reserve : The soulknife’s innate psionic essence is stronger than others of her kind, growing more powerful as she advances in level. The power points granted by the Unlocked Talent feat that the soulknife receives at 1st level increase by two points per soulknife level above 1st. These points may be used to manifest powers and support other abilities that require use of a power point pool. The soulknife does not gain additional bonus power points for having a high ability score from this ability, and this blade skill may only be selected once.&lt;br /&gt;
&lt;br /&gt;
; Powerful Strikes : The soulknife’s psychic strike deals an additional 1d8 damage. A soulknife must be able to charge a psychic strike in order to select this blade skill. This blade skill may be selected multiple times, but the number of dice of damage a soulknife&#039;s psychic strike does may not exceed one half her soulknife level.&lt;br /&gt;
&lt;br /&gt;
; Psicrystal Bond : The soulknife gains the Psicrystal Affinity feat and all levels of soulknife count as manifester levels for feats relating to her psicrystal. In addition, she can take any feat that requires Psicrystal Affinity as a blade skill.&lt;br /&gt;
&lt;br /&gt;
; Psionic Training : The soulknife gains a psionic, metapsionic, or psionic item creation feat instead of selecting a blade skill. She must meet all prerequisites of the psionic feat selected. She may not select the feat Extra Blade Skill with this blade skill. This blade skill may be selected multiple times.&lt;br /&gt;
&lt;br /&gt;
; Psychic Strike : The soulknife gains the psychic strike class feature. When learned, this skill allows the soulknife to add an additional 1d8 points of damage to an attack with her mind blade, as per the psychic strike class feature. This may be improved by the Powerful Strikes blade skill. The soulknife must not previously possess the psychic strike class feature to select this blade skill. The soulknife must be at least 3rd level to select this blade skill.&lt;br /&gt;
&lt;br /&gt;
; Psychokinetic Blast : The soulknife&#039;s psychic strike explodes out from her target into a sudden burst of psychokinetic energy. When making an attack, the soulknife may expend her psychic strike to deal her psychic strike damage to her target as well as all creatures adjacent to the target (excluding the soulknife). A successful Reflex save (DC 10 + 1/2 soulknife level + Wis modifier) halves the damage for creatures adjacent to the target. A soulknife must be able to charge a psychic strike and be at least 4th level to select this blade skill.&lt;br /&gt;
&lt;br /&gt;
; Rain of Arrows : As a standard action, a soulknife may fire off her mind arrow and deal damage to all creatures within a 10 ft. cube within one range increment. A successful Reflex save (DC 10 + 1/2 soulknife level + Wis modifier) halves the damage. A soulknife must have the Rapid Activation blade skill and be able to form a mind arrow in order to select this blade skill.&lt;br /&gt;
&lt;br /&gt;
; Rapid Activation : The soulknife gains Quick Draw as a bonus feet. She can now manifest her mind blade as a free action, and may expend her psionic focus to instead manifest her mind blade as an immediate action. She can throw a number of mind blades per round equal to the number of melee attacks she could make. If she has the ability to form a mind arrow, she may form multiple bolts rapidly enough make use of all iterative attacks available, or multiple attacks such as those gained from Rapid Shot, Multishot or similar feats.&lt;br /&gt;
&lt;br /&gt;
::; Instant Activation : The soulknife gains Improved Quick Draw as a bonus feet. She is considered to be threatening all squares within reach of her mind blade even if it is not active, and can manifest it for free (without expending her psionic focus) in order to make an attack of opportunity. In addition, as long as she is psionically focused and has a free hand, her mind blade is always considered active for the purpose of her Deflecting Blade class feature, and she may manifest it as an immediate action in response to an attack, whether to deflect a ranged attack or just to have her mind blade out. Finally, manifesting her mind blade as an immediate action no longer requires expending her psionic focus (though she must still be psioncally focused to do so). A soulknife must be at least 6th level and have the Rapid Activation blade skill in order to select this blade skill.&lt;br /&gt;
&lt;br /&gt;
; Reaper&#039;s Blade : A soulknife with this ability automatically recharges her psychic strike ability if she reduces an enemy’s hit points to below 0 with a melee attack using her mind blade. If her blade was already charged, her next psychic strike deals 1.5 times the damage rolled. A soulknife must be at least 10th level to select this blade skill.&lt;br /&gt;
&lt;br /&gt;
; Reflecting Blade : While her mind blade is active, the soulknife can deflect and redirect physical ranged attacks that almost hit her. The redirected attack must miss the soulknife by the value of her Deflecting Blade class feature&#039;s AC bonus or less; any attack that hits her or misses by more than her bonus can&#039;t be redirected.  If she chooses to redirect a projectile, she immediately spends 1 power point and rolls an attack using her mind blade attack bonus and applying a -4 penalty. She may choose any target within one range increment (based on the original attack) from herself, but is subject to any concealment penalties or similar.  Feats that affect ranged accuracy or damage (like Point Blank Shot) may be applied.  If this roll is high enough to hit the target, the redirected attack deals the same damage to the target that the original projectile would have dealt to the soulknife, had it hit. This counts as an attack of opportunity.&lt;br /&gt;
: If she has the ability to make multiple attacks of opportunity per round, she may continue to reflect attacks; each subsequent reflection counts as its own attack of opportunity.&lt;br /&gt;
: As the soulknife gains experience, the attack penalty lessens.  Each time her Deflecting Blade class feature&#039;s AC bonus increases past +1, the penalty is reduced by 1.  So, at 6th level, the penalty becomes -3, then drops to -2 at 10th level, etc.&lt;br /&gt;
&lt;br /&gt;
::; Reflecting Blade, Greater : The soulknife may reflect spells, powers, and similar abilities that require a ranged attack in addition to projectiles. She must spend 1 power point per level of the reflected ability, and must abide by range limits as if it had originated from her. She may not spend more power points in a single reflection than the bonus provided by her Enhanced Mind Blade ability. She may continue to reflect attacks, as with projectiles; each subsequent reflection counts as an attack of opportunity. An ability which lasts more than one round occupies the soulknife&#039;s attention until its effects end; treat the soulknife as if she were concentrating on maintaining it herself. The soulknife must have the Reflecting Blade blade skill in order to select this blade skill.&lt;br /&gt;
&lt;br /&gt;
; Soulbow : When she forms her mind blade, instead of any of her normal mind blade forms, the soulknife may form a single mind arrow. This mind arrow appears inside of or enveloping the soulbolt’s hand, and is treated as an additional configuration of her mind blade&#039;s enhancement bonus and special abilities. The bolt is identical in all ways (except visually) to an arrow shot from a composite longbow of a size appropriate to the soulknife. The soulknife adds her Wisdom modifier to the damage for attacks made with mind arrows instead of her Strength modifier. The mind arrow receives all the benefits normally applied to the mind blade, including any enhancement bonus or weapon special abilities, or feats that apply to the mind blade, although any melee-specific options are non-functional while in mind arrow form (and vice versa). Feats that apply to ranged attacks, such as Point-Blank Shot, apply to the mind arrow.&lt;br /&gt;
&lt;br /&gt;
; Spinning Throw : As a standard action, the soulknife may throw a double-weapon form of her mind blade at a single opponent, with a range increment of 20 feet. She makes an attack roll for each end of the mind blade, to which she applies her normal penalties for two-weapon fighting. If she expends her psionic focus as part of the attack, she may apply 1-1/2 times her Strength bonus to the damage rolls for each attack, otherwise she applies half of her Strength bonus to each. She must have the Alter Blade blade skill and be at least 8th level to select this blade skill.&lt;br /&gt;
&lt;br /&gt;
; Telekinetic Athleticism : The psionic energies of the soulknife’s mind permeate her body, greatly enhancing her athletic prowess. She gains the benefits of the Mental Leap and Speed of Thought psionic feats while she maintains her psionic focus.&lt;br /&gt;
&lt;br /&gt;
; Telekinetic Edge : The soulknife’s mind blade can be honed to such a sharp edge that it can pass through a foe’s defenses and strike at the softer and more vital bits inside. When used as a ranged weapon, its base critical threat range increases by 1 (if her blade normally threatens on 19-20, it now threatens on 18-20, etc.); if used as a mêlée weapon, its critical multiplier increases by 1.  This is not an &amp;quot;effect,&amp;quot; but an aspect of the blade&#039;s new form. Therefore, these increases are calculated before applying, and stack with, any other effects that modify critical threat range and multiplier. The soulknife must be at least 4th level to select this blade skill.&lt;br /&gt;
&lt;br /&gt;
: In addition, the soulknife may expend her psionic focus as a free action to ignore a target’s damage reduction or an object’s hardness until her next turn. The soulknife must be at least 4th level to select this blade skill.&lt;br /&gt;
&lt;br /&gt;
; Telepathic Gift : The psychic potential within the soulknife opens up telepathic pathways in her mind, allowing her to reach out and connect to the minds of others. She gains the ability to understand and/or speak with any intelligent creature in any language they know, similar to the natural linguist power. Additionally, as long as she maintains psionic focus, she gains a +2 circumstance bonus to Bluff, Diplomacy, and Sense Motive checks.&lt;br /&gt;
&lt;br /&gt;
; Trade Blows : When the soulknife uses the total defense action, she may make a single melee attack at her full base attack bonus against anyone that makes a melee attack against her, regardless of whether the opponent&#039;s attack hits. This attack is resolved immediately after the opponent&#039;s attack. The soulknife may make may make a number of such attacks per round equal to her Wisdom bonus. If multiple opponents attack the soulknife, each attack she makes must be against the enemy that triggered it. All such attacks are made with a -4 penalty on the attack roll, and are an exception to the rule that you cannot attack during the total defense action. A soulknife must be at least 10th level to select this blade skill.&lt;br /&gt;
&lt;br /&gt;
; Twin Blade : When manifesting her mind blade, the soulknife may choose to form a second mind blade in her off hand.  It benefits from all of the class abilities, feats, and blade skills as her primary blade.  Otherwise, it&#039;s treated in every way as a separate weapon wielded in her off hand.  Namely, it may be assigned its own form (if she has more than one) or enhancement configuration (again, if she has more than one), adds half the soulknife&#039;s Str bonus to damage when it hits, and is subject to all two-weapon fighting penalties if she attacks with both blades.  She may manifest this blade as part of manifesting her primary blade or on its own, as she chooses.&lt;br /&gt;
&lt;br /&gt;
; Twin Strike : When making a single standard attack and wielding two mind blades, the soulknife may attack with both of her mind blades at the normal penalties for two-weapon fighting. She may also utilize this ability when making attacks of opportunity or a spring attack, but not for any other special attacks, unless specifically stated otherwise. If she has the ability to flurry with her mind blade, she may instead perform a flurry using two of the attacks at her highest base attack bonus; she is not required to be wielding two mind blades if she chooses this option. She may not use this skill as part of a full attack, or in conjunction with any other ability that grants her multiple attacks. The soulknife must be at least 8th level to select this blade skill.&lt;br /&gt;
&lt;br /&gt;
::; Master Strike : When using the Twin Strike blade skill, the soulknife may use all of the attacks at her highest base attack bonus (but only those at her highest BAB). This includes extra attacks granted by the Two Weapon Fighting feat, haste, a weapon with the speed property, the Flurry of Blades class feature, or similar. The soulknife must be at least 12th level and possess the Twin Strike blade skill to select this blade skill.&lt;br /&gt;
&lt;br /&gt;
; Vampiric Blade : When the soulknife expends her psychic strike ability on an attack against a living, corporeal creature she may choose to inflict only 1/2 her psychic strike damage and heal an equal amount of hit points. The soulknife must be able to charge a psychic strike in order to select this blade skill.&lt;br /&gt;
&lt;br /&gt;
::; Vampiric Blade, Improved : When the soulknife benefits from Vampiric Blade, she may also cure herself of one adverse condition in addition to the normal healing. Choose one from among the following : blinded, confused, dazzled, deafened, diseased, exhausted, fatigued, feebleminded, insanity, poisoned, sickened, or 1 point of ability damage (not drain). The soulknife must possess the Vampiric Blade blade skill and be able to charge a psychic strike in order to select this blade skill.&lt;/div&gt;</summary>
		<author><name>Locutus</name></author>
	</entry>
	<entry>
		<id>http://borg.mit.edu/index.php?title=Reducing_Feat_Taxes&amp;diff=236</id>
		<title>Reducing Feat Taxes</title>
		<link rel="alternate" type="text/html" href="http://borg.mit.edu/index.php?title=Reducing_Feat_Taxes&amp;diff=236"/>
		<updated>2026-09-15T16:19:01Z</updated>

		<summary type="html">&lt;p&gt;Locutus: Undo revision 231 by Locutus (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Description ==&lt;br /&gt;
&lt;br /&gt;
There are a number of combat-related feat chains that make the effectiveness of specialised characters lag significantly behind simpler characters. For example, it takes an entire chain of feats to bring a character wielding two weapons up to the effectiveness of a similar character wielding a single weapon in two hands—which requires no feats at all.&lt;br /&gt;
&lt;br /&gt;
The goal here is to smooth out the progression, eliminating some feats and combining others, so that a non-fighter character may benefit from multiple combat styles instead of needing to spend all of their feats to have access to one.&lt;br /&gt;
&lt;br /&gt;
== The Elephant in the Room ==&lt;br /&gt;
&lt;br /&gt;
Fortunately, Mathew and Michael Iantorno have done an incredible service to the Pathfinder community and created a set of rules that rectify the issue almost entirely.  These rules may be downloaded at [https://mammothisland.itch.io/elephant The Elephant in the Room].&lt;br /&gt;
&lt;br /&gt;
== House Modifications ==&lt;br /&gt;
&lt;br /&gt;
All of the rules in the linked document are applicable, with the following changes:&lt;br /&gt;
&lt;br /&gt;
* Greater Two-Weapon Fighting provides a matching offhand attack each time a character&#039;s BAB grants them an iterative attack, instead of only at +6 and +11.&lt;br /&gt;
* Improved Two-Weapon Fighting is rewritten instead of being removed entirely. In lieu of granting an extra attack, it reduces the penalties for fighting with two weapons by 2. When the character reaches a BAB of +11, the penalties are eliminated entirely.&lt;br /&gt;
* Unarmed Combatant doesn&#039;t improve the damage die of unarmed strikes all the way to that of a first-level monk.  Instead, unarmed damage with this feat is increased to 1d4 for medium characters, and 1d3 for small.&lt;br /&gt;
* Light weapons are still referred to as &amp;quot;light weapons,&amp;quot; and mêlée weapons for which a character may use their Dex bonus in their attack rolls are still referred to as &amp;quot;finessable.&amp;quot; This is for the sake of clarity, as there isn&#039;t really a need to change the terminology, and it avoids any confusion between a weapon with the agile (&#039;&#039;ie.&#039;&#039; &amp;quot;finessable&amp;quot;) inherent property and one with the agile psionic modification.&lt;/div&gt;</summary>
		<author><name>Locutus</name></author>
	</entry>
	<entry>
		<id>http://borg.mit.edu/index.php?title=Fractional_Base_Bonuses&amp;diff=235</id>
		<title>Fractional Base Bonuses</title>
		<link rel="alternate" type="text/html" href="http://borg.mit.edu/index.php?title=Fractional_Base_Bonuses&amp;diff=235"/>
		<updated>2026-09-15T16:18:51Z</updated>

		<summary type="html">&lt;p&gt;Locutus: Undo revision 230 by Locutus (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Description ==&lt;br /&gt;
&lt;br /&gt;
This section details a system by which level-based bonuses are given as fractions, helping to balance multiclass characters.&lt;br /&gt;
&lt;br /&gt;
Multiclass characters in the core rules are at a slight disadvantage when it comes to their statistics. This fractional base bonuses variant is designed to help multiclass characters fulfill their true potential and stand tall among their single-class peers. It is ideal for campaigns featuring many multiclass characters, particularly if those characters take levels in many different classes or prestige classes.&lt;br /&gt;
&lt;br /&gt;
Base attack bonuses and base save bonuses in the core rules progress at a fractional rate, but those fractions are eliminated because of rounding; it doesn’t make sense to distinguish a base attack bonus of +6-1/2 from a base attack bonus of +6 when a character with either bonus would hit AC 17 on a roll of 11 and miss on a 10. For ease of reference, the values in the class tables are rounded this way since it never makes a difference for single-class characters. However, for multiclass characters, this rounding often results in a base attack bonus that’s too low, as well as base save bonuses that are imbalanced. The following variant results in more accurate base bonuses for multiclass characters, based on the formulas behind the class progression tables rather than on the tables themselves.&lt;br /&gt;
&lt;br /&gt;
For example, a character who’s a 1st-level wizard and a 1st-level rogue has a base attack bonus (BAB) of +0 from each class, resulting in a total BAB of +0—worse than a 2nd-level wizard or 2nd-level rogue. But that’s only because each fraction was rounded down to 0 before adding them together; the character theoretically has a BAB of +3/4 from her rogue level and +1/2 from her wizard level. If the rounding was done after adding the fractional values together rather than before, the character would have a BAB of +1 (rounded down from +1-1/4)—the same as a 2nd-level wizard or rogue.&lt;br /&gt;
&lt;br /&gt;
== Base Save Bonuses ==&lt;br /&gt;
&lt;br /&gt;
There are only two base saving throw progressions: good and poor. Good saves progress at a rate of +1/2 per level, while poor saves progress at +1/3 per level. Additionally, saving throw bonuses with a good saving throw progression start higher, effectively incorporating an additional +2 bonus. Under the core rules, this additional bonus stacks between classes, letting a character who’s a 1st-level barbarian and a 1st-level fighter have a +4 Fortitude save bonus while his Reflex and Will saves stagnate. However, this higher initial saving throw bonus is intended to act like the +3 bonus received on a class skill: you should get it only once for a particular type of saving throw, regardless of the number of classes in which you have levels. Under this variant, the +2 bonus at 1st level to a good save no longer stacks between classes, so a character’s strongest saves are sometimes decreased. However, the improvements to that character’s weakest saves usually make up the difference, and such characters are much less likely to leap ahead of (or fall dramatically behind) their single-class peers.&lt;br /&gt;
&lt;br /&gt;
When calculating each saving throw bonus, first determine whether each class you have levels in grants a good or poor saving throw progression for that type of save. To tell whether a class has a good or poor save progression for a particular saving throw, look at the 1st-level saving throw bonus it receives for that save in the core rules. If the bonus is +2, the class has a good save progression for that type of save. If it’s +0, the class has a poor save progression for that type of save. Next, for each class, find the value in Table: Fractional Bonuses by Level corresponding to your level in that class and whether the saving throw progression is good or poor. Add the values from all your classes; if you have a good saving throw progression from at least one class, add 2 to the total (this is a one-time increase and doesn’t stack).&lt;br /&gt;
&lt;br /&gt;
For example, in a standard game, a character who’s a 5th-level cleric and a 2nd-level fighter would have a Fortitude base save bonus of +7, a Reflex base save bonus of +1, and a Will base save bonus of +4. In this variant, the same character would have a Fortitude base save bonus of +5 (rounded down from +5-1/2), a Reflex base save bonus of +2 (rounded down from +2-1/3), and a Will base save bonus of +5 (rounded down from +5-1/6).&lt;br /&gt;
&lt;br /&gt;
In the core Pathfinder rules, prestige classes advance at the same rate as base classes but have different class bonuses. These adjusted bonuses were meant to compensate for the leftover fractions from the character’s base classes, since the only way to gain a prestige class is via multiclassing—taking levels in both your original class and the prestige class—or racial Hit Dice. Because fractional base bonuses already account for those fractions, instead use the base save bonuses from Table: Fractional Bonuses by Level just as you would for any other class. To tell whether a prestige class has a good or poor save progression for a saving throw, look at the 1st-level saving throw bonuses it receives for that save. If the bonus is +1, it has a good save progression. If it’s +0, it has a poor save progression.&lt;br /&gt;
&lt;br /&gt;
== Base Attack Bonuses ==&lt;br /&gt;
&lt;br /&gt;
There are three base attack bonus progressions. For classes with a d6 Hit Die, their BAB increases by 1/2 per level.&lt;br /&gt;
&lt;br /&gt;
For classes with a d8 Hit Die, their BAB increases by 3/4 per level. For classes with a d10 or d12 Hit Die, their BAB increases by 1 per level (so it’s not necessary to round the BAB for these classes). A multiclass character’s base attack bonus will only ever improve using this variant.&lt;br /&gt;
&lt;br /&gt;
For example, a character who’s a 2nd-level rogue and a 9th-level wizard would have a BAB of +5 in the core rules: +1 from her rogue levels and +4 from her wizard levels. Using the fractional system, that character’s BAB would be +6, with +1-1/2 from her rogue levels and +4-1/2 from her wizard levels—enough for her to gain a second attack at a +1 bonus.&lt;br /&gt;
&lt;br /&gt;
== Bonuses by Level ==&lt;br /&gt;
&lt;br /&gt;
The table below presents fractional values for the base save and base attack bonuses. To determine the total base save bonus or base attack bonus of a multiclass character, calculate the fractional values for each of the character’s classes using the table and add them together. If at least one of the character’s classes has a good saving throw progression for the save in question, add 2 to the total save bonus.&lt;br /&gt;
&lt;br /&gt;
This rule affects only multiclass characters, and such characters will have a number of attacks depending on their combined base attack bonuses from several classes. For this reason, the table does not list the multiple attacks gained by characters with a BAB of +6 or greater. Just remember that a second attack is gained when a character’s total BAB reaches +6, a third at +11, and a fourth at +16, just as normal.&lt;br /&gt;
&lt;br /&gt;
For a character who’s an 11th-level fighter and a 9th-level rogue, adding a BAB of +11 to a BAB of +6-3/4 yields a BAB of +17 (rounded down from +17-3/4), with additional attacks with BABs of +12, +7, and +2, respectively.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
! Class Level !! Base Save Bonus (Good) !! Base Save Bonus (Poor) !! Base Attack Bonus (d10 or d12) !! Base Attack Bonus (d8) !! Base Attack Bonus (d6)&lt;br /&gt;
|-&lt;br /&gt;
| 1st || &amp;lt;math&amp;gt;+\tfrac{1}{2}&amp;lt;/math&amp;gt; || &amp;lt;math&amp;gt;+\tfrac{1}{3}&amp;lt;/math&amp;gt; || &amp;lt;math&amp;gt;+1&amp;lt;/math&amp;gt; || &amp;lt;math&amp;gt;+\tfrac{3}{4}&amp;lt;/math&amp;gt; || &amp;lt;math&amp;gt;+\tfrac{1}{2}&amp;lt;/math&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 2nd || &amp;lt;math&amp;gt;+1&amp;lt;/math&amp;gt; || &amp;lt;math&amp;gt;+\tfrac{2}{3}&amp;lt;/math&amp;gt; || &amp;lt;math&amp;gt;+2&amp;lt;/math&amp;gt; || &amp;lt;math&amp;gt;+1\tfrac{1}{2}&amp;lt;/math&amp;gt; || &amp;lt;math&amp;gt;+1&amp;lt;/math&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 3rd || &amp;lt;math&amp;gt;+1\tfrac{1}{2}&amp;lt;/math&amp;gt; || &amp;lt;math&amp;gt;+1&amp;lt;/math&amp;gt; || &amp;lt;math&amp;gt;+3&amp;lt;/math&amp;gt; || &amp;lt;math&amp;gt;+2\tfrac{1}{4}&amp;lt;/math&amp;gt; || &amp;lt;math&amp;gt;+1\tfrac{1}{2}&amp;lt;/math&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 4th || &amp;lt;math&amp;gt;+2&amp;lt;/math&amp;gt; || &amp;lt;math&amp;gt;+1\tfrac{1}{3}&amp;lt;/math&amp;gt; || &amp;lt;math&amp;gt;+4&amp;lt;/math&amp;gt; || &amp;lt;math&amp;gt;+3&amp;lt;/math&amp;gt; || &amp;lt;math&amp;gt;+2&amp;lt;/math&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 5th || &amp;lt;math&amp;gt;+2\tfrac{1}{2}&amp;lt;/math&amp;gt; || &amp;lt;math&amp;gt;+1\tfrac{2}{3}&amp;lt;/math&amp;gt; || &amp;lt;math&amp;gt;+5&amp;lt;/math&amp;gt; || &amp;lt;math&amp;gt;+3\tfrac{3}{4}&amp;lt;/math&amp;gt; || &amp;lt;math&amp;gt;+2\tfrac{1}{2}&amp;lt;/math&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 6th || &amp;lt;math&amp;gt;+3&amp;lt;/math&amp;gt; || &amp;lt;math&amp;gt;+2&amp;lt;/math&amp;gt; || &amp;lt;math&amp;gt;+6&amp;lt;/math&amp;gt; || &amp;lt;math&amp;gt;+4\tfrac{1}{2}&amp;lt;/math&amp;gt; || &amp;lt;math&amp;gt;+3&amp;lt;/math&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 7th || &amp;lt;math&amp;gt;+3\tfrac{1}{2}&amp;lt;/math&amp;gt; || &amp;lt;math&amp;gt;+2\tfrac{1}{3}&amp;lt;/math&amp;gt; || &amp;lt;math&amp;gt;+7&amp;lt;/math&amp;gt; || &amp;lt;math&amp;gt;+5\tfrac{1}{4}&amp;lt;/math&amp;gt; || &amp;lt;math&amp;gt;+3\tfrac{1}{2}&amp;lt;/math&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 8th || &amp;lt;math&amp;gt;+4&amp;lt;/math&amp;gt; || &amp;lt;math&amp;gt;+2\tfrac{2}{3}&amp;lt;/math&amp;gt; || &amp;lt;math&amp;gt;+8&amp;lt;/math&amp;gt; || &amp;lt;math&amp;gt;+6&amp;lt;/math&amp;gt; || &amp;lt;math&amp;gt;+4&amp;lt;/math&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 9th || &amp;lt;math&amp;gt;+4\tfrac{1}{2}&amp;lt;/math&amp;gt; || &amp;lt;math&amp;gt;+3&amp;lt;/math&amp;gt; || &amp;lt;math&amp;gt;+9&amp;lt;/math&amp;gt; || &amp;lt;math&amp;gt;+6\tfrac{3}{4}&amp;lt;/math&amp;gt; || &amp;lt;math&amp;gt;+4\tfrac{1}{2}&amp;lt;/math&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 10th || &amp;lt;math&amp;gt;+5&amp;lt;/math&amp;gt; || &amp;lt;math&amp;gt;+3\tfrac{1}{3}&amp;lt;/math&amp;gt; || &amp;lt;math&amp;gt;+10&amp;lt;/math&amp;gt; || &amp;lt;math&amp;gt;+7\tfrac{1}{2}&amp;lt;/math&amp;gt; || &amp;lt;math&amp;gt;+5&amp;lt;/math&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 11th || &amp;lt;math&amp;gt;+5\tfrac{1}{2}&amp;lt;/math&amp;gt; || &amp;lt;math&amp;gt;+3\tfrac{2}{3}&amp;lt;/math&amp;gt; || &amp;lt;math&amp;gt;+11&amp;lt;/math&amp;gt; || &amp;lt;math&amp;gt;+8\tfrac{1}{4}&amp;lt;/math&amp;gt; || &amp;lt;math&amp;gt;+5\tfrac{1}{2}&amp;lt;/math&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 12th || &amp;lt;math&amp;gt;+6&amp;lt;/math&amp;gt; || &amp;lt;math&amp;gt;+4&amp;lt;/math&amp;gt; || &amp;lt;math&amp;gt;+12&amp;lt;/math&amp;gt; || &amp;lt;math&amp;gt;+9&amp;lt;/math&amp;gt; || &amp;lt;math&amp;gt;+6&amp;lt;/math&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 13th || &amp;lt;math&amp;gt;+6\tfrac{1}{2}&amp;lt;/math&amp;gt; || &amp;lt;math&amp;gt;+4\tfrac{1}{3}&amp;lt;/math&amp;gt; || &amp;lt;math&amp;gt;+13&amp;lt;/math&amp;gt; || &amp;lt;math&amp;gt;+9\tfrac{3}{4}&amp;lt;/math&amp;gt; || &amp;lt;math&amp;gt;+6\tfrac{1}{2}&amp;lt;/math&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 14th || &amp;lt;math&amp;gt;+7&amp;lt;/math&amp;gt; || &amp;lt;math&amp;gt;+4\tfrac{2}{3}&amp;lt;/math&amp;gt; || &amp;lt;math&amp;gt;+14&amp;lt;/math&amp;gt; || &amp;lt;math&amp;gt;+10\tfrac{1}{2}&amp;lt;/math&amp;gt; || &amp;lt;math&amp;gt;+7&amp;lt;/math&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 15th || &amp;lt;math&amp;gt;+7\tfrac{1}{2}&amp;lt;/math&amp;gt; || &amp;lt;math&amp;gt;+5&amp;lt;/math&amp;gt; || &amp;lt;math&amp;gt;+15&amp;lt;/math&amp;gt; || &amp;lt;math&amp;gt;+11\tfrac{1}{4}&amp;lt;/math&amp;gt; || &amp;lt;math&amp;gt;+7\tfrac{1}{2}&amp;lt;/math&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 16th || &amp;lt;math&amp;gt;+8&amp;lt;/math&amp;gt; || &amp;lt;math&amp;gt;+5\tfrac{1}{3}&amp;lt;/math&amp;gt; || &amp;lt;math&amp;gt;+16&amp;lt;/math&amp;gt; || &amp;lt;math&amp;gt;+12&amp;lt;/math&amp;gt; || &amp;lt;math&amp;gt;+8&amp;lt;/math&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 17th || &amp;lt;math&amp;gt;+8\tfrac{1}{2}&amp;lt;/math&amp;gt; || &amp;lt;math&amp;gt;+5\tfrac{2}{3}&amp;lt;/math&amp;gt; || &amp;lt;math&amp;gt;+17&amp;lt;/math&amp;gt; || &amp;lt;math&amp;gt;+12\tfrac{3}{4}&amp;lt;/math&amp;gt; || &amp;lt;math&amp;gt;+8\tfrac{1}{2}&amp;lt;/math&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 18th || &amp;lt;math&amp;gt;+9&amp;lt;/math&amp;gt; || &amp;lt;math&amp;gt;+6&amp;lt;/math&amp;gt; || &amp;lt;math&amp;gt;+18&amp;lt;/math&amp;gt; || &amp;lt;math&amp;gt;+13\tfrac{1}{2}&amp;lt;/math&amp;gt; || &amp;lt;math&amp;gt;+9&amp;lt;/math&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 19th || &amp;lt;math&amp;gt;+9\tfrac{1}{2}&amp;lt;/math&amp;gt; || &amp;lt;math&amp;gt;+6\tfrac{1}{3}&amp;lt;/math&amp;gt; || &amp;lt;math&amp;gt;+19&amp;lt;/math&amp;gt; || &amp;lt;math&amp;gt;+14\tfrac{1}{4}&amp;lt;/math&amp;gt; || &amp;lt;math&amp;gt;+9\tfrac{1}{2}&amp;lt;/math&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 20th || &amp;lt;math&amp;gt;+10&amp;lt;/math&amp;gt; || &amp;lt;math&amp;gt;+6\tfrac{2}{3}&amp;lt;/math&amp;gt; || &amp;lt;math&amp;gt;+20&amp;lt;/math&amp;gt; || &amp;lt;math&amp;gt;+15&amp;lt;/math&amp;gt; || &amp;lt;math&amp;gt;+10&amp;lt;/math&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Adding Fractions ==&lt;br /&gt;
&lt;br /&gt;
Adding together halves, quarters, and thirds can be tricky. Here&#039;s a cheat sheet to help you with some of the common sums you might encounter.&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;math&amp;gt;\tfrac{1}{4} + \tfrac{1}{3} = \tfrac{7}{12}&amp;lt;/math&amp;gt;&lt;br /&gt;
* &amp;lt;math&amp;gt;\tfrac{1}{4} + \tfrac{2}{3} = \tfrac{11}{12}&amp;lt;/math&amp;gt;&lt;br /&gt;
* &amp;lt;math&amp;gt;\tfrac{1}{2} + \tfrac{1}{3} = \tfrac{10}{12}&amp;lt;/math&amp;gt;&lt;br /&gt;
* &amp;lt;math&amp;gt;\tfrac{1}{2} + \tfrac{2}{3} = \tfrac{14}{12}&amp;lt;/math&amp;gt;, or &amp;lt;math&amp;gt;1\tfrac{2}{12}&amp;lt;/math&amp;gt;&lt;br /&gt;
* &amp;lt;math&amp;gt;\tfrac{3}{4} + \tfrac{1}{3} = \tfrac{13}{12}&amp;lt;/math&amp;gt;, or &amp;lt;math&amp;gt;1\tfrac{1}{12}&amp;lt;/math&amp;gt;&lt;br /&gt;
* &amp;lt;math&amp;gt;\tfrac{3}{4} + \tfrac{2}{3} = \tfrac{17}{12}&amp;lt;/math&amp;gt;, or &amp;lt;math&amp;gt;1\tfrac{5}{12}&amp;lt;/math&amp;gt;&lt;/div&gt;</summary>
		<author><name>Locutus</name></author>
	</entry>
	<entry>
		<id>http://borg.mit.edu/index.php?title=Metaphysical_Transparency&amp;diff=234</id>
		<title>Metaphysical Transparency</title>
		<link rel="alternate" type="text/html" href="http://borg.mit.edu/index.php?title=Metaphysical_Transparency&amp;diff=234"/>
		<updated>2026-09-15T16:18:36Z</updated>

		<summary type="html">&lt;p&gt;Locutus: Undo revision 229 by Locutus (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Description ==&lt;br /&gt;
&lt;br /&gt;
Magic and psionics are two different metaphysical phenomena. Even arcane and divine magic have different inherent properties. As a result, training in one doesn&#039;t necessarily confer the ability to interact with the other. Even if it does, you may see diminished results.&lt;br /&gt;
&lt;br /&gt;
== Merging Abilities ==&lt;br /&gt;
&lt;br /&gt;
* Spellcraft and Psicraft are merged into a single skill named &amp;quot;Metacraft.&amp;quot;  Any references to either the Spellcraft or Psicraft skills (such as in feats and traits) now refer to Metacraft.&lt;br /&gt;
* Use Magic Device and Use Psionic Device are combined into a single skill and renamed &amp;quot;Use Metaphysical Device.&amp;quot;&lt;br /&gt;
* The &#039;&#039;Detect Magic&#039;&#039; spell and the &#039;&#039;Detect Psionics&#039;&#039; power are renamed &amp;quot;&#039;&#039;Detect Metaphysics&#039;&#039;.&amp;quot; Any classes with either on their spell or power list may add &#039;&#039;Detect Metaphysics&#039;&#039; for free to their spellbook or list of spells/powers known, and (for casters who prepare their spells) it is always considered prepared.&lt;br /&gt;
* All magic item creation feats are combined with their psionic analogues.&lt;br /&gt;
&lt;br /&gt;
== Metacraft ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; margin-left: 10px;&lt;br /&gt;
|-&lt;br /&gt;
! Metaphysical Energy !! Associated Skill&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | Arcane magic || Knowledge (arcana)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | Divine magic || Knowledge (religion)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | Occult magic || Knowledge (planes)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | Psionics || Knowledge (psionics)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | Aberrant || Forbidden Lore&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Metacraft (formerly Spellcraft) check results are limited to 5× the number of ranks a character has taken in an appropriate Knowledge skill, based on the particular metaphysical energy (generally divine magic, arcane magic, or psionics) of the effect or item being identified. If a character has no ranks in the appropriate skill, not even the type of energy can be identified. For this purpose only, bonuses to a Knowledge skill (including Bardic Knowledge and Skill Focus) count as ranks as long as the character has at least one actual rank in the skill. Characters who can use the appropriate Knowledge skill untrained may treat bonuses as ranks even if they have no actual ranks.&lt;br /&gt;
&lt;br /&gt;
Familiarity with a particular type of metaphysical energy allows a character to ignore the limitation to Metacraft checks relating to that type of energy, regardless of skill ranks. The capacity to use metaphysical energy as a learned ability grants familiarity with that type of energy. For example, a druid can cast divine spells, so they can perform Metacraft checks on divine magic without being limited by ranks—or lack thereof—in Knowledge (religion). Spell-like abilities (and similar innate minor abilities) do not automatically confer familiarity.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Exception:&#039;&#039;&#039; The GM may allow a non-magical character in an appropriate situation—perhaps they grew up among druids—to substitute Knowledge (nature) for Knowledge (religion) when dealing with divine magic.  This is determined on a case-by-case basis and entirely up to the GM.&lt;br /&gt;
&lt;br /&gt;
== Diminished Effects ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Detect Metaphysics&#039;&#039; works normally for all metaphysical energies, but any Metacraft checks to determine the school, discipline, or type of energy used for an effect are limited to 5× the character&#039;s ranks in the appropriate skill, as noted above.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dispel magic&#039;&#039; has a diminished effect on psionic powers, while &#039;&#039;negate psionics&#039;&#039; has a diminished effect on magic. When making a dispel check against the opposing energy, the check is assessed a –4 penalty. There is no differentiation between arcane and divine magic in this situation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Antimagic field&#039;&#039; halves its effect when used on psionics, and &#039;&#039;null psionics field&#039;&#039; halves its effect when used on magic. Each round, an opposing effect has only a 50% chance to remain unhindered. If hindered, it is considered suppressed for 1d4 rounds, and then becomes unhindered for the remaining duration of the spell or power. There is no differentiation between arcane and divine magic in this situation.&lt;br /&gt;
&lt;br /&gt;
== Other ==&lt;br /&gt;
&lt;br /&gt;
Generally speaking, spell resistance and power resistance function normally against all types of metaphysical energy. If the GM so desires, beings of pure magic or psionic energy may be vulnerable to the other type to some extent.&lt;br /&gt;
&lt;br /&gt;
Effects that specifically block certain spells or types of spell effects usually have the same effect on any psionic counterparts, and vice versa. This is determined on a case-by-case basis by the GM.&lt;br /&gt;
&lt;br /&gt;
In a campaign where psionics is as common as arcane magic, if a class has Knowledge (arcana) as a class skill, yet has no inherent magical aptitude, add Knowledge (psionics) as a class skill, and vice versa.&lt;br /&gt;
&lt;br /&gt;
== Feats ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Metaphysical Clarity]]&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Locutus</name></author>
	</entry>
	<entry>
		<id>http://borg.mit.edu/index.php?title=Enlightened_Blade&amp;diff=233</id>
		<title>Enlightened Blade</title>
		<link rel="alternate" type="text/html" href="http://borg.mit.edu/index.php?title=Enlightened_Blade&amp;diff=233"/>
		<updated>2026-09-15T16:18:26Z</updated>

		<summary type="html">&lt;p&gt;Locutus: Undo revision 228 by Locutus (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== The Basics ==&lt;br /&gt;
&lt;br /&gt;
Many soulknives find that achieving psionic focus makes them feel centered. A select few can harness that feeling to give them greater control on the battlefield and in daily life. As they progress, they gain abilities that draw from their core, putting the soul into soulknife.&lt;br /&gt;
&lt;br /&gt;
An enlightened blade relies on her psionic focus, and requires a stronger, deeper bond between her mind and body than most psionic characters. She must maintain full ranks in Autohypnosis (Wis) in order to advance her class abilities. In addition, an enlightened blade must meditate for one hour each day, similar to a wizard or a cleric preparing their spells. This meditation may take the form of any focused activity she finds centering—exercise, preparing spells if she has levels in a spellcasting class, focused concentration, communing with nature or a deity, etc.—and she may use this time to reassign the abilities she has added to her mind blade. At 4th level, and every four levels thereafter, the time required for meditation is reduced by 15 minutes to a minimum of 0.&lt;br /&gt;
&lt;br /&gt;
If she ever has fewer ranks in Autohypnosis than she has levels in the soulknife class, she may advance only her mind blade enhancement and her manifesting. All other soulknife class abilities above the level that matches her Autohypnosis ranks are unusable until she takes more ranks. Base attack bonus, saves, hit points, skill points, and the like continue to accrue as normal.&lt;br /&gt;
&lt;br /&gt;
If she fails to meditate, she temporarily loses access to all soulknife abilities that require her to maintain her psionic focus. This does not prevent her from gaining or using focus normally, nor does it affect abilities for which she&#039;s taken the Persistent Focus feat, blade skills, or feats for which she meets the prerequisites naturally. She may expend her focus as a free action to enable a single use of one of her &amp;quot;locked&amp;quot; abilities. She regains access to all of these abilities as soon as she completes a meditation.&lt;br /&gt;
&lt;br /&gt;
When she reaches 16th level, she is considered to be on the verge of enlightenment. She no longer needs to meditate, and any abilities that reset or recharge upon completion of her meditation are instead reset or recharged when she awakes each morning and instinctively gains psionic focus.&lt;br /&gt;
&lt;br /&gt;
=== Class Skills ===&lt;br /&gt;
&lt;br /&gt;
An enlightened blade adds Disable Device (Dex), Escape Artist (Dex), and Sleight of Hand (Dex) to her list of class skills, and removes Intimidate (Cha) and Profession (Wis).&lt;br /&gt;
&lt;br /&gt;
This alters the soulknife&#039;s class skills.&lt;br /&gt;
&lt;br /&gt;
=== Value Judgements ===&lt;br /&gt;
&lt;br /&gt;
When she takes her first level of soulknife, an enlightened blade chooses two of her base save bonuses to follow the good progression, and one to follow the poor progression. Once chosen, this cannot be changed through any means short of a wish, miracle, or GM permission.&lt;br /&gt;
&lt;br /&gt;
This alters the soulknife&#039;s base save progressions.&lt;br /&gt;
&lt;br /&gt;
=== Mind War ===&lt;br /&gt;
&lt;br /&gt;
An enlightened blade gains Deep Focus as a bonus feat and Focused Offense as a bonus blade skill at 1st level. When selecting other feats, she may substitute Wisdom in place of Strength or Dexterity for feat prerequisites (but not their effects).&lt;br /&gt;
&lt;br /&gt;
If she has a psicrystal, or later gains a psicrystal, she may replace Deep Focus with Psicrystal Containment. She may reverse (or restore) this choice each morning, at the end of her meditation.&lt;br /&gt;
&lt;br /&gt;
This replaces the bonus feat normally gained at 1st level.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; margin-left: 10px; text-align: center;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left;&amp;quot; | Table: Soulknife Bonuses by Level&lt;br /&gt;
! Level !! AC Bonus !! Fast Movement&lt;br /&gt;
|-&lt;br /&gt;
| 1st || +0 || +0 ft.&lt;br /&gt;
|-&lt;br /&gt;
| 2nd || +0 || +0 ft.&lt;br /&gt;
|-&lt;br /&gt;
| 3rd || +0 || +10 ft.&lt;br /&gt;
|-&lt;br /&gt;
| 4th || +1 || +10 ft.&lt;br /&gt;
|-&lt;br /&gt;
| 5th || +1 || +10 ft.&lt;br /&gt;
|-&lt;br /&gt;
| 6th || +1 || +20 ft.&lt;br /&gt;
|-&lt;br /&gt;
| 7th || +1 || +20 ft.&lt;br /&gt;
|-&lt;br /&gt;
| 8th || +2 || +20 ft.&lt;br /&gt;
|-&lt;br /&gt;
| 9th || +2 || +30 ft.&lt;br /&gt;
|-&lt;br /&gt;
| 10th || +2 || +30 ft.&lt;br /&gt;
|-&lt;br /&gt;
| 11th || +2 || +30 ft.&lt;br /&gt;
|-&lt;br /&gt;
| 12th || +3 || +40 ft.&lt;br /&gt;
|-&lt;br /&gt;
| 13th || +3 || +40 ft.&lt;br /&gt;
|-&lt;br /&gt;
| 14th || +3 || +40 ft.&lt;br /&gt;
|-&lt;br /&gt;
| 15th || +3 || +50 ft.&lt;br /&gt;
|-&lt;br /&gt;
| 16th || +4 || +50 ft.&lt;br /&gt;
|-&lt;br /&gt;
| 17th || +4 || +50 ft.&lt;br /&gt;
|-&lt;br /&gt;
| 18th || +4 || +60 ft.&lt;br /&gt;
|-&lt;br /&gt;
| 19th || +4 || +60 ft.&lt;br /&gt;
|-&lt;br /&gt;
| 20th || +5 || +60 ft.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Strange Relations ===&lt;br /&gt;
&lt;br /&gt;
An enightened blade has access to several of the monk&#039;s class abilities. If she also has class levels in monk, her monk and soulknife levels stack when determining her total unarmored speed bonus, her AC bonus, and the number of attacks she may make in a flurry. She treats the default form of her mind blade as a monk weapon.&lt;br /&gt;
&lt;br /&gt;
In addition, she gains the blade forms provided by the Twin Blade and Balanced Blades blade skills.  Essentially, she may choose to form a pair of mind blades or a double weapon mind blade whenever she manifests her blade.  She does not gain any feats as she doesn&#039;t need them.&lt;br /&gt;
&lt;br /&gt;
This ability significantly restricts the soulknife&#039;s Shape Mind Blade class ability.  She may still spend an hour in meditation in order to reassign any special abilities imbued in her mind blade, but she may not add any more forms to her repertoire.&lt;br /&gt;
&lt;br /&gt;
=== Deadly Relations ===&lt;br /&gt;
&lt;br /&gt;
Before she is trained to use her mind blade, an enlightened blade is trained in unarmed, hand-to-hand martial arts. This develops the discipline needed to remain centered in stressful situations.&lt;br /&gt;
&lt;br /&gt;
At 1st level, an enlightened blade gains Unarmed Combatant and Double Strike as bonus feats. An enlightened blade’s attacks can be with mind blades, fists, elbows, knees, and feet. This means that an enlightened blade can make unarmed strikes with her hands full. There is no such thing as an off-hand attack for an enlightened blade striking unarmed or with a mind blade. An enlightened blade can apply her full Strength bonus to damage rolls for all attacks with a mind blade and for all unarmed strikes. An enlightened blade’s unarmed strikes deal lethal damage, although she can choose to deal nonlethal damage with no penalty on her attack roll. She can make this choice while grappling as well. In addition, she gains the bonus to AC from her Deflecting Blade ability even if she has no mind blades active, though she cannot add any benefit from a defending weapon ability without an active mind blade.&lt;br /&gt;
&lt;br /&gt;
An enlightened blade&#039;s unarmed strikes do not gain the monk&#039;s improved unarmed damage, nor do they gain any other automatic benefits normally attributed to a monk&#039;s unarmed strike.&lt;br /&gt;
&lt;br /&gt;
This ability replaces the soulknife&#039;s proficiency with simple weapons.&lt;br /&gt;
&lt;br /&gt;
=== Defensive Kata (Su) ===&lt;br /&gt;
&lt;br /&gt;
An enlightened blade who is unarmored and unencumbered adds her Wisdom bonus (if any) to her AC and her CMD. In addition, an enlightened blade gains a +1 bonus to AC and CMD at 4th level. This bonus increases by 1 for every four soulknife levels thereafter, up to a maximum of +5 at 20th level.&lt;br /&gt;
&lt;br /&gt;
Beginning at 3rd level, an enlightened blade gains an enhancement bonus to her land speed equal to that of a monk of her level. If she has class levels in monk, her monk and soulknife levels stack when determining the bonus to her speed.&lt;br /&gt;
&lt;br /&gt;
The bonuses to AC apply even against touch attacks or when the enlightened blade is flat-footed. She loses all of the AC and speed bonuses when she is immobilized or helpless, when she wears any armor, when she carries a shield, or when she carries a medium or heavy load.&lt;br /&gt;
&lt;br /&gt;
This ability replaces all armor proficiencies normally gained by a soulknife.&lt;br /&gt;
&lt;br /&gt;
=== Flurry of Blades ===&lt;br /&gt;
&lt;br /&gt;
As long as she maintains her psionic focus, an enlightened blade can perform a flurry of blades as a full attack. This works identically to the Flurry of Blows monk ability, and advances with her soulknife level at the same rate, but she may only use mind blades and unarmed strikes in a flurry. If she has class levels in monk, both flurry abilities are combined and her monk and soulknife levels stack when determining the number of attacks she may make.&lt;br /&gt;
&lt;br /&gt;
If not specified by the GM, the enlightened blade must choose whether to follow the normal monk&#039;s flurry ability, or to use that of the unchained monk. If she also has (or later gains) class levels in monk, her flurry must match that of the monk version she chooses. Once this decision is made, it may not be changed unless she is forced to by gaining her first level of monk.&lt;br /&gt;
&lt;br /&gt;
This ability replaces all shield proficiencies normally gained by a soulknife, and may not be used while equipped with a shield (except a mind shield).&lt;br /&gt;
&lt;br /&gt;
=== Ship of Tears ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- === Shallow Pool === --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The enlightened blade has access to a &#039;&#039;ki&#039;&#039; pool. She gains a number of &#039;&#039;ki&#039;&#039; points equal to 1/2 her soulknife level plus her Wisdom modifier. These &#039;&#039;ki&#039;&#039; points replenish once each day, at the end of her meditation.&lt;br /&gt;
&lt;br /&gt;
As long as she has at least 1 point in her &#039;&#039;ki&#039;&#039; pool, she gains a +2 bonus on concentration checks. If she is also psionically focused, the bonus increases to +3. At 10th level, these values are doubled.&lt;br /&gt;
&lt;br /&gt;
In addition, she gains two &#039;&#039;ki&#039;&#039; powers from the list below.&lt;br /&gt;
&lt;br /&gt;
This ability replaces the soulknife&#039;s Throw Mind Blade class ability. She may not throw her mind blade in any form, nor may she take the Soulbow blade skill or launch mind arrows.&lt;br /&gt;
&lt;br /&gt;
=== Epiphanies ===&lt;br /&gt;
&lt;br /&gt;
An enlightened blade gains Psionic Meditation as a bonus feat at 4th level. In addition, at 4th level and every four levels thereafter, she may select one &#039;&#039;ki&#039;&#039; power from the list below.&lt;br /&gt;
&lt;br /&gt;
At 16th level, she reduces the time required for attaining psionic focus to a swift action, which no longer provokes attacks of opportunity.&lt;br /&gt;
&lt;br /&gt;
This replaces the blade skills normally gained at 4th and 16th level.&lt;br /&gt;
&lt;br /&gt;
=== Moments of Transition ===&lt;br /&gt;
&lt;br /&gt;
At 6th level, an enlightened blade learns how to adapt herself to any particular situation. When she finishes her meditation each morning, she may select any one blade skill whose requirements she meets and be treated as having that blade skill. The effect of the blade skill selected lasts until she finishes meditating the following morning, at which time she may choose to renew her current blade skill or replace it with a different one. She gains a second adaptive blade skill at 14th level.&lt;br /&gt;
&lt;br /&gt;
This replaces the blade skills normally gained at 6th and 14th level.&lt;br /&gt;
&lt;br /&gt;
=== Blade Skills ===&lt;br /&gt;
&lt;br /&gt;
An enlightened blade has access to a few more blade skills than a standard soulknife.  Whenever she gains a new blade skill, she may choose to select from these skills instead of from the standard list.&lt;br /&gt;
&lt;br /&gt;
; Deeper Pool : The enlightened blade gains the Extra &#039;&#039;Ki&#039;&#039; feat. In addition, she gains one &#039;&#039;ki&#039;&#039; power from the list below. She must be at least 8th level in order to select this blade skill. She may select this blade skill multiple times.&lt;br /&gt;
&lt;br /&gt;
; Empowered Fist : The enlightened blade gains the empowered strikes class feature (see Deadly Fist archetype), and her unarmed strikes increase in damage to match those of a first-level monk of her size. If she has levels in the monk class, she instead adds 1 to her monk level when determining her unarmed damage. Her empowered strikes are treated as another form of her mind blade—they gain the abilities and enhancement bonus of the soulknife’s mind blade, and she may select their own enhancements (such as distance or flaming) as if they were an additional configuration. She may now also take deadly fist specific blade skills.&lt;br /&gt;
&lt;br /&gt;
; Focused &#039;&#039;Ki&#039;&#039; : As a free action, the enlightened blade may expend her psionic focus to gain one temporary &#039;&#039;ki&#039;&#039; point. If she is maintaining (and expends) multiple foci, she may gain one temporary &#039;&#039;ki&#039;&#039; point per focus expended. These &#039;&#039;ki&#039;&#039; points are not added to her &#039;&#039;ki&#039;&#039; pool, and last for one minute or until used, whichever is shorter. She must have access to a &#039;&#039;ki&#039;&#039; pool in order to select this blade skill.&lt;br /&gt;
&lt;br /&gt;
; Wider Pool : The enlightened blade may select two &#039;&#039;ki&#039;&#039; powers from the list below. She may take this blade skill multiple times.&lt;br /&gt;
&lt;br /&gt;
; Dust to Dust : The soulknife gains the Combat Reflexes feat. As long as she is psionically focused, she may choose to use her Wisdom bonus instead of Dexterity to determine the number of additional attacks of opportunity she may make.&lt;br /&gt;
&lt;br /&gt;
These extra blade skills replace all blade skills on the standard list that require the soulknife to be able to throw her mind blade or launch a mind arrow.  An enlightened blade may not select from among those blade skills.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Ki&#039;&#039; Powers ===&lt;br /&gt;
&lt;br /&gt;
When the enlightened blade gains a &#039;&#039;ki&#039;&#039; power, she selects from the following list. Unless otherwise noted, an enlightened blade cannot select an individual &#039;&#039;ki&#039;&#039; power more than once.&lt;br /&gt;
&lt;br /&gt;
* Ki&#039;&#039; Focus&#039;&#039;: The enlightened blade can spend 1 point from her &#039;&#039;ki&#039;&#039; pool as a free action instead of expending her focus when she would otherwise do so. This doesn&#039;t allow her to maintain focus while unconscious, or any other time when she would be forced to lose her focus.&lt;br /&gt;
* Ki&#039;&#039; Strike&#039;&#039;: By spending 1 point from her &#039;&#039;ki&#039;&#039; pool as a swift action, the enlightened blade can make one additional attack at her highest attack bonus when using her flurry of blades. This bonus attack stacks with all bonus attacks gained from flurry of blades, as well as those from haste and similar effects.&lt;br /&gt;
* Ki&#039;&#039; Throw&#039;&#039;: By spending 1 or more points from her &#039;&#039;ki&#039;&#039; pool as part of an attack, the enlightened blade can throw her mind blade using its normal range increment as if she had the Throw Mind Blade class ability or the Spinning Throw blade skill. For each additional &#039;&#039;ki&#039;&#039; point spent after the first, she may apply the effects of the Enhanced Range blade skill.&lt;br /&gt;
* &#039;&#039;Unchained &#039;&#039;Ki: The enlightened blade selects a &#039;&#039;ki&#039;&#039; power from the unchained monk&#039;s list of &#039;&#039;ki&#039;&#039; powers, as long as she meets its prerequisites. Her souknife levels stack with her monk levels (if any) for the purpose of meeting prerequistes, she may substitute Flurry of Blades whenever Flurry of Blows is mentioned, and any reference to unarmed strikes or monk weapons is instead applied to her mind blade. This &#039;&#039;ki&#039;&#039; power may be selected multiple times. Each time, she must select a different &#039;&#039;ki&#039;&#039; power from the list unless specifically allowed in the selected power&#039;s description.&lt;br /&gt;
&lt;br /&gt;
=== A Race Through Dark Places ===&lt;br /&gt;
&lt;br /&gt;
At 20th level, an enlightened blade is always considered to be psionically focused, though she may still only expend her focus if she is actually maintaining it. Feats and other abilities for which she&#039;s taken the Persistent Focus feat remain usable even in places where psionics are prohibited, like in a null psionics field. In addition, she regains all psionic foci (like those from Deep Focus and/or Psicrystal Containment) anytime she meditates to gain psionic focus.&lt;br /&gt;
&lt;br /&gt;
This adds to the Phoenix Rising ability normally gained at 20th level.&lt;/div&gt;</summary>
		<author><name>Locutus</name></author>
	</entry>
	<entry>
		<id>http://borg.mit.edu/index.php?title=Soulknife&amp;diff=232</id>
		<title>Soulknife</title>
		<link rel="alternate" type="text/html" href="http://borg.mit.edu/index.php?title=Soulknife&amp;diff=232"/>
		<updated>2026-09-15T16:18:00Z</updated>

		<summary type="html">&lt;p&gt;Locutus: Undo revision 227 by Locutus (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== The Basics ==&lt;br /&gt;
&lt;br /&gt;
=== Hit Die ===&lt;br /&gt;
&lt;br /&gt;
d10&lt;br /&gt;
&lt;br /&gt;
=== Class Skills ===&lt;br /&gt;
&lt;br /&gt;
The soulknife&#039;s class skills (and the key ability for each skill) are Acrobatics (Dex), Autohypnosis* (Wis), Climb (Str), Craft (Int), Intimidate (Cha), Knowledge (psionics)* (Int), Metacraft (Int), Perception (Wis), Profession (Wis), Stealth (Dex), and Swim (Str).&lt;br /&gt;
&lt;br /&gt;
==== Skill Points at Each Additional Level ====&lt;br /&gt;
&lt;br /&gt;
6 + Int modifier&lt;br /&gt;
&lt;br /&gt;
=== Table: The Soulknife ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center; margin: auto&amp;quot;&lt;br /&gt;
! Level !! Base Attack Bonus !! Fort Save !! Ref Save !! Will Save !! Special !! Mind Blade Damage !! Mind Blade Maximum Enhancement Bonus !! Power Points !! Powers Known !! Max Power Level&lt;br /&gt;
|-&lt;br /&gt;
| 1st || +1 || +0 || +2 || +2 || style=&amp;quot;text-align:left;&amp;quot; |  Rising star, form mind blade, shape mind blade, throw mind blade, blade skill, bonus feat || 1d6 || — || 0&amp;amp;dagger; || 2 || 1st&lt;br /&gt;
|-&lt;br /&gt;
| 2nd || +2 || +0 || +3 || +3 || style=&amp;quot;text-align:left;&amp;quot; |  Blade skill, deflecting blade (+1) || 1d6 || — || 1 || 3 || 1st&lt;br /&gt;
|-&lt;br /&gt;
| 3rd || +3 || +1 || +3 || +3 || style=&amp;quot;text-align:left;&amp;quot; |  Enhanced mind blade +1 || 1d6 || +1 || 2 || 3 || 1st&lt;br /&gt;
|-&lt;br /&gt;
| 4th || +4 || +1 || +4 || +4 || style=&amp;quot;text-align:left;&amp;quot; |  Blade skill, bonus feat || 1d8 || +1 || 3 || 4 || 1st&lt;br /&gt;
|-&lt;br /&gt;
| 5th || +5 || +1 || +4 || +4 || style=&amp;quot;text-align:left;&amp;quot; |  Enhanced mind blade +2 || 1d8 || +1 || 5 || 4 || 2nd&lt;br /&gt;
|-&lt;br /&gt;
| 6th || +6/+1 || +2 || +5 || +5 || style=&amp;quot;text-align:left;&amp;quot; |  Blade skill, deflecting blade (+2) || 1d8 || +2 || 7 || 5 || 2nd&lt;br /&gt;
|-&lt;br /&gt;
| 7th || +7/+2 || +2 || +5 || +5 || style=&amp;quot;text-align:left;&amp;quot; |  Enhanced mind blade +3 || 1d8 || +2 || 9 || 5 || 2nd&lt;br /&gt;
|-&lt;br /&gt;
| 8th || +8/+3 || +2 || +6 || +6 || style=&amp;quot;text-align:left;&amp;quot; |  Blade skill, bonus feat || 1d10 || +2 || 11 || 6 || 2nd&lt;br /&gt;
|-&lt;br /&gt;
| 9th || +9/+4 || +3 || +6 || +6 || style=&amp;quot;text-align:left;&amp;quot; |  Enhanced mind blade +4 || 1d10 || +3 || 14 || 6 || 3rd&lt;br /&gt;
|-&lt;br /&gt;
| 10th || +10/+5 || +3 || +7 || +7 || style=&amp;quot;text-align:left;&amp;quot; |  Blade skill, deflecting blade (+3) || 1d10 || +3 || 17 || 7 || 3rd&lt;br /&gt;
|-&lt;br /&gt;
| 11th || +11/+6/+1 || +3 || +7 || +7 || style=&amp;quot;text-align:left;&amp;quot; |  Enhanced mind blade +5 || 1d10 || +3 || 20 || 7 || 3rd&lt;br /&gt;
|-&lt;br /&gt;
| 12th || +12/+7/+2 || +4 || +8 || +8 || style=&amp;quot;text-align:left;&amp;quot; |  Blade skill, bonus feat || 2d6 || +4 || 23 || 8 || 3rd&lt;br /&gt;
|-&lt;br /&gt;
| 13th || +13/+8/+3 || +4 || +8 || +8 || style=&amp;quot;text-align:left;&amp;quot; |  Enhanced mind blade +6 || 2d6 || +4 || 27 || 8 || 4th&lt;br /&gt;
|-&lt;br /&gt;
| 14th || +14/+9/+4 || +4 || +9 || +9 || style=&amp;quot;text-align:left;&amp;quot; |  Blade skill, deflecting blade (+4) || 2d6 || +4 || 31 || 9 || 4th&lt;br /&gt;
|-&lt;br /&gt;
| 15th || +15/+10/+5 || +5 || +9 || +9 || style=&amp;quot;text-align:left;&amp;quot; |  Enhanced mind blade +7 || 2d6 || +5 || 35 || 9 || 4th&lt;br /&gt;
|-&lt;br /&gt;
| 16th || +16/+11/+6/+1 || +5 || +10 || +10 || style=&amp;quot;text-align:left;&amp;quot; |  Blade skill, bonus feat || 2d8 || +5 || 39 || 10 || 4th&lt;br /&gt;
|-&lt;br /&gt;
| 17th || +17/+12/+7/+2 || +5 || +10 || +10 || style=&amp;quot;text-align:left;&amp;quot; |  Enhanced mind blade +8 || 2d8 || +5 || 44 || 10 || 5th&lt;br /&gt;
|-&lt;br /&gt;
| 18th || +18/+13/+8/+3 || +6 || +11 || +11 || style=&amp;quot;text-align:left;&amp;quot; |  Blade skill, deflecting blade (+5) || 2d8 || +5 || 49 || 11 || 5th&lt;br /&gt;
|-&lt;br /&gt;
| 19th || +19/+14/+9/+4 || +6 || +11 || +11 || style=&amp;quot;text-align:left;&amp;quot; |  Enhanced mind blade +9 || 2d8 || +5 || 54 || 11 || 5th&lt;br /&gt;
|-&lt;br /&gt;
| 20th || +20/+15/+10/+5 || +6 || +12 || +12 || style=&amp;quot;text-align:left;&amp;quot; |  Blade skill, bonus feat, phoenix rising || 2d10 || +5 || 59 || 12 || 5th&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;11&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | &amp;amp;dagger; At 1st level, a soulknife gains only those power points granted by a high Wisdom score (if any).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Class Features ==&lt;br /&gt;
&lt;br /&gt;
All of the following are class features of the soulknife.&lt;br /&gt;
&lt;br /&gt;
=== Weapon and Armor Proficiency ===&lt;br /&gt;
&lt;br /&gt;
A soulknife is proficient with all simple weapons, with her own mind blade (regardless of form), with all types of armor (heavy, medium, and light), and with shields (but not tower shields).&lt;br /&gt;
&lt;br /&gt;
=== Rising Star ===&lt;br /&gt;
&lt;br /&gt;
The soulknife gains [[Awaken Talent]] and Unlocked Talent as bonus feats at 1st level. This provides her with the psionic power necessary to manifest her mind blade, a small power point reserve, a single 1st-level power, and two talents (0th-level psionic powers). All three powers must be chosen from the soulknife power list. These three powers and the power points are in addition to those gained each level of soulknife, and she may manifest these powers even if her Wisdom score is not high enough to allow normal manifesting or to grant her bonus power points.&lt;br /&gt;
&lt;br /&gt;
Like her other psionic powers, she may choose to rotate one or more of these powers out for new ones when she regains her power points each day (see Manifesting below), but the talents may only be replaced with other talents.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; margin-left: 10px; width: 400px; text-align: justify;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left;&amp;quot; | Sidebar: Soulknives and Prestige Classes&lt;br /&gt;
|-&lt;br /&gt;
| Sometimes, a soulknife may qualify for a prestige class with &amp;quot;+1 level of existing manifesting class&amp;quot; as a class feature. This increased psionic training improves her mind blade as well as her manifesting. At each level where a manifester level would increase by one, treat the soulknife as if she had gained a level of soulknife for the purposes of Enhanced Mind Blade, her mind blade&#039;s damage die, and Manifesting. This also applies to feats, traits, and other effects which increase her effective manifester level, but this cannot raise her effective soulknife level higher than her character level. The soulknife does not gain any other benefits from an increased level (blade skills, etc.).&lt;br /&gt;
&lt;br /&gt;
Sometimes a multiclass soulknife enters one of these prestige classes with manifesting abilities from her second class. For this special case, each indicated level of the prestige class advances both the soulknife’s Enhanced Mind Blade and her mind blade&#039;s damage die, as above, and her existing manifester level for one class by one level.  Each time she gains such a level, she may choose which class&#039;s manifesting she advances.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Bonus Feats ===&lt;br /&gt;
&lt;br /&gt;
At 1st level, a soulknife gets a bonus combat-oriented feat in addition to the feat that any 1st level character feats and the bonus feat granted to a human character. The soulknife gains an additional bonus feat at 4th level and every four levels thereafter (8th, 12th, etc.). These bonus feats must be drawn from the feats noted as combat feats or psionic feats. The soulknife must still meet all prerequisites for the bonus feat, including ability score and base attack bonus minimums as well as class requirements (like levels in another specific class).&lt;br /&gt;
&lt;br /&gt;
These bonus feats are in addition to the feats that a character of any class gains every two levels. A soulknife is not limited to combat feats or psionic feats when choosing these other feats.&lt;br /&gt;
&lt;br /&gt;
=== Form Mind Blade (Su) ===&lt;br /&gt;
&lt;br /&gt;
As a move action or as a free action combined with a regular move (similar to drawing a weapon), a soulknife can form a semi-solid weapon composed of psychic energy distilled from her own mind.&lt;br /&gt;
&lt;br /&gt;
The blade appears similar to a longsword of a size appropriate for its wielder, and may be used in either a thrusting or a slashing manner. For instance, a Medium soulknife materializes a Medium mind blade of approximately 2m in length, and the blade deals 1d6 points of piercing or slashing damage (crit 19-20/×2). Soulknives who are smaller or larger than Medium create mind blades appropriate for their size, with a corresponding change to the blade’s damage. The wielder of a mind blade gains the usual benefits to her attack roll and damage roll from a high Strength bonus. A soulknife with powerful build or a similar ability may form an appropriately-sized mind blade dealing the size-appropriate amount of damage.&lt;br /&gt;
&lt;br /&gt;
As the soulknife increases in level, so does her ability to do damage with her mind blade.  At 4th level, and every four levels thereafter, her mind blade damage increases by one die type as shown on the chart.&lt;br /&gt;
&lt;br /&gt;
The mind blade technically weighs almost nothing. Whenever she is wielding a mind blade in a single hand, including if she forms two or more blades, the soulknife may treat it as a light weapon if it would be advantageous for her to do so. If she has the ability to form a double weapon, the offhand end may always be treated as a light weapon. A mind blade is finessable even when it is in forms that cannot normally be the subject of Weapon Finesse (including two-handed forms).&lt;br /&gt;
&lt;br /&gt;
The blade can be broken (it has hardness 10 and 10 hit points); however, a soulknife can simply create another on her next move action. The moment she relinquishes her grip on her blade, it dissipates (unless she intends to throw it; see below). A mind blade is considered a psionic weapon for the purpose of overcoming damage reduction and is considered a masterwork weapon.&lt;br /&gt;
&lt;br /&gt;
A soulknife can use feats such as Power Attack or Combat Expertise in conjunction with the mind blade just as if it were a normal weapon. She can also choose her mind blade for feats requiring a specific weapon choice, such as Weapon Focus and Improved Critical, and she is considered a fighter of her soulknife level for the purpose of meeting their prerequisites if she does. Powers or spells that upgrade weapons can be used on a mind blade. If the soulknife takes the Exotic Weapon Proficiency (bastard sword) feat, she may wield the two-handed form in one hand.&lt;br /&gt;
&lt;br /&gt;
Even in places where psionic effects do not normally function (such as within a null psionics field), a soulknife can attempt to sustain her mind blade by making a DC 20 Will save. On a successful save, the soulknife maintains her mind blade for a number of rounds equal to her class level before she needs to check again, although the mind blade is treated for all purposes as a non-magical, masterwork weapon while in a place where psionic effects do not normally function. On an unsuccessful attempt, the mind blade vanishes. As a move action on her turn, the soulknife can attempt a new Will save to rematerialize her mind blade while she remains within the psionics-negating effect. She gains a bonus on Will saves made to maintain or form her mind blade equal to the total bonus granted by her enhanced mind blade class feature (see below).&lt;br /&gt;
&lt;br /&gt;
The soulknife chooses the exact appearance of her mind blade, although its shape must reflect its form. A mind blade is considered a psionic weapon regardless of its enhancement bonus.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; margin-left: 10px; text-align: center;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left;&amp;quot; | Table: Weapon Special Abilities&lt;br /&gt;
! Weapon Special Ability !! style=&amp;quot;width: 50px;&amp;quot;| Enhancement Bonus Value !! style=&amp;quot;width: 50px;&amp;quot;| Required Level&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Agile (&#039;&#039;&amp;amp;psi;&#039;&#039;) || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Allying || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Benevolent || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Conductive || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Corrosive || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Countering || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Courageous || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Cruel || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Cunning || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Defending || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Distance (&#039;&#039;&amp;amp;psi;&#039;&#039;) || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Dueling || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Flaming || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Fortuitous || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Frost || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Furious || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Ghost touch || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Guardian || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Huntsman || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Keen || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Lucky (&#039;&#039;&amp;amp;psi;&#039;&#039;) || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Menacing || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Merciful || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Mighty cleaving || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Planar || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Psychokinetic (&#039;&#039;&amp;amp;psi;&#039;&#039;) || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Seaborne || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Seeking (&#039;&#039;&amp;amp;psi;&#039;&#039;) || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Shock || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Sundering (&#039;&#039;&amp;amp;psi;&#039;&#039;) || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Thundering || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Vicious || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Advancing || +2 || 7&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Anarchic || +2 || 7&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Axiomatic || +2 || 7&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Collision (&#039;&#039;&amp;amp;psi;&#039;&#039;) || +2 || 7&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Corrosive burst || +2 || 7&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Cyclonic || +2 || 7&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Defiant || +2 || 7&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Flaming burst || +2 || 7&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Glorious || +2 || 7&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Holy || +2 || 7&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Icy burst || +2 || 7&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Invigorating || +2 || 7&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Linked striking (&#039;&#039;&amp;amp;psi;&#039;&#039;) || +2 || 7&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Mindcrusher (&#039;&#039;&amp;amp;psi;&#039;&#039;) || +2 || 7&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Phase locking || +2 || 7&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Psychokinetic burst (&#039;&#039;&amp;amp;psi;&#039;&#039;) || +2 || 7&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Shocking burst || +2 || 7&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Suppression (&#039;&#039;&amp;amp;psi;&#039;&#039;) || +2 || 7&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Unholy || +2 || 7&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Wounding || +2 || 7&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Wrenching (&#039;&#039;&amp;amp;psi;&#039;&#039;) || +2 || 7&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Bodyfeeder (&#039;&#039;&amp;amp;psi;&#039;&#039;) || +3 || 9&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Dislocator (&#039;&#039;&amp;amp;psi;&#039;&#039;) || +3 || 9&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Mindfeeder (&#039;&#039;&amp;amp;psi;&#039;&#039;) || +3 || 9&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Nullifying || +3 || 9&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Repositioning || +3 || 9&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Speed || +3 || 9&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Soulbreaker (&#039;&#039;&amp;amp;psi;&#039;&#039;) || +3 || 9&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Brilliant energy || +4 || 12&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Great dislocator (&#039;&#039;&amp;amp;psi;&#039;&#039;) || +4 || 12&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Greater energy || +4 || 12&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Coup de grace (&#039;&#039;&amp;amp;psi;&#039;&#039;) || +5 || 15&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Vorpal || +5 || 15&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | &#039;&#039;&amp;amp;psi;&#039;&#039; Psionic weapon abilities			&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Shape Mind Blade (Su) ===&lt;br /&gt;
&lt;br /&gt;
If the soulknife&#039;s mind blade has the ability to take alternate forms, it retains the last chosen form every time it is formed until the soulknife reshapes it. If the soulknife chooses to reshape her blade, it requires a full-round action to do so.&lt;br /&gt;
&lt;br /&gt;
A soulknife can also reassign the ability or abilities she has added to her mind blade; see below. To do so, she must first spend 1 hour in concentration. This cannot be part of the normal 8 hours used for rest, even if the soulknife does not require sleep. After that period, the mind blade materializes with the new ability or abilities selected by the soulknife.&lt;br /&gt;
&lt;br /&gt;
=== Throw Mind Blade (Ex) ===&lt;br /&gt;
&lt;br /&gt;
A soul knife can throw her mind blade as a ranged weapon with a range increment of 30 feet.&lt;br /&gt;
&lt;br /&gt;
Whether or not the attack hits, a thrown mind blade then dissipates.&lt;br /&gt;
&lt;br /&gt;
=== Manifesting ===&lt;br /&gt;
&lt;br /&gt;
A soulknife has the ability to manifest a small number of psionic powers.&lt;br /&gt;
&lt;br /&gt;
A soulknife chooses her powers from the [[Soulknife Power List|soulknife power list]]. At 1st level, a soulknife knows two psionic powers of her choice. She learns new powers as indicated on Table: The Soulknife. A soulknife can manifest any power that has a power point cost equal to or lower than her manifester level. The total number of powers a soulknife can manifest per day is limited only by her daily power points.&lt;br /&gt;
&lt;br /&gt;
A soulknife never needs to prepare powers ahead of time; she draws them from her mind when needed. When a soulknife recovers her daily power points after resting, she may choose to rotate one or more powers she knows for new ones. These powers must always be chosen from the soulknife power list, and the maximum number of powers the soulknife may know at any one time in this fashion is listed on Table: The Soulknife. If a soulknife learns a power through other means, such as the Expanded Knowledge feat (but not psychic chirurgery), this power is added to the list of powers from which she may choose each day, and she gains one additional daily power known.&lt;br /&gt;
&lt;br /&gt;
The Difficulty Class for saving throws against soulknife powers is 10 + the power&#039;s level + the soulknife&#039;s Wisdom modifier.&lt;br /&gt;
&lt;br /&gt;
A soulknife&#039;s manifester level is equal to her soulknife level.&lt;br /&gt;
&lt;br /&gt;
A soulknife gains the ability to learn 1st-level powers at 1st level. Every four levels thereafter (5th, 9th, etc), a soulknife gains the ability to master more complex powers, up to 5th level powers at level 17.&lt;br /&gt;
&lt;br /&gt;
To learn or manifest a power, a soulknife must have a Wisdom score of at least 10 + the power&#039;s level.&lt;br /&gt;
&lt;br /&gt;
A soulknife&#039;s ability to manifest powers is limited by the power points she has available. Her base daily allotment of power points is given on Table: The Soulknife. In addition, she receives bonus power points per day if she has a high Wisdom score. Her race may also provide bonus power points per day, as may certain feats and items. If a soulknife has power points from a different class, those points are pooled together and usable to manifest powers from either class.&lt;br /&gt;
&lt;br /&gt;
=== Blade Skills ===&lt;br /&gt;
&lt;br /&gt;
Beginning at 1st level and every even soulknife level thereafter, a soulknife may choose one of a number of abilities to add to her repertoire. Some blade skills have prerequisites that must be met before they can be chosen. All blade skills may only be chosen once and require the soulknife to be using her mind blade unless otherwise stated in the skill&#039;s description.&lt;br /&gt;
&lt;br /&gt;
A complete list of blade skills can be found here: [[Soulknife Blade Skills]]&lt;br /&gt;
&lt;br /&gt;
=== Deflecting Blade ===&lt;br /&gt;
&lt;br /&gt;
Beginning at 2nd level and every four soulknife levels thereafter (6th, 10th, etc.), the soulknife learns to deflect attacks with her mind blade, turning near misses into actual misses. She gains a cumulative +1 deflection bonus to her armor class whenever she is psionically focused and has an active mind blade. She may expend her psionic focus as an immediate action to double the bonus in reaction to a single attack. She loses this bonus whenever she is immobilized or helpless, when she is not maintaining her psionic focus, or when she is not wielding a mind blade.&lt;br /&gt;
&lt;br /&gt;
In addition, if she applies the defending special ability to her mindblade, any enhancement bonus that she&#039;s transferred to her AC is also added as a deflection bonus to her Reflex saves against area effects that have a defined point of origin.&lt;br /&gt;
&lt;br /&gt;
=== Enhanced Mind Blade (Su) ===&lt;br /&gt;
&lt;br /&gt;
A soulknife&#039;s mind blade improves as the character gains higher levels. At 3rd level and every odd level thereafter, the mind blade gains a cumulative +1 enhancement bonus that she may spend on an actual enhancement bonus or on weapon special abilities. A soulknife&#039;s level determines her maximum enhancement bonus (see Table: The Soulknife). The soulknife may (and must, when her total enhancement is higher than her maximum bonus) apply any special ability from Table: Weapon Special Abilities instead of an enhancement bonus, as long as she meets the level requirements. A soulknife can choose any combination of weapon special abilities and/or enhancement bonus before assigning any special abilities. If the soulknife shapes her mind blade into two items or a double weapon, the enhancement bonus of her mind blade (if any) is reduced by 1 (to a minimum of 0). If this would reduce the enhancement bonus on the mind blades to 0 and weapon special abilities are applied, the soulknife must reshape her mind blade to make the options valid. Both mind blades have the same selection of enhancement bonus that does not exceed the total allowed by the soulknife&#039;s level, but she must assign at least a +1 and weapon special abilities (if any). This penalty does not apply when using the Mind Shield blade skill.&lt;br /&gt;
&lt;br /&gt;
=== Phoenix Rising ===&lt;br /&gt;
&lt;br /&gt;
At 20th level, a soulknife reaches the pinnacle of her art and her connection to her blade is so strong it cannot be severed. She no longer requires a Will save to maintain her mind blade in a null psionics field, although it still loses any enhancement bonus and special abilities. In addition, she may change the configurations of her mind blade&#039;s special abilities at will as a full-round action, which also resets any penalties that may have accrued from the Fluid Form and Improved Fluid Form blade skills. Finally, blade skills and soulknife class abilities which require her to expend her psionic focus no longer have that requirement.&lt;br /&gt;
&lt;br /&gt;
== Archetypes &amp;amp; Alternate Class Features ==&lt;br /&gt;
&lt;br /&gt;
When a character selects a class, he must choose to use the standard class features found or those listed in one of the archetypes presented here. Each alternate class feature replaces a specific class feature from its parent class. For example, the elemental fist class feature of the monk of the four winds replaces the stunning fist class feature of the monk. When an archetype includes multiple class features, a character must take all of them—often blocking the character from ever gaining certain familiar class features, but replacing them with equally powerful options. All of the other class features found in the core class and not mentioned among the alternate class features remain unchanged and are acquired normally when the character reaches the appropriate level (unless noted otherwise). A character who takes an alternate class feature does not count as having the class feature that was replaced when meeting any requirements or prerequisites.&lt;br /&gt;
&lt;br /&gt;
A character can take more than one archetype and garner additional alternate class features, but none of the alternate class features can replace or alter the same class feature from the core class as another alternate class feature. For example, a paladin could not be both a hospitaler and an undead scourge since they both modify the smite evil class feature and both replace the aura of justice class feature. A paladin could, however, be both an undead scourge and a warrior of the holy light, since none of their new class features replace the same core class feature.&lt;br /&gt;
&lt;br /&gt;
Archetypes are a quick and easy way to specialize characters of a given class, adding fun and flavorful new abilities to already established adventurers. Characters may take more than one archetype if they meet the requirements.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center; margin: auto;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left;&amp;quot; | Table: Soulknife Archetypes / Alternate Class Features&lt;br /&gt;
! rowspan=&amp;quot;3&amp;quot; | Archetype !! colspan=&amp;quot;35&amp;quot; | Class Features Changed or Replaced&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Saves || rowspan=&amp;quot;2&amp;quot; | Skills || rowspan=&amp;quot;2&amp;quot; | Weapon &amp;amp;amp; Armor || rowspan=&amp;quot;2&amp;quot; | Talents || rowspan=&amp;quot;2&amp;quot; | Form Mind Blade || rowspan=&amp;quot;2&amp;quot; | Shape Mind Blade || rowspan=&amp;quot;2&amp;quot; | Throw Mind Blade || rowspan=&amp;quot;2&amp;quot; | Manifesting || colspan=&amp;quot;11&amp;quot; | Blade Skills || colspan=&amp;quot;9&amp;quot; | Enhanced Mind Blade || colspan=&amp;quot;6&amp;quot; | Bonus Feats || rowspan=&amp;quot;2&amp;quot; | Phoenix Rising&lt;br /&gt;
|-&lt;br /&gt;
! 1 || 2 || 4 || 6 || 8 || 10 || 12 || 14 || 16 || 18 || 20 || 3 || 5 || 7 || 9 || 11 || 13 || 15 || 17 || 19 || 1 || 4 || 8 || 12 || 16 || 20&lt;br /&gt;
|-&lt;br /&gt;
| [[Enlightened Blade]] || (X) || C || X ||  ||  || C || X ||  ||  ||  || X || X ||  ||  ||  || X || X ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  || X ||  ||  ||  ||  ||  || C&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;36&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | X=replaced, (X)=optional replacement, C=changed&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Locutus</name></author>
	</entry>
	<entry>
		<id>http://borg.mit.edu/index.php?title=Reducing_Feat_Taxes&amp;diff=231</id>
		<title>Reducing Feat Taxes</title>
		<link rel="alternate" type="text/html" href="http://borg.mit.edu/index.php?title=Reducing_Feat_Taxes&amp;diff=231"/>
		<updated>2026-09-15T15:41:28Z</updated>

		<summary type="html">&lt;p&gt;Locutus: Justified.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;text-align:justify;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&lt;br /&gt;
There are a number of combat-related feat chains that make the effectiveness of specialised characters lag significantly behind simpler characters. For example, it takes an entire chain of feats to bring a character wielding two weapons up to the effectiveness of a similar character wielding a single weapon in two hands—which requires no feats at all.&lt;br /&gt;
&lt;br /&gt;
The goal here is to smooth out the progression, eliminating some feats and combining others, so that a non-fighter character may benefit from multiple combat styles instead of needing to spend all of their feats to have access to one.&lt;br /&gt;
&lt;br /&gt;
== The Elephant in the Room ==&lt;br /&gt;
&lt;br /&gt;
Fortunately, Mathew and Michael Iantorno have done an incredible service to the Pathfinder community and created a set of rules that rectify the issue almost entirely.  These rules may be downloaded at [https://mammothisland.itch.io/elephant The Elephant in the Room].&lt;br /&gt;
&lt;br /&gt;
== House Modifications ==&lt;br /&gt;
&lt;br /&gt;
All of the rules in the linked document are applicable, with the following changes:&lt;br /&gt;
&lt;br /&gt;
* Greater Two-Weapon Fighting provides a matching offhand attack each time a character&#039;s BAB grants them an iterative attack, instead of only at +6 and +11.&lt;br /&gt;
* Improved Two-Weapon Fighting is rewritten instead of being removed entirely. In lieu of granting an extra attack, it reduces the penalties for fighting with two weapons by 2. When the character reaches a BAB of +11, the penalties are eliminated entirely.&lt;br /&gt;
* Unarmed Combatant doesn&#039;t improve the damage die of unarmed strikes all the way to that of a first-level monk.  Instead, unarmed damage with this feat is increased to 1d4 for medium characters, and 1d3 for small.&lt;br /&gt;
* Light weapons are still referred to as &amp;quot;light weapons,&amp;quot; and mêlée weapons for which a character may use their Dex bonus in their attack rolls are still referred to as &amp;quot;finessable.&amp;quot; This is for the sake of clarity, as there isn&#039;t really a need to change the terminology, and it avoids any confusion between a weapon with the agile (&#039;&#039;ie.&#039;&#039; &amp;quot;finessable&amp;quot;) inherent property and one with the agile psionic modification.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Locutus</name></author>
	</entry>
	<entry>
		<id>http://borg.mit.edu/index.php?title=Fractional_Base_Bonuses&amp;diff=230</id>
		<title>Fractional Base Bonuses</title>
		<link rel="alternate" type="text/html" href="http://borg.mit.edu/index.php?title=Fractional_Base_Bonuses&amp;diff=230"/>
		<updated>2026-09-15T15:40:36Z</updated>

		<summary type="html">&lt;p&gt;Locutus: Justified.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;text-align:justify;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&lt;br /&gt;
This section details a system by which level-based bonuses are given as fractions, helping to balance multiclass characters.&lt;br /&gt;
&lt;br /&gt;
Multiclass characters in the core rules are at a slight disadvantage when it comes to their statistics. This fractional base bonuses variant is designed to help multiclass characters fulfill their true potential and stand tall among their single-class peers. It is ideal for campaigns featuring many multiclass characters, particularly if those characters take levels in many different classes or prestige classes.&lt;br /&gt;
&lt;br /&gt;
Base attack bonuses and base save bonuses in the core rules progress at a fractional rate, but those fractions are eliminated because of rounding; it doesn’t make sense to distinguish a base attack bonus of +6-1/2 from a base attack bonus of +6 when a character with either bonus would hit AC 17 on a roll of 11 and miss on a 10. For ease of reference, the values in the class tables are rounded this way since it never makes a difference for single-class characters. However, for multiclass characters, this rounding often results in a base attack bonus that’s too low, as well as base save bonuses that are imbalanced. The following variant results in more accurate base bonuses for multiclass characters, based on the formulas behind the class progression tables rather than on the tables themselves.&lt;br /&gt;
&lt;br /&gt;
For example, a character who’s a 1st-level wizard and a 1st-level rogue has a base attack bonus (BAB) of +0 from each class, resulting in a total BAB of +0—worse than a 2nd-level wizard or 2nd-level rogue. But that’s only because each fraction was rounded down to 0 before adding them together; the character theoretically has a BAB of +3/4 from her rogue level and +1/2 from her wizard level. If the rounding was done after adding the fractional values together rather than before, the character would have a BAB of +1 (rounded down from +1-1/4)—the same as a 2nd-level wizard or rogue.&lt;br /&gt;
&lt;br /&gt;
== Base Save Bonuses ==&lt;br /&gt;
&lt;br /&gt;
There are only two base saving throw progressions: good and poor. Good saves progress at a rate of +1/2 per level, while poor saves progress at +1/3 per level. Additionally, saving throw bonuses with a good saving throw progression start higher, effectively incorporating an additional +2 bonus. Under the core rules, this additional bonus stacks between classes, letting a character who’s a 1st-level barbarian and a 1st-level fighter have a +4 Fortitude save bonus while his Reflex and Will saves stagnate. However, this higher initial saving throw bonus is intended to act like the +3 bonus received on a class skill: you should get it only once for a particular type of saving throw, regardless of the number of classes in which you have levels. Under this variant, the +2 bonus at 1st level to a good save no longer stacks between classes, so a character’s strongest saves are sometimes decreased. However, the improvements to that character’s weakest saves usually make up the difference, and such characters are much less likely to leap ahead of (or fall dramatically behind) their single-class peers.&lt;br /&gt;
&lt;br /&gt;
When calculating each saving throw bonus, first determine whether each class you have levels in grants a good or poor saving throw progression for that type of save. To tell whether a class has a good or poor save progression for a particular saving throw, look at the 1st-level saving throw bonus it receives for that save in the core rules. If the bonus is +2, the class has a good save progression for that type of save. If it’s +0, the class has a poor save progression for that type of save. Next, for each class, find the value in Table: Fractional Bonuses by Level corresponding to your level in that class and whether the saving throw progression is good or poor. Add the values from all your classes; if you have a good saving throw progression from at least one class, add 2 to the total (this is a one-time increase and doesn’t stack).&lt;br /&gt;
&lt;br /&gt;
For example, in a standard game, a character who’s a 5th-level cleric and a 2nd-level fighter would have a Fortitude base save bonus of +7, a Reflex base save bonus of +1, and a Will base save bonus of +4. In this variant, the same character would have a Fortitude base save bonus of +5 (rounded down from +5-1/2), a Reflex base save bonus of +2 (rounded down from +2-1/3), and a Will base save bonus of +5 (rounded down from +5-1/6).&lt;br /&gt;
&lt;br /&gt;
In the core Pathfinder rules, prestige classes advance at the same rate as base classes but have different class bonuses. These adjusted bonuses were meant to compensate for the leftover fractions from the character’s base classes, since the only way to gain a prestige class is via multiclassing—taking levels in both your original class and the prestige class—or racial Hit Dice. Because fractional base bonuses already account for those fractions, instead use the base save bonuses from Table: Fractional Bonuses by Level just as you would for any other class. To tell whether a prestige class has a good or poor save progression for a saving throw, look at the 1st-level saving throw bonuses it receives for that save. If the bonus is +1, it has a good save progression. If it’s +0, it has a poor save progression.&lt;br /&gt;
&lt;br /&gt;
== Base Attack Bonuses ==&lt;br /&gt;
&lt;br /&gt;
There are three base attack bonus progressions. For classes with a d6 Hit Die, their BAB increases by 1/2 per level.&lt;br /&gt;
&lt;br /&gt;
For classes with a d8 Hit Die, their BAB increases by 3/4 per level. For classes with a d10 or d12 Hit Die, their BAB increases by 1 per level (so it’s not necessary to round the BAB for these classes). A multiclass character’s base attack bonus will only ever improve using this variant.&lt;br /&gt;
&lt;br /&gt;
For example, a character who’s a 2nd-level rogue and a 9th-level wizard would have a BAB of +5 in the core rules: +1 from her rogue levels and +4 from her wizard levels. Using the fractional system, that character’s BAB would be +6, with +1-1/2 from her rogue levels and +4-1/2 from her wizard levels—enough for her to gain a second attack at a +1 bonus.&lt;br /&gt;
&lt;br /&gt;
== Bonuses by Level ==&lt;br /&gt;
&lt;br /&gt;
The table below presents fractional values for the base save and base attack bonuses. To determine the total base save bonus or base attack bonus of a multiclass character, calculate the fractional values for each of the character’s classes using the table and add them together. If at least one of the character’s classes has a good saving throw progression for the save in question, add 2 to the total save bonus.&lt;br /&gt;
&lt;br /&gt;
This rule affects only multiclass characters, and such characters will have a number of attacks depending on their combined base attack bonuses from several classes. For this reason, the table does not list the multiple attacks gained by characters with a BAB of +6 or greater. Just remember that a second attack is gained when a character’s total BAB reaches +6, a third at +11, and a fourth at +16, just as normal.&lt;br /&gt;
&lt;br /&gt;
For a character who’s an 11th-level fighter and a 9th-level rogue, adding a BAB of +11 to a BAB of +6-3/4 yields a BAB of +17 (rounded down from +17-3/4), with additional attacks with BABs of +12, +7, and +2, respectively.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
! Class Level !! Base Save Bonus (Good) !! Base Save Bonus (Poor) !! Base Attack Bonus (d10 or d12) !! Base Attack Bonus (d8) !! Base Attack Bonus (d6)&lt;br /&gt;
|-&lt;br /&gt;
| 1st || &amp;lt;math&amp;gt;+\tfrac{1}{2}&amp;lt;/math&amp;gt; || &amp;lt;math&amp;gt;+\tfrac{1}{3}&amp;lt;/math&amp;gt; || &amp;lt;math&amp;gt;+1&amp;lt;/math&amp;gt; || &amp;lt;math&amp;gt;+\tfrac{3}{4}&amp;lt;/math&amp;gt; || &amp;lt;math&amp;gt;+\tfrac{1}{2}&amp;lt;/math&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 2nd || &amp;lt;math&amp;gt;+1&amp;lt;/math&amp;gt; || &amp;lt;math&amp;gt;+\tfrac{2}{3}&amp;lt;/math&amp;gt; || &amp;lt;math&amp;gt;+2&amp;lt;/math&amp;gt; || &amp;lt;math&amp;gt;+1\tfrac{1}{2}&amp;lt;/math&amp;gt; || &amp;lt;math&amp;gt;+1&amp;lt;/math&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 3rd || &amp;lt;math&amp;gt;+1\tfrac{1}{2}&amp;lt;/math&amp;gt; || &amp;lt;math&amp;gt;+1&amp;lt;/math&amp;gt; || &amp;lt;math&amp;gt;+3&amp;lt;/math&amp;gt; || &amp;lt;math&amp;gt;+2\tfrac{1}{4}&amp;lt;/math&amp;gt; || &amp;lt;math&amp;gt;+1\tfrac{1}{2}&amp;lt;/math&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 4th || &amp;lt;math&amp;gt;+2&amp;lt;/math&amp;gt; || &amp;lt;math&amp;gt;+1\tfrac{1}{3}&amp;lt;/math&amp;gt; || &amp;lt;math&amp;gt;+4&amp;lt;/math&amp;gt; || &amp;lt;math&amp;gt;+3&amp;lt;/math&amp;gt; || &amp;lt;math&amp;gt;+2&amp;lt;/math&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 5th || &amp;lt;math&amp;gt;+2\tfrac{1}{2}&amp;lt;/math&amp;gt; || &amp;lt;math&amp;gt;+1\tfrac{2}{3}&amp;lt;/math&amp;gt; || &amp;lt;math&amp;gt;+5&amp;lt;/math&amp;gt; || &amp;lt;math&amp;gt;+3\tfrac{3}{4}&amp;lt;/math&amp;gt; || &amp;lt;math&amp;gt;+2\tfrac{1}{2}&amp;lt;/math&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 6th || &amp;lt;math&amp;gt;+3&amp;lt;/math&amp;gt; || &amp;lt;math&amp;gt;+2&amp;lt;/math&amp;gt; || &amp;lt;math&amp;gt;+6&amp;lt;/math&amp;gt; || &amp;lt;math&amp;gt;+4\tfrac{1}{2}&amp;lt;/math&amp;gt; || &amp;lt;math&amp;gt;+3&amp;lt;/math&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 7th || &amp;lt;math&amp;gt;+3\tfrac{1}{2}&amp;lt;/math&amp;gt; || &amp;lt;math&amp;gt;+2\tfrac{1}{3}&amp;lt;/math&amp;gt; || &amp;lt;math&amp;gt;+7&amp;lt;/math&amp;gt; || &amp;lt;math&amp;gt;+5\tfrac{1}{4}&amp;lt;/math&amp;gt; || &amp;lt;math&amp;gt;+3\tfrac{1}{2}&amp;lt;/math&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 8th || &amp;lt;math&amp;gt;+4&amp;lt;/math&amp;gt; || &amp;lt;math&amp;gt;+2\tfrac{2}{3}&amp;lt;/math&amp;gt; || &amp;lt;math&amp;gt;+8&amp;lt;/math&amp;gt; || &amp;lt;math&amp;gt;+6&amp;lt;/math&amp;gt; || &amp;lt;math&amp;gt;+4&amp;lt;/math&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 9th || &amp;lt;math&amp;gt;+4\tfrac{1}{2}&amp;lt;/math&amp;gt; || &amp;lt;math&amp;gt;+3&amp;lt;/math&amp;gt; || &amp;lt;math&amp;gt;+9&amp;lt;/math&amp;gt; || &amp;lt;math&amp;gt;+6\tfrac{3}{4}&amp;lt;/math&amp;gt; || &amp;lt;math&amp;gt;+4\tfrac{1}{2}&amp;lt;/math&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 10th || &amp;lt;math&amp;gt;+5&amp;lt;/math&amp;gt; || &amp;lt;math&amp;gt;+3\tfrac{1}{3}&amp;lt;/math&amp;gt; || &amp;lt;math&amp;gt;+10&amp;lt;/math&amp;gt; || &amp;lt;math&amp;gt;+7\tfrac{1}{2}&amp;lt;/math&amp;gt; || &amp;lt;math&amp;gt;+5&amp;lt;/math&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 11th || &amp;lt;math&amp;gt;+5\tfrac{1}{2}&amp;lt;/math&amp;gt; || &amp;lt;math&amp;gt;+3\tfrac{2}{3}&amp;lt;/math&amp;gt; || &amp;lt;math&amp;gt;+11&amp;lt;/math&amp;gt; || &amp;lt;math&amp;gt;+8\tfrac{1}{4}&amp;lt;/math&amp;gt; || &amp;lt;math&amp;gt;+5\tfrac{1}{2}&amp;lt;/math&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 12th || &amp;lt;math&amp;gt;+6&amp;lt;/math&amp;gt; || &amp;lt;math&amp;gt;+4&amp;lt;/math&amp;gt; || &amp;lt;math&amp;gt;+12&amp;lt;/math&amp;gt; || &amp;lt;math&amp;gt;+9&amp;lt;/math&amp;gt; || &amp;lt;math&amp;gt;+6&amp;lt;/math&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 13th || &amp;lt;math&amp;gt;+6\tfrac{1}{2}&amp;lt;/math&amp;gt; || &amp;lt;math&amp;gt;+4\tfrac{1}{3}&amp;lt;/math&amp;gt; || &amp;lt;math&amp;gt;+13&amp;lt;/math&amp;gt; || &amp;lt;math&amp;gt;+9\tfrac{3}{4}&amp;lt;/math&amp;gt; || &amp;lt;math&amp;gt;+6\tfrac{1}{2}&amp;lt;/math&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 14th || &amp;lt;math&amp;gt;+7&amp;lt;/math&amp;gt; || &amp;lt;math&amp;gt;+4\tfrac{2}{3}&amp;lt;/math&amp;gt; || &amp;lt;math&amp;gt;+14&amp;lt;/math&amp;gt; || &amp;lt;math&amp;gt;+10\tfrac{1}{2}&amp;lt;/math&amp;gt; || &amp;lt;math&amp;gt;+7&amp;lt;/math&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 15th || &amp;lt;math&amp;gt;+7\tfrac{1}{2}&amp;lt;/math&amp;gt; || &amp;lt;math&amp;gt;+5&amp;lt;/math&amp;gt; || &amp;lt;math&amp;gt;+15&amp;lt;/math&amp;gt; || &amp;lt;math&amp;gt;+11\tfrac{1}{4}&amp;lt;/math&amp;gt; || &amp;lt;math&amp;gt;+7\tfrac{1}{2}&amp;lt;/math&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 16th || &amp;lt;math&amp;gt;+8&amp;lt;/math&amp;gt; || &amp;lt;math&amp;gt;+5\tfrac{1}{3}&amp;lt;/math&amp;gt; || &amp;lt;math&amp;gt;+16&amp;lt;/math&amp;gt; || &amp;lt;math&amp;gt;+12&amp;lt;/math&amp;gt; || &amp;lt;math&amp;gt;+8&amp;lt;/math&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 17th || &amp;lt;math&amp;gt;+8\tfrac{1}{2}&amp;lt;/math&amp;gt; || &amp;lt;math&amp;gt;+5\tfrac{2}{3}&amp;lt;/math&amp;gt; || &amp;lt;math&amp;gt;+17&amp;lt;/math&amp;gt; || &amp;lt;math&amp;gt;+12\tfrac{3}{4}&amp;lt;/math&amp;gt; || &amp;lt;math&amp;gt;+8\tfrac{1}{2}&amp;lt;/math&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 18th || &amp;lt;math&amp;gt;+9&amp;lt;/math&amp;gt; || &amp;lt;math&amp;gt;+6&amp;lt;/math&amp;gt; || &amp;lt;math&amp;gt;+18&amp;lt;/math&amp;gt; || &amp;lt;math&amp;gt;+13\tfrac{1}{2}&amp;lt;/math&amp;gt; || &amp;lt;math&amp;gt;+9&amp;lt;/math&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 19th || &amp;lt;math&amp;gt;+9\tfrac{1}{2}&amp;lt;/math&amp;gt; || &amp;lt;math&amp;gt;+6\tfrac{1}{3}&amp;lt;/math&amp;gt; || &amp;lt;math&amp;gt;+19&amp;lt;/math&amp;gt; || &amp;lt;math&amp;gt;+14\tfrac{1}{4}&amp;lt;/math&amp;gt; || &amp;lt;math&amp;gt;+9\tfrac{1}{2}&amp;lt;/math&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 20th || &amp;lt;math&amp;gt;+10&amp;lt;/math&amp;gt; || &amp;lt;math&amp;gt;+6\tfrac{2}{3}&amp;lt;/math&amp;gt; || &amp;lt;math&amp;gt;+20&amp;lt;/math&amp;gt; || &amp;lt;math&amp;gt;+15&amp;lt;/math&amp;gt; || &amp;lt;math&amp;gt;+10&amp;lt;/math&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Adding Fractions ==&lt;br /&gt;
&lt;br /&gt;
Adding together halves, quarters, and thirds can be tricky. Here&#039;s a cheat sheet to help you with some of the common sums you might encounter.&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;math&amp;gt;\tfrac{1}{4} + \tfrac{1}{3} = \tfrac{7}{12}&amp;lt;/math&amp;gt;&lt;br /&gt;
* &amp;lt;math&amp;gt;\tfrac{1}{4} + \tfrac{2}{3} = \tfrac{11}{12}&amp;lt;/math&amp;gt;&lt;br /&gt;
* &amp;lt;math&amp;gt;\tfrac{1}{2} + \tfrac{1}{3} = \tfrac{10}{12}&amp;lt;/math&amp;gt;&lt;br /&gt;
* &amp;lt;math&amp;gt;\tfrac{1}{2} + \tfrac{2}{3} = \tfrac{14}{12}&amp;lt;/math&amp;gt;, or &amp;lt;math&amp;gt;1\tfrac{2}{12}&amp;lt;/math&amp;gt;&lt;br /&gt;
* &amp;lt;math&amp;gt;\tfrac{3}{4} + \tfrac{1}{3} = \tfrac{13}{12}&amp;lt;/math&amp;gt;, or &amp;lt;math&amp;gt;1\tfrac{1}{12}&amp;lt;/math&amp;gt;&lt;br /&gt;
* &amp;lt;math&amp;gt;\tfrac{3}{4} + \tfrac{2}{3} = \tfrac{17}{12}&amp;lt;/math&amp;gt;, or &amp;lt;math&amp;gt;1\tfrac{5}{12}&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Locutus</name></author>
	</entry>
	<entry>
		<id>http://borg.mit.edu/index.php?title=Metaphysical_Transparency&amp;diff=229</id>
		<title>Metaphysical Transparency</title>
		<link rel="alternate" type="text/html" href="http://borg.mit.edu/index.php?title=Metaphysical_Transparency&amp;diff=229"/>
		<updated>2026-09-15T15:39:18Z</updated>

		<summary type="html">&lt;p&gt;Locutus: Justified.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;text-align:justify;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&lt;br /&gt;
Magic and psionics are two different metaphysical phenomena. Even arcane and divine magic have different inherent properties. As a result, training in one doesn&#039;t necessarily confer the ability to interact with the other. Even if it does, you may see diminished results.&lt;br /&gt;
&lt;br /&gt;
== Merging Abilities ==&lt;br /&gt;
&lt;br /&gt;
* Spellcraft and Psicraft are merged into a single skill named &amp;quot;Metacraft.&amp;quot;  Any references to either the Spellcraft or Psicraft skills (such as in feats and traits) now refer to Metacraft.&lt;br /&gt;
* Use Magic Device and Use Psionic Device are combined into a single skill and renamed &amp;quot;Use Metaphysical Device.&amp;quot;&lt;br /&gt;
* The &#039;&#039;Detect Magic&#039;&#039; spell and the &#039;&#039;Detect Psionics&#039;&#039; power are renamed &amp;quot;&#039;&#039;Detect Metaphysics&#039;&#039;.&amp;quot; Any classes with either on their spell or power list may add &#039;&#039;Detect Metaphysics&#039;&#039; for free to their spellbook or list of spells/powers known, and (for casters who prepare their spells) it is always considered prepared.&lt;br /&gt;
* All magic item creation feats are combined with their psionic analogues.&lt;br /&gt;
&lt;br /&gt;
== Metacraft ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; margin-left: 10px;&lt;br /&gt;
|-&lt;br /&gt;
! Metaphysical Energy !! Associated Skill&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | Arcane magic || Knowledge (arcana)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | Divine magic || Knowledge (religion)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | Occult magic || Knowledge (planes)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | Psionics || Knowledge (psionics)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | Aberrant || Forbidden Lore&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Metacraft (formerly Spellcraft) check results are limited to 5× the number of ranks a character has taken in an appropriate Knowledge skill, based on the particular metaphysical energy (generally divine magic, arcane magic, or psionics) of the effect or item being identified. If a character has no ranks in the appropriate skill, not even the type of energy can be identified. For this purpose only, bonuses to a Knowledge skill (including Bardic Knowledge and Skill Focus) count as ranks as long as the character has at least one actual rank in the skill. Characters who can use the appropriate Knowledge skill untrained may treat bonuses as ranks even if they have no actual ranks.&lt;br /&gt;
&lt;br /&gt;
Familiarity with a particular type of metaphysical energy allows a character to ignore the limitation to Metacraft checks relating to that type of energy, regardless of skill ranks. The capacity to use metaphysical energy as a learned ability grants familiarity with that type of energy. For example, a druid can cast divine spells, so they can perform Metacraft checks on divine magic without being limited by ranks—or lack thereof—in Knowledge (religion). Spell-like abilities (and similar innate minor abilities) do not automatically confer familiarity.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Exception:&#039;&#039;&#039; The GM may allow a non-magical character in an appropriate situation—perhaps they grew up among druids—to substitute Knowledge (nature) for Knowledge (religion) when dealing with divine magic.  This is determined on a case-by-case basis and entirely up to the GM.&lt;br /&gt;
&lt;br /&gt;
== Diminished Effects ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Detect Metaphysics&#039;&#039; works normally for all metaphysical energies, but any Metacraft checks to determine the school, discipline, or type of energy used for an effect are limited to 5× the character&#039;s ranks in the appropriate skill, as noted above.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dispel magic&#039;&#039; has a diminished effect on psionic powers, while &#039;&#039;negate psionics&#039;&#039; has a diminished effect on magic. When making a dispel check against the opposing energy, the check is assessed a –4 penalty. There is no differentiation between arcane and divine magic in this situation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Antimagic field&#039;&#039; halves its effect when used on psionics, and &#039;&#039;null psionics field&#039;&#039; halves its effect when used on magic. Each round, an opposing effect has only a 50% chance to remain unhindered. If hindered, it is considered suppressed for 1d4 rounds, and then becomes unhindered for the remaining duration of the spell or power. There is no differentiation between arcane and divine magic in this situation.&lt;br /&gt;
&lt;br /&gt;
== Other ==&lt;br /&gt;
&lt;br /&gt;
Generally speaking, spell resistance and power resistance function normally against all types of metaphysical energy. If the GM so desires, beings of pure magic or psionic energy may be vulnerable to the other type to some extent.&lt;br /&gt;
&lt;br /&gt;
Effects that specifically block certain spells or types of spell effects usually have the same effect on any psionic counterparts, and vice versa. This is determined on a case-by-case basis by the GM.&lt;br /&gt;
&lt;br /&gt;
In a campaign where psionics is as common as arcane magic, if a class has Knowledge (arcana) as a class skill, yet has no inherent magical aptitude, add Knowledge (psionics) as a class skill, and vice versa.&lt;br /&gt;
&lt;br /&gt;
== Feats ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Metaphysical Clarity]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Locutus</name></author>
	</entry>
	<entry>
		<id>http://borg.mit.edu/index.php?title=Enlightened_Blade&amp;diff=228</id>
		<title>Enlightened Blade</title>
		<link rel="alternate" type="text/html" href="http://borg.mit.edu/index.php?title=Enlightened_Blade&amp;diff=228"/>
		<updated>2026-09-15T15:38:36Z</updated>

		<summary type="html">&lt;p&gt;Locutus: Justified.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;text-align:justify;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== The Basics ==&lt;br /&gt;
&lt;br /&gt;
Many soulknives find that achieving psionic focus makes them feel centered. A select few can harness that feeling to give them greater control on the battlefield and in daily life. As they progress, they gain abilities that draw from their core, putting the soul into soulknife.&lt;br /&gt;
&lt;br /&gt;
An enlightened blade relies on her psionic focus, and requires a stronger, deeper bond between her mind and body than most psionic characters. She must maintain full ranks in Autohypnosis (Wis) in order to advance her class abilities. In addition, an enlightened blade must meditate for one hour each day, similar to a wizard or a cleric preparing their spells. This meditation may take the form of any focused activity she finds centering—exercise, preparing spells if she has levels in a spellcasting class, focused concentration, communing with nature or a deity, etc.—and she may use this time to reassign the abilities she has added to her mind blade. At 4th level, and every four levels thereafter, the time required for meditation is reduced by 15 minutes to a minimum of 0.&lt;br /&gt;
&lt;br /&gt;
If she ever has fewer ranks in Autohypnosis than she has levels in the soulknife class, she may advance only her mind blade enhancement and her manifesting. All other soulknife class abilities above the level that matches her Autohypnosis ranks are unusable until she takes more ranks. Base attack bonus, saves, hit points, skill points, and the like continue to accrue as normal.&lt;br /&gt;
&lt;br /&gt;
If she fails to meditate, she temporarily loses access to all soulknife abilities that require her to maintain her psionic focus. This does not prevent her from gaining or using focus normally, nor does it affect abilities for which she&#039;s taken the Persistent Focus feat, blade skills, or feats for which she meets the prerequisites naturally. She may expend her focus as a free action to enable a single use of one of her &amp;quot;locked&amp;quot; abilities. She regains access to all of these abilities as soon as she completes a meditation.&lt;br /&gt;
&lt;br /&gt;
When she reaches 16th level, she is considered to be on the verge of enlightenment. She no longer needs to meditate, and any abilities that reset or recharge upon completion of her meditation are instead reset or recharged when she awakes each morning and instinctively gains psionic focus.&lt;br /&gt;
&lt;br /&gt;
=== Class Skills ===&lt;br /&gt;
&lt;br /&gt;
An enlightened blade adds Disable Device (Dex), Escape Artist (Dex), and Sleight of Hand (Dex) to her list of class skills, and removes Intimidate (Cha) and Profession (Wis).&lt;br /&gt;
&lt;br /&gt;
This alters the soulknife&#039;s class skills.&lt;br /&gt;
&lt;br /&gt;
=== Value Judgements ===&lt;br /&gt;
&lt;br /&gt;
When she takes her first level of soulknife, an enlightened blade chooses two of her base save bonuses to follow the good progression, and one to follow the poor progression. Once chosen, this cannot be changed through any means short of a wish, miracle, or GM permission.&lt;br /&gt;
&lt;br /&gt;
This alters the soulknife&#039;s base save progressions.&lt;br /&gt;
&lt;br /&gt;
=== Mind War ===&lt;br /&gt;
&lt;br /&gt;
An enlightened blade gains Deep Focus as a bonus feat and Focused Offense as a bonus blade skill at 1st level. When selecting other feats, she may substitute Wisdom in place of Strength or Dexterity for feat prerequisites (but not their effects).&lt;br /&gt;
&lt;br /&gt;
If she has a psicrystal, or later gains a psicrystal, she may replace Deep Focus with Psicrystal Containment. She may reverse (or restore) this choice each morning, at the end of her meditation.&lt;br /&gt;
&lt;br /&gt;
This replaces the bonus feat normally gained at 1st level.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; margin-left: 10px; text-align: center;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left;&amp;quot; | Table: Soulknife Bonuses by Level&lt;br /&gt;
! Level !! AC Bonus !! Fast Movement&lt;br /&gt;
|-&lt;br /&gt;
| 1st || +0 || +0 ft.&lt;br /&gt;
|-&lt;br /&gt;
| 2nd || +0 || +0 ft.&lt;br /&gt;
|-&lt;br /&gt;
| 3rd || +0 || +10 ft.&lt;br /&gt;
|-&lt;br /&gt;
| 4th || +1 || +10 ft.&lt;br /&gt;
|-&lt;br /&gt;
| 5th || +1 || +10 ft.&lt;br /&gt;
|-&lt;br /&gt;
| 6th || +1 || +20 ft.&lt;br /&gt;
|-&lt;br /&gt;
| 7th || +1 || +20 ft.&lt;br /&gt;
|-&lt;br /&gt;
| 8th || +2 || +20 ft.&lt;br /&gt;
|-&lt;br /&gt;
| 9th || +2 || +30 ft.&lt;br /&gt;
|-&lt;br /&gt;
| 10th || +2 || +30 ft.&lt;br /&gt;
|-&lt;br /&gt;
| 11th || +2 || +30 ft.&lt;br /&gt;
|-&lt;br /&gt;
| 12th || +3 || +40 ft.&lt;br /&gt;
|-&lt;br /&gt;
| 13th || +3 || +40 ft.&lt;br /&gt;
|-&lt;br /&gt;
| 14th || +3 || +40 ft.&lt;br /&gt;
|-&lt;br /&gt;
| 15th || +3 || +50 ft.&lt;br /&gt;
|-&lt;br /&gt;
| 16th || +4 || +50 ft.&lt;br /&gt;
|-&lt;br /&gt;
| 17th || +4 || +50 ft.&lt;br /&gt;
|-&lt;br /&gt;
| 18th || +4 || +60 ft.&lt;br /&gt;
|-&lt;br /&gt;
| 19th || +4 || +60 ft.&lt;br /&gt;
|-&lt;br /&gt;
| 20th || +5 || +60 ft.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Strange Relations ===&lt;br /&gt;
&lt;br /&gt;
An enightened blade has access to several of the monk&#039;s class abilities. If she also has class levels in monk, her monk and soulknife levels stack when determining her total unarmored speed bonus, her AC bonus, and the number of attacks she may make in a flurry. She treats the default form of her mind blade as a monk weapon.&lt;br /&gt;
&lt;br /&gt;
In addition, she gains the blade forms provided by the Twin Blade and Balanced Blades blade skills.  Essentially, she may choose to form a pair of mind blades or a double weapon mind blade whenever she manifests her blade.  She does not gain any feats as she doesn&#039;t need them.&lt;br /&gt;
&lt;br /&gt;
This ability significantly restricts the soulknife&#039;s Shape Mind Blade class ability.  She may still spend an hour in meditation in order to reassign any special abilities imbued in her mind blade, but she may not add any more forms to her repertoire.&lt;br /&gt;
&lt;br /&gt;
=== Deadly Relations ===&lt;br /&gt;
&lt;br /&gt;
Before she is trained to use her mind blade, an enlightened blade is trained in unarmed, hand-to-hand martial arts. This develops the discipline needed to remain centered in stressful situations.&lt;br /&gt;
&lt;br /&gt;
At 1st level, an enlightened blade gains Unarmed Combatant and Double Strike as bonus feats. An enlightened blade’s attacks can be with mind blades, fists, elbows, knees, and feet. This means that an enlightened blade can make unarmed strikes with her hands full. There is no such thing as an off-hand attack for an enlightened blade striking unarmed or with a mind blade. An enlightened blade can apply her full Strength bonus to damage rolls for all attacks with a mind blade and for all unarmed strikes. An enlightened blade’s unarmed strikes deal lethal damage, although she can choose to deal nonlethal damage with no penalty on her attack roll. She can make this choice while grappling as well. In addition, she gains the bonus to AC from her Deflecting Blade ability even if she has no mind blades active, though she cannot add any benefit from a defending weapon ability without an active mind blade.&lt;br /&gt;
&lt;br /&gt;
An enlightened blade&#039;s unarmed strikes do not gain the monk&#039;s improved unarmed damage, nor do they gain any other automatic benefits normally attributed to a monk&#039;s unarmed strike.&lt;br /&gt;
&lt;br /&gt;
This ability replaces the soulknife&#039;s proficiency with simple weapons.&lt;br /&gt;
&lt;br /&gt;
=== Defensive Kata (Su) ===&lt;br /&gt;
&lt;br /&gt;
An enlightened blade who is unarmored and unencumbered adds her Wisdom bonus (if any) to her AC and her CMD. In addition, an enlightened blade gains a +1 bonus to AC and CMD at 4th level. This bonus increases by 1 for every four soulknife levels thereafter, up to a maximum of +5 at 20th level.&lt;br /&gt;
&lt;br /&gt;
Beginning at 3rd level, an enlightened blade gains an enhancement bonus to her land speed equal to that of a monk of her level. If she has class levels in monk, her monk and soulknife levels stack when determining the bonus to her speed.&lt;br /&gt;
&lt;br /&gt;
The bonuses to AC apply even against touch attacks or when the enlightened blade is flat-footed. She loses all of the AC and speed bonuses when she is immobilized or helpless, when she wears any armor, when she carries a shield, or when she carries a medium or heavy load.&lt;br /&gt;
&lt;br /&gt;
This ability replaces all armor proficiencies normally gained by a soulknife.&lt;br /&gt;
&lt;br /&gt;
=== Flurry of Blades ===&lt;br /&gt;
&lt;br /&gt;
As long as she maintains her psionic focus, an enlightened blade can perform a flurry of blades as a full attack. This works identically to the Flurry of Blows monk ability, and advances with her soulknife level at the same rate, but she may only use mind blades and unarmed strikes in a flurry. If she has class levels in monk, both flurry abilities are combined and her monk and soulknife levels stack when determining the number of attacks she may make.&lt;br /&gt;
&lt;br /&gt;
If not specified by the GM, the enlightened blade must choose whether to follow the normal monk&#039;s flurry ability, or to use that of the unchained monk. If she also has (or later gains) class levels in monk, her flurry must match that of the monk version she chooses. Once this decision is made, it may not be changed unless she is forced to by gaining her first level of monk.&lt;br /&gt;
&lt;br /&gt;
This ability replaces all shield proficiencies normally gained by a soulknife, and may not be used while equipped with a shield (except a mind shield).&lt;br /&gt;
&lt;br /&gt;
=== Ship of Tears ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- === Shallow Pool === --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The enlightened blade has access to a &#039;&#039;ki&#039;&#039; pool. She gains a number of &#039;&#039;ki&#039;&#039; points equal to 1/2 her soulknife level plus her Wisdom modifier. These &#039;&#039;ki&#039;&#039; points replenish once each day, at the end of her meditation.&lt;br /&gt;
&lt;br /&gt;
As long as she has at least 1 point in her &#039;&#039;ki&#039;&#039; pool, she gains a +2 bonus on concentration checks. If she is also psionically focused, the bonus increases to +3. At 10th level, these values are doubled.&lt;br /&gt;
&lt;br /&gt;
In addition, she gains two &#039;&#039;ki&#039;&#039; powers from the list below.&lt;br /&gt;
&lt;br /&gt;
This ability replaces the soulknife&#039;s Throw Mind Blade class ability. She may not throw her mind blade in any form, nor may she take the Soulbow blade skill or launch mind arrows.&lt;br /&gt;
&lt;br /&gt;
=== Epiphanies ===&lt;br /&gt;
&lt;br /&gt;
An enlightened blade gains Psionic Meditation as a bonus feat at 4th level. In addition, at 4th level and every four levels thereafter, she may select one &#039;&#039;ki&#039;&#039; power from the list below.&lt;br /&gt;
&lt;br /&gt;
At 16th level, she reduces the time required for attaining psionic focus to a swift action, which no longer provokes attacks of opportunity.&lt;br /&gt;
&lt;br /&gt;
This replaces the blade skills normally gained at 4th and 16th level.&lt;br /&gt;
&lt;br /&gt;
=== Moments of Transition ===&lt;br /&gt;
&lt;br /&gt;
At 6th level, an enlightened blade learns how to adapt herself to any particular situation. When she finishes her meditation each morning, she may select any one blade skill whose requirements she meets and be treated as having that blade skill. The effect of the blade skill selected lasts until she finishes meditating the following morning, at which time she may choose to renew her current blade skill or replace it with a different one. She gains a second adaptive blade skill at 14th level.&lt;br /&gt;
&lt;br /&gt;
This replaces the blade skills normally gained at 6th and 14th level.&lt;br /&gt;
&lt;br /&gt;
=== Blade Skills ===&lt;br /&gt;
&lt;br /&gt;
An enlightened blade has access to a few more blade skills than a standard soulknife.  Whenever she gains a new blade skill, she may choose to select from these skills instead of from the standard list.&lt;br /&gt;
&lt;br /&gt;
; Deeper Pool : The enlightened blade gains the Extra &#039;&#039;Ki&#039;&#039; feat. In addition, she gains one &#039;&#039;ki&#039;&#039; power from the list below. She must be at least 8th level in order to select this blade skill. She may select this blade skill multiple times.&lt;br /&gt;
&lt;br /&gt;
; Empowered Fist : The enlightened blade gains the empowered strikes class feature (see Deadly Fist archetype), and her unarmed strikes increase in damage to match those of a first-level monk of her size. If she has levels in the monk class, she instead adds 1 to her monk level when determining her unarmed damage. Her empowered strikes are treated as another form of her mind blade—they gain the abilities and enhancement bonus of the soulknife’s mind blade, and she may select their own enhancements (such as distance or flaming) as if they were an additional configuration. She may now also take deadly fist specific blade skills.&lt;br /&gt;
&lt;br /&gt;
; Focused &#039;&#039;Ki&#039;&#039; : As a free action, the enlightened blade may expend her psionic focus to gain one temporary &#039;&#039;ki&#039;&#039; point. If she is maintaining (and expends) multiple foci, she may gain one temporary &#039;&#039;ki&#039;&#039; point per focus expended. These &#039;&#039;ki&#039;&#039; points are not added to her &#039;&#039;ki&#039;&#039; pool, and last for one minute or until used, whichever is shorter. She must have access to a &#039;&#039;ki&#039;&#039; pool in order to select this blade skill.&lt;br /&gt;
&lt;br /&gt;
; Wider Pool : The enlightened blade may select two &#039;&#039;ki&#039;&#039; powers from the list below. She may take this blade skill multiple times.&lt;br /&gt;
&lt;br /&gt;
; Dust to Dust : The soulknife gains the Combat Reflexes feat. As long as she is psionically focused, she may choose to use her Wisdom bonus instead of Dexterity to determine the number of additional attacks of opportunity she may make.&lt;br /&gt;
&lt;br /&gt;
These extra blade skills replace all blade skills on the standard list that require the soulknife to be able to throw her mind blade or launch a mind arrow.  An enlightened blade may not select from among those blade skills.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Ki&#039;&#039; Powers ===&lt;br /&gt;
&lt;br /&gt;
When the enlightened blade gains a &#039;&#039;ki&#039;&#039; power, she selects from the following list. Unless otherwise noted, an enlightened blade cannot select an individual &#039;&#039;ki&#039;&#039; power more than once.&lt;br /&gt;
&lt;br /&gt;
* Ki&#039;&#039; Focus&#039;&#039;: The enlightened blade can spend 1 point from her &#039;&#039;ki&#039;&#039; pool as a free action instead of expending her focus when she would otherwise do so. This doesn&#039;t allow her to maintain focus while unconscious, or any other time when she would be forced to lose her focus.&lt;br /&gt;
* Ki&#039;&#039; Strike&#039;&#039;: By spending 1 point from her &#039;&#039;ki&#039;&#039; pool as a swift action, the enlightened blade can make one additional attack at her highest attack bonus when using her flurry of blades. This bonus attack stacks with all bonus attacks gained from flurry of blades, as well as those from haste and similar effects.&lt;br /&gt;
* Ki&#039;&#039; Throw&#039;&#039;: By spending 1 or more points from her &#039;&#039;ki&#039;&#039; pool as part of an attack, the enlightened blade can throw her mind blade using its normal range increment as if she had the Throw Mind Blade class ability or the Spinning Throw blade skill. For each additional &#039;&#039;ki&#039;&#039; point spent after the first, she may apply the effects of the Enhanced Range blade skill.&lt;br /&gt;
* &#039;&#039;Unchained &#039;&#039;Ki: The enlightened blade selects a &#039;&#039;ki&#039;&#039; power from the unchained monk&#039;s list of &#039;&#039;ki&#039;&#039; powers, as long as she meets its prerequisites. Her souknife levels stack with her monk levels (if any) for the purpose of meeting prerequistes, she may substitute Flurry of Blades whenever Flurry of Blows is mentioned, and any reference to unarmed strikes or monk weapons is instead applied to her mind blade. This &#039;&#039;ki&#039;&#039; power may be selected multiple times. Each time, she must select a different &#039;&#039;ki&#039;&#039; power from the list unless specifically allowed in the selected power&#039;s description.&lt;br /&gt;
&lt;br /&gt;
=== A Race Through Dark Places ===&lt;br /&gt;
&lt;br /&gt;
At 20th level, an enlightened blade is always considered to be psionically focused, though she may still only expend her focus if she is actually maintaining it. Feats and other abilities for which she&#039;s taken the Persistent Focus feat remain usable even in places where psionics are prohibited, like in a null psionics field. In addition, she regains all psionic foci (like those from Deep Focus and/or Psicrystal Containment) anytime she meditates to gain psionic focus.&lt;br /&gt;
&lt;br /&gt;
This adds to the Phoenix Rising ability normally gained at 20th level.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Locutus</name></author>
	</entry>
	<entry>
		<id>http://borg.mit.edu/index.php?title=Soulknife&amp;diff=227</id>
		<title>Soulknife</title>
		<link rel="alternate" type="text/html" href="http://borg.mit.edu/index.php?title=Soulknife&amp;diff=227"/>
		<updated>2026-09-15T15:38:05Z</updated>

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&lt;div&gt;&amp;lt;div style=&amp;quot;text-align:justify;&amp;quot;&amp;gt;&lt;br /&gt;
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== The Basics ==&lt;br /&gt;
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=== Hit Die ===&lt;br /&gt;
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d10&lt;br /&gt;
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=== Class Skills ===&lt;br /&gt;
&lt;br /&gt;
The soulknife&#039;s class skills (and the key ability for each skill) are Acrobatics (Dex), Autohypnosis* (Wis), Climb (Str), Craft (Int), Intimidate (Cha), Knowledge (psionics)* (Int), Metacraft (Int), Perception (Wis), Profession (Wis), Stealth (Dex), and Swim (Str).&lt;br /&gt;
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==== Skill Points at Each Additional Level ====&lt;br /&gt;
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6 + Int modifier&lt;br /&gt;
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=== Table: The Soulknife ===&lt;br /&gt;
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{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center; margin: auto&amp;quot;&lt;br /&gt;
! Level !! Base Attack Bonus !! Fort Save !! Ref Save !! Will Save !! Special !! Mind Blade Damage !! Mind Blade Maximum Enhancement Bonus !! Power Points !! Powers Known !! Max Power Level&lt;br /&gt;
|-&lt;br /&gt;
| 1st || +1 || +0 || +2 || +2 || style=&amp;quot;text-align:left;&amp;quot; |  Rising star, form mind blade, shape mind blade, throw mind blade, blade skill, bonus feat || 1d6 || — || 0&amp;amp;dagger; || 2 || 1st&lt;br /&gt;
|-&lt;br /&gt;
| 2nd || +2 || +0 || +3 || +3 || style=&amp;quot;text-align:left;&amp;quot; |  Blade skill, deflecting blade (+1) || 1d6 || — || 1 || 3 || 1st&lt;br /&gt;
|-&lt;br /&gt;
| 3rd || +3 || +1 || +3 || +3 || style=&amp;quot;text-align:left;&amp;quot; |  Enhanced mind blade +1 || 1d6 || +1 || 2 || 3 || 1st&lt;br /&gt;
|-&lt;br /&gt;
| 4th || +4 || +1 || +4 || +4 || style=&amp;quot;text-align:left;&amp;quot; |  Blade skill, bonus feat || 1d8 || +1 || 3 || 4 || 1st&lt;br /&gt;
|-&lt;br /&gt;
| 5th || +5 || +1 || +4 || +4 || style=&amp;quot;text-align:left;&amp;quot; |  Enhanced mind blade +2 || 1d8 || +1 || 5 || 4 || 2nd&lt;br /&gt;
|-&lt;br /&gt;
| 6th || +6/+1 || +2 || +5 || +5 || style=&amp;quot;text-align:left;&amp;quot; |  Blade skill, deflecting blade (+2) || 1d8 || +2 || 7 || 5 || 2nd&lt;br /&gt;
|-&lt;br /&gt;
| 7th || +7/+2 || +2 || +5 || +5 || style=&amp;quot;text-align:left;&amp;quot; |  Enhanced mind blade +3 || 1d8 || +2 || 9 || 5 || 2nd&lt;br /&gt;
|-&lt;br /&gt;
| 8th || +8/+3 || +2 || +6 || +6 || style=&amp;quot;text-align:left;&amp;quot; |  Blade skill, bonus feat || 1d10 || +2 || 11 || 6 || 2nd&lt;br /&gt;
|-&lt;br /&gt;
| 9th || +9/+4 || +3 || +6 || +6 || style=&amp;quot;text-align:left;&amp;quot; |  Enhanced mind blade +4 || 1d10 || +3 || 14 || 6 || 3rd&lt;br /&gt;
|-&lt;br /&gt;
| 10th || +10/+5 || +3 || +7 || +7 || style=&amp;quot;text-align:left;&amp;quot; |  Blade skill, deflecting blade (+3) || 1d10 || +3 || 17 || 7 || 3rd&lt;br /&gt;
|-&lt;br /&gt;
| 11th || +11/+6/+1 || +3 || +7 || +7 || style=&amp;quot;text-align:left;&amp;quot; |  Enhanced mind blade +5 || 1d10 || +3 || 20 || 7 || 3rd&lt;br /&gt;
|-&lt;br /&gt;
| 12th || +12/+7/+2 || +4 || +8 || +8 || style=&amp;quot;text-align:left;&amp;quot; |  Blade skill, bonus feat || 2d6 || +4 || 23 || 8 || 3rd&lt;br /&gt;
|-&lt;br /&gt;
| 13th || +13/+8/+3 || +4 || +8 || +8 || style=&amp;quot;text-align:left;&amp;quot; |  Enhanced mind blade +6 || 2d6 || +4 || 27 || 8 || 4th&lt;br /&gt;
|-&lt;br /&gt;
| 14th || +14/+9/+4 || +4 || +9 || +9 || style=&amp;quot;text-align:left;&amp;quot; |  Blade skill, deflecting blade (+4) || 2d6 || +4 || 31 || 9 || 4th&lt;br /&gt;
|-&lt;br /&gt;
| 15th || +15/+10/+5 || +5 || +9 || +9 || style=&amp;quot;text-align:left;&amp;quot; |  Enhanced mind blade +7 || 2d6 || +5 || 35 || 9 || 4th&lt;br /&gt;
|-&lt;br /&gt;
| 16th || +16/+11/+6/+1 || +5 || +10 || +10 || style=&amp;quot;text-align:left;&amp;quot; |  Blade skill, bonus feat || 2d8 || +5 || 39 || 10 || 4th&lt;br /&gt;
|-&lt;br /&gt;
| 17th || +17/+12/+7/+2 || +5 || +10 || +10 || style=&amp;quot;text-align:left;&amp;quot; |  Enhanced mind blade +8 || 2d8 || +5 || 44 || 10 || 5th&lt;br /&gt;
|-&lt;br /&gt;
| 18th || +18/+13/+8/+3 || +6 || +11 || +11 || style=&amp;quot;text-align:left;&amp;quot; |  Blade skill, deflecting blade (+5) || 2d8 || +5 || 49 || 11 || 5th&lt;br /&gt;
|-&lt;br /&gt;
| 19th || +19/+14/+9/+4 || +6 || +11 || +11 || style=&amp;quot;text-align:left;&amp;quot; |  Enhanced mind blade +9 || 2d8 || +5 || 54 || 11 || 5th&lt;br /&gt;
|-&lt;br /&gt;
| 20th || +20/+15/+10/+5 || +6 || +12 || +12 || style=&amp;quot;text-align:left;&amp;quot; |  Blade skill, bonus feat, phoenix rising || 2d10 || +5 || 59 || 12 || 5th&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;11&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | &amp;amp;dagger; At 1st level, a soulknife gains only those power points granted by a high Wisdom score (if any).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Class Features ==&lt;br /&gt;
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All of the following are class features of the soulknife.&lt;br /&gt;
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=== Weapon and Armor Proficiency ===&lt;br /&gt;
&lt;br /&gt;
A soulknife is proficient with all simple weapons, with her own mind blade (regardless of form), with all types of armor (heavy, medium, and light), and with shields (but not tower shields).&lt;br /&gt;
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=== Rising Star ===&lt;br /&gt;
&lt;br /&gt;
The soulknife gains [[Awaken Talent]] and Unlocked Talent as bonus feats at 1st level. This provides her with the psionic power necessary to manifest her mind blade, a small power point reserve, a single 1st-level power, and two talents (0th-level psionic powers). All three powers must be chosen from the soulknife power list. These three powers and the power points are in addition to those gained each level of soulknife, and she may manifest these powers even if her Wisdom score is not high enough to allow normal manifesting or to grant her bonus power points.&lt;br /&gt;
&lt;br /&gt;
Like her other psionic powers, she may choose to rotate one or more of these powers out for new ones when she regains her power points each day (see Manifesting below), but the talents may only be replaced with other talents.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; margin-left: 10px; width: 400px; text-align: justify;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left;&amp;quot; | Sidebar: Soulknives and Prestige Classes&lt;br /&gt;
|-&lt;br /&gt;
| Sometimes, a soulknife may qualify for a prestige class with &amp;quot;+1 level of existing manifesting class&amp;quot; as a class feature. This increased psionic training improves her mind blade as well as her manifesting. At each level where a manifester level would increase by one, treat the soulknife as if she had gained a level of soulknife for the purposes of Enhanced Mind Blade, her mind blade&#039;s damage die, and Manifesting. This also applies to feats, traits, and other effects which increase her effective manifester level, but this cannot raise her effective soulknife level higher than her character level. The soulknife does not gain any other benefits from an increased level (blade skills, etc.).&lt;br /&gt;
&lt;br /&gt;
Sometimes a multiclass soulknife enters one of these prestige classes with manifesting abilities from her second class. For this special case, each indicated level of the prestige class advances both the soulknife’s Enhanced Mind Blade and her mind blade&#039;s damage die, as above, and her existing manifester level for one class by one level.  Each time she gains such a level, she may choose which class&#039;s manifesting she advances.&lt;br /&gt;
|}&lt;br /&gt;
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=== Bonus Feats ===&lt;br /&gt;
&lt;br /&gt;
At 1st level, a soulknife gets a bonus combat-oriented feat in addition to the feat that any 1st level character feats and the bonus feat granted to a human character. The soulknife gains an additional bonus feat at 4th level and every four levels thereafter (8th, 12th, etc.). These bonus feats must be drawn from the feats noted as combat feats or psionic feats. The soulknife must still meet all prerequisites for the bonus feat, including ability score and base attack bonus minimums as well as class requirements (like levels in another specific class).&lt;br /&gt;
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These bonus feats are in addition to the feats that a character of any class gains every two levels. A soulknife is not limited to combat feats or psionic feats when choosing these other feats.&lt;br /&gt;
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=== Form Mind Blade (Su) ===&lt;br /&gt;
&lt;br /&gt;
As a move action or as a free action combined with a regular move (similar to drawing a weapon), a soulknife can form a semi-solid weapon composed of psychic energy distilled from her own mind.&lt;br /&gt;
&lt;br /&gt;
The blade appears similar to a longsword of a size appropriate for its wielder, and may be used in either a thrusting or a slashing manner. For instance, a Medium soulknife materializes a Medium mind blade of approximately 2m in length, and the blade deals 1d6 points of piercing or slashing damage (crit 19-20/×2). Soulknives who are smaller or larger than Medium create mind blades appropriate for their size, with a corresponding change to the blade’s damage. The wielder of a mind blade gains the usual benefits to her attack roll and damage roll from a high Strength bonus. A soulknife with powerful build or a similar ability may form an appropriately-sized mind blade dealing the size-appropriate amount of damage.&lt;br /&gt;
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As the soulknife increases in level, so does her ability to do damage with her mind blade.  At 4th level, and every four levels thereafter, her mind blade damage increases by one die type as shown on the chart.&lt;br /&gt;
&lt;br /&gt;
The mind blade technically weighs almost nothing. Whenever she is wielding a mind blade in a single hand, including if she forms two or more blades, the soulknife may treat it as a light weapon if it would be advantageous for her to do so. If she has the ability to form a double weapon, the offhand end may always be treated as a light weapon. A mind blade is finessable even when it is in forms that cannot normally be the subject of Weapon Finesse (including two-handed forms).&lt;br /&gt;
&lt;br /&gt;
The blade can be broken (it has hardness 10 and 10 hit points); however, a soulknife can simply create another on her next move action. The moment she relinquishes her grip on her blade, it dissipates (unless she intends to throw it; see below). A mind blade is considered a psionic weapon for the purpose of overcoming damage reduction and is considered a masterwork weapon.&lt;br /&gt;
&lt;br /&gt;
A soulknife can use feats such as Power Attack or Combat Expertise in conjunction with the mind blade just as if it were a normal weapon. She can also choose her mind blade for feats requiring a specific weapon choice, such as Weapon Focus and Improved Critical, and she is considered a fighter of her soulknife level for the purpose of meeting their prerequisites if she does. Powers or spells that upgrade weapons can be used on a mind blade. If the soulknife takes the Exotic Weapon Proficiency (bastard sword) feat, she may wield the two-handed form in one hand.&lt;br /&gt;
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Even in places where psionic effects do not normally function (such as within a null psionics field), a soulknife can attempt to sustain her mind blade by making a DC 20 Will save. On a successful save, the soulknife maintains her mind blade for a number of rounds equal to her class level before she needs to check again, although the mind blade is treated for all purposes as a non-magical, masterwork weapon while in a place where psionic effects do not normally function. On an unsuccessful attempt, the mind blade vanishes. As a move action on her turn, the soulknife can attempt a new Will save to rematerialize her mind blade while she remains within the psionics-negating effect. She gains a bonus on Will saves made to maintain or form her mind blade equal to the total bonus granted by her enhanced mind blade class feature (see below).&lt;br /&gt;
&lt;br /&gt;
The soulknife chooses the exact appearance of her mind blade, although its shape must reflect its form. A mind blade is considered a psionic weapon regardless of its enhancement bonus.&lt;br /&gt;
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{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; margin-left: 10px; text-align: center;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left;&amp;quot; | Table: Weapon Special Abilities&lt;br /&gt;
! Weapon Special Ability !! style=&amp;quot;width: 50px;&amp;quot;| Enhancement Bonus Value !! style=&amp;quot;width: 50px;&amp;quot;| Required Level&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Agile (&#039;&#039;&amp;amp;psi;&#039;&#039;) || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Allying || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Benevolent || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Conductive || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Corrosive || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Countering || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Courageous || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Cruel || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Cunning || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Defending || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Distance (&#039;&#039;&amp;amp;psi;&#039;&#039;) || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Dueling || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Flaming || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Fortuitous || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Frost || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Furious || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Ghost touch || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Guardian || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Huntsman || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Keen || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Lucky (&#039;&#039;&amp;amp;psi;&#039;&#039;) || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Menacing || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Merciful || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Mighty cleaving || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Planar || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Psychokinetic (&#039;&#039;&amp;amp;psi;&#039;&#039;) || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Seaborne || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Seeking (&#039;&#039;&amp;amp;psi;&#039;&#039;) || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Shock || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Sundering (&#039;&#039;&amp;amp;psi;&#039;&#039;) || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Thundering || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Vicious || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Advancing || +2 || 7&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Anarchic || +2 || 7&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Axiomatic || +2 || 7&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Collision (&#039;&#039;&amp;amp;psi;&#039;&#039;) || +2 || 7&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Corrosive burst || +2 || 7&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Cyclonic || +2 || 7&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Defiant || +2 || 7&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Flaming burst || +2 || 7&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Glorious || +2 || 7&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Holy || +2 || 7&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Icy burst || +2 || 7&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Invigorating || +2 || 7&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Linked striking (&#039;&#039;&amp;amp;psi;&#039;&#039;) || +2 || 7&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Mindcrusher (&#039;&#039;&amp;amp;psi;&#039;&#039;) || +2 || 7&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Phase locking || +2 || 7&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Psychokinetic burst (&#039;&#039;&amp;amp;psi;&#039;&#039;) || +2 || 7&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Shocking burst || +2 || 7&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Suppression (&#039;&#039;&amp;amp;psi;&#039;&#039;) || +2 || 7&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Unholy || +2 || 7&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Wounding || +2 || 7&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Wrenching (&#039;&#039;&amp;amp;psi;&#039;&#039;) || +2 || 7&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Bodyfeeder (&#039;&#039;&amp;amp;psi;&#039;&#039;) || +3 || 9&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Dislocator (&#039;&#039;&amp;amp;psi;&#039;&#039;) || +3 || 9&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Mindfeeder (&#039;&#039;&amp;amp;psi;&#039;&#039;) || +3 || 9&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Nullifying || +3 || 9&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Repositioning || +3 || 9&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Speed || +3 || 9&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Soulbreaker (&#039;&#039;&amp;amp;psi;&#039;&#039;) || +3 || 9&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Brilliant energy || +4 || 12&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Great dislocator (&#039;&#039;&amp;amp;psi;&#039;&#039;) || +4 || 12&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Greater energy || +4 || 12&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Coup de grace (&#039;&#039;&amp;amp;psi;&#039;&#039;) || +5 || 15&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Vorpal || +5 || 15&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | &#039;&#039;&amp;amp;psi;&#039;&#039; Psionic weapon abilities			&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Shape Mind Blade (Su) ===&lt;br /&gt;
&lt;br /&gt;
If the soulknife&#039;s mind blade has the ability to take alternate forms, it retains the last chosen form every time it is formed until the soulknife reshapes it. If the soulknife chooses to reshape her blade, it requires a full-round action to do so.&lt;br /&gt;
&lt;br /&gt;
A soulknife can also reassign the ability or abilities she has added to her mind blade; see below. To do so, she must first spend 1 hour in concentration. This cannot be part of the normal 8 hours used for rest, even if the soulknife does not require sleep. After that period, the mind blade materializes with the new ability or abilities selected by the soulknife.&lt;br /&gt;
&lt;br /&gt;
=== Throw Mind Blade (Ex) ===&lt;br /&gt;
&lt;br /&gt;
A soul knife can throw her mind blade as a ranged weapon with a range increment of 30 feet.&lt;br /&gt;
&lt;br /&gt;
Whether or not the attack hits, a thrown mind blade then dissipates.&lt;br /&gt;
&lt;br /&gt;
=== Manifesting ===&lt;br /&gt;
&lt;br /&gt;
A soulknife has the ability to manifest a small number of psionic powers.&lt;br /&gt;
&lt;br /&gt;
A soulknife chooses her powers from the [[Soulknife Power List|soulknife power list]]. At 1st level, a soulknife knows two psionic powers of her choice. She learns new powers as indicated on Table: The Soulknife. A soulknife can manifest any power that has a power point cost equal to or lower than her manifester level. The total number of powers a soulknife can manifest per day is limited only by her daily power points.&lt;br /&gt;
&lt;br /&gt;
A soulknife never needs to prepare powers ahead of time; she draws them from her mind when needed. When a soulknife recovers her daily power points after resting, she may choose to rotate one or more powers she knows for new ones. These powers must always be chosen from the soulknife power list, and the maximum number of powers the soulknife may know at any one time in this fashion is listed on Table: The Soulknife. If a soulknife learns a power through other means, such as the Expanded Knowledge feat (but not psychic chirurgery), this power is added to the list of powers from which she may choose each day, and she gains one additional daily power known.&lt;br /&gt;
&lt;br /&gt;
The Difficulty Class for saving throws against soulknife powers is 10 + the power&#039;s level + the soulknife&#039;s Wisdom modifier.&lt;br /&gt;
&lt;br /&gt;
A soulknife&#039;s manifester level is equal to her soulknife level.&lt;br /&gt;
&lt;br /&gt;
A soulknife gains the ability to learn 1st-level powers at 1st level. Every four levels thereafter (5th, 9th, etc), a soulknife gains the ability to master more complex powers, up to 5th level powers at level 17.&lt;br /&gt;
&lt;br /&gt;
To learn or manifest a power, a soulknife must have a Wisdom score of at least 10 + the power&#039;s level.&lt;br /&gt;
&lt;br /&gt;
A soulknife&#039;s ability to manifest powers is limited by the power points she has available. Her base daily allotment of power points is given on Table: The Soulknife. In addition, she receives bonus power points per day if she has a high Wisdom score. Her race may also provide bonus power points per day, as may certain feats and items. If a soulknife has power points from a different class, those points are pooled together and usable to manifest powers from either class.&lt;br /&gt;
&lt;br /&gt;
=== Blade Skills ===&lt;br /&gt;
&lt;br /&gt;
Beginning at 1st level and every even soulknife level thereafter, a soulknife may choose one of a number of abilities to add to her repertoire. Some blade skills have prerequisites that must be met before they can be chosen. All blade skills may only be chosen once and require the soulknife to be using her mind blade unless otherwise stated in the skill&#039;s description.&lt;br /&gt;
&lt;br /&gt;
A complete list of blade skills can be found here: [[Soulknife Blade Skills]]&lt;br /&gt;
&lt;br /&gt;
=== Deflecting Blade ===&lt;br /&gt;
&lt;br /&gt;
Beginning at 2nd level and every four soulknife levels thereafter (6th, 10th, etc.), the soulknife learns to deflect attacks with her mind blade, turning near misses into actual misses. She gains a cumulative +1 deflection bonus to her armor class whenever she is psionically focused and has an active mind blade. She may expend her psionic focus as an immediate action to double the bonus in reaction to a single attack. She loses this bonus whenever she is immobilized or helpless, when she is not maintaining her psionic focus, or when she is not wielding a mind blade.&lt;br /&gt;
&lt;br /&gt;
In addition, if she applies the defending special ability to her mindblade, any enhancement bonus that she&#039;s transferred to her AC is also added as a deflection bonus to her Reflex saves against area effects that have a defined point of origin.&lt;br /&gt;
&lt;br /&gt;
=== Enhanced Mind Blade (Su) ===&lt;br /&gt;
&lt;br /&gt;
A soulknife&#039;s mind blade improves as the character gains higher levels. At 3rd level and every odd level thereafter, the mind blade gains a cumulative +1 enhancement bonus that she may spend on an actual enhancement bonus or on weapon special abilities. A soulknife&#039;s level determines her maximum enhancement bonus (see Table: The Soulknife). The soulknife may (and must, when her total enhancement is higher than her maximum bonus) apply any special ability from Table: Weapon Special Abilities instead of an enhancement bonus, as long as she meets the level requirements. A soulknife can choose any combination of weapon special abilities and/or enhancement bonus before assigning any special abilities. If the soulknife shapes her mind blade into two items or a double weapon, the enhancement bonus of her mind blade (if any) is reduced by 1 (to a minimum of 0). If this would reduce the enhancement bonus on the mind blades to 0 and weapon special abilities are applied, the soulknife must reshape her mind blade to make the options valid. Both mind blades have the same selection of enhancement bonus that does not exceed the total allowed by the soulknife&#039;s level, but she must assign at least a +1 and weapon special abilities (if any). This penalty does not apply when using the Mind Shield blade skill.&lt;br /&gt;
&lt;br /&gt;
=== Phoenix Rising ===&lt;br /&gt;
&lt;br /&gt;
At 20th level, a soulknife reaches the pinnacle of her art and her connection to her blade is so strong it cannot be severed. She no longer requires a Will save to maintain her mind blade in a null psionics field, although it still loses any enhancement bonus and special abilities. In addition, she may change the configurations of her mind blade&#039;s special abilities at will as a full-round action, which also resets any penalties that may have accrued from the Fluid Form and Improved Fluid Form blade skills. Finally, blade skills and soulknife class abilities which require her to expend her psionic focus no longer have that requirement.&lt;br /&gt;
&lt;br /&gt;
== Archetypes &amp;amp; Alternate Class Features ==&lt;br /&gt;
&lt;br /&gt;
When a character selects a class, he must choose to use the standard class features found or those listed in one of the archetypes presented here. Each alternate class feature replaces a specific class feature from its parent class. For example, the elemental fist class feature of the monk of the four winds replaces the stunning fist class feature of the monk. When an archetype includes multiple class features, a character must take all of them—often blocking the character from ever gaining certain familiar class features, but replacing them with equally powerful options. All of the other class features found in the core class and not mentioned among the alternate class features remain unchanged and are acquired normally when the character reaches the appropriate level (unless noted otherwise). A character who takes an alternate class feature does not count as having the class feature that was replaced when meeting any requirements or prerequisites.&lt;br /&gt;
&lt;br /&gt;
A character can take more than one archetype and garner additional alternate class features, but none of the alternate class features can replace or alter the same class feature from the core class as another alternate class feature. For example, a paladin could not be both a hospitaler and an undead scourge since they both modify the smite evil class feature and both replace the aura of justice class feature. A paladin could, however, be both an undead scourge and a warrior of the holy light, since none of their new class features replace the same core class feature.&lt;br /&gt;
&lt;br /&gt;
Archetypes are a quick and easy way to specialize characters of a given class, adding fun and flavorful new abilities to already established adventurers. Characters may take more than one archetype if they meet the requirements.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center; margin: auto;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left;&amp;quot; | Table: Soulknife Archetypes / Alternate Class Features&lt;br /&gt;
! rowspan=&amp;quot;3&amp;quot; | Archetype !! colspan=&amp;quot;35&amp;quot; | Class Features Changed or Replaced&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Saves || rowspan=&amp;quot;2&amp;quot; | Skills || rowspan=&amp;quot;2&amp;quot; | Weapon &amp;amp;amp; Armor || rowspan=&amp;quot;2&amp;quot; | Talents || rowspan=&amp;quot;2&amp;quot; | Form Mind Blade || rowspan=&amp;quot;2&amp;quot; | Shape Mind Blade || rowspan=&amp;quot;2&amp;quot; | Throw Mind Blade || rowspan=&amp;quot;2&amp;quot; | Manifesting || colspan=&amp;quot;11&amp;quot; | Blade Skills || colspan=&amp;quot;9&amp;quot; | Enhanced Mind Blade || colspan=&amp;quot;6&amp;quot; | Bonus Feats || rowspan=&amp;quot;2&amp;quot; | Phoenix Rising&lt;br /&gt;
|-&lt;br /&gt;
! 1 || 2 || 4 || 6 || 8 || 10 || 12 || 14 || 16 || 18 || 20 || 3 || 5 || 7 || 9 || 11 || 13 || 15 || 17 || 19 || 1 || 4 || 8 || 12 || 16 || 20&lt;br /&gt;
|-&lt;br /&gt;
| [[Enlightened Blade]] || (X) || C || X ||  ||  || C || X ||  ||  ||  || X || X ||  ||  ||  || X || X ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  || X ||  ||  ||  ||  ||  || C&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;36&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | X=replaced, (X)=optional replacement, C=changed&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Locutus</name></author>
	</entry>
	<entry>
		<id>http://borg.mit.edu/index.php?title=Ghostslayer%27s_Blade&amp;diff=226</id>
		<title>Ghostslayer&#039;s Blade</title>
		<link rel="alternate" type="text/html" href="http://borg.mit.edu/index.php?title=Ghostslayer%27s_Blade&amp;diff=226"/>
		<updated>2026-09-14T23:40:17Z</updated>

		<summary type="html">&lt;p&gt;Locutus: Created Ghostslayer&amp;#039;s Blade page.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Discipline&#039;&#039;&#039; Athanatism; &#039;&#039;&#039;Level&#039;&#039;&#039; Gifted blade 3,&lt;br /&gt;
marksman 3, psychic warrior 4&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Display&#039;&#039;&#039; Material and visual&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Manifesting Time&#039;&#039;&#039; 1 standard action&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Range&#039;&#039;&#039; Touch&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Target&#039;&#039;&#039; Weapon touched&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Duration&#039;&#039;&#039; 1 minute / level&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Saving Throw&#039;&#039;&#039; Will negates (harmless); &#039;&#039;&#039;Power Resistance&#039;&#039;&#039; No&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Power Points&#039;&#039;&#039; 5 (gifted blade, marksman), 7 (psychic&lt;br /&gt;
warrior)&lt;br /&gt;
&lt;br /&gt;
You summon forth ancient slayers of ghosts, binding them into your weapons. The weapon touched gains the &#039;&#039;undead bane&#039;&#039; and &#039;&#039;ghost touch&#039;&#039; special properties.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Augment:&#039;&#039;&#039; This power may be augmented in one of the following ways.&lt;br /&gt;
# By spending an additional 6 power points, any enemy you critically hit with this weapon loses the incorporeal trait for one minute.&lt;br /&gt;
# For every 4 additional power points you spend, you may affect one additional weapon or natural weapon.&lt;/div&gt;</summary>
		<author><name>Locutus</name></author>
	</entry>
	<entry>
		<id>http://borg.mit.edu/index.php?title=Telekinetic_Barrier&amp;diff=225</id>
		<title>Telekinetic Barrier</title>
		<link rel="alternate" type="text/html" href="http://borg.mit.edu/index.php?title=Telekinetic_Barrier&amp;diff=225"/>
		<updated>2026-09-14T23:30:39Z</updated>

		<summary type="html">&lt;p&gt;Locutus: Created Telekinetic Barrier page.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Discipline&#039;&#039;&#039; psychokinesis; &#039;&#039;&#039;Level&#039;&#039;&#039; gifted blade 3, kineticist 3, psychic warrior 3, tactician 4&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Display&#039;&#039;&#039; Visual&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Manifesting Time&#039;&#039;&#039; 1 standard action&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Area&#039;&#039;&#039; 40 ft. radius&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Target&#039;&#039;&#039; Personal or touch&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Duration&#039;&#039;&#039; 1 hour/level or until discharged&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Saving Throw&#039;&#039;&#039; None; &#039;&#039;&#039;Power Resistance&#039;&#039;&#039; No&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Power Points&#039;&#039;&#039; 5 (gifted blade, kineticist, psychic warrior) or 7&lt;br /&gt;
(tactician)&lt;br /&gt;
&lt;br /&gt;
You surround yourself or the target with a telekinetic barrier that slows down all incoming projectiles, draining them of their energy and force, causing them to drop to the ground when entering the aura. You and all allies inside the aura gain Damage Reduction 20/magic against all ranged projectile or thrown attacks. This power lasts until it has prevented a total of 50 points of damage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Augment:&#039;&#039;&#039; This power may be augmented in one or both of the following ways.&lt;br /&gt;
# For every additional power point you spend on this power, the pool of damage before it is discharged is increased by 50.&lt;br /&gt;
# If you spend 2 additional power points, the damage reduction changes to 20/- instead of 20/magic.&lt;/div&gt;</summary>
		<author><name>Locutus</name></author>
	</entry>
	<entry>
		<id>http://borg.mit.edu/index.php?title=Charge_Weapon&amp;diff=224</id>
		<title>Charge Weapon</title>
		<link rel="alternate" type="text/html" href="http://borg.mit.edu/index.php?title=Charge_Weapon&amp;diff=224"/>
		<updated>2026-09-14T23:27:25Z</updated>

		<summary type="html">&lt;p&gt;Locutus: Created Charge Weapon page.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Discipline&#039;&#039;&#039; psychokinesis (energy); &#039;&#039;&#039;Level&#039;&#039;&#039; gifted blade 3, kineticist 3, psychic warrior 3, tactician 3&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Display&#039;&#039;&#039; Visual&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Manifesting Time&#039;&#039;&#039; 1 standard action&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Range&#039;&#039;&#039; Touch&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Target&#039;&#039;&#039; One weapon&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Duration&#039;&#039;&#039; 1 minute/level&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Saving Throw&#039;&#039;&#039; none; &#039;&#039;&#039;Power Resistance&#039;&#039;&#039; No&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Power Points&#039;&#039;&#039; 5&lt;br /&gt;
&lt;br /&gt;
You touch a weapon, filling it with a humming charge&lt;br /&gt;
of your current energy type. The weapon gains a charge&lt;br /&gt;
of 3d6 energy damage that the wielder can choose to&lt;br /&gt;
unleash with an attack. The wielder chooses how many&lt;br /&gt;
dice to add to an attack before making the attack roll;&lt;br /&gt;
if the attack misses, the damage is lost. In addition,&lt;br /&gt;
attacks made with the weapon have a secondary effect&lt;br /&gt;
depending on the energy type.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Energy type:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;Fire&#039;&#039; – you deal 1 point of fire damage with all attacks with the charged weapon.&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;Cold&#039;&#039; – all attacks with the charged weapon slow down enemies, anyone hit while the weapon is charged takes a 5 ft penalty to their speed in their next turn.&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;Electricity&#039;&#039; – you gain a +2 bonus to attacks against creatures made of metal or in metal armor while the weapon is charged.&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;Sonic&#039;&#039; – all attacks with the charged weapon ignore ½ hardness on all attacks as the weapon vibrates.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Augment:&#039;&#039;&#039; This power may be augmented in one or&lt;br /&gt;
more of the following ways.&lt;br /&gt;
# For every additional power point you spend, increase the damage by 1d6.&lt;br /&gt;
# If you spend 3 additional power points, increase the die size to d8.&lt;br /&gt;
# If you spend 5 additional power points, increase the die size to d10.&lt;/div&gt;</summary>
		<author><name>Locutus</name></author>
	</entry>
	<entry>
		<id>http://borg.mit.edu/index.php?title=Form_Astral_Armor&amp;diff=223</id>
		<title>Form Astral Armor</title>
		<link rel="alternate" type="text/html" href="http://borg.mit.edu/index.php?title=Form_Astral_Armor&amp;diff=223"/>
		<updated>2026-09-14T23:16:49Z</updated>

		<summary type="html">&lt;p&gt;Locutus: Created Form Astral Armor page.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Discipline&#039;&#039;&#039; metacreativity; &#039;&#039;&#039;Level&#039;&#039;&#039; gifted blade 3, psychic warrior 3&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Display&#039;&#039;&#039; Material, Visual&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Manifesting Time&#039;&#039;&#039; 1 full-round action&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Range&#039;&#039;&#039; Personal&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Effect&#039;&#039;&#039; Astral Suit; see text&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Duration&#039;&#039;&#039; 1 min./level; see text (D)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Saving Throw&#039;&#039;&#039; None; &#039;&#039;&#039;Power Resistance&#039;&#039;&#039; No&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Power Points&#039;&#039;&#039; 5&lt;br /&gt;
&lt;br /&gt;
You form a suit of astral armor, similar to an aegis, of the astral skin, astral armor or astral juggernaut type over your body. The astral suit has the free customizations of associated suit at the appropriate manifester levels (see aegis base class for details) plus an additional 5 customization points. Use your manifester level to determine your aegis level when gaining free customizations from this power. If you already possess the ability to manifest an astral suit you may add these customization points to your astral suit when you manifest this power. If you possess the mind armaments class feature (see armored blade soulknife archetype), you may use these customization points (and any purchased through augmenting this power) to add astral suit customizations to your mind armor.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Augmentation:&#039;&#039;&#039;&lt;br /&gt;
* For every 2 additional power points you spend, you gain 1 customization point.&lt;/div&gt;</summary>
		<author><name>Locutus</name></author>
	</entry>
	<entry>
		<id>http://borg.mit.edu/index.php?title=Soulknife_Power_List&amp;diff=222</id>
		<title>Soulknife Power List</title>
		<link rel="alternate" type="text/html" href="http://borg.mit.edu/index.php?title=Soulknife_Power_List&amp;diff=222"/>
		<updated>2026-09-14T23:14:45Z</updated>

		<summary type="html">&lt;p&gt;Locutus: /* 3rd-Level Soulknife Powers */ Missed one.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== 0-Level Soulknife Powers (Talents) ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 200px;&amp;quot; | Power Name !! style=&amp;quot;width: 50px;&amp;quot; | Augment !! Description&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.d20pfsrd.com/alternative-rule-systems/3rd-party-rules-systems/psionics-unleashed/psionic-powers/b/blinding-flash Blinding Flash] || style=&amp;quot;text-align:center;&amp;quot; | A || Dazzle an opponent.&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.d20pfsrd.com/alternative-rule-systems/3rd-party-rules-systems/psionics-unleashed/psionic-powers/c/conceal-thoughts Conceal Thoughts] ||  || You conceal your motives.&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.d20pfsrd.com/alternative-rule-systems/3rd-party-rules-systems/psionics-unleashed/psionic-powers/d/detect-psionics Detect Psionics] ||  || You detect the presence of psionics.&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.d20pfsrd.com/alternative-rule-systems/3rd-party-rules-systems/psionics-unleashed/psionic-powers/d/distract Distract] ||  || Target gets -4 bonus on Perception and Sense Motive checks.&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.d20pfsrd.com/alternative-rule-systems/3rd-party-rules-systems/psionics-unleashed/psionic-powers/e/empathy Empathy] || style=&amp;quot;text-align:center;&amp;quot; | A || You know the subject’s surface emotions.&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.d20pfsrd.com/alternative-rule-systems/3rd-party-rules-systems/psionics-unleashed/psionic-powers/f/float Float] || style=&amp;quot;text-align:center;&amp;quot; | A || You buoy yourself in water or other liquid.&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.d20pfsrd.com/alternative-rule-systems/3rd-party-rules-systems/psionics-unleashed/psionic-powers/f/fortify#TOC-Fortify-Lesser Fortify, Lesser] ||  || Gain a +1 bonus on saving throws.&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.d20pfsrd.com/alternative-rule-systems/3rd-party-rules-systems/psionics-unleashed/psionic-powers/k/know-direction-and-location Know Direction and Location] || style=&amp;quot;text-align:center;&amp;quot; | A || You discover where you are and what direction you face.&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.d20pfsrd.com/alternative-rule-systems/3rd-party-rules-systems/psionics-unleashed/psionic-powers/s/sense-poison Sense Poison] ||  || Detect the presence of poison in a creature.&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.d20pfsrd.com/alternative-rule-systems/3rd-party-rules-systems/psionics-unleashed/psionic-powers/t/telekinetic-punch Telekinetic Punch] ||  || Deal 1 force damage to target.&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.d20pfsrd.com/alternative-rule-systems/3rd-party-rules-systems/psionics-unleashed/psionic-powers/t/telepathic-lash Telepathic Lash] || style=&amp;quot;text-align:center;&amp;quot; | A || Humanoid creature of 4 HD or less loses next action.&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.d20pfsrd.com/alternative-rule-systems/3rd-party-rules-systems/psionics-unleashed/psionic-powers/v/vim Vim] ||  || Gain 1 temporary hit point.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== 1st-Level Soulknife Powers ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 200px;&amp;quot; | Power Name !! style=&amp;quot;width: 50px;&amp;quot; | Augment !! Description&lt;br /&gt;
|-&lt;br /&gt;
| [[Bestow Blade]] || style=&amp;quot;text-align:center;&amp;quot; | A || You manifest a short-duration mind blade that may be handed to another character.&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.d20pfsrd.com/alternative-rule-systems/3rd-party-rules-systems/psionics-unleashed/psionic-powers/b/biofeedback Biofeedback] || style=&amp;quot;text-align:center;&amp;quot; | A || Gain DR 2/-.&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.d20pfsrd.com/alternative-rule-systems/3rd-party-rules-systems/psionics-unleashed/psionic-powers/b/burst Burst] || style=&amp;quot;text-align:center;&amp;quot; | A || Gain +10 ft. to speed this round.&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.d20pfsrd.com/alternative-rule-systems/3rd-party-rules-systems/psionics-unleashed/psionic-powers/c/catfall Catfall] || style=&amp;quot;text-align:center;&amp;quot; | A || Instantly save yourself from a fall.&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.d20pfsrd.com/alternative-rule-systems/3rd-party-rules-systems/psionics-unleashed/psionic-powers/c/chameleon Chameleon] || style=&amp;quot;text-align:center;&amp;quot; | A || Gain +10 enhancement bonus on Stealth checks.&lt;br /&gt;
|-&lt;br /&gt;
| [[Charge Psychic Strike]] || style=&amp;quot;text-align:center;&amp;quot; | A || You charge your mind blade with psychic strike energy.&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.d20pfsrd.com/alternative-rule-systems/3rd-party-rules-systems/psionics-unleashed/psionic-powers/c/circumstance-shield Circumstance Shield] || style=&amp;quot;text-align:center;&amp;quot; | A || Gain a +1 bonus to Initiative. Discharge for bonus to a single Reflex save.&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.d20pfsrd.com/alternative-rule-systems/3rd-party-rules-systems/psionics-unleashed/psionic-powers/d/deflect-missiles Deflect Missiles] || style=&amp;quot;text-align:center;&amp;quot; | A || Gain protection against ranged attacks.&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.d20pfsrd.com/alternative-rule-systems/3rd-party-rules-systems/psionics-unleashed/psionic-powers/e/elfsight Elfsight] ||  || Gain low-light vision, +2 bonus on Perception checks, and notice secret doors.&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.d20pfsrd.com/alternative-rule-systems/3rd-party-rules-systems/psionics-unleashed/psionic-powers/e/empathic-connection Empathic Connection] || style=&amp;quot;text-align:center;&amp;quot; | A || Makes one person your friend.&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.d20pfsrd.com/alternative-rule-systems/3rd-party-rules-systems/psionics-unleashed/psionic-powers/e/empty-mind Empty Mind] || style=&amp;quot;text-align:center;&amp;quot; | A || Gain +2 on Will saves until your next action.&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.d20pfsrd.com/alternative-rule-systems/3rd-party-rules-systems/psionics-unleashed/psionic-powers/f/force-screen Force Screen] || style=&amp;quot;text-align:center;&amp;quot; | A || Invisible disc provides +4 shield bonus to AC.&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.d20pfsrd.com/alternative-rule-systems/3rd-party-rules-systems/psionics-unleashed/psionic-powers/f/fortify Fortify] || style=&amp;quot;text-align:center;&amp;quot; | A || You gain a +2 resistance bonus on saves.&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.d20pfsrd.com/alternative-rule-systems/3rd-party-rules-systems/psionics-unleashed/psionic-powers/g/grip-of-iron Grip of Iron] || style=&amp;quot;text-align:center;&amp;quot; | A || Your iron grip gives +4 bonus on grapple checks.&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.d20pfsrd.com/alternative-rule-systems/3rd-party-rules-systems/psionics-unleashed/psionic-powers/i/inertial-armor Inertial Armor] || style=&amp;quot;text-align:center;&amp;quot; | A || Tangible field of force provides you with +4 armor bonus to AC.&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.d20pfsrd.com/alternative-rule-systems/3rd-party-rules-systems/psionics-unleashed/psionic-powers/i/inevitable-strike Inevitable Strike] || style=&amp;quot;text-align:center;&amp;quot; | A || Gain an insight bonus on your next attack.&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.d20pfsrd.com/alternative-rule-systems/3rd-party-rules-systems/psionics-unleashed/psionic-powers/m/metaphysical-weapon Metaphysical Weapon] || style=&amp;quot;text-align:center;&amp;quot; | A || Weapon gains +1 bonus.&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.d20pfsrd.com/alternative-rule-systems/3rd-party-rules-systems/psionics-unleashed/psionic-powers/p/precognition#TOC-Precognition-Defensive Precognition, Defensive] || style=&amp;quot;text-align:center;&amp;quot; | A || Gain +1 insight bonus to AC and saving throws.&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.d20pfsrd.com/alternative-rule-systems/3rd-party-rules-systems/psionics-unleashed/psionic-powers/p/precognition#TOC-Precognition-Offensive Precognition, Offensive] || style=&amp;quot;text-align:center;&amp;quot; | A || Gain +1 insight bonus on your attack rolls.&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.d20pfsrd.com/alternative-rule-systems/3rd-party-rules-systems/psionics-unleashed/psionic-powers/p/precognition#TOC-Precognition-Tactical Precognition, Tactical] || style=&amp;quot;text-align:center;&amp;quot; | A || Gain +2 enhancement bonus to combat maneuvers.&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.d20pfsrd.com/alternative-rule-systems/3rd-party-rules-systems/psionics-unleashed/psionic-powers/p/prescience-offensive Prescience, Offensive] || style=&amp;quot;text-align:center;&amp;quot; | A || Gain +2 insight bonus on your damage rolls.&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.d20pfsrd.com/alternative-rule-systems/3rd-party-rules-systems/psionics-unleashed/psionic-powers/p/prevenom#TOC-Prevenom-Weapon Prevenom Weapon] || style=&amp;quot;text-align:center;&amp;quot; | A || Your weapon is mildly venomous.&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.d20pfsrd.com/alternative-rule-systems/3rd-party-rules-systems/psionics-unleashed/psionic-powers/p/psychokinetic-cannon Psychokinetic Cannon] || style=&amp;quot;text-align:center;&amp;quot; | A || Launch a projectile without its launcher.&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.d20pfsrd.com/alternative-rule-systems/3rd-party-rules-systems/psionics-unleashed/psionic-powers/s/skate Skate] || style=&amp;quot;text-align:center;&amp;quot; | A || Subject slides skillfully along the ground.&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.d20pfsrd.com/alternative-rule-systems/3rd-party-rules-systems/psionics-unleashed/psionic-powers/s/stomp Stomp] || style=&amp;quot;text-align:center;&amp;quot; | A || Subjects fall prone and take 1d4 nonlethal damage.&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.d20pfsrd.com/alternative-rule-systems/3rd-party-rules-systems/psionics-unleashed/psionic-powers/s/synesthete Synesthete] ||  || You receive one kind of sense when another sense is stimulated.&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.d20pfsrd.com/alternative-rule-systems/3rd-party-rules-systems/psionics-unleashed/psionic-powers/t/thicken-skin Thicken Skin] || style=&amp;quot;text-align:center;&amp;quot; | A || Gain +1 enhancement bonus to your AC for 10 min./level.&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.d20pfsrd.com/alternative-rule-systems/3rd-party-rules-systems/psionics-unleashed/psionic-powers/v/vigor Vigor] || style=&amp;quot;text-align:center;&amp;quot; | A || Gain 5 temporary hit points.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== 2nd-Level Soulknife Powers ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 200px;&amp;quot; | Power Name !! style=&amp;quot;width: 50px;&amp;quot; | Augment !! Description&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.d20pfsrd.com/alternative-rule-systems/3rd-party-rules-systems/psionics-unleashed%20/psionic-powers/a/animal-affinity Animal Affinity] || style=&amp;quot;text-align:center;&amp;quot; | A || Gain +4 enhancement to one ability.&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.d20pfsrd.com/alternative-rule-systems/3rd-party-rules-systems/psionics-unleashed/psionic-powers/b/body-adjustment Body Adjustment] || style=&amp;quot;text-align:center;&amp;quot; | A || Heal 1d12 damage.&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.d20pfsrd.com/alternative-rule-systems/3rd-party-rules-systems/psionics-unleashed/psionic-powers/b/body-equilibrium Body Equilibrium] ||  || You can walk on nonsolid surfaces.&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.d20pfsrd.com/alternative-rule-systems/3rd-party-rules-systems/psionics-unleashed/psionic-powers/b/body-purification Body Purification] || style=&amp;quot;text-align:center;&amp;quot; | A || Restore 2 points of ability damage.&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.d20pfsrd.com/alternative-rule-systems/3rd-party-rules-systems/psionics-unleashed/psionic-powers/c/cloud-mind Cloud Mind] || style=&amp;quot;text-align:center;&amp;quot; | A || You erase knowledge of your presence from target’s mind.&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.d20pfsrd.com/alternative-rule-systems/3rd-party-rules-systems/psionics-unleashed/psionic-powers/c/compelling-voice Compelling Voice] || style=&amp;quot;text-align:center;&amp;quot; | A || Compels subject to follow stated course of action.&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.d20pfsrd.com/alternative-rule-systems/3rd-party-rules-systems/psionics-unleashed/psionic-powers/c/concealing-amorpha Concealing Amorpha] || style=&amp;quot;text-align:center;&amp;quot; | A || Quasi-real membrane grants you concealment.&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.d20pfsrd.com/alternative-rule-systems/3rd-party-rules-systems/psionics-unleashed/psionic-powers/d/detect-hostile-intent Detect Hostile Intent] ||  || You can detect hostile creatures within 30 ft. of you.&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.d20pfsrd.com/alternative-rule-systems/3rd-party-rules-systems/psionics-unleashed/psionic-powers/d/dimension-swap Dimension Swap] || style=&amp;quot;text-align:center;&amp;quot; | A || You and an ally switch positions.&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.d20pfsrd.com/alternative-rule-systems/3rd-party-rules-systems/psionics-unleashed/psionic-powers/d/dissolving-weapon Dissolving Weapon] || style=&amp;quot;text-align:center;&amp;quot; | A || Your weapon deals 4d6 acid damage.&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.d20pfsrd.com/alternative-rule-systems/3rd-party-rules-systems/psionics-unleashed/psionic-powers/e/empathic-transfer Empathic Transfer] || style=&amp;quot;text-align:center;&amp;quot; | A || Transfer another’s wounds to yourself.&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.d20pfsrd.com/alternative-rule-systems/3rd-party-rules-systems/psionics-unleashed/psionic-powers/e/endorphin-surge Endorphin Surge] || style=&amp;quot;text-align:center;&amp;quot; | A || You incite a rush of endorphins, augmenting your physical form.&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.d20pfsrd.com/alternative-rule-systems/3rd-party-rules-systems/psionics-unleashed/psionic-powers/e/energy-adaptation Energy Adaptation, Specified] || style=&amp;quot;text-align:center;&amp;quot; | A || Gain resistance 10 to one energy type.&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.d20pfsrd.com/alternative-rule-systems/3rd-party-rules-systems/psionics-unleashed/psionic-powers/f/feat-leech Feat Leech] || style=&amp;quot;text-align:center;&amp;quot; | A || Borrow another’s psionic or metapsionic feats.&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.d20pfsrd.com/alternative-rule-systems/3rd-party-rules-systems/psionics-unleashed/psionic-powers/h/heightened-vision Heightened Vision] ||  || See 60 ft. in total darkness.&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.d20pfsrd.com/alternative-rule-systems/3rd-party-rules-systems/psionics-unleashed/psionic-powers/h/hustle Hustle] ||  || Instantly gain a move action.&lt;br /&gt;
|-&lt;br /&gt;
| [[Mindscramble]] || style=&amp;quot;text-align:center;&amp;quot; | A || A psionic field around your mind blade deals extra nonlethal damage and stuns your foe.&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.d20pfsrd.com/alternative-rule-systems/3rd-party-rules-systems/psionics-unleashed/psionic-powers/o/object-reading Object Reading] || style=&amp;quot;text-align:center;&amp;quot; | A || Learn details about an object’s previous owner.&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.d20pfsrd.com/alternative-rule-systems/3rd-party-rules-systems/psionics-unleashed/psionic-powers/p/prowess Prowess] ||  || Instantly gain another attack of opportunity.&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.d20pfsrd.com/alternative-rule-systems/3rd-party-rules-systems/psionics-unleashed/psionic-powers/p/psionic-scent Psionic Scent] ||  || Gain the scent ability.&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.d20pfsrd.com/alternative-rule-systems/3rd-party-rules-systems/psionics-unleashed/psionic-powers/s/sustenance Sustenance] ||  || You can go without food and water for one day.&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.d20pfsrd.com/alternative-rule-systems/3rd-party-rules-systems/psionics-unleashed/psionic-powers/t/thought-shield Thought Shield] || style=&amp;quot;text-align:center;&amp;quot; | A || Gain PR 13 against mind-affecting powers.&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.d20pfsrd.com/alternative-rule-systems/3rd-party-rules-systems/psionics-unleashed/psionic-powers/w/wall-walker Wall Walker] ||  || Grants ability to walk on walls and ceilings.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== 3rd-Level Soulknife Powers ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 200px;&amp;quot; | Power Name !! style=&amp;quot;width: 50px;&amp;quot; | Augment !! Description&lt;br /&gt;
|-&lt;br /&gt;
| [[Charge Weapon]] || style=&amp;quot;text-align:center;&amp;quot; | A || Infuse a weapon with energy damage.&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.d20pfsrd.com/alternative-rule-systems/3rd-party-rules-systems/psionics-unleashed/psionic-powers/c/concealing-amorpha#TOC-Concealing-Amorpha-Greater Concealing Amorpha, Greater] || style=&amp;quot;text-align:center;&amp;quot; | A || Quasi-real membrane grants you total concealment.&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.d20pfsrd.com/alternative-rule-systems/3rd-party-rules-systems/psionics-unleashed/psionic-powers/c/crisis-of-breath Crisis of Breath] || style=&amp;quot;text-align:center;&amp;quot; | A || Disrupt subject’s breathing.&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.d20pfsrd.com/alternative-rule-systems/3rd-party-rules-systems/psionics-unleashed/psionic-powers/d/dimension-slide Dimension Slide] || style=&amp;quot;text-align:center;&amp;quot; | A || Teleports you a very short distance.&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.d20pfsrd.com/alternative-rule-systems/3rd-party-rules-systems/psionics-unleashed/psionic-powers/e/ectoplasmic-grapnel Ectoplasmic Grapnel] || style=&amp;quot;text-align:center;&amp;quot; | A || Use a ray of ectoplasm to perform a variety of functions.&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.d20pfsrd.com/alternative-rule-systems/3rd-party-rules-systems/psionics-unleashed/psionic-powers/e/empathic-feedback Empathic Feedback] || style=&amp;quot;text-align:center;&amp;quot; | A || When you are hit in melee, your attacker takes damage.&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.d20pfsrd.com/alternative-rule-systems/3rd-party-rules-systems/psionics-unleashed/psionic-powers/e/escape-detection Escape Detection] ||  || You become difficult to detect with clairsentience powers.&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.d20pfsrd.com/alternative-rule-systems/3rd-party-rules-systems/psionics-unleashed/psionic-powers/e/evade-burst Evade Burst] || style=&amp;quot;text-align:center;&amp;quot; | A || You take no damage from a burst on a successful Reflex save.&lt;br /&gt;
|-&lt;br /&gt;
| [[Form Astral Armor]] || style=&amp;quot;text-align:center;&amp;quot; | A || You create a suit of armor out of astral ectoplasm.&lt;br /&gt;
|-&lt;br /&gt;
| [[Ghostslayer&#039;s Blade]] || style=&amp;quot;text-align:center;&amp;quot; | A || Give a weapon ghost touch and undead bane.&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.d20pfsrd.com/alternative-rule-systems/3rd-party-rules-systems/psionics-unleashed/psionic-powers/g/graft-armor Graft Armor] ||  || Your armor becomes an extension of your body.&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.d20pfsrd.com/alternative-rule-systems/3rd-party-rules-systems/psionics-unleashed/psionic-powers/g/graft-weapon Graft Weapon] ||  || Your hand is replaced seamlessly by your weapon.&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.d20pfsrd.com/alternative-rule-systems/3rd-party-rules-systems/psionics-unleashed/psionic-powers/m/mental-barrier Mental Barrier] || style=&amp;quot;text-align:center;&amp;quot; | A || Gain +4 deflection bonus to AC until your next action.&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.d20pfsrd.com/alternative-rule-systems/3rd-party-rules-systems/psionics-unleashed/psionic-powers/p/physical-acceleration Physical Acceleration] || style=&amp;quot;text-align:center;&amp;quot; | A || You move faster, gain +1 on attack rolls, AC, and Reflex saves.&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.d20pfsrd.com/alternative-rule-systems/3rd-party-rules-systems/psionics-unleashed/psionic-powers/p/psionic-lion-s-charge Psionic Lion’s Charge] || style=&amp;quot;text-align:center;&amp;quot; | A || You can make a full attack in the same round you charge.&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.d20pfsrd.com/alternative-rule-systems/3rd-party-rules-systems/psionics-unleashed/psionic-powers/s/sharpened-edge Sharpened Edge] ||  || Doubles normal weapon’s threat range.&lt;br /&gt;
|-&lt;br /&gt;
| [[Telekinetic Barrier]] || style=&amp;quot;text-align:center;&amp;quot; | A || Create a barrier that blocks projectiles.&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.d20pfsrd.com/alternative-rule-systems/3rd-party-rules-systems/psionics-unleashed/psionic-powers/u/ubiquitous-vision Ubiquitous Vision] ||  || You have all-around vision.&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.d20pfsrd.com/alternative-rule-systems/3rd-party-rules-systems/psionics-unleashed/psionic-powers/v/vampiric-blade Vampiric Blade] ||  || You heal half of your base weapon damage.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== 4th-Level Soulknife Powers ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 200px;&amp;quot; | Power Name !! style=&amp;quot;width: 50px;&amp;quot; | Augment !! Description&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.d20pfsrd.com/alternative-rule-systems/3rd-party-rules-systems/psionics-unleashed/psionic-powers/e/energy-adaptation Energy Adaptation] || style=&amp;quot;text-align:center;&amp;quot; | A || Your body converts energy to harmless light.&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.d20pfsrd.com/alternative-rule-systems/3rd-party-rules-systems/psionics-unleashed/psionic-powers/f/fold-space Fold Space] || style=&amp;quot;text-align:center;&amp;quot; | A || Teleports you a short distance.&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.d20pfsrd.com/alternative-rule-systems/3rd-party-rules-systems/psionics-unleashed/psionic-powers/i/immovability Immovability] ||  || You are almost impossible to move and gain DR 15/&amp;amp;mdash;.&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.d20pfsrd.com/alternative-rule-systems/3rd-party-rules-systems/psionics-unleashed/psionic-powers/i/inertial-barrier Inertial Barrier] ||  || Gain DR 5/&amp;amp;mdash;.&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.d20pfsrd.com/alternative-rule-systems/3rd-party-rules-systems/psionics-unleashed/psionic-powers/p/psychic-reformation Psychic Reformation] || style=&amp;quot;text-align:center;&amp;quot; | A || Subject can choose skills, feats, and powers anew for previous levels.&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.d20pfsrd.com/alternative-rule-systems/3rd-party-rules-systems/psionics-unleashed/psionic-powers/s/slip-the-bonds Slip the Bonds] ||  || You cannot be held or otherwise rendered immobile.&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.d20pfsrd.com/alternative-rule-systems/3rd-party-rules-systems/psionics-unleashed/psionic-powers/s/steadfast-perception Steadfast Perception] ||  || Gain immunity to illusory effects, +6 bonus on Perception checks.&lt;br /&gt;
|-&lt;br /&gt;
| [[Tactile Telekinesis]] || style=&amp;quot;text-align:center;&amp;quot; | A || You gain a +8 bonus to Strength and a +2 bonus to attack and damage rolls.&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.d20pfsrd.com/alternative-rule-systems/3rd-party-rules-systems/psionics-unleashed/psionic-powers/t/truevenom#TOC-Truevenom-Weapon Truevenom Weapon] ||  || Your weapon is horribly poisonous.&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.d20pfsrd.com/alternative-rule-systems/3rd-party-rules-systems/psionics-unleashed/psionic-powers/w/weapon-of-energy Weapon of Energy] ||  || Weapon deals additional energy damage.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== 5th-Level Soulknife Powers ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 200px;&amp;quot; | Power Name !! style=&amp;quot;width: 50px;&amp;quot; | Augment !! Description&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.d20pfsrd.com/alternative-rule-systems/3rd-party-rules-systems/psionics-unleashed/psionic-powers/a/adapt-body Adapt Body] ||  || Your body automatically adapts to hostile environments.&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.d20pfsrd.com/alternative-rule-systems/3rd-party-rules-systems/psionics-unleashed/psionic-powers/f/fiery-discorporation Fiery Discorporation] || style=&amp;quot;text-align:center;&amp;quot; | A || Cheat death by discorporating into nearby fire for one day.&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.d20pfsrd.com/alternative-rule-systems/3rd-party-rules-systems/psionics-unleashed/psionic-powers/p/psionic-revivify Psionic Revivify] || style=&amp;quot;text-align:center;&amp;quot; | A || Return the dead to life before the psyche leaves the corpse.&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.d20pfsrd.com/alternative-rule-systems/3rd-party-rules-systems/psionics-unleashed/psionic-powers/p/psychofeedback Psychofeedback] || style=&amp;quot;text-align:center;&amp;quot; | A || Boost Str, Dex, or Con at the expense of one or more other scores.&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.d20pfsrd.com/alternative-rule-systems/3rd-party-rules-systems/psionics-unleashed/psionic-powers/s/second-chance Second Chance] || style=&amp;quot;text-align:center;&amp;quot; | A || Gain a reroll.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Locutus</name></author>
	</entry>
	<entry>
		<id>http://borg.mit.edu/index.php?title=Tactile_Telekinesis&amp;diff=221</id>
		<title>Tactile Telekinesis</title>
		<link rel="alternate" type="text/html" href="http://borg.mit.edu/index.php?title=Tactile_Telekinesis&amp;diff=221"/>
		<updated>2026-09-14T23:14:13Z</updated>

		<summary type="html">&lt;p&gt;Locutus: Created Tactile Telekinesis page.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Discipline&#039;&#039;&#039; psychokinesis; &#039;&#039;&#039;Level&#039;&#039;&#039; gifted blade 4, psychic warrior 4&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Display&#039;&#039;&#039; Auditory, Material&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Manifesting Time&#039;&#039;&#039; 1 standard action&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Range&#039;&#039;&#039; Personal&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Duration&#039;&#039;&#039; 1 min./level; see text (D)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Saving Throw&#039;&#039;&#039; None; &#039;&#039;&#039;Power Resistance&#039;&#039;&#039; No&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Power Points&#039;&#039;&#039; 7&lt;br /&gt;
&lt;br /&gt;
While you manifest this power, you gain a +8 circumstance bonus to your Strength score to determine what your lifting and dragging capacity is or when you are making Strength checks to break objects, and you gain the rock throwing special ability while this is in effect. Additionally, you may add a +2 circumstance bonus to your attack and damage rolls.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Augmentation:&#039;&#039;&#039;&lt;br /&gt;
* For every additional 2 power points spent, the Strength bonus to determine your lifting and dragging capacity increases by an additional +1. For every additional 4 power points spent, the circumstance bonus to your attack and damage rolls increase by an additional +1.&lt;/div&gt;</summary>
		<author><name>Locutus</name></author>
	</entry>
	<entry>
		<id>http://borg.mit.edu/index.php?title=Mindscramble&amp;diff=220</id>
		<title>Mindscramble</title>
		<link rel="alternate" type="text/html" href="http://borg.mit.edu/index.php?title=Mindscramble&amp;diff=220"/>
		<updated>2026-09-14T23:08:35Z</updated>

		<summary type="html">&lt;p&gt;Locutus: Created Mindscramble page.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Discipline&#039;&#039;&#039; telepathy; &#039;&#039;&#039;Level&#039;&#039;&#039; gifted blade 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Display&#039;&#039;&#039; Auditory, Olfactory&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Manifesting Time&#039;&#039;&#039; 1 standard action&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Range&#039;&#039;&#039; Melee or ranged attack (see text)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Target&#039;&#039;&#039; Your mind blade (or equivalent)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Duration&#039;&#039;&#039; One round, see text.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Saving Throw&#039;&#039;&#039; Will (see text); &#039;&#039;&#039;Power Resistance&#039;&#039;&#039; Yes&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Power Points&#039;&#039;&#039; 3&lt;br /&gt;
&lt;br /&gt;
When manifesting this power, you create a subtle psionic field around your mind blade (or any of its variant types) and strike out at an enemy as a standard action. Your successful attack causes this field to discharge and inflict an additional 2d6 points of nonlethal damage. Additionally, this power stuns foes on a failed Will save for 1d4 rounds.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Augmentation:&#039;&#039;&#039;&lt;br /&gt;
* For every additional 2 power points spent, increase the damage by 1d6 and increase the stun duration by 1 round. For every 4 additional power points spent on this power, increase the Will save DC by 1.&lt;/div&gt;</summary>
		<author><name>Locutus</name></author>
	</entry>
	<entry>
		<id>http://borg.mit.edu/index.php?title=Charge_Psychic_Strike&amp;diff=219</id>
		<title>Charge Psychic Strike</title>
		<link rel="alternate" type="text/html" href="http://borg.mit.edu/index.php?title=Charge_Psychic_Strike&amp;diff=219"/>
		<updated>2026-09-14T23:06:27Z</updated>

		<summary type="html">&lt;p&gt;Locutus: Created Charge Psychic Strike page.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Discipline&#039;&#039;&#039; psychokinesis; &#039;&#039;&#039;Level&#039;&#039;&#039; gifted blade 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Display&#039;&#039;&#039; Audible, Visual&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Manifesting Time&#039;&#039;&#039; 1 move action&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Range&#039;&#039;&#039; Personal&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Duration&#039;&#039;&#039; Instant&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Saving Throw&#039;&#039;&#039; None; &#039;&#039;&#039;Power Resistance&#039;&#039;&#039; No&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Power Points&#039;&#039;&#039; 1&lt;br /&gt;
&lt;br /&gt;
You may quickly channel energy from your power pool into your mind blade to create a psychokinetic charge which is released as a free action as part of an attack. This charge inflicts an additional 1d8 points of damage.  This functions exactly like the psychic strike class feature and may be used to power blade skills or feats that require the expenditure of the gifted blade’s psychic strike.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Augmentation:&#039;&#039;&#039;&lt;br /&gt;
* For every 4 power points spent, this psychokinetic charge inflicts an additional 1d8 points of damage. If you spend 8 or more power points on manifesting this power, you may manifest it as a swift action.&lt;/div&gt;</summary>
		<author><name>Locutus</name></author>
	</entry>
	<entry>
		<id>http://borg.mit.edu/index.php?title=Bestow_Blade&amp;diff=218</id>
		<title>Bestow Blade</title>
		<link rel="alternate" type="text/html" href="http://borg.mit.edu/index.php?title=Bestow_Blade&amp;diff=218"/>
		<updated>2026-09-14T23:04:04Z</updated>

		<summary type="html">&lt;p&gt;Locutus: Created Bestow Blade page.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Discipline&#039;&#039;&#039; metacreativity; &#039;&#039;&#039;Level&#039;&#039;&#039; gifted blade 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Display&#039;&#039;&#039; Material, Visual&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Manifesting Time&#039;&#039;&#039; 1 standard action&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Range&#039;&#039;&#039; 0 ft.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Duration&#039;&#039;&#039; 1 min./level; see text (D)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Saving Throw&#039;&#039;&#039; None; &#039;&#039;&#039;Power Resistance&#039;&#039;&#039; No&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Power Points&#039;&#039;&#039; 1&lt;br /&gt;
&lt;br /&gt;
You manifest a short duration copy of your mind&lt;br /&gt;
blade and you may either use it yourself or grant&lt;br /&gt;
it to an adjacent ally. This mind blade uses the&lt;br /&gt;
same configuration for your mind blade with the&lt;br /&gt;
enhancement bonus reduced by 1 (if the enhancement&lt;br /&gt;
bonus would be 0, consider the weapon a masterwork&lt;br /&gt;
weapon).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Augmentation&#039;&#039;&#039;&lt;br /&gt;
* If you spend an additional 2 power points, you may alter the range of this power to close range (25 feet + 5 feet per two manifester levels).&lt;br /&gt;
* If you spend an additional 3 power points, you may manifest an additional weapon at the same enhancement bonus.&lt;/div&gt;</summary>
		<author><name>Locutus</name></author>
	</entry>
	<entry>
		<id>http://borg.mit.edu/index.php?title=Soulknife_Power_List&amp;diff=217</id>
		<title>Soulknife Power List</title>
		<link rel="alternate" type="text/html" href="http://borg.mit.edu/index.php?title=Soulknife_Power_List&amp;diff=217"/>
		<updated>2026-09-14T22:58:34Z</updated>

		<summary type="html">&lt;p&gt;Locutus: Added links for non-SRD powers.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== 0-Level Soulknife Powers (Talents) ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 200px;&amp;quot; | Power Name !! style=&amp;quot;width: 50px;&amp;quot; | Augment !! Description&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.d20pfsrd.com/alternative-rule-systems/3rd-party-rules-systems/psionics-unleashed/psionic-powers/b/blinding-flash Blinding Flash] || style=&amp;quot;text-align:center;&amp;quot; | A || Dazzle an opponent.&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.d20pfsrd.com/alternative-rule-systems/3rd-party-rules-systems/psionics-unleashed/psionic-powers/c/conceal-thoughts Conceal Thoughts] ||  || You conceal your motives.&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.d20pfsrd.com/alternative-rule-systems/3rd-party-rules-systems/psionics-unleashed/psionic-powers/d/detect-psionics Detect Psionics] ||  || You detect the presence of psionics.&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.d20pfsrd.com/alternative-rule-systems/3rd-party-rules-systems/psionics-unleashed/psionic-powers/d/distract Distract] ||  || Target gets -4 bonus on Perception and Sense Motive checks.&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.d20pfsrd.com/alternative-rule-systems/3rd-party-rules-systems/psionics-unleashed/psionic-powers/e/empathy Empathy] || style=&amp;quot;text-align:center;&amp;quot; | A || You know the subject’s surface emotions.&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.d20pfsrd.com/alternative-rule-systems/3rd-party-rules-systems/psionics-unleashed/psionic-powers/f/float Float] || style=&amp;quot;text-align:center;&amp;quot; | A || You buoy yourself in water or other liquid.&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.d20pfsrd.com/alternative-rule-systems/3rd-party-rules-systems/psionics-unleashed/psionic-powers/f/fortify#TOC-Fortify-Lesser Fortify, Lesser] ||  || Gain a +1 bonus on saving throws.&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.d20pfsrd.com/alternative-rule-systems/3rd-party-rules-systems/psionics-unleashed/psionic-powers/k/know-direction-and-location Know Direction and Location] || style=&amp;quot;text-align:center;&amp;quot; | A || You discover where you are and what direction you face.&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.d20pfsrd.com/alternative-rule-systems/3rd-party-rules-systems/psionics-unleashed/psionic-powers/s/sense-poison Sense Poison] ||  || Detect the presence of poison in a creature.&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.d20pfsrd.com/alternative-rule-systems/3rd-party-rules-systems/psionics-unleashed/psionic-powers/t/telekinetic-punch Telekinetic Punch] ||  || Deal 1 force damage to target.&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.d20pfsrd.com/alternative-rule-systems/3rd-party-rules-systems/psionics-unleashed/psionic-powers/t/telepathic-lash Telepathic Lash] || style=&amp;quot;text-align:center;&amp;quot; | A || Humanoid creature of 4 HD or less loses next action.&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.d20pfsrd.com/alternative-rule-systems/3rd-party-rules-systems/psionics-unleashed/psionic-powers/v/vim Vim] ||  || Gain 1 temporary hit point.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== 1st-Level Soulknife Powers ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 200px;&amp;quot; | Power Name !! style=&amp;quot;width: 50px;&amp;quot; | Augment !! Description&lt;br /&gt;
|-&lt;br /&gt;
| [[Bestow Blade]] || style=&amp;quot;text-align:center;&amp;quot; | A || You manifest a short-duration mind blade that may be handed to another character.&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.d20pfsrd.com/alternative-rule-systems/3rd-party-rules-systems/psionics-unleashed/psionic-powers/b/biofeedback Biofeedback] || style=&amp;quot;text-align:center;&amp;quot; | A || Gain DR 2/-.&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.d20pfsrd.com/alternative-rule-systems/3rd-party-rules-systems/psionics-unleashed/psionic-powers/b/burst Burst] || style=&amp;quot;text-align:center;&amp;quot; | A || Gain +10 ft. to speed this round.&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.d20pfsrd.com/alternative-rule-systems/3rd-party-rules-systems/psionics-unleashed/psionic-powers/c/catfall Catfall] || style=&amp;quot;text-align:center;&amp;quot; | A || Instantly save yourself from a fall.&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.d20pfsrd.com/alternative-rule-systems/3rd-party-rules-systems/psionics-unleashed/psionic-powers/c/chameleon Chameleon] || style=&amp;quot;text-align:center;&amp;quot; | A || Gain +10 enhancement bonus on Stealth checks.&lt;br /&gt;
|-&lt;br /&gt;
| [[Charge Psychic Strike]] || style=&amp;quot;text-align:center;&amp;quot; | A || You charge your mind blade with psychic strike energy.&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.d20pfsrd.com/alternative-rule-systems/3rd-party-rules-systems/psionics-unleashed/psionic-powers/c/circumstance-shield Circumstance Shield] || style=&amp;quot;text-align:center;&amp;quot; | A || Gain a +1 bonus to Initiative. Discharge for bonus to a single Reflex save.&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.d20pfsrd.com/alternative-rule-systems/3rd-party-rules-systems/psionics-unleashed/psionic-powers/d/deflect-missiles Deflect Missiles] || style=&amp;quot;text-align:center;&amp;quot; | A || Gain protection against ranged attacks.&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.d20pfsrd.com/alternative-rule-systems/3rd-party-rules-systems/psionics-unleashed/psionic-powers/e/elfsight Elfsight] ||  || Gain low-light vision, +2 bonus on Perception checks, and notice secret doors.&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.d20pfsrd.com/alternative-rule-systems/3rd-party-rules-systems/psionics-unleashed/psionic-powers/e/empathic-connection Empathic Connection] || style=&amp;quot;text-align:center;&amp;quot; | A || Makes one person your friend.&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.d20pfsrd.com/alternative-rule-systems/3rd-party-rules-systems/psionics-unleashed/psionic-powers/e/empty-mind Empty Mind] || style=&amp;quot;text-align:center;&amp;quot; | A || Gain +2 on Will saves until your next action.&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.d20pfsrd.com/alternative-rule-systems/3rd-party-rules-systems/psionics-unleashed/psionic-powers/f/force-screen Force Screen] || style=&amp;quot;text-align:center;&amp;quot; | A || Invisible disc provides +4 shield bonus to AC.&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.d20pfsrd.com/alternative-rule-systems/3rd-party-rules-systems/psionics-unleashed/psionic-powers/f/fortify Fortify] || style=&amp;quot;text-align:center;&amp;quot; | A || You gain a +2 resistance bonus on saves.&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.d20pfsrd.com/alternative-rule-systems/3rd-party-rules-systems/psionics-unleashed/psionic-powers/g/grip-of-iron Grip of Iron] || style=&amp;quot;text-align:center;&amp;quot; | A || Your iron grip gives +4 bonus on grapple checks.&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.d20pfsrd.com/alternative-rule-systems/3rd-party-rules-systems/psionics-unleashed/psionic-powers/i/inertial-armor Inertial Armor] || style=&amp;quot;text-align:center;&amp;quot; | A || Tangible field of force provides you with +4 armor bonus to AC.&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.d20pfsrd.com/alternative-rule-systems/3rd-party-rules-systems/psionics-unleashed/psionic-powers/i/inevitable-strike Inevitable Strike] || style=&amp;quot;text-align:center;&amp;quot; | A || Gain an insight bonus on your next attack.&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.d20pfsrd.com/alternative-rule-systems/3rd-party-rules-systems/psionics-unleashed/psionic-powers/m/metaphysical-weapon Metaphysical Weapon] || style=&amp;quot;text-align:center;&amp;quot; | A || Weapon gains +1 bonus.&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.d20pfsrd.com/alternative-rule-systems/3rd-party-rules-systems/psionics-unleashed/psionic-powers/p/precognition#TOC-Precognition-Defensive Precognition, Defensive] || style=&amp;quot;text-align:center;&amp;quot; | A || Gain +1 insight bonus to AC and saving throws.&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.d20pfsrd.com/alternative-rule-systems/3rd-party-rules-systems/psionics-unleashed/psionic-powers/p/precognition#TOC-Precognition-Offensive Precognition, Offensive] || style=&amp;quot;text-align:center;&amp;quot; | A || Gain +1 insight bonus on your attack rolls.&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.d20pfsrd.com/alternative-rule-systems/3rd-party-rules-systems/psionics-unleashed/psionic-powers/p/precognition#TOC-Precognition-Tactical Precognition, Tactical] || style=&amp;quot;text-align:center;&amp;quot; | A || Gain +2 enhancement bonus to combat maneuvers.&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.d20pfsrd.com/alternative-rule-systems/3rd-party-rules-systems/psionics-unleashed/psionic-powers/p/prescience-offensive Prescience, Offensive] || style=&amp;quot;text-align:center;&amp;quot; | A || Gain +2 insight bonus on your damage rolls.&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.d20pfsrd.com/alternative-rule-systems/3rd-party-rules-systems/psionics-unleashed/psionic-powers/p/prevenom#TOC-Prevenom-Weapon Prevenom Weapon] || style=&amp;quot;text-align:center;&amp;quot; | A || Your weapon is mildly venomous.&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.d20pfsrd.com/alternative-rule-systems/3rd-party-rules-systems/psionics-unleashed/psionic-powers/p/psychokinetic-cannon Psychokinetic Cannon] || style=&amp;quot;text-align:center;&amp;quot; | A || Launch a projectile without its launcher.&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.d20pfsrd.com/alternative-rule-systems/3rd-party-rules-systems/psionics-unleashed/psionic-powers/s/skate Skate] || style=&amp;quot;text-align:center;&amp;quot; | A || Subject slides skillfully along the ground.&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.d20pfsrd.com/alternative-rule-systems/3rd-party-rules-systems/psionics-unleashed/psionic-powers/s/stomp Stomp] || style=&amp;quot;text-align:center;&amp;quot; | A || Subjects fall prone and take 1d4 nonlethal damage.&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.d20pfsrd.com/alternative-rule-systems/3rd-party-rules-systems/psionics-unleashed/psionic-powers/s/synesthete Synesthete] ||  || You receive one kind of sense when another sense is stimulated.&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.d20pfsrd.com/alternative-rule-systems/3rd-party-rules-systems/psionics-unleashed/psionic-powers/t/thicken-skin Thicken Skin] || style=&amp;quot;text-align:center;&amp;quot; | A || Gain +1 enhancement bonus to your AC for 10 min./level.&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.d20pfsrd.com/alternative-rule-systems/3rd-party-rules-systems/psionics-unleashed/psionic-powers/v/vigor Vigor] || style=&amp;quot;text-align:center;&amp;quot; | A || Gain 5 temporary hit points.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== 2nd-Level Soulknife Powers ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 200px;&amp;quot; | Power Name !! style=&amp;quot;width: 50px;&amp;quot; | Augment !! Description&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.d20pfsrd.com/alternative-rule-systems/3rd-party-rules-systems/psionics-unleashed%20/psionic-powers/a/animal-affinity Animal Affinity] || style=&amp;quot;text-align:center;&amp;quot; | A || Gain +4 enhancement to one ability.&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.d20pfsrd.com/alternative-rule-systems/3rd-party-rules-systems/psionics-unleashed/psionic-powers/b/body-adjustment Body Adjustment] || style=&amp;quot;text-align:center;&amp;quot; | A || Heal 1d12 damage.&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.d20pfsrd.com/alternative-rule-systems/3rd-party-rules-systems/psionics-unleashed/psionic-powers/b/body-equilibrium Body Equilibrium] ||  || You can walk on nonsolid surfaces.&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.d20pfsrd.com/alternative-rule-systems/3rd-party-rules-systems/psionics-unleashed/psionic-powers/b/body-purification Body Purification] || style=&amp;quot;text-align:center;&amp;quot; | A || Restore 2 points of ability damage.&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.d20pfsrd.com/alternative-rule-systems/3rd-party-rules-systems/psionics-unleashed/psionic-powers/c/cloud-mind Cloud Mind] || style=&amp;quot;text-align:center;&amp;quot; | A || You erase knowledge of your presence from target’s mind.&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.d20pfsrd.com/alternative-rule-systems/3rd-party-rules-systems/psionics-unleashed/psionic-powers/c/compelling-voice Compelling Voice] || style=&amp;quot;text-align:center;&amp;quot; | A || Compels subject to follow stated course of action.&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.d20pfsrd.com/alternative-rule-systems/3rd-party-rules-systems/psionics-unleashed/psionic-powers/c/concealing-amorpha Concealing Amorpha] || style=&amp;quot;text-align:center;&amp;quot; | A || Quasi-real membrane grants you concealment.&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.d20pfsrd.com/alternative-rule-systems/3rd-party-rules-systems/psionics-unleashed/psionic-powers/d/detect-hostile-intent Detect Hostile Intent] ||  || You can detect hostile creatures within 30 ft. of you.&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.d20pfsrd.com/alternative-rule-systems/3rd-party-rules-systems/psionics-unleashed/psionic-powers/d/dimension-swap Dimension Swap] || style=&amp;quot;text-align:center;&amp;quot; | A || You and an ally switch positions.&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.d20pfsrd.com/alternative-rule-systems/3rd-party-rules-systems/psionics-unleashed/psionic-powers/d/dissolving-weapon Dissolving Weapon] || style=&amp;quot;text-align:center;&amp;quot; | A || Your weapon deals 4d6 acid damage.&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.d20pfsrd.com/alternative-rule-systems/3rd-party-rules-systems/psionics-unleashed/psionic-powers/e/empathic-transfer Empathic Transfer] || style=&amp;quot;text-align:center;&amp;quot; | A || Transfer another’s wounds to yourself.&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.d20pfsrd.com/alternative-rule-systems/3rd-party-rules-systems/psionics-unleashed/psionic-powers/e/endorphin-surge Endorphin Surge] || style=&amp;quot;text-align:center;&amp;quot; | A || You incite a rush of endorphins, augmenting your physical form.&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.d20pfsrd.com/alternative-rule-systems/3rd-party-rules-systems/psionics-unleashed/psionic-powers/e/energy-adaptation Energy Adaptation, Specified] || style=&amp;quot;text-align:center;&amp;quot; | A || Gain resistance 10 to one energy type.&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.d20pfsrd.com/alternative-rule-systems/3rd-party-rules-systems/psionics-unleashed/psionic-powers/f/feat-leech Feat Leech] || style=&amp;quot;text-align:center;&amp;quot; | A || Borrow another’s psionic or metapsionic feats.&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.d20pfsrd.com/alternative-rule-systems/3rd-party-rules-systems/psionics-unleashed/psionic-powers/h/heightened-vision Heightened Vision] ||  || See 60 ft. in total darkness.&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.d20pfsrd.com/alternative-rule-systems/3rd-party-rules-systems/psionics-unleashed/psionic-powers/h/hustle Hustle] ||  || Instantly gain a move action.&lt;br /&gt;
|-&lt;br /&gt;
| [[Mindscramble]] || style=&amp;quot;text-align:center;&amp;quot; | A || A psionic field around your mind blade deals extra nonlethal damage and stuns your foe.&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.d20pfsrd.com/alternative-rule-systems/3rd-party-rules-systems/psionics-unleashed/psionic-powers/o/object-reading Object Reading] || style=&amp;quot;text-align:center;&amp;quot; | A || Learn details about an object’s previous owner.&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.d20pfsrd.com/alternative-rule-systems/3rd-party-rules-systems/psionics-unleashed/psionic-powers/p/prowess Prowess] ||  || Instantly gain another attack of opportunity.&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.d20pfsrd.com/alternative-rule-systems/3rd-party-rules-systems/psionics-unleashed/psionic-powers/p/psionic-scent Psionic Scent] ||  || Gain the scent ability.&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.d20pfsrd.com/alternative-rule-systems/3rd-party-rules-systems/psionics-unleashed/psionic-powers/s/sustenance Sustenance] ||  || You can go without food and water for one day.&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.d20pfsrd.com/alternative-rule-systems/3rd-party-rules-systems/psionics-unleashed/psionic-powers/t/thought-shield Thought Shield] || style=&amp;quot;text-align:center;&amp;quot; | A || Gain PR 13 against mind-affecting powers.&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.d20pfsrd.com/alternative-rule-systems/3rd-party-rules-systems/psionics-unleashed/psionic-powers/w/wall-walker Wall Walker] ||  || Grants ability to walk on walls and ceilings.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== 3rd-Level Soulknife Powers ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 200px;&amp;quot; | Power Name !! style=&amp;quot;width: 50px;&amp;quot; | Augment !! Description&lt;br /&gt;
|-&lt;br /&gt;
| [[Charge Weapon]] || style=&amp;quot;text-align:center;&amp;quot; | A || Infuse a weapon with energy damage.&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.d20pfsrd.com/alternative-rule-systems/3rd-party-rules-systems/psionics-unleashed/psionic-powers/c/concealing-amorpha#TOC-Concealing-Amorpha-Greater Concealing Amorpha, Greater] || style=&amp;quot;text-align:center;&amp;quot; | A || Quasi-real membrane grants you total concealment.&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.d20pfsrd.com/alternative-rule-systems/3rd-party-rules-systems/psionics-unleashed/psionic-powers/c/crisis-of-breath Crisis of Breath] || style=&amp;quot;text-align:center;&amp;quot; | A || Disrupt subject’s breathing.&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.d20pfsrd.com/alternative-rule-systems/3rd-party-rules-systems/psionics-unleashed/psionic-powers/d/dimension-slide Dimension Slide] || style=&amp;quot;text-align:center;&amp;quot; | A || Teleports you a very short distance.&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.d20pfsrd.com/alternative-rule-systems/3rd-party-rules-systems/psionics-unleashed/psionic-powers/e/ectoplasmic-grapnel Ectoplasmic Grapnel] || style=&amp;quot;text-align:center;&amp;quot; | A || Use a ray of ectoplasm to perform a variety of functions.&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.d20pfsrd.com/alternative-rule-systems/3rd-party-rules-systems/psionics-unleashed/psionic-powers/e/empathic-feedback Empathic Feedback] || style=&amp;quot;text-align:center;&amp;quot; | A || When you are hit in melee, your attacker takes damage.&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.d20pfsrd.com/alternative-rule-systems/3rd-party-rules-systems/psionics-unleashed/psionic-powers/e/escape-detection Escape Detection] ||  || You become difficult to detect with clairsentience powers.&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.d20pfsrd.com/alternative-rule-systems/3rd-party-rules-systems/psionics-unleashed/psionic-powers/e/evade-burst Evade Burst] || style=&amp;quot;text-align:center;&amp;quot; | A || You take no damage from a burst on a successful Reflex save.&lt;br /&gt;
|-&lt;br /&gt;
| [[Form Astral Armor]] || style=&amp;quot;text-align:center;&amp;quot; | A || You create a suit of armor out of astral ectoplasm.&lt;br /&gt;
|-&lt;br /&gt;
| [[Ghostslayer&#039;s Blade]] || style=&amp;quot;text-align:center;&amp;quot; | A || Give a weapon ghost touch and undead bane.&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.d20pfsrd.com/alternative-rule-systems/3rd-party-rules-systems/psionics-unleashed/psionic-powers/g/graft-armor Graft Armor] ||  || Your armor becomes an extension of your body.&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.d20pfsrd.com/alternative-rule-systems/3rd-party-rules-systems/psionics-unleashed/psionic-powers/g/graft-weapon Graft Weapon] ||  || Your hand is replaced seamlessly by your weapon.&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.d20pfsrd.com/alternative-rule-systems/3rd-party-rules-systems/psionics-unleashed/psionic-powers/m/mental-barrier Mental Barrier] || style=&amp;quot;text-align:center;&amp;quot; | A || Gain +4 deflection bonus to AC until your next action.&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.d20pfsrd.com/alternative-rule-systems/3rd-party-rules-systems/psionics-unleashed/psionic-powers/p/physical-acceleration Physical Acceleration] || style=&amp;quot;text-align:center;&amp;quot; | A || You move faster, gain +1 on attack rolls, AC, and Reflex saves.&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.d20pfsrd.com/alternative-rule-systems/3rd-party-rules-systems/psionics-unleashed/psionic-powers/p/psionic-lion-s-charge Psionic Lion’s Charge] || style=&amp;quot;text-align:center;&amp;quot; | A || You can make a full attack in the same round you charge.&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.d20pfsrd.com/alternative-rule-systems/3rd-party-rules-systems/psionics-unleashed/psionic-powers/s/sharpened-edge Sharpened Edge] ||  || Doubles normal weapon’s threat range.&lt;br /&gt;
|-&lt;br /&gt;
| Telekinetic Barrier || style=&amp;quot;text-align:center;&amp;quot; | A || Create a barrier that blocks projectiles.&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.d20pfsrd.com/alternative-rule-systems/3rd-party-rules-systems/psionics-unleashed/psionic-powers/u/ubiquitous-vision Ubiquitous Vision] ||  || You have all-around vision.&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.d20pfsrd.com/alternative-rule-systems/3rd-party-rules-systems/psionics-unleashed/psionic-powers/v/vampiric-blade Vampiric Blade] ||  || You heal half of your base weapon damage.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== 4th-Level Soulknife Powers ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 200px;&amp;quot; | Power Name !! style=&amp;quot;width: 50px;&amp;quot; | Augment !! Description&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.d20pfsrd.com/alternative-rule-systems/3rd-party-rules-systems/psionics-unleashed/psionic-powers/e/energy-adaptation Energy Adaptation] || style=&amp;quot;text-align:center;&amp;quot; | A || Your body converts energy to harmless light.&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.d20pfsrd.com/alternative-rule-systems/3rd-party-rules-systems/psionics-unleashed/psionic-powers/f/fold-space Fold Space] || style=&amp;quot;text-align:center;&amp;quot; | A || Teleports you a short distance.&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.d20pfsrd.com/alternative-rule-systems/3rd-party-rules-systems/psionics-unleashed/psionic-powers/i/immovability Immovability] ||  || You are almost impossible to move and gain DR 15/&amp;amp;mdash;.&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.d20pfsrd.com/alternative-rule-systems/3rd-party-rules-systems/psionics-unleashed/psionic-powers/i/inertial-barrier Inertial Barrier] ||  || Gain DR 5/&amp;amp;mdash;.&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.d20pfsrd.com/alternative-rule-systems/3rd-party-rules-systems/psionics-unleashed/psionic-powers/p/psychic-reformation Psychic Reformation] || style=&amp;quot;text-align:center;&amp;quot; | A || Subject can choose skills, feats, and powers anew for previous levels.&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.d20pfsrd.com/alternative-rule-systems/3rd-party-rules-systems/psionics-unleashed/psionic-powers/s/slip-the-bonds Slip the Bonds] ||  || You cannot be held or otherwise rendered immobile.&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.d20pfsrd.com/alternative-rule-systems/3rd-party-rules-systems/psionics-unleashed/psionic-powers/s/steadfast-perception Steadfast Perception] ||  || Gain immunity to illusory effects, +6 bonus on Perception checks.&lt;br /&gt;
|-&lt;br /&gt;
| [[Tactile Telekinesis]] || style=&amp;quot;text-align:center;&amp;quot; | A || You gain a +8 bonus to Strength and a +2 bonus to attack and damage rolls.&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.d20pfsrd.com/alternative-rule-systems/3rd-party-rules-systems/psionics-unleashed/psionic-powers/t/truevenom#TOC-Truevenom-Weapon Truevenom Weapon] ||  || Your weapon is horribly poisonous.&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.d20pfsrd.com/alternative-rule-systems/3rd-party-rules-systems/psionics-unleashed/psionic-powers/w/weapon-of-energy Weapon of Energy] ||  || Weapon deals additional energy damage.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== 5th-Level Soulknife Powers ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 200px;&amp;quot; | Power Name !! style=&amp;quot;width: 50px;&amp;quot; | Augment !! Description&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.d20pfsrd.com/alternative-rule-systems/3rd-party-rules-systems/psionics-unleashed/psionic-powers/a/adapt-body Adapt Body] ||  || Your body automatically adapts to hostile environments.&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.d20pfsrd.com/alternative-rule-systems/3rd-party-rules-systems/psionics-unleashed/psionic-powers/f/fiery-discorporation Fiery Discorporation] || style=&amp;quot;text-align:center;&amp;quot; | A || Cheat death by discorporating into nearby fire for one day.&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.d20pfsrd.com/alternative-rule-systems/3rd-party-rules-systems/psionics-unleashed/psionic-powers/p/psionic-revivify Psionic Revivify] || style=&amp;quot;text-align:center;&amp;quot; | A || Return the dead to life before the psyche leaves the corpse.&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.d20pfsrd.com/alternative-rule-systems/3rd-party-rules-systems/psionics-unleashed/psionic-powers/p/psychofeedback Psychofeedback] || style=&amp;quot;text-align:center;&amp;quot; | A || Boost Str, Dex, or Con at the expense of one or more other scores.&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.d20pfsrd.com/alternative-rule-systems/3rd-party-rules-systems/psionics-unleashed/psionic-powers/s/second-chance Second Chance] || style=&amp;quot;text-align:center;&amp;quot; | A || Gain a reroll.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Locutus</name></author>
	</entry>
	<entry>
		<id>http://borg.mit.edu/index.php?title=Soulknife_Power_List&amp;diff=216</id>
		<title>Soulknife Power List</title>
		<link rel="alternate" type="text/html" href="http://borg.mit.edu/index.php?title=Soulknife_Power_List&amp;diff=216"/>
		<updated>2026-09-14T15:56:46Z</updated>

		<summary type="html">&lt;p&gt;Locutus: Fixed links to SRD.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== 0-Level Soulknife Powers (Talents) ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 200px;&amp;quot; | Power Name !! style=&amp;quot;width: 50px;&amp;quot; | Augment !! Description&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.d20pfsrd.com/alternative-rule-systems/3rd-party-rules-systems/psionics-unleashed/psionic-powers/b/blinding-flash Blinding Flash] || style=&amp;quot;text-align:center;&amp;quot; | A || Dazzle an opponent.&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.d20pfsrd.com/alternative-rule-systems/3rd-party-rules-systems/psionics-unleashed/psionic-powers/c/conceal-thoughts Conceal Thoughts] ||  || You conceal your motives.&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.d20pfsrd.com/alternative-rule-systems/3rd-party-rules-systems/psionics-unleashed/psionic-powers/d/detect-psionics Detect Psionics] ||  || You detect the presence of psionics.&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.d20pfsrd.com/alternative-rule-systems/3rd-party-rules-systems/psionics-unleashed/psionic-powers/d/distract Distract] ||  || Target gets -4 bonus on Perception and Sense Motive checks.&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.d20pfsrd.com/alternative-rule-systems/3rd-party-rules-systems/psionics-unleashed/psionic-powers/e/empathy Empathy] || style=&amp;quot;text-align:center;&amp;quot; | A || You know the subject’s surface emotions.&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.d20pfsrd.com/alternative-rule-systems/3rd-party-rules-systems/psionics-unleashed/psionic-powers/f/float Float] || style=&amp;quot;text-align:center;&amp;quot; | A || You buoy yourself in water or other liquid.&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.d20pfsrd.com/alternative-rule-systems/3rd-party-rules-systems/psionics-unleashed/psionic-powers/f/fortify#TOC-Fortify-Lesser Fortify, Lesser] ||  || Gain a +1 bonus on saving throws.&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.d20pfsrd.com/alternative-rule-systems/3rd-party-rules-systems/psionics-unleashed/psionic-powers/k/know-direction-and-location Know Direction and Location] || style=&amp;quot;text-align:center;&amp;quot; | A || You discover where you are and what direction you face.&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.d20pfsrd.com/alternative-rule-systems/3rd-party-rules-systems/psionics-unleashed/psionic-powers/s/sense-poison Sense Poison] ||  || Detect the presence of poison in a creature.&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.d20pfsrd.com/alternative-rule-systems/3rd-party-rules-systems/psionics-unleashed/psionic-powers/t/telekinetic-punch Telekinetic Punch] ||  || Deal 1 force damage to target.&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.d20pfsrd.com/alternative-rule-systems/3rd-party-rules-systems/psionics-unleashed/psionic-powers/t/telepathic-lash Telepathic Lash] || style=&amp;quot;text-align:center;&amp;quot; | A || Humanoid creature of 4 HD or less loses next action.&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.d20pfsrd.com/alternative-rule-systems/3rd-party-rules-systems/psionics-unleashed/psionic-powers/v/vim Vim] ||  || Gain 1 temporary hit point.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== 1st-Level Soulknife Powers ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 200px;&amp;quot; | Power Name !! style=&amp;quot;width: 50px;&amp;quot; | Augment !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Bestow Blade || style=&amp;quot;text-align:center;&amp;quot; | A || You manifest a short-duration mind blade that may be handed to another character.&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.d20pfsrd.com/alternative-rule-systems/3rd-party-rules-systems/psionics-unleashed/psionic-powers/b/biofeedback Biofeedback] || style=&amp;quot;text-align:center;&amp;quot; | A || Gain DR 2/-.&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.d20pfsrd.com/alternative-rule-systems/3rd-party-rules-systems/psionics-unleashed/psionic-powers/b/burst Burst] || style=&amp;quot;text-align:center;&amp;quot; | A || Gain +10 ft. to speed this round.&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.d20pfsrd.com/alternative-rule-systems/3rd-party-rules-systems/psionics-unleashed/psionic-powers/c/catfall Catfall] || style=&amp;quot;text-align:center;&amp;quot; | A || Instantly save yourself from a fall.&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.d20pfsrd.com/alternative-rule-systems/3rd-party-rules-systems/psionics-unleashed/psionic-powers/c/chameleon Chameleon] || style=&amp;quot;text-align:center;&amp;quot; | A || Gain +10 enhancement bonus on Stealth checks.&lt;br /&gt;
|-&lt;br /&gt;
| Charge Psychic Strike || style=&amp;quot;text-align:center;&amp;quot; | A || You charge your mind blade with psychic strike energy.&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.d20pfsrd.com/alternative-rule-systems/3rd-party-rules-systems/psionics-unleashed/psionic-powers/c/circumstance-shield Circumstance Shield] || style=&amp;quot;text-align:center;&amp;quot; | A || Gain a +1 bonus to Initiative. Discharge for bonus to a single Reflex save.&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.d20pfsrd.com/alternative-rule-systems/3rd-party-rules-systems/psionics-unleashed/psionic-powers/d/deflect-missiles Deflect Missiles] || style=&amp;quot;text-align:center;&amp;quot; | A || Gain protection against ranged attacks.&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.d20pfsrd.com/alternative-rule-systems/3rd-party-rules-systems/psionics-unleashed/psionic-powers/e/elfsight Elfsight] ||  || Gain low-light vision, +2 bonus on Perception checks, and notice secret doors.&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.d20pfsrd.com/alternative-rule-systems/3rd-party-rules-systems/psionics-unleashed/psionic-powers/e/empathic-connection Empathic Connection] || style=&amp;quot;text-align:center;&amp;quot; | A || Makes one person your friend.&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.d20pfsrd.com/alternative-rule-systems/3rd-party-rules-systems/psionics-unleashed/psionic-powers/e/empty-mind Empty Mind] || style=&amp;quot;text-align:center;&amp;quot; | A || Gain +2 on Will saves until your next action.&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.d20pfsrd.com/alternative-rule-systems/3rd-party-rules-systems/psionics-unleashed/psionic-powers/f/force-screen Force Screen] || style=&amp;quot;text-align:center;&amp;quot; | A || Invisible disc provides +4 shield bonus to AC.&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.d20pfsrd.com/alternative-rule-systems/3rd-party-rules-systems/psionics-unleashed/psionic-powers/f/fortify Fortify] || style=&amp;quot;text-align:center;&amp;quot; | A || You gain a +2 resistance bonus on saves.&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.d20pfsrd.com/alternative-rule-systems/3rd-party-rules-systems/psionics-unleashed/psionic-powers/g/grip-of-iron Grip of Iron] || style=&amp;quot;text-align:center;&amp;quot; | A || Your iron grip gives +4 bonus on grapple checks.&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.d20pfsrd.com/alternative-rule-systems/3rd-party-rules-systems/psionics-unleashed/psionic-powers/i/inertial-armor Inertial Armor] || style=&amp;quot;text-align:center;&amp;quot; | A || Tangible field of force provides you with +4 armor bonus to AC.&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.d20pfsrd.com/alternative-rule-systems/3rd-party-rules-systems/psionics-unleashed/psionic-powers/i/inevitable-strike Inevitable Strike] || style=&amp;quot;text-align:center;&amp;quot; | A || Gain an insight bonus on your next attack.&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.d20pfsrd.com/alternative-rule-systems/3rd-party-rules-systems/psionics-unleashed/psionic-powers/m/metaphysical-weapon Metaphysical Weapon] || style=&amp;quot;text-align:center;&amp;quot; | A || Weapon gains +1 bonus.&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.d20pfsrd.com/alternative-rule-systems/3rd-party-rules-systems/psionics-unleashed/psionic-powers/p/precognition#TOC-Precognition-Defensive Precognition, Defensive] || style=&amp;quot;text-align:center;&amp;quot; | A || Gain +1 insight bonus to AC and saving throws.&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.d20pfsrd.com/alternative-rule-systems/3rd-party-rules-systems/psionics-unleashed/psionic-powers/p/precognition#TOC-Precognition-Offensive Precognition, Offensive] || style=&amp;quot;text-align:center;&amp;quot; | A || Gain +1 insight bonus on your attack rolls.&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.d20pfsrd.com/alternative-rule-systems/3rd-party-rules-systems/psionics-unleashed/psionic-powers/p/precognition#TOC-Precognition-Tactical Precognition, Tactical] || style=&amp;quot;text-align:center;&amp;quot; | A || Gain +2 enhancement bonus to combat maneuvers.&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.d20pfsrd.com/alternative-rule-systems/3rd-party-rules-systems/psionics-unleashed/psionic-powers/p/prescience-offensive Prescience, Offensive] || style=&amp;quot;text-align:center;&amp;quot; | A || Gain +2 insight bonus on your damage rolls.&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.d20pfsrd.com/alternative-rule-systems/3rd-party-rules-systems/psionics-unleashed/psionic-powers/p/prevenom#TOC-Prevenom-Weapon Prevenom Weapon] || style=&amp;quot;text-align:center;&amp;quot; | A || Your weapon is mildly venomous.&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.d20pfsrd.com/alternative-rule-systems/3rd-party-rules-systems/psionics-unleashed/psionic-powers/p/psychokinetic-cannon Psychokinetic Cannon] || style=&amp;quot;text-align:center;&amp;quot; | A || Launch a projectile without its launcher.&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.d20pfsrd.com/alternative-rule-systems/3rd-party-rules-systems/psionics-unleashed/psionic-powers/s/skate Skate] || style=&amp;quot;text-align:center;&amp;quot; | A || Subject slides skillfully along the ground.&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.d20pfsrd.com/alternative-rule-systems/3rd-party-rules-systems/psionics-unleashed/psionic-powers/s/stomp Stomp] || style=&amp;quot;text-align:center;&amp;quot; | A || Subjects fall prone and take 1d4 nonlethal damage.&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.d20pfsrd.com/alternative-rule-systems/3rd-party-rules-systems/psionics-unleashed/psionic-powers/s/synesthete Synesthete] ||  || You receive one kind of sense when another sense is stimulated.&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.d20pfsrd.com/alternative-rule-systems/3rd-party-rules-systems/psionics-unleashed/psionic-powers/t/thicken-skin Thicken Skin] || style=&amp;quot;text-align:center;&amp;quot; | A || Gain +1 enhancement bonus to your AC for 10 min./level.&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.d20pfsrd.com/alternative-rule-systems/3rd-party-rules-systems/psionics-unleashed/psionic-powers/v/vigor Vigor] || style=&amp;quot;text-align:center;&amp;quot; | A || Gain 5 temporary hit points.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== 2nd-Level Soulknife Powers ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 200px;&amp;quot; | Power Name !! style=&amp;quot;width: 50px;&amp;quot; | Augment !! Description&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.d20pfsrd.com/alternative-rule-systems/3rd-party-rules-systems/psionics-unleashed%20/psionic-powers/a/animal-affinity Animal Affinity] || style=&amp;quot;text-align:center;&amp;quot; | A || Gain +4 enhancement to one ability.&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.d20pfsrd.com/alternative-rule-systems/3rd-party-rules-systems/psionics-unleashed/psionic-powers/b/body-adjustment Body Adjustment] || style=&amp;quot;text-align:center;&amp;quot; | A || Heal 1d12 damage.&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.d20pfsrd.com/alternative-rule-systems/3rd-party-rules-systems/psionics-unleashed/psionic-powers/b/body-equilibrium Body Equilibrium] ||  || You can walk on nonsolid surfaces.&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.d20pfsrd.com/alternative-rule-systems/3rd-party-rules-systems/psionics-unleashed/psionic-powers/b/body-purification Body Purification] || style=&amp;quot;text-align:center;&amp;quot; | A || Restore 2 points of ability damage.&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.d20pfsrd.com/alternative-rule-systems/3rd-party-rules-systems/psionics-unleashed/psionic-powers/c/cloud-mind Cloud Mind] || style=&amp;quot;text-align:center;&amp;quot; | A || You erase knowledge of your presence from target’s mind.&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.d20pfsrd.com/alternative-rule-systems/3rd-party-rules-systems/psionics-unleashed/psionic-powers/c/compelling-voice Compelling Voice] || style=&amp;quot;text-align:center;&amp;quot; | A || Compels subject to follow stated course of action.&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.d20pfsrd.com/alternative-rule-systems/3rd-party-rules-systems/psionics-unleashed/psionic-powers/c/concealing-amorpha Concealing Amorpha] || style=&amp;quot;text-align:center;&amp;quot; | A || Quasi-real membrane grants you concealment.&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.d20pfsrd.com/alternative-rule-systems/3rd-party-rules-systems/psionics-unleashed/psionic-powers/d/detect-hostile-intent Detect Hostile Intent] ||  || You can detect hostile creatures within 30 ft. of you.&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.d20pfsrd.com/alternative-rule-systems/3rd-party-rules-systems/psionics-unleashed/psionic-powers/d/dimension-swap Dimension Swap] || style=&amp;quot;text-align:center;&amp;quot; | A || You and an ally switch positions.&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.d20pfsrd.com/alternative-rule-systems/3rd-party-rules-systems/psionics-unleashed/psionic-powers/d/dissolving-weapon Dissolving Weapon] || style=&amp;quot;text-align:center;&amp;quot; | A || Your weapon deals 4d6 acid damage.&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.d20pfsrd.com/alternative-rule-systems/3rd-party-rules-systems/psionics-unleashed/psionic-powers/e/empathic-transfer Empathic Transfer] || style=&amp;quot;text-align:center;&amp;quot; | A || Transfer another’s wounds to yourself.&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.d20pfsrd.com/alternative-rule-systems/3rd-party-rules-systems/psionics-unleashed/psionic-powers/e/endorphin-surge Endorphin Surge] || style=&amp;quot;text-align:center;&amp;quot; | A || You incite a rush of endorphins, augmenting your physical form.&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.d20pfsrd.com/alternative-rule-systems/3rd-party-rules-systems/psionics-unleashed/psionic-powers/e/energy-adaptation Energy Adaptation, Specified] || style=&amp;quot;text-align:center;&amp;quot; | A || Gain resistance 10 to one energy type.&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.d20pfsrd.com/alternative-rule-systems/3rd-party-rules-systems/psionics-unleashed/psionic-powers/f/feat-leech Feat Leech] || style=&amp;quot;text-align:center;&amp;quot; | A || Borrow another’s psionic or metapsionic feats.&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.d20pfsrd.com/alternative-rule-systems/3rd-party-rules-systems/psionics-unleashed/psionic-powers/h/heightened-vision Heightened Vision] ||  || See 60 ft. in total darkness.&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.d20pfsrd.com/alternative-rule-systems/3rd-party-rules-systems/psionics-unleashed/psionic-powers/h/hustle Hustle] ||  || Instantly gain a move action.&lt;br /&gt;
|-&lt;br /&gt;
| Mindscramble || style=&amp;quot;text-align:center;&amp;quot; | A || A psionic field around your mind blade deals extra nonlethal damage and stuns your foe.&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.d20pfsrd.com/alternative-rule-systems/3rd-party-rules-systems/psionics-unleashed/psionic-powers/o/object-reading Object Reading] || style=&amp;quot;text-align:center;&amp;quot; | A || Learn details about an object’s previous owner.&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.d20pfsrd.com/alternative-rule-systems/3rd-party-rules-systems/psionics-unleashed/psionic-powers/p/prowess Prowess] ||  || Instantly gain another attack of opportunity.&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.d20pfsrd.com/alternative-rule-systems/3rd-party-rules-systems/psionics-unleashed/psionic-powers/p/psionic-scent Psionic Scent] ||  || Gain the scent ability.&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.d20pfsrd.com/alternative-rule-systems/3rd-party-rules-systems/psionics-unleashed/psionic-powers/s/sustenance Sustenance] ||  || You can go without food and water for one day.&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.d20pfsrd.com/alternative-rule-systems/3rd-party-rules-systems/psionics-unleashed/psionic-powers/t/thought-shield Thought Shield] || style=&amp;quot;text-align:center;&amp;quot; | A || Gain PR 13 against mind-affecting powers.&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.d20pfsrd.com/alternative-rule-systems/3rd-party-rules-systems/psionics-unleashed/psionic-powers/w/wall-walker Wall Walker] ||  || Grants ability to walk on walls and ceilings.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== 3rd-Level Soulknife Powers ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 200px;&amp;quot; | Power Name !! style=&amp;quot;width: 50px;&amp;quot; | Augment !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Charge Weapon || style=&amp;quot;text-align:center;&amp;quot; | A || Infuse a weapon with energy damage.&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.d20pfsrd.com/alternative-rule-systems/3rd-party-rules-systems/psionics-unleashed/psionic-powers/c/concealing-amorpha#TOC-Concealing-Amorpha-Greater Concealing Amorpha, Greater] || style=&amp;quot;text-align:center;&amp;quot; | A || Quasi-real membrane grants you total concealment.&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.d20pfsrd.com/alternative-rule-systems/3rd-party-rules-systems/psionics-unleashed/psionic-powers/c/crisis-of-breath Crisis of Breath] || style=&amp;quot;text-align:center;&amp;quot; | A || Disrupt subject’s breathing.&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.d20pfsrd.com/alternative-rule-systems/3rd-party-rules-systems/psionics-unleashed/psionic-powers/d/dimension-slide Dimension Slide] || style=&amp;quot;text-align:center;&amp;quot; | A || Teleports you a very short distance.&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.d20pfsrd.com/alternative-rule-systems/3rd-party-rules-systems/psionics-unleashed/psionic-powers/e/ectoplasmic-grapnel Ectoplasmic Grapnel] || style=&amp;quot;text-align:center;&amp;quot; | A || Use a ray of ectoplasm to perform a variety of functions.&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.d20pfsrd.com/alternative-rule-systems/3rd-party-rules-systems/psionics-unleashed/psionic-powers/e/empathic-feedback Empathic Feedback] || style=&amp;quot;text-align:center;&amp;quot; | A || When you are hit in melee, your attacker takes damage.&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.d20pfsrd.com/alternative-rule-systems/3rd-party-rules-systems/psionics-unleashed/psionic-powers/e/escape-detection Escape Detection] ||  || You become difficult to detect with clairsentience powers.&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.d20pfsrd.com/alternative-rule-systems/3rd-party-rules-systems/psionics-unleashed/psionic-powers/e/evade-burst Evade Burst] || style=&amp;quot;text-align:center;&amp;quot; | A || You take no damage from a burst on a successful Reflex save.&lt;br /&gt;
|-&lt;br /&gt;
| Form Astral Armor || style=&amp;quot;text-align:center;&amp;quot; | A || You create a suit of armor out of astral ectoplasm.&lt;br /&gt;
|-&lt;br /&gt;
| Ghostslayer&#039;s Blade || style=&amp;quot;text-align:center;&amp;quot; | A || Give a weapon ghost touch and undead bane.&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.d20pfsrd.com/alternative-rule-systems/3rd-party-rules-systems/psionics-unleashed/psionic-powers/g/graft-armor Graft Armor] ||  || Your armor becomes an extension of your body.&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.d20pfsrd.com/alternative-rule-systems/3rd-party-rules-systems/psionics-unleashed/psionic-powers/g/graft-weapon Graft Weapon] ||  || Your hand is replaced seamlessly by your weapon.&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.d20pfsrd.com/alternative-rule-systems/3rd-party-rules-systems/psionics-unleashed/psionic-powers/m/mental-barrier Mental Barrier] || style=&amp;quot;text-align:center;&amp;quot; | A || Gain +4 deflection bonus to AC until your next action.&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.d20pfsrd.com/alternative-rule-systems/3rd-party-rules-systems/psionics-unleashed/psionic-powers/p/physical-acceleration Physical Acceleration] || style=&amp;quot;text-align:center;&amp;quot; | A || You move faster, gain +1 on attack rolls, AC, and Reflex saves.&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.d20pfsrd.com/alternative-rule-systems/3rd-party-rules-systems/psionics-unleashed/psionic-powers/p/psionic-lion-s-charge Psionic Lion’s Charge] || style=&amp;quot;text-align:center;&amp;quot; | A || You can make a full attack in the same round you charge.&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.d20pfsrd.com/alternative-rule-systems/3rd-party-rules-systems/psionics-unleashed/psionic-powers/s/sharpened-edge Sharpened Edge] ||  || Doubles normal weapon’s threat range.&lt;br /&gt;
|-&lt;br /&gt;
| Telekinetic Barrier || style=&amp;quot;text-align:center;&amp;quot; | A || Create a barrier that blocks projectiles.&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.d20pfsrd.com/alternative-rule-systems/3rd-party-rules-systems/psionics-unleashed/psionic-powers/u/ubiquitous-vision Ubiquitous Vision] ||  || You have all-around vision.&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.d20pfsrd.com/alternative-rule-systems/3rd-party-rules-systems/psionics-unleashed/psionic-powers/v/vampiric-blade Vampiric Blade] ||  || You heal half of your base weapon damage.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== 4th-Level Soulknife Powers ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 200px;&amp;quot; | Power Name !! style=&amp;quot;width: 50px;&amp;quot; | Augment !! Description&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.d20pfsrd.com/alternative-rule-systems/3rd-party-rules-systems/psionics-unleashed/psionic-powers/e/energy-adaptation Energy Adaptation] || style=&amp;quot;text-align:center;&amp;quot; | A || Your body converts energy to harmless light.&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.d20pfsrd.com/alternative-rule-systems/3rd-party-rules-systems/psionics-unleashed/psionic-powers/f/fold-space Fold Space] || style=&amp;quot;text-align:center;&amp;quot; | A || Teleports you a short distance.&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.d20pfsrd.com/alternative-rule-systems/3rd-party-rules-systems/psionics-unleashed/psionic-powers/i/immovability Immovability] ||  || You are almost impossible to move and gain DR 15/&amp;amp;mdash;.&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.d20pfsrd.com/alternative-rule-systems/3rd-party-rules-systems/psionics-unleashed/psionic-powers/i/inertial-barrier Inertial Barrier] ||  || Gain DR 5/&amp;amp;mdash;.&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.d20pfsrd.com/alternative-rule-systems/3rd-party-rules-systems/psionics-unleashed/psionic-powers/p/psychic-reformation Psychic Reformation] || style=&amp;quot;text-align:center;&amp;quot; | A || Subject can choose skills, feats, and powers anew for previous levels.&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.d20pfsrd.com/alternative-rule-systems/3rd-party-rules-systems/psionics-unleashed/psionic-powers/s/slip-the-bonds Slip the Bonds] ||  || You cannot be held or otherwise rendered immobile.&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.d20pfsrd.com/alternative-rule-systems/3rd-party-rules-systems/psionics-unleashed/psionic-powers/s/steadfast-perception Steadfast Perception] ||  || Gain immunity to illusory effects, +6 bonus on Perception checks.&lt;br /&gt;
|-&lt;br /&gt;
| Tactile Telekinesis || style=&amp;quot;text-align:center;&amp;quot; | A || You gain a +8 bonus to Strength and a +2 bonus to attack and damage rolls.&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.d20pfsrd.com/alternative-rule-systems/3rd-party-rules-systems/psionics-unleashed/psionic-powers/t/truevenom#TOC-Truevenom-Weapon Truevenom Weapon] ||  || Your weapon is horribly poisonous.&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.d20pfsrd.com/alternative-rule-systems/3rd-party-rules-systems/psionics-unleashed/psionic-powers/w/weapon-of-energy Weapon of Energy] ||  || Weapon deals additional energy damage.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== 5th-Level Soulknife Powers ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 200px;&amp;quot; | Power Name !! style=&amp;quot;width: 50px;&amp;quot; | Augment !! Description&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.d20pfsrd.com/alternative-rule-systems/3rd-party-rules-systems/psionics-unleashed/psionic-powers/a/adapt-body Adapt Body] ||  || Your body automatically adapts to hostile environments.&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.d20pfsrd.com/alternative-rule-systems/3rd-party-rules-systems/psionics-unleashed/psionic-powers/f/fiery-discorporation Fiery Discorporation] || style=&amp;quot;text-align:center;&amp;quot; | A || Cheat death by discorporating into nearby fire for one day.&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.d20pfsrd.com/alternative-rule-systems/3rd-party-rules-systems/psionics-unleashed/psionic-powers/p/psionic-revivify Psionic Revivify] || style=&amp;quot;text-align:center;&amp;quot; | A || Return the dead to life before the psyche leaves the corpse.&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.d20pfsrd.com/alternative-rule-systems/3rd-party-rules-systems/psionics-unleashed/psionic-powers/p/psychofeedback Psychofeedback] || style=&amp;quot;text-align:center;&amp;quot; | A || Boost Str, Dex, or Con at the expense of one or more other scores.&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.d20pfsrd.com/alternative-rule-systems/3rd-party-rules-systems/psionics-unleashed/psionic-powers/s/second-chance Second Chance] || style=&amp;quot;text-align:center;&amp;quot; | A || Gain a reroll.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Locutus</name></author>
	</entry>
	<entry>
		<id>http://borg.mit.edu/index.php?title=Soulknife_Blade_Skills&amp;diff=215</id>
		<title>Soulknife Blade Skills</title>
		<link rel="alternate" type="text/html" href="http://borg.mit.edu/index.php?title=Soulknife_Blade_Skills&amp;diff=215"/>
		<updated>2026-09-13T23:46:02Z</updated>

		<summary type="html">&lt;p&gt;Locutus: Rebalancing blade skills for new mind blade paradigm.&lt;/p&gt;
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&lt;div&gt;; Absorbing Blade : If a spell (or power, or similar ability) misses the soulknife by the value of (and due to) the deflection bonus granted by her deflecting blade class feature, or she succeeds on a Reflex save versus an area effect that has an origin point, a soulknife may absorb some of the spell&#039;s power. For each spell level (or power level, etc.), she may either recharge a power point or charge her psychic strike (if she has one) by 1d8. If she absorbs power points or psychic strike dice that would put her over her maximum, any excess is dissipated. If the soulknife&#039;s mind blade has the defending special ability, the AC bonus resulting from it is added to her deflection bonus when determining whether an ability is eligible for absorption. She must have an active mind blade or the mental block blade skill in order to benefit from this blade skill.&lt;br /&gt;
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; Additional Configuration : The soulknife gains the ability to have a separate configuration for her mind blade&#039;s enhancement bonus and special abilities. When she forms her mind blade, the soulknife may choose either configuration. Creating this extra configuration functions just as reassigning the enhancement of her mind blade, typically 1 hour of concentration. When the soulknife reassigns her mind blade configuration, she may reassign any or all configurations she possesses. If she chooses to manifest multiple blades, she may select which configuration each blade uses when she forms it. The soulknife must be at least 6th level in order to select this blade skill, and this blade skill may be selected multiple times.&lt;br /&gt;
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; Alter Blade : The soulknife gains the ability to shape her mind blade into a different weapon form. Choose a simple or martial mêlée weapon, and add it to her list of available mind blade forms.  When she shapes her mind blade, she may shape it into a size-appropriate facsimile of this weapon. Her blade gains the damage die and type of the weapon, its range increment when thrown (if any), and all of its special abilities.&lt;br /&gt;
: &#039;&#039;Special&#039;&#039;: If the soulknife is non-human, she may treat her race&#039;s traditional weapons—weapons with her race in the name—as martial weapons.&lt;br /&gt;
: She may take this blade skill multiple times.  Each time, she selects a different weapon to add to her mind blade forms.&lt;br /&gt;
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; Attenuated Blade : The soulknife&#039;s mind blade narrows, and its end becomes a needle-like point. When used as a mêlée weapon, its base critical threat range increases by 1 (if her blade normally threatens on 19-20, it now threatens on 18-20, etc.); if used as a ranged weapon, its critical multiplier increases by 1.  This is not an &amp;quot;effect,&amp;quot; but an aspect of the blade&#039;s new form. Therefore, these increases are calculated before applying, and stack with, any other effects that modify critical threat range and multiplier.&lt;br /&gt;
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; Balanced Blades : The soulknife&#039;s mind blades are perfectly balanced for dual wielding.  When she forms multiple mind blades, they gain the dual-balanced weapon modification, and she may optionally fuse them into a double weapon.  In addition, the soulknife gains the Double Slice feat whether or not she meets the prerequisites.&lt;br /&gt;
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; Blade Rush : The soulknife gains Mobility as a bonus feat, even if she doesn&#039;t meet the prerequisites. As a swift action, she may expend her psionic focus and move up to her speed without provoking attacks of opportunity. A soulknife must be at least 6th level in order to select this blade skill.&lt;br /&gt;
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::; Blade Rush Frenzy : The soulknife gains Spring Attack as a bonus feat, even if she doesn&#039;t meet the prerequisites. As a full-round action, she may expend her psionic focus to move up to her speed without provoking attacks of opportunity and make a single melee attack against each creature she is adjacent to at any point in her movement. Each attack is made at her highest base attack bonus with a –2 penalty on the attack roll. A soulknife must be at least 8th level and possess the Blade Rush blade skill in order to select this blade skill.&lt;br /&gt;
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; Bladestorm : As a full attack, when wielding her mind arrow, the soulknife can expend her psionic focus to fire one mind arrow at her full base attack bonus at each opponent within 60 feet. Regardless of the number of attacks she makes, she only provokes attacks of opportunity as though she made a single ranged attack. The soulknife must possess the Soulbow and Rapid Activation blade skills and be at least 16th level to select this blade skill.&lt;br /&gt;
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; Bladewind : As a full attack, when wielding her mind blade, a soulknife can expend her psionic focus to make one melee attack at her full base attack bonus against each opponent within reach. If an attack misses, the soulknife can choose to expend her psychic strike (if she has one) to reroll that attack, but none of the bladewind attacks deal any extra damage from psychic strike. When using bladewind, a soulknife forfeits any bonus or extra attacks granted by other feats or abilities (such as Cleave or haste). A soulknife must be at least 8th level to select this blade skill.&lt;br /&gt;
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; Charged Shot : As a standard action, the soulknife can make a single ranged attack with her mind arrow. If the attack is successful, the mind arrow bursts with psionic energy upon impact, dealing normal damage (including enhancement bonus and special abilities) to the creature struck and its base weapon damage plus its enhancement bonus to all other creatures within a 5-ft. radius. A successful Reflex save (DC 10 + 1/2 soulknife level + Wisdom modifier) halves the damage taken by the adjacent creatures. A soulknife must be able to form a mind arrow in order to select this blade skill.&lt;br /&gt;
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; Close-Range Expert : When making ranged attacks with her mind arrow, a soulknife does not provoke attacks of opportunity as long as she maintains psionic focus. A soulknife must be able to form a mind arrow in order to select this blade skill.&lt;br /&gt;
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; Combat Slide : Upon successfully striking an enemy in melee, the soulknife may immediately make a 5-foot step (even if she&#039;s already moved in the round, but not if she&#039;s taken a 5-foot step). In addition, when someone misses the soulknife with a melee attack, she may spend an immediate action to take a 5-foot step.&lt;br /&gt;
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; Covert Skills : The soulknife selects a trick from the ninja trick list. She can choose but cannot use tricks that require ki points unless she has a ki pool, and saving throws are based on the soulknife&#039;s Wisdom modifier instead of Charisma. This blade skill may be selected multiple times.&lt;br /&gt;
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; Deadly Blade : The soulknife gains Weapon Focus (mind blade).  In addition, her mind blade&#039;s damage die increases by one die size.  1d10 becomes 1d12, 2d6 becomes 2d8, etc.&lt;br /&gt;
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; Deceptive Blade : When the soulknife feints in combat, she may also form her mind blade in the same action as the feint. Additionally, Bluff is now a class skill for the soulknife. If the soulknife has the Improved Feint feat and the psychic strike class feature, once per round she may also charge her psychic strike when performing a feint and forming her mind blade in the same action. This blade skill may not be used with the mind arrow.&lt;br /&gt;
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; Deep Crystal Blade : The soulknife&#039;s mind blade gains the ability to channel psionic power as if it were made of deep crystal. If she manifests multiple blades, each is considered a separate weapon for this purpose. A soulknife must be at least 6th level to select this blade skill.&lt;br /&gt;
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; Double the Pleasure : When the soulknife forms multiple mind blades or a double weapon mind blade, she may apply half the value of her offhand blade&#039;s enhancement bonus (round up) as a shield bonus to her AC.  If she also uses the Focused Defence blade skill, she may instead apply the full value.&lt;br /&gt;
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::; Double the Fun : When wielding multiple mind blades, one of the blades may be activated as if it had the &#039;&#039;dancing&#039;&#039; property.  Only one blade may be thusly active at a time, and it is subject to the 4-round limit specified in the property&#039;s description.  When time is up or as a free action, the blade either returns to the soulknife&#039;s hand or dissipates, at her preference, and neither blade may be activated in this fashion for 4 rounds.  A soulknife must be at least 10th level and have the Double the Pleasure blade skill in order to select this blade skill.&lt;br /&gt;
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; Dual Imbue : When utilizing multiple mind blades or a double weapon mind blade, the soulknife may charge both blades (or ends) with her psychic strike ability at the same time, including when expending her focus to charge her psychic strike. However, her psychic strike damage is reduced by 1d8 when using this option. Damage remains normal when each weapon is charged separately. A soulknife must be able to charge a psychic strike in order to select this blade skill.&lt;br /&gt;
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; Enhanced Range : The soulknife&#039;s range increment when throwing her mind blade in any form increases: mind daggers gain +30 feet, light weapon mind blades gain +20 feet, one-handed weapon mind blades gain +15 feet, and two-handed weapon and double weapon mind blades gain +10 feet. If she has the Soulbow blade skill, the range increment of her mind arrows gains +50 feet. She may select this blade skill multiple times.&lt;br /&gt;
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; Exploding Critical : When a soulknife confirms a critical hit, she can expend her psionic focus to deal her psychic strike damage, even if her mind blade was not charged with psychic strike, and even if she has already dealt psychic strike on the attack. A soulknife must have the ability to charge a psychic strike and be at least 12th level to select this blade skill.&lt;br /&gt;
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; Fluid Form : The soulknife may expend her psionic focus as a swift action to make a minor modification to her mind blade. She may remove up to one weapon special ability (if any) from her mind blade&#039;s configuration, and add the ability&#039;s value to the mind blade&#039;s enhancement bonus. She may also add up to one weapon special ability to her mind blade&#039;s configuration, and subtract the ability&#039;s value from the mind blade&#039;s enhancement bonus. Once she has made either or both of these changes, the mind blade suffers a -1 penalty to its enhancement bonus. This penalty is cumulative with each time this blade skill is used, and lasts until the soulknife rests for 8 hours or spends 1 hour in concentration to reconfigure her mind blade. This blade skill may not be used if this would reduce the mind blade&#039;s enhancement bonus below +1. If the final enhancement bonus would be above the soulknife&#039;s maximum, the total enhancement bonus is reduced to match.&lt;br /&gt;
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::; Fluid Form, Improved : When the soulknife uses the Fluid Form blade skill, she may change all of her mind blade&#039;s weapon special abilities simultaneously. The mind blade still suffers a cumulative -1 penalty to its enhancement bonus when the Fluid Form blade skill is used. A soulknife must have the Fluid Form blade skill to select this blade skill.&lt;br /&gt;
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; Focused Defense : When fighting defensively, using Combat Expertise, or the total defense action, the deflection bonus granted by the soulknife&#039;s deflecting blade class feature is doubled.  If she has the Double the Pleasure blade skill and an active mind blade in her off hand, she may apply its full enhancement bonus to her AC while using this blade skill.&lt;br /&gt;
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; Focused Offense : As long as the soulknife maintains psionic focus, she may add her Wisdom modifier to her attack and damage rolls instead of her Strength modifier when attacking with her mind blade.&lt;br /&gt;
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; Furious Charge : The soulknife deals an additional 2 points of damage on every attack made at the end of a charge. The increased damage is only 1 per attack for off-hand attacks, but becomes 3 per attack when wielding her mind blade two-handed.&lt;br /&gt;
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::; Furious Charge, Improved : A soulknife with this ability can expend her psionic focus while making a charge to make an additional attack with her main hand, albeit at a -5 penalty on the attack roll, at the end of a charge action. If the soulknife is wielding two mind blades and has the Twin Strike blade skill, she may instead make an additional attack with each mind blade, but each of these additional attacks suffers a -5 penalty on the attack roll in addition to the penalties for attacking with two weapons. The soulknife may only gain the benefit of this blade skill once on any charge. The soulknife must have the Furious Charge blade skill and be at least 12th level to select this blade skill.&lt;br /&gt;
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; Gruesome Riposte : The soulknife may expend her psionic focus as an immediate action to attack an enemy who has successfully struck her in melee. This attack is assumed to happen after the successful attack, so she cannot use this ability if the attack would put her below 0 hit points, nor does dropping her enemy below 0 hit points prevent the attack from hitting. A soulknife must be at least 10th level to select this blade skill.&lt;br /&gt;
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; Improved Enhancement : The bonus granted by the soulknife&#039;s enhanced mind blade class feature increases by 1. This increase may be used to increase the actual enhancement bonus of the mind blade (to a maximum of +5, but limited by her maximum bonus) or be spent on weapon special abilities, as normal.&lt;br /&gt;
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; Light Blade Apprentice : The soulknife gains Deadly Agility as a bonus feat.  In addition, the soulknife may optionally form one or a pair of mind daggers in place of her normal forms. Mind daggers have a range increment of 30 feet when thrown and deal 1d4 points of damage (piercing or slashing). As a standard action, she may expend her psionic focus to throw both daggers at the same opponent. She makes an attack roll for each dagger, to which she applies her normal penalties for two-weapon fighting, and may apply her full Strength bonus to the damage rolls for each dagger.&lt;br /&gt;
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::; Light Blade Master : The soulknife gains Deft Hands as a bonus feat.  In addition, when wielding her mind blade in mind dagger form, she gains a bonus equal to its enhancement bonus on Climb, Disable Device, and Escape Artist checks.  If she also has the Attenuated Blade blade skill, a pair of mind blades in mind dagger form may also be used in lieu of thieves&#039; tools or artisan’s tools for most Craft or Profession skills. When used in this fashion, the mind blades are considered masterwork, and provide a circumstance bonus equal to their enhancement bonus.&lt;br /&gt;
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; Mental Block : The soulknife gains Psionic Dodge as a bonus feat, even if she doesn&#039;t meet the requirements. In addition, she may apply the deflection bonus granted by her deflecting blade class feature even when she is not wielding a mind blade. This does not count as having an active mind blade.&lt;br /&gt;
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; Mental Power : The soulknife gains the Extra Power Known feat. In addition, she gains one additional psionic talent known. Both may be rotated out as normal when she meditates to regain her power points each day. She may select this blade skill multiple times.&lt;br /&gt;
&amp;lt;!-- ; Metallic Blade : The soulknife&#039;s mind blade is treated as cold iron and alchemical silver for the purpose of overcoming damage reduction. When she reaches 12th level, her mind blade is also treated as an adamantine weapon, both for the purpose of overcoming damage reduction and for its hardness and hit points. A soulknife must be at least 6th level to choose this blade skill. --&amp;gt;&lt;br /&gt;
; Metaphysical Knowledge : The soulknife adds two powers to her soulknife power list. They may be chosen from any power list. She may choose powers of a higher level than she can manifest, but they won&#039;t be available to select as one of her daily powers known until she can manifest them. This blade skill can be selected multiple times.&lt;br /&gt;
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; Multiblade Manifestation : A soulknife who possesses this blade skill is capable of splitting her mind blade further than others of her kind due to having more than two limbs capable of wielding a weapon. Limbs capable of wielding mind blades after the first two can be armed with even more mind blades. The soulknife must be 6th level and have the Twin Blade blade skill, and must possess three or more hands (or their equivalent) to select this blade skill.&lt;br /&gt;
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; Power Reserve : The soulknife’s innate psionic essence is stronger than others of her kind, growing more powerful as she advances in level. The power points granted by the Unlocked Talent feat that the soulknife receives at 1st level increase by two points per soulknife level above 1st. These points may be used to manifest powers and support other abilities that require use of a power point pool. The soulknife does not gain additional bonus power points for having a high ability score from this ability, and this blade skill may only be selected once.&lt;br /&gt;
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; Powerful Strikes : The soulknife’s psychic strike deals an additional 1d8 damage. A soulknife must be able to charge a psychic strike in order to select this blade skill. This blade skill may be selected multiple times, but the number of dice of damage a soulknife&#039;s psychic strike does may not exceed one half her soulknife level.&lt;br /&gt;
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; Psicrystal Bond : The soulknife gains the Psicrystal Affinity feat and all levels of soulknife count as manifester levels for feats relating to her psicrystal. In addition, she can take any feat that requires Psicrystal Affinity as a blade skill.&lt;br /&gt;
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; Psionic Training : The soulknife gains a psionic, metapsionic, or psionic item creation feat instead of selecting a blade skill. She must meet all prerequisites of the psionic feat selected. She may not select the feat Extra Blade Skill with this blade skill. This blade skill may be selected multiple times.&lt;br /&gt;
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; Psychic Strike : The soulknife gains the psychic strike class feature. When learned, this skill allows the soulknife to add an additional 1d8 points of damage to an attack with her mind blade, as per the psychic strike class feature. This may be improved by the Powerful Strikes blade skill. The soulknife must not previously possess the psychic strike class feature to select this blade skill. The soulknife must be at least 3rd level to select this blade skill.&lt;br /&gt;
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; Psychokinetic Blast : The soulknife&#039;s psychic strike explodes out from her target into a sudden burst of psychokinetic energy. When making an attack, the soulknife may expend her psychic strike to deal her psychic strike damage to her target as well as all creatures adjacent to the target (excluding the soulknife). A successful Reflex save (DC 10 + 1/2 soulknife level + Wis modifier) halves the damage for creatures adjacent to the target. A soulknife must be able to charge a psychic strike and be at least 4th level to select this blade skill.&lt;br /&gt;
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; Rain of Arrows : As a standard action, a soulknife may fire off her mind arrow and deal damage to all creatures within a 10 ft. cube within one range increment. A successful Reflex save (DC 10 + 1/2 soulknife level + Wis modifier) halves the damage. A soulknife must have the Rapid Activation blade skill and be able to form a mind arrow in order to select this blade skill.&lt;br /&gt;
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; Rapid Activation : The soulknife gains Quick Draw as a bonus feet. She can now manifest her mind blade as a free action, and may expend her psionic focus to instead manifest her mind blade as an immediate action. She can throw a number of mind blades per round equal to the number of melee attacks she could make. If she has the ability to form a mind arrow, she may form multiple bolts rapidly enough make use of all iterative attacks available, or multiple attacks such as those gained from Rapid Shot, Multishot or similar feats.&lt;br /&gt;
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::; Instant Activation : The soulknife gains Improved Quick Draw as a bonus feet. She is considered to be threatening all squares within reach of her mind blade even if it is not active, and can manifest it for free (without expending her psionic focus) in order to make an attack of opportunity. In addition, as long as she is psionically focused and has a free hand, her mind blade is always considered active for the purpose of her Deflecting Blade class feature, and she may manifest it as an immediate action in response to an attack, whether to deflect a ranged attack or just to have her mind blade out. Finally, manifesting her mind blade as an immediate action no longer requires expending her psionic focus (though she must still be psioncally focused to do so). A soulknife must be at least 6th level and have the Rapid Activation blade skill in order to select this blade skill.&lt;br /&gt;
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; Reaper&#039;s Blade : A soulknife with this ability automatically recharges her psychic strike ability if she reduces an enemy’s hit points to below 0 with a melee attack using her mind blade. If her blade was already charged, her next psychic strike deals 1.5 times the damage rolled. A soulknife must be at least 10th level to select this blade skill.&lt;br /&gt;
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; Reflecting Blade : While her mind blade is active, the soulknife can deflect and redirect physical ranged attacks that almost hit her. The redirected attack must miss the soulknife by the value of her Deflecting Blade class feature&#039;s AC bonus or less; any attack that hits her or misses by more than her bonus can&#039;t be redirected.  If she chooses to redirect a projectile, she immediately spends 1 power point and rolls an attack using her mind blade attack bonus and applying a -4 penalty. She may choose any target within one range increment (based on the original attack) from herself, but is subject to any concealment penalties or similar.  Feats that affect ranged accuracy or damage (like Point Blank Shot) may be applied.  If this roll is high enough to hit the target, the redirected attack deals the same damage to the target that the original projectile would have dealt to the soulknife, had it hit. This counts as an attack of opportunity.&lt;br /&gt;
: If she has the ability to make multiple attacks of opportunity per round, she may continue to reflect attacks; each subsequent reflection counts as its own attack of opportunity.&lt;br /&gt;
: As the soulknife gains experience, the attack penalty lessens.  Each time her Deflecting Blade class feature&#039;s AC bonus increases past +1, the penalty is reduced by 1.  So, at 6th level, the penalty becomes -3, then drops to -2 at 10th level, etc.&lt;br /&gt;
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::; Reflecting Blade, Greater : The soulknife may reflect spells, powers, and similar abilities that require a ranged attack in addition to projectiles. She must spend 1 power point per level of the reflected ability, and must abide by range limits as if it had originated from her. She may not spend more power points in a single reflection than the bonus provided by her Enhanced Mind Blade ability. She may continue to reflect attacks, as with projectiles; each subsequent reflection counts as an attack of opportunity. An ability which lasts more than one round occupies the soulknife&#039;s attention until its effects end; treat the soulknife as if she were concentrating on maintaining it herself. The soulknife must have the Reflecting Blade blade skill in order to select this blade skill.&lt;br /&gt;
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; Soulbow : When she forms her mind blade, instead of any of her normal mind blade forms, the soulknife may form a single mind arrow. This mind arrow appears inside of or enveloping the soulbolt’s hand, and is treated as an additional configuration of her mind blade&#039;s enhancement bonus and special abilities. The bolt is identical in all ways (except visually) to an arrow shot from a composite longbow of a size appropriate to the soulknife. The soulknife adds her Wisdom modifier to the damage for attacks made with mind arrows instead of her Strength modifier. The mind arrow receives all the benefits normally applied to the mind blade, including any enhancement bonus or weapon special abilities, or feats that apply to the mind blade, although any melee-specific options are non-functional while in mind arrow form (and vice versa). Feats that apply to ranged attacks, such as Point-Blank Shot, apply to the mind arrow.&lt;br /&gt;
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; Spinning Throw : As a standard action, the soulknife may throw a double-weapon form of her mind blade at a single opponent, with a range increment of 20 feet. She makes an attack roll for each end of the mind blade, to which she applies her normal penalties for two-weapon fighting. If she expends her psionic focus as part of the attack, she may apply 1-1/2 times her Strength bonus to the damage rolls for each attack, otherwise she applies half of her Strength bonus to each. She must have the Alter Blade blade skill and be at least 8th level to select this blade skill.&lt;br /&gt;
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; Telekinetic Athleticism : The psionic energies of the soulknife’s mind permeate her body, greatly enhancing her athletic prowess. She gains the benefits of the Mental Leap and Speed of Thought psionic feats while she maintains her psionic focus.&lt;br /&gt;
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; Telekinetic Edge : The soulknife’s mind blade can be honed to such a sharp edge that it can pass through a foe’s defenses and strike at the softer and more vital bits inside. When used as a ranged weapon, its base critical threat range increases by 1 (if her blade normally threatens on 19-20, it now threatens on 18-20, etc.); if used as a mêlée weapon, its critical multiplier increases by 1.  This is not an &amp;quot;effect,&amp;quot; but an aspect of the blade&#039;s new form. Therefore, these increases are calculated before applying, and stack with, any other effects that modify critical threat range and multiplier. The soulknife must be at least 4th level to select this blade skill.&lt;br /&gt;
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: In addition, the soulknife may expend her psionic focus as a free action to ignore a target’s damage reduction or an object’s hardness until her next turn. The soulknife must be at least 4th level to select this blade skill.&lt;br /&gt;
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; Telepathic Gift : The psychic potential within the soulknife opens up telepathic pathways in her mind, allowing her to reach out and connect to the minds of others. She gains the ability to understand and/or speak with any intelligent creature in any language they know, similar to the natural linguist power. Additionally, as long as she maintains psionic focus, she gains a +2 circumstance bonus to Bluff, Diplomacy, and Sense Motive checks.&lt;br /&gt;
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; Trade Blows : When the soulknife uses the total defense action, she may make a single melee attack at her full base attack bonus against anyone that makes a melee attack against her, regardless of whether the opponent&#039;s attack hits. This attack is resolved immediately after the opponent&#039;s attack. The soulknife may make may make a number of such attacks per round equal to her Wisdom bonus. If multiple opponents attack the soulknife, each attack she makes must be against the enemy that triggered it. All such attacks are made with a -4 penalty on the attack roll, and are an exception to the rule that you cannot attack during the total defense action. A soulknife must be at least 10th level to select this blade skill.&lt;br /&gt;
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; Twin Blade : When manifesting her mind blade, the soulknife may choose to form a second mind blade in her off hand.  It benefits from all of the class abilities, feats, and blade skills as her primary blade.  Otherwise, it&#039;s treated in every way as a separate weapon wielded in her off hand.  Namely, it may be assigned its own form (if she has more than one) or enhancement configuration (again, if she has more than one), adds half the soulknife&#039;s Str bonus to damage when it hits, and is subject to all two-weapon fighting penalties if she attacks with both blades.  She may manifest this blade as part of manifesting her primary blade or on its own, as she chooses.&lt;br /&gt;
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; Twin Strike : When making a single standard attack and wielding two mind blades, the soulknife may attack with both of her mind blades at the normal penalties for two-weapon fighting. She may also utilize this ability when making attacks of opportunity or a spring attack, but not for any other special attacks, unless specifically stated otherwise. If she has the ability to flurry with her mind blade, she may instead perform a flurry using two of the attacks at her highest base attack bonus; she is not required to be wielding two mind blades if she chooses this option. She may not use this skill as part of a full attack, or in conjunction with any other ability that grants her multiple attacks. The soulknife must be at least 8th level to select this blade skill.&lt;br /&gt;
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::; Master Strike : When using the Twin Strike blade skill, the soulknife may use all of the attacks at her highest base attack bonus (but only those at her highest BAB). This includes extra attacks granted by the Two Weapon Fighting feat, haste, a weapon with the speed property, the Flurry of Blades class feature, or similar. The soulknife must be at least 12th level and possess the Twin Strike blade skill to select this blade skill.&lt;br /&gt;
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; Vampiric Blade : When the soulknife expends her psychic strike ability on an attack against a living, corporeal creature she may choose to inflict only 1/2 her psychic strike damage and heal an equal amount of hit points. The soulknife must be able to charge a psychic strike in order to select this blade skill.&lt;br /&gt;
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::; Vampiric Blade, Improved : When the soulknife benefits from Vampiric Blade, she may also cure herself of one adverse condition in addition to the normal healing. Choose one from among the following : blinded, confused, dazzled, deafened, diseased, exhausted, fatigued, feebleminded, insanity, poisoned, sickened, or 1 point of ability damage (not drain). The soulknife must possess the Vampiric Blade blade skill and be able to charge a psychic strike in order to select this blade skill.&lt;/div&gt;</summary>
		<author><name>Locutus</name></author>
	</entry>
	<entry>
		<id>http://borg.mit.edu/index.php?title=Enlightened_Blade&amp;diff=214</id>
		<title>Enlightened Blade</title>
		<link rel="alternate" type="text/html" href="http://borg.mit.edu/index.php?title=Enlightened_Blade&amp;diff=214"/>
		<updated>2026-09-13T22:30:01Z</updated>

		<summary type="html">&lt;p&gt;Locutus: /* Strange Relations */ Word choice.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== The Basics ==&lt;br /&gt;
&lt;br /&gt;
Many soulknives find that achieving psionic focus makes them feel centered. A select few can harness that feeling to give them greater control on the battlefield and in daily life. As they progress, they gain abilities that draw from their core, putting the soul into soulknife.&lt;br /&gt;
&lt;br /&gt;
An enlightened blade relies on her psionic focus, and requires a stronger, deeper bond between her mind and body than most psionic characters. She must maintain full ranks in Autohypnosis (Wis) in order to advance her class abilities. In addition, an enlightened blade must meditate for one hour each day, similar to a wizard or a cleric preparing their spells. This meditation may take the form of any focused activity she finds centering—exercise, preparing spells if she has levels in a spellcasting class, focused concentration, communing with nature or a deity, etc.—and she may use this time to reassign the abilities she has added to her mind blade. At 4th level, and every four levels thereafter, the time required for meditation is reduced by 15 minutes to a minimum of 0.&lt;br /&gt;
&lt;br /&gt;
If she ever has fewer ranks in Autohypnosis than she has levels in the soulknife class, she may advance only her mind blade enhancement and her manifesting. All other soulknife class abilities above the level that matches her Autohypnosis ranks are unusable until she takes more ranks. Base attack bonus, saves, hit points, skill points, and the like continue to accrue as normal.&lt;br /&gt;
&lt;br /&gt;
If she fails to meditate, she temporarily loses access to all soulknife abilities that require her to maintain her psionic focus. This does not prevent her from gaining or using focus normally, nor does it affect abilities for which she&#039;s taken the Persistent Focus feat, blade skills, or feats for which she meets the prerequisites naturally. She may expend her focus as a free action to enable a single use of one of her &amp;quot;locked&amp;quot; abilities. She regains access to all of these abilities as soon as she completes a meditation.&lt;br /&gt;
&lt;br /&gt;
When she reaches 16th level, she is considered to be on the verge of enlightenment. She no longer needs to meditate, and any abilities that reset or recharge upon completion of her meditation are instead reset or recharged when she awakes each morning and instinctively gains psionic focus.&lt;br /&gt;
&lt;br /&gt;
=== Class Skills ===&lt;br /&gt;
&lt;br /&gt;
An enlightened blade adds Disable Device (Dex), Escape Artist (Dex), and Sleight of Hand (Dex) to her list of class skills, and removes Intimidate (Cha) and Profession (Wis).&lt;br /&gt;
&lt;br /&gt;
This alters the soulknife&#039;s class skills.&lt;br /&gt;
&lt;br /&gt;
=== Value Judgements ===&lt;br /&gt;
&lt;br /&gt;
When she takes her first level of soulknife, an enlightened blade chooses two of her base save bonuses to follow the good progression, and one to follow the poor progression. Once chosen, this cannot be changed through any means short of a wish, miracle, or GM permission.&lt;br /&gt;
&lt;br /&gt;
This alters the soulknife&#039;s base save progressions.&lt;br /&gt;
&lt;br /&gt;
=== Mind War ===&lt;br /&gt;
&lt;br /&gt;
An enlightened blade gains Deep Focus as a bonus feat and Focused Offense as a bonus blade skill at 1st level. When selecting other feats, she may substitute Wisdom in place of Strength or Dexterity for feat prerequisites (but not their effects).&lt;br /&gt;
&lt;br /&gt;
If she has a psicrystal, or later gains a psicrystal, she may replace Deep Focus with Psicrystal Containment. She may reverse (or restore) this choice each morning, at the end of her meditation.&lt;br /&gt;
&lt;br /&gt;
This replaces the bonus feat normally gained at 1st level.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; margin-left: 10px; text-align: center;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left;&amp;quot; | Table: Soulknife Bonuses by Level&lt;br /&gt;
! Level !! AC Bonus !! Fast Movement&lt;br /&gt;
|-&lt;br /&gt;
| 1st || +0 || +0 ft.&lt;br /&gt;
|-&lt;br /&gt;
| 2nd || +0 || +0 ft.&lt;br /&gt;
|-&lt;br /&gt;
| 3rd || +0 || +10 ft.&lt;br /&gt;
|-&lt;br /&gt;
| 4th || +1 || +10 ft.&lt;br /&gt;
|-&lt;br /&gt;
| 5th || +1 || +10 ft.&lt;br /&gt;
|-&lt;br /&gt;
| 6th || +1 || +20 ft.&lt;br /&gt;
|-&lt;br /&gt;
| 7th || +1 || +20 ft.&lt;br /&gt;
|-&lt;br /&gt;
| 8th || +2 || +20 ft.&lt;br /&gt;
|-&lt;br /&gt;
| 9th || +2 || +30 ft.&lt;br /&gt;
|-&lt;br /&gt;
| 10th || +2 || +30 ft.&lt;br /&gt;
|-&lt;br /&gt;
| 11th || +2 || +30 ft.&lt;br /&gt;
|-&lt;br /&gt;
| 12th || +3 || +40 ft.&lt;br /&gt;
|-&lt;br /&gt;
| 13th || +3 || +40 ft.&lt;br /&gt;
|-&lt;br /&gt;
| 14th || +3 || +40 ft.&lt;br /&gt;
|-&lt;br /&gt;
| 15th || +3 || +50 ft.&lt;br /&gt;
|-&lt;br /&gt;
| 16th || +4 || +50 ft.&lt;br /&gt;
|-&lt;br /&gt;
| 17th || +4 || +50 ft.&lt;br /&gt;
|-&lt;br /&gt;
| 18th || +4 || +60 ft.&lt;br /&gt;
|-&lt;br /&gt;
| 19th || +4 || +60 ft.&lt;br /&gt;
|-&lt;br /&gt;
| 20th || +5 || +60 ft.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Strange Relations ===&lt;br /&gt;
&lt;br /&gt;
An enightened blade has access to several of the monk&#039;s class abilities. If she also has class levels in monk, her monk and soulknife levels stack when determining her total unarmored speed bonus, her AC bonus, and the number of attacks she may make in a flurry. She treats the default form of her mind blade as a monk weapon.&lt;br /&gt;
&lt;br /&gt;
In addition, she gains the blade forms provided by the Twin Blade and Balanced Blades blade skills.  Essentially, she may choose to form a pair of mind blades or a double weapon mind blade whenever she manifests her blade.  She does not gain any feats as she doesn&#039;t need them.&lt;br /&gt;
&lt;br /&gt;
This ability significantly restricts the soulknife&#039;s Shape Mind Blade class ability.  She may still spend an hour in meditation in order to reassign any special abilities imbued in her mind blade, but she may not add any more forms to her repertoire.&lt;br /&gt;
&lt;br /&gt;
=== Deadly Relations ===&lt;br /&gt;
&lt;br /&gt;
Before she is trained to use her mind blade, an enlightened blade is trained in unarmed, hand-to-hand martial arts. This develops the discipline needed to remain centered in stressful situations.&lt;br /&gt;
&lt;br /&gt;
At 1st level, an enlightened blade gains Unarmed Combatant and Double Strike as bonus feats. An enlightened blade’s attacks can be with mind blades, fists, elbows, knees, and feet. This means that an enlightened blade can make unarmed strikes with her hands full. There is no such thing as an off-hand attack for an enlightened blade striking unarmed or with a mind blade. An enlightened blade can apply her full Strength bonus to damage rolls for all attacks with a mind blade and for all unarmed strikes. An enlightened blade’s unarmed strikes deal lethal damage, although she can choose to deal nonlethal damage with no penalty on her attack roll. She can make this choice while grappling as well. In addition, she gains the bonus to AC from her Deflecting Blade ability even if she has no mind blades active, though she cannot add any benefit from a defending weapon ability without an active mind blade.&lt;br /&gt;
&lt;br /&gt;
An enlightened blade&#039;s unarmed strikes do not gain the monk&#039;s improved unarmed damage, nor do they gain any other automatic benefits normally attributed to a monk&#039;s unarmed strike.&lt;br /&gt;
&lt;br /&gt;
This ability replaces the soulknife&#039;s proficiency with simple weapons.&lt;br /&gt;
&lt;br /&gt;
=== Defensive Kata (Su) ===&lt;br /&gt;
&lt;br /&gt;
An enlightened blade who is unarmored and unencumbered adds her Wisdom bonus (if any) to her AC and her CMD. In addition, an enlightened blade gains a +1 bonus to AC and CMD at 4th level. This bonus increases by 1 for every four soulknife levels thereafter, up to a maximum of +5 at 20th level.&lt;br /&gt;
&lt;br /&gt;
Beginning at 3rd level, an enlightened blade gains an enhancement bonus to her land speed equal to that of a monk of her level. If she has class levels in monk, her monk and soulknife levels stack when determining the bonus to her speed.&lt;br /&gt;
&lt;br /&gt;
The bonuses to AC apply even against touch attacks or when the enlightened blade is flat-footed. She loses all of the AC and speed bonuses when she is immobilized or helpless, when she wears any armor, when she carries a shield, or when she carries a medium or heavy load.&lt;br /&gt;
&lt;br /&gt;
This ability replaces all armor proficiencies normally gained by a soulknife.&lt;br /&gt;
&lt;br /&gt;
=== Flurry of Blades ===&lt;br /&gt;
&lt;br /&gt;
As long as she maintains her psionic focus, an enlightened blade can perform a flurry of blades as a full attack. This works identically to the Flurry of Blows monk ability, and advances with her soulknife level at the same rate, but she may only use mind blades and unarmed strikes in a flurry. If she has class levels in monk, both flurry abilities are combined and her monk and soulknife levels stack when determining the number of attacks she may make.&lt;br /&gt;
&lt;br /&gt;
If not specified by the GM, the enlightened blade must choose whether to follow the normal monk&#039;s flurry ability, or to use that of the unchained monk. If she also has (or later gains) class levels in monk, her flurry must match that of the monk version she chooses. Once this decision is made, it may not be changed unless she is forced to by gaining her first level of monk.&lt;br /&gt;
&lt;br /&gt;
This ability replaces all shield proficiencies normally gained by a soulknife, and may not be used while equipped with a shield (except a mind shield).&lt;br /&gt;
&lt;br /&gt;
=== Ship of Tears ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- === Shallow Pool === --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The enlightened blade has access to a &#039;&#039;ki&#039;&#039; pool. She gains a number of &#039;&#039;ki&#039;&#039; points equal to 1/2 her soulknife level plus her Wisdom modifier. These &#039;&#039;ki&#039;&#039; points replenish once each day, at the end of her meditation.&lt;br /&gt;
&lt;br /&gt;
As long as she has at least 1 point in her &#039;&#039;ki&#039;&#039; pool, she gains a +2 bonus on concentration checks. If she is also psionically focused, the bonus increases to +3. At 10th level, these values are doubled.&lt;br /&gt;
&lt;br /&gt;
In addition, she gains two &#039;&#039;ki&#039;&#039; powers from the list below.&lt;br /&gt;
&lt;br /&gt;
This ability replaces the soulknife&#039;s Throw Mind Blade class ability. She may not throw her mind blade in any form, nor may she take the Soulbow blade skill or launch mind arrows.&lt;br /&gt;
&lt;br /&gt;
=== Epiphanies ===&lt;br /&gt;
&lt;br /&gt;
An enlightened blade gains Psionic Meditation as a bonus feat at 4th level. In addition, at 4th level and every four levels thereafter, she may select one &#039;&#039;ki&#039;&#039; power from the list below.&lt;br /&gt;
&lt;br /&gt;
At 16th level, she reduces the time required for attaining psionic focus to a swift action, which no longer provokes attacks of opportunity.&lt;br /&gt;
&lt;br /&gt;
This replaces the blade skills normally gained at 4th and 16th level.&lt;br /&gt;
&lt;br /&gt;
=== Moments of Transition ===&lt;br /&gt;
&lt;br /&gt;
At 6th level, an enlightened blade learns how to adapt herself to any particular situation. When she finishes her meditation each morning, she may select any one blade skill whose requirements she meets and be treated as having that blade skill. The effect of the blade skill selected lasts until she finishes meditating the following morning, at which time she may choose to renew her current blade skill or replace it with a different one. She gains a second adaptive blade skill at 14th level.&lt;br /&gt;
&lt;br /&gt;
This replaces the blade skills normally gained at 6th and 14th level.&lt;br /&gt;
&lt;br /&gt;
=== Blade Skills ===&lt;br /&gt;
&lt;br /&gt;
An enlightened blade has access to a few more blade skills than a standard soulknife.  Whenever she gains a new blade skill, she may choose to select from these skills instead of from the standard list.&lt;br /&gt;
&lt;br /&gt;
; Deeper Pool : The enlightened blade gains the Extra &#039;&#039;Ki&#039;&#039; feat. In addition, she gains one &#039;&#039;ki&#039;&#039; power from the list below. She must be at least 8th level in order to select this blade skill. She may select this blade skill multiple times.&lt;br /&gt;
&lt;br /&gt;
; Empowered Fist : The enlightened blade gains the empowered strikes class feature (see Deadly Fist archetype), and her unarmed strikes increase in damage to match those of a first-level monk of her size. If she has levels in the monk class, she instead adds 1 to her monk level when determining her unarmed damage. Her empowered strikes are treated as another form of her mind blade—they gain the abilities and enhancement bonus of the soulknife’s mind blade, and she may select their own enhancements (such as distance or flaming) as if they were an additional configuration. She may now also take deadly fist specific blade skills.&lt;br /&gt;
&lt;br /&gt;
; Focused &#039;&#039;Ki&#039;&#039; : As a free action, the enlightened blade may expend her psionic focus to gain one temporary &#039;&#039;ki&#039;&#039; point. If she is maintaining (and expends) multiple foci, she may gain one temporary &#039;&#039;ki&#039;&#039; point per focus expended. These &#039;&#039;ki&#039;&#039; points are not added to her &#039;&#039;ki&#039;&#039; pool, and last for one minute or until used, whichever is shorter. She must have access to a &#039;&#039;ki&#039;&#039; pool in order to select this blade skill.&lt;br /&gt;
&lt;br /&gt;
; Wider Pool : The enlightened blade may select two &#039;&#039;ki&#039;&#039; powers from the list below. She may take this blade skill multiple times.&lt;br /&gt;
&lt;br /&gt;
; Dust to Dust : The soulknife gains the Combat Reflexes feat. As long as she is psionically focused, she may choose to use her Wisdom bonus instead of Dexterity to determine the number of additional attacks of opportunity she may make.&lt;br /&gt;
&lt;br /&gt;
These extra blade skills replace all blade skills on the standard list that require the soulknife to be able to throw her mind blade or launch a mind arrow.  An enlightened blade may not select from among those blade skills.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Ki&#039;&#039; Powers ===&lt;br /&gt;
&lt;br /&gt;
When the enlightened blade gains a &#039;&#039;ki&#039;&#039; power, she selects from the following list. Unless otherwise noted, an enlightened blade cannot select an individual &#039;&#039;ki&#039;&#039; power more than once.&lt;br /&gt;
&lt;br /&gt;
* Ki&#039;&#039; Focus&#039;&#039;: The enlightened blade can spend 1 point from her &#039;&#039;ki&#039;&#039; pool as a free action instead of expending her focus when she would otherwise do so. This doesn&#039;t allow her to maintain focus while unconscious, or any other time when she would be forced to lose her focus.&lt;br /&gt;
* Ki&#039;&#039; Strike&#039;&#039;: By spending 1 point from her &#039;&#039;ki&#039;&#039; pool as a swift action, the enlightened blade can make one additional attack at her highest attack bonus when using her flurry of blades. This bonus attack stacks with all bonus attacks gained from flurry of blades, as well as those from haste and similar effects.&lt;br /&gt;
* Ki&#039;&#039; Throw&#039;&#039;: By spending 1 or more points from her &#039;&#039;ki&#039;&#039; pool as part of an attack, the enlightened blade can throw her mind blade using its normal range increment as if she had the Throw Mind Blade class ability or the Spinning Throw blade skill. For each additional &#039;&#039;ki&#039;&#039; point spent after the first, she may apply the effects of the Enhanced Range blade skill.&lt;br /&gt;
* &#039;&#039;Unchained &#039;&#039;Ki: The enlightened blade selects a &#039;&#039;ki&#039;&#039; power from the unchained monk&#039;s list of &#039;&#039;ki&#039;&#039; powers, as long as she meets its prerequisites. Her souknife levels stack with her monk levels (if any) for the purpose of meeting prerequistes, she may substitute Flurry of Blades whenever Flurry of Blows is mentioned, and any reference to unarmed strikes or monk weapons is instead applied to her mind blade. This &#039;&#039;ki&#039;&#039; power may be selected multiple times. Each time, she must select a different &#039;&#039;ki&#039;&#039; power from the list unless specifically allowed in the selected power&#039;s description.&lt;br /&gt;
&lt;br /&gt;
=== A Race Through Dark Places ===&lt;br /&gt;
&lt;br /&gt;
At 20th level, an enlightened blade is always considered to be psionically focused, though she may still only expend her focus if she is actually maintaining it. Feats and other abilities for which she&#039;s taken the Persistent Focus feat remain usable even in places where psionics are prohibited, like in a null psionics field. In addition, she regains all psionic foci (like those from Deep Focus and/or Psicrystal Containment) anytime she meditates to gain psionic focus.&lt;br /&gt;
&lt;br /&gt;
This adds to the Phoenix Rising ability normally gained at 20th level.&lt;/div&gt;</summary>
		<author><name>Locutus</name></author>
	</entry>
	<entry>
		<id>http://borg.mit.edu/index.php?title=Soulknife&amp;diff=213</id>
		<title>Soulknife</title>
		<link rel="alternate" type="text/html" href="http://borg.mit.edu/index.php?title=Soulknife&amp;diff=213"/>
		<updated>2026-09-13T22:29:34Z</updated>

		<summary type="html">&lt;p&gt;Locutus: /* Archetypes &amp;amp; Alternate Class Features */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== The Basics ==&lt;br /&gt;
&lt;br /&gt;
=== Hit Die ===&lt;br /&gt;
&lt;br /&gt;
d10&lt;br /&gt;
&lt;br /&gt;
=== Class Skills ===&lt;br /&gt;
&lt;br /&gt;
The soulknife&#039;s class skills (and the key ability for each skill) are Acrobatics (Dex), Autohypnosis* (Wis), Climb (Str), Craft (Int), Intimidate (Cha), Knowledge (psionics)* (Int), Metacraft (Int), Perception (Wis), Profession (Wis), Stealth (Dex), and Swim (Str).&lt;br /&gt;
&lt;br /&gt;
==== Skill Points at Each Additional Level ====&lt;br /&gt;
&lt;br /&gt;
6 + Int modifier&lt;br /&gt;
&lt;br /&gt;
=== Table: The Soulknife ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center; margin: auto&amp;quot;&lt;br /&gt;
! Level !! Base Attack Bonus !! Fort Save !! Ref Save !! Will Save !! Special !! Mind Blade Damage !! Mind Blade Maximum Enhancement Bonus !! Power Points !! Powers Known !! Max Power Level&lt;br /&gt;
|-&lt;br /&gt;
| 1st || +1 || +0 || +2 || +2 || style=&amp;quot;text-align:left;&amp;quot; |  Rising star, form mind blade, shape mind blade, throw mind blade, blade skill, bonus feat || 1d6 || — || 0&amp;amp;dagger; || 2 || 1st&lt;br /&gt;
|-&lt;br /&gt;
| 2nd || +2 || +0 || +3 || +3 || style=&amp;quot;text-align:left;&amp;quot; |  Blade skill, deflecting blade (+1) || 1d6 || — || 1 || 3 || 1st&lt;br /&gt;
|-&lt;br /&gt;
| 3rd || +3 || +1 || +3 || +3 || style=&amp;quot;text-align:left;&amp;quot; |  Enhanced mind blade +1 || 1d6 || +1 || 2 || 3 || 1st&lt;br /&gt;
|-&lt;br /&gt;
| 4th || +4 || +1 || +4 || +4 || style=&amp;quot;text-align:left;&amp;quot; |  Blade skill, bonus feat || 1d8 || +1 || 3 || 4 || 1st&lt;br /&gt;
|-&lt;br /&gt;
| 5th || +5 || +1 || +4 || +4 || style=&amp;quot;text-align:left;&amp;quot; |  Enhanced mind blade +2 || 1d8 || +1 || 5 || 4 || 2nd&lt;br /&gt;
|-&lt;br /&gt;
| 6th || +6/+1 || +2 || +5 || +5 || style=&amp;quot;text-align:left;&amp;quot; |  Blade skill, deflecting blade (+2) || 1d8 || +2 || 7 || 5 || 2nd&lt;br /&gt;
|-&lt;br /&gt;
| 7th || +7/+2 || +2 || +5 || +5 || style=&amp;quot;text-align:left;&amp;quot; |  Enhanced mind blade +3 || 1d8 || +2 || 9 || 5 || 2nd&lt;br /&gt;
|-&lt;br /&gt;
| 8th || +8/+3 || +2 || +6 || +6 || style=&amp;quot;text-align:left;&amp;quot; |  Blade skill, bonus feat || 1d10 || +2 || 11 || 6 || 2nd&lt;br /&gt;
|-&lt;br /&gt;
| 9th || +9/+4 || +3 || +6 || +6 || style=&amp;quot;text-align:left;&amp;quot; |  Enhanced mind blade +4 || 1d10 || +3 || 14 || 6 || 3rd&lt;br /&gt;
|-&lt;br /&gt;
| 10th || +10/+5 || +3 || +7 || +7 || style=&amp;quot;text-align:left;&amp;quot; |  Blade skill, deflecting blade (+3) || 1d10 || +3 || 17 || 7 || 3rd&lt;br /&gt;
|-&lt;br /&gt;
| 11th || +11/+6/+1 || +3 || +7 || +7 || style=&amp;quot;text-align:left;&amp;quot; |  Enhanced mind blade +5 || 1d10 || +3 || 20 || 7 || 3rd&lt;br /&gt;
|-&lt;br /&gt;
| 12th || +12/+7/+2 || +4 || +8 || +8 || style=&amp;quot;text-align:left;&amp;quot; |  Blade skill, bonus feat || 2d6 || +4 || 23 || 8 || 3rd&lt;br /&gt;
|-&lt;br /&gt;
| 13th || +13/+8/+3 || +4 || +8 || +8 || style=&amp;quot;text-align:left;&amp;quot; |  Enhanced mind blade +6 || 2d6 || +4 || 27 || 8 || 4th&lt;br /&gt;
|-&lt;br /&gt;
| 14th || +14/+9/+4 || +4 || +9 || +9 || style=&amp;quot;text-align:left;&amp;quot; |  Blade skill, deflecting blade (+4) || 2d6 || +4 || 31 || 9 || 4th&lt;br /&gt;
|-&lt;br /&gt;
| 15th || +15/+10/+5 || +5 || +9 || +9 || style=&amp;quot;text-align:left;&amp;quot; |  Enhanced mind blade +7 || 2d6 || +5 || 35 || 9 || 4th&lt;br /&gt;
|-&lt;br /&gt;
| 16th || +16/+11/+6/+1 || +5 || +10 || +10 || style=&amp;quot;text-align:left;&amp;quot; |  Blade skill, bonus feat || 2d8 || +5 || 39 || 10 || 4th&lt;br /&gt;
|-&lt;br /&gt;
| 17th || +17/+12/+7/+2 || +5 || +10 || +10 || style=&amp;quot;text-align:left;&amp;quot; |  Enhanced mind blade +8 || 2d8 || +5 || 44 || 10 || 5th&lt;br /&gt;
|-&lt;br /&gt;
| 18th || +18/+13/+8/+3 || +6 || +11 || +11 || style=&amp;quot;text-align:left;&amp;quot; |  Blade skill, deflecting blade (+5) || 2d8 || +5 || 49 || 11 || 5th&lt;br /&gt;
|-&lt;br /&gt;
| 19th || +19/+14/+9/+4 || +6 || +11 || +11 || style=&amp;quot;text-align:left;&amp;quot; |  Enhanced mind blade +9 || 2d8 || +5 || 54 || 11 || 5th&lt;br /&gt;
|-&lt;br /&gt;
| 20th || +20/+15/+10/+5 || +6 || +12 || +12 || style=&amp;quot;text-align:left;&amp;quot; |  Blade skill, bonus feat, phoenix rising || 2d10 || +5 || 59 || 12 || 5th&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;11&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | &amp;amp;dagger; At 1st level, a soulknife gains only those power points granted by a high Wisdom score (if any).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Class Features ==&lt;br /&gt;
&lt;br /&gt;
All of the following are class features of the soulknife.&lt;br /&gt;
&lt;br /&gt;
=== Weapon and Armor Proficiency ===&lt;br /&gt;
&lt;br /&gt;
A soulknife is proficient with all simple weapons, with her own mind blade (regardless of form), with all types of armor (heavy, medium, and light), and with shields (but not tower shields).&lt;br /&gt;
&lt;br /&gt;
=== Rising Star ===&lt;br /&gt;
&lt;br /&gt;
The soulknife gains [[Awaken Talent]] and Unlocked Talent as bonus feats at 1st level. This provides her with the psionic power necessary to manifest her mind blade, a small power point reserve, a single 1st-level power, and two talents (0th-level psionic powers). All three powers must be chosen from the soulknife power list. These three powers and the power points are in addition to those gained each level of soulknife, and she may manifest these powers even if her Wisdom score is not high enough to allow normal manifesting or to grant her bonus power points.&lt;br /&gt;
&lt;br /&gt;
Like her other psionic powers, she may choose to rotate one or more of these powers out for new ones when she regains her power points each day (see Manifesting below), but the talents may only be replaced with other talents.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; margin-left: 10px; width: 400px; text-align: justify;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left;&amp;quot; | Sidebar: Soulknives and Prestige Classes&lt;br /&gt;
|-&lt;br /&gt;
| Sometimes, a soulknife may qualify for a prestige class with &amp;quot;+1 level of existing manifesting class&amp;quot; as a class feature. This increased psionic training improves her mind blade as well as her manifesting. At each level where a manifester level would increase by one, treat the soulknife as if she had gained a level of soulknife for the purposes of Enhanced Mind Blade, her mind blade&#039;s damage die, and Manifesting. This also applies to feats, traits, and other effects which increase her effective manifester level, but this cannot raise her effective soulknife level higher than her character level. The soulknife does not gain any other benefits from an increased level (blade skills, etc.).&lt;br /&gt;
&lt;br /&gt;
Sometimes a multiclass soulknife enters one of these prestige classes with manifesting abilities from her second class. For this special case, each indicated level of the prestige class advances both the soulknife’s Enhanced Mind Blade and her mind blade&#039;s damage die, as above, and her existing manifester level for one class by one level.  Each time she gains such a level, she may choose which class&#039;s manifesting she advances.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Bonus Feats ===&lt;br /&gt;
&lt;br /&gt;
At 1st level, a soulknife gets a bonus combat-oriented feat in addition to the feat that any 1st level character feats and the bonus feat granted to a human character. The soulknife gains an additional bonus feat at 4th level and every four levels thereafter (8th, 12th, etc.). These bonus feats must be drawn from the feats noted as combat feats or psionic feats. The soulknife must still meet all prerequisites for the bonus feat, including ability score and base attack bonus minimums as well as class requirements (like levels in another specific class).&lt;br /&gt;
&lt;br /&gt;
These bonus feats are in addition to the feats that a character of any class gains every two levels. A soulknife is not limited to combat feats or psionic feats when choosing these other feats.&lt;br /&gt;
&lt;br /&gt;
=== Form Mind Blade (Su) ===&lt;br /&gt;
&lt;br /&gt;
As a move action or as a free action combined with a regular move (similar to drawing a weapon), a soulknife can form a semi-solid weapon composed of psychic energy distilled from her own mind.&lt;br /&gt;
&lt;br /&gt;
The blade appears similar to a longsword of a size appropriate for its wielder, and may be used in either a thrusting or a slashing manner. For instance, a Medium soulknife materializes a Medium mind blade of approximately 2m in length, and the blade deals 1d6 points of piercing or slashing damage (crit 19-20/×2). Soulknives who are smaller or larger than Medium create mind blades appropriate for their size, with a corresponding change to the blade’s damage. The wielder of a mind blade gains the usual benefits to her attack roll and damage roll from a high Strength bonus. A soulknife with powerful build or a similar ability may form an appropriately-sized mind blade dealing the size-appropriate amount of damage.&lt;br /&gt;
&lt;br /&gt;
As the soulknife increases in level, so does her ability to do damage with her mind blade.  At 4th level, and every four levels thereafter, her mind blade damage increases by one die type as shown on the chart.&lt;br /&gt;
&lt;br /&gt;
The mind blade technically weighs almost nothing. Whenever she is wielding a mind blade in a single hand, including if she forms two or more blades, the soulknife may treat it as a light weapon if it would be advantageous for her to do so. If she has the ability to form a double weapon, the offhand end may always be treated as a light weapon. A mind blade is finessable even when it is in forms that cannot normally be the subject of Weapon Finesse (including two-handed forms).&lt;br /&gt;
&lt;br /&gt;
The blade can be broken (it has hardness 10 and 10 hit points); however, a soulknife can simply create another on her next move action. The moment she relinquishes her grip on her blade, it dissipates (unless she intends to throw it; see below). A mind blade is considered a psionic weapon for the purpose of overcoming damage reduction and is considered a masterwork weapon.&lt;br /&gt;
&lt;br /&gt;
A soulknife can use feats such as Power Attack or Combat Expertise in conjunction with the mind blade just as if it were a normal weapon. She can also choose her mind blade for feats requiring a specific weapon choice, such as Weapon Focus and Improved Critical, and she is considered a fighter of her soulknife level for the purpose of meeting their prerequisites if she does. Powers or spells that upgrade weapons can be used on a mind blade. If the soulknife takes the Exotic Weapon Proficiency (bastard sword) feat, she may wield the two-handed form in one hand.&lt;br /&gt;
&lt;br /&gt;
Even in places where psionic effects do not normally function (such as within a null psionics field), a soulknife can attempt to sustain her mind blade by making a DC 20 Will save. On a successful save, the soulknife maintains her mind blade for a number of rounds equal to her class level before she needs to check again, although the mind blade is treated for all purposes as a non-magical, masterwork weapon while in a place where psionic effects do not normally function. On an unsuccessful attempt, the mind blade vanishes. As a move action on her turn, the soulknife can attempt a new Will save to rematerialize her mind blade while she remains within the psionics-negating effect. She gains a bonus on Will saves made to maintain or form her mind blade equal to the total bonus granted by her enhanced mind blade class feature (see below).&lt;br /&gt;
&lt;br /&gt;
The soulknife chooses the exact appearance of her mind blade, although its shape must reflect its form. A mind blade is considered a psionic weapon regardless of its enhancement bonus.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; margin-left: 10px; text-align: center;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left;&amp;quot; | Table: Weapon Special Abilities&lt;br /&gt;
! Weapon Special Ability !! style=&amp;quot;width: 50px;&amp;quot;| Enhancement Bonus Value !! style=&amp;quot;width: 50px;&amp;quot;| Required Level&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Agile (&#039;&#039;&amp;amp;psi;&#039;&#039;) || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Allying || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Benevolent || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Conductive || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Corrosive || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Countering || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Courageous || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Cruel || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Cunning || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Defending || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Distance (&#039;&#039;&amp;amp;psi;&#039;&#039;) || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Dueling || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Flaming || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Fortuitous || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Frost || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Furious || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Ghost touch || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Guardian || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Huntsman || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Keen || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Lucky (&#039;&#039;&amp;amp;psi;&#039;&#039;) || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Menacing || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Merciful || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Mighty cleaving || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Planar || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Psychokinetic (&#039;&#039;&amp;amp;psi;&#039;&#039;) || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Seaborne || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Seeking (&#039;&#039;&amp;amp;psi;&#039;&#039;) || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Shock || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Sundering (&#039;&#039;&amp;amp;psi;&#039;&#039;) || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Thundering || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Vicious || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Advancing || +2 || 7&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Anarchic || +2 || 7&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Axiomatic || +2 || 7&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Collision (&#039;&#039;&amp;amp;psi;&#039;&#039;) || +2 || 7&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Corrosive burst || +2 || 7&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Cyclonic || +2 || 7&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Defiant || +2 || 7&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Flaming burst || +2 || 7&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Glorious || +2 || 7&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Holy || +2 || 7&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Icy burst || +2 || 7&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Invigorating || +2 || 7&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Linked striking (&#039;&#039;&amp;amp;psi;&#039;&#039;) || +2 || 7&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Mindcrusher (&#039;&#039;&amp;amp;psi;&#039;&#039;) || +2 || 7&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Phase locking || +2 || 7&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Psychokinetic burst (&#039;&#039;&amp;amp;psi;&#039;&#039;) || +2 || 7&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Shocking burst || +2 || 7&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Suppression (&#039;&#039;&amp;amp;psi;&#039;&#039;) || +2 || 7&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Unholy || +2 || 7&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Wounding || +2 || 7&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Wrenching (&#039;&#039;&amp;amp;psi;&#039;&#039;) || +2 || 7&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Bodyfeeder (&#039;&#039;&amp;amp;psi;&#039;&#039;) || +3 || 9&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Dislocator (&#039;&#039;&amp;amp;psi;&#039;&#039;) || +3 || 9&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Mindfeeder (&#039;&#039;&amp;amp;psi;&#039;&#039;) || +3 || 9&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Nullifying || +3 || 9&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Repositioning || +3 || 9&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Speed || +3 || 9&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Soulbreaker (&#039;&#039;&amp;amp;psi;&#039;&#039;) || +3 || 9&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Brilliant energy || +4 || 12&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Great dislocator (&#039;&#039;&amp;amp;psi;&#039;&#039;) || +4 || 12&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Greater energy || +4 || 12&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Coup de grace (&#039;&#039;&amp;amp;psi;&#039;&#039;) || +5 || 15&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Vorpal || +5 || 15&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | &#039;&#039;&amp;amp;psi;&#039;&#039; Psionic weapon abilities			&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Shape Mind Blade (Su) ===&lt;br /&gt;
&lt;br /&gt;
If the soulknife&#039;s mind blade has the ability to take alternate forms, it retains the last chosen form every time it is formed until the soulknife reshapes it. If the soulknife chooses to reshape her blade, it requires a full-round action to do so.&lt;br /&gt;
&lt;br /&gt;
A soulknife can also reassign the ability or abilities she has added to her mind blade; see below. To do so, she must first spend 1 hour in concentration. This cannot be part of the normal 8 hours used for rest, even if the soulknife does not require sleep. After that period, the mind blade materializes with the new ability or abilities selected by the soulknife.&lt;br /&gt;
&lt;br /&gt;
=== Throw Mind Blade (Ex) ===&lt;br /&gt;
&lt;br /&gt;
A soul knife can throw her mind blade as a ranged weapon with a range increment of 30 feet.&lt;br /&gt;
&lt;br /&gt;
Whether or not the attack hits, a thrown mind blade then dissipates.&lt;br /&gt;
&lt;br /&gt;
=== Manifesting ===&lt;br /&gt;
&lt;br /&gt;
A soulknife has the ability to manifest a small number of psionic powers.&lt;br /&gt;
&lt;br /&gt;
A soulknife chooses her powers from the [[Soulknife Power List|soulknife power list]]. At 1st level, a soulknife knows two psionic powers of her choice. She learns new powers as indicated on Table: The Soulknife. A soulknife can manifest any power that has a power point cost equal to or lower than her manifester level. The total number of powers a soulknife can manifest per day is limited only by her daily power points.&lt;br /&gt;
&lt;br /&gt;
A soulknife never needs to prepare powers ahead of time; she draws them from her mind when needed. When a soulknife recovers her daily power points after resting, she may choose to rotate one or more powers she knows for new ones. These powers must always be chosen from the soulknife power list, and the maximum number of powers the soulknife may know at any one time in this fashion is listed on Table: The Soulknife. If a soulknife learns a power through other means, such as the Expanded Knowledge feat (but not psychic chirurgery), this power is added to the list of powers from which she may choose each day, and she gains one additional daily power known.&lt;br /&gt;
&lt;br /&gt;
The Difficulty Class for saving throws against soulknife powers is 10 + the power&#039;s level + the soulknife&#039;s Wisdom modifier.&lt;br /&gt;
&lt;br /&gt;
A soulknife&#039;s manifester level is equal to her soulknife level.&lt;br /&gt;
&lt;br /&gt;
A soulknife gains the ability to learn 1st-level powers at 1st level. Every four levels thereafter (5th, 9th, etc), a soulknife gains the ability to master more complex powers, up to 5th level powers at level 17.&lt;br /&gt;
&lt;br /&gt;
To learn or manifest a power, a soulknife must have a Wisdom score of at least 10 + the power&#039;s level.&lt;br /&gt;
&lt;br /&gt;
A soulknife&#039;s ability to manifest powers is limited by the power points she has available. Her base daily allotment of power points is given on Table: The Soulknife. In addition, she receives bonus power points per day if she has a high Wisdom score. Her race may also provide bonus power points per day, as may certain feats and items. If a soulknife has power points from a different class, those points are pooled together and usable to manifest powers from either class.&lt;br /&gt;
&lt;br /&gt;
=== Blade Skills ===&lt;br /&gt;
&lt;br /&gt;
Beginning at 1st level and every even soulknife level thereafter, a soulknife may choose one of a number of abilities to add to her repertoire. Some blade skills have prerequisites that must be met before they can be chosen. All blade skills may only be chosen once and require the soulknife to be using her mind blade unless otherwise stated in the skill&#039;s description.&lt;br /&gt;
&lt;br /&gt;
A complete list of blade skills can be found here: [[Soulknife Blade Skills]]&lt;br /&gt;
&lt;br /&gt;
=== Deflecting Blade ===&lt;br /&gt;
&lt;br /&gt;
Beginning at 2nd level and every four soulknife levels thereafter (6th, 10th, etc.), the soulknife learns to deflect attacks with her mind blade, turning near misses into actual misses. She gains a cumulative +1 deflection bonus to her armor class whenever she is psionically focused and has an active mind blade. She may expend her psionic focus as an immediate action to double the bonus in reaction to a single attack. She loses this bonus whenever she is immobilized or helpless, when she is not maintaining her psionic focus, or when she is not wielding a mind blade.&lt;br /&gt;
&lt;br /&gt;
In addition, if she applies the defending special ability to her mindblade, any enhancement bonus that she&#039;s transferred to her AC is also added as a deflection bonus to her Reflex saves against area effects that have a defined point of origin.&lt;br /&gt;
&lt;br /&gt;
=== Enhanced Mind Blade (Su) ===&lt;br /&gt;
&lt;br /&gt;
A soulknife&#039;s mind blade improves as the character gains higher levels. At 3rd level and every odd level thereafter, the mind blade gains a cumulative +1 enhancement bonus that she may spend on an actual enhancement bonus or on weapon special abilities. A soulknife&#039;s level determines her maximum enhancement bonus (see Table: The Soulknife). The soulknife may (and must, when her total enhancement is higher than her maximum bonus) apply any special ability from Table: Weapon Special Abilities instead of an enhancement bonus, as long as she meets the level requirements. A soulknife can choose any combination of weapon special abilities and/or enhancement bonus before assigning any special abilities. If the soulknife shapes her mind blade into two items or a double weapon, the enhancement bonus of her mind blade (if any) is reduced by 1 (to a minimum of 0). If this would reduce the enhancement bonus on the mind blades to 0 and weapon special abilities are applied, the soulknife must reshape her mind blade to make the options valid. Both mind blades have the same selection of enhancement bonus that does not exceed the total allowed by the soulknife&#039;s level, but she must assign at least a +1 and weapon special abilities (if any). This penalty does not apply when using the Mind Shield blade skill.&lt;br /&gt;
&lt;br /&gt;
=== Phoenix Rising ===&lt;br /&gt;
&lt;br /&gt;
At 20th level, a soulknife reaches the pinnacle of her art and her connection to her blade is so strong it cannot be severed. She no longer requires a Will save to maintain her mind blade in a null psionics field, although it still loses any enhancement bonus and special abilities. In addition, she may change the configurations of her mind blade&#039;s special abilities at will as a full-round action, which also resets any penalties that may have accrued from the Fluid Form and Improved Fluid Form blade skills. Finally, blade skills and soulknife class abilities which require her to expend her psionic focus no longer have that requirement.&lt;br /&gt;
&lt;br /&gt;
== Archetypes &amp;amp; Alternate Class Features ==&lt;br /&gt;
&lt;br /&gt;
When a character selects a class, he must choose to use the standard class features found or those listed in one of the archetypes presented here. Each alternate class feature replaces a specific class feature from its parent class. For example, the elemental fist class feature of the monk of the four winds replaces the stunning fist class feature of the monk. When an archetype includes multiple class features, a character must take all of them—often blocking the character from ever gaining certain familiar class features, but replacing them with equally powerful options. All of the other class features found in the core class and not mentioned among the alternate class features remain unchanged and are acquired normally when the character reaches the appropriate level (unless noted otherwise). A character who takes an alternate class feature does not count as having the class feature that was replaced when meeting any requirements or prerequisites.&lt;br /&gt;
&lt;br /&gt;
A character can take more than one archetype and garner additional alternate class features, but none of the alternate class features can replace or alter the same class feature from the core class as another alternate class feature. For example, a paladin could not be both a hospitaler and an undead scourge since they both modify the smite evil class feature and both replace the aura of justice class feature. A paladin could, however, be both an undead scourge and a warrior of the holy light, since none of their new class features replace the same core class feature.&lt;br /&gt;
&lt;br /&gt;
Archetypes are a quick and easy way to specialize characters of a given class, adding fun and flavorful new abilities to already established adventurers. Characters may take more than one archetype if they meet the requirements.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center; margin: auto;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left;&amp;quot; | Table: Soulknife Archetypes / Alternate Class Features&lt;br /&gt;
! rowspan=&amp;quot;3&amp;quot; | Archetype !! colspan=&amp;quot;35&amp;quot; | Class Features Changed or Replaced&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Saves || rowspan=&amp;quot;2&amp;quot; | Skills || rowspan=&amp;quot;2&amp;quot; | Weapon &amp;amp;amp; Armor || rowspan=&amp;quot;2&amp;quot; | Talents || rowspan=&amp;quot;2&amp;quot; | Form Mind Blade || rowspan=&amp;quot;2&amp;quot; | Shape Mind Blade || rowspan=&amp;quot;2&amp;quot; | Throw Mind Blade || rowspan=&amp;quot;2&amp;quot; | Manifesting || colspan=&amp;quot;11&amp;quot; | Blade Skills || colspan=&amp;quot;9&amp;quot; | Enhanced Mind Blade || colspan=&amp;quot;6&amp;quot; | Bonus Feats || rowspan=&amp;quot;2&amp;quot; | Phoenix Rising&lt;br /&gt;
|-&lt;br /&gt;
! 1 || 2 || 4 || 6 || 8 || 10 || 12 || 14 || 16 || 18 || 20 || 3 || 5 || 7 || 9 || 11 || 13 || 15 || 17 || 19 || 1 || 4 || 8 || 12 || 16 || 20&lt;br /&gt;
|-&lt;br /&gt;
| [[Enlightened Blade]] || (X) || C || X ||  ||  || C || X ||  ||  ||  || X || X ||  ||  ||  || X || X ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  || X ||  ||  ||  ||  ||  || C&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;36&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | X=replaced, (X)=optional replacement, C=changed&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Locutus</name></author>
	</entry>
	<entry>
		<id>http://borg.mit.edu/index.php?title=Enlightened_Blade&amp;diff=212</id>
		<title>Enlightened Blade</title>
		<link rel="alternate" type="text/html" href="http://borg.mit.edu/index.php?title=Enlightened_Blade&amp;diff=212"/>
		<updated>2026-09-13T22:14:24Z</updated>

		<summary type="html">&lt;p&gt;Locutus: /* Ki Powers */ Added spinning throw to Ki Throw.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== The Basics ==&lt;br /&gt;
&lt;br /&gt;
Many soulknives find that achieving psionic focus makes them feel centered. A select few can harness that feeling to give them greater control on the battlefield and in daily life. As they progress, they gain abilities that draw from their core, putting the soul into soulknife.&lt;br /&gt;
&lt;br /&gt;
An enlightened blade relies on her psionic focus, and requires a stronger, deeper bond between her mind and body than most psionic characters. She must maintain full ranks in Autohypnosis (Wis) in order to advance her class abilities. In addition, an enlightened blade must meditate for one hour each day, similar to a wizard or a cleric preparing their spells. This meditation may take the form of any focused activity she finds centering—exercise, preparing spells if she has levels in a spellcasting class, focused concentration, communing with nature or a deity, etc.—and she may use this time to reassign the abilities she has added to her mind blade. At 4th level, and every four levels thereafter, the time required for meditation is reduced by 15 minutes to a minimum of 0.&lt;br /&gt;
&lt;br /&gt;
If she ever has fewer ranks in Autohypnosis than she has levels in the soulknife class, she may advance only her mind blade enhancement and her manifesting. All other soulknife class abilities above the level that matches her Autohypnosis ranks are unusable until she takes more ranks. Base attack bonus, saves, hit points, skill points, and the like continue to accrue as normal.&lt;br /&gt;
&lt;br /&gt;
If she fails to meditate, she temporarily loses access to all soulknife abilities that require her to maintain her psionic focus. This does not prevent her from gaining or using focus normally, nor does it affect abilities for which she&#039;s taken the Persistent Focus feat, blade skills, or feats for which she meets the prerequisites naturally. She may expend her focus as a free action to enable a single use of one of her &amp;quot;locked&amp;quot; abilities. She regains access to all of these abilities as soon as she completes a meditation.&lt;br /&gt;
&lt;br /&gt;
When she reaches 16th level, she is considered to be on the verge of enlightenment. She no longer needs to meditate, and any abilities that reset or recharge upon completion of her meditation are instead reset or recharged when she awakes each morning and instinctively gains psionic focus.&lt;br /&gt;
&lt;br /&gt;
=== Class Skills ===&lt;br /&gt;
&lt;br /&gt;
An enlightened blade adds Disable Device (Dex), Escape Artist (Dex), and Sleight of Hand (Dex) to her list of class skills, and removes Intimidate (Cha) and Profession (Wis).&lt;br /&gt;
&lt;br /&gt;
This alters the soulknife&#039;s class skills.&lt;br /&gt;
&lt;br /&gt;
=== Value Judgements ===&lt;br /&gt;
&lt;br /&gt;
When she takes her first level of soulknife, an enlightened blade chooses two of her base save bonuses to follow the good progression, and one to follow the poor progression. Once chosen, this cannot be changed through any means short of a wish, miracle, or GM permission.&lt;br /&gt;
&lt;br /&gt;
This alters the soulknife&#039;s base save progressions.&lt;br /&gt;
&lt;br /&gt;
=== Mind War ===&lt;br /&gt;
&lt;br /&gt;
An enlightened blade gains Deep Focus as a bonus feat and Focused Offense as a bonus blade skill at 1st level. When selecting other feats, she may substitute Wisdom in place of Strength or Dexterity for feat prerequisites (but not their effects).&lt;br /&gt;
&lt;br /&gt;
If she has a psicrystal, or later gains a psicrystal, she may replace Deep Focus with Psicrystal Containment. She may reverse (or restore) this choice each morning, at the end of her meditation.&lt;br /&gt;
&lt;br /&gt;
This replaces the bonus feat normally gained at 1st level.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; margin-left: 10px; text-align: center;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left;&amp;quot; | Table: Soulknife Bonuses by Level&lt;br /&gt;
! Level !! AC Bonus !! Fast Movement&lt;br /&gt;
|-&lt;br /&gt;
| 1st || +0 || +0 ft.&lt;br /&gt;
|-&lt;br /&gt;
| 2nd || +0 || +0 ft.&lt;br /&gt;
|-&lt;br /&gt;
| 3rd || +0 || +10 ft.&lt;br /&gt;
|-&lt;br /&gt;
| 4th || +1 || +10 ft.&lt;br /&gt;
|-&lt;br /&gt;
| 5th || +1 || +10 ft.&lt;br /&gt;
|-&lt;br /&gt;
| 6th || +1 || +20 ft.&lt;br /&gt;
|-&lt;br /&gt;
| 7th || +1 || +20 ft.&lt;br /&gt;
|-&lt;br /&gt;
| 8th || +2 || +20 ft.&lt;br /&gt;
|-&lt;br /&gt;
| 9th || +2 || +30 ft.&lt;br /&gt;
|-&lt;br /&gt;
| 10th || +2 || +30 ft.&lt;br /&gt;
|-&lt;br /&gt;
| 11th || +2 || +30 ft.&lt;br /&gt;
|-&lt;br /&gt;
| 12th || +3 || +40 ft.&lt;br /&gt;
|-&lt;br /&gt;
| 13th || +3 || +40 ft.&lt;br /&gt;
|-&lt;br /&gt;
| 14th || +3 || +40 ft.&lt;br /&gt;
|-&lt;br /&gt;
| 15th || +3 || +50 ft.&lt;br /&gt;
|-&lt;br /&gt;
| 16th || +4 || +50 ft.&lt;br /&gt;
|-&lt;br /&gt;
| 17th || +4 || +50 ft.&lt;br /&gt;
|-&lt;br /&gt;
| 18th || +4 || +60 ft.&lt;br /&gt;
|-&lt;br /&gt;
| 19th || +4 || +60 ft.&lt;br /&gt;
|-&lt;br /&gt;
| 20th || +5 || +60 ft.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Strange Relations ===&lt;br /&gt;
&lt;br /&gt;
An enightened blade has access to several of the monk&#039;s class abilities. If she also has class levels in monk, her monk and soulknife levels stack when determining her total unarmored speed bonus, her AC bonus, and the number of attacks she may make in a flurry. She treats the default form of her mind blade as a monk weapon.&lt;br /&gt;
&lt;br /&gt;
In addition, she gains the blade forms provided by the Twin Blade and Balanced Blades blade skills.  Essentially, she may choose to form a pair of mind blades or a double weapon mind blade whenever she manifests her blade.  She does not gain any feats as she doesn&#039;t need them.&lt;br /&gt;
&lt;br /&gt;
This ability significantly limits the soulknife&#039;s Shape Mind Blade class ability.  She may still spend an hour in meditation in order to reassign any special abilities imbued in her mind blade, but she may not add any more forms to her repertoire.&lt;br /&gt;
&lt;br /&gt;
=== Deadly Relations ===&lt;br /&gt;
&lt;br /&gt;
Before she is trained to use her mind blade, an enlightened blade is trained in unarmed, hand-to-hand martial arts. This develops the discipline needed to remain centered in stressful situations.&lt;br /&gt;
&lt;br /&gt;
At 1st level, an enlightened blade gains Unarmed Combatant and Double Strike as bonus feats. An enlightened blade’s attacks can be with mind blades, fists, elbows, knees, and feet. This means that an enlightened blade can make unarmed strikes with her hands full. There is no such thing as an off-hand attack for an enlightened blade striking unarmed or with a mind blade. An enlightened blade can apply her full Strength bonus to damage rolls for all attacks with a mind blade and for all unarmed strikes. An enlightened blade’s unarmed strikes deal lethal damage, although she can choose to deal nonlethal damage with no penalty on her attack roll. She can make this choice while grappling as well. In addition, she gains the bonus to AC from her Deflecting Blade ability even if she has no mind blades active, though she cannot add any benefit from a defending weapon ability without an active mind blade.&lt;br /&gt;
&lt;br /&gt;
An enlightened blade&#039;s unarmed strikes do not gain the monk&#039;s improved unarmed damage, nor do they gain any other automatic benefits normally attributed to a monk&#039;s unarmed strike.&lt;br /&gt;
&lt;br /&gt;
This ability replaces the soulknife&#039;s proficiency with simple weapons.&lt;br /&gt;
&lt;br /&gt;
=== Defensive Kata (Su) ===&lt;br /&gt;
&lt;br /&gt;
An enlightened blade who is unarmored and unencumbered adds her Wisdom bonus (if any) to her AC and her CMD. In addition, an enlightened blade gains a +1 bonus to AC and CMD at 4th level. This bonus increases by 1 for every four soulknife levels thereafter, up to a maximum of +5 at 20th level.&lt;br /&gt;
&lt;br /&gt;
Beginning at 3rd level, an enlightened blade gains an enhancement bonus to her land speed equal to that of a monk of her level. If she has class levels in monk, her monk and soulknife levels stack when determining the bonus to her speed.&lt;br /&gt;
&lt;br /&gt;
The bonuses to AC apply even against touch attacks or when the enlightened blade is flat-footed. She loses all of the AC and speed bonuses when she is immobilized or helpless, when she wears any armor, when she carries a shield, or when she carries a medium or heavy load.&lt;br /&gt;
&lt;br /&gt;
This ability replaces all armor proficiencies normally gained by a soulknife.&lt;br /&gt;
&lt;br /&gt;
=== Flurry of Blades ===&lt;br /&gt;
&lt;br /&gt;
As long as she maintains her psionic focus, an enlightened blade can perform a flurry of blades as a full attack. This works identically to the Flurry of Blows monk ability, and advances with her soulknife level at the same rate, but she may only use mind blades and unarmed strikes in a flurry. If she has class levels in monk, both flurry abilities are combined and her monk and soulknife levels stack when determining the number of attacks she may make.&lt;br /&gt;
&lt;br /&gt;
If not specified by the GM, the enlightened blade must choose whether to follow the normal monk&#039;s flurry ability, or to use that of the unchained monk. If she also has (or later gains) class levels in monk, her flurry must match that of the monk version she chooses. Once this decision is made, it may not be changed unless she is forced to by gaining her first level of monk.&lt;br /&gt;
&lt;br /&gt;
This ability replaces all shield proficiencies normally gained by a soulknife, and may not be used while equipped with a shield (except a mind shield).&lt;br /&gt;
&lt;br /&gt;
=== Ship of Tears ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- === Shallow Pool === --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The enlightened blade has access to a &#039;&#039;ki&#039;&#039; pool. She gains a number of &#039;&#039;ki&#039;&#039; points equal to 1/2 her soulknife level plus her Wisdom modifier. These &#039;&#039;ki&#039;&#039; points replenish once each day, at the end of her meditation.&lt;br /&gt;
&lt;br /&gt;
As long as she has at least 1 point in her &#039;&#039;ki&#039;&#039; pool, she gains a +2 bonus on concentration checks. If she is also psionically focused, the bonus increases to +3. At 10th level, these values are doubled.&lt;br /&gt;
&lt;br /&gt;
In addition, she gains two &#039;&#039;ki&#039;&#039; powers from the list below.&lt;br /&gt;
&lt;br /&gt;
This ability replaces the soulknife&#039;s Throw Mind Blade class ability. She may not throw her mind blade in any form, nor may she take the Soulbow blade skill or launch mind arrows.&lt;br /&gt;
&lt;br /&gt;
=== Epiphanies ===&lt;br /&gt;
&lt;br /&gt;
An enlightened blade gains Psionic Meditation as a bonus feat at 4th level. In addition, at 4th level and every four levels thereafter, she may select one &#039;&#039;ki&#039;&#039; power from the list below.&lt;br /&gt;
&lt;br /&gt;
At 16th level, she reduces the time required for attaining psionic focus to a swift action, which no longer provokes attacks of opportunity.&lt;br /&gt;
&lt;br /&gt;
This replaces the blade skills normally gained at 4th and 16th level.&lt;br /&gt;
&lt;br /&gt;
=== Moments of Transition ===&lt;br /&gt;
&lt;br /&gt;
At 6th level, an enlightened blade learns how to adapt herself to any particular situation. When she finishes her meditation each morning, she may select any one blade skill whose requirements she meets and be treated as having that blade skill. The effect of the blade skill selected lasts until she finishes meditating the following morning, at which time she may choose to renew her current blade skill or replace it with a different one. She gains a second adaptive blade skill at 14th level.&lt;br /&gt;
&lt;br /&gt;
This replaces the blade skills normally gained at 6th and 14th level.&lt;br /&gt;
&lt;br /&gt;
=== Blade Skills ===&lt;br /&gt;
&lt;br /&gt;
An enlightened blade has access to a few more blade skills than a standard soulknife.  Whenever she gains a new blade skill, she may choose to select from these skills instead of from the standard list.&lt;br /&gt;
&lt;br /&gt;
; Deeper Pool : The enlightened blade gains the Extra &#039;&#039;Ki&#039;&#039; feat. In addition, she gains one &#039;&#039;ki&#039;&#039; power from the list below. She must be at least 8th level in order to select this blade skill. She may select this blade skill multiple times.&lt;br /&gt;
&lt;br /&gt;
; Empowered Fist : The enlightened blade gains the empowered strikes class feature (see Deadly Fist archetype), and her unarmed strikes increase in damage to match those of a first-level monk of her size. If she has levels in the monk class, she instead adds 1 to her monk level when determining her unarmed damage. Her empowered strikes are treated as another form of her mind blade—they gain the abilities and enhancement bonus of the soulknife’s mind blade, and she may select their own enhancements (such as distance or flaming) as if they were an additional configuration. She may now also take deadly fist specific blade skills.&lt;br /&gt;
&lt;br /&gt;
; Focused &#039;&#039;Ki&#039;&#039; : As a free action, the enlightened blade may expend her psionic focus to gain one temporary &#039;&#039;ki&#039;&#039; point. If she is maintaining (and expends) multiple foci, she may gain one temporary &#039;&#039;ki&#039;&#039; point per focus expended. These &#039;&#039;ki&#039;&#039; points are not added to her &#039;&#039;ki&#039;&#039; pool, and last for one minute or until used, whichever is shorter. She must have access to a &#039;&#039;ki&#039;&#039; pool in order to select this blade skill.&lt;br /&gt;
&lt;br /&gt;
; Wider Pool : The enlightened blade may select two &#039;&#039;ki&#039;&#039; powers from the list below. She may take this blade skill multiple times.&lt;br /&gt;
&lt;br /&gt;
; Dust to Dust : The soulknife gains the Combat Reflexes feat. As long as she is psionically focused, she may choose to use her Wisdom bonus instead of Dexterity to determine the number of additional attacks of opportunity she may make.&lt;br /&gt;
&lt;br /&gt;
These extra blade skills replace all blade skills on the standard list that require the soulknife to be able to throw her mind blade or launch a mind arrow.  An enlightened blade may not select from among those blade skills.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Ki&#039;&#039; Powers ===&lt;br /&gt;
&lt;br /&gt;
When the enlightened blade gains a &#039;&#039;ki&#039;&#039; power, she selects from the following list. Unless otherwise noted, an enlightened blade cannot select an individual &#039;&#039;ki&#039;&#039; power more than once.&lt;br /&gt;
&lt;br /&gt;
* Ki&#039;&#039; Focus&#039;&#039;: The enlightened blade can spend 1 point from her &#039;&#039;ki&#039;&#039; pool as a free action instead of expending her focus when she would otherwise do so. This doesn&#039;t allow her to maintain focus while unconscious, or any other time when she would be forced to lose her focus.&lt;br /&gt;
* Ki&#039;&#039; Strike&#039;&#039;: By spending 1 point from her &#039;&#039;ki&#039;&#039; pool as a swift action, the enlightened blade can make one additional attack at her highest attack bonus when using her flurry of blades. This bonus attack stacks with all bonus attacks gained from flurry of blades, as well as those from haste and similar effects.&lt;br /&gt;
* Ki&#039;&#039; Throw&#039;&#039;: By spending 1 or more points from her &#039;&#039;ki&#039;&#039; pool as part of an attack, the enlightened blade can throw her mind blade using its normal range increment as if she had the Throw Mind Blade class ability or the Spinning Throw blade skill. For each additional &#039;&#039;ki&#039;&#039; point spent after the first, she may apply the effects of the Enhanced Range blade skill.&lt;br /&gt;
* &#039;&#039;Unchained &#039;&#039;Ki: The enlightened blade selects a &#039;&#039;ki&#039;&#039; power from the unchained monk&#039;s list of &#039;&#039;ki&#039;&#039; powers, as long as she meets its prerequisites. Her souknife levels stack with her monk levels (if any) for the purpose of meeting prerequistes, she may substitute Flurry of Blades whenever Flurry of Blows is mentioned, and any reference to unarmed strikes or monk weapons is instead applied to her mind blade. This &#039;&#039;ki&#039;&#039; power may be selected multiple times. Each time, she must select a different &#039;&#039;ki&#039;&#039; power from the list unless specifically allowed in the selected power&#039;s description.&lt;br /&gt;
&lt;br /&gt;
=== A Race Through Dark Places ===&lt;br /&gt;
&lt;br /&gt;
At 20th level, an enlightened blade is always considered to be psionically focused, though she may still only expend her focus if she is actually maintaining it. Feats and other abilities for which she&#039;s taken the Persistent Focus feat remain usable even in places where psionics are prohibited, like in a null psionics field. In addition, she regains all psionic foci (like those from Deep Focus and/or Psicrystal Containment) anytime she meditates to gain psionic focus.&lt;br /&gt;
&lt;br /&gt;
This adds to the Phoenix Rising ability normally gained at 20th level.&lt;/div&gt;</summary>
		<author><name>Locutus</name></author>
	</entry>
	<entry>
		<id>http://borg.mit.edu/index.php?title=Enlightened_Blade&amp;diff=211</id>
		<title>Enlightened Blade</title>
		<link rel="alternate" type="text/html" href="http://borg.mit.edu/index.php?title=Enlightened_Blade&amp;diff=211"/>
		<updated>2026-09-13T22:11:41Z</updated>

		<summary type="html">&lt;p&gt;Locutus: /* Strange Relations */ Word choice.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== The Basics ==&lt;br /&gt;
&lt;br /&gt;
Many soulknives find that achieving psionic focus makes them feel centered. A select few can harness that feeling to give them greater control on the battlefield and in daily life. As they progress, they gain abilities that draw from their core, putting the soul into soulknife.&lt;br /&gt;
&lt;br /&gt;
An enlightened blade relies on her psionic focus, and requires a stronger, deeper bond between her mind and body than most psionic characters. She must maintain full ranks in Autohypnosis (Wis) in order to advance her class abilities. In addition, an enlightened blade must meditate for one hour each day, similar to a wizard or a cleric preparing their spells. This meditation may take the form of any focused activity she finds centering—exercise, preparing spells if she has levels in a spellcasting class, focused concentration, communing with nature or a deity, etc.—and she may use this time to reassign the abilities she has added to her mind blade. At 4th level, and every four levels thereafter, the time required for meditation is reduced by 15 minutes to a minimum of 0.&lt;br /&gt;
&lt;br /&gt;
If she ever has fewer ranks in Autohypnosis than she has levels in the soulknife class, she may advance only her mind blade enhancement and her manifesting. All other soulknife class abilities above the level that matches her Autohypnosis ranks are unusable until she takes more ranks. Base attack bonus, saves, hit points, skill points, and the like continue to accrue as normal.&lt;br /&gt;
&lt;br /&gt;
If she fails to meditate, she temporarily loses access to all soulknife abilities that require her to maintain her psionic focus. This does not prevent her from gaining or using focus normally, nor does it affect abilities for which she&#039;s taken the Persistent Focus feat, blade skills, or feats for which she meets the prerequisites naturally. She may expend her focus as a free action to enable a single use of one of her &amp;quot;locked&amp;quot; abilities. She regains access to all of these abilities as soon as she completes a meditation.&lt;br /&gt;
&lt;br /&gt;
When she reaches 16th level, she is considered to be on the verge of enlightenment. She no longer needs to meditate, and any abilities that reset or recharge upon completion of her meditation are instead reset or recharged when she awakes each morning and instinctively gains psionic focus.&lt;br /&gt;
&lt;br /&gt;
=== Class Skills ===&lt;br /&gt;
&lt;br /&gt;
An enlightened blade adds Disable Device (Dex), Escape Artist (Dex), and Sleight of Hand (Dex) to her list of class skills, and removes Intimidate (Cha) and Profession (Wis).&lt;br /&gt;
&lt;br /&gt;
This alters the soulknife&#039;s class skills.&lt;br /&gt;
&lt;br /&gt;
=== Value Judgements ===&lt;br /&gt;
&lt;br /&gt;
When she takes her first level of soulknife, an enlightened blade chooses two of her base save bonuses to follow the good progression, and one to follow the poor progression. Once chosen, this cannot be changed through any means short of a wish, miracle, or GM permission.&lt;br /&gt;
&lt;br /&gt;
This alters the soulknife&#039;s base save progressions.&lt;br /&gt;
&lt;br /&gt;
=== Mind War ===&lt;br /&gt;
&lt;br /&gt;
An enlightened blade gains Deep Focus as a bonus feat and Focused Offense as a bonus blade skill at 1st level. When selecting other feats, she may substitute Wisdom in place of Strength or Dexterity for feat prerequisites (but not their effects).&lt;br /&gt;
&lt;br /&gt;
If she has a psicrystal, or later gains a psicrystal, she may replace Deep Focus with Psicrystal Containment. She may reverse (or restore) this choice each morning, at the end of her meditation.&lt;br /&gt;
&lt;br /&gt;
This replaces the bonus feat normally gained at 1st level.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; margin-left: 10px; text-align: center;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left;&amp;quot; | Table: Soulknife Bonuses by Level&lt;br /&gt;
! Level !! AC Bonus !! Fast Movement&lt;br /&gt;
|-&lt;br /&gt;
| 1st || +0 || +0 ft.&lt;br /&gt;
|-&lt;br /&gt;
| 2nd || +0 || +0 ft.&lt;br /&gt;
|-&lt;br /&gt;
| 3rd || +0 || +10 ft.&lt;br /&gt;
|-&lt;br /&gt;
| 4th || +1 || +10 ft.&lt;br /&gt;
|-&lt;br /&gt;
| 5th || +1 || +10 ft.&lt;br /&gt;
|-&lt;br /&gt;
| 6th || +1 || +20 ft.&lt;br /&gt;
|-&lt;br /&gt;
| 7th || +1 || +20 ft.&lt;br /&gt;
|-&lt;br /&gt;
| 8th || +2 || +20 ft.&lt;br /&gt;
|-&lt;br /&gt;
| 9th || +2 || +30 ft.&lt;br /&gt;
|-&lt;br /&gt;
| 10th || +2 || +30 ft.&lt;br /&gt;
|-&lt;br /&gt;
| 11th || +2 || +30 ft.&lt;br /&gt;
|-&lt;br /&gt;
| 12th || +3 || +40 ft.&lt;br /&gt;
|-&lt;br /&gt;
| 13th || +3 || +40 ft.&lt;br /&gt;
|-&lt;br /&gt;
| 14th || +3 || +40 ft.&lt;br /&gt;
|-&lt;br /&gt;
| 15th || +3 || +50 ft.&lt;br /&gt;
|-&lt;br /&gt;
| 16th || +4 || +50 ft.&lt;br /&gt;
|-&lt;br /&gt;
| 17th || +4 || +50 ft.&lt;br /&gt;
|-&lt;br /&gt;
| 18th || +4 || +60 ft.&lt;br /&gt;
|-&lt;br /&gt;
| 19th || +4 || +60 ft.&lt;br /&gt;
|-&lt;br /&gt;
| 20th || +5 || +60 ft.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Strange Relations ===&lt;br /&gt;
&lt;br /&gt;
An enightened blade has access to several of the monk&#039;s class abilities. If she also has class levels in monk, her monk and soulknife levels stack when determining her total unarmored speed bonus, her AC bonus, and the number of attacks she may make in a flurry. She treats the default form of her mind blade as a monk weapon.&lt;br /&gt;
&lt;br /&gt;
In addition, she gains the blade forms provided by the Twin Blade and Balanced Blades blade skills.  Essentially, she may choose to form a pair of mind blades or a double weapon mind blade whenever she manifests her blade.  She does not gain any feats as she doesn&#039;t need them.&lt;br /&gt;
&lt;br /&gt;
This ability significantly limits the soulknife&#039;s Shape Mind Blade class ability.  She may still spend an hour in meditation in order to reassign any special abilities imbued in her mind blade, but she may not add any more forms to her repertoire.&lt;br /&gt;
&lt;br /&gt;
=== Deadly Relations ===&lt;br /&gt;
&lt;br /&gt;
Before she is trained to use her mind blade, an enlightened blade is trained in unarmed, hand-to-hand martial arts. This develops the discipline needed to remain centered in stressful situations.&lt;br /&gt;
&lt;br /&gt;
At 1st level, an enlightened blade gains Unarmed Combatant and Double Strike as bonus feats. An enlightened blade’s attacks can be with mind blades, fists, elbows, knees, and feet. This means that an enlightened blade can make unarmed strikes with her hands full. There is no such thing as an off-hand attack for an enlightened blade striking unarmed or with a mind blade. An enlightened blade can apply her full Strength bonus to damage rolls for all attacks with a mind blade and for all unarmed strikes. An enlightened blade’s unarmed strikes deal lethal damage, although she can choose to deal nonlethal damage with no penalty on her attack roll. She can make this choice while grappling as well. In addition, she gains the bonus to AC from her Deflecting Blade ability even if she has no mind blades active, though she cannot add any benefit from a defending weapon ability without an active mind blade.&lt;br /&gt;
&lt;br /&gt;
An enlightened blade&#039;s unarmed strikes do not gain the monk&#039;s improved unarmed damage, nor do they gain any other automatic benefits normally attributed to a monk&#039;s unarmed strike.&lt;br /&gt;
&lt;br /&gt;
This ability replaces the soulknife&#039;s proficiency with simple weapons.&lt;br /&gt;
&lt;br /&gt;
=== Defensive Kata (Su) ===&lt;br /&gt;
&lt;br /&gt;
An enlightened blade who is unarmored and unencumbered adds her Wisdom bonus (if any) to her AC and her CMD. In addition, an enlightened blade gains a +1 bonus to AC and CMD at 4th level. This bonus increases by 1 for every four soulknife levels thereafter, up to a maximum of +5 at 20th level.&lt;br /&gt;
&lt;br /&gt;
Beginning at 3rd level, an enlightened blade gains an enhancement bonus to her land speed equal to that of a monk of her level. If she has class levels in monk, her monk and soulknife levels stack when determining the bonus to her speed.&lt;br /&gt;
&lt;br /&gt;
The bonuses to AC apply even against touch attacks or when the enlightened blade is flat-footed. She loses all of the AC and speed bonuses when she is immobilized or helpless, when she wears any armor, when she carries a shield, or when she carries a medium or heavy load.&lt;br /&gt;
&lt;br /&gt;
This ability replaces all armor proficiencies normally gained by a soulknife.&lt;br /&gt;
&lt;br /&gt;
=== Flurry of Blades ===&lt;br /&gt;
&lt;br /&gt;
As long as she maintains her psionic focus, an enlightened blade can perform a flurry of blades as a full attack. This works identically to the Flurry of Blows monk ability, and advances with her soulknife level at the same rate, but she may only use mind blades and unarmed strikes in a flurry. If she has class levels in monk, both flurry abilities are combined and her monk and soulknife levels stack when determining the number of attacks she may make.&lt;br /&gt;
&lt;br /&gt;
If not specified by the GM, the enlightened blade must choose whether to follow the normal monk&#039;s flurry ability, or to use that of the unchained monk. If she also has (or later gains) class levels in monk, her flurry must match that of the monk version she chooses. Once this decision is made, it may not be changed unless she is forced to by gaining her first level of monk.&lt;br /&gt;
&lt;br /&gt;
This ability replaces all shield proficiencies normally gained by a soulknife, and may not be used while equipped with a shield (except a mind shield).&lt;br /&gt;
&lt;br /&gt;
=== Ship of Tears ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- === Shallow Pool === --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The enlightened blade has access to a &#039;&#039;ki&#039;&#039; pool. She gains a number of &#039;&#039;ki&#039;&#039; points equal to 1/2 her soulknife level plus her Wisdom modifier. These &#039;&#039;ki&#039;&#039; points replenish once each day, at the end of her meditation.&lt;br /&gt;
&lt;br /&gt;
As long as she has at least 1 point in her &#039;&#039;ki&#039;&#039; pool, she gains a +2 bonus on concentration checks. If she is also psionically focused, the bonus increases to +3. At 10th level, these values are doubled.&lt;br /&gt;
&lt;br /&gt;
In addition, she gains two &#039;&#039;ki&#039;&#039; powers from the list below.&lt;br /&gt;
&lt;br /&gt;
This ability replaces the soulknife&#039;s Throw Mind Blade class ability. She may not throw her mind blade in any form, nor may she take the Soulbow blade skill or launch mind arrows.&lt;br /&gt;
&lt;br /&gt;
=== Epiphanies ===&lt;br /&gt;
&lt;br /&gt;
An enlightened blade gains Psionic Meditation as a bonus feat at 4th level. In addition, at 4th level and every four levels thereafter, she may select one &#039;&#039;ki&#039;&#039; power from the list below.&lt;br /&gt;
&lt;br /&gt;
At 16th level, she reduces the time required for attaining psionic focus to a swift action, which no longer provokes attacks of opportunity.&lt;br /&gt;
&lt;br /&gt;
This replaces the blade skills normally gained at 4th and 16th level.&lt;br /&gt;
&lt;br /&gt;
=== Moments of Transition ===&lt;br /&gt;
&lt;br /&gt;
At 6th level, an enlightened blade learns how to adapt herself to any particular situation. When she finishes her meditation each morning, she may select any one blade skill whose requirements she meets and be treated as having that blade skill. The effect of the blade skill selected lasts until she finishes meditating the following morning, at which time she may choose to renew her current blade skill or replace it with a different one. She gains a second adaptive blade skill at 14th level.&lt;br /&gt;
&lt;br /&gt;
This replaces the blade skills normally gained at 6th and 14th level.&lt;br /&gt;
&lt;br /&gt;
=== Blade Skills ===&lt;br /&gt;
&lt;br /&gt;
An enlightened blade has access to a few more blade skills than a standard soulknife.  Whenever she gains a new blade skill, she may choose to select from these skills instead of from the standard list.&lt;br /&gt;
&lt;br /&gt;
; Deeper Pool : The enlightened blade gains the Extra &#039;&#039;Ki&#039;&#039; feat. In addition, she gains one &#039;&#039;ki&#039;&#039; power from the list below. She must be at least 8th level in order to select this blade skill. She may select this blade skill multiple times.&lt;br /&gt;
&lt;br /&gt;
; Empowered Fist : The enlightened blade gains the empowered strikes class feature (see Deadly Fist archetype), and her unarmed strikes increase in damage to match those of a first-level monk of her size. If she has levels in the monk class, she instead adds 1 to her monk level when determining her unarmed damage. Her empowered strikes are treated as another form of her mind blade—they gain the abilities and enhancement bonus of the soulknife’s mind blade, and she may select their own enhancements (such as distance or flaming) as if they were an additional configuration. She may now also take deadly fist specific blade skills.&lt;br /&gt;
&lt;br /&gt;
; Focused &#039;&#039;Ki&#039;&#039; : As a free action, the enlightened blade may expend her psionic focus to gain one temporary &#039;&#039;ki&#039;&#039; point. If she is maintaining (and expends) multiple foci, she may gain one temporary &#039;&#039;ki&#039;&#039; point per focus expended. These &#039;&#039;ki&#039;&#039; points are not added to her &#039;&#039;ki&#039;&#039; pool, and last for one minute or until used, whichever is shorter. She must have access to a &#039;&#039;ki&#039;&#039; pool in order to select this blade skill.&lt;br /&gt;
&lt;br /&gt;
; Wider Pool : The enlightened blade may select two &#039;&#039;ki&#039;&#039; powers from the list below. She may take this blade skill multiple times.&lt;br /&gt;
&lt;br /&gt;
; Dust to Dust : The soulknife gains the Combat Reflexes feat. As long as she is psionically focused, she may choose to use her Wisdom bonus instead of Dexterity to determine the number of additional attacks of opportunity she may make.&lt;br /&gt;
&lt;br /&gt;
These extra blade skills replace all blade skills on the standard list that require the soulknife to be able to throw her mind blade or launch a mind arrow.  An enlightened blade may not select from among those blade skills.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Ki&#039;&#039; Powers ===&lt;br /&gt;
&lt;br /&gt;
When the enlightened blade gains a &#039;&#039;ki&#039;&#039; power, she selects from the following list. Unless otherwise noted, an enlightened blade cannot select an individual &#039;&#039;ki&#039;&#039; power more than once.&lt;br /&gt;
&lt;br /&gt;
* Ki&#039;&#039; Focus&#039;&#039;: The enlightened blade can spend 1 point from her &#039;&#039;ki&#039;&#039; pool as a free action instead of expending her focus when she would otherwise do so. This doesn&#039;t allow her to maintain focus while unconscious, or any other time when she would be forced to lose her focus.&lt;br /&gt;
* Ki&#039;&#039; Strike&#039;&#039;: By spending 1 point from her &#039;&#039;ki&#039;&#039; pool as a swift action, the enlightened blade can make one additional attack at her highest attack bonus when using her flurry of blades. This bonus attack stacks with all bonus attacks gained from flurry of blades, as well as those from haste and similar effects.&lt;br /&gt;
* Ki&#039;&#039; Throw&#039;&#039;: By spending 1 or more points from her &#039;&#039;ki&#039;&#039; pool as part of an attack, the enlightened blade can throw her mind blade using its normal range increment as if she had the Throw Mind Blade class ability. For each additional &#039;&#039;ki&#039;&#039; point spent after the first, she may apply the effects of the Enhanced Range blade skill.&lt;br /&gt;
* &#039;&#039;Unchained &#039;&#039;Ki: The enlightened blade selects a &#039;&#039;ki&#039;&#039; power from the unchained monk&#039;s list of &#039;&#039;ki&#039;&#039; powers, as long as she meets its prerequisites. Her souknife levels stack with her monk levels (if any) for the purpose of meeting prerequistes, she may substitute Flurry of Blades whenever Flurry of Blows is mentioned, and any reference to unarmed strikes or monk weapons is instead applied to her mind blade. This &#039;&#039;ki&#039;&#039; power may be selected multiple times. Each time, she must select a different &#039;&#039;ki&#039;&#039; power from the list unless specifically allowed in the selected power&#039;s description.&lt;br /&gt;
&lt;br /&gt;
=== A Race Through Dark Places ===&lt;br /&gt;
&lt;br /&gt;
At 20th level, an enlightened blade is always considered to be psionically focused, though she may still only expend her focus if she is actually maintaining it. Feats and other abilities for which she&#039;s taken the Persistent Focus feat remain usable even in places where psionics are prohibited, like in a null psionics field. In addition, she regains all psionic foci (like those from Deep Focus and/or Psicrystal Containment) anytime she meditates to gain psionic focus.&lt;br /&gt;
&lt;br /&gt;
This adds to the Phoenix Rising ability normally gained at 20th level.&lt;/div&gt;</summary>
		<author><name>Locutus</name></author>
	</entry>
	<entry>
		<id>http://borg.mit.edu/index.php?title=Enlightened_Blade&amp;diff=210</id>
		<title>Enlightened Blade</title>
		<link rel="alternate" type="text/html" href="http://borg.mit.edu/index.php?title=Enlightened_Blade&amp;diff=210"/>
		<updated>2026-09-13T22:04:55Z</updated>

		<summary type="html">&lt;p&gt;Locutus: /* Value Judgements */ Uncapitalized some words.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== The Basics ==&lt;br /&gt;
&lt;br /&gt;
Many soulknives find that achieving psionic focus makes them feel centered. A select few can harness that feeling to give them greater control on the battlefield and in daily life. As they progress, they gain abilities that draw from their core, putting the soul into soulknife.&lt;br /&gt;
&lt;br /&gt;
An enlightened blade relies on her psionic focus, and requires a stronger, deeper bond between her mind and body than most psionic characters. She must maintain full ranks in Autohypnosis (Wis) in order to advance her class abilities. In addition, an enlightened blade must meditate for one hour each day, similar to a wizard or a cleric preparing their spells. This meditation may take the form of any focused activity she finds centering—exercise, preparing spells if she has levels in a spellcasting class, focused concentration, communing with nature or a deity, etc.—and she may use this time to reassign the abilities she has added to her mind blade. At 4th level, and every four levels thereafter, the time required for meditation is reduced by 15 minutes to a minimum of 0.&lt;br /&gt;
&lt;br /&gt;
If she ever has fewer ranks in Autohypnosis than she has levels in the soulknife class, she may advance only her mind blade enhancement and her manifesting. All other soulknife class abilities above the level that matches her Autohypnosis ranks are unusable until she takes more ranks. Base attack bonus, saves, hit points, skill points, and the like continue to accrue as normal.&lt;br /&gt;
&lt;br /&gt;
If she fails to meditate, she temporarily loses access to all soulknife abilities that require her to maintain her psionic focus. This does not prevent her from gaining or using focus normally, nor does it affect abilities for which she&#039;s taken the Persistent Focus feat, blade skills, or feats for which she meets the prerequisites naturally. She may expend her focus as a free action to enable a single use of one of her &amp;quot;locked&amp;quot; abilities. She regains access to all of these abilities as soon as she completes a meditation.&lt;br /&gt;
&lt;br /&gt;
When she reaches 16th level, she is considered to be on the verge of enlightenment. She no longer needs to meditate, and any abilities that reset or recharge upon completion of her meditation are instead reset or recharged when she awakes each morning and instinctively gains psionic focus.&lt;br /&gt;
&lt;br /&gt;
=== Class Skills ===&lt;br /&gt;
&lt;br /&gt;
An enlightened blade adds Disable Device (Dex), Escape Artist (Dex), and Sleight of Hand (Dex) to her list of class skills, and removes Intimidate (Cha) and Profession (Wis).&lt;br /&gt;
&lt;br /&gt;
This alters the soulknife&#039;s class skills.&lt;br /&gt;
&lt;br /&gt;
=== Value Judgements ===&lt;br /&gt;
&lt;br /&gt;
When she takes her first level of soulknife, an enlightened blade chooses two of her base save bonuses to follow the good progression, and one to follow the poor progression. Once chosen, this cannot be changed through any means short of a wish, miracle, or GM permission.&lt;br /&gt;
&lt;br /&gt;
This alters the soulknife&#039;s base save progressions.&lt;br /&gt;
&lt;br /&gt;
=== Mind War ===&lt;br /&gt;
&lt;br /&gt;
An enlightened blade gains Deep Focus as a bonus feat and Focused Offense as a bonus blade skill at 1st level. When selecting other feats, she may substitute Wisdom in place of Strength or Dexterity for feat prerequisites (but not their effects).&lt;br /&gt;
&lt;br /&gt;
If she has a psicrystal, or later gains a psicrystal, she may replace Deep Focus with Psicrystal Containment. She may reverse (or restore) this choice each morning, at the end of her meditation.&lt;br /&gt;
&lt;br /&gt;
This replaces the bonus feat normally gained at 1st level.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; margin-left: 10px; text-align: center;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left;&amp;quot; | Table: Soulknife Bonuses by Level&lt;br /&gt;
! Level !! AC Bonus !! Fast Movement&lt;br /&gt;
|-&lt;br /&gt;
| 1st || +0 || +0 ft.&lt;br /&gt;
|-&lt;br /&gt;
| 2nd || +0 || +0 ft.&lt;br /&gt;
|-&lt;br /&gt;
| 3rd || +0 || +10 ft.&lt;br /&gt;
|-&lt;br /&gt;
| 4th || +1 || +10 ft.&lt;br /&gt;
|-&lt;br /&gt;
| 5th || +1 || +10 ft.&lt;br /&gt;
|-&lt;br /&gt;
| 6th || +1 || +20 ft.&lt;br /&gt;
|-&lt;br /&gt;
| 7th || +1 || +20 ft.&lt;br /&gt;
|-&lt;br /&gt;
| 8th || +2 || +20 ft.&lt;br /&gt;
|-&lt;br /&gt;
| 9th || +2 || +30 ft.&lt;br /&gt;
|-&lt;br /&gt;
| 10th || +2 || +30 ft.&lt;br /&gt;
|-&lt;br /&gt;
| 11th || +2 || +30 ft.&lt;br /&gt;
|-&lt;br /&gt;
| 12th || +3 || +40 ft.&lt;br /&gt;
|-&lt;br /&gt;
| 13th || +3 || +40 ft.&lt;br /&gt;
|-&lt;br /&gt;
| 14th || +3 || +40 ft.&lt;br /&gt;
|-&lt;br /&gt;
| 15th || +3 || +50 ft.&lt;br /&gt;
|-&lt;br /&gt;
| 16th || +4 || +50 ft.&lt;br /&gt;
|-&lt;br /&gt;
| 17th || +4 || +50 ft.&lt;br /&gt;
|-&lt;br /&gt;
| 18th || +4 || +60 ft.&lt;br /&gt;
|-&lt;br /&gt;
| 19th || +4 || +60 ft.&lt;br /&gt;
|-&lt;br /&gt;
| 20th || +5 || +60 ft.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Strange Relations ===&lt;br /&gt;
&lt;br /&gt;
An enightened blade has access to several of the monk&#039;s class abilities. If she also has class levels in monk, her monk and soulknife levels stack when determining her total unarmored speed bonus, her AC bonus, and the number of attacks she may make in a flurry. She treats the default form of her mind blade as a monk weapon.&lt;br /&gt;
&lt;br /&gt;
In addition, she gains the blade forms provided by the Twin Blade and Balanced Blades blade skills.  Essentially, she may choose to form a pair of mind blades or a double weapon mind blade whenever she manifests her blade.  She does not gain any feats as she doesn&#039;t need them.&lt;br /&gt;
&lt;br /&gt;
This ability significantly alters the soulknife&#039;s Shape Mind Blade class ability.  She may still spend an hour in meditation in order to reassign any special abilities imbued in her mind blade, but she may not add any more forms to her repertoire.&lt;br /&gt;
&lt;br /&gt;
=== Deadly Relations ===&lt;br /&gt;
&lt;br /&gt;
Before she is trained to use her mind blade, an enlightened blade is trained in unarmed, hand-to-hand martial arts. This develops the discipline needed to remain centered in stressful situations.&lt;br /&gt;
&lt;br /&gt;
At 1st level, an enlightened blade gains Unarmed Combatant and Double Strike as bonus feats. An enlightened blade’s attacks can be with mind blades, fists, elbows, knees, and feet. This means that an enlightened blade can make unarmed strikes with her hands full. There is no such thing as an off-hand attack for an enlightened blade striking unarmed or with a mind blade. An enlightened blade can apply her full Strength bonus to damage rolls for all attacks with a mind blade and for all unarmed strikes. An enlightened blade’s unarmed strikes deal lethal damage, although she can choose to deal nonlethal damage with no penalty on her attack roll. She can make this choice while grappling as well. In addition, she gains the bonus to AC from her Deflecting Blade ability even if she has no mind blades active, though she cannot add any benefit from a defending weapon ability without an active mind blade.&lt;br /&gt;
&lt;br /&gt;
An enlightened blade&#039;s unarmed strikes do not gain the monk&#039;s improved unarmed damage, nor do they gain any other automatic benefits normally attributed to a monk&#039;s unarmed strike.&lt;br /&gt;
&lt;br /&gt;
This ability replaces the soulknife&#039;s proficiency with simple weapons.&lt;br /&gt;
&lt;br /&gt;
=== Defensive Kata (Su) ===&lt;br /&gt;
&lt;br /&gt;
An enlightened blade who is unarmored and unencumbered adds her Wisdom bonus (if any) to her AC and her CMD. In addition, an enlightened blade gains a +1 bonus to AC and CMD at 4th level. This bonus increases by 1 for every four soulknife levels thereafter, up to a maximum of +5 at 20th level.&lt;br /&gt;
&lt;br /&gt;
Beginning at 3rd level, an enlightened blade gains an enhancement bonus to her land speed equal to that of a monk of her level. If she has class levels in monk, her monk and soulknife levels stack when determining the bonus to her speed.&lt;br /&gt;
&lt;br /&gt;
The bonuses to AC apply even against touch attacks or when the enlightened blade is flat-footed. She loses all of the AC and speed bonuses when she is immobilized or helpless, when she wears any armor, when she carries a shield, or when she carries a medium or heavy load.&lt;br /&gt;
&lt;br /&gt;
This ability replaces all armor proficiencies normally gained by a soulknife.&lt;br /&gt;
&lt;br /&gt;
=== Flurry of Blades ===&lt;br /&gt;
&lt;br /&gt;
As long as she maintains her psionic focus, an enlightened blade can perform a flurry of blades as a full attack. This works identically to the Flurry of Blows monk ability, and advances with her soulknife level at the same rate, but she may only use mind blades and unarmed strikes in a flurry. If she has class levels in monk, both flurry abilities are combined and her monk and soulknife levels stack when determining the number of attacks she may make.&lt;br /&gt;
&lt;br /&gt;
If not specified by the GM, the enlightened blade must choose whether to follow the normal monk&#039;s flurry ability, or to use that of the unchained monk. If she also has (or later gains) class levels in monk, her flurry must match that of the monk version she chooses. Once this decision is made, it may not be changed unless she is forced to by gaining her first level of monk.&lt;br /&gt;
&lt;br /&gt;
This ability replaces all shield proficiencies normally gained by a soulknife, and may not be used while equipped with a shield (except a mind shield).&lt;br /&gt;
&lt;br /&gt;
=== Ship of Tears ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- === Shallow Pool === --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The enlightened blade has access to a &#039;&#039;ki&#039;&#039; pool. She gains a number of &#039;&#039;ki&#039;&#039; points equal to 1/2 her soulknife level plus her Wisdom modifier. These &#039;&#039;ki&#039;&#039; points replenish once each day, at the end of her meditation.&lt;br /&gt;
&lt;br /&gt;
As long as she has at least 1 point in her &#039;&#039;ki&#039;&#039; pool, she gains a +2 bonus on concentration checks. If she is also psionically focused, the bonus increases to +3. At 10th level, these values are doubled.&lt;br /&gt;
&lt;br /&gt;
In addition, she gains two &#039;&#039;ki&#039;&#039; powers from the list below.&lt;br /&gt;
&lt;br /&gt;
This ability replaces the soulknife&#039;s Throw Mind Blade class ability. She may not throw her mind blade in any form, nor may she take the Soulbow blade skill or launch mind arrows.&lt;br /&gt;
&lt;br /&gt;
=== Epiphanies ===&lt;br /&gt;
&lt;br /&gt;
An enlightened blade gains Psionic Meditation as a bonus feat at 4th level. In addition, at 4th level and every four levels thereafter, she may select one &#039;&#039;ki&#039;&#039; power from the list below.&lt;br /&gt;
&lt;br /&gt;
At 16th level, she reduces the time required for attaining psionic focus to a swift action, which no longer provokes attacks of opportunity.&lt;br /&gt;
&lt;br /&gt;
This replaces the blade skills normally gained at 4th and 16th level.&lt;br /&gt;
&lt;br /&gt;
=== Moments of Transition ===&lt;br /&gt;
&lt;br /&gt;
At 6th level, an enlightened blade learns how to adapt herself to any particular situation. When she finishes her meditation each morning, she may select any one blade skill whose requirements she meets and be treated as having that blade skill. The effect of the blade skill selected lasts until she finishes meditating the following morning, at which time she may choose to renew her current blade skill or replace it with a different one. She gains a second adaptive blade skill at 14th level.&lt;br /&gt;
&lt;br /&gt;
This replaces the blade skills normally gained at 6th and 14th level.&lt;br /&gt;
&lt;br /&gt;
=== Blade Skills ===&lt;br /&gt;
&lt;br /&gt;
An enlightened blade has access to a few more blade skills than a standard soulknife.  Whenever she gains a new blade skill, she may choose to select from these skills instead of from the standard list.&lt;br /&gt;
&lt;br /&gt;
; Deeper Pool : The enlightened blade gains the Extra &#039;&#039;Ki&#039;&#039; feat. In addition, she gains one &#039;&#039;ki&#039;&#039; power from the list below. She must be at least 8th level in order to select this blade skill. She may select this blade skill multiple times.&lt;br /&gt;
&lt;br /&gt;
; Empowered Fist : The enlightened blade gains the empowered strikes class feature (see Deadly Fist archetype), and her unarmed strikes increase in damage to match those of a first-level monk of her size. If she has levels in the monk class, she instead adds 1 to her monk level when determining her unarmed damage. Her empowered strikes are treated as another form of her mind blade—they gain the abilities and enhancement bonus of the soulknife’s mind blade, and she may select their own enhancements (such as distance or flaming) as if they were an additional configuration. She may now also take deadly fist specific blade skills.&lt;br /&gt;
&lt;br /&gt;
; Focused &#039;&#039;Ki&#039;&#039; : As a free action, the enlightened blade may expend her psionic focus to gain one temporary &#039;&#039;ki&#039;&#039; point. If she is maintaining (and expends) multiple foci, she may gain one temporary &#039;&#039;ki&#039;&#039; point per focus expended. These &#039;&#039;ki&#039;&#039; points are not added to her &#039;&#039;ki&#039;&#039; pool, and last for one minute or until used, whichever is shorter. She must have access to a &#039;&#039;ki&#039;&#039; pool in order to select this blade skill.&lt;br /&gt;
&lt;br /&gt;
; Wider Pool : The enlightened blade may select two &#039;&#039;ki&#039;&#039; powers from the list below. She may take this blade skill multiple times.&lt;br /&gt;
&lt;br /&gt;
; Dust to Dust : The soulknife gains the Combat Reflexes feat. As long as she is psionically focused, she may choose to use her Wisdom bonus instead of Dexterity to determine the number of additional attacks of opportunity she may make.&lt;br /&gt;
&lt;br /&gt;
These extra blade skills replace all blade skills on the standard list that require the soulknife to be able to throw her mind blade or launch a mind arrow.  An enlightened blade may not select from among those blade skills.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Ki&#039;&#039; Powers ===&lt;br /&gt;
&lt;br /&gt;
When the enlightened blade gains a &#039;&#039;ki&#039;&#039; power, she selects from the following list. Unless otherwise noted, an enlightened blade cannot select an individual &#039;&#039;ki&#039;&#039; power more than once.&lt;br /&gt;
&lt;br /&gt;
* Ki&#039;&#039; Focus&#039;&#039;: The enlightened blade can spend 1 point from her &#039;&#039;ki&#039;&#039; pool as a free action instead of expending her focus when she would otherwise do so. This doesn&#039;t allow her to maintain focus while unconscious, or any other time when she would be forced to lose her focus.&lt;br /&gt;
* Ki&#039;&#039; Strike&#039;&#039;: By spending 1 point from her &#039;&#039;ki&#039;&#039; pool as a swift action, the enlightened blade can make one additional attack at her highest attack bonus when using her flurry of blades. This bonus attack stacks with all bonus attacks gained from flurry of blades, as well as those from haste and similar effects.&lt;br /&gt;
* Ki&#039;&#039; Throw&#039;&#039;: By spending 1 or more points from her &#039;&#039;ki&#039;&#039; pool as part of an attack, the enlightened blade can throw her mind blade using its normal range increment as if she had the Throw Mind Blade class ability. For each additional &#039;&#039;ki&#039;&#039; point spent after the first, she may apply the effects of the Enhanced Range blade skill.&lt;br /&gt;
* &#039;&#039;Unchained &#039;&#039;Ki: The enlightened blade selects a &#039;&#039;ki&#039;&#039; power from the unchained monk&#039;s list of &#039;&#039;ki&#039;&#039; powers, as long as she meets its prerequisites. Her souknife levels stack with her monk levels (if any) for the purpose of meeting prerequistes, she may substitute Flurry of Blades whenever Flurry of Blows is mentioned, and any reference to unarmed strikes or monk weapons is instead applied to her mind blade. This &#039;&#039;ki&#039;&#039; power may be selected multiple times. Each time, she must select a different &#039;&#039;ki&#039;&#039; power from the list unless specifically allowed in the selected power&#039;s description.&lt;br /&gt;
&lt;br /&gt;
=== A Race Through Dark Places ===&lt;br /&gt;
&lt;br /&gt;
At 20th level, an enlightened blade is always considered to be psionically focused, though she may still only expend her focus if she is actually maintaining it. Feats and other abilities for which she&#039;s taken the Persistent Focus feat remain usable even in places where psionics are prohibited, like in a null psionics field. In addition, she regains all psionic foci (like those from Deep Focus and/or Psicrystal Containment) anytime she meditates to gain psionic focus.&lt;br /&gt;
&lt;br /&gt;
This adds to the Phoenix Rising ability normally gained at 20th level.&lt;/div&gt;</summary>
		<author><name>Locutus</name></author>
	</entry>
	<entry>
		<id>http://borg.mit.edu/index.php?title=Enlightened_Blade&amp;diff=209</id>
		<title>Enlightened Blade</title>
		<link rel="alternate" type="text/html" href="http://borg.mit.edu/index.php?title=Enlightened_Blade&amp;diff=209"/>
		<updated>2026-09-13T22:04:02Z</updated>

		<summary type="html">&lt;p&gt;Locutus: /* Deadly Relations */ Moved Double Slice (again) to a more logical place, seeing as the benefit is already applied here.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== The Basics ==&lt;br /&gt;
&lt;br /&gt;
Many soulknives find that achieving psionic focus makes them feel centered. A select few can harness that feeling to give them greater control on the battlefield and in daily life. As they progress, they gain abilities that draw from their core, putting the soul into soulknife.&lt;br /&gt;
&lt;br /&gt;
An enlightened blade relies on her psionic focus, and requires a stronger, deeper bond between her mind and body than most psionic characters. She must maintain full ranks in Autohypnosis (Wis) in order to advance her class abilities. In addition, an enlightened blade must meditate for one hour each day, similar to a wizard or a cleric preparing their spells. This meditation may take the form of any focused activity she finds centering—exercise, preparing spells if she has levels in a spellcasting class, focused concentration, communing with nature or a deity, etc.—and she may use this time to reassign the abilities she has added to her mind blade. At 4th level, and every four levels thereafter, the time required for meditation is reduced by 15 minutes to a minimum of 0.&lt;br /&gt;
&lt;br /&gt;
If she ever has fewer ranks in Autohypnosis than she has levels in the soulknife class, she may advance only her mind blade enhancement and her manifesting. All other soulknife class abilities above the level that matches her Autohypnosis ranks are unusable until she takes more ranks. Base attack bonus, saves, hit points, skill points, and the like continue to accrue as normal.&lt;br /&gt;
&lt;br /&gt;
If she fails to meditate, she temporarily loses access to all soulknife abilities that require her to maintain her psionic focus. This does not prevent her from gaining or using focus normally, nor does it affect abilities for which she&#039;s taken the Persistent Focus feat, blade skills, or feats for which she meets the prerequisites naturally. She may expend her focus as a free action to enable a single use of one of her &amp;quot;locked&amp;quot; abilities. She regains access to all of these abilities as soon as she completes a meditation.&lt;br /&gt;
&lt;br /&gt;
When she reaches 16th level, she is considered to be on the verge of enlightenment. She no longer needs to meditate, and any abilities that reset or recharge upon completion of her meditation are instead reset or recharged when she awakes each morning and instinctively gains psionic focus.&lt;br /&gt;
&lt;br /&gt;
=== Class Skills ===&lt;br /&gt;
&lt;br /&gt;
An enlightened blade adds Disable Device (Dex), Escape Artist (Dex), and Sleight of Hand (Dex) to her list of class skills, and removes Intimidate (Cha) and Profession (Wis).&lt;br /&gt;
&lt;br /&gt;
This alters the soulknife&#039;s class skills.&lt;br /&gt;
&lt;br /&gt;
=== Value Judgements ===&lt;br /&gt;
&lt;br /&gt;
When she takes her first level of soulknife, an enlightened blade chooses two of her base save bonuses to follow the good progression, and one to follow the poor progression. Once chosen, this cannot be changed through any means short of a Wish, Miracle, or GM permission.&lt;br /&gt;
&lt;br /&gt;
This alters the soulknife&#039;s base save progressions.&lt;br /&gt;
&lt;br /&gt;
=== Mind War ===&lt;br /&gt;
&lt;br /&gt;
An enlightened blade gains Deep Focus as a bonus feat and Focused Offense as a bonus blade skill at 1st level. When selecting other feats, she may substitute Wisdom in place of Strength or Dexterity for feat prerequisites (but not their effects).&lt;br /&gt;
&lt;br /&gt;
If she has a psicrystal, or later gains a psicrystal, she may replace Deep Focus with Psicrystal Containment. She may reverse (or restore) this choice each morning, at the end of her meditation.&lt;br /&gt;
&lt;br /&gt;
This replaces the bonus feat normally gained at 1st level.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; margin-left: 10px; text-align: center;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left;&amp;quot; | Table: Soulknife Bonuses by Level&lt;br /&gt;
! Level !! AC Bonus !! Fast Movement&lt;br /&gt;
|-&lt;br /&gt;
| 1st || +0 || +0 ft.&lt;br /&gt;
|-&lt;br /&gt;
| 2nd || +0 || +0 ft.&lt;br /&gt;
|-&lt;br /&gt;
| 3rd || +0 || +10 ft.&lt;br /&gt;
|-&lt;br /&gt;
| 4th || +1 || +10 ft.&lt;br /&gt;
|-&lt;br /&gt;
| 5th || +1 || +10 ft.&lt;br /&gt;
|-&lt;br /&gt;
| 6th || +1 || +20 ft.&lt;br /&gt;
|-&lt;br /&gt;
| 7th || +1 || +20 ft.&lt;br /&gt;
|-&lt;br /&gt;
| 8th || +2 || +20 ft.&lt;br /&gt;
|-&lt;br /&gt;
| 9th || +2 || +30 ft.&lt;br /&gt;
|-&lt;br /&gt;
| 10th || +2 || +30 ft.&lt;br /&gt;
|-&lt;br /&gt;
| 11th || +2 || +30 ft.&lt;br /&gt;
|-&lt;br /&gt;
| 12th || +3 || +40 ft.&lt;br /&gt;
|-&lt;br /&gt;
| 13th || +3 || +40 ft.&lt;br /&gt;
|-&lt;br /&gt;
| 14th || +3 || +40 ft.&lt;br /&gt;
|-&lt;br /&gt;
| 15th || +3 || +50 ft.&lt;br /&gt;
|-&lt;br /&gt;
| 16th || +4 || +50 ft.&lt;br /&gt;
|-&lt;br /&gt;
| 17th || +4 || +50 ft.&lt;br /&gt;
|-&lt;br /&gt;
| 18th || +4 || +60 ft.&lt;br /&gt;
|-&lt;br /&gt;
| 19th || +4 || +60 ft.&lt;br /&gt;
|-&lt;br /&gt;
| 20th || +5 || +60 ft.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Strange Relations ===&lt;br /&gt;
&lt;br /&gt;
An enightened blade has access to several of the monk&#039;s class abilities. If she also has class levels in monk, her monk and soulknife levels stack when determining her total unarmored speed bonus, her AC bonus, and the number of attacks she may make in a flurry. She treats the default form of her mind blade as a monk weapon.&lt;br /&gt;
&lt;br /&gt;
In addition, she gains the blade forms provided by the Twin Blade and Balanced Blades blade skills.  Essentially, she may choose to form a pair of mind blades or a double weapon mind blade whenever she manifests her blade.  She does not gain any feats as she doesn&#039;t need them.&lt;br /&gt;
&lt;br /&gt;
This ability significantly alters the soulknife&#039;s Shape Mind Blade class ability.  She may still spend an hour in meditation in order to reassign any special abilities imbued in her mind blade, but she may not add any more forms to her repertoire.&lt;br /&gt;
&lt;br /&gt;
=== Deadly Relations ===&lt;br /&gt;
&lt;br /&gt;
Before she is trained to use her mind blade, an enlightened blade is trained in unarmed, hand-to-hand martial arts. This develops the discipline needed to remain centered in stressful situations.&lt;br /&gt;
&lt;br /&gt;
At 1st level, an enlightened blade gains Unarmed Combatant and Double Strike as bonus feats. An enlightened blade’s attacks can be with mind blades, fists, elbows, knees, and feet. This means that an enlightened blade can make unarmed strikes with her hands full. There is no such thing as an off-hand attack for an enlightened blade striking unarmed or with a mind blade. An enlightened blade can apply her full Strength bonus to damage rolls for all attacks with a mind blade and for all unarmed strikes. An enlightened blade’s unarmed strikes deal lethal damage, although she can choose to deal nonlethal damage with no penalty on her attack roll. She can make this choice while grappling as well. In addition, she gains the bonus to AC from her Deflecting Blade ability even if she has no mind blades active, though she cannot add any benefit from a defending weapon ability without an active mind blade.&lt;br /&gt;
&lt;br /&gt;
An enlightened blade&#039;s unarmed strikes do not gain the monk&#039;s improved unarmed damage, nor do they gain any other automatic benefits normally attributed to a monk&#039;s unarmed strike.&lt;br /&gt;
&lt;br /&gt;
This ability replaces the soulknife&#039;s proficiency with simple weapons.&lt;br /&gt;
&lt;br /&gt;
=== Defensive Kata (Su) ===&lt;br /&gt;
&lt;br /&gt;
An enlightened blade who is unarmored and unencumbered adds her Wisdom bonus (if any) to her AC and her CMD. In addition, an enlightened blade gains a +1 bonus to AC and CMD at 4th level. This bonus increases by 1 for every four soulknife levels thereafter, up to a maximum of +5 at 20th level.&lt;br /&gt;
&lt;br /&gt;
Beginning at 3rd level, an enlightened blade gains an enhancement bonus to her land speed equal to that of a monk of her level. If she has class levels in monk, her monk and soulknife levels stack when determining the bonus to her speed.&lt;br /&gt;
&lt;br /&gt;
The bonuses to AC apply even against touch attacks or when the enlightened blade is flat-footed. She loses all of the AC and speed bonuses when she is immobilized or helpless, when she wears any armor, when she carries a shield, or when she carries a medium or heavy load.&lt;br /&gt;
&lt;br /&gt;
This ability replaces all armor proficiencies normally gained by a soulknife.&lt;br /&gt;
&lt;br /&gt;
=== Flurry of Blades ===&lt;br /&gt;
&lt;br /&gt;
As long as she maintains her psionic focus, an enlightened blade can perform a flurry of blades as a full attack. This works identically to the Flurry of Blows monk ability, and advances with her soulknife level at the same rate, but she may only use mind blades and unarmed strikes in a flurry. If she has class levels in monk, both flurry abilities are combined and her monk and soulknife levels stack when determining the number of attacks she may make.&lt;br /&gt;
&lt;br /&gt;
If not specified by the GM, the enlightened blade must choose whether to follow the normal monk&#039;s flurry ability, or to use that of the unchained monk. If she also has (or later gains) class levels in monk, her flurry must match that of the monk version she chooses. Once this decision is made, it may not be changed unless she is forced to by gaining her first level of monk.&lt;br /&gt;
&lt;br /&gt;
This ability replaces all shield proficiencies normally gained by a soulknife, and may not be used while equipped with a shield (except a mind shield).&lt;br /&gt;
&lt;br /&gt;
=== Ship of Tears ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- === Shallow Pool === --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The enlightened blade has access to a &#039;&#039;ki&#039;&#039; pool. She gains a number of &#039;&#039;ki&#039;&#039; points equal to 1/2 her soulknife level plus her Wisdom modifier. These &#039;&#039;ki&#039;&#039; points replenish once each day, at the end of her meditation.&lt;br /&gt;
&lt;br /&gt;
As long as she has at least 1 point in her &#039;&#039;ki&#039;&#039; pool, she gains a +2 bonus on concentration checks. If she is also psionically focused, the bonus increases to +3. At 10th level, these values are doubled.&lt;br /&gt;
&lt;br /&gt;
In addition, she gains two &#039;&#039;ki&#039;&#039; powers from the list below.&lt;br /&gt;
&lt;br /&gt;
This ability replaces the soulknife&#039;s Throw Mind Blade class ability. She may not throw her mind blade in any form, nor may she take the Soulbow blade skill or launch mind arrows.&lt;br /&gt;
&lt;br /&gt;
=== Epiphanies ===&lt;br /&gt;
&lt;br /&gt;
An enlightened blade gains Psionic Meditation as a bonus feat at 4th level. In addition, at 4th level and every four levels thereafter, she may select one &#039;&#039;ki&#039;&#039; power from the list below.&lt;br /&gt;
&lt;br /&gt;
At 16th level, she reduces the time required for attaining psionic focus to a swift action, which no longer provokes attacks of opportunity.&lt;br /&gt;
&lt;br /&gt;
This replaces the blade skills normally gained at 4th and 16th level.&lt;br /&gt;
&lt;br /&gt;
=== Moments of Transition ===&lt;br /&gt;
&lt;br /&gt;
At 6th level, an enlightened blade learns how to adapt herself to any particular situation. When she finishes her meditation each morning, she may select any one blade skill whose requirements she meets and be treated as having that blade skill. The effect of the blade skill selected lasts until she finishes meditating the following morning, at which time she may choose to renew her current blade skill or replace it with a different one. She gains a second adaptive blade skill at 14th level.&lt;br /&gt;
&lt;br /&gt;
This replaces the blade skills normally gained at 6th and 14th level.&lt;br /&gt;
&lt;br /&gt;
=== Blade Skills ===&lt;br /&gt;
&lt;br /&gt;
An enlightened blade has access to a few more blade skills than a standard soulknife.  Whenever she gains a new blade skill, she may choose to select from these skills instead of from the standard list.&lt;br /&gt;
&lt;br /&gt;
; Deeper Pool : The enlightened blade gains the Extra &#039;&#039;Ki&#039;&#039; feat. In addition, she gains one &#039;&#039;ki&#039;&#039; power from the list below. She must be at least 8th level in order to select this blade skill. She may select this blade skill multiple times.&lt;br /&gt;
&lt;br /&gt;
; Empowered Fist : The enlightened blade gains the empowered strikes class feature (see Deadly Fist archetype), and her unarmed strikes increase in damage to match those of a first-level monk of her size. If she has levels in the monk class, she instead adds 1 to her monk level when determining her unarmed damage. Her empowered strikes are treated as another form of her mind blade—they gain the abilities and enhancement bonus of the soulknife’s mind blade, and she may select their own enhancements (such as distance or flaming) as if they were an additional configuration. She may now also take deadly fist specific blade skills.&lt;br /&gt;
&lt;br /&gt;
; Focused &#039;&#039;Ki&#039;&#039; : As a free action, the enlightened blade may expend her psionic focus to gain one temporary &#039;&#039;ki&#039;&#039; point. If she is maintaining (and expends) multiple foci, she may gain one temporary &#039;&#039;ki&#039;&#039; point per focus expended. These &#039;&#039;ki&#039;&#039; points are not added to her &#039;&#039;ki&#039;&#039; pool, and last for one minute or until used, whichever is shorter. She must have access to a &#039;&#039;ki&#039;&#039; pool in order to select this blade skill.&lt;br /&gt;
&lt;br /&gt;
; Wider Pool : The enlightened blade may select two &#039;&#039;ki&#039;&#039; powers from the list below. She may take this blade skill multiple times.&lt;br /&gt;
&lt;br /&gt;
; Dust to Dust : The soulknife gains the Combat Reflexes feat. As long as she is psionically focused, she may choose to use her Wisdom bonus instead of Dexterity to determine the number of additional attacks of opportunity she may make.&lt;br /&gt;
&lt;br /&gt;
These extra blade skills replace all blade skills on the standard list that require the soulknife to be able to throw her mind blade or launch a mind arrow.  An enlightened blade may not select from among those blade skills.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Ki&#039;&#039; Powers ===&lt;br /&gt;
&lt;br /&gt;
When the enlightened blade gains a &#039;&#039;ki&#039;&#039; power, she selects from the following list. Unless otherwise noted, an enlightened blade cannot select an individual &#039;&#039;ki&#039;&#039; power more than once.&lt;br /&gt;
&lt;br /&gt;
* Ki&#039;&#039; Focus&#039;&#039;: The enlightened blade can spend 1 point from her &#039;&#039;ki&#039;&#039; pool as a free action instead of expending her focus when she would otherwise do so. This doesn&#039;t allow her to maintain focus while unconscious, or any other time when she would be forced to lose her focus.&lt;br /&gt;
* Ki&#039;&#039; Strike&#039;&#039;: By spending 1 point from her &#039;&#039;ki&#039;&#039; pool as a swift action, the enlightened blade can make one additional attack at her highest attack bonus when using her flurry of blades. This bonus attack stacks with all bonus attacks gained from flurry of blades, as well as those from haste and similar effects.&lt;br /&gt;
* Ki&#039;&#039; Throw&#039;&#039;: By spending 1 or more points from her &#039;&#039;ki&#039;&#039; pool as part of an attack, the enlightened blade can throw her mind blade using its normal range increment as if she had the Throw Mind Blade class ability. For each additional &#039;&#039;ki&#039;&#039; point spent after the first, she may apply the effects of the Enhanced Range blade skill.&lt;br /&gt;
* &#039;&#039;Unchained &#039;&#039;Ki: The enlightened blade selects a &#039;&#039;ki&#039;&#039; power from the unchained monk&#039;s list of &#039;&#039;ki&#039;&#039; powers, as long as she meets its prerequisites. Her souknife levels stack with her monk levels (if any) for the purpose of meeting prerequistes, she may substitute Flurry of Blades whenever Flurry of Blows is mentioned, and any reference to unarmed strikes or monk weapons is instead applied to her mind blade. This &#039;&#039;ki&#039;&#039; power may be selected multiple times. Each time, she must select a different &#039;&#039;ki&#039;&#039; power from the list unless specifically allowed in the selected power&#039;s description.&lt;br /&gt;
&lt;br /&gt;
=== A Race Through Dark Places ===&lt;br /&gt;
&lt;br /&gt;
At 20th level, an enlightened blade is always considered to be psionically focused, though she may still only expend her focus if she is actually maintaining it. Feats and other abilities for which she&#039;s taken the Persistent Focus feat remain usable even in places where psionics are prohibited, like in a null psionics field. In addition, she regains all psionic foci (like those from Deep Focus and/or Psicrystal Containment) anytime she meditates to gain psionic focus.&lt;br /&gt;
&lt;br /&gt;
This adds to the Phoenix Rising ability normally gained at 20th level.&lt;/div&gt;</summary>
		<author><name>Locutus</name></author>
	</entry>
	<entry>
		<id>http://borg.mit.edu/index.php?title=Enlightened_Blade&amp;diff=208</id>
		<title>Enlightened Blade</title>
		<link rel="alternate" type="text/html" href="http://borg.mit.edu/index.php?title=Enlightened_Blade&amp;diff=208"/>
		<updated>2026-09-13T22:01:49Z</updated>

		<summary type="html">&lt;p&gt;Locutus: /* Strange Relations */ Now significantly limits Shape Mind Blade.  The Enlightened Blade doesn&amp;#039;t generally use other weapons.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== The Basics ==&lt;br /&gt;
&lt;br /&gt;
Many soulknives find that achieving psionic focus makes them feel centered. A select few can harness that feeling to give them greater control on the battlefield and in daily life. As they progress, they gain abilities that draw from their core, putting the soul into soulknife.&lt;br /&gt;
&lt;br /&gt;
An enlightened blade relies on her psionic focus, and requires a stronger, deeper bond between her mind and body than most psionic characters. She must maintain full ranks in Autohypnosis (Wis) in order to advance her class abilities. In addition, an enlightened blade must meditate for one hour each day, similar to a wizard or a cleric preparing their spells. This meditation may take the form of any focused activity she finds centering—exercise, preparing spells if she has levels in a spellcasting class, focused concentration, communing with nature or a deity, etc.—and she may use this time to reassign the abilities she has added to her mind blade. At 4th level, and every four levels thereafter, the time required for meditation is reduced by 15 minutes to a minimum of 0.&lt;br /&gt;
&lt;br /&gt;
If she ever has fewer ranks in Autohypnosis than she has levels in the soulknife class, she may advance only her mind blade enhancement and her manifesting. All other soulknife class abilities above the level that matches her Autohypnosis ranks are unusable until she takes more ranks. Base attack bonus, saves, hit points, skill points, and the like continue to accrue as normal.&lt;br /&gt;
&lt;br /&gt;
If she fails to meditate, she temporarily loses access to all soulknife abilities that require her to maintain her psionic focus. This does not prevent her from gaining or using focus normally, nor does it affect abilities for which she&#039;s taken the Persistent Focus feat, blade skills, or feats for which she meets the prerequisites naturally. She may expend her focus as a free action to enable a single use of one of her &amp;quot;locked&amp;quot; abilities. She regains access to all of these abilities as soon as she completes a meditation.&lt;br /&gt;
&lt;br /&gt;
When she reaches 16th level, she is considered to be on the verge of enlightenment. She no longer needs to meditate, and any abilities that reset or recharge upon completion of her meditation are instead reset or recharged when she awakes each morning and instinctively gains psionic focus.&lt;br /&gt;
&lt;br /&gt;
=== Class Skills ===&lt;br /&gt;
&lt;br /&gt;
An enlightened blade adds Disable Device (Dex), Escape Artist (Dex), and Sleight of Hand (Dex) to her list of class skills, and removes Intimidate (Cha) and Profession (Wis).&lt;br /&gt;
&lt;br /&gt;
This alters the soulknife&#039;s class skills.&lt;br /&gt;
&lt;br /&gt;
=== Value Judgements ===&lt;br /&gt;
&lt;br /&gt;
When she takes her first level of soulknife, an enlightened blade chooses two of her base save bonuses to follow the good progression, and one to follow the poor progression. Once chosen, this cannot be changed through any means short of a Wish, Miracle, or GM permission.&lt;br /&gt;
&lt;br /&gt;
This alters the soulknife&#039;s base save progressions.&lt;br /&gt;
&lt;br /&gt;
=== Mind War ===&lt;br /&gt;
&lt;br /&gt;
An enlightened blade gains Deep Focus as a bonus feat and Focused Offense as a bonus blade skill at 1st level. When selecting other feats, she may substitute Wisdom in place of Strength or Dexterity for feat prerequisites (but not their effects).&lt;br /&gt;
&lt;br /&gt;
If she has a psicrystal, or later gains a psicrystal, she may replace Deep Focus with Psicrystal Containment. She may reverse (or restore) this choice each morning, at the end of her meditation.&lt;br /&gt;
&lt;br /&gt;
This replaces the bonus feat normally gained at 1st level.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; margin-left: 10px; text-align: center;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left;&amp;quot; | Table: Soulknife Bonuses by Level&lt;br /&gt;
! Level !! AC Bonus !! Fast Movement&lt;br /&gt;
|-&lt;br /&gt;
| 1st || +0 || +0 ft.&lt;br /&gt;
|-&lt;br /&gt;
| 2nd || +0 || +0 ft.&lt;br /&gt;
|-&lt;br /&gt;
| 3rd || +0 || +10 ft.&lt;br /&gt;
|-&lt;br /&gt;
| 4th || +1 || +10 ft.&lt;br /&gt;
|-&lt;br /&gt;
| 5th || +1 || +10 ft.&lt;br /&gt;
|-&lt;br /&gt;
| 6th || +1 || +20 ft.&lt;br /&gt;
|-&lt;br /&gt;
| 7th || +1 || +20 ft.&lt;br /&gt;
|-&lt;br /&gt;
| 8th || +2 || +20 ft.&lt;br /&gt;
|-&lt;br /&gt;
| 9th || +2 || +30 ft.&lt;br /&gt;
|-&lt;br /&gt;
| 10th || +2 || +30 ft.&lt;br /&gt;
|-&lt;br /&gt;
| 11th || +2 || +30 ft.&lt;br /&gt;
|-&lt;br /&gt;
| 12th || +3 || +40 ft.&lt;br /&gt;
|-&lt;br /&gt;
| 13th || +3 || +40 ft.&lt;br /&gt;
|-&lt;br /&gt;
| 14th || +3 || +40 ft.&lt;br /&gt;
|-&lt;br /&gt;
| 15th || +3 || +50 ft.&lt;br /&gt;
|-&lt;br /&gt;
| 16th || +4 || +50 ft.&lt;br /&gt;
|-&lt;br /&gt;
| 17th || +4 || +50 ft.&lt;br /&gt;
|-&lt;br /&gt;
| 18th || +4 || +60 ft.&lt;br /&gt;
|-&lt;br /&gt;
| 19th || +4 || +60 ft.&lt;br /&gt;
|-&lt;br /&gt;
| 20th || +5 || +60 ft.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Strange Relations ===&lt;br /&gt;
&lt;br /&gt;
An enightened blade has access to several of the monk&#039;s class abilities. If she also has class levels in monk, her monk and soulknife levels stack when determining her total unarmored speed bonus, her AC bonus, and the number of attacks she may make in a flurry. She treats the default form of her mind blade as a monk weapon.&lt;br /&gt;
&lt;br /&gt;
In addition, she gains the blade forms provided by the Twin Blade and Balanced Blades blade skills.  Essentially, she may choose to form a pair of mind blades or a double weapon mind blade whenever she manifests her blade.  She does not gain any feats as she doesn&#039;t need them.&lt;br /&gt;
&lt;br /&gt;
This ability significantly alters the soulknife&#039;s Shape Mind Blade class ability.  She may still spend an hour in meditation in order to reassign any special abilities imbued in her mind blade, but she may not add any more forms to her repertoire.&lt;br /&gt;
&lt;br /&gt;
=== Deadly Relations ===&lt;br /&gt;
&lt;br /&gt;
Before she is trained to use her mind blade, an enlightened blade is trained in unarmed, hand-to-hand martial arts. This develops the discipline needed to remain centered in stressful situations.&lt;br /&gt;
&lt;br /&gt;
At 1st level, an enlightened blade gains Unarmed Combatant as a bonus feat. An enlightened blade’s attacks can be with mind blades, fists, elbows, knees, and feet. This means that an enlightened blade can make unarmed strikes with her hands full. There is no such thing as an off-hand attack for an enlightened blade striking unarmed or with a mind blade. An enlightened blade can apply her full Strength bonus to damage rolls for all attacks with a mind blade and for all unarmed strikes. An enlightened blade’s unarmed strikes deal lethal damage, although she can choose to deal nonlethal damage with no penalty on her attack roll. She can make this choice while grappling as well. In addition, she gains the bonus to AC from her Deflecting Blade ability even if she has no mind blades active, though she cannot add any benefit from a defending weapon ability without an active mind blade.&lt;br /&gt;
&lt;br /&gt;
An enlightened blade&#039;s unarmed strikes do not gain the monk&#039;s improved unarmed damage, nor do they gain any other automatic benefits normally attributed to a monk&#039;s unarmed strike.&lt;br /&gt;
&lt;br /&gt;
This ability replaces the soulknife&#039;s proficiency with simple weapons.&lt;br /&gt;
&lt;br /&gt;
=== Defensive Kata (Su) ===&lt;br /&gt;
&lt;br /&gt;
An enlightened blade who is unarmored and unencumbered adds her Wisdom bonus (if any) to her AC and her CMD. In addition, an enlightened blade gains a +1 bonus to AC and CMD at 4th level. This bonus increases by 1 for every four soulknife levels thereafter, up to a maximum of +5 at 20th level.&lt;br /&gt;
&lt;br /&gt;
Beginning at 3rd level, an enlightened blade gains an enhancement bonus to her land speed equal to that of a monk of her level. If she has class levels in monk, her monk and soulknife levels stack when determining the bonus to her speed.&lt;br /&gt;
&lt;br /&gt;
The bonuses to AC apply even against touch attacks or when the enlightened blade is flat-footed. She loses all of the AC and speed bonuses when she is immobilized or helpless, when she wears any armor, when she carries a shield, or when she carries a medium or heavy load.&lt;br /&gt;
&lt;br /&gt;
This ability replaces all armor proficiencies normally gained by a soulknife.&lt;br /&gt;
&lt;br /&gt;
=== Flurry of Blades ===&lt;br /&gt;
&lt;br /&gt;
As long as she maintains her psionic focus, an enlightened blade can perform a flurry of blades as a full attack. This works identically to the Flurry of Blows monk ability, and advances with her soulknife level at the same rate, but she may only use mind blades and unarmed strikes in a flurry. If she has class levels in monk, both flurry abilities are combined and her monk and soulknife levels stack when determining the number of attacks she may make.&lt;br /&gt;
&lt;br /&gt;
If not specified by the GM, the enlightened blade must choose whether to follow the normal monk&#039;s flurry ability, or to use that of the unchained monk. If she also has (or later gains) class levels in monk, her flurry must match that of the monk version she chooses. Once this decision is made, it may not be changed unless she is forced to by gaining her first level of monk.&lt;br /&gt;
&lt;br /&gt;
This ability replaces all shield proficiencies normally gained by a soulknife, and may not be used while equipped with a shield (except a mind shield).&lt;br /&gt;
&lt;br /&gt;
=== Ship of Tears ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- === Shallow Pool === --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The enlightened blade has access to a &#039;&#039;ki&#039;&#039; pool. She gains a number of &#039;&#039;ki&#039;&#039; points equal to 1/2 her soulknife level plus her Wisdom modifier. These &#039;&#039;ki&#039;&#039; points replenish once each day, at the end of her meditation.&lt;br /&gt;
&lt;br /&gt;
As long as she has at least 1 point in her &#039;&#039;ki&#039;&#039; pool, she gains a +2 bonus on concentration checks. If she is also psionically focused, the bonus increases to +3. At 10th level, these values are doubled.&lt;br /&gt;
&lt;br /&gt;
In addition, she gains two &#039;&#039;ki&#039;&#039; powers from the list below.&lt;br /&gt;
&lt;br /&gt;
This ability replaces the soulknife&#039;s Throw Mind Blade class ability. She may not throw her mind blade in any form, nor may she take the Soulbow blade skill or launch mind arrows.&lt;br /&gt;
&lt;br /&gt;
=== Epiphanies ===&lt;br /&gt;
&lt;br /&gt;
An enlightened blade gains Psionic Meditation as a bonus feat at 4th level. In addition, at 4th level and every four levels thereafter, she may select one &#039;&#039;ki&#039;&#039; power from the list below.&lt;br /&gt;
&lt;br /&gt;
At 16th level, she reduces the time required for attaining psionic focus to a swift action, which no longer provokes attacks of opportunity.&lt;br /&gt;
&lt;br /&gt;
This replaces the blade skills normally gained at 4th and 16th level.&lt;br /&gt;
&lt;br /&gt;
=== Moments of Transition ===&lt;br /&gt;
&lt;br /&gt;
At 6th level, an enlightened blade learns how to adapt herself to any particular situation. When she finishes her meditation each morning, she may select any one blade skill whose requirements she meets and be treated as having that blade skill. The effect of the blade skill selected lasts until she finishes meditating the following morning, at which time she may choose to renew her current blade skill or replace it with a different one. She gains a second adaptive blade skill at 14th level.&lt;br /&gt;
&lt;br /&gt;
This replaces the blade skills normally gained at 6th and 14th level.&lt;br /&gt;
&lt;br /&gt;
=== Blade Skills ===&lt;br /&gt;
&lt;br /&gt;
An enlightened blade has access to a few more blade skills than a standard soulknife.  Whenever she gains a new blade skill, she may choose to select from these skills instead of from the standard list.&lt;br /&gt;
&lt;br /&gt;
; Deeper Pool : The enlightened blade gains the Extra &#039;&#039;Ki&#039;&#039; feat. In addition, she gains one &#039;&#039;ki&#039;&#039; power from the list below. She must be at least 8th level in order to select this blade skill. She may select this blade skill multiple times.&lt;br /&gt;
&lt;br /&gt;
; Empowered Fist : The enlightened blade gains the empowered strikes class feature (see Deadly Fist archetype), and her unarmed strikes increase in damage to match those of a first-level monk of her size. If she has levels in the monk class, she instead adds 1 to her monk level when determining her unarmed damage. Her empowered strikes are treated as another form of her mind blade—they gain the abilities and enhancement bonus of the soulknife’s mind blade, and she may select their own enhancements (such as distance or flaming) as if they were an additional configuration. She may now also take deadly fist specific blade skills.&lt;br /&gt;
&lt;br /&gt;
; Focused &#039;&#039;Ki&#039;&#039; : As a free action, the enlightened blade may expend her psionic focus to gain one temporary &#039;&#039;ki&#039;&#039; point. If she is maintaining (and expends) multiple foci, she may gain one temporary &#039;&#039;ki&#039;&#039; point per focus expended. These &#039;&#039;ki&#039;&#039; points are not added to her &#039;&#039;ki&#039;&#039; pool, and last for one minute or until used, whichever is shorter. She must have access to a &#039;&#039;ki&#039;&#039; pool in order to select this blade skill.&lt;br /&gt;
&lt;br /&gt;
; Wider Pool : The enlightened blade may select two &#039;&#039;ki&#039;&#039; powers from the list below. She may take this blade skill multiple times.&lt;br /&gt;
&lt;br /&gt;
; Dust to Dust : The soulknife gains the Combat Reflexes feat. As long as she is psionically focused, she may choose to use her Wisdom bonus instead of Dexterity to determine the number of additional attacks of opportunity she may make.&lt;br /&gt;
&lt;br /&gt;
These extra blade skills replace all blade skills on the standard list that require the soulknife to be able to throw her mind blade or launch a mind arrow.  An enlightened blade may not select from among those blade skills.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Ki&#039;&#039; Powers ===&lt;br /&gt;
&lt;br /&gt;
When the enlightened blade gains a &#039;&#039;ki&#039;&#039; power, she selects from the following list. Unless otherwise noted, an enlightened blade cannot select an individual &#039;&#039;ki&#039;&#039; power more than once.&lt;br /&gt;
&lt;br /&gt;
* Ki&#039;&#039; Focus&#039;&#039;: The enlightened blade can spend 1 point from her &#039;&#039;ki&#039;&#039; pool as a free action instead of expending her focus when she would otherwise do so. This doesn&#039;t allow her to maintain focus while unconscious, or any other time when she would be forced to lose her focus.&lt;br /&gt;
* Ki&#039;&#039; Strike&#039;&#039;: By spending 1 point from her &#039;&#039;ki&#039;&#039; pool as a swift action, the enlightened blade can make one additional attack at her highest attack bonus when using her flurry of blades. This bonus attack stacks with all bonus attacks gained from flurry of blades, as well as those from haste and similar effects.&lt;br /&gt;
* Ki&#039;&#039; Throw&#039;&#039;: By spending 1 or more points from her &#039;&#039;ki&#039;&#039; pool as part of an attack, the enlightened blade can throw her mind blade using its normal range increment as if she had the Throw Mind Blade class ability. For each additional &#039;&#039;ki&#039;&#039; point spent after the first, she may apply the effects of the Enhanced Range blade skill.&lt;br /&gt;
* &#039;&#039;Unchained &#039;&#039;Ki: The enlightened blade selects a &#039;&#039;ki&#039;&#039; power from the unchained monk&#039;s list of &#039;&#039;ki&#039;&#039; powers, as long as she meets its prerequisites. Her souknife levels stack with her monk levels (if any) for the purpose of meeting prerequistes, she may substitute Flurry of Blades whenever Flurry of Blows is mentioned, and any reference to unarmed strikes or monk weapons is instead applied to her mind blade. This &#039;&#039;ki&#039;&#039; power may be selected multiple times. Each time, she must select a different &#039;&#039;ki&#039;&#039; power from the list unless specifically allowed in the selected power&#039;s description.&lt;br /&gt;
&lt;br /&gt;
=== A Race Through Dark Places ===&lt;br /&gt;
&lt;br /&gt;
At 20th level, an enlightened blade is always considered to be psionically focused, though she may still only expend her focus if she is actually maintaining it. Feats and other abilities for which she&#039;s taken the Persistent Focus feat remain usable even in places where psionics are prohibited, like in a null psionics field. In addition, she regains all psionic foci (like those from Deep Focus and/or Psicrystal Containment) anytime she meditates to gain psionic focus.&lt;br /&gt;
&lt;br /&gt;
This adds to the Phoenix Rising ability normally gained at 20th level.&lt;/div&gt;</summary>
		<author><name>Locutus</name></author>
	</entry>
	<entry>
		<id>http://borg.mit.edu/index.php?title=Enlightened_Blade&amp;diff=207</id>
		<title>Enlightened Blade</title>
		<link rel="alternate" type="text/html" href="http://borg.mit.edu/index.php?title=Enlightened_Blade&amp;diff=207"/>
		<updated>2026-09-13T21:56:51Z</updated>

		<summary type="html">&lt;p&gt;Locutus: Undo revision 206 by Locutus (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== The Basics ==&lt;br /&gt;
&lt;br /&gt;
Many soulknives find that achieving psionic focus makes them feel centered. A select few can harness that feeling to give them greater control on the battlefield and in daily life. As they progress, they gain abilities that draw from their core, putting the soul into soulknife.&lt;br /&gt;
&lt;br /&gt;
An enlightened blade relies on her psionic focus, and requires a stronger, deeper bond between her mind and body than most psionic characters. She must maintain full ranks in Autohypnosis (Wis) in order to advance her class abilities. In addition, an enlightened blade must meditate for one hour each day, similar to a wizard or a cleric preparing their spells. This meditation may take the form of any focused activity she finds centering—exercise, preparing spells if she has levels in a spellcasting class, focused concentration, communing with nature or a deity, etc.—and she may use this time to reassign the abilities she has added to her mind blade. At 4th level, and every four levels thereafter, the time required for meditation is reduced by 15 minutes to a minimum of 0.&lt;br /&gt;
&lt;br /&gt;
If she ever has fewer ranks in Autohypnosis than she has levels in the soulknife class, she may advance only her mind blade enhancement and her manifesting. All other soulknife class abilities above the level that matches her Autohypnosis ranks are unusable until she takes more ranks. Base attack bonus, saves, hit points, skill points, and the like continue to accrue as normal.&lt;br /&gt;
&lt;br /&gt;
If she fails to meditate, she temporarily loses access to all soulknife abilities that require her to maintain her psionic focus. This does not prevent her from gaining or using focus normally, nor does it affect abilities for which she&#039;s taken the Persistent Focus feat, blade skills, or feats for which she meets the prerequisites naturally. She may expend her focus as a free action to enable a single use of one of her &amp;quot;locked&amp;quot; abilities. She regains access to all of these abilities as soon as she completes a meditation.&lt;br /&gt;
&lt;br /&gt;
When she reaches 16th level, she is considered to be on the verge of enlightenment. She no longer needs to meditate, and any abilities that reset or recharge upon completion of her meditation are instead reset or recharged when she awakes each morning and instinctively gains psionic focus.&lt;br /&gt;
&lt;br /&gt;
=== Class Skills ===&lt;br /&gt;
&lt;br /&gt;
An enlightened blade adds Disable Device (Dex), Escape Artist (Dex), and Sleight of Hand (Dex) to her list of class skills, and removes Intimidate (Cha) and Profession (Wis).&lt;br /&gt;
&lt;br /&gt;
This alters the soulknife&#039;s class skills.&lt;br /&gt;
&lt;br /&gt;
=== Value Judgements ===&lt;br /&gt;
&lt;br /&gt;
When she takes her first level of soulknife, an enlightened blade chooses two of her base save bonuses to follow the good progression, and one to follow the poor progression. Once chosen, this cannot be changed through any means short of a Wish, Miracle, or GM permission.&lt;br /&gt;
&lt;br /&gt;
This alters the soulknife&#039;s base save progressions.&lt;br /&gt;
&lt;br /&gt;
=== Mind War ===&lt;br /&gt;
&lt;br /&gt;
An enlightened blade gains Deep Focus as a bonus feat and Focused Offense as a bonus blade skill at 1st level. When selecting other feats, she may substitute Wisdom in place of Strength or Dexterity for feat prerequisites (but not their effects).&lt;br /&gt;
&lt;br /&gt;
If she has a psicrystal, or later gains a psicrystal, she may replace Deep Focus with Psicrystal Containment. She may reverse (or restore) this choice each morning, at the end of her meditation.&lt;br /&gt;
&lt;br /&gt;
This replaces the bonus feat normally gained at 1st level.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; margin-left: 10px; text-align: center;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left;&amp;quot; | Table: Soulknife Bonuses by Level&lt;br /&gt;
! Level !! AC Bonus !! Fast Movement&lt;br /&gt;
|-&lt;br /&gt;
| 1st || +0 || +0 ft.&lt;br /&gt;
|-&lt;br /&gt;
| 2nd || +0 || +0 ft.&lt;br /&gt;
|-&lt;br /&gt;
| 3rd || +0 || +10 ft.&lt;br /&gt;
|-&lt;br /&gt;
| 4th || +1 || +10 ft.&lt;br /&gt;
|-&lt;br /&gt;
| 5th || +1 || +10 ft.&lt;br /&gt;
|-&lt;br /&gt;
| 6th || +1 || +20 ft.&lt;br /&gt;
|-&lt;br /&gt;
| 7th || +1 || +20 ft.&lt;br /&gt;
|-&lt;br /&gt;
| 8th || +2 || +20 ft.&lt;br /&gt;
|-&lt;br /&gt;
| 9th || +2 || +30 ft.&lt;br /&gt;
|-&lt;br /&gt;
| 10th || +2 || +30 ft.&lt;br /&gt;
|-&lt;br /&gt;
| 11th || +2 || +30 ft.&lt;br /&gt;
|-&lt;br /&gt;
| 12th || +3 || +40 ft.&lt;br /&gt;
|-&lt;br /&gt;
| 13th || +3 || +40 ft.&lt;br /&gt;
|-&lt;br /&gt;
| 14th || +3 || +40 ft.&lt;br /&gt;
|-&lt;br /&gt;
| 15th || +3 || +50 ft.&lt;br /&gt;
|-&lt;br /&gt;
| 16th || +4 || +50 ft.&lt;br /&gt;
|-&lt;br /&gt;
| 17th || +4 || +50 ft.&lt;br /&gt;
|-&lt;br /&gt;
| 18th || +4 || +60 ft.&lt;br /&gt;
|-&lt;br /&gt;
| 19th || +4 || +60 ft.&lt;br /&gt;
|-&lt;br /&gt;
| 20th || +5 || +60 ft.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Strange Relations ===&lt;br /&gt;
&lt;br /&gt;
An enightened blade has access to several of the monk&#039;s class abilities. If she also has class levels in monk, her monk and soulknife levels stack when determining her total unarmored speed bonus, her AC bonus, and the number of attacks she may make in a flurry. She treats the default form of her mind blade as a monk weapon.&lt;br /&gt;
&lt;br /&gt;
This ability alters the soulknife&#039;s Shape Mind Blade class ability.  She may still take the Alter Blade blade skill, but she may only select monk weapons, including non-racial exotic monk weapons.&lt;br /&gt;
&lt;br /&gt;
=== Deadly Relations ===&lt;br /&gt;
&lt;br /&gt;
Before she is trained to use her mind blade, an enlightened blade is trained in unarmed, hand-to-hand martial arts. This develops the discipline needed to remain centered in stressful situations.&lt;br /&gt;
&lt;br /&gt;
At 1st level, an enlightened blade gains Unarmed Combatant as a bonus feat. An enlightened blade’s attacks can be with mind blades, fists, elbows, knees, and feet. This means that an enlightened blade can make unarmed strikes with her hands full. There is no such thing as an off-hand attack for an enlightened blade striking unarmed or with a mind blade. An enlightened blade can apply her full Strength bonus to damage rolls for all attacks with a mind blade and for all unarmed strikes. An enlightened blade’s unarmed strikes deal lethal damage, although she can choose to deal nonlethal damage with no penalty on her attack roll. She can make this choice while grappling as well. In addition, she gains the bonus to AC from her Deflecting Blade ability even if she has no mind blades active, though she cannot add any benefit from a defending weapon ability without an active mind blade.&lt;br /&gt;
&lt;br /&gt;
An enlightened blade&#039;s unarmed strikes do not gain the monk&#039;s improved unarmed damage, nor do they gain any other automatic benefits normally attributed to a monk&#039;s unarmed strike.&lt;br /&gt;
&lt;br /&gt;
This ability replaces the soulknife&#039;s proficiency with simple weapons.&lt;br /&gt;
&lt;br /&gt;
=== Defensive Kata (Su) ===&lt;br /&gt;
&lt;br /&gt;
An enlightened blade who is unarmored and unencumbered adds her Wisdom bonus (if any) to her AC and her CMD. In addition, an enlightened blade gains a +1 bonus to AC and CMD at 4th level. This bonus increases by 1 for every four soulknife levels thereafter, up to a maximum of +5 at 20th level.&lt;br /&gt;
&lt;br /&gt;
Beginning at 3rd level, an enlightened blade gains an enhancement bonus to her land speed equal to that of a monk of her level. If she has class levels in monk, her monk and soulknife levels stack when determining the bonus to her speed.&lt;br /&gt;
&lt;br /&gt;
The bonuses to AC apply even against touch attacks or when the enlightened blade is flat-footed. She loses all of the AC and speed bonuses when she is immobilized or helpless, when she wears any armor, when she carries a shield, or when she carries a medium or heavy load.&lt;br /&gt;
&lt;br /&gt;
This ability replaces all armor proficiencies normally gained by a soulknife.&lt;br /&gt;
&lt;br /&gt;
=== Flurry of Blades ===&lt;br /&gt;
&lt;br /&gt;
As long as she maintains her psionic focus, an enlightened blade can perform a flurry of blades as a full attack. This works identically to the Flurry of Blows monk ability, and advances with her soulknife level at the same rate, but she may only use mind blades and unarmed strikes in a flurry. If she has class levels in monk, both flurry abilities are combined and her monk and soulknife levels stack when determining the number of attacks she may make.&lt;br /&gt;
&lt;br /&gt;
If not specified by the GM, the enlightened blade must choose whether to follow the normal monk&#039;s flurry ability, or to use that of the unchained monk. If she also has (or later gains) class levels in monk, her flurry must match that of the monk version she chooses. Once this decision is made, it may not be changed unless she is forced to by gaining her first level of monk.&lt;br /&gt;
&lt;br /&gt;
This ability replaces all shield proficiencies normally gained by a soulknife, and may not be used while equipped with a shield (except a mind shield).&lt;br /&gt;
&lt;br /&gt;
=== Ship of Tears ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- === Shallow Pool === --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The enlightened blade has access to a &#039;&#039;ki&#039;&#039; pool. She gains a number of &#039;&#039;ki&#039;&#039; points equal to 1/2 her soulknife level plus her Wisdom modifier. These &#039;&#039;ki&#039;&#039; points replenish once each day, at the end of her meditation.&lt;br /&gt;
&lt;br /&gt;
As long as she has at least 1 point in her &#039;&#039;ki&#039;&#039; pool, she gains a +2 bonus on concentration checks. If she is also psionically focused, the bonus increases to +3. At 10th level, these values are doubled.&lt;br /&gt;
&lt;br /&gt;
In addition, she gains two &#039;&#039;ki&#039;&#039; powers from the list below.&lt;br /&gt;
&lt;br /&gt;
This ability replaces the soulknife&#039;s Throw Mind Blade class ability. She may not throw her mind blade in any form, nor may she take the Soulbow blade skill or launch mind arrows.&lt;br /&gt;
&lt;br /&gt;
=== Epiphanies ===&lt;br /&gt;
&lt;br /&gt;
An enlightened blade gains Psionic Meditation as a bonus feat at 4th level. In addition, at 4th level and every four levels thereafter, she may select one &#039;&#039;ki&#039;&#039; power from the list below.&lt;br /&gt;
&lt;br /&gt;
At 16th level, she reduces the time required for attaining psionic focus to a swift action, which no longer provokes attacks of opportunity.&lt;br /&gt;
&lt;br /&gt;
This replaces the blade skills normally gained at 4th and 16th level.&lt;br /&gt;
&lt;br /&gt;
=== Moments of Transition ===&lt;br /&gt;
&lt;br /&gt;
At 6th level, an enlightened blade learns how to adapt herself to any particular situation. When she finishes her meditation each morning, she may select any one blade skill whose requirements she meets and be treated as having that blade skill. The effect of the blade skill selected lasts until she finishes meditating the following morning, at which time she may choose to renew her current blade skill or replace it with a different one. She gains a second adaptive blade skill at 14th level.&lt;br /&gt;
&lt;br /&gt;
This replaces the blade skills normally gained at 6th and 14th level.&lt;br /&gt;
&lt;br /&gt;
=== Blade Skills ===&lt;br /&gt;
&lt;br /&gt;
An enlightened blade has access to a few more blade skills than a standard soulknife.  Whenever she gains a new blade skill, she may choose to select from these skills instead of from the standard list.&lt;br /&gt;
&lt;br /&gt;
; Deeper Pool : The enlightened blade gains the Extra &#039;&#039;Ki&#039;&#039; feat. In addition, she gains one &#039;&#039;ki&#039;&#039; power from the list below. She must be at least 8th level in order to select this blade skill. She may select this blade skill multiple times.&lt;br /&gt;
&lt;br /&gt;
; Empowered Fist : The enlightened blade gains the empowered strikes class feature (see Deadly Fist archetype), and her unarmed strikes increase in damage to match those of a first-level monk of her size. If she has levels in the monk class, she instead adds 1 to her monk level when determining her unarmed damage. Her empowered strikes are treated as another form of her mind blade—they gain the abilities and enhancement bonus of the soulknife’s mind blade, and she may select their own enhancements (such as distance or flaming) as if they were an additional configuration. She may now also take deadly fist specific blade skills.&lt;br /&gt;
&lt;br /&gt;
; Focused &#039;&#039;Ki&#039;&#039; : As a free action, the enlightened blade may expend her psionic focus to gain one temporary &#039;&#039;ki&#039;&#039; point. If she is maintaining (and expends) multiple foci, she may gain one temporary &#039;&#039;ki&#039;&#039; point per focus expended. These &#039;&#039;ki&#039;&#039; points are not added to her &#039;&#039;ki&#039;&#039; pool, and last for one minute or until used, whichever is shorter. She must have access to a &#039;&#039;ki&#039;&#039; pool in order to select this blade skill.&lt;br /&gt;
&lt;br /&gt;
; Wider Pool : The enlightened blade may select two &#039;&#039;ki&#039;&#039; powers from the list below. She may take this blade skill multiple times.&lt;br /&gt;
&lt;br /&gt;
; Dust to Dust : The soulknife gains the Combat Reflexes feat. As long as she is psionically focused, she may choose to use her Wisdom bonus instead of Dexterity to determine the number of additional attacks of opportunity she may make.&lt;br /&gt;
&lt;br /&gt;
These extra blade skills replace all blade skills on the standard list that require the soulknife to be able to throw her mind blade or launch a mind arrow.  An enlightened blade may not select from among those blade skills.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Ki&#039;&#039; Powers ===&lt;br /&gt;
&lt;br /&gt;
When the enlightened blade gains a &#039;&#039;ki&#039;&#039; power, she selects from the following list. Unless otherwise noted, an enlightened blade cannot select an individual &#039;&#039;ki&#039;&#039; power more than once.&lt;br /&gt;
&lt;br /&gt;
* Ki&#039;&#039; Focus&#039;&#039;: The enlightened blade can spend 1 point from her &#039;&#039;ki&#039;&#039; pool as a free action instead of expending her focus when she would otherwise do so. This doesn&#039;t allow her to maintain focus while unconscious, or any other time when she would be forced to lose her focus.&lt;br /&gt;
* Ki&#039;&#039; Strike&#039;&#039;: By spending 1 point from her &#039;&#039;ki&#039;&#039; pool as a swift action, the enlightened blade can make one additional attack at her highest attack bonus when using her flurry of blades. This bonus attack stacks with all bonus attacks gained from flurry of blades, as well as those from haste and similar effects.&lt;br /&gt;
* Ki&#039;&#039; Throw&#039;&#039;: By spending 1 or more points from her &#039;&#039;ki&#039;&#039; pool as part of an attack, the enlightened blade can throw her mind blade using its normal range increment as if she had the Throw Mind Blade class ability. For each additional &#039;&#039;ki&#039;&#039; point spent after the first, she may apply the effects of the Enhanced Range blade skill.&lt;br /&gt;
* &#039;&#039;Unchained &#039;&#039;Ki: The enlightened blade selects a &#039;&#039;ki&#039;&#039; power from the unchained monk&#039;s list of &#039;&#039;ki&#039;&#039; powers, as long as she meets its prerequisites. Her souknife levels stack with her monk levels (if any) for the purpose of meeting prerequistes, she may substitute Flurry of Blades whenever Flurry of Blows is mentioned, and any reference to unarmed strikes or monk weapons is instead applied to her mind blade. This &#039;&#039;ki&#039;&#039; power may be selected multiple times. Each time, she must select a different &#039;&#039;ki&#039;&#039; power from the list unless specifically allowed in the selected power&#039;s description.&lt;br /&gt;
&lt;br /&gt;
=== A Race Through Dark Places ===&lt;br /&gt;
&lt;br /&gt;
At 20th level, an enlightened blade is always considered to be psionically focused, though she may still only expend her focus if she is actually maintaining it. Feats and other abilities for which she&#039;s taken the Persistent Focus feat remain usable even in places where psionics are prohibited, like in a null psionics field. In addition, she regains all psionic foci (like those from Deep Focus and/or Psicrystal Containment) anytime she meditates to gain psionic focus.&lt;br /&gt;
&lt;br /&gt;
This adds to the Phoenix Rising ability normally gained at 20th level.&lt;/div&gt;</summary>
		<author><name>Locutus</name></author>
	</entry>
	<entry>
		<id>http://borg.mit.edu/index.php?title=Enlightened_Blade&amp;diff=206</id>
		<title>Enlightened Blade</title>
		<link rel="alternate" type="text/html" href="http://borg.mit.edu/index.php?title=Enlightened_Blade&amp;diff=206"/>
		<updated>2026-09-13T21:55:15Z</updated>

		<summary type="html">&lt;p&gt;Locutus: /* Flurry of Blades */ Moved Double Slice to the Flurry ability.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== The Basics ==&lt;br /&gt;
&lt;br /&gt;
Many soulknives find that achieving psionic focus makes them feel centered. A select few can harness that feeling to give them greater control on the battlefield and in daily life. As they progress, they gain abilities that draw from their core, putting the soul into soulknife.&lt;br /&gt;
&lt;br /&gt;
An enlightened blade relies on her psionic focus, and requires a stronger, deeper bond between her mind and body than most psionic characters. She must maintain full ranks in Autohypnosis (Wis) in order to advance her class abilities. In addition, an enlightened blade must meditate for one hour each day, similar to a wizard or a cleric preparing their spells. This meditation may take the form of any focused activity she finds centering—exercise, preparing spells if she has levels in a spellcasting class, focused concentration, communing with nature or a deity, etc.—and she may use this time to reassign the abilities she has added to her mind blade. At 4th level, and every four levels thereafter, the time required for meditation is reduced by 15 minutes to a minimum of 0.&lt;br /&gt;
&lt;br /&gt;
If she ever has fewer ranks in Autohypnosis than she has levels in the soulknife class, she may advance only her mind blade enhancement and her manifesting. All other soulknife class abilities above the level that matches her Autohypnosis ranks are unusable until she takes more ranks. Base attack bonus, saves, hit points, skill points, and the like continue to accrue as normal.&lt;br /&gt;
&lt;br /&gt;
If she fails to meditate, she temporarily loses access to all soulknife abilities that require her to maintain her psionic focus. This does not prevent her from gaining or using focus normally, nor does it affect abilities for which she&#039;s taken the Persistent Focus feat, blade skills, or feats for which she meets the prerequisites naturally. She may expend her focus as a free action to enable a single use of one of her &amp;quot;locked&amp;quot; abilities. She regains access to all of these abilities as soon as she completes a meditation.&lt;br /&gt;
&lt;br /&gt;
When she reaches 16th level, she is considered to be on the verge of enlightenment. She no longer needs to meditate, and any abilities that reset or recharge upon completion of her meditation are instead reset or recharged when she awakes each morning and instinctively gains psionic focus.&lt;br /&gt;
&lt;br /&gt;
=== Class Skills ===&lt;br /&gt;
&lt;br /&gt;
An enlightened blade adds Disable Device (Dex), Escape Artist (Dex), and Sleight of Hand (Dex) to her list of class skills, and removes Intimidate (Cha) and Profession (Wis).&lt;br /&gt;
&lt;br /&gt;
This alters the soulknife&#039;s class skills.&lt;br /&gt;
&lt;br /&gt;
=== Value Judgements ===&lt;br /&gt;
&lt;br /&gt;
When she takes her first level of soulknife, an enlightened blade chooses two of her base save bonuses to follow the good progression, and one to follow the poor progression. Once chosen, this cannot be changed through any means short of a Wish, Miracle, or GM permission.&lt;br /&gt;
&lt;br /&gt;
This alters the soulknife&#039;s base save progressions.&lt;br /&gt;
&lt;br /&gt;
=== Mind War ===&lt;br /&gt;
&lt;br /&gt;
An enlightened blade gains Deep Focus as a bonus feat and Focused Offense as a bonus blade skill at 1st level. When selecting other feats, she may substitute Wisdom in place of Strength or Dexterity for feat prerequisites (but not their effects).&lt;br /&gt;
&lt;br /&gt;
If she has a psicrystal, or later gains a psicrystal, she may replace Deep Focus with Psicrystal Containment. She may reverse (or restore) this choice each morning, at the end of her meditation.&lt;br /&gt;
&lt;br /&gt;
This replaces the bonus feat normally gained at 1st level.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; margin-left: 10px; text-align: center;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left;&amp;quot; | Table: Soulknife Bonuses by Level&lt;br /&gt;
! Level !! AC Bonus !! Fast Movement&lt;br /&gt;
|-&lt;br /&gt;
| 1st || +0 || +0 ft.&lt;br /&gt;
|-&lt;br /&gt;
| 2nd || +0 || +0 ft.&lt;br /&gt;
|-&lt;br /&gt;
| 3rd || +0 || +10 ft.&lt;br /&gt;
|-&lt;br /&gt;
| 4th || +1 || +10 ft.&lt;br /&gt;
|-&lt;br /&gt;
| 5th || +1 || +10 ft.&lt;br /&gt;
|-&lt;br /&gt;
| 6th || +1 || +20 ft.&lt;br /&gt;
|-&lt;br /&gt;
| 7th || +1 || +20 ft.&lt;br /&gt;
|-&lt;br /&gt;
| 8th || +2 || +20 ft.&lt;br /&gt;
|-&lt;br /&gt;
| 9th || +2 || +30 ft.&lt;br /&gt;
|-&lt;br /&gt;
| 10th || +2 || +30 ft.&lt;br /&gt;
|-&lt;br /&gt;
| 11th || +2 || +30 ft.&lt;br /&gt;
|-&lt;br /&gt;
| 12th || +3 || +40 ft.&lt;br /&gt;
|-&lt;br /&gt;
| 13th || +3 || +40 ft.&lt;br /&gt;
|-&lt;br /&gt;
| 14th || +3 || +40 ft.&lt;br /&gt;
|-&lt;br /&gt;
| 15th || +3 || +50 ft.&lt;br /&gt;
|-&lt;br /&gt;
| 16th || +4 || +50 ft.&lt;br /&gt;
|-&lt;br /&gt;
| 17th || +4 || +50 ft.&lt;br /&gt;
|-&lt;br /&gt;
| 18th || +4 || +60 ft.&lt;br /&gt;
|-&lt;br /&gt;
| 19th || +4 || +60 ft.&lt;br /&gt;
|-&lt;br /&gt;
| 20th || +5 || +60 ft.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Strange Relations ===&lt;br /&gt;
&lt;br /&gt;
An enightened blade has access to several of the monk&#039;s class abilities. If she also has class levels in monk, her monk and soulknife levels stack when determining her total unarmored speed bonus, her AC bonus, and the number of attacks she may make in a flurry. She treats the default form of her mind blade as a monk weapon.&lt;br /&gt;
&lt;br /&gt;
This ability alters the soulknife&#039;s Shape Mind Blade class ability.  She may still take the Alter Blade blade skill, but she may only select monk weapons, including non-racial exotic monk weapons.&lt;br /&gt;
&lt;br /&gt;
=== Deadly Relations ===&lt;br /&gt;
&lt;br /&gt;
Before she is trained to use her mind blade, an enlightened blade is trained in unarmed, hand-to-hand martial arts. This develops the discipline needed to remain centered in stressful situations.&lt;br /&gt;
&lt;br /&gt;
At 1st level, an enlightened blade gains Unarmed Combatant as a bonus feat. An enlightened blade’s attacks can be with mind blades, fists, elbows, knees, and feet. This means that an enlightened blade can make unarmed strikes with her hands full. There is no such thing as an off-hand attack for an enlightened blade striking unarmed or with a mind blade. An enlightened blade can apply her full Strength bonus to damage rolls for all attacks with a mind blade and for all unarmed strikes. An enlightened blade’s unarmed strikes deal lethal damage, although she can choose to deal nonlethal damage with no penalty on her attack roll. She can make this choice while grappling as well. In addition, she gains the bonus to AC from her Deflecting Blade ability even if she has no mind blades active, though she cannot add any benefit from a defending weapon ability without an active mind blade.&lt;br /&gt;
&lt;br /&gt;
An enlightened blade&#039;s unarmed strikes do not gain the monk&#039;s improved unarmed damage, nor do they gain any other automatic benefits normally attributed to a monk&#039;s unarmed strike.&lt;br /&gt;
&lt;br /&gt;
This ability replaces the soulknife&#039;s proficiency with simple weapons.&lt;br /&gt;
&lt;br /&gt;
=== Defensive Kata (Su) ===&lt;br /&gt;
&lt;br /&gt;
An enlightened blade who is unarmored and unencumbered adds her Wisdom bonus (if any) to her AC and her CMD. In addition, an enlightened blade gains a +1 bonus to AC and CMD at 4th level. This bonus increases by 1 for every four soulknife levels thereafter, up to a maximum of +5 at 20th level.&lt;br /&gt;
&lt;br /&gt;
Beginning at 3rd level, an enlightened blade gains an enhancement bonus to her land speed equal to that of a monk of her level. If she has class levels in monk, her monk and soulknife levels stack when determining the bonus to her speed.&lt;br /&gt;
&lt;br /&gt;
The bonuses to AC apply even against touch attacks or when the enlightened blade is flat-footed. She loses all of the AC and speed bonuses when she is immobilized or helpless, when she wears any armor, when she carries a shield, or when she carries a medium or heavy load.&lt;br /&gt;
&lt;br /&gt;
This ability replaces all armor proficiencies normally gained by a soulknife.&lt;br /&gt;
&lt;br /&gt;
=== Flurry of Blades ===&lt;br /&gt;
&lt;br /&gt;
The enlightened blade gains Double Slice as a bonus feat.  As long as she maintains her psionic focus, she can perform a flurry of blades as a full attack. This works identically to the Flurry of Blows monk ability, and advances with her soulknife level at the same rate, but she may only use mind blades and unarmed strikes in a flurry. If she has class levels in monk, both flurry abilities are combined and her monk and soulknife levels stack when determining the number of attacks she may make.&lt;br /&gt;
&lt;br /&gt;
If not specified by the GM, the enlightened blade must choose whether to follow the normal monk&#039;s flurry ability, or to use that of the unchained monk. If she also has (or later gains) class levels in monk, her flurry must match that of the monk version she chooses. Once this decision is made, it may not be changed unless she is forced to by gaining her first level of monk.&lt;br /&gt;
&lt;br /&gt;
This ability replaces all shield proficiencies normally gained by a soulknife, and may not be used while equipped with a shield (except a mind shield).&lt;br /&gt;
&lt;br /&gt;
=== Ship of Tears ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- === Shallow Pool === --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The enlightened blade has access to a &#039;&#039;ki&#039;&#039; pool. She gains a number of &#039;&#039;ki&#039;&#039; points equal to 1/2 her soulknife level plus her Wisdom modifier. These &#039;&#039;ki&#039;&#039; points replenish once each day, at the end of her meditation.&lt;br /&gt;
&lt;br /&gt;
As long as she has at least 1 point in her &#039;&#039;ki&#039;&#039; pool, she gains a +2 bonus on concentration checks. If she is also psionically focused, the bonus increases to +3. At 10th level, these values are doubled.&lt;br /&gt;
&lt;br /&gt;
In addition, she gains two &#039;&#039;ki&#039;&#039; powers from the list below.&lt;br /&gt;
&lt;br /&gt;
This ability replaces the soulknife&#039;s Throw Mind Blade class ability. She may not throw her mind blade in any form, nor may she take the Soulbow blade skill or launch mind arrows.&lt;br /&gt;
&lt;br /&gt;
=== Epiphanies ===&lt;br /&gt;
&lt;br /&gt;
An enlightened blade gains Psionic Meditation as a bonus feat at 4th level. In addition, at 4th level and every four levels thereafter, she may select one &#039;&#039;ki&#039;&#039; power from the list below.&lt;br /&gt;
&lt;br /&gt;
At 16th level, she reduces the time required for attaining psionic focus to a swift action, which no longer provokes attacks of opportunity.&lt;br /&gt;
&lt;br /&gt;
This replaces the blade skills normally gained at 4th and 16th level.&lt;br /&gt;
&lt;br /&gt;
=== Moments of Transition ===&lt;br /&gt;
&lt;br /&gt;
At 6th level, an enlightened blade learns how to adapt herself to any particular situation. When she finishes her meditation each morning, she may select any one blade skill whose requirements she meets and be treated as having that blade skill. The effect of the blade skill selected lasts until she finishes meditating the following morning, at which time she may choose to renew her current blade skill or replace it with a different one. She gains a second adaptive blade skill at 14th level.&lt;br /&gt;
&lt;br /&gt;
This replaces the blade skills normally gained at 6th and 14th level.&lt;br /&gt;
&lt;br /&gt;
=== Blade Skills ===&lt;br /&gt;
&lt;br /&gt;
An enlightened blade has access to a few more blade skills than a standard soulknife.  Whenever she gains a new blade skill, she may choose to select from these skills instead of from the standard list.&lt;br /&gt;
&lt;br /&gt;
; Deeper Pool : The enlightened blade gains the Extra &#039;&#039;Ki&#039;&#039; feat. In addition, she gains one &#039;&#039;ki&#039;&#039; power from the list below. She must be at least 8th level in order to select this blade skill. She may select this blade skill multiple times.&lt;br /&gt;
&lt;br /&gt;
; Empowered Fist : The enlightened blade gains the empowered strikes class feature (see Deadly Fist archetype), and her unarmed strikes increase in damage to match those of a first-level monk of her size. If she has levels in the monk class, she instead adds 1 to her monk level when determining her unarmed damage. Her empowered strikes are treated as another form of her mind blade—they gain the abilities and enhancement bonus of the soulknife’s mind blade, and she may select their own enhancements (such as distance or flaming) as if they were an additional configuration. She may now also take deadly fist specific blade skills.&lt;br /&gt;
&lt;br /&gt;
; Focused &#039;&#039;Ki&#039;&#039; : As a free action, the enlightened blade may expend her psionic focus to gain one temporary &#039;&#039;ki&#039;&#039; point. If she is maintaining (and expends) multiple foci, she may gain one temporary &#039;&#039;ki&#039;&#039; point per focus expended. These &#039;&#039;ki&#039;&#039; points are not added to her &#039;&#039;ki&#039;&#039; pool, and last for one minute or until used, whichever is shorter. She must have access to a &#039;&#039;ki&#039;&#039; pool in order to select this blade skill.&lt;br /&gt;
&lt;br /&gt;
; Wider Pool : The enlightened blade may select two &#039;&#039;ki&#039;&#039; powers from the list below. She may take this blade skill multiple times.&lt;br /&gt;
&lt;br /&gt;
; Dust to Dust : The soulknife gains the Combat Reflexes feat. As long as she is psionically focused, she may choose to use her Wisdom bonus instead of Dexterity to determine the number of additional attacks of opportunity she may make.&lt;br /&gt;
&lt;br /&gt;
These extra blade skills replace all blade skills on the standard list that require the soulknife to be able to throw her mind blade or launch a mind arrow.  An enlightened blade may not select from among those blade skills.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Ki&#039;&#039; Powers ===&lt;br /&gt;
&lt;br /&gt;
When the enlightened blade gains a &#039;&#039;ki&#039;&#039; power, she selects from the following list. Unless otherwise noted, an enlightened blade cannot select an individual &#039;&#039;ki&#039;&#039; power more than once.&lt;br /&gt;
&lt;br /&gt;
* Ki&#039;&#039; Focus&#039;&#039;: The enlightened blade can spend 1 point from her &#039;&#039;ki&#039;&#039; pool as a free action instead of expending her focus when she would otherwise do so. This doesn&#039;t allow her to maintain focus while unconscious, or any other time when she would be forced to lose her focus.&lt;br /&gt;
* Ki&#039;&#039; Strike&#039;&#039;: By spending 1 point from her &#039;&#039;ki&#039;&#039; pool as a swift action, the enlightened blade can make one additional attack at her highest attack bonus when using her flurry of blades. This bonus attack stacks with all bonus attacks gained from flurry of blades, as well as those from haste and similar effects.&lt;br /&gt;
* Ki&#039;&#039; Throw&#039;&#039;: By spending 1 or more points from her &#039;&#039;ki&#039;&#039; pool as part of an attack, the enlightened blade can throw her mind blade using its normal range increment as if she had the Throw Mind Blade class ability. For each additional &#039;&#039;ki&#039;&#039; point spent after the first, she may apply the effects of the Enhanced Range blade skill.&lt;br /&gt;
* &#039;&#039;Unchained &#039;&#039;Ki: The enlightened blade selects a &#039;&#039;ki&#039;&#039; power from the unchained monk&#039;s list of &#039;&#039;ki&#039;&#039; powers, as long as she meets its prerequisites. Her souknife levels stack with her monk levels (if any) for the purpose of meeting prerequistes, she may substitute Flurry of Blades whenever Flurry of Blows is mentioned, and any reference to unarmed strikes or monk weapons is instead applied to her mind blade. This &#039;&#039;ki&#039;&#039; power may be selected multiple times. Each time, she must select a different &#039;&#039;ki&#039;&#039; power from the list unless specifically allowed in the selected power&#039;s description.&lt;br /&gt;
&lt;br /&gt;
=== A Race Through Dark Places ===&lt;br /&gt;
&lt;br /&gt;
At 20th level, an enlightened blade is always considered to be psionically focused, though she may still only expend her focus if she is actually maintaining it. Feats and other abilities for which she&#039;s taken the Persistent Focus feat remain usable even in places where psionics are prohibited, like in a null psionics field. In addition, she regains all psionic foci (like those from Deep Focus and/or Psicrystal Containment) anytime she meditates to gain psionic focus.&lt;br /&gt;
&lt;br /&gt;
This adds to the Phoenix Rising ability normally gained at 20th level.&lt;/div&gt;</summary>
		<author><name>Locutus</name></author>
	</entry>
	<entry>
		<id>http://borg.mit.edu/index.php?title=Enlightened_Blade&amp;diff=205</id>
		<title>Enlightened Blade</title>
		<link rel="alternate" type="text/html" href="http://borg.mit.edu/index.php?title=Enlightened_Blade&amp;diff=205"/>
		<updated>2026-09-13T20:24:57Z</updated>

		<summary type="html">&lt;p&gt;Locutus: /* Strange Relations */ Added monk weapons.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== The Basics ==&lt;br /&gt;
&lt;br /&gt;
Many soulknives find that achieving psionic focus makes them feel centered. A select few can harness that feeling to give them greater control on the battlefield and in daily life. As they progress, they gain abilities that draw from their core, putting the soul into soulknife.&lt;br /&gt;
&lt;br /&gt;
An enlightened blade relies on her psionic focus, and requires a stronger, deeper bond between her mind and body than most psionic characters. She must maintain full ranks in Autohypnosis (Wis) in order to advance her class abilities. In addition, an enlightened blade must meditate for one hour each day, similar to a wizard or a cleric preparing their spells. This meditation may take the form of any focused activity she finds centering—exercise, preparing spells if she has levels in a spellcasting class, focused concentration, communing with nature or a deity, etc.—and she may use this time to reassign the abilities she has added to her mind blade. At 4th level, and every four levels thereafter, the time required for meditation is reduced by 15 minutes to a minimum of 0.&lt;br /&gt;
&lt;br /&gt;
If she ever has fewer ranks in Autohypnosis than she has levels in the soulknife class, she may advance only her mind blade enhancement and her manifesting. All other soulknife class abilities above the level that matches her Autohypnosis ranks are unusable until she takes more ranks. Base attack bonus, saves, hit points, skill points, and the like continue to accrue as normal.&lt;br /&gt;
&lt;br /&gt;
If she fails to meditate, she temporarily loses access to all soulknife abilities that require her to maintain her psionic focus. This does not prevent her from gaining or using focus normally, nor does it affect abilities for which she&#039;s taken the Persistent Focus feat, blade skills, or feats for which she meets the prerequisites naturally. She may expend her focus as a free action to enable a single use of one of her &amp;quot;locked&amp;quot; abilities. She regains access to all of these abilities as soon as she completes a meditation.&lt;br /&gt;
&lt;br /&gt;
When she reaches 16th level, she is considered to be on the verge of enlightenment. She no longer needs to meditate, and any abilities that reset or recharge upon completion of her meditation are instead reset or recharged when she awakes each morning and instinctively gains psionic focus.&lt;br /&gt;
&lt;br /&gt;
=== Class Skills ===&lt;br /&gt;
&lt;br /&gt;
An enlightened blade adds Disable Device (Dex), Escape Artist (Dex), and Sleight of Hand (Dex) to her list of class skills, and removes Intimidate (Cha) and Profession (Wis).&lt;br /&gt;
&lt;br /&gt;
This alters the soulknife&#039;s class skills.&lt;br /&gt;
&lt;br /&gt;
=== Value Judgements ===&lt;br /&gt;
&lt;br /&gt;
When she takes her first level of soulknife, an enlightened blade chooses two of her base save bonuses to follow the good progression, and one to follow the poor progression. Once chosen, this cannot be changed through any means short of a Wish, Miracle, or GM permission.&lt;br /&gt;
&lt;br /&gt;
This alters the soulknife&#039;s base save progressions.&lt;br /&gt;
&lt;br /&gt;
=== Mind War ===&lt;br /&gt;
&lt;br /&gt;
An enlightened blade gains Deep Focus as a bonus feat and Focused Offense as a bonus blade skill at 1st level. When selecting other feats, she may substitute Wisdom in place of Strength or Dexterity for feat prerequisites (but not their effects).&lt;br /&gt;
&lt;br /&gt;
If she has a psicrystal, or later gains a psicrystal, she may replace Deep Focus with Psicrystal Containment. She may reverse (or restore) this choice each morning, at the end of her meditation.&lt;br /&gt;
&lt;br /&gt;
This replaces the bonus feat normally gained at 1st level.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; margin-left: 10px; text-align: center;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left;&amp;quot; | Table: Soulknife Bonuses by Level&lt;br /&gt;
! Level !! AC Bonus !! Fast Movement&lt;br /&gt;
|-&lt;br /&gt;
| 1st || +0 || +0 ft.&lt;br /&gt;
|-&lt;br /&gt;
| 2nd || +0 || +0 ft.&lt;br /&gt;
|-&lt;br /&gt;
| 3rd || +0 || +10 ft.&lt;br /&gt;
|-&lt;br /&gt;
| 4th || +1 || +10 ft.&lt;br /&gt;
|-&lt;br /&gt;
| 5th || +1 || +10 ft.&lt;br /&gt;
|-&lt;br /&gt;
| 6th || +1 || +20 ft.&lt;br /&gt;
|-&lt;br /&gt;
| 7th || +1 || +20 ft.&lt;br /&gt;
|-&lt;br /&gt;
| 8th || +2 || +20 ft.&lt;br /&gt;
|-&lt;br /&gt;
| 9th || +2 || +30 ft.&lt;br /&gt;
|-&lt;br /&gt;
| 10th || +2 || +30 ft.&lt;br /&gt;
|-&lt;br /&gt;
| 11th || +2 || +30 ft.&lt;br /&gt;
|-&lt;br /&gt;
| 12th || +3 || +40 ft.&lt;br /&gt;
|-&lt;br /&gt;
| 13th || +3 || +40 ft.&lt;br /&gt;
|-&lt;br /&gt;
| 14th || +3 || +40 ft.&lt;br /&gt;
|-&lt;br /&gt;
| 15th || +3 || +50 ft.&lt;br /&gt;
|-&lt;br /&gt;
| 16th || +4 || +50 ft.&lt;br /&gt;
|-&lt;br /&gt;
| 17th || +4 || +50 ft.&lt;br /&gt;
|-&lt;br /&gt;
| 18th || +4 || +60 ft.&lt;br /&gt;
|-&lt;br /&gt;
| 19th || +4 || +60 ft.&lt;br /&gt;
|-&lt;br /&gt;
| 20th || +5 || +60 ft.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Strange Relations ===&lt;br /&gt;
&lt;br /&gt;
An enightened blade has access to several of the monk&#039;s class abilities. If she also has class levels in monk, her monk and soulknife levels stack when determining her total unarmored speed bonus, her AC bonus, and the number of attacks she may make in a flurry. She treats the default form of her mind blade as a monk weapon.&lt;br /&gt;
&lt;br /&gt;
This ability alters the soulknife&#039;s Shape Mind Blade class ability.  She may still take the Alter Blade blade skill, but she may only select monk weapons, including non-racial exotic monk weapons.&lt;br /&gt;
&lt;br /&gt;
=== Deadly Relations ===&lt;br /&gt;
&lt;br /&gt;
Before she is trained to use her mind blade, an enlightened blade is trained in unarmed, hand-to-hand martial arts. This develops the discipline needed to remain centered in stressful situations.&lt;br /&gt;
&lt;br /&gt;
At 1st level, an enlightened blade gains Unarmed Combatant as a bonus feat. An enlightened blade’s attacks can be with mind blades, fists, elbows, knees, and feet. This means that an enlightened blade can make unarmed strikes with her hands full. There is no such thing as an off-hand attack for an enlightened blade striking unarmed or with a mind blade. An enlightened blade can apply her full Strength bonus to damage rolls for all attacks with a mind blade and for all unarmed strikes. An enlightened blade’s unarmed strikes deal lethal damage, although she can choose to deal nonlethal damage with no penalty on her attack roll. She can make this choice while grappling as well. In addition, she gains the bonus to AC from her Deflecting Blade ability even if she has no mind blades active, though she cannot add any benefit from a defending weapon ability without an active mind blade.&lt;br /&gt;
&lt;br /&gt;
An enlightened blade&#039;s unarmed strikes do not gain the monk&#039;s improved unarmed damage, nor do they gain any other automatic benefits normally attributed to a monk&#039;s unarmed strike.&lt;br /&gt;
&lt;br /&gt;
This ability replaces the soulknife&#039;s proficiency with simple weapons.&lt;br /&gt;
&lt;br /&gt;
=== Defensive Kata (Su) ===&lt;br /&gt;
&lt;br /&gt;
An enlightened blade who is unarmored and unencumbered adds her Wisdom bonus (if any) to her AC and her CMD. In addition, an enlightened blade gains a +1 bonus to AC and CMD at 4th level. This bonus increases by 1 for every four soulknife levels thereafter, up to a maximum of +5 at 20th level.&lt;br /&gt;
&lt;br /&gt;
Beginning at 3rd level, an enlightened blade gains an enhancement bonus to her land speed equal to that of a monk of her level. If she has class levels in monk, her monk and soulknife levels stack when determining the bonus to her speed.&lt;br /&gt;
&lt;br /&gt;
The bonuses to AC apply even against touch attacks or when the enlightened blade is flat-footed. She loses all of the AC and speed bonuses when she is immobilized or helpless, when she wears any armor, when she carries a shield, or when she carries a medium or heavy load.&lt;br /&gt;
&lt;br /&gt;
This ability replaces all armor proficiencies normally gained by a soulknife.&lt;br /&gt;
&lt;br /&gt;
=== Flurry of Blades ===&lt;br /&gt;
&lt;br /&gt;
As long as she maintains her psionic focus, an enlightened blade can perform a flurry of blades as a full attack. This works identically to the Flurry of Blows monk ability, and advances with her soulknife level at the same rate, but she may only use mind blades and unarmed strikes in a flurry. If she has class levels in monk, both flurry abilities are combined and her monk and soulknife levels stack when determining the number of attacks she may make.&lt;br /&gt;
&lt;br /&gt;
If not specified by the GM, the enlightened blade must choose whether to follow the normal monk&#039;s flurry ability, or to use that of the unchained monk. If she also has (or later gains) class levels in monk, her flurry must match that of the monk version she chooses. Once this decision is made, it may not be changed unless she is forced to by gaining her first level of monk.&lt;br /&gt;
&lt;br /&gt;
This ability replaces all shield proficiencies normally gained by a soulknife, and may not be used while equipped with a shield (except a mind shield).&lt;br /&gt;
&lt;br /&gt;
=== Ship of Tears ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- === Shallow Pool === --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The enlightened blade has access to a &#039;&#039;ki&#039;&#039; pool. She gains a number of &#039;&#039;ki&#039;&#039; points equal to 1/2 her soulknife level plus her Wisdom modifier. These &#039;&#039;ki&#039;&#039; points replenish once each day, at the end of her meditation.&lt;br /&gt;
&lt;br /&gt;
As long as she has at least 1 point in her &#039;&#039;ki&#039;&#039; pool, she gains a +2 bonus on concentration checks. If she is also psionically focused, the bonus increases to +3. At 10th level, these values are doubled.&lt;br /&gt;
&lt;br /&gt;
In addition, she gains two &#039;&#039;ki&#039;&#039; powers from the list below.&lt;br /&gt;
&lt;br /&gt;
This ability replaces the soulknife&#039;s Throw Mind Blade class ability. She may not throw her mind blade in any form, nor may she take the Soulbow blade skill or launch mind arrows.&lt;br /&gt;
&lt;br /&gt;
=== Epiphanies ===&lt;br /&gt;
&lt;br /&gt;
An enlightened blade gains Psionic Meditation as a bonus feat at 4th level. In addition, at 4th level and every four levels thereafter, she may select one &#039;&#039;ki&#039;&#039; power from the list below.&lt;br /&gt;
&lt;br /&gt;
At 16th level, she reduces the time required for attaining psionic focus to a swift action, which no longer provokes attacks of opportunity.&lt;br /&gt;
&lt;br /&gt;
This replaces the blade skills normally gained at 4th and 16th level.&lt;br /&gt;
&lt;br /&gt;
=== Moments of Transition ===&lt;br /&gt;
&lt;br /&gt;
At 6th level, an enlightened blade learns how to adapt herself to any particular situation. When she finishes her meditation each morning, she may select any one blade skill whose requirements she meets and be treated as having that blade skill. The effect of the blade skill selected lasts until she finishes meditating the following morning, at which time she may choose to renew her current blade skill or replace it with a different one. She gains a second adaptive blade skill at 14th level.&lt;br /&gt;
&lt;br /&gt;
This replaces the blade skills normally gained at 6th and 14th level.&lt;br /&gt;
&lt;br /&gt;
=== Blade Skills ===&lt;br /&gt;
&lt;br /&gt;
An enlightened blade has access to a few more blade skills than a standard soulknife.  Whenever she gains a new blade skill, she may choose to select from these skills instead of from the standard list.&lt;br /&gt;
&lt;br /&gt;
; Deeper Pool : The enlightened blade gains the Extra &#039;&#039;Ki&#039;&#039; feat. In addition, she gains one &#039;&#039;ki&#039;&#039; power from the list below. She must be at least 8th level in order to select this blade skill. She may select this blade skill multiple times.&lt;br /&gt;
&lt;br /&gt;
; Empowered Fist : The enlightened blade gains the empowered strikes class feature (see Deadly Fist archetype), and her unarmed strikes increase in damage to match those of a first-level monk of her size. If she has levels in the monk class, she instead adds 1 to her monk level when determining her unarmed damage. Her empowered strikes are treated as another form of her mind blade—they gain the abilities and enhancement bonus of the soulknife’s mind blade, and she may select their own enhancements (such as distance or flaming) as if they were an additional configuration. She may now also take deadly fist specific blade skills.&lt;br /&gt;
&lt;br /&gt;
; Focused &#039;&#039;Ki&#039;&#039; : As a free action, the enlightened blade may expend her psionic focus to gain one temporary &#039;&#039;ki&#039;&#039; point. If she is maintaining (and expends) multiple foci, she may gain one temporary &#039;&#039;ki&#039;&#039; point per focus expended. These &#039;&#039;ki&#039;&#039; points are not added to her &#039;&#039;ki&#039;&#039; pool, and last for one minute or until used, whichever is shorter. She must have access to a &#039;&#039;ki&#039;&#039; pool in order to select this blade skill.&lt;br /&gt;
&lt;br /&gt;
; Wider Pool : The enlightened blade may select two &#039;&#039;ki&#039;&#039; powers from the list below. She may take this blade skill multiple times.&lt;br /&gt;
&lt;br /&gt;
; Dust to Dust : The soulknife gains the Combat Reflexes feat. As long as she is psionically focused, she may choose to use her Wisdom bonus instead of Dexterity to determine the number of additional attacks of opportunity she may make.&lt;br /&gt;
&lt;br /&gt;
These extra blade skills replace all blade skills on the standard list that require the soulknife to be able to throw her mind blade or launch a mind arrow.  An enlightened blade may not select from among those blade skills.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Ki&#039;&#039; Powers ===&lt;br /&gt;
&lt;br /&gt;
When the enlightened blade gains a &#039;&#039;ki&#039;&#039; power, she selects from the following list. Unless otherwise noted, an enlightened blade cannot select an individual &#039;&#039;ki&#039;&#039; power more than once.&lt;br /&gt;
&lt;br /&gt;
* Ki&#039;&#039; Focus&#039;&#039;: The enlightened blade can spend 1 point from her &#039;&#039;ki&#039;&#039; pool as a free action instead of expending her focus when she would otherwise do so. This doesn&#039;t allow her to maintain focus while unconscious, or any other time when she would be forced to lose her focus.&lt;br /&gt;
* Ki&#039;&#039; Strike&#039;&#039;: By spending 1 point from her &#039;&#039;ki&#039;&#039; pool as a swift action, the enlightened blade can make one additional attack at her highest attack bonus when using her flurry of blades. This bonus attack stacks with all bonus attacks gained from flurry of blades, as well as those from haste and similar effects.&lt;br /&gt;
* Ki&#039;&#039; Throw&#039;&#039;: By spending 1 or more points from her &#039;&#039;ki&#039;&#039; pool as part of an attack, the enlightened blade can throw her mind blade using its normal range increment as if she had the Throw Mind Blade class ability. For each additional &#039;&#039;ki&#039;&#039; point spent after the first, she may apply the effects of the Enhanced Range blade skill.&lt;br /&gt;
* &#039;&#039;Unchained &#039;&#039;Ki: The enlightened blade selects a &#039;&#039;ki&#039;&#039; power from the unchained monk&#039;s list of &#039;&#039;ki&#039;&#039; powers, as long as she meets its prerequisites. Her souknife levels stack with her monk levels (if any) for the purpose of meeting prerequistes, she may substitute Flurry of Blades whenever Flurry of Blows is mentioned, and any reference to unarmed strikes or monk weapons is instead applied to her mind blade. This &#039;&#039;ki&#039;&#039; power may be selected multiple times. Each time, she must select a different &#039;&#039;ki&#039;&#039; power from the list unless specifically allowed in the selected power&#039;s description.&lt;br /&gt;
&lt;br /&gt;
=== A Race Through Dark Places ===&lt;br /&gt;
&lt;br /&gt;
At 20th level, an enlightened blade is always considered to be psionically focused, though she may still only expend her focus if she is actually maintaining it. Feats and other abilities for which she&#039;s taken the Persistent Focus feat remain usable even in places where psionics are prohibited, like in a null psionics field. In addition, she regains all psionic foci (like those from Deep Focus and/or Psicrystal Containment) anytime she meditates to gain psionic focus.&lt;br /&gt;
&lt;br /&gt;
This adds to the Phoenix Rising ability normally gained at 20th level.&lt;/div&gt;</summary>
		<author><name>Locutus</name></author>
	</entry>
	<entry>
		<id>http://borg.mit.edu/index.php?title=Soulknife&amp;diff=204</id>
		<title>Soulknife</title>
		<link rel="alternate" type="text/html" href="http://borg.mit.edu/index.php?title=Soulknife&amp;diff=204"/>
		<updated>2026-09-13T20:17:46Z</updated>

		<summary type="html">&lt;p&gt;Locutus: /* Form Mind Blade (Su) */ Description.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== The Basics ==&lt;br /&gt;
&lt;br /&gt;
=== Hit Die ===&lt;br /&gt;
&lt;br /&gt;
d10&lt;br /&gt;
&lt;br /&gt;
=== Class Skills ===&lt;br /&gt;
&lt;br /&gt;
The soulknife&#039;s class skills (and the key ability for each skill) are Acrobatics (Dex), Autohypnosis* (Wis), Climb (Str), Craft (Int), Intimidate (Cha), Knowledge (psionics)* (Int), Metacraft (Int), Perception (Wis), Profession (Wis), Stealth (Dex), and Swim (Str).&lt;br /&gt;
&lt;br /&gt;
==== Skill Points at Each Additional Level ====&lt;br /&gt;
&lt;br /&gt;
6 + Int modifier&lt;br /&gt;
&lt;br /&gt;
=== Table: The Soulknife ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center; margin: auto&amp;quot;&lt;br /&gt;
! Level !! Base Attack Bonus !! Fort Save !! Ref Save !! Will Save !! Special !! Mind Blade Damage !! Mind Blade Maximum Enhancement Bonus !! Power Points !! Powers Known !! Max Power Level&lt;br /&gt;
|-&lt;br /&gt;
| 1st || +1 || +0 || +2 || +2 || style=&amp;quot;text-align:left;&amp;quot; |  Rising star, form mind blade, shape mind blade, throw mind blade, blade skill, bonus feat || 1d6 || — || 0&amp;amp;dagger; || 2 || 1st&lt;br /&gt;
|-&lt;br /&gt;
| 2nd || +2 || +0 || +3 || +3 || style=&amp;quot;text-align:left;&amp;quot; |  Blade skill, deflecting blade (+1) || 1d6 || — || 1 || 3 || 1st&lt;br /&gt;
|-&lt;br /&gt;
| 3rd || +3 || +1 || +3 || +3 || style=&amp;quot;text-align:left;&amp;quot; |  Enhanced mind blade +1 || 1d6 || +1 || 2 || 3 || 1st&lt;br /&gt;
|-&lt;br /&gt;
| 4th || +4 || +1 || +4 || +4 || style=&amp;quot;text-align:left;&amp;quot; |  Blade skill, bonus feat || 1d8 || +1 || 3 || 4 || 1st&lt;br /&gt;
|-&lt;br /&gt;
| 5th || +5 || +1 || +4 || +4 || style=&amp;quot;text-align:left;&amp;quot; |  Enhanced mind blade +2 || 1d8 || +1 || 5 || 4 || 2nd&lt;br /&gt;
|-&lt;br /&gt;
| 6th || +6/+1 || +2 || +5 || +5 || style=&amp;quot;text-align:left;&amp;quot; |  Blade skill, deflecting blade (+2) || 1d8 || +2 || 7 || 5 || 2nd&lt;br /&gt;
|-&lt;br /&gt;
| 7th || +7/+2 || +2 || +5 || +5 || style=&amp;quot;text-align:left;&amp;quot; |  Enhanced mind blade +3 || 1d8 || +2 || 9 || 5 || 2nd&lt;br /&gt;
|-&lt;br /&gt;
| 8th || +8/+3 || +2 || +6 || +6 || style=&amp;quot;text-align:left;&amp;quot; |  Blade skill, bonus feat || 1d10 || +2 || 11 || 6 || 2nd&lt;br /&gt;
|-&lt;br /&gt;
| 9th || +9/+4 || +3 || +6 || +6 || style=&amp;quot;text-align:left;&amp;quot; |  Enhanced mind blade +4 || 1d10 || +3 || 14 || 6 || 3rd&lt;br /&gt;
|-&lt;br /&gt;
| 10th || +10/+5 || +3 || +7 || +7 || style=&amp;quot;text-align:left;&amp;quot; |  Blade skill, deflecting blade (+3) || 1d10 || +3 || 17 || 7 || 3rd&lt;br /&gt;
|-&lt;br /&gt;
| 11th || +11/+6/+1 || +3 || +7 || +7 || style=&amp;quot;text-align:left;&amp;quot; |  Enhanced mind blade +5 || 1d10 || +3 || 20 || 7 || 3rd&lt;br /&gt;
|-&lt;br /&gt;
| 12th || +12/+7/+2 || +4 || +8 || +8 || style=&amp;quot;text-align:left;&amp;quot; |  Blade skill, bonus feat || 2d6 || +4 || 23 || 8 || 3rd&lt;br /&gt;
|-&lt;br /&gt;
| 13th || +13/+8/+3 || +4 || +8 || +8 || style=&amp;quot;text-align:left;&amp;quot; |  Enhanced mind blade +6 || 2d6 || +4 || 27 || 8 || 4th&lt;br /&gt;
|-&lt;br /&gt;
| 14th || +14/+9/+4 || +4 || +9 || +9 || style=&amp;quot;text-align:left;&amp;quot; |  Blade skill, deflecting blade (+4) || 2d6 || +4 || 31 || 9 || 4th&lt;br /&gt;
|-&lt;br /&gt;
| 15th || +15/+10/+5 || +5 || +9 || +9 || style=&amp;quot;text-align:left;&amp;quot; |  Enhanced mind blade +7 || 2d6 || +5 || 35 || 9 || 4th&lt;br /&gt;
|-&lt;br /&gt;
| 16th || +16/+11/+6/+1 || +5 || +10 || +10 || style=&amp;quot;text-align:left;&amp;quot; |  Blade skill, bonus feat || 2d8 || +5 || 39 || 10 || 4th&lt;br /&gt;
|-&lt;br /&gt;
| 17th || +17/+12/+7/+2 || +5 || +10 || +10 || style=&amp;quot;text-align:left;&amp;quot; |  Enhanced mind blade +8 || 2d8 || +5 || 44 || 10 || 5th&lt;br /&gt;
|-&lt;br /&gt;
| 18th || +18/+13/+8/+3 || +6 || +11 || +11 || style=&amp;quot;text-align:left;&amp;quot; |  Blade skill, deflecting blade (+5) || 2d8 || +5 || 49 || 11 || 5th&lt;br /&gt;
|-&lt;br /&gt;
| 19th || +19/+14/+9/+4 || +6 || +11 || +11 || style=&amp;quot;text-align:left;&amp;quot; |  Enhanced mind blade +9 || 2d8 || +5 || 54 || 11 || 5th&lt;br /&gt;
|-&lt;br /&gt;
| 20th || +20/+15/+10/+5 || +6 || +12 || +12 || style=&amp;quot;text-align:left;&amp;quot; |  Blade skill, bonus feat, phoenix rising || 2d10 || +5 || 59 || 12 || 5th&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;11&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | &amp;amp;dagger; At 1st level, a soulknife gains only those power points granted by a high Wisdom score (if any).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Class Features ==&lt;br /&gt;
&lt;br /&gt;
All of the following are class features of the soulknife.&lt;br /&gt;
&lt;br /&gt;
=== Weapon and Armor Proficiency ===&lt;br /&gt;
&lt;br /&gt;
A soulknife is proficient with all simple weapons, with her own mind blade (regardless of form), with all types of armor (heavy, medium, and light), and with shields (but not tower shields).&lt;br /&gt;
&lt;br /&gt;
=== Rising Star ===&lt;br /&gt;
&lt;br /&gt;
The soulknife gains [[Awaken Talent]] and Unlocked Talent as bonus feats at 1st level. This provides her with the psionic power necessary to manifest her mind blade, a small power point reserve, a single 1st-level power, and two talents (0th-level psionic powers). All three powers must be chosen from the soulknife power list. These three powers and the power points are in addition to those gained each level of soulknife, and she may manifest these powers even if her Wisdom score is not high enough to allow normal manifesting or to grant her bonus power points.&lt;br /&gt;
&lt;br /&gt;
Like her other psionic powers, she may choose to rotate one or more of these powers out for new ones when she regains her power points each day (see Manifesting below), but the talents may only be replaced with other talents.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; margin-left: 10px; width: 400px; text-align: justify;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left;&amp;quot; | Sidebar: Soulknives and Prestige Classes&lt;br /&gt;
|-&lt;br /&gt;
| Sometimes, a soulknife may qualify for a prestige class with &amp;quot;+1 level of existing manifesting class&amp;quot; as a class feature. This increased psionic training improves her mind blade as well as her manifesting. At each level where a manifester level would increase by one, treat the soulknife as if she had gained a level of soulknife for the purposes of Enhanced Mind Blade, her mind blade&#039;s damage die, and Manifesting. This also applies to feats, traits, and other effects which increase her effective manifester level, but this cannot raise her effective soulknife level higher than her character level. The soulknife does not gain any other benefits from an increased level (blade skills, etc.).&lt;br /&gt;
&lt;br /&gt;
Sometimes a multiclass soulknife enters one of these prestige classes with manifesting abilities from her second class. For this special case, each indicated level of the prestige class advances both the soulknife’s Enhanced Mind Blade and her mind blade&#039;s damage die, as above, and her existing manifester level for one class by one level.  Each time she gains such a level, she may choose which class&#039;s manifesting she advances.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Bonus Feats ===&lt;br /&gt;
&lt;br /&gt;
At 1st level, a soulknife gets a bonus combat-oriented feat in addition to the feat that any 1st level character feats and the bonus feat granted to a human character. The soulknife gains an additional bonus feat at 4th level and every four levels thereafter (8th, 12th, etc.). These bonus feats must be drawn from the feats noted as combat feats or psionic feats. The soulknife must still meet all prerequisites for the bonus feat, including ability score and base attack bonus minimums as well as class requirements (like levels in another specific class).&lt;br /&gt;
&lt;br /&gt;
These bonus feats are in addition to the feats that a character of any class gains every two levels. A soulknife is not limited to combat feats or psionic feats when choosing these other feats.&lt;br /&gt;
&lt;br /&gt;
=== Form Mind Blade (Su) ===&lt;br /&gt;
&lt;br /&gt;
As a move action or as a free action combined with a regular move (similar to drawing a weapon), a soulknife can form a semi-solid weapon composed of psychic energy distilled from her own mind.&lt;br /&gt;
&lt;br /&gt;
The blade appears similar to a longsword of a size appropriate for its wielder, and may be used in either a thrusting or a slashing manner. For instance, a Medium soulknife materializes a Medium mind blade of approximately 2m in length, and the blade deals 1d6 points of piercing or slashing damage (crit 19-20/×2). Soulknives who are smaller or larger than Medium create mind blades appropriate for their size, with a corresponding change to the blade’s damage. The wielder of a mind blade gains the usual benefits to her attack roll and damage roll from a high Strength bonus. A soulknife with powerful build or a similar ability may form an appropriately-sized mind blade dealing the size-appropriate amount of damage.&lt;br /&gt;
&lt;br /&gt;
As the soulknife increases in level, so does her ability to do damage with her mind blade.  At 4th level, and every four levels thereafter, her mind blade damage increases by one die type as shown on the chart.&lt;br /&gt;
&lt;br /&gt;
The mind blade technically weighs almost nothing. Whenever she is wielding a mind blade in a single hand, including if she forms two or more blades, the soulknife may treat it as a light weapon if it would be advantageous for her to do so. If she has the ability to form a double weapon, the offhand end may always be treated as a light weapon. A mind blade is finessable even when it is in forms that cannot normally be the subject of Weapon Finesse (including two-handed forms).&lt;br /&gt;
&lt;br /&gt;
The blade can be broken (it has hardness 10 and 10 hit points); however, a soulknife can simply create another on her next move action. The moment she relinquishes her grip on her blade, it dissipates (unless she intends to throw it; see below). A mind blade is considered a psionic weapon for the purpose of overcoming damage reduction and is considered a masterwork weapon.&lt;br /&gt;
&lt;br /&gt;
A soulknife can use feats such as Power Attack or Combat Expertise in conjunction with the mind blade just as if it were a normal weapon. She can also choose her mind blade for feats requiring a specific weapon choice, such as Weapon Focus and Improved Critical, and she is considered a fighter of her soulknife level for the purpose of meeting their prerequisites if she does. Powers or spells that upgrade weapons can be used on a mind blade. If the soulknife takes the Exotic Weapon Proficiency (bastard sword) feat, she may wield the two-handed form in one hand.&lt;br /&gt;
&lt;br /&gt;
Even in places where psionic effects do not normally function (such as within a null psionics field), a soulknife can attempt to sustain her mind blade by making a DC 20 Will save. On a successful save, the soulknife maintains her mind blade for a number of rounds equal to her class level before she needs to check again, although the mind blade is treated for all purposes as a non-magical, masterwork weapon while in a place where psionic effects do not normally function. On an unsuccessful attempt, the mind blade vanishes. As a move action on her turn, the soulknife can attempt a new Will save to rematerialize her mind blade while she remains within the psionics-negating effect. She gains a bonus on Will saves made to maintain or form her mind blade equal to the total bonus granted by her enhanced mind blade class feature (see below).&lt;br /&gt;
&lt;br /&gt;
The soulknife chooses the exact appearance of her mind blade, although its shape must reflect its form. A mind blade is considered a psionic weapon regardless of its enhancement bonus.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; margin-left: 10px; text-align: center;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left;&amp;quot; | Table: Weapon Special Abilities&lt;br /&gt;
! Weapon Special Ability !! style=&amp;quot;width: 50px;&amp;quot;| Enhancement Bonus Value !! style=&amp;quot;width: 50px;&amp;quot;| Required Level&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Agile (&#039;&#039;&amp;amp;psi;&#039;&#039;) || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Allying || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Benevolent || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Conductive || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Corrosive || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Countering || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Courageous || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Cruel || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Cunning || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Defending || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Distance (&#039;&#039;&amp;amp;psi;&#039;&#039;) || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Dueling || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Flaming || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Fortuitous || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Frost || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Furious || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Ghost touch || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Guardian || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Huntsman || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Keen || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Lucky (&#039;&#039;&amp;amp;psi;&#039;&#039;) || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Menacing || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Merciful || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Mighty cleaving || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Planar || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Psychokinetic (&#039;&#039;&amp;amp;psi;&#039;&#039;) || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Seaborne || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Seeking (&#039;&#039;&amp;amp;psi;&#039;&#039;) || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Shock || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Sundering (&#039;&#039;&amp;amp;psi;&#039;&#039;) || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Thundering || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Vicious || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Advancing || +2 || 7&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Anarchic || +2 || 7&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Axiomatic || +2 || 7&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Collision (&#039;&#039;&amp;amp;psi;&#039;&#039;) || +2 || 7&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Corrosive burst || +2 || 7&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Cyclonic || +2 || 7&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Defiant || +2 || 7&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Flaming burst || +2 || 7&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Glorious || +2 || 7&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Holy || +2 || 7&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Icy burst || +2 || 7&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Invigorating || +2 || 7&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Linked striking (&#039;&#039;&amp;amp;psi;&#039;&#039;) || +2 || 7&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Mindcrusher (&#039;&#039;&amp;amp;psi;&#039;&#039;) || +2 || 7&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Phase locking || +2 || 7&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Psychokinetic burst (&#039;&#039;&amp;amp;psi;&#039;&#039;) || +2 || 7&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Shocking burst || +2 || 7&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Suppression (&#039;&#039;&amp;amp;psi;&#039;&#039;) || +2 || 7&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Unholy || +2 || 7&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Wounding || +2 || 7&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Wrenching (&#039;&#039;&amp;amp;psi;&#039;&#039;) || +2 || 7&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Bodyfeeder (&#039;&#039;&amp;amp;psi;&#039;&#039;) || +3 || 9&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Dislocator (&#039;&#039;&amp;amp;psi;&#039;&#039;) || +3 || 9&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Mindfeeder (&#039;&#039;&amp;amp;psi;&#039;&#039;) || +3 || 9&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Nullifying || +3 || 9&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Repositioning || +3 || 9&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Speed || +3 || 9&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Soulbreaker (&#039;&#039;&amp;amp;psi;&#039;&#039;) || +3 || 9&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Brilliant energy || +4 || 12&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Great dislocator (&#039;&#039;&amp;amp;psi;&#039;&#039;) || +4 || 12&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Greater energy || +4 || 12&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Coup de grace (&#039;&#039;&amp;amp;psi;&#039;&#039;) || +5 || 15&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Vorpal || +5 || 15&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | &#039;&#039;&amp;amp;psi;&#039;&#039; Psionic weapon abilities			&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Shape Mind Blade (Su) ===&lt;br /&gt;
&lt;br /&gt;
If the soulknife&#039;s mind blade has the ability to take alternate forms, it retains the last chosen form every time it is formed until the soulknife reshapes it. If the soulknife chooses to reshape her blade, it requires a full-round action to do so.&lt;br /&gt;
&lt;br /&gt;
A soulknife can also reassign the ability or abilities she has added to her mind blade; see below. To do so, she must first spend 1 hour in concentration. This cannot be part of the normal 8 hours used for rest, even if the soulknife does not require sleep. After that period, the mind blade materializes with the new ability or abilities selected by the soulknife.&lt;br /&gt;
&lt;br /&gt;
=== Throw Mind Blade (Ex) ===&lt;br /&gt;
&lt;br /&gt;
A soul knife can throw her mind blade as a ranged weapon with a range increment of 30 feet.&lt;br /&gt;
&lt;br /&gt;
Whether or not the attack hits, a thrown mind blade then dissipates.&lt;br /&gt;
&lt;br /&gt;
=== Manifesting ===&lt;br /&gt;
&lt;br /&gt;
A soulknife has the ability to manifest a small number of psionic powers.&lt;br /&gt;
&lt;br /&gt;
A soulknife chooses her powers from the [[Soulknife Power List|soulknife power list]]. At 1st level, a soulknife knows two psionic powers of her choice. She learns new powers as indicated on Table: The Soulknife. A soulknife can manifest any power that has a power point cost equal to or lower than her manifester level. The total number of powers a soulknife can manifest per day is limited only by her daily power points.&lt;br /&gt;
&lt;br /&gt;
A soulknife never needs to prepare powers ahead of time; she draws them from her mind when needed. When a soulknife recovers her daily power points after resting, she may choose to rotate one or more powers she knows for new ones. These powers must always be chosen from the soulknife power list, and the maximum number of powers the soulknife may know at any one time in this fashion is listed on Table: The Soulknife. If a soulknife learns a power through other means, such as the Expanded Knowledge feat (but not psychic chirurgery), this power is added to the list of powers from which she may choose each day, and she gains one additional daily power known.&lt;br /&gt;
&lt;br /&gt;
The Difficulty Class for saving throws against soulknife powers is 10 + the power&#039;s level + the soulknife&#039;s Wisdom modifier.&lt;br /&gt;
&lt;br /&gt;
A soulknife&#039;s manifester level is equal to her soulknife level.&lt;br /&gt;
&lt;br /&gt;
A soulknife gains the ability to learn 1st-level powers at 1st level. Every four levels thereafter (5th, 9th, etc), a soulknife gains the ability to master more complex powers, up to 5th level powers at level 17.&lt;br /&gt;
&lt;br /&gt;
To learn or manifest a power, a soulknife must have a Wisdom score of at least 10 + the power&#039;s level.&lt;br /&gt;
&lt;br /&gt;
A soulknife&#039;s ability to manifest powers is limited by the power points she has available. Her base daily allotment of power points is given on Table: The Soulknife. In addition, she receives bonus power points per day if she has a high Wisdom score. Her race may also provide bonus power points per day, as may certain feats and items. If a soulknife has power points from a different class, those points are pooled together and usable to manifest powers from either class.&lt;br /&gt;
&lt;br /&gt;
=== Blade Skills ===&lt;br /&gt;
&lt;br /&gt;
Beginning at 1st level and every even soulknife level thereafter, a soulknife may choose one of a number of abilities to add to her repertoire. Some blade skills have prerequisites that must be met before they can be chosen. All blade skills may only be chosen once and require the soulknife to be using her mind blade unless otherwise stated in the skill&#039;s description.&lt;br /&gt;
&lt;br /&gt;
A complete list of blade skills can be found here: [[Soulknife Blade Skills]]&lt;br /&gt;
&lt;br /&gt;
=== Deflecting Blade ===&lt;br /&gt;
&lt;br /&gt;
Beginning at 2nd level and every four soulknife levels thereafter (6th, 10th, etc.), the soulknife learns to deflect attacks with her mind blade, turning near misses into actual misses. She gains a cumulative +1 deflection bonus to her armor class whenever she is psionically focused and has an active mind blade. She may expend her psionic focus as an immediate action to double the bonus in reaction to a single attack. She loses this bonus whenever she is immobilized or helpless, when she is not maintaining her psionic focus, or when she is not wielding a mind blade.&lt;br /&gt;
&lt;br /&gt;
In addition, if she applies the defending special ability to her mindblade, any enhancement bonus that she&#039;s transferred to her AC is also added as a deflection bonus to her Reflex saves against area effects that have a defined point of origin.&lt;br /&gt;
&lt;br /&gt;
=== Enhanced Mind Blade (Su) ===&lt;br /&gt;
&lt;br /&gt;
A soulknife&#039;s mind blade improves as the character gains higher levels. At 3rd level and every odd level thereafter, the mind blade gains a cumulative +1 enhancement bonus that she may spend on an actual enhancement bonus or on weapon special abilities. A soulknife&#039;s level determines her maximum enhancement bonus (see Table: The Soulknife). The soulknife may (and must, when her total enhancement is higher than her maximum bonus) apply any special ability from Table: Weapon Special Abilities instead of an enhancement bonus, as long as she meets the level requirements. A soulknife can choose any combination of weapon special abilities and/or enhancement bonus before assigning any special abilities. If the soulknife shapes her mind blade into two items or a double weapon, the enhancement bonus of her mind blade (if any) is reduced by 1 (to a minimum of 0). If this would reduce the enhancement bonus on the mind blades to 0 and weapon special abilities are applied, the soulknife must reshape her mind blade to make the options valid. Both mind blades have the same selection of enhancement bonus that does not exceed the total allowed by the soulknife&#039;s level, but she must assign at least a +1 and weapon special abilities (if any). This penalty does not apply when using the Mind Shield blade skill.&lt;br /&gt;
&lt;br /&gt;
=== Phoenix Rising ===&lt;br /&gt;
&lt;br /&gt;
At 20th level, a soulknife reaches the pinnacle of her art and her connection to her blade is so strong it cannot be severed. She no longer requires a Will save to maintain her mind blade in a null psionics field, although it still loses any enhancement bonus and special abilities. In addition, she may change the configurations of her mind blade&#039;s special abilities at will as a full-round action, which also resets any penalties that may have accrued from the Fluid Form and Improved Fluid Form blade skills. Finally, blade skills and soulknife class abilities which require her to expend her psionic focus no longer have that requirement.&lt;br /&gt;
&lt;br /&gt;
== Archetypes &amp;amp; Alternate Class Features ==&lt;br /&gt;
&lt;br /&gt;
When a character selects a class, he must choose to use the standard class features found or those listed in one of the archetypes presented here. Each alternate class feature replaces a specific class feature from its parent class. For example, the elemental fist class feature of the monk of the four winds replaces the stunning fist class feature of the monk. When an archetype includes multiple class features, a character must take all of them—often blocking the character from ever gaining certain familiar class features, but replacing them with equally powerful options. All of the other class features found in the core class and not mentioned among the alternate class features remain unchanged and are acquired normally when the character reaches the appropriate level (unless noted otherwise). A character who takes an alternate class feature does not count as having the class feature that was replaced when meeting any requirements or prerequisites.&lt;br /&gt;
&lt;br /&gt;
A character can take more than one archetype and garner additional alternate class features, but none of the alternate class features can replace or alter the same class feature from the core class as another alternate class feature. For example, a paladin could not be both a hospitaler and an undead scourge since they both modify the smite evil class feature and both replace the aura of justice class feature. A paladin could, however, be both an undead scourge and a warrior of the holy light, since none of their new class features replace the same core class feature.&lt;br /&gt;
&lt;br /&gt;
Archetypes are a quick and easy way to specialize characters of a given class, adding fun and flavorful new abilities to already established adventurers. Characters may take more than one archetype if they meet the requirements.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center; margin: auto;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left;&amp;quot; | Table: Soulknife Archetypes / Alternate Class Features&lt;br /&gt;
! rowspan=&amp;quot;3&amp;quot; | Archetype !! colspan=&amp;quot;35&amp;quot; | Class Features Changed or Replaced&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Saves || rowspan=&amp;quot;2&amp;quot; | Skills || rowspan=&amp;quot;2&amp;quot; | Weapon &amp;amp;amp; Armor || rowspan=&amp;quot;2&amp;quot; | Talents || rowspan=&amp;quot;2&amp;quot; | Form Mind Blade || rowspan=&amp;quot;2&amp;quot; | Shape Mind Blade || rowspan=&amp;quot;2&amp;quot; | Throw Mind Blade || rowspan=&amp;quot;2&amp;quot; | Manifesting || colspan=&amp;quot;11&amp;quot; | Blade Skills || colspan=&amp;quot;9&amp;quot; | Enhanced Mind Blade || colspan=&amp;quot;6&amp;quot; | Bonus Feats || rowspan=&amp;quot;2&amp;quot; | Phoenix Rising&lt;br /&gt;
|-&lt;br /&gt;
! 1 || 2 || 4 || 6 || 8 || 10 || 12 || 14 || 16 || 18 || 20 || 3 || 5 || 7 || 9 || 11 || 13 || 15 || 17 || 19 || 1 || 4 || 8 || 12 || 16 || 20&lt;br /&gt;
|-&lt;br /&gt;
| [[Enlightened Blade]] || (X) || C || X ||  ||  || X || X ||  ||  ||  || X || X ||  ||  ||  || X || X ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  || X ||  ||  ||  ||  ||  || C&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;36&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | X=replaced, (X)=optional replacement, C=changed&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Locutus</name></author>
	</entry>
	<entry>
		<id>http://borg.mit.edu/index.php?title=Soulknife&amp;diff=203</id>
		<title>Soulknife</title>
		<link rel="alternate" type="text/html" href="http://borg.mit.edu/index.php?title=Soulknife&amp;diff=203"/>
		<updated>2026-09-13T20:17:03Z</updated>

		<summary type="html">&lt;p&gt;Locutus: /* Rising Star */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== The Basics ==&lt;br /&gt;
&lt;br /&gt;
=== Hit Die ===&lt;br /&gt;
&lt;br /&gt;
d10&lt;br /&gt;
&lt;br /&gt;
=== Class Skills ===&lt;br /&gt;
&lt;br /&gt;
The soulknife&#039;s class skills (and the key ability for each skill) are Acrobatics (Dex), Autohypnosis* (Wis), Climb (Str), Craft (Int), Intimidate (Cha), Knowledge (psionics)* (Int), Metacraft (Int), Perception (Wis), Profession (Wis), Stealth (Dex), and Swim (Str).&lt;br /&gt;
&lt;br /&gt;
==== Skill Points at Each Additional Level ====&lt;br /&gt;
&lt;br /&gt;
6 + Int modifier&lt;br /&gt;
&lt;br /&gt;
=== Table: The Soulknife ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center; margin: auto&amp;quot;&lt;br /&gt;
! Level !! Base Attack Bonus !! Fort Save !! Ref Save !! Will Save !! Special !! Mind Blade Damage !! Mind Blade Maximum Enhancement Bonus !! Power Points !! Powers Known !! Max Power Level&lt;br /&gt;
|-&lt;br /&gt;
| 1st || +1 || +0 || +2 || +2 || style=&amp;quot;text-align:left;&amp;quot; |  Rising star, form mind blade, shape mind blade, throw mind blade, blade skill, bonus feat || 1d6 || — || 0&amp;amp;dagger; || 2 || 1st&lt;br /&gt;
|-&lt;br /&gt;
| 2nd || +2 || +0 || +3 || +3 || style=&amp;quot;text-align:left;&amp;quot; |  Blade skill, deflecting blade (+1) || 1d6 || — || 1 || 3 || 1st&lt;br /&gt;
|-&lt;br /&gt;
| 3rd || +3 || +1 || +3 || +3 || style=&amp;quot;text-align:left;&amp;quot; |  Enhanced mind blade +1 || 1d6 || +1 || 2 || 3 || 1st&lt;br /&gt;
|-&lt;br /&gt;
| 4th || +4 || +1 || +4 || +4 || style=&amp;quot;text-align:left;&amp;quot; |  Blade skill, bonus feat || 1d8 || +1 || 3 || 4 || 1st&lt;br /&gt;
|-&lt;br /&gt;
| 5th || +5 || +1 || +4 || +4 || style=&amp;quot;text-align:left;&amp;quot; |  Enhanced mind blade +2 || 1d8 || +1 || 5 || 4 || 2nd&lt;br /&gt;
|-&lt;br /&gt;
| 6th || +6/+1 || +2 || +5 || +5 || style=&amp;quot;text-align:left;&amp;quot; |  Blade skill, deflecting blade (+2) || 1d8 || +2 || 7 || 5 || 2nd&lt;br /&gt;
|-&lt;br /&gt;
| 7th || +7/+2 || +2 || +5 || +5 || style=&amp;quot;text-align:left;&amp;quot; |  Enhanced mind blade +3 || 1d8 || +2 || 9 || 5 || 2nd&lt;br /&gt;
|-&lt;br /&gt;
| 8th || +8/+3 || +2 || +6 || +6 || style=&amp;quot;text-align:left;&amp;quot; |  Blade skill, bonus feat || 1d10 || +2 || 11 || 6 || 2nd&lt;br /&gt;
|-&lt;br /&gt;
| 9th || +9/+4 || +3 || +6 || +6 || style=&amp;quot;text-align:left;&amp;quot; |  Enhanced mind blade +4 || 1d10 || +3 || 14 || 6 || 3rd&lt;br /&gt;
|-&lt;br /&gt;
| 10th || +10/+5 || +3 || +7 || +7 || style=&amp;quot;text-align:left;&amp;quot; |  Blade skill, deflecting blade (+3) || 1d10 || +3 || 17 || 7 || 3rd&lt;br /&gt;
|-&lt;br /&gt;
| 11th || +11/+6/+1 || +3 || +7 || +7 || style=&amp;quot;text-align:left;&amp;quot; |  Enhanced mind blade +5 || 1d10 || +3 || 20 || 7 || 3rd&lt;br /&gt;
|-&lt;br /&gt;
| 12th || +12/+7/+2 || +4 || +8 || +8 || style=&amp;quot;text-align:left;&amp;quot; |  Blade skill, bonus feat || 2d6 || +4 || 23 || 8 || 3rd&lt;br /&gt;
|-&lt;br /&gt;
| 13th || +13/+8/+3 || +4 || +8 || +8 || style=&amp;quot;text-align:left;&amp;quot; |  Enhanced mind blade +6 || 2d6 || +4 || 27 || 8 || 4th&lt;br /&gt;
|-&lt;br /&gt;
| 14th || +14/+9/+4 || +4 || +9 || +9 || style=&amp;quot;text-align:left;&amp;quot; |  Blade skill, deflecting blade (+4) || 2d6 || +4 || 31 || 9 || 4th&lt;br /&gt;
|-&lt;br /&gt;
| 15th || +15/+10/+5 || +5 || +9 || +9 || style=&amp;quot;text-align:left;&amp;quot; |  Enhanced mind blade +7 || 2d6 || +5 || 35 || 9 || 4th&lt;br /&gt;
|-&lt;br /&gt;
| 16th || +16/+11/+6/+1 || +5 || +10 || +10 || style=&amp;quot;text-align:left;&amp;quot; |  Blade skill, bonus feat || 2d8 || +5 || 39 || 10 || 4th&lt;br /&gt;
|-&lt;br /&gt;
| 17th || +17/+12/+7/+2 || +5 || +10 || +10 || style=&amp;quot;text-align:left;&amp;quot; |  Enhanced mind blade +8 || 2d8 || +5 || 44 || 10 || 5th&lt;br /&gt;
|-&lt;br /&gt;
| 18th || +18/+13/+8/+3 || +6 || +11 || +11 || style=&amp;quot;text-align:left;&amp;quot; |  Blade skill, deflecting blade (+5) || 2d8 || +5 || 49 || 11 || 5th&lt;br /&gt;
|-&lt;br /&gt;
| 19th || +19/+14/+9/+4 || +6 || +11 || +11 || style=&amp;quot;text-align:left;&amp;quot; |  Enhanced mind blade +9 || 2d8 || +5 || 54 || 11 || 5th&lt;br /&gt;
|-&lt;br /&gt;
| 20th || +20/+15/+10/+5 || +6 || +12 || +12 || style=&amp;quot;text-align:left;&amp;quot; |  Blade skill, bonus feat, phoenix rising || 2d10 || +5 || 59 || 12 || 5th&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;11&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | &amp;amp;dagger; At 1st level, a soulknife gains only those power points granted by a high Wisdom score (if any).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Class Features ==&lt;br /&gt;
&lt;br /&gt;
All of the following are class features of the soulknife.&lt;br /&gt;
&lt;br /&gt;
=== Weapon and Armor Proficiency ===&lt;br /&gt;
&lt;br /&gt;
A soulknife is proficient with all simple weapons, with her own mind blade (regardless of form), with all types of armor (heavy, medium, and light), and with shields (but not tower shields).&lt;br /&gt;
&lt;br /&gt;
=== Rising Star ===&lt;br /&gt;
&lt;br /&gt;
The soulknife gains [[Awaken Talent]] and Unlocked Talent as bonus feats at 1st level. This provides her with the psionic power necessary to manifest her mind blade, a small power point reserve, a single 1st-level power, and two talents (0th-level psionic powers). All three powers must be chosen from the soulknife power list. These three powers and the power points are in addition to those gained each level of soulknife, and she may manifest these powers even if her Wisdom score is not high enough to allow normal manifesting or to grant her bonus power points.&lt;br /&gt;
&lt;br /&gt;
Like her other psionic powers, she may choose to rotate one or more of these powers out for new ones when she regains her power points each day (see Manifesting below), but the talents may only be replaced with other talents.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; margin-left: 10px; width: 400px; text-align: justify;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left;&amp;quot; | Sidebar: Soulknives and Prestige Classes&lt;br /&gt;
|-&lt;br /&gt;
| Sometimes, a soulknife may qualify for a prestige class with &amp;quot;+1 level of existing manifesting class&amp;quot; as a class feature. This increased psionic training improves her mind blade as well as her manifesting. At each level where a manifester level would increase by one, treat the soulknife as if she had gained a level of soulknife for the purposes of Enhanced Mind Blade, her mind blade&#039;s damage die, and Manifesting. This also applies to feats, traits, and other effects which increase her effective manifester level, but this cannot raise her effective soulknife level higher than her character level. The soulknife does not gain any other benefits from an increased level (blade skills, etc.).&lt;br /&gt;
&lt;br /&gt;
Sometimes a multiclass soulknife enters one of these prestige classes with manifesting abilities from her second class. For this special case, each indicated level of the prestige class advances both the soulknife’s Enhanced Mind Blade and her mind blade&#039;s damage die, as above, and her existing manifester level for one class by one level.  Each time she gains such a level, she may choose which class&#039;s manifesting she advances.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Bonus Feats ===&lt;br /&gt;
&lt;br /&gt;
At 1st level, a soulknife gets a bonus combat-oriented feat in addition to the feat that any 1st level character feats and the bonus feat granted to a human character. The soulknife gains an additional bonus feat at 4th level and every four levels thereafter (8th, 12th, etc.). These bonus feats must be drawn from the feats noted as combat feats or psionic feats. The soulknife must still meet all prerequisites for the bonus feat, including ability score and base attack bonus minimums as well as class requirements (like levels in another specific class).&lt;br /&gt;
&lt;br /&gt;
These bonus feats are in addition to the feats that a character of any class gains every two levels. A soulknife is not limited to combat feats or psionic feats when choosing these other feats.&lt;br /&gt;
&lt;br /&gt;
=== Form Mind Blade (Su) ===&lt;br /&gt;
&lt;br /&gt;
As a move action or as a free action combined with a regular move (similar to drawing a weapon), a soulknife can form a semi-solid weapon composed of psychic energy distilled from her own mind.&lt;br /&gt;
&lt;br /&gt;
The blade appears similar to a straight sabre of a size appropriate for its wielder, and may be used in either a thrusting or a slashing manner. For instance, a Medium soulknife materializes a Medium mind blade of approximately 2m in length, and the blade deals 1d6 points of piercing or slashing damage (crit 19-20/×2). Soulknives who are smaller or larger than Medium create mind blades appropriate for their size, with a corresponding change to the blade’s damage. The wielder of a mind blade gains the usual benefits to her attack roll and damage roll from a high Strength bonus. A soulknife with powerful build or a similar ability may form an appropriately-sized mind blade dealing the size-appropriate amount of damage.&lt;br /&gt;
&lt;br /&gt;
As the soulknife increases in level, so does her ability to do damage with her mind blade.  At 4th level, and every four levels thereafter, her mind blade damage increases by one die type as shown on the chart.&lt;br /&gt;
&lt;br /&gt;
The mind blade technically weighs almost nothing. Whenever she is wielding a mind blade in a single hand, including if she forms two or more blades, the soulknife may treat it as a light weapon if it would be advantageous for her to do so. If she has the ability to form a double weapon, the offhand end may always be treated as a light weapon. A mind blade is finessable even when it is in forms that cannot normally be the subject of Weapon Finesse (including two-handed forms).&lt;br /&gt;
&lt;br /&gt;
The blade can be broken (it has hardness 10 and 10 hit points); however, a soulknife can simply create another on her next move action. The moment she relinquishes her grip on her blade, it dissipates (unless she intends to throw it; see below). A mind blade is considered a psionic weapon for the purpose of overcoming damage reduction and is considered a masterwork weapon.&lt;br /&gt;
&lt;br /&gt;
A soulknife can use feats such as Power Attack or Combat Expertise in conjunction with the mind blade just as if it were a normal weapon. She can also choose her mind blade for feats requiring a specific weapon choice, such as Weapon Focus and Improved Critical, and she is considered a fighter of her soulknife level for the purpose of meeting their prerequisites if she does. Powers or spells that upgrade weapons can be used on a mind blade. If the soulknife takes the Exotic Weapon Proficiency (bastard sword) feat, she may wield the two-handed form in one hand.&lt;br /&gt;
&lt;br /&gt;
Even in places where psionic effects do not normally function (such as within a null psionics field), a soulknife can attempt to sustain her mind blade by making a DC 20 Will save. On a successful save, the soulknife maintains her mind blade for a number of rounds equal to her class level before she needs to check again, although the mind blade is treated for all purposes as a non-magical, masterwork weapon while in a place where psionic effects do not normally function. On an unsuccessful attempt, the mind blade vanishes. As a move action on her turn, the soulknife can attempt a new Will save to rematerialize her mind blade while she remains within the psionics-negating effect. She gains a bonus on Will saves made to maintain or form her mind blade equal to the total bonus granted by her enhanced mind blade class feature (see below).&lt;br /&gt;
&lt;br /&gt;
The soulknife chooses the exact appearance of her mind blade, although its shape must reflect its form. A mind blade is considered a psionic weapon regardless of its enhancement bonus.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; margin-left: 10px; text-align: center;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left;&amp;quot; | Table: Weapon Special Abilities&lt;br /&gt;
! Weapon Special Ability !! style=&amp;quot;width: 50px;&amp;quot;| Enhancement Bonus Value !! style=&amp;quot;width: 50px;&amp;quot;| Required Level&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Agile (&#039;&#039;&amp;amp;psi;&#039;&#039;) || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Allying || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Benevolent || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Conductive || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Corrosive || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Countering || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Courageous || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Cruel || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Cunning || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Defending || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Distance (&#039;&#039;&amp;amp;psi;&#039;&#039;) || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Dueling || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Flaming || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Fortuitous || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Frost || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Furious || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Ghost touch || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Guardian || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Huntsman || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Keen || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Lucky (&#039;&#039;&amp;amp;psi;&#039;&#039;) || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Menacing || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Merciful || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Mighty cleaving || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Planar || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Psychokinetic (&#039;&#039;&amp;amp;psi;&#039;&#039;) || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Seaborne || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Seeking (&#039;&#039;&amp;amp;psi;&#039;&#039;) || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Shock || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Sundering (&#039;&#039;&amp;amp;psi;&#039;&#039;) || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Thundering || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Vicious || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Advancing || +2 || 7&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Anarchic || +2 || 7&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Axiomatic || +2 || 7&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Collision (&#039;&#039;&amp;amp;psi;&#039;&#039;) || +2 || 7&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Corrosive burst || +2 || 7&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Cyclonic || +2 || 7&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Defiant || +2 || 7&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Flaming burst || +2 || 7&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Glorious || +2 || 7&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Holy || +2 || 7&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Icy burst || +2 || 7&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Invigorating || +2 || 7&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Linked striking (&#039;&#039;&amp;amp;psi;&#039;&#039;) || +2 || 7&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Mindcrusher (&#039;&#039;&amp;amp;psi;&#039;&#039;) || +2 || 7&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Phase locking || +2 || 7&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Psychokinetic burst (&#039;&#039;&amp;amp;psi;&#039;&#039;) || +2 || 7&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Shocking burst || +2 || 7&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Suppression (&#039;&#039;&amp;amp;psi;&#039;&#039;) || +2 || 7&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Unholy || +2 || 7&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Wounding || +2 || 7&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Wrenching (&#039;&#039;&amp;amp;psi;&#039;&#039;) || +2 || 7&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Bodyfeeder (&#039;&#039;&amp;amp;psi;&#039;&#039;) || +3 || 9&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Dislocator (&#039;&#039;&amp;amp;psi;&#039;&#039;) || +3 || 9&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Mindfeeder (&#039;&#039;&amp;amp;psi;&#039;&#039;) || +3 || 9&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Nullifying || +3 || 9&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Repositioning || +3 || 9&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Speed || +3 || 9&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Soulbreaker (&#039;&#039;&amp;amp;psi;&#039;&#039;) || +3 || 9&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Brilliant energy || +4 || 12&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Great dislocator (&#039;&#039;&amp;amp;psi;&#039;&#039;) || +4 || 12&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Greater energy || +4 || 12&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Coup de grace (&#039;&#039;&amp;amp;psi;&#039;&#039;) || +5 || 15&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Vorpal || +5 || 15&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | &#039;&#039;&amp;amp;psi;&#039;&#039; Psionic weapon abilities			&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Shape Mind Blade (Su) ===&lt;br /&gt;
&lt;br /&gt;
If the soulknife&#039;s mind blade has the ability to take alternate forms, it retains the last chosen form every time it is formed until the soulknife reshapes it. If the soulknife chooses to reshape her blade, it requires a full-round action to do so.&lt;br /&gt;
&lt;br /&gt;
A soulknife can also reassign the ability or abilities she has added to her mind blade; see below. To do so, she must first spend 1 hour in concentration. This cannot be part of the normal 8 hours used for rest, even if the soulknife does not require sleep. After that period, the mind blade materializes with the new ability or abilities selected by the soulknife.&lt;br /&gt;
&lt;br /&gt;
=== Throw Mind Blade (Ex) ===&lt;br /&gt;
&lt;br /&gt;
A soul knife can throw her mind blade as a ranged weapon with a range increment of 30 feet.&lt;br /&gt;
&lt;br /&gt;
Whether or not the attack hits, a thrown mind blade then dissipates.&lt;br /&gt;
&lt;br /&gt;
=== Manifesting ===&lt;br /&gt;
&lt;br /&gt;
A soulknife has the ability to manifest a small number of psionic powers.&lt;br /&gt;
&lt;br /&gt;
A soulknife chooses her powers from the [[Soulknife Power List|soulknife power list]]. At 1st level, a soulknife knows two psionic powers of her choice. She learns new powers as indicated on Table: The Soulknife. A soulknife can manifest any power that has a power point cost equal to or lower than her manifester level. The total number of powers a soulknife can manifest per day is limited only by her daily power points.&lt;br /&gt;
&lt;br /&gt;
A soulknife never needs to prepare powers ahead of time; she draws them from her mind when needed. When a soulknife recovers her daily power points after resting, she may choose to rotate one or more powers she knows for new ones. These powers must always be chosen from the soulknife power list, and the maximum number of powers the soulknife may know at any one time in this fashion is listed on Table: The Soulknife. If a soulknife learns a power through other means, such as the Expanded Knowledge feat (but not psychic chirurgery), this power is added to the list of powers from which she may choose each day, and she gains one additional daily power known.&lt;br /&gt;
&lt;br /&gt;
The Difficulty Class for saving throws against soulknife powers is 10 + the power&#039;s level + the soulknife&#039;s Wisdom modifier.&lt;br /&gt;
&lt;br /&gt;
A soulknife&#039;s manifester level is equal to her soulknife level.&lt;br /&gt;
&lt;br /&gt;
A soulknife gains the ability to learn 1st-level powers at 1st level. Every four levels thereafter (5th, 9th, etc), a soulknife gains the ability to master more complex powers, up to 5th level powers at level 17.&lt;br /&gt;
&lt;br /&gt;
To learn or manifest a power, a soulknife must have a Wisdom score of at least 10 + the power&#039;s level.&lt;br /&gt;
&lt;br /&gt;
A soulknife&#039;s ability to manifest powers is limited by the power points she has available. Her base daily allotment of power points is given on Table: The Soulknife. In addition, she receives bonus power points per day if she has a high Wisdom score. Her race may also provide bonus power points per day, as may certain feats and items. If a soulknife has power points from a different class, those points are pooled together and usable to manifest powers from either class.&lt;br /&gt;
&lt;br /&gt;
=== Blade Skills ===&lt;br /&gt;
&lt;br /&gt;
Beginning at 1st level and every even soulknife level thereafter, a soulknife may choose one of a number of abilities to add to her repertoire. Some blade skills have prerequisites that must be met before they can be chosen. All blade skills may only be chosen once and require the soulknife to be using her mind blade unless otherwise stated in the skill&#039;s description.&lt;br /&gt;
&lt;br /&gt;
A complete list of blade skills can be found here: [[Soulknife Blade Skills]]&lt;br /&gt;
&lt;br /&gt;
=== Deflecting Blade ===&lt;br /&gt;
&lt;br /&gt;
Beginning at 2nd level and every four soulknife levels thereafter (6th, 10th, etc.), the soulknife learns to deflect attacks with her mind blade, turning near misses into actual misses. She gains a cumulative +1 deflection bonus to her armor class whenever she is psionically focused and has an active mind blade. She may expend her psionic focus as an immediate action to double the bonus in reaction to a single attack. She loses this bonus whenever she is immobilized or helpless, when she is not maintaining her psionic focus, or when she is not wielding a mind blade.&lt;br /&gt;
&lt;br /&gt;
In addition, if she applies the defending special ability to her mindblade, any enhancement bonus that she&#039;s transferred to her AC is also added as a deflection bonus to her Reflex saves against area effects that have a defined point of origin.&lt;br /&gt;
&lt;br /&gt;
=== Enhanced Mind Blade (Su) ===&lt;br /&gt;
&lt;br /&gt;
A soulknife&#039;s mind blade improves as the character gains higher levels. At 3rd level and every odd level thereafter, the mind blade gains a cumulative +1 enhancement bonus that she may spend on an actual enhancement bonus or on weapon special abilities. A soulknife&#039;s level determines her maximum enhancement bonus (see Table: The Soulknife). The soulknife may (and must, when her total enhancement is higher than her maximum bonus) apply any special ability from Table: Weapon Special Abilities instead of an enhancement bonus, as long as she meets the level requirements. A soulknife can choose any combination of weapon special abilities and/or enhancement bonus before assigning any special abilities. If the soulknife shapes her mind blade into two items or a double weapon, the enhancement bonus of her mind blade (if any) is reduced by 1 (to a minimum of 0). If this would reduce the enhancement bonus on the mind blades to 0 and weapon special abilities are applied, the soulknife must reshape her mind blade to make the options valid. Both mind blades have the same selection of enhancement bonus that does not exceed the total allowed by the soulknife&#039;s level, but she must assign at least a +1 and weapon special abilities (if any). This penalty does not apply when using the Mind Shield blade skill.&lt;br /&gt;
&lt;br /&gt;
=== Phoenix Rising ===&lt;br /&gt;
&lt;br /&gt;
At 20th level, a soulknife reaches the pinnacle of her art and her connection to her blade is so strong it cannot be severed. She no longer requires a Will save to maintain her mind blade in a null psionics field, although it still loses any enhancement bonus and special abilities. In addition, she may change the configurations of her mind blade&#039;s special abilities at will as a full-round action, which also resets any penalties that may have accrued from the Fluid Form and Improved Fluid Form blade skills. Finally, blade skills and soulknife class abilities which require her to expend her psionic focus no longer have that requirement.&lt;br /&gt;
&lt;br /&gt;
== Archetypes &amp;amp; Alternate Class Features ==&lt;br /&gt;
&lt;br /&gt;
When a character selects a class, he must choose to use the standard class features found or those listed in one of the archetypes presented here. Each alternate class feature replaces a specific class feature from its parent class. For example, the elemental fist class feature of the monk of the four winds replaces the stunning fist class feature of the monk. When an archetype includes multiple class features, a character must take all of them—often blocking the character from ever gaining certain familiar class features, but replacing them with equally powerful options. All of the other class features found in the core class and not mentioned among the alternate class features remain unchanged and are acquired normally when the character reaches the appropriate level (unless noted otherwise). A character who takes an alternate class feature does not count as having the class feature that was replaced when meeting any requirements or prerequisites.&lt;br /&gt;
&lt;br /&gt;
A character can take more than one archetype and garner additional alternate class features, but none of the alternate class features can replace or alter the same class feature from the core class as another alternate class feature. For example, a paladin could not be both a hospitaler and an undead scourge since they both modify the smite evil class feature and both replace the aura of justice class feature. A paladin could, however, be both an undead scourge and a warrior of the holy light, since none of their new class features replace the same core class feature.&lt;br /&gt;
&lt;br /&gt;
Archetypes are a quick and easy way to specialize characters of a given class, adding fun and flavorful new abilities to already established adventurers. Characters may take more than one archetype if they meet the requirements.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center; margin: auto;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left;&amp;quot; | Table: Soulknife Archetypes / Alternate Class Features&lt;br /&gt;
! rowspan=&amp;quot;3&amp;quot; | Archetype !! colspan=&amp;quot;35&amp;quot; | Class Features Changed or Replaced&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Saves || rowspan=&amp;quot;2&amp;quot; | Skills || rowspan=&amp;quot;2&amp;quot; | Weapon &amp;amp;amp; Armor || rowspan=&amp;quot;2&amp;quot; | Talents || rowspan=&amp;quot;2&amp;quot; | Form Mind Blade || rowspan=&amp;quot;2&amp;quot; | Shape Mind Blade || rowspan=&amp;quot;2&amp;quot; | Throw Mind Blade || rowspan=&amp;quot;2&amp;quot; | Manifesting || colspan=&amp;quot;11&amp;quot; | Blade Skills || colspan=&amp;quot;9&amp;quot; | Enhanced Mind Blade || colspan=&amp;quot;6&amp;quot; | Bonus Feats || rowspan=&amp;quot;2&amp;quot; | Phoenix Rising&lt;br /&gt;
|-&lt;br /&gt;
! 1 || 2 || 4 || 6 || 8 || 10 || 12 || 14 || 16 || 18 || 20 || 3 || 5 || 7 || 9 || 11 || 13 || 15 || 17 || 19 || 1 || 4 || 8 || 12 || 16 || 20&lt;br /&gt;
|-&lt;br /&gt;
| [[Enlightened Blade]] || (X) || C || X ||  ||  || X || X ||  ||  ||  || X || X ||  ||  ||  || X || X ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  || X ||  ||  ||  ||  ||  || C&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;36&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | X=replaced, (X)=optional replacement, C=changed&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Locutus</name></author>
	</entry>
	<entry>
		<id>http://borg.mit.edu/index.php?title=Soulknife&amp;diff=202</id>
		<title>Soulknife</title>
		<link rel="alternate" type="text/html" href="http://borg.mit.edu/index.php?title=Soulknife&amp;diff=202"/>
		<updated>2026-09-13T20:16:22Z</updated>

		<summary type="html">&lt;p&gt;Locutus: /* Rising Star */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== The Basics ==&lt;br /&gt;
&lt;br /&gt;
=== Hit Die ===&lt;br /&gt;
&lt;br /&gt;
d10&lt;br /&gt;
&lt;br /&gt;
=== Class Skills ===&lt;br /&gt;
&lt;br /&gt;
The soulknife&#039;s class skills (and the key ability for each skill) are Acrobatics (Dex), Autohypnosis* (Wis), Climb (Str), Craft (Int), Intimidate (Cha), Knowledge (psionics)* (Int), Metacraft (Int), Perception (Wis), Profession (Wis), Stealth (Dex), and Swim (Str).&lt;br /&gt;
&lt;br /&gt;
==== Skill Points at Each Additional Level ====&lt;br /&gt;
&lt;br /&gt;
6 + Int modifier&lt;br /&gt;
&lt;br /&gt;
=== Table: The Soulknife ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center; margin: auto&amp;quot;&lt;br /&gt;
! Level !! Base Attack Bonus !! Fort Save !! Ref Save !! Will Save !! Special !! Mind Blade Damage !! Mind Blade Maximum Enhancement Bonus !! Power Points !! Powers Known !! Max Power Level&lt;br /&gt;
|-&lt;br /&gt;
| 1st || +1 || +0 || +2 || +2 || style=&amp;quot;text-align:left;&amp;quot; |  Rising star, form mind blade, shape mind blade, throw mind blade, blade skill, bonus feat || 1d6 || — || 0&amp;amp;dagger; || 2 || 1st&lt;br /&gt;
|-&lt;br /&gt;
| 2nd || +2 || +0 || +3 || +3 || style=&amp;quot;text-align:left;&amp;quot; |  Blade skill, deflecting blade (+1) || 1d6 || — || 1 || 3 || 1st&lt;br /&gt;
|-&lt;br /&gt;
| 3rd || +3 || +1 || +3 || +3 || style=&amp;quot;text-align:left;&amp;quot; |  Enhanced mind blade +1 || 1d6 || +1 || 2 || 3 || 1st&lt;br /&gt;
|-&lt;br /&gt;
| 4th || +4 || +1 || +4 || +4 || style=&amp;quot;text-align:left;&amp;quot; |  Blade skill, bonus feat || 1d8 || +1 || 3 || 4 || 1st&lt;br /&gt;
|-&lt;br /&gt;
| 5th || +5 || +1 || +4 || +4 || style=&amp;quot;text-align:left;&amp;quot; |  Enhanced mind blade +2 || 1d8 || +1 || 5 || 4 || 2nd&lt;br /&gt;
|-&lt;br /&gt;
| 6th || +6/+1 || +2 || +5 || +5 || style=&amp;quot;text-align:left;&amp;quot; |  Blade skill, deflecting blade (+2) || 1d8 || +2 || 7 || 5 || 2nd&lt;br /&gt;
|-&lt;br /&gt;
| 7th || +7/+2 || +2 || +5 || +5 || style=&amp;quot;text-align:left;&amp;quot; |  Enhanced mind blade +3 || 1d8 || +2 || 9 || 5 || 2nd&lt;br /&gt;
|-&lt;br /&gt;
| 8th || +8/+3 || +2 || +6 || +6 || style=&amp;quot;text-align:left;&amp;quot; |  Blade skill, bonus feat || 1d10 || +2 || 11 || 6 || 2nd&lt;br /&gt;
|-&lt;br /&gt;
| 9th || +9/+4 || +3 || +6 || +6 || style=&amp;quot;text-align:left;&amp;quot; |  Enhanced mind blade +4 || 1d10 || +3 || 14 || 6 || 3rd&lt;br /&gt;
|-&lt;br /&gt;
| 10th || +10/+5 || +3 || +7 || +7 || style=&amp;quot;text-align:left;&amp;quot; |  Blade skill, deflecting blade (+3) || 1d10 || +3 || 17 || 7 || 3rd&lt;br /&gt;
|-&lt;br /&gt;
| 11th || +11/+6/+1 || +3 || +7 || +7 || style=&amp;quot;text-align:left;&amp;quot; |  Enhanced mind blade +5 || 1d10 || +3 || 20 || 7 || 3rd&lt;br /&gt;
|-&lt;br /&gt;
| 12th || +12/+7/+2 || +4 || +8 || +8 || style=&amp;quot;text-align:left;&amp;quot; |  Blade skill, bonus feat || 2d6 || +4 || 23 || 8 || 3rd&lt;br /&gt;
|-&lt;br /&gt;
| 13th || +13/+8/+3 || +4 || +8 || +8 || style=&amp;quot;text-align:left;&amp;quot; |  Enhanced mind blade +6 || 2d6 || +4 || 27 || 8 || 4th&lt;br /&gt;
|-&lt;br /&gt;
| 14th || +14/+9/+4 || +4 || +9 || +9 || style=&amp;quot;text-align:left;&amp;quot; |  Blade skill, deflecting blade (+4) || 2d6 || +4 || 31 || 9 || 4th&lt;br /&gt;
|-&lt;br /&gt;
| 15th || +15/+10/+5 || +5 || +9 || +9 || style=&amp;quot;text-align:left;&amp;quot; |  Enhanced mind blade +7 || 2d6 || +5 || 35 || 9 || 4th&lt;br /&gt;
|-&lt;br /&gt;
| 16th || +16/+11/+6/+1 || +5 || +10 || +10 || style=&amp;quot;text-align:left;&amp;quot; |  Blade skill, bonus feat || 2d8 || +5 || 39 || 10 || 4th&lt;br /&gt;
|-&lt;br /&gt;
| 17th || +17/+12/+7/+2 || +5 || +10 || +10 || style=&amp;quot;text-align:left;&amp;quot; |  Enhanced mind blade +8 || 2d8 || +5 || 44 || 10 || 5th&lt;br /&gt;
|-&lt;br /&gt;
| 18th || +18/+13/+8/+3 || +6 || +11 || +11 || style=&amp;quot;text-align:left;&amp;quot; |  Blade skill, deflecting blade (+5) || 2d8 || +5 || 49 || 11 || 5th&lt;br /&gt;
|-&lt;br /&gt;
| 19th || +19/+14/+9/+4 || +6 || +11 || +11 || style=&amp;quot;text-align:left;&amp;quot; |  Enhanced mind blade +9 || 2d8 || +5 || 54 || 11 || 5th&lt;br /&gt;
|-&lt;br /&gt;
| 20th || +20/+15/+10/+5 || +6 || +12 || +12 || style=&amp;quot;text-align:left;&amp;quot; |  Blade skill, bonus feat, phoenix rising || 2d10 || +5 || 59 || 12 || 5th&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;11&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | &amp;amp;dagger; At 1st level, a soulknife gains only those power points granted by a high Wisdom score (if any).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Class Features ==&lt;br /&gt;
&lt;br /&gt;
All of the following are class features of the soulknife.&lt;br /&gt;
&lt;br /&gt;
=== Weapon and Armor Proficiency ===&lt;br /&gt;
&lt;br /&gt;
A soulknife is proficient with all simple weapons, with her own mind blade (regardless of form), with all types of armor (heavy, medium, and light), and with shields (but not tower shields).&lt;br /&gt;
&lt;br /&gt;
=== Rising Star ===&lt;br /&gt;
&lt;br /&gt;
The soulknife gains [[Awaken Talent]] and Unlocked Talent as bonus feats at 1st level. This provides her with the psionic power necessary to manifest her mind blade, a small power point reserve, a single 1st-level power, and two talents (0th-level psionic powers). All three powers must be chosen from the soulknife power list. These three powers and the power points are in addition to those gained each level of soulknife, and she may manifest these powers even if her Wisdom score is not high enough to allow normal manifesting or to grant her bonus power points.&lt;br /&gt;
&lt;br /&gt;
Like her other psionic powers, she may choose to rotate one or more of these powers out for new ones when she regains her power points each day (see Manifesting below), but the talents may only be replaced with other talents.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; margin-left: 10px; width: 400px; text-align: justify;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left;&amp;quot; | Sidebar: Soulknives and Prestige Classes&lt;br /&gt;
|-&lt;br /&gt;
| Sometimes, a soulknife may qualify for a prestige class with &amp;quot;+1 level of existing manifesting class&amp;quot; as a class feature. This increased psionic training improves her mind blade as well as her manifesting. At each level where a manifester level would increase by one, treat the soulknife as if she had gained a level of soulknife for the purposes of Enhanced Mind Blade, Mind Blade Damage, and Manifesting. This also applies to feats, traits, and other effects which increase her effective manifester level, but this cannot raise her effective soulknife level higher than her character level. The soulknife does not gain any other benefits from an increased level (blade skills, etc.).&lt;br /&gt;
&lt;br /&gt;
Sometimes a multiclass soulknife enters one of these prestige classes with manifesting abilities from her second class. For this special case, each indicated level of the prestige class advances both the soulknife’s Enhanced Mind Blade and Mind Blade Damage, as above, and her existing manifester level for one class by one level.  Each time she gains such a level, she may choose which class&#039;s manifesting she advances.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Bonus Feats ===&lt;br /&gt;
&lt;br /&gt;
At 1st level, a soulknife gets a bonus combat-oriented feat in addition to the feat that any 1st level character feats and the bonus feat granted to a human character. The soulknife gains an additional bonus feat at 4th level and every four levels thereafter (8th, 12th, etc.). These bonus feats must be drawn from the feats noted as combat feats or psionic feats. The soulknife must still meet all prerequisites for the bonus feat, including ability score and base attack bonus minimums as well as class requirements (like levels in another specific class).&lt;br /&gt;
&lt;br /&gt;
These bonus feats are in addition to the feats that a character of any class gains every two levels. A soulknife is not limited to combat feats or psionic feats when choosing these other feats.&lt;br /&gt;
&lt;br /&gt;
=== Form Mind Blade (Su) ===&lt;br /&gt;
&lt;br /&gt;
As a move action or as a free action combined with a regular move (similar to drawing a weapon), a soulknife can form a semi-solid weapon composed of psychic energy distilled from her own mind.&lt;br /&gt;
&lt;br /&gt;
The blade appears similar to a straight sabre of a size appropriate for its wielder, and may be used in either a thrusting or a slashing manner. For instance, a Medium soulknife materializes a Medium mind blade of approximately 2m in length, and the blade deals 1d6 points of piercing or slashing damage (crit 19-20/×2). Soulknives who are smaller or larger than Medium create mind blades appropriate for their size, with a corresponding change to the blade’s damage. The wielder of a mind blade gains the usual benefits to her attack roll and damage roll from a high Strength bonus. A soulknife with powerful build or a similar ability may form an appropriately-sized mind blade dealing the size-appropriate amount of damage.&lt;br /&gt;
&lt;br /&gt;
As the soulknife increases in level, so does her ability to do damage with her mind blade.  At 4th level, and every four levels thereafter, her mind blade damage increases by one die type as shown on the chart.&lt;br /&gt;
&lt;br /&gt;
The mind blade technically weighs almost nothing. Whenever she is wielding a mind blade in a single hand, including if she forms two or more blades, the soulknife may treat it as a light weapon if it would be advantageous for her to do so. If she has the ability to form a double weapon, the offhand end may always be treated as a light weapon. A mind blade is finessable even when it is in forms that cannot normally be the subject of Weapon Finesse (including two-handed forms).&lt;br /&gt;
&lt;br /&gt;
The blade can be broken (it has hardness 10 and 10 hit points); however, a soulknife can simply create another on her next move action. The moment she relinquishes her grip on her blade, it dissipates (unless she intends to throw it; see below). A mind blade is considered a psionic weapon for the purpose of overcoming damage reduction and is considered a masterwork weapon.&lt;br /&gt;
&lt;br /&gt;
A soulknife can use feats such as Power Attack or Combat Expertise in conjunction with the mind blade just as if it were a normal weapon. She can also choose her mind blade for feats requiring a specific weapon choice, such as Weapon Focus and Improved Critical, and she is considered a fighter of her soulknife level for the purpose of meeting their prerequisites if she does. Powers or spells that upgrade weapons can be used on a mind blade. If the soulknife takes the Exotic Weapon Proficiency (bastard sword) feat, she may wield the two-handed form in one hand.&lt;br /&gt;
&lt;br /&gt;
Even in places where psionic effects do not normally function (such as within a null psionics field), a soulknife can attempt to sustain her mind blade by making a DC 20 Will save. On a successful save, the soulknife maintains her mind blade for a number of rounds equal to her class level before she needs to check again, although the mind blade is treated for all purposes as a non-magical, masterwork weapon while in a place where psionic effects do not normally function. On an unsuccessful attempt, the mind blade vanishes. As a move action on her turn, the soulknife can attempt a new Will save to rematerialize her mind blade while she remains within the psionics-negating effect. She gains a bonus on Will saves made to maintain or form her mind blade equal to the total bonus granted by her enhanced mind blade class feature (see below).&lt;br /&gt;
&lt;br /&gt;
The soulknife chooses the exact appearance of her mind blade, although its shape must reflect its form. A mind blade is considered a psionic weapon regardless of its enhancement bonus.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; margin-left: 10px; text-align: center;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left;&amp;quot; | Table: Weapon Special Abilities&lt;br /&gt;
! Weapon Special Ability !! style=&amp;quot;width: 50px;&amp;quot;| Enhancement Bonus Value !! style=&amp;quot;width: 50px;&amp;quot;| Required Level&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Agile (&#039;&#039;&amp;amp;psi;&#039;&#039;) || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Allying || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Benevolent || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Conductive || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Corrosive || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Countering || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Courageous || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Cruel || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Cunning || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Defending || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Distance (&#039;&#039;&amp;amp;psi;&#039;&#039;) || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Dueling || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Flaming || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Fortuitous || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Frost || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Furious || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Ghost touch || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Guardian || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Huntsman || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Keen || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Lucky (&#039;&#039;&amp;amp;psi;&#039;&#039;) || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Menacing || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Merciful || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Mighty cleaving || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Planar || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Psychokinetic (&#039;&#039;&amp;amp;psi;&#039;&#039;) || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Seaborne || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Seeking (&#039;&#039;&amp;amp;psi;&#039;&#039;) || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Shock || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Sundering (&#039;&#039;&amp;amp;psi;&#039;&#039;) || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Thundering || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Vicious || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Advancing || +2 || 7&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Anarchic || +2 || 7&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Axiomatic || +2 || 7&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Collision (&#039;&#039;&amp;amp;psi;&#039;&#039;) || +2 || 7&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Corrosive burst || +2 || 7&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Cyclonic || +2 || 7&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Defiant || +2 || 7&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Flaming burst || +2 || 7&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Glorious || +2 || 7&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Holy || +2 || 7&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Icy burst || +2 || 7&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Invigorating || +2 || 7&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Linked striking (&#039;&#039;&amp;amp;psi;&#039;&#039;) || +2 || 7&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Mindcrusher (&#039;&#039;&amp;amp;psi;&#039;&#039;) || +2 || 7&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Phase locking || +2 || 7&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Psychokinetic burst (&#039;&#039;&amp;amp;psi;&#039;&#039;) || +2 || 7&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Shocking burst || +2 || 7&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Suppression (&#039;&#039;&amp;amp;psi;&#039;&#039;) || +2 || 7&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Unholy || +2 || 7&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Wounding || +2 || 7&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Wrenching (&#039;&#039;&amp;amp;psi;&#039;&#039;) || +2 || 7&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Bodyfeeder (&#039;&#039;&amp;amp;psi;&#039;&#039;) || +3 || 9&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Dislocator (&#039;&#039;&amp;amp;psi;&#039;&#039;) || +3 || 9&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Mindfeeder (&#039;&#039;&amp;amp;psi;&#039;&#039;) || +3 || 9&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Nullifying || +3 || 9&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Repositioning || +3 || 9&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Speed || +3 || 9&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Soulbreaker (&#039;&#039;&amp;amp;psi;&#039;&#039;) || +3 || 9&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Brilliant energy || +4 || 12&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Great dislocator (&#039;&#039;&amp;amp;psi;&#039;&#039;) || +4 || 12&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Greater energy || +4 || 12&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Coup de grace (&#039;&#039;&amp;amp;psi;&#039;&#039;) || +5 || 15&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Vorpal || +5 || 15&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | &#039;&#039;&amp;amp;psi;&#039;&#039; Psionic weapon abilities			&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Shape Mind Blade (Su) ===&lt;br /&gt;
&lt;br /&gt;
If the soulknife&#039;s mind blade has the ability to take alternate forms, it retains the last chosen form every time it is formed until the soulknife reshapes it. If the soulknife chooses to reshape her blade, it requires a full-round action to do so.&lt;br /&gt;
&lt;br /&gt;
A soulknife can also reassign the ability or abilities she has added to her mind blade; see below. To do so, she must first spend 1 hour in concentration. This cannot be part of the normal 8 hours used for rest, even if the soulknife does not require sleep. After that period, the mind blade materializes with the new ability or abilities selected by the soulknife.&lt;br /&gt;
&lt;br /&gt;
=== Throw Mind Blade (Ex) ===&lt;br /&gt;
&lt;br /&gt;
A soul knife can throw her mind blade as a ranged weapon with a range increment of 30 feet.&lt;br /&gt;
&lt;br /&gt;
Whether or not the attack hits, a thrown mind blade then dissipates.&lt;br /&gt;
&lt;br /&gt;
=== Manifesting ===&lt;br /&gt;
&lt;br /&gt;
A soulknife has the ability to manifest a small number of psionic powers.&lt;br /&gt;
&lt;br /&gt;
A soulknife chooses her powers from the [[Soulknife Power List|soulknife power list]]. At 1st level, a soulknife knows two psionic powers of her choice. She learns new powers as indicated on Table: The Soulknife. A soulknife can manifest any power that has a power point cost equal to or lower than her manifester level. The total number of powers a soulknife can manifest per day is limited only by her daily power points.&lt;br /&gt;
&lt;br /&gt;
A soulknife never needs to prepare powers ahead of time; she draws them from her mind when needed. When a soulknife recovers her daily power points after resting, she may choose to rotate one or more powers she knows for new ones. These powers must always be chosen from the soulknife power list, and the maximum number of powers the soulknife may know at any one time in this fashion is listed on Table: The Soulknife. If a soulknife learns a power through other means, such as the Expanded Knowledge feat (but not psychic chirurgery), this power is added to the list of powers from which she may choose each day, and she gains one additional daily power known.&lt;br /&gt;
&lt;br /&gt;
The Difficulty Class for saving throws against soulknife powers is 10 + the power&#039;s level + the soulknife&#039;s Wisdom modifier.&lt;br /&gt;
&lt;br /&gt;
A soulknife&#039;s manifester level is equal to her soulknife level.&lt;br /&gt;
&lt;br /&gt;
A soulknife gains the ability to learn 1st-level powers at 1st level. Every four levels thereafter (5th, 9th, etc), a soulknife gains the ability to master more complex powers, up to 5th level powers at level 17.&lt;br /&gt;
&lt;br /&gt;
To learn or manifest a power, a soulknife must have a Wisdom score of at least 10 + the power&#039;s level.&lt;br /&gt;
&lt;br /&gt;
A soulknife&#039;s ability to manifest powers is limited by the power points she has available. Her base daily allotment of power points is given on Table: The Soulknife. In addition, she receives bonus power points per day if she has a high Wisdom score. Her race may also provide bonus power points per day, as may certain feats and items. If a soulknife has power points from a different class, those points are pooled together and usable to manifest powers from either class.&lt;br /&gt;
&lt;br /&gt;
=== Blade Skills ===&lt;br /&gt;
&lt;br /&gt;
Beginning at 1st level and every even soulknife level thereafter, a soulknife may choose one of a number of abilities to add to her repertoire. Some blade skills have prerequisites that must be met before they can be chosen. All blade skills may only be chosen once and require the soulknife to be using her mind blade unless otherwise stated in the skill&#039;s description.&lt;br /&gt;
&lt;br /&gt;
A complete list of blade skills can be found here: [[Soulknife Blade Skills]]&lt;br /&gt;
&lt;br /&gt;
=== Deflecting Blade ===&lt;br /&gt;
&lt;br /&gt;
Beginning at 2nd level and every four soulknife levels thereafter (6th, 10th, etc.), the soulknife learns to deflect attacks with her mind blade, turning near misses into actual misses. She gains a cumulative +1 deflection bonus to her armor class whenever she is psionically focused and has an active mind blade. She may expend her psionic focus as an immediate action to double the bonus in reaction to a single attack. She loses this bonus whenever she is immobilized or helpless, when she is not maintaining her psionic focus, or when she is not wielding a mind blade.&lt;br /&gt;
&lt;br /&gt;
In addition, if she applies the defending special ability to her mindblade, any enhancement bonus that she&#039;s transferred to her AC is also added as a deflection bonus to her Reflex saves against area effects that have a defined point of origin.&lt;br /&gt;
&lt;br /&gt;
=== Enhanced Mind Blade (Su) ===&lt;br /&gt;
&lt;br /&gt;
A soulknife&#039;s mind blade improves as the character gains higher levels. At 3rd level and every odd level thereafter, the mind blade gains a cumulative +1 enhancement bonus that she may spend on an actual enhancement bonus or on weapon special abilities. A soulknife&#039;s level determines her maximum enhancement bonus (see Table: The Soulknife). The soulknife may (and must, when her total enhancement is higher than her maximum bonus) apply any special ability from Table: Weapon Special Abilities instead of an enhancement bonus, as long as she meets the level requirements. A soulknife can choose any combination of weapon special abilities and/or enhancement bonus before assigning any special abilities. If the soulknife shapes her mind blade into two items or a double weapon, the enhancement bonus of her mind blade (if any) is reduced by 1 (to a minimum of 0). If this would reduce the enhancement bonus on the mind blades to 0 and weapon special abilities are applied, the soulknife must reshape her mind blade to make the options valid. Both mind blades have the same selection of enhancement bonus that does not exceed the total allowed by the soulknife&#039;s level, but she must assign at least a +1 and weapon special abilities (if any). This penalty does not apply when using the Mind Shield blade skill.&lt;br /&gt;
&lt;br /&gt;
=== Phoenix Rising ===&lt;br /&gt;
&lt;br /&gt;
At 20th level, a soulknife reaches the pinnacle of her art and her connection to her blade is so strong it cannot be severed. She no longer requires a Will save to maintain her mind blade in a null psionics field, although it still loses any enhancement bonus and special abilities. In addition, she may change the configurations of her mind blade&#039;s special abilities at will as a full-round action, which also resets any penalties that may have accrued from the Fluid Form and Improved Fluid Form blade skills. Finally, blade skills and soulknife class abilities which require her to expend her psionic focus no longer have that requirement.&lt;br /&gt;
&lt;br /&gt;
== Archetypes &amp;amp; Alternate Class Features ==&lt;br /&gt;
&lt;br /&gt;
When a character selects a class, he must choose to use the standard class features found or those listed in one of the archetypes presented here. Each alternate class feature replaces a specific class feature from its parent class. For example, the elemental fist class feature of the monk of the four winds replaces the stunning fist class feature of the monk. When an archetype includes multiple class features, a character must take all of them—often blocking the character from ever gaining certain familiar class features, but replacing them with equally powerful options. All of the other class features found in the core class and not mentioned among the alternate class features remain unchanged and are acquired normally when the character reaches the appropriate level (unless noted otherwise). A character who takes an alternate class feature does not count as having the class feature that was replaced when meeting any requirements or prerequisites.&lt;br /&gt;
&lt;br /&gt;
A character can take more than one archetype and garner additional alternate class features, but none of the alternate class features can replace or alter the same class feature from the core class as another alternate class feature. For example, a paladin could not be both a hospitaler and an undead scourge since they both modify the smite evil class feature and both replace the aura of justice class feature. A paladin could, however, be both an undead scourge and a warrior of the holy light, since none of their new class features replace the same core class feature.&lt;br /&gt;
&lt;br /&gt;
Archetypes are a quick and easy way to specialize characters of a given class, adding fun and flavorful new abilities to already established adventurers. Characters may take more than one archetype if they meet the requirements.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center; margin: auto;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left;&amp;quot; | Table: Soulknife Archetypes / Alternate Class Features&lt;br /&gt;
! rowspan=&amp;quot;3&amp;quot; | Archetype !! colspan=&amp;quot;35&amp;quot; | Class Features Changed or Replaced&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Saves || rowspan=&amp;quot;2&amp;quot; | Skills || rowspan=&amp;quot;2&amp;quot; | Weapon &amp;amp;amp; Armor || rowspan=&amp;quot;2&amp;quot; | Talents || rowspan=&amp;quot;2&amp;quot; | Form Mind Blade || rowspan=&amp;quot;2&amp;quot; | Shape Mind Blade || rowspan=&amp;quot;2&amp;quot; | Throw Mind Blade || rowspan=&amp;quot;2&amp;quot; | Manifesting || colspan=&amp;quot;11&amp;quot; | Blade Skills || colspan=&amp;quot;9&amp;quot; | Enhanced Mind Blade || colspan=&amp;quot;6&amp;quot; | Bonus Feats || rowspan=&amp;quot;2&amp;quot; | Phoenix Rising&lt;br /&gt;
|-&lt;br /&gt;
! 1 || 2 || 4 || 6 || 8 || 10 || 12 || 14 || 16 || 18 || 20 || 3 || 5 || 7 || 9 || 11 || 13 || 15 || 17 || 19 || 1 || 4 || 8 || 12 || 16 || 20&lt;br /&gt;
|-&lt;br /&gt;
| [[Enlightened Blade]] || (X) || C || X ||  ||  || X || X ||  ||  ||  || X || X ||  ||  ||  || X || X ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  || X ||  ||  ||  ||  ||  || C&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;36&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | X=replaced, (X)=optional replacement, C=changed&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Locutus</name></author>
	</entry>
	<entry>
		<id>http://borg.mit.edu/index.php?title=Soulknife&amp;diff=201</id>
		<title>Soulknife</title>
		<link rel="alternate" type="text/html" href="http://borg.mit.edu/index.php?title=Soulknife&amp;diff=201"/>
		<updated>2026-09-13T20:14:48Z</updated>

		<summary type="html">&lt;p&gt;Locutus: /* Table: The Soulknife */ Formatting.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== The Basics ==&lt;br /&gt;
&lt;br /&gt;
=== Hit Die ===&lt;br /&gt;
&lt;br /&gt;
d10&lt;br /&gt;
&lt;br /&gt;
=== Class Skills ===&lt;br /&gt;
&lt;br /&gt;
The soulknife&#039;s class skills (and the key ability for each skill) are Acrobatics (Dex), Autohypnosis* (Wis), Climb (Str), Craft (Int), Intimidate (Cha), Knowledge (psionics)* (Int), Metacraft (Int), Perception (Wis), Profession (Wis), Stealth (Dex), and Swim (Str).&lt;br /&gt;
&lt;br /&gt;
==== Skill Points at Each Additional Level ====&lt;br /&gt;
&lt;br /&gt;
6 + Int modifier&lt;br /&gt;
&lt;br /&gt;
=== Table: The Soulknife ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center; margin: auto&amp;quot;&lt;br /&gt;
! Level !! Base Attack Bonus !! Fort Save !! Ref Save !! Will Save !! Special !! Mind Blade Damage !! Mind Blade Maximum Enhancement Bonus !! Power Points !! Powers Known !! Max Power Level&lt;br /&gt;
|-&lt;br /&gt;
| 1st || +1 || +0 || +2 || +2 || style=&amp;quot;text-align:left;&amp;quot; |  Rising star, form mind blade, shape mind blade, throw mind blade, blade skill, bonus feat || 1d6 || — || 0&amp;amp;dagger; || 2 || 1st&lt;br /&gt;
|-&lt;br /&gt;
| 2nd || +2 || +0 || +3 || +3 || style=&amp;quot;text-align:left;&amp;quot; |  Blade skill, deflecting blade (+1) || 1d6 || — || 1 || 3 || 1st&lt;br /&gt;
|-&lt;br /&gt;
| 3rd || +3 || +1 || +3 || +3 || style=&amp;quot;text-align:left;&amp;quot; |  Enhanced mind blade +1 || 1d6 || +1 || 2 || 3 || 1st&lt;br /&gt;
|-&lt;br /&gt;
| 4th || +4 || +1 || +4 || +4 || style=&amp;quot;text-align:left;&amp;quot; |  Blade skill, bonus feat || 1d8 || +1 || 3 || 4 || 1st&lt;br /&gt;
|-&lt;br /&gt;
| 5th || +5 || +1 || +4 || +4 || style=&amp;quot;text-align:left;&amp;quot; |  Enhanced mind blade +2 || 1d8 || +1 || 5 || 4 || 2nd&lt;br /&gt;
|-&lt;br /&gt;
| 6th || +6/+1 || +2 || +5 || +5 || style=&amp;quot;text-align:left;&amp;quot; |  Blade skill, deflecting blade (+2) || 1d8 || +2 || 7 || 5 || 2nd&lt;br /&gt;
|-&lt;br /&gt;
| 7th || +7/+2 || +2 || +5 || +5 || style=&amp;quot;text-align:left;&amp;quot; |  Enhanced mind blade +3 || 1d8 || +2 || 9 || 5 || 2nd&lt;br /&gt;
|-&lt;br /&gt;
| 8th || +8/+3 || +2 || +6 || +6 || style=&amp;quot;text-align:left;&amp;quot; |  Blade skill, bonus feat || 1d10 || +2 || 11 || 6 || 2nd&lt;br /&gt;
|-&lt;br /&gt;
| 9th || +9/+4 || +3 || +6 || +6 || style=&amp;quot;text-align:left;&amp;quot; |  Enhanced mind blade +4 || 1d10 || +3 || 14 || 6 || 3rd&lt;br /&gt;
|-&lt;br /&gt;
| 10th || +10/+5 || +3 || +7 || +7 || style=&amp;quot;text-align:left;&amp;quot; |  Blade skill, deflecting blade (+3) || 1d10 || +3 || 17 || 7 || 3rd&lt;br /&gt;
|-&lt;br /&gt;
| 11th || +11/+6/+1 || +3 || +7 || +7 || style=&amp;quot;text-align:left;&amp;quot; |  Enhanced mind blade +5 || 1d10 || +3 || 20 || 7 || 3rd&lt;br /&gt;
|-&lt;br /&gt;
| 12th || +12/+7/+2 || +4 || +8 || +8 || style=&amp;quot;text-align:left;&amp;quot; |  Blade skill, bonus feat || 2d6 || +4 || 23 || 8 || 3rd&lt;br /&gt;
|-&lt;br /&gt;
| 13th || +13/+8/+3 || +4 || +8 || +8 || style=&amp;quot;text-align:left;&amp;quot; |  Enhanced mind blade +6 || 2d6 || +4 || 27 || 8 || 4th&lt;br /&gt;
|-&lt;br /&gt;
| 14th || +14/+9/+4 || +4 || +9 || +9 || style=&amp;quot;text-align:left;&amp;quot; |  Blade skill, deflecting blade (+4) || 2d6 || +4 || 31 || 9 || 4th&lt;br /&gt;
|-&lt;br /&gt;
| 15th || +15/+10/+5 || +5 || +9 || +9 || style=&amp;quot;text-align:left;&amp;quot; |  Enhanced mind blade +7 || 2d6 || +5 || 35 || 9 || 4th&lt;br /&gt;
|-&lt;br /&gt;
| 16th || +16/+11/+6/+1 || +5 || +10 || +10 || style=&amp;quot;text-align:left;&amp;quot; |  Blade skill, bonus feat || 2d8 || +5 || 39 || 10 || 4th&lt;br /&gt;
|-&lt;br /&gt;
| 17th || +17/+12/+7/+2 || +5 || +10 || +10 || style=&amp;quot;text-align:left;&amp;quot; |  Enhanced mind blade +8 || 2d8 || +5 || 44 || 10 || 5th&lt;br /&gt;
|-&lt;br /&gt;
| 18th || +18/+13/+8/+3 || +6 || +11 || +11 || style=&amp;quot;text-align:left;&amp;quot; |  Blade skill, deflecting blade (+5) || 2d8 || +5 || 49 || 11 || 5th&lt;br /&gt;
|-&lt;br /&gt;
| 19th || +19/+14/+9/+4 || +6 || +11 || +11 || style=&amp;quot;text-align:left;&amp;quot; |  Enhanced mind blade +9 || 2d8 || +5 || 54 || 11 || 5th&lt;br /&gt;
|-&lt;br /&gt;
| 20th || +20/+15/+10/+5 || +6 || +12 || +12 || style=&amp;quot;text-align:left;&amp;quot; |  Blade skill, bonus feat, phoenix rising || 2d10 || +5 || 59 || 12 || 5th&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;11&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | &amp;amp;dagger; At 1st level, a soulknife gains only those power points granted by a high Wisdom score (if any).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Class Features ==&lt;br /&gt;
&lt;br /&gt;
All of the following are class features of the soulknife.&lt;br /&gt;
&lt;br /&gt;
=== Weapon and Armor Proficiency ===&lt;br /&gt;
&lt;br /&gt;
A soulknife is proficient with all simple weapons, with her own mind blade (regardless of form), with all types of armor (heavy, medium, and light), and with shields (but not tower shields).&lt;br /&gt;
&lt;br /&gt;
=== Rising Star ===&lt;br /&gt;
&lt;br /&gt;
The soulknife gains [[Awaken Talent]] and Unlocked Talent as bonus feats at 1st level. This provides her with the psionic power necessary to manifest her mind blade, a small power point reserve, a single 1st-level power, and two talents (0th-level psionic powers). All three powers must be chosen from the soulknife power list. These three powers and the power points are in addition to those gained each level of soulknife, and she may manifest these powers even if her Wisdom score is not high enough to allow normal manifesting or to grant her bonus power points.&lt;br /&gt;
&lt;br /&gt;
Like her other psionic powers, she may choose to rotate one or more of these powers out for new ones when she regains her power points each day (see Manifesting below), but the talents may only be replaced with other talents.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; margin-left: 10px; width: 400px; text-align: justify;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left;&amp;quot; | Sidebar: Soulknives and Prestige Classes&lt;br /&gt;
|-&lt;br /&gt;
| Sometimes, a soulknife may qualify for a prestige class with &amp;quot;+1 level of existing manifesting class&amp;quot; as a class feature. This increased psionic training improves her mind blade as well as her manifesting. At each level where a manifester level would increase by one, treat the soulknife as if she had gained a level of soulknife for the purposes of both Enhanced Mind Blade and Manifesting. This also applies to feats, traits, and other effects which increase her effective manifester level, but this cannot raise her effective soulknife level higher than her character level. The soulknife does not gain any other benefits from an increased level (blade skills, etc.).&lt;br /&gt;
&lt;br /&gt;
Sometimes a multiclass soulknife enters one of these prestige classes with manifesting abilities from her second class. For this special case, each indicated level of the prestige class advances both the soulknife’s Enhanced Mind Blade, as above, and her existing manifester level for one class by one level.  Each time she gains such a level, she may choose which class&#039;s manifesting she advances.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Bonus Feats ===&lt;br /&gt;
&lt;br /&gt;
At 1st level, a soulknife gets a bonus combat-oriented feat in addition to the feat that any 1st level character feats and the bonus feat granted to a human character. The soulknife gains an additional bonus feat at 4th level and every four levels thereafter (8th, 12th, etc.). These bonus feats must be drawn from the feats noted as combat feats or psionic feats. The soulknife must still meet all prerequisites for the bonus feat, including ability score and base attack bonus minimums as well as class requirements (like levels in another specific class).&lt;br /&gt;
&lt;br /&gt;
These bonus feats are in addition to the feats that a character of any class gains every two levels. A soulknife is not limited to combat feats or psionic feats when choosing these other feats.&lt;br /&gt;
&lt;br /&gt;
=== Form Mind Blade (Su) ===&lt;br /&gt;
&lt;br /&gt;
As a move action or as a free action combined with a regular move (similar to drawing a weapon), a soulknife can form a semi-solid weapon composed of psychic energy distilled from her own mind.&lt;br /&gt;
&lt;br /&gt;
The blade appears similar to a straight sabre of a size appropriate for its wielder, and may be used in either a thrusting or a slashing manner. For instance, a Medium soulknife materializes a Medium mind blade of approximately 2m in length, and the blade deals 1d6 points of piercing or slashing damage (crit 19-20/×2). Soulknives who are smaller or larger than Medium create mind blades appropriate for their size, with a corresponding change to the blade’s damage. The wielder of a mind blade gains the usual benefits to her attack roll and damage roll from a high Strength bonus. A soulknife with powerful build or a similar ability may form an appropriately-sized mind blade dealing the size-appropriate amount of damage.&lt;br /&gt;
&lt;br /&gt;
As the soulknife increases in level, so does her ability to do damage with her mind blade.  At 4th level, and every four levels thereafter, her mind blade damage increases by one die type as shown on the chart.&lt;br /&gt;
&lt;br /&gt;
The mind blade technically weighs almost nothing. Whenever she is wielding a mind blade in a single hand, including if she forms two or more blades, the soulknife may treat it as a light weapon if it would be advantageous for her to do so. If she has the ability to form a double weapon, the offhand end may always be treated as a light weapon. A mind blade is finessable even when it is in forms that cannot normally be the subject of Weapon Finesse (including two-handed forms).&lt;br /&gt;
&lt;br /&gt;
The blade can be broken (it has hardness 10 and 10 hit points); however, a soulknife can simply create another on her next move action. The moment she relinquishes her grip on her blade, it dissipates (unless she intends to throw it; see below). A mind blade is considered a psionic weapon for the purpose of overcoming damage reduction and is considered a masterwork weapon.&lt;br /&gt;
&lt;br /&gt;
A soulknife can use feats such as Power Attack or Combat Expertise in conjunction with the mind blade just as if it were a normal weapon. She can also choose her mind blade for feats requiring a specific weapon choice, such as Weapon Focus and Improved Critical, and she is considered a fighter of her soulknife level for the purpose of meeting their prerequisites if she does. Powers or spells that upgrade weapons can be used on a mind blade. If the soulknife takes the Exotic Weapon Proficiency (bastard sword) feat, she may wield the two-handed form in one hand.&lt;br /&gt;
&lt;br /&gt;
Even in places where psionic effects do not normally function (such as within a null psionics field), a soulknife can attempt to sustain her mind blade by making a DC 20 Will save. On a successful save, the soulknife maintains her mind blade for a number of rounds equal to her class level before she needs to check again, although the mind blade is treated for all purposes as a non-magical, masterwork weapon while in a place where psionic effects do not normally function. On an unsuccessful attempt, the mind blade vanishes. As a move action on her turn, the soulknife can attempt a new Will save to rematerialize her mind blade while she remains within the psionics-negating effect. She gains a bonus on Will saves made to maintain or form her mind blade equal to the total bonus granted by her enhanced mind blade class feature (see below).&lt;br /&gt;
&lt;br /&gt;
The soulknife chooses the exact appearance of her mind blade, although its shape must reflect its form. A mind blade is considered a psionic weapon regardless of its enhancement bonus.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; margin-left: 10px; text-align: center;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left;&amp;quot; | Table: Weapon Special Abilities&lt;br /&gt;
! Weapon Special Ability !! style=&amp;quot;width: 50px;&amp;quot;| Enhancement Bonus Value !! style=&amp;quot;width: 50px;&amp;quot;| Required Level&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Agile (&#039;&#039;&amp;amp;psi;&#039;&#039;) || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Allying || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Benevolent || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Conductive || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Corrosive || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Countering || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Courageous || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Cruel || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Cunning || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Defending || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Distance (&#039;&#039;&amp;amp;psi;&#039;&#039;) || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Dueling || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Flaming || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Fortuitous || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Frost || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Furious || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Ghost touch || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Guardian || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Huntsman || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Keen || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Lucky (&#039;&#039;&amp;amp;psi;&#039;&#039;) || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Menacing || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Merciful || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Mighty cleaving || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Planar || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Psychokinetic (&#039;&#039;&amp;amp;psi;&#039;&#039;) || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Seaborne || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Seeking (&#039;&#039;&amp;amp;psi;&#039;&#039;) || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Shock || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Sundering (&#039;&#039;&amp;amp;psi;&#039;&#039;) || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Thundering || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Vicious || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Advancing || +2 || 7&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Anarchic || +2 || 7&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Axiomatic || +2 || 7&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Collision (&#039;&#039;&amp;amp;psi;&#039;&#039;) || +2 || 7&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Corrosive burst || +2 || 7&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Cyclonic || +2 || 7&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Defiant || +2 || 7&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Flaming burst || +2 || 7&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Glorious || +2 || 7&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Holy || +2 || 7&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Icy burst || +2 || 7&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Invigorating || +2 || 7&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Linked striking (&#039;&#039;&amp;amp;psi;&#039;&#039;) || +2 || 7&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Mindcrusher (&#039;&#039;&amp;amp;psi;&#039;&#039;) || +2 || 7&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Phase locking || +2 || 7&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Psychokinetic burst (&#039;&#039;&amp;amp;psi;&#039;&#039;) || +2 || 7&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Shocking burst || +2 || 7&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Suppression (&#039;&#039;&amp;amp;psi;&#039;&#039;) || +2 || 7&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Unholy || +2 || 7&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Wounding || +2 || 7&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Wrenching (&#039;&#039;&amp;amp;psi;&#039;&#039;) || +2 || 7&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Bodyfeeder (&#039;&#039;&amp;amp;psi;&#039;&#039;) || +3 || 9&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Dislocator (&#039;&#039;&amp;amp;psi;&#039;&#039;) || +3 || 9&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Mindfeeder (&#039;&#039;&amp;amp;psi;&#039;&#039;) || +3 || 9&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Nullifying || +3 || 9&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Repositioning || +3 || 9&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Speed || +3 || 9&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Soulbreaker (&#039;&#039;&amp;amp;psi;&#039;&#039;) || +3 || 9&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Brilliant energy || +4 || 12&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Great dislocator (&#039;&#039;&amp;amp;psi;&#039;&#039;) || +4 || 12&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Greater energy || +4 || 12&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Coup de grace (&#039;&#039;&amp;amp;psi;&#039;&#039;) || +5 || 15&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Vorpal || +5 || 15&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | &#039;&#039;&amp;amp;psi;&#039;&#039; Psionic weapon abilities			&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Shape Mind Blade (Su) ===&lt;br /&gt;
&lt;br /&gt;
If the soulknife&#039;s mind blade has the ability to take alternate forms, it retains the last chosen form every time it is formed until the soulknife reshapes it. If the soulknife chooses to reshape her blade, it requires a full-round action to do so.&lt;br /&gt;
&lt;br /&gt;
A soulknife can also reassign the ability or abilities she has added to her mind blade; see below. To do so, she must first spend 1 hour in concentration. This cannot be part of the normal 8 hours used for rest, even if the soulknife does not require sleep. After that period, the mind blade materializes with the new ability or abilities selected by the soulknife.&lt;br /&gt;
&lt;br /&gt;
=== Throw Mind Blade (Ex) ===&lt;br /&gt;
&lt;br /&gt;
A soul knife can throw her mind blade as a ranged weapon with a range increment of 30 feet.&lt;br /&gt;
&lt;br /&gt;
Whether or not the attack hits, a thrown mind blade then dissipates.&lt;br /&gt;
&lt;br /&gt;
=== Manifesting ===&lt;br /&gt;
&lt;br /&gt;
A soulknife has the ability to manifest a small number of psionic powers.&lt;br /&gt;
&lt;br /&gt;
A soulknife chooses her powers from the [[Soulknife Power List|soulknife power list]]. At 1st level, a soulknife knows two psionic powers of her choice. She learns new powers as indicated on Table: The Soulknife. A soulknife can manifest any power that has a power point cost equal to or lower than her manifester level. The total number of powers a soulknife can manifest per day is limited only by her daily power points.&lt;br /&gt;
&lt;br /&gt;
A soulknife never needs to prepare powers ahead of time; she draws them from her mind when needed. When a soulknife recovers her daily power points after resting, she may choose to rotate one or more powers she knows for new ones. These powers must always be chosen from the soulknife power list, and the maximum number of powers the soulknife may know at any one time in this fashion is listed on Table: The Soulknife. If a soulknife learns a power through other means, such as the Expanded Knowledge feat (but not psychic chirurgery), this power is added to the list of powers from which she may choose each day, and she gains one additional daily power known.&lt;br /&gt;
&lt;br /&gt;
The Difficulty Class for saving throws against soulknife powers is 10 + the power&#039;s level + the soulknife&#039;s Wisdom modifier.&lt;br /&gt;
&lt;br /&gt;
A soulknife&#039;s manifester level is equal to her soulknife level.&lt;br /&gt;
&lt;br /&gt;
A soulknife gains the ability to learn 1st-level powers at 1st level. Every four levels thereafter (5th, 9th, etc), a soulknife gains the ability to master more complex powers, up to 5th level powers at level 17.&lt;br /&gt;
&lt;br /&gt;
To learn or manifest a power, a soulknife must have a Wisdom score of at least 10 + the power&#039;s level.&lt;br /&gt;
&lt;br /&gt;
A soulknife&#039;s ability to manifest powers is limited by the power points she has available. Her base daily allotment of power points is given on Table: The Soulknife. In addition, she receives bonus power points per day if she has a high Wisdom score. Her race may also provide bonus power points per day, as may certain feats and items. If a soulknife has power points from a different class, those points are pooled together and usable to manifest powers from either class.&lt;br /&gt;
&lt;br /&gt;
=== Blade Skills ===&lt;br /&gt;
&lt;br /&gt;
Beginning at 1st level and every even soulknife level thereafter, a soulknife may choose one of a number of abilities to add to her repertoire. Some blade skills have prerequisites that must be met before they can be chosen. All blade skills may only be chosen once and require the soulknife to be using her mind blade unless otherwise stated in the skill&#039;s description.&lt;br /&gt;
&lt;br /&gt;
A complete list of blade skills can be found here: [[Soulknife Blade Skills]]&lt;br /&gt;
&lt;br /&gt;
=== Deflecting Blade ===&lt;br /&gt;
&lt;br /&gt;
Beginning at 2nd level and every four soulknife levels thereafter (6th, 10th, etc.), the soulknife learns to deflect attacks with her mind blade, turning near misses into actual misses. She gains a cumulative +1 deflection bonus to her armor class whenever she is psionically focused and has an active mind blade. She may expend her psionic focus as an immediate action to double the bonus in reaction to a single attack. She loses this bonus whenever she is immobilized or helpless, when she is not maintaining her psionic focus, or when she is not wielding a mind blade.&lt;br /&gt;
&lt;br /&gt;
In addition, if she applies the defending special ability to her mindblade, any enhancement bonus that she&#039;s transferred to her AC is also added as a deflection bonus to her Reflex saves against area effects that have a defined point of origin.&lt;br /&gt;
&lt;br /&gt;
=== Enhanced Mind Blade (Su) ===&lt;br /&gt;
&lt;br /&gt;
A soulknife&#039;s mind blade improves as the character gains higher levels. At 3rd level and every odd level thereafter, the mind blade gains a cumulative +1 enhancement bonus that she may spend on an actual enhancement bonus or on weapon special abilities. A soulknife&#039;s level determines her maximum enhancement bonus (see Table: The Soulknife). The soulknife may (and must, when her total enhancement is higher than her maximum bonus) apply any special ability from Table: Weapon Special Abilities instead of an enhancement bonus, as long as she meets the level requirements. A soulknife can choose any combination of weapon special abilities and/or enhancement bonus before assigning any special abilities. If the soulknife shapes her mind blade into two items or a double weapon, the enhancement bonus of her mind blade (if any) is reduced by 1 (to a minimum of 0). If this would reduce the enhancement bonus on the mind blades to 0 and weapon special abilities are applied, the soulknife must reshape her mind blade to make the options valid. Both mind blades have the same selection of enhancement bonus that does not exceed the total allowed by the soulknife&#039;s level, but she must assign at least a +1 and weapon special abilities (if any). This penalty does not apply when using the Mind Shield blade skill.&lt;br /&gt;
&lt;br /&gt;
=== Phoenix Rising ===&lt;br /&gt;
&lt;br /&gt;
At 20th level, a soulknife reaches the pinnacle of her art and her connection to her blade is so strong it cannot be severed. She no longer requires a Will save to maintain her mind blade in a null psionics field, although it still loses any enhancement bonus and special abilities. In addition, she may change the configurations of her mind blade&#039;s special abilities at will as a full-round action, which also resets any penalties that may have accrued from the Fluid Form and Improved Fluid Form blade skills. Finally, blade skills and soulknife class abilities which require her to expend her psionic focus no longer have that requirement.&lt;br /&gt;
&lt;br /&gt;
== Archetypes &amp;amp; Alternate Class Features ==&lt;br /&gt;
&lt;br /&gt;
When a character selects a class, he must choose to use the standard class features found or those listed in one of the archetypes presented here. Each alternate class feature replaces a specific class feature from its parent class. For example, the elemental fist class feature of the monk of the four winds replaces the stunning fist class feature of the monk. When an archetype includes multiple class features, a character must take all of them—often blocking the character from ever gaining certain familiar class features, but replacing them with equally powerful options. All of the other class features found in the core class and not mentioned among the alternate class features remain unchanged and are acquired normally when the character reaches the appropriate level (unless noted otherwise). A character who takes an alternate class feature does not count as having the class feature that was replaced when meeting any requirements or prerequisites.&lt;br /&gt;
&lt;br /&gt;
A character can take more than one archetype and garner additional alternate class features, but none of the alternate class features can replace or alter the same class feature from the core class as another alternate class feature. For example, a paladin could not be both a hospitaler and an undead scourge since they both modify the smite evil class feature and both replace the aura of justice class feature. A paladin could, however, be both an undead scourge and a warrior of the holy light, since none of their new class features replace the same core class feature.&lt;br /&gt;
&lt;br /&gt;
Archetypes are a quick and easy way to specialize characters of a given class, adding fun and flavorful new abilities to already established adventurers. Characters may take more than one archetype if they meet the requirements.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center; margin: auto;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left;&amp;quot; | Table: Soulknife Archetypes / Alternate Class Features&lt;br /&gt;
! rowspan=&amp;quot;3&amp;quot; | Archetype !! colspan=&amp;quot;35&amp;quot; | Class Features Changed or Replaced&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Saves || rowspan=&amp;quot;2&amp;quot; | Skills || rowspan=&amp;quot;2&amp;quot; | Weapon &amp;amp;amp; Armor || rowspan=&amp;quot;2&amp;quot; | Talents || rowspan=&amp;quot;2&amp;quot; | Form Mind Blade || rowspan=&amp;quot;2&amp;quot; | Shape Mind Blade || rowspan=&amp;quot;2&amp;quot; | Throw Mind Blade || rowspan=&amp;quot;2&amp;quot; | Manifesting || colspan=&amp;quot;11&amp;quot; | Blade Skills || colspan=&amp;quot;9&amp;quot; | Enhanced Mind Blade || colspan=&amp;quot;6&amp;quot; | Bonus Feats || rowspan=&amp;quot;2&amp;quot; | Phoenix Rising&lt;br /&gt;
|-&lt;br /&gt;
! 1 || 2 || 4 || 6 || 8 || 10 || 12 || 14 || 16 || 18 || 20 || 3 || 5 || 7 || 9 || 11 || 13 || 15 || 17 || 19 || 1 || 4 || 8 || 12 || 16 || 20&lt;br /&gt;
|-&lt;br /&gt;
| [[Enlightened Blade]] || (X) || C || X ||  ||  || X || X ||  ||  ||  || X || X ||  ||  ||  || X || X ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  || X ||  ||  ||  ||  ||  || C&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;36&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | X=replaced, (X)=optional replacement, C=changed&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Locutus</name></author>
	</entry>
	<entry>
		<id>http://borg.mit.edu/index.php?title=Soulknife_Blade_Skills&amp;diff=200</id>
		<title>Soulknife Blade Skills</title>
		<link rel="alternate" type="text/html" href="http://borg.mit.edu/index.php?title=Soulknife_Blade_Skills&amp;diff=200"/>
		<updated>2026-09-13T20:09:51Z</updated>

		<summary type="html">&lt;p&gt;Locutus: Made some preliminary edits to account for the changes in mind blade forms.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;; Absorbing Blade : If a spell (or power, or similar ability) misses the souknife by the value of (and due to) the deflection bonus granted by her deflecting blade class feature, or she succeeds on a Reflex save versus an area effect that has an origin point, a soulknife may absorb some of the spell&#039;s power. For each spell level (or power level, etc.), she may either recharge a power point or charge her psychic strike (if she has one) by 1d8. If she absorbs power points or psychic strike dice that would put her over her maximum, any excess is dissipated. If the soulknife&#039;s mind blade has the defending special ability, the AC bonus resulting from it is added to her deflection bonus when determining whether an ability is eligible for absorbtion. She must have an active mind blade or the mental block blade skill in order to benefit from this blade skill.&lt;br /&gt;
&lt;br /&gt;
; Additional Configuration : The soulknife gains the ability to have a separate configuration for her mind blade&#039;s enhancement bonus and special abilities. When she forms her mind blade, the soulknife may choose either configuration. Creating this extra configuration functions just as reassigning the enhancement of her mind blade, typically 1 hour of concentration. When the soulknife reassigns her mind blade configuration, she may reassign any or all configurations she possesses. If she chooses to manifest multiple blades, she may select which configuration each blade uses when she forms it. The soulknife must be at least 6th level in order to select this blade skill, and this blade skill may be selected multiple times.&lt;br /&gt;
&lt;br /&gt;
; Alter Blade : The soulknife gains the ability to shape her mind blade into a different weapon form. Choose a simple or martial mêlée weapon, and add it to her list of available mind blade forms.  When she shapes her mind blade, she may shape it into a size-appropriate facsimile of this weapon. Her blade gains the damage die and type of the weapon, and all of its special abilities.&lt;br /&gt;
: &#039;&#039;Special&#039;&#039;: If the souknife is non-human, she may alternatively select from among her race&#039;s traditional weapons—weapons with her race in the name—even though they&#039;re considered exotic weapons.&lt;br /&gt;
: She may take this blade skill multiple times.  Each time, she selects a different weapon to add to her mind blade forms.&lt;br /&gt;
&lt;br /&gt;
; Attenuated Blade : The soulknife&#039;s mind blade narrows, and its end becomes a needle-like point. When used as a mêlée weapon, its base critical threat range increases by 1 (if her blade normally threatens on 19-20, it now threatens on 18-20, etc.) and it does piercing damage in addition to whatever damage it would normally do; if use as a ranged weapon, its critical multiplier increases by 1 and it does piercing damage in addition to whatever damage it would normally do.  This is not an &amp;quot;effect,&amp;quot; but an aspect of the blade&#039;s new form. Therefore, these increases are calculated before applying, and stack with, any other effects that modify critical threat range and multiplier.&lt;br /&gt;
&lt;br /&gt;
; Balanced Blades : The soulknife&#039;s mind blades are perfectly balanced for dual wielding.  When she forms multiple mind blades or a double weapon mind blade, they gain the dual-balanced weapon modification.  If they already have the dual-balanced modification, double the effect.  In addition, the soulknife gains the Double Slice feat whether or not she meets the prerequisites.&lt;br /&gt;
&lt;br /&gt;
; Blade Rush : The soulknife gains Mobility as a bonus feat, even if she doesn&#039;t meet the prerequisites. As a swift action, she may expend her psionic focus and move up to her speed without provoking attacks of opportunity. A soulknife must be at least 6th level in order to select this blade skill.&lt;br /&gt;
&lt;br /&gt;
::; Blade Rush Frenzy : The soulknife gains Spring Attack as a bonus feat, even if she doesn&#039;t meet the prerequisites. As a full-round action, she may expend her psionic focus to move up to her speed without provoking attacks of opportunity and make a single melee attack against each creature she is adjacent to at any point in her movement. Each attack is made at her highest base attack bonus with a –2 penalty on the attack roll. A soulknife must be at least 8th level and possess the Blade Rush blade skill in order to select this blade skill.&lt;br /&gt;
&lt;br /&gt;
; Bladestorm : As a full attack, when wielding her mind arrow, the soulknife can expend her psionic focus to fire one mind arrow at her full base attack bonus at each opponent within 60 feet. Regardless of the number of attacks she makes, she only provokes attacks of opportunity as though she made a single ranged attack. The soulknife must possess the Soulbow and Rapid Activation blade skills and be at least 16th level to select this blade skill.&lt;br /&gt;
&lt;br /&gt;
; Bladewind : As a full attack, when wielding her mind blade, a soulknife can expend her psionic focus to make one melee attack at her full base attack bonus against each opponent within reach. If an attack misses, the soulknife can choose to expend her psychic strike (if she has one) to reroll that attack, but none of the bladewind attacks deal any extra damage from psychic strike. When using bladewind, a soulknife forfeits any bonus or extra attacks granted by other feats or abilities (such as Cleave or haste). A soulknife must be at least 8th level to select this blade skill.&lt;br /&gt;
&lt;br /&gt;
; Charged Shot : As a standard action, the soulknife can make a single ranged attack with her mind arrow. If the attack is successful, the mind arrow bursts with psionic energy upon impact, dealing normal damage (including enhancement bonus and special abilities) to the creature struck and its base weapon damage plus its enhancement bonus to all other creatures within a 5-ft. radius. A successful Reflex save (DC 10 + 1/2 soulknife level + Wisdom modifier) halves the damage taken by the adjacent creatures. A soulknife must be able to form a mind arrow in order to select this blade skill.&lt;br /&gt;
&lt;br /&gt;
; Close-Range Expert : When making ranged attacks with her mind arrow, a soulknife does not provoke attacks of opportunity as long as she maintains psionic focus. A soulknife must be able to form a mind arrow in order to select this blade skill.&lt;br /&gt;
&lt;br /&gt;
; Combat Slide : Upon successfully striking an enemy in melee, the soulknife may immediately make a 5-foot step (even if she&#039;s already moved in the round, but not if she&#039;s taken a 5-foot step). In addition, when someone misses the soulknife with a melee attack, she may spend an immediate action to take a 5-foot step.&lt;br /&gt;
&lt;br /&gt;
; Covert Skills : The soulknife selects a trick from the ninja trick list. She can choose but cannot use tricks that require ki points unless she has a ki pool, and saving throws are based on the soulknife&#039;s Wisdom modifier instead of Charisma. This blade skill may be selected multiple times.&lt;br /&gt;
&lt;br /&gt;
; Deadly Blade : The soulknife&#039;s mind blade critical multiplier increases by 1, and it deals an additional 1d6 bleed damage on a critical hit.&lt;br /&gt;
&lt;br /&gt;
; Deceptive Blade : When the soulknife feints in combat, she may also form her mind blade in the same action as the feint. Additionally, Bluff is now a class skill for the soulknife. If the soulknife has the Improved Feint feat and the psychic strike class feature, once per round she may also charge her psychic strike when performing a feint and forming her mind blade in the same action. This blade skill may not be used with the mind arrow.&lt;br /&gt;
&lt;br /&gt;
; Deep Crystal Blade : The soulknife&#039;s mind blade gains the ability to channel psionic power as if it were made of deep crystal. If she manifests multiple blades, each is considered a separate weapon for this purpose. A soulknife must be at least 6th level to select this blade skill.&lt;br /&gt;
&lt;br /&gt;
; Double the Pleasure : When the soulknife forms multiple mind blades or a double weapon mind blade, they gain the dual-balanced weapon modification.  If they already have the dual-balanced modification, double the effect.  In addition, she may apply half the value of her offhand blade&#039;s enhancement bonus (round up) as a shield bonus to her AC.&lt;br /&gt;
&lt;br /&gt;
::; Double the Fun : When wielding multiple mind blades, one of the blades may be activated as if it had the &#039;&#039;dancing&#039;&#039; property.  Only one blade may be thusly active at a time, and it is subject to the 4-round limit specified in the property&#039;s description.  When time is up or as a free action, the blade either returns to the soulknife&#039;s hand or dissipates, at her preference, and neither blade may be activated in this fashion for 4 rounds.  A soulknife must be at least 10th level and have the Double the Pleasure blade skill in order to select this blade skill.&lt;br /&gt;
&lt;br /&gt;
; Dual Imbue : When utilizing multiple mind blades or a double weapon mind blade, the soulknife may charge both blades (or ends) with her psychic strike ability at the same time, including when expending her focus to charge her psychic strike. However, her psychic strike damage is reduced by 1d8 when using this option. Damage remains normal when each weapon is charged separately. A soulknife must be able to charge a psychic strike in order to select this blade skill.&lt;br /&gt;
&lt;br /&gt;
; Enhanced Range : The soulknife&#039;s range increment when throwing her mind blade in any form increases: mind daggers gain +30 feet, light weapon mind blades gain +20 feet, one-handed weapon mind blades gain +15 feet, and two-handed weapon and double weapon mind blades gain +10 feet. If she has the Soulbow blade skill, the range increment of her mind arrows gains +50 feet. She may select this blade skill multiple times.&lt;br /&gt;
&lt;br /&gt;
; Exploding Critical : When a soulknife confirms a critical hit, she can expend her psionic focus to deal her psychic strike damage, even if her mind blade was not charged with psychic strike, and even if she has already dealt psychic strike on the attack. A soulknife must have the ability to charge a psychic strike and be at least 12th level to select this blade skill.&lt;br /&gt;
&lt;br /&gt;
; Fluid Form : The soulknife may expend her psionic focus as a swift action to make a minor modification to her mind blade. She may remove up to one weapon special ability (if any) from her mind blade&#039;s configuration, and add the ability&#039;s value to the mind blade&#039;s enhancement bonus. She may also add up to one weapon special ability to her mind blade&#039;s configuration, and subtract the ability&#039;s value from the mind blade&#039;s enhancement bonus. Once she has made either or both of these changes, the mind blade suffers a -1 penalty to its enhancement bonus. This penalty is cumulative with each time this blade skill is used, and lasts until the soulknife rests for 8 hours or spends 1 hour in concentration to reconfigure her mind blade. This blade skill may not be used if this would reduce the mind blade&#039;s enhancement bonus below +1. If the final enhancement bonus would be above the soulknife&#039;s maximum, the total enhancement bonus is reduced to match.&lt;br /&gt;
&lt;br /&gt;
::; Fluid Form, Improved : When the soulknife uses the Fluid Form blade skill, she may change all of her mind blade&#039;s weapon special abilities simultaneously. The mind blade still suffers a cumulative -1 penalty to its enhancement bonus when the Fluid Form blade skill is used. A soulknife must have the Fluid Form blade skill to select this blade skill.&lt;br /&gt;
&lt;br /&gt;
; Focused Defense : When fighting defensively, using Combat Expertise, or the total defense action, the deflection bonus granted by the soulknife&#039;s deflecting blade class feature is doubled.&lt;br /&gt;
&lt;br /&gt;
; Focused Offense : As long as the soulknife maintains psionic focus, she may add her Wisdom modifier to her attack and damage rolls instead of her Strength modifier when attacking with her mind blade.&lt;br /&gt;
&lt;br /&gt;
; Furious Charge : The soulknife deals an additional 2 points of damage on every attack made at the end of a charge. The increased damage is only 1 per attack for off-hand attacks, but becomes 3 per attack when wielding her mind blade two-handed.&lt;br /&gt;
&lt;br /&gt;
::; Furious Charge, Improved : A soulknife with this ability can expend her psionic focus while making a charge to make an additional attack with her main hand, albeit at a -5 penalty on the attack roll, at the end of a charge action. If the soulknife is wielding two mind blades and has the Twin Strike blade skill, she may instead make an additional attack with each mind blade, but each of these additional attacks suffers a -5 penalty on the attack roll in addition to the penalties for attacking with two weapons. The soulknife may only gain the benefit of this blade skill once on any charge. The soulknife must have the Furious Charge blade skill and be at least 12th level to select this blade skill.&lt;br /&gt;
&lt;br /&gt;
; Gruesome Riposte : The soulknife may expend her psionic focus as an immediate action to attack an enemy who has successfully struck her in melee. This attack is assumed to happen after the successful attack, so she cannot use this ability if the attack would put her below 0 hit points, nor does dropping her enemy below 0 hit points prevent the attack from hitting. A soulknife must be at least 10th level to select this blade skill.&lt;br /&gt;
&lt;br /&gt;
; Improved Enhancement : The bonus granted by the soulknife&#039;s enhanced mind blade class feature increases by 1. This increase may be used to increase the actual enhancement bonus of the mind blade (to a maximum of +5, but limited by her maximum bonus) or be spent on weapon special abilities, as normal.&lt;br /&gt;
&lt;br /&gt;
; Light Blade Mastery : The soulknife gains Deadly Agility as a bonus feat.  In addition, when wielding her mind blade in a light weapon or mind dagger form, she gains a bonus equal to its enhancement bonus on Climb, Disable Device, and Escape Artist checks.  If she has the Attenuated Blade blade skill, a pair of mind blades in mind dagger form may also be used in lieu of thieves&#039; tools or artisan’s tools for most Craft or Profession skills. When used in this fashion, the mind blades are considered masterwork, and provide a circumstance bonus equal to their enhancement bonus.&lt;br /&gt;
&lt;br /&gt;
; Mental Block : The soulknife gains Psionic Dodge as a bonus feat, even if she doesn&#039;t meet the requirements. In addition, she may apply the deflection bonus granted by her deflecting blade class feature even when she is not wielding a mind blade. This does not count as having an active mind blade.&lt;br /&gt;
&lt;br /&gt;
; Mental Power : The soulknife gains the Extra Power Known feat. In addition, she gains one additional psionic talent known. Both may be rotated out as normal when she meditates to regain her power points each day. She may select this blade skill multiple times.&lt;br /&gt;
&amp;lt;!-- ; Metallic Blade : The soulknife&#039;s mind blade is treated as cold iron and alchemical silver for the purpose of overcoming damage reduction. When she reaches 12th level, her mind blade is also treated as an adamantine weapon, both for the purpose of overcoming damage reduction and for its hardness and hit points. A soulknife must be at least 6th level to choose this blade skill. --&amp;gt;&lt;br /&gt;
; Metaphysical Knowledge : The soulknife adds two powers to her soulknife power list. They may be chosen from any power list. She may choose powers of a higher level than she can manifest, but they won&#039;t be available to select as one of her daily powers known until she can manifest them. This blade skill can be selected multiple times.&lt;br /&gt;
&lt;br /&gt;
; Mind Daggers : The soulknife may optionally form one or a pair of mind daggers in place of her normal forms. Mind daggers have a range increment of 30 feet when thrown and deal 1d4 points of damage (piercing or slashing). As a standard action, she may expend her psionic focus to throw both daggers at the same opponent. She makes an attack roll for each dagger, to which she applies her normal penalties for two-weapon fighting, and may apply her full Strength bonus to the damage rolls for each dagger.&lt;br /&gt;
&lt;br /&gt;
; Multiblade Manifestation : A soulknife who possesses this blade skill is capable of splitting her mind blade further than others of her kind due to having more than two limbs capable of wielding a weapon. Limbs capable of wielding mind blades after the first two can be armed with light weapon versions of her mind blade; just as when using shape mind blade to create multiple mind blades, the enhancement bonus is reduced by one for these blades as well. The soulknife must be 6th level to select this blade skill and must possess three or more hands (or their equivalent) to select this blade skill.&lt;br /&gt;
&lt;br /&gt;
; Power Reserve : The soulknife’s innate psionic essence is stronger than others of her kind, growing more powerful as she advances in level. The power points granted by the Unlocked Talent feat that the soulknife receives at 1st level increase by two points per soulknife level above 1st. These points may be used to manifest powers and support other abilities that require use of a power point pool. The soulknife does not gain additional bonus power points for having a high ability score from this ability, and this blade skill may only be selected once.&lt;br /&gt;
&lt;br /&gt;
; Powerful Strikes : The soulknife’s psychic strike deals an additional 1d8 damage. A soulknife must be able to charge a psychic strike in order to select this blade skill. This blade skill may be selected multiple times, but the number of dice of damage a soulknife&#039;s psychic strike does may not exceed one half her soulknife level.&lt;br /&gt;
&lt;br /&gt;
; Psicrystal Bond : The soulknife gains the Psicrystal Affinity feat and all levels of soulknife count as manifester levels for feats relating to her psicrystal. In addition, she can take any feat that requires Psicrystal Affinity as a blade skill.&lt;br /&gt;
&lt;br /&gt;
; Psionic Training : The soulknife gains a psionic, metapsionic, or psionic item creation feat instead of selecting a blade skill. She must meet all prerequisites of the psionic feat selected. She may not select the feat Extra Blade Skill with this blade skill. This blade skill may be selected multiple times.&lt;br /&gt;
&lt;br /&gt;
; Psychic Strike : The soulknife gains the psychic strike class feature. When learned, this skill allows the soulknife to add an additional 1d8 points of damage to an attack with her mind blade, as per the psychic strike class feature. This may be improved by the Powerful Strikes blade skill. The soulknife must not previously possess the psychic strike class feature to select this blade skill. The soulknife must be at least 3rd level to select this blade skill.&lt;br /&gt;
&lt;br /&gt;
; Psychokinetic Blast : The soulknife&#039;s psychic strike explodes out from her target into a sudden burst of psychokinetic energy. When making an attack, the soulknife may expend her psychic strike to deal her psychic strike damage to her target as well as all creatures adjacent to the target (excluding the soulknife). A successful Reflex save (DC 10 + 1/2 soulknife level + Wis modifier) halves the damage for creatures adjacent to the target. A soulknife must be able to charge a psychic strike and be at least 4th level to select this blade skill.&lt;br /&gt;
&lt;br /&gt;
; Rain of Arrows : As a standard action, a soulknife may fire off her mind arrow and deal damage to all creatures within a 10 ft. cube within one range increment. A successful Reflex save (DC 10 + 1/2 soulknife level + Wis modifier) halves the damage. A soulknife must have the Rapid Activation blade skill and be able to form a mind arrow in order to select this blade skill.&lt;br /&gt;
&lt;br /&gt;
; Rapid Activation : The soulknife gains Quick Draw as a bonus feet. She can now manifest her mind blade as a free action, and may expend her psionic focus to instead manifest her mind blade as an immediate action. She can throw a number of mind blades per round equal to the number of melee attacks she could make. If she has the ability to form a mind arrow, she may form multiple bolts rapidly enough make use of all iterative attacks available, or multiple attacks such as those gained from Rapid Shot, Multishot or similar feats.&lt;br /&gt;
&lt;br /&gt;
::; Instant Activation : The soulknife gains Improved Quick Draw as a bonus feet. She is considered to be threatening all squares within reach of her mind blade even if it is not active, and can manifest it for free (without expending her psionic focus) in order to make an attack of opportunity. In addition, as long as she is psionically focused and has a free hand, her mind blade is always considered active for the purpose of her Deflecting Blade class feature, and she may manifest it as an immediate action in response to an attack, whether to deflect a ranged attack or just to have her mind blade out. Finally, manifesting her mind blade as an immediate action no longer requires expending her psionic focus (though she must still be psioncally focused to do so). A soulknife must be at least 6th level and have the Rapid Activation blade skill in order to select this blade skill.&lt;br /&gt;
&lt;br /&gt;
; Reaper&#039;s Blade : A soulknife with this ability automatically recharges her psychic strike ability if she reduces an enemy’s hit points to below 0 with a melee attack using her mind blade. If her blade was already charged, her next psychic strike deals 1.5 times the damage rolled. A soulknife must be at least 10th level to select this blade skill.&lt;br /&gt;
&lt;br /&gt;
; Reflecting Blade : While her mind blade is active, the soulknife can deflect and redirect physical ranged attacks that almost hit her. The redirected attack must miss the soulknife by the value of her Deflecting Blade class feature&#039;s AC bonus or less; any attack that hits her or misses by more than her bonus can&#039;t be redirected.  If she chooses to redirect a projectile, she immediately spends 1 power point and rolls an attack using her mind blade attack bonus and applying a -4 penalty. She may choose any target within one range increment (based on the original attack) from herself, but is subject to any concealment penalties or similar.  Feats that affect ranged accuracy or damage (like Point Blank Shot) may be applied.  If this roll is high enough to hit the target, the redirected attack deals the same damage to the target that the original projectile would have dealt to the soulknife, had it hit. This counts as an attack of opportunity.&lt;br /&gt;
: If she has the ability to make multiple attacks of opportunity per round, she may continue to reflect attacks; each subsequent reflection counts as its own attack of opportunity.&lt;br /&gt;
&lt;br /&gt;
::; Reflecting Blade, Greater : The soulknife may reflect spells, powers, and similar abilities that require a ranged attack in addition to projectiles. She must spend 1 power point per level of the reflected ability, and must abide by range limits as if it had originated from her. She may not spend more power points in a single reflection than the bonus provided by her Enhanced Mind Blade ability. She may continue to reflect attacks, as with projectiles; each subsequent reflection counts as an attack of opportunity. An ability which lasts more than one round occupies the soulknife&#039;s attention until its effects end; treat the soulknife as if she were concentrating on maintaining it herself. The soulknife must have the Reflecting Blade blade skill in order to select this blade skill.&lt;br /&gt;
&lt;br /&gt;
; Soulbow : When she forms her mind blade, instead of any of her normal mind blade forms, the soulknife may form a single mind arrow. This mind arrow appears inside of or enveloping the soulbolt’s hand, and is treated as an additional configuration of her mind blade&#039;s enhancement bonus and special abilities. The bolt is identical in all ways (except visually) to an arrow shot from a composite longbow of a size appropriate to the soulknife. The soulknife adds her Wisdom modifier to the damage for attacks made with mind arrows instead of her Strength modifier. The mind arrow receives all the benefits normally applied to the mind blade, including any enhancement bonus or weapon special abilities, or feats that apply to the mind blade, although any melee-specific options are non-functional while in mind arrow form (and vice versa). Feats that apply to ranged attacks, such as Point-Blank Shot, apply to the mind arrow.&lt;br /&gt;
&lt;br /&gt;
; Spinning Throw : As a standard action, the soulknife may throw a double-weapon form of her mindblade at a single opponent, with a range increment of 20 feet. She makes an attack roll for each end of the mind blade, to which she applies her normal penalties for two-weapon fighting. If she expends her psionic focus as part of the attack, she may apply 1-1/2 times her Strength bonus to the damage rolls for each attack, otherwise she applies half of her Strength bonus to each. She must have the Alter Blade blade skill and be at least 8th level to select this blade skill.&lt;br /&gt;
&lt;br /&gt;
; Telekinetic Athleticism : The psionic energies of the soulknife’s mind permeate her body, greatly enhancing her athletic prowess. She gains the benefits of the Mental Leap and Speed of Thought psionic feats while she maintains her psionic focus.&lt;br /&gt;
&lt;br /&gt;
; Telekinetic Edge : The soulknife’s mind blade can be honed to such a sharp edge that it can pass through a foe’s defenses and strike at the softer and more vital bits inside. When used as a ranged weapon, its base critical threat range increases by 1 (if her blade normally threatens on 19-20, it now threatens on 18-20, etc.) and it does slashing damage in addition to whatever damage it would normally do; if use as a mêlée weapon, its critical multiplier increases by 1 and it does slashing damage in addition to whatever damage it would normally do.  This is not an &amp;quot;effect,&amp;quot; but an aspect of the blade&#039;s new form. Therefore, these increases are calculated before applying, and stack with, any other effects that modify critical threat range and multiplier.&lt;br /&gt;
&lt;br /&gt;
: In addition, the soulknife may expend her psionic focus as a free action to ignore a target’s damage reduction or an object’s hardness until her next turn. The soulknife must be at least 4th level to select this blade skill.&lt;br /&gt;
&lt;br /&gt;
; Telepathic Gift : The psychic potential within the soulknife opens up telepathic pathways in her mind, allowing her to reach out and connect to the minds of others. She gains the ability to understand and/or speak with any intelligent creature in any language they know, similar to the natural linguist power. Additionally, as long as she maintains psionic focus, she gains a +2 circumstance bonus to Bluff, Diplomacy, and Sense Motive checks.&lt;br /&gt;
&lt;br /&gt;
; Trade Blows : When the soulknife uses the total defense action, she may make a single melee attack at her full base attack bonus against anyone that makes a melee attack against her, regardless of whether the opponent&#039;s attack hits. This attack is resolved immediately after the opponent&#039;s attack. The soulknife may make may make a number of such attacks per round equal to her Wisdom bonus. If multiple opponents attack the soulknife, each attack she makes must be against the enemy that triggered it. All such attacks are made with a -4 penalty on the attack roll, and are an exception to the rule that you cannot attack during the total defense action. A soulknife must be at least 10th level to select this blade skill.&lt;br /&gt;
&lt;br /&gt;
; Twin Strike : When making a single standard attack and wielding two mind blades, the soulknife may attack with both of her mind blades at the normal penalties for two-weapon fighting. She may also utilize this ability when making attacks of opportunity or a spring attack, but not for any other special attacks, unless specifically stated otherwise. If she has the ability to flurry with her mind blade, she may instead perform a flurry using two of the attacks at her highest base attack bonus; she is not required to be wielding two mind blades if she chooses this option. She may not use this skill as part of a full attack, or in conjunction with any other ability that grants her multiple attacks. The soulknife must be at least 8th level to select this blade skill.&lt;br /&gt;
&lt;br /&gt;
::; Master Strike : When using the Twin Strike blade skill, the soulknife may use all of the attacks at her highest base attack bonus (but only those at her highest BAB). This includes extra attacks granted by the Two Weapon Fighting feat, haste, a weapon with the speed property, the unchained Flurry of Blades class feature, or similar. The soulknife must be at least 12th level and possess the Twin Strike blade skill to select this blade skill.&lt;br /&gt;
&lt;br /&gt;
; Vampiric Blade : When the soulknife expends her psychic strike ability on an attack against a living, corporeal creature she may choose to inflict only 1/2 her psychic strike damage and heal an equal amount of hit points. The soulknife must be able to charge a psychic strike in order to select this blade skill.&lt;br /&gt;
&lt;br /&gt;
::; Vampiric Blade, Improved : When the soulknife benefits from Vampiric Blade, she may also cure herself of one adverse condition in addition to the normal healing. Choose one from among the following : blinded, confused, dazzled, deafened, diseased, exhausted, fatigued, feebleminded, insanity, poisoned, sickened, or 1 point of ability damage (not drain). The soulknife must possess the Vampiric Blade blade skill and be able to charge a psychic strike in order to select this blade skill.&lt;/div&gt;</summary>
		<author><name>Locutus</name></author>
	</entry>
	<entry>
		<id>http://borg.mit.edu/index.php?title=Soulknife&amp;diff=199</id>
		<title>Soulknife</title>
		<link rel="alternate" type="text/html" href="http://borg.mit.edu/index.php?title=Soulknife&amp;diff=199"/>
		<updated>2026-09-13T19:40:21Z</updated>

		<summary type="html">&lt;p&gt;Locutus: /* Form Mind Blade (Su) */ Major changes to Form Mind Blade.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== The Basics ==&lt;br /&gt;
&lt;br /&gt;
=== Hit Die ===&lt;br /&gt;
&lt;br /&gt;
d10&lt;br /&gt;
&lt;br /&gt;
=== Class Skills ===&lt;br /&gt;
&lt;br /&gt;
The soulknife&#039;s class skills (and the key ability for each skill) are Acrobatics (Dex), Autohypnosis* (Wis), Climb (Str), Craft (Int), Intimidate (Cha), Knowledge (psionics)* (Int), Metacraft (Int), Perception (Wis), Profession (Wis), Stealth (Dex), and Swim (Str).&lt;br /&gt;
&lt;br /&gt;
==== Skill Points at Each Additional Level ====&lt;br /&gt;
&lt;br /&gt;
6 + Int modifier&lt;br /&gt;
&lt;br /&gt;
=== Table: The Soulknife ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center; margin: auto&amp;quot;&lt;br /&gt;
! Level !! Base Attack Bonus !! Fort Save !! Ref Save !! Will Save !! Special !! Mind Blade Damage !! Mind Blade Maximum Enhancement Bonus !! Power Points !! Powers Known !! Max Power Level&lt;br /&gt;
|-&lt;br /&gt;
| 1st || +1 || +0 || +2 || +2 || style=&amp;quot;text-align:left;&amp;quot; |  Rising star, form mind blade, shape mind blade, throw mind blade, blade skill, bonus feat || 1d6 || — || 0&amp;amp;dagger; || 2 || 1st&lt;br /&gt;
|-&lt;br /&gt;
| 2nd || +2 || +0 || +3 || +3 || style=&amp;quot;text-align:left;&amp;quot; |  Blade skill, deflecting blade (+1) || 1d6 || — || 1 || 3 || 1st&lt;br /&gt;
|-&lt;br /&gt;
| 3rd || +3 || +1 || +3 || +3 || style=&amp;quot;text-align:left;&amp;quot; |  Enhanced mind blade +1 || 1d6 || +1 || 2 || 3 || 1st&lt;br /&gt;
|-&lt;br /&gt;
| 4th || +4 || +1 || +4 || +4 || style=&amp;quot;text-align:left;&amp;quot; |  Blade skill, bonus feat || 1d8 || +1 || 3 || 4 || 1st&lt;br /&gt;
|-&lt;br /&gt;
| 5th || +5 || +1 || +4 || +4 || style=&amp;quot;text-align:left;&amp;quot; |  Enhanced mind blade +2 || 1d8 || +1 || 5 || 4 || 2nd&lt;br /&gt;
|-&lt;br /&gt;
| 6th || +6/+1 || +2 || +5 || +5 || style=&amp;quot;text-align:left;&amp;quot; |  Blade skill, deflecting blade (+2) || 1d8 || +2 || 7 || 5 || 2nd&lt;br /&gt;
|-&lt;br /&gt;
| 7th || +7/+2 || +2 || +5 || +5 || style=&amp;quot;text-align:left;&amp;quot; |  Enhanced mind blade +3 || 1d8 || +2 || 9 || 5 || 2nd&lt;br /&gt;
|-&lt;br /&gt;
| 8th || +8/+3 || +2 || +6 || +6 || style=&amp;quot;text-align:left;&amp;quot; |  Blade skill, bonus feat || 1d10 || +2 || 11 || 6 || 2nd&lt;br /&gt;
|-&lt;br /&gt;
| 9th || +9/+4 || +3 || +6 || +6 || style=&amp;quot;text-align:left;&amp;quot; |  Enhanced mind blade +4 || 1d10 || +3 || 14 || 6 || 3rd&lt;br /&gt;
|-&lt;br /&gt;
| 10th || +10/+5 || +3 || +7 || +7 || style=&amp;quot;text-align:left;&amp;quot; |  Blade skill, deflecting blade (+3) || 1d10 || +3 || 17 || 7 || 3rd&lt;br /&gt;
|-&lt;br /&gt;
| 11th || +11/+6/+1 || +3 || +7 || +7 || style=&amp;quot;text-align:left;&amp;quot; |  Enhanced mind blade +5 || 1d10 || +3 || 20 || 7 || 3rd&lt;br /&gt;
|-&lt;br /&gt;
| 12th || +12/+7/+2 || +4 || +8 || +8 || style=&amp;quot;text-align:left;&amp;quot; |  Blade skill, bonus feat || 2d6 || +4 || 23 || 8 || 3rd&lt;br /&gt;
|-&lt;br /&gt;
| 13th || +13/+8/+3 || +4 || +8 || +8 || style=&amp;quot;text-align:left;&amp;quot; |  Enhanced mind blade +6 || 2d6 || +4 || 27 || 8 || 4th&lt;br /&gt;
|-&lt;br /&gt;
| 14th || +14/+9/+4 || +4 || +9 || +9 || style=&amp;quot;text-align:left;&amp;quot; |  Blade skill, deflecting blade (+4) || 2d6 || +4 || 31 || 9 || 4th&lt;br /&gt;
|-&lt;br /&gt;
| 15th || +15/+10/+5 || +5 || +9 || +9 || style=&amp;quot;text-align:left;&amp;quot; |  Enhanced mind blade +7 || 2d6 || +5 || 35 || 9 || 4th&lt;br /&gt;
|-&lt;br /&gt;
| 16th || +16/+11/+6/+1 || +5 || +10 || +10 || style=&amp;quot;text-align:left;&amp;quot; |  Blade skill, bonus feat || 2d8 || +5 || 39 || 10 || 4th&lt;br /&gt;
|-&lt;br /&gt;
| 17th || +17/+12/+7/+2 || +5 || +10 || +10 || style=&amp;quot;text-align:left;&amp;quot; |  Enhanced mind blade +8 || 2d8 || +5 || 44 || 10 || 5th&lt;br /&gt;
|-&lt;br /&gt;
| 18th || +18/+13/+8/+3 || +6 || +11 || +11 || style=&amp;quot;text-align:left;&amp;quot; |  Blade skill, deflecting blade (+5) || 2d8 || +5 || 49 || 11 || 5th&lt;br /&gt;
|-&lt;br /&gt;
| 19th || +19/+14/+9/+4 || +6 || +11 || +11 || style=&amp;quot;text-align:left;&amp;quot; |  Enhanced mind blade +9 || 2d8 || +5 || 54 || 11 || 5th&lt;br /&gt;
|-&lt;br /&gt;
| 20th || +20/+15/+10/+5 || +6 || +12 || +12 || style=&amp;quot;text-align:left;&amp;quot; |  Blade skill, bonus feat, phoenix rising || 2d10 || +5 || 59 || 12 || 5th&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;10&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | &amp;amp;dagger; At 1st level, a soulknife gains only those power points granted by a high Wisdom score (if any).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Class Features ==&lt;br /&gt;
&lt;br /&gt;
All of the following are class features of the soulknife.&lt;br /&gt;
&lt;br /&gt;
=== Weapon and Armor Proficiency ===&lt;br /&gt;
&lt;br /&gt;
A soulknife is proficient with all simple weapons, with her own mind blade (regardless of form), with all types of armor (heavy, medium, and light), and with shields (but not tower shields).&lt;br /&gt;
&lt;br /&gt;
=== Rising Star ===&lt;br /&gt;
&lt;br /&gt;
The soulknife gains [[Awaken Talent]] and Unlocked Talent as bonus feats at 1st level. This provides her with the psionic power necessary to manifest her mind blade, a small power point reserve, a single 1st-level power, and two talents (0th-level psionic powers). All three powers must be chosen from the soulknife power list. These three powers and the power points are in addition to those gained each level of soulknife, and she may manifest these powers even if her Wisdom score is not high enough to allow normal manifesting or to grant her bonus power points.&lt;br /&gt;
&lt;br /&gt;
Like her other psionic powers, she may choose to rotate one or more of these powers out for new ones when she regains her power points each day (see Manifesting below), but the talents may only be replaced with other talents.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; margin-left: 10px; width: 400px; text-align: justify;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left;&amp;quot; | Sidebar: Soulknives and Prestige Classes&lt;br /&gt;
|-&lt;br /&gt;
| Sometimes, a soulknife may qualify for a prestige class with &amp;quot;+1 level of existing manifesting class&amp;quot; as a class feature. This increased psionic training improves her mind blade as well as her manifesting. At each level where a manifester level would increase by one, treat the soulknife as if she had gained a level of soulknife for the purposes of both Enhanced Mind Blade and Manifesting. This also applies to feats, traits, and other effects which increase her effective manifester level, but this cannot raise her effective soulknife level higher than her character level. The soulknife does not gain any other benefits from an increased level (blade skills, etc.).&lt;br /&gt;
&lt;br /&gt;
Sometimes a multiclass soulknife enters one of these prestige classes with manifesting abilities from her second class. For this special case, each indicated level of the prestige class advances both the soulknife’s Enhanced Mind Blade, as above, and her existing manifester level for one class by one level.  Each time she gains such a level, she may choose which class&#039;s manifesting she advances.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Bonus Feats ===&lt;br /&gt;
&lt;br /&gt;
At 1st level, a soulknife gets a bonus combat-oriented feat in addition to the feat that any 1st level character feats and the bonus feat granted to a human character. The soulknife gains an additional bonus feat at 4th level and every four levels thereafter (8th, 12th, etc.). These bonus feats must be drawn from the feats noted as combat feats or psionic feats. The soulknife must still meet all prerequisites for the bonus feat, including ability score and base attack bonus minimums as well as class requirements (like levels in another specific class).&lt;br /&gt;
&lt;br /&gt;
These bonus feats are in addition to the feats that a character of any class gains every two levels. A soulknife is not limited to combat feats or psionic feats when choosing these other feats.&lt;br /&gt;
&lt;br /&gt;
=== Form Mind Blade (Su) ===&lt;br /&gt;
&lt;br /&gt;
As a move action or as a free action combined with a regular move (similar to drawing a weapon), a soulknife can form a semi-solid weapon composed of psychic energy distilled from her own mind.&lt;br /&gt;
&lt;br /&gt;
The blade appears similar to a straight sabre of a size appropriate for its wielder, and may be used in either a thrusting or a slashing manner. For instance, a Medium soulknife materializes a Medium mind blade of approximately 2m in length, and the blade deals 1d6 points of piercing or slashing damage (crit 19-20/×2). Soulknives who are smaller or larger than Medium create mind blades appropriate for their size, with a corresponding change to the blade’s damage. The wielder of a mind blade gains the usual benefits to her attack roll and damage roll from a high Strength bonus. A soulknife with powerful build or a similar ability may form an appropriately-sized mind blade dealing the size-appropriate amount of damage.&lt;br /&gt;
&lt;br /&gt;
As the soulknife increases in level, so does her ability to do damage with her mind blade.  At 4th level, and every four levels thereafter, her mind blade damage increases by one die type as shown on the chart.&lt;br /&gt;
&lt;br /&gt;
The mind blade technically weighs almost nothing. Whenever she is wielding a mind blade in a single hand, including if she forms two or more blades, the soulknife may treat it as a light weapon if it would be advantageous for her to do so. If she has the ability to form a double weapon, the offhand end may always be treated as a light weapon. A mind blade is finessable even when it is in forms that cannot normally be the subject of Weapon Finesse (including two-handed forms).&lt;br /&gt;
&lt;br /&gt;
The blade can be broken (it has hardness 10 and 10 hit points); however, a soulknife can simply create another on her next move action. The moment she relinquishes her grip on her blade, it dissipates (unless she intends to throw it; see below). A mind blade is considered a psionic weapon for the purpose of overcoming damage reduction and is considered a masterwork weapon.&lt;br /&gt;
&lt;br /&gt;
A soulknife can use feats such as Power Attack or Combat Expertise in conjunction with the mind blade just as if it were a normal weapon. She can also choose her mind blade for feats requiring a specific weapon choice, such as Weapon Focus and Improved Critical, and she is considered a fighter of her soulknife level for the purpose of meeting their prerequisites if she does. Powers or spells that upgrade weapons can be used on a mind blade. If the soulknife takes the Exotic Weapon Proficiency (bastard sword) feat, she may wield the two-handed form in one hand.&lt;br /&gt;
&lt;br /&gt;
Even in places where psionic effects do not normally function (such as within a null psionics field), a soulknife can attempt to sustain her mind blade by making a DC 20 Will save. On a successful save, the soulknife maintains her mind blade for a number of rounds equal to her class level before she needs to check again, although the mind blade is treated for all purposes as a non-magical, masterwork weapon while in a place where psionic effects do not normally function. On an unsuccessful attempt, the mind blade vanishes. As a move action on her turn, the soulknife can attempt a new Will save to rematerialize her mind blade while she remains within the psionics-negating effect. She gains a bonus on Will saves made to maintain or form her mind blade equal to the total bonus granted by her enhanced mind blade class feature (see below).&lt;br /&gt;
&lt;br /&gt;
The soulknife chooses the exact appearance of her mind blade, although its shape must reflect its form. A mind blade is considered a psionic weapon regardless of its enhancement bonus.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; margin-left: 10px; text-align: center;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left;&amp;quot; | Table: Weapon Special Abilities&lt;br /&gt;
! Weapon Special Ability !! style=&amp;quot;width: 50px;&amp;quot;| Enhancement Bonus Value !! style=&amp;quot;width: 50px;&amp;quot;| Required Level&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Agile (&#039;&#039;&amp;amp;psi;&#039;&#039;) || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Allying || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Benevolent || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Conductive || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Corrosive || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Countering || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Courageous || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Cruel || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Cunning || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Defending || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Distance (&#039;&#039;&amp;amp;psi;&#039;&#039;) || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Dueling || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Flaming || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Fortuitous || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Frost || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Furious || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Ghost touch || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Guardian || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Huntsman || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Keen || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Lucky (&#039;&#039;&amp;amp;psi;&#039;&#039;) || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Menacing || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Merciful || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Mighty cleaving || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Planar || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Psychokinetic (&#039;&#039;&amp;amp;psi;&#039;&#039;) || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Seaborne || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Seeking (&#039;&#039;&amp;amp;psi;&#039;&#039;) || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Shock || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Sundering (&#039;&#039;&amp;amp;psi;&#039;&#039;) || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Thundering || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Vicious || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Advancing || +2 || 7&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Anarchic || +2 || 7&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Axiomatic || +2 || 7&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Collision (&#039;&#039;&amp;amp;psi;&#039;&#039;) || +2 || 7&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Corrosive burst || +2 || 7&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Cyclonic || +2 || 7&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Defiant || +2 || 7&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Flaming burst || +2 || 7&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Glorious || +2 || 7&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Holy || +2 || 7&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Icy burst || +2 || 7&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Invigorating || +2 || 7&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Linked striking (&#039;&#039;&amp;amp;psi;&#039;&#039;) || +2 || 7&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Mindcrusher (&#039;&#039;&amp;amp;psi;&#039;&#039;) || +2 || 7&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Phase locking || +2 || 7&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Psychokinetic burst (&#039;&#039;&amp;amp;psi;&#039;&#039;) || +2 || 7&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Shocking burst || +2 || 7&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Suppression (&#039;&#039;&amp;amp;psi;&#039;&#039;) || +2 || 7&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Unholy || +2 || 7&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Wounding || +2 || 7&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Wrenching (&#039;&#039;&amp;amp;psi;&#039;&#039;) || +2 || 7&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Bodyfeeder (&#039;&#039;&amp;amp;psi;&#039;&#039;) || +3 || 9&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Dislocator (&#039;&#039;&amp;amp;psi;&#039;&#039;) || +3 || 9&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Mindfeeder (&#039;&#039;&amp;amp;psi;&#039;&#039;) || +3 || 9&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Nullifying || +3 || 9&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Repositioning || +3 || 9&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Speed || +3 || 9&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Soulbreaker (&#039;&#039;&amp;amp;psi;&#039;&#039;) || +3 || 9&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Brilliant energy || +4 || 12&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Great dislocator (&#039;&#039;&amp;amp;psi;&#039;&#039;) || +4 || 12&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Greater energy || +4 || 12&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Coup de grace (&#039;&#039;&amp;amp;psi;&#039;&#039;) || +5 || 15&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Vorpal || +5 || 15&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | &#039;&#039;&amp;amp;psi;&#039;&#039; Psionic weapon abilities			&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Shape Mind Blade (Su) ===&lt;br /&gt;
&lt;br /&gt;
If the soulknife&#039;s mind blade has the ability to take alternate forms, it retains the last chosen form every time it is formed until the soulknife reshapes it. If the soulknife chooses to reshape her blade, it requires a full-round action to do so.&lt;br /&gt;
&lt;br /&gt;
A soulknife can also reassign the ability or abilities she has added to her mind blade; see below. To do so, she must first spend 1 hour in concentration. This cannot be part of the normal 8 hours used for rest, even if the soulknife does not require sleep. After that period, the mind blade materializes with the new ability or abilities selected by the soulknife.&lt;br /&gt;
&lt;br /&gt;
=== Throw Mind Blade (Ex) ===&lt;br /&gt;
&lt;br /&gt;
A soul knife can throw her mind blade as a ranged weapon with a range increment of 30 feet.&lt;br /&gt;
&lt;br /&gt;
Whether or not the attack hits, a thrown mind blade then dissipates.&lt;br /&gt;
&lt;br /&gt;
=== Manifesting ===&lt;br /&gt;
&lt;br /&gt;
A soulknife has the ability to manifest a small number of psionic powers.&lt;br /&gt;
&lt;br /&gt;
A soulknife chooses her powers from the [[Soulknife Power List|soulknife power list]]. At 1st level, a soulknife knows two psionic powers of her choice. She learns new powers as indicated on Table: The Soulknife. A soulknife can manifest any power that has a power point cost equal to or lower than her manifester level. The total number of powers a soulknife can manifest per day is limited only by her daily power points.&lt;br /&gt;
&lt;br /&gt;
A soulknife never needs to prepare powers ahead of time; she draws them from her mind when needed. When a soulknife recovers her daily power points after resting, she may choose to rotate one or more powers she knows for new ones. These powers must always be chosen from the soulknife power list, and the maximum number of powers the soulknife may know at any one time in this fashion is listed on Table: The Soulknife. If a soulknife learns a power through other means, such as the Expanded Knowledge feat (but not psychic chirurgery), this power is added to the list of powers from which she may choose each day, and she gains one additional daily power known.&lt;br /&gt;
&lt;br /&gt;
The Difficulty Class for saving throws against soulknife powers is 10 + the power&#039;s level + the soulknife&#039;s Wisdom modifier.&lt;br /&gt;
&lt;br /&gt;
A soulknife&#039;s manifester level is equal to her soulknife level.&lt;br /&gt;
&lt;br /&gt;
A soulknife gains the ability to learn 1st-level powers at 1st level. Every four levels thereafter (5th, 9th, etc), a soulknife gains the ability to master more complex powers, up to 5th level powers at level 17.&lt;br /&gt;
&lt;br /&gt;
To learn or manifest a power, a soulknife must have a Wisdom score of at least 10 + the power&#039;s level.&lt;br /&gt;
&lt;br /&gt;
A soulknife&#039;s ability to manifest powers is limited by the power points she has available. Her base daily allotment of power points is given on Table: The Soulknife. In addition, she receives bonus power points per day if she has a high Wisdom score. Her race may also provide bonus power points per day, as may certain feats and items. If a soulknife has power points from a different class, those points are pooled together and usable to manifest powers from either class.&lt;br /&gt;
&lt;br /&gt;
=== Blade Skills ===&lt;br /&gt;
&lt;br /&gt;
Beginning at 1st level and every even soulknife level thereafter, a soulknife may choose one of a number of abilities to add to her repertoire. Some blade skills have prerequisites that must be met before they can be chosen. All blade skills may only be chosen once and require the soulknife to be using her mind blade unless otherwise stated in the skill&#039;s description.&lt;br /&gt;
&lt;br /&gt;
A complete list of blade skills can be found here: [[Soulknife Blade Skills]]&lt;br /&gt;
&lt;br /&gt;
=== Deflecting Blade ===&lt;br /&gt;
&lt;br /&gt;
Beginning at 2nd level and every four soulknife levels thereafter (6th, 10th, etc.), the soulknife learns to deflect attacks with her mind blade, turning near misses into actual misses. She gains a cumulative +1 deflection bonus to her armor class whenever she is psionically focused and has an active mind blade. She may expend her psionic focus as an immediate action to double the bonus in reaction to a single attack. She loses this bonus whenever she is immobilized or helpless, when she is not maintaining her psionic focus, or when she is not wielding a mind blade.&lt;br /&gt;
&lt;br /&gt;
In addition, if she applies the defending special ability to her mindblade, any enhancement bonus that she&#039;s transferred to her AC is also added as a deflection bonus to her Reflex saves against area effects that have a defined point of origin.&lt;br /&gt;
&lt;br /&gt;
=== Enhanced Mind Blade (Su) ===&lt;br /&gt;
&lt;br /&gt;
A soulknife&#039;s mind blade improves as the character gains higher levels. At 3rd level and every odd level thereafter, the mind blade gains a cumulative +1 enhancement bonus that she may spend on an actual enhancement bonus or on weapon special abilities. A soulknife&#039;s level determines her maximum enhancement bonus (see Table: The Soulknife). The soulknife may (and must, when her total enhancement is higher than her maximum bonus) apply any special ability from Table: Weapon Special Abilities instead of an enhancement bonus, as long as she meets the level requirements. A soulknife can choose any combination of weapon special abilities and/or enhancement bonus before assigning any special abilities. If the soulknife shapes her mind blade into two items or a double weapon, the enhancement bonus of her mind blade (if any) is reduced by 1 (to a minimum of 0). If this would reduce the enhancement bonus on the mind blades to 0 and weapon special abilities are applied, the soulknife must reshape her mind blade to make the options valid. Both mind blades have the same selection of enhancement bonus that does not exceed the total allowed by the soulknife&#039;s level, but she must assign at least a +1 and weapon special abilities (if any). This penalty does not apply when using the Mind Shield blade skill.&lt;br /&gt;
&lt;br /&gt;
=== Phoenix Rising ===&lt;br /&gt;
&lt;br /&gt;
At 20th level, a soulknife reaches the pinnacle of her art and her connection to her blade is so strong it cannot be severed. She no longer requires a Will save to maintain her mind blade in a null psionics field, although it still loses any enhancement bonus and special abilities. In addition, she may change the configurations of her mind blade&#039;s special abilities at will as a full-round action, which also resets any penalties that may have accrued from the Fluid Form and Improved Fluid Form blade skills. Finally, blade skills and soulknife class abilities which require her to expend her psionic focus no longer have that requirement.&lt;br /&gt;
&lt;br /&gt;
== Archetypes &amp;amp; Alternate Class Features ==&lt;br /&gt;
&lt;br /&gt;
When a character selects a class, he must choose to use the standard class features found or those listed in one of the archetypes presented here. Each alternate class feature replaces a specific class feature from its parent class. For example, the elemental fist class feature of the monk of the four winds replaces the stunning fist class feature of the monk. When an archetype includes multiple class features, a character must take all of them—often blocking the character from ever gaining certain familiar class features, but replacing them with equally powerful options. All of the other class features found in the core class and not mentioned among the alternate class features remain unchanged and are acquired normally when the character reaches the appropriate level (unless noted otherwise). A character who takes an alternate class feature does not count as having the class feature that was replaced when meeting any requirements or prerequisites.&lt;br /&gt;
&lt;br /&gt;
A character can take more than one archetype and garner additional alternate class features, but none of the alternate class features can replace or alter the same class feature from the core class as another alternate class feature. For example, a paladin could not be both a hospitaler and an undead scourge since they both modify the smite evil class feature and both replace the aura of justice class feature. A paladin could, however, be both an undead scourge and a warrior of the holy light, since none of their new class features replace the same core class feature.&lt;br /&gt;
&lt;br /&gt;
Archetypes are a quick and easy way to specialize characters of a given class, adding fun and flavorful new abilities to already established adventurers. Characters may take more than one archetype if they meet the requirements.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center; margin: auto;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left;&amp;quot; | Table: Soulknife Archetypes / Alternate Class Features&lt;br /&gt;
! rowspan=&amp;quot;3&amp;quot; | Archetype !! colspan=&amp;quot;35&amp;quot; | Class Features Changed or Replaced&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Saves || rowspan=&amp;quot;2&amp;quot; | Skills || rowspan=&amp;quot;2&amp;quot; | Weapon &amp;amp;amp; Armor || rowspan=&amp;quot;2&amp;quot; | Talents || rowspan=&amp;quot;2&amp;quot; | Form Mind Blade || rowspan=&amp;quot;2&amp;quot; | Shape Mind Blade || rowspan=&amp;quot;2&amp;quot; | Throw Mind Blade || rowspan=&amp;quot;2&amp;quot; | Manifesting || colspan=&amp;quot;11&amp;quot; | Blade Skills || colspan=&amp;quot;9&amp;quot; | Enhanced Mind Blade || colspan=&amp;quot;6&amp;quot; | Bonus Feats || rowspan=&amp;quot;2&amp;quot; | Phoenix Rising&lt;br /&gt;
|-&lt;br /&gt;
! 1 || 2 || 4 || 6 || 8 || 10 || 12 || 14 || 16 || 18 || 20 || 3 || 5 || 7 || 9 || 11 || 13 || 15 || 17 || 19 || 1 || 4 || 8 || 12 || 16 || 20&lt;br /&gt;
|-&lt;br /&gt;
| [[Enlightened Blade]] || (X) || C || X ||  ||  || X || X ||  ||  ||  || X || X ||  ||  ||  || X || X ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  || X ||  ||  ||  ||  ||  || C&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;36&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | X=replaced, (X)=optional replacement, C=changed&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Locutus</name></author>
	</entry>
	<entry>
		<id>http://borg.mit.edu/index.php?title=Soulknife&amp;diff=198</id>
		<title>Soulknife</title>
		<link rel="alternate" type="text/html" href="http://borg.mit.edu/index.php?title=Soulknife&amp;diff=198"/>
		<updated>2026-09-13T19:19:02Z</updated>

		<summary type="html">&lt;p&gt;Locutus: /* Shape Mind Blade (Su) */ Expanded the description to account for non-default forms.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== The Basics ==&lt;br /&gt;
&lt;br /&gt;
=== Hit Die ===&lt;br /&gt;
&lt;br /&gt;
d10&lt;br /&gt;
&lt;br /&gt;
=== Class Skills ===&lt;br /&gt;
&lt;br /&gt;
The soulknife&#039;s class skills (and the key ability for each skill) are Acrobatics (Dex), Autohypnosis* (Wis), Climb (Str), Craft (Int), Intimidate (Cha), Knowledge (psionics)* (Int), Metacraft (Int), Perception (Wis), Profession (Wis), Stealth (Dex), and Swim (Str).&lt;br /&gt;
&lt;br /&gt;
==== Skill Points at Each Additional Level ====&lt;br /&gt;
&lt;br /&gt;
6 + Int modifier&lt;br /&gt;
&lt;br /&gt;
=== Table: The Soulknife ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center; margin: auto&amp;quot;&lt;br /&gt;
! Level !! Base Attack Bonus !! Fort Save !! Ref Save !! Will Save !! Special !! Mind Blade Damage !! Mind Blade Maximum Enhancement Bonus !! Power Points !! Powers Known !! Max Power Level&lt;br /&gt;
|-&lt;br /&gt;
| 1st || +1 || +0 || +2 || +2 || style=&amp;quot;text-align:left;&amp;quot; |  Rising star, form mind blade, shape mind blade, throw mind blade, blade skill, bonus feat || 1d6 || — || 0&amp;amp;dagger; || 2 || 1st&lt;br /&gt;
|-&lt;br /&gt;
| 2nd || +2 || +0 || +3 || +3 || style=&amp;quot;text-align:left;&amp;quot; |  Blade skill, deflecting blade (+1) || 1d6 || — || 1 || 3 || 1st&lt;br /&gt;
|-&lt;br /&gt;
| 3rd || +3 || +1 || +3 || +3 || style=&amp;quot;text-align:left;&amp;quot; |  Enhanced mind blade +1 || 1d6 || +1 || 2 || 3 || 1st&lt;br /&gt;
|-&lt;br /&gt;
| 4th || +4 || +1 || +4 || +4 || style=&amp;quot;text-align:left;&amp;quot; |  Blade skill, bonus feat || 1d8 || +1 || 3 || 4 || 1st&lt;br /&gt;
|-&lt;br /&gt;
| 5th || +5 || +1 || +4 || +4 || style=&amp;quot;text-align:left;&amp;quot; |  Enhanced mind blade +2 || 1d8 || +1 || 5 || 4 || 2nd&lt;br /&gt;
|-&lt;br /&gt;
| 6th || +6/+1 || +2 || +5 || +5 || style=&amp;quot;text-align:left;&amp;quot; |  Blade skill, deflecting blade (+2) || 1d8 || +2 || 7 || 5 || 2nd&lt;br /&gt;
|-&lt;br /&gt;
| 7th || +7/+2 || +2 || +5 || +5 || style=&amp;quot;text-align:left;&amp;quot; |  Enhanced mind blade +3 || 1d8 || +2 || 9 || 5 || 2nd&lt;br /&gt;
|-&lt;br /&gt;
| 8th || +8/+3 || +2 || +6 || +6 || style=&amp;quot;text-align:left;&amp;quot; |  Blade skill, bonus feat || 1d10 || +2 || 11 || 6 || 2nd&lt;br /&gt;
|-&lt;br /&gt;
| 9th || +9/+4 || +3 || +6 || +6 || style=&amp;quot;text-align:left;&amp;quot; |  Enhanced mind blade +4 || 1d10 || +3 || 14 || 6 || 3rd&lt;br /&gt;
|-&lt;br /&gt;
| 10th || +10/+5 || +3 || +7 || +7 || style=&amp;quot;text-align:left;&amp;quot; |  Blade skill, deflecting blade (+3) || 1d10 || +3 || 17 || 7 || 3rd&lt;br /&gt;
|-&lt;br /&gt;
| 11th || +11/+6/+1 || +3 || +7 || +7 || style=&amp;quot;text-align:left;&amp;quot; |  Enhanced mind blade +5 || 1d10 || +3 || 20 || 7 || 3rd&lt;br /&gt;
|-&lt;br /&gt;
| 12th || +12/+7/+2 || +4 || +8 || +8 || style=&amp;quot;text-align:left;&amp;quot; |  Blade skill, bonus feat || 2d6 || +4 || 23 || 8 || 3rd&lt;br /&gt;
|-&lt;br /&gt;
| 13th || +13/+8/+3 || +4 || +8 || +8 || style=&amp;quot;text-align:left;&amp;quot; |  Enhanced mind blade +6 || 2d6 || +4 || 27 || 8 || 4th&lt;br /&gt;
|-&lt;br /&gt;
| 14th || +14/+9/+4 || +4 || +9 || +9 || style=&amp;quot;text-align:left;&amp;quot; |  Blade skill, deflecting blade (+4) || 2d6 || +4 || 31 || 9 || 4th&lt;br /&gt;
|-&lt;br /&gt;
| 15th || +15/+10/+5 || +5 || +9 || +9 || style=&amp;quot;text-align:left;&amp;quot; |  Enhanced mind blade +7 || 2d6 || +5 || 35 || 9 || 4th&lt;br /&gt;
|-&lt;br /&gt;
| 16th || +16/+11/+6/+1 || +5 || +10 || +10 || style=&amp;quot;text-align:left;&amp;quot; |  Blade skill, bonus feat || 2d8 || +5 || 39 || 10 || 4th&lt;br /&gt;
|-&lt;br /&gt;
| 17th || +17/+12/+7/+2 || +5 || +10 || +10 || style=&amp;quot;text-align:left;&amp;quot; |  Enhanced mind blade +8 || 2d8 || +5 || 44 || 10 || 5th&lt;br /&gt;
|-&lt;br /&gt;
| 18th || +18/+13/+8/+3 || +6 || +11 || +11 || style=&amp;quot;text-align:left;&amp;quot; |  Blade skill, deflecting blade (+5) || 2d8 || +5 || 49 || 11 || 5th&lt;br /&gt;
|-&lt;br /&gt;
| 19th || +19/+14/+9/+4 || +6 || +11 || +11 || style=&amp;quot;text-align:left;&amp;quot; |  Enhanced mind blade +9 || 2d8 || +5 || 54 || 11 || 5th&lt;br /&gt;
|-&lt;br /&gt;
| 20th || +20/+15/+10/+5 || +6 || +12 || +12 || style=&amp;quot;text-align:left;&amp;quot; |  Blade skill, bonus feat, phoenix rising || 2d10 || +5 || 59 || 12 || 5th&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;10&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | &amp;amp;dagger; At 1st level, a soulknife gains only those power points granted by a high Wisdom score (if any).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Class Features ==&lt;br /&gt;
&lt;br /&gt;
All of the following are class features of the soulknife.&lt;br /&gt;
&lt;br /&gt;
=== Weapon and Armor Proficiency ===&lt;br /&gt;
&lt;br /&gt;
A soulknife is proficient with all simple weapons, with her own mind blade (regardless of form), with all types of armor (heavy, medium, and light), and with shields (but not tower shields).&lt;br /&gt;
&lt;br /&gt;
=== Rising Star ===&lt;br /&gt;
&lt;br /&gt;
The soulknife gains [[Awaken Talent]] and Unlocked Talent as bonus feats at 1st level. This provides her with the psionic power necessary to manifest her mind blade, a small power point reserve, a single 1st-level power, and two talents (0th-level psionic powers). All three powers must be chosen from the soulknife power list. These three powers and the power points are in addition to those gained each level of soulknife, and she may manifest these powers even if her Wisdom score is not high enough to allow normal manifesting or to grant her bonus power points.&lt;br /&gt;
&lt;br /&gt;
Like her other psionic powers, she may choose to rotate one or more of these powers out for new ones when she regains her power points each day (see Manifesting below), but the talents may only be replaced with other talents.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; margin-left: 10px; width: 400px; text-align: justify;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left;&amp;quot; | Sidebar: Soulknives and Prestige Classes&lt;br /&gt;
|-&lt;br /&gt;
| Sometimes, a soulknife may qualify for a prestige class with &amp;quot;+1 level of existing manifesting class&amp;quot; as a class feature. This increased psionic training improves her mind blade as well as her manifesting. At each level where a manifester level would increase by one, treat the soulknife as if she had gained a level of soulknife for the purposes of both Enhanced Mind Blade and Manifesting. This also applies to feats, traits, and other effects which increase her effective manifester level, but this cannot raise her effective soulknife level higher than her character level. The soulknife does not gain any other benefits from an increased level (blade skills, etc.).&lt;br /&gt;
&lt;br /&gt;
Sometimes a multiclass soulknife enters one of these prestige classes with manifesting abilities from her second class. For this special case, each indicated level of the prestige class advances both the soulknife’s Enhanced Mind Blade, as above, and her existing manifester level for one class by one level.  Each time she gains such a level, she may choose which class&#039;s manifesting she advances.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Bonus Feats ===&lt;br /&gt;
&lt;br /&gt;
At 1st level, a soulknife gets a bonus combat-oriented feat in addition to the feat that any 1st level character feats and the bonus feat granted to a human character. The soulknife gains an additional bonus feat at 4th level and every four levels thereafter (8th, 12th, etc.). These bonus feats must be drawn from the feats noted as combat feats or psionic feats. The soulknife must still meet all prerequisites for the bonus feat, including ability score and base attack bonus minimums as well as class requirements (like levels in another specific class).&lt;br /&gt;
&lt;br /&gt;
These bonus feats are in addition to the feats that a character of any class gains every two levels. A soulknife is not limited to combat feats or psionic feats when choosing these other feats.&lt;br /&gt;
&lt;br /&gt;
=== Form Mind Blade (Su) ===&lt;br /&gt;
&lt;br /&gt;
As a move action or as a free action combined with a regular move (similar to drawing a weapon), a soulknife can form a semi-solid weapon composed of psychic energy distilled from her own mind.&lt;br /&gt;
&lt;br /&gt;
A soulknife must choose the form of her mind blade at 1st level. She can either form it into a light weapon, a one-handed weapon, or a two-handed weapon. Once chosen, her mind blade stays in this form every time the soulknife forms her mind blade. The light weapon deals 1d6 points of damage, the one-handed weapon deals 1d8 points of damage, and the two-handed weapon deals 1d10 points of damage. All damages are based on a Medium-sized creature wielding Medium-sized weapons; adjust the weapon damage as appropriate for different sized characters and weapons. In all forms, the mind blade has a critical range of 19-20/x2. A soulknife with powerful build or a similar ability may form an appropriately-sized mind blade dealing the size-appropriate amount of damage. If the soulknife&#039;s chosen form is a light weapon, she may choose to manifest two light weapons when forming her mind blade, but she suffers the standard penalties for two-weapon fighting.&lt;br /&gt;
&lt;br /&gt;
Regardless of the weapon form a soulknife has chosen, her mind blade does not have a set damage type. When shaping her weapon and assigning abilities to it, the soulknife chooses whether it will deal piercing or slashing damage. The soulknife may change the damage type of an existing mind blade, or may summon a new mind blade with a different damage type, as a full-round action; otherwise, the mind blade retains the last damage type chosen every time it is summoned.&lt;br /&gt;
&lt;br /&gt;
The mind blade technically weighs almost nothing. Whenever she is wielding a mind blade in a single hand, including if she forms two or more blades, the soulknife may treat it as a light weapon if it would be advantageous for her to do so. If she has the ability to form a double weapon, the offhand end may always be treated as a light weapon. A mind blade is finessable even when it is in forms that cannot normally be the subject of Weapon Finesse (including two-handed forms).&lt;br /&gt;
&lt;br /&gt;
The blade can be broken (it has hardness 10 and 10 hit points); however, a soulknife can simply create another on her next move action. The moment she relinquishes her grip on her blade, it dissipates (unless she intends to throw it; see below). A mind blade is considered a psionic weapon for the purpose of overcoming damage reduction and is considered a masterwork weapon.&lt;br /&gt;
&lt;br /&gt;
A soulknife can use feats such as Power Attack or Combat Expertise in conjunction with the mind blade just as if it were a normal weapon. She can also choose her mind blade for feats requiring a specific weapon choice, such as Weapon Focus and Improved Critical, and she is considered a fighter of her soulknife level for the purpose of meeting their prerequisites if she does. Powers or spells that upgrade weapons can be used on a mind blade. If the soulknife takes the Exotic Weapon Proficiency (bastard sword) feat, she may wield the two-handed form in one hand.&lt;br /&gt;
&lt;br /&gt;
Even in places where psionic effects do not normally function (such as within a null psionics field), a soulknife can attempt to sustain her mind blade by making a DC 20 Will save. On a successful save, the soulknife maintains her mind blade for a number of rounds equal to her class level before she needs to check again, although the mind blade is treated for all purposes as a non-magical, masterwork weapon while in a place where psionic effects do not normally function. On an unsuccessful attempt, the mind blade vanishes. As a move action on her turn, the soulknife can attempt a new Will save to rematerialize her mind blade while she remains within the psionics-negating effect. She gains a bonus on Will saves made to maintain or form her mind blade equal to the total bonus granted by her enhanced mind blade class feature (see below).&lt;br /&gt;
&lt;br /&gt;
The soulknife chooses the appearance of her mind blade, although its shape must reflect its form. A mind blade is considered a psionic weapon regardless of its enhancement bonus.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; margin-left: 10px; text-align: center;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left;&amp;quot; | Table: Weapon Special Abilities&lt;br /&gt;
! Weapon Special Ability !! style=&amp;quot;width: 50px;&amp;quot;| Enhancement Bonus Value !! style=&amp;quot;width: 50px;&amp;quot;| Required Level&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Agile (&#039;&#039;&amp;amp;psi;&#039;&#039;) || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Allying || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Benevolent || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Conductive || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Corrosive || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Countering || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Courageous || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Cruel || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Cunning || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Defending || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Distance (&#039;&#039;&amp;amp;psi;&#039;&#039;) || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Dueling || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Flaming || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Fortuitous || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Frost || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Furious || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Ghost touch || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Guardian || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Huntsman || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Keen || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Lucky (&#039;&#039;&amp;amp;psi;&#039;&#039;) || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Menacing || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Merciful || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Mighty cleaving || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Planar || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Psychokinetic (&#039;&#039;&amp;amp;psi;&#039;&#039;) || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Seaborne || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Seeking (&#039;&#039;&amp;amp;psi;&#039;&#039;) || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Shock || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Sundering (&#039;&#039;&amp;amp;psi;&#039;&#039;) || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Thundering || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Vicious || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Advancing || +2 || 7&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Anarchic || +2 || 7&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Axiomatic || +2 || 7&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Collision (&#039;&#039;&amp;amp;psi;&#039;&#039;) || +2 || 7&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Corrosive burst || +2 || 7&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Cyclonic || +2 || 7&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Defiant || +2 || 7&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Flaming burst || +2 || 7&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Glorious || +2 || 7&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Holy || +2 || 7&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Icy burst || +2 || 7&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Invigorating || +2 || 7&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Linked striking (&#039;&#039;&amp;amp;psi;&#039;&#039;) || +2 || 7&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Mindcrusher (&#039;&#039;&amp;amp;psi;&#039;&#039;) || +2 || 7&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Phase locking || +2 || 7&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Psychokinetic burst (&#039;&#039;&amp;amp;psi;&#039;&#039;) || +2 || 7&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Shocking burst || +2 || 7&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Suppression (&#039;&#039;&amp;amp;psi;&#039;&#039;) || +2 || 7&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Unholy || +2 || 7&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Wounding || +2 || 7&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Wrenching (&#039;&#039;&amp;amp;psi;&#039;&#039;) || +2 || 7&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Bodyfeeder (&#039;&#039;&amp;amp;psi;&#039;&#039;) || +3 || 9&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Dislocator (&#039;&#039;&amp;amp;psi;&#039;&#039;) || +3 || 9&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Mindfeeder (&#039;&#039;&amp;amp;psi;&#039;&#039;) || +3 || 9&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Nullifying || +3 || 9&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Repositioning || +3 || 9&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Speed || +3 || 9&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Soulbreaker (&#039;&#039;&amp;amp;psi;&#039;&#039;) || +3 || 9&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Brilliant energy || +4 || 12&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Great dislocator (&#039;&#039;&amp;amp;psi;&#039;&#039;) || +4 || 12&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Greater energy || +4 || 12&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Coup de grace (&#039;&#039;&amp;amp;psi;&#039;&#039;) || +5 || 15&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Vorpal || +5 || 15&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | &#039;&#039;&amp;amp;psi;&#039;&#039; Psionic weapon abilities			&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Shape Mind Blade (Su) ===&lt;br /&gt;
&lt;br /&gt;
If the soulknife&#039;s mind blade has the ability to take alternate forms, it retains the last chosen form every time it is formed until the soulknife reshapes it. If the soulknife chooses to reshape her blade, it requires a full-round action to do so.&lt;br /&gt;
&lt;br /&gt;
A soulknife can also reassign the ability or abilities she has added to her mind blade; see below. To do so, she must first spend 1 hour in concentration. This cannot be part of the normal 8 hours used for rest, even if the soulknife does not require sleep. After that period, the mind blade materializes with the new ability or abilities selected by the soulknife.&lt;br /&gt;
&lt;br /&gt;
=== Throw Mind Blade (Ex) ===&lt;br /&gt;
&lt;br /&gt;
A soul knife can throw her mind blade as a ranged weapon with a range increment of 30 feet.&lt;br /&gt;
&lt;br /&gt;
Whether or not the attack hits, a thrown mind blade then dissipates.&lt;br /&gt;
&lt;br /&gt;
=== Manifesting ===&lt;br /&gt;
&lt;br /&gt;
A soulknife has the ability to manifest a small number of psionic powers.&lt;br /&gt;
&lt;br /&gt;
A soulknife chooses her powers from the [[Soulknife Power List|soulknife power list]]. At 1st level, a soulknife knows two psionic powers of her choice. She learns new powers as indicated on Table: The Soulknife. A soulknife can manifest any power that has a power point cost equal to or lower than her manifester level. The total number of powers a soulknife can manifest per day is limited only by her daily power points.&lt;br /&gt;
&lt;br /&gt;
A soulknife never needs to prepare powers ahead of time; she draws them from her mind when needed. When a soulknife recovers her daily power points after resting, she may choose to rotate one or more powers she knows for new ones. These powers must always be chosen from the soulknife power list, and the maximum number of powers the soulknife may know at any one time in this fashion is listed on Table: The Soulknife. If a soulknife learns a power through other means, such as the Expanded Knowledge feat (but not psychic chirurgery), this power is added to the list of powers from which she may choose each day, and she gains one additional daily power known.&lt;br /&gt;
&lt;br /&gt;
The Difficulty Class for saving throws against soulknife powers is 10 + the power&#039;s level + the soulknife&#039;s Wisdom modifier.&lt;br /&gt;
&lt;br /&gt;
A soulknife&#039;s manifester level is equal to her soulknife level.&lt;br /&gt;
&lt;br /&gt;
A soulknife gains the ability to learn 1st-level powers at 1st level. Every four levels thereafter (5th, 9th, etc), a soulknife gains the ability to master more complex powers, up to 5th level powers at level 17.&lt;br /&gt;
&lt;br /&gt;
To learn or manifest a power, a soulknife must have a Wisdom score of at least 10 + the power&#039;s level.&lt;br /&gt;
&lt;br /&gt;
A soulknife&#039;s ability to manifest powers is limited by the power points she has available. Her base daily allotment of power points is given on Table: The Soulknife. In addition, she receives bonus power points per day if she has a high Wisdom score. Her race may also provide bonus power points per day, as may certain feats and items. If a soulknife has power points from a different class, those points are pooled together and usable to manifest powers from either class.&lt;br /&gt;
&lt;br /&gt;
=== Blade Skills ===&lt;br /&gt;
&lt;br /&gt;
Beginning at 1st level and every even soulknife level thereafter, a soulknife may choose one of a number of abilities to add to her repertoire. Some blade skills have prerequisites that must be met before they can be chosen. All blade skills may only be chosen once and require the soulknife to be using her mind blade unless otherwise stated in the skill&#039;s description.&lt;br /&gt;
&lt;br /&gt;
A complete list of blade skills can be found here: [[Soulknife Blade Skills]]&lt;br /&gt;
&lt;br /&gt;
=== Deflecting Blade ===&lt;br /&gt;
&lt;br /&gt;
Beginning at 2nd level and every four soulknife levels thereafter (6th, 10th, etc.), the soulknife learns to deflect attacks with her mind blade, turning near misses into actual misses. She gains a cumulative +1 deflection bonus to her armor class whenever she is psionically focused and has an active mind blade. She may expend her psionic focus as an immediate action to double the bonus in reaction to a single attack. She loses this bonus whenever she is immobilized or helpless, when she is not maintaining her psionic focus, or when she is not wielding a mind blade.&lt;br /&gt;
&lt;br /&gt;
In addition, if she applies the defending special ability to her mindblade, any enhancement bonus that she&#039;s transferred to her AC is also added as a deflection bonus to her Reflex saves against area effects that have a defined point of origin.&lt;br /&gt;
&lt;br /&gt;
=== Enhanced Mind Blade (Su) ===&lt;br /&gt;
&lt;br /&gt;
A soulknife&#039;s mind blade improves as the character gains higher levels. At 3rd level and every odd level thereafter, the mind blade gains a cumulative +1 enhancement bonus that she may spend on an actual enhancement bonus or on weapon special abilities. A soulknife&#039;s level determines her maximum enhancement bonus (see Table: The Soulknife). The soulknife may (and must, when her total enhancement is higher than her maximum bonus) apply any special ability from Table: Weapon Special Abilities instead of an enhancement bonus, as long as she meets the level requirements. A soulknife can choose any combination of weapon special abilities and/or enhancement bonus before assigning any special abilities. If the soulknife shapes her mind blade into two items or a double weapon, the enhancement bonus of her mind blade (if any) is reduced by 1 (to a minimum of 0). If this would reduce the enhancement bonus on the mind blades to 0 and weapon special abilities are applied, the soulknife must reshape her mind blade to make the options valid. Both mind blades have the same selection of enhancement bonus that does not exceed the total allowed by the soulknife&#039;s level, but she must assign at least a +1 and weapon special abilities (if any). This penalty does not apply when using the Mind Shield blade skill.&lt;br /&gt;
&lt;br /&gt;
=== Phoenix Rising ===&lt;br /&gt;
&lt;br /&gt;
At 20th level, a soulknife reaches the pinnacle of her art and her connection to her blade is so strong it cannot be severed. She no longer requires a Will save to maintain her mind blade in a null psionics field, although it still loses any enhancement bonus and special abilities. In addition, she may change the configurations of her mind blade&#039;s special abilities at will as a full-round action, which also resets any penalties that may have accrued from the Fluid Form and Improved Fluid Form blade skills. Finally, blade skills and soulknife class abilities which require her to expend her psionic focus no longer have that requirement.&lt;br /&gt;
&lt;br /&gt;
== Archetypes &amp;amp; Alternate Class Features ==&lt;br /&gt;
&lt;br /&gt;
When a character selects a class, he must choose to use the standard class features found or those listed in one of the archetypes presented here. Each alternate class feature replaces a specific class feature from its parent class. For example, the elemental fist class feature of the monk of the four winds replaces the stunning fist class feature of the monk. When an archetype includes multiple class features, a character must take all of them—often blocking the character from ever gaining certain familiar class features, but replacing them with equally powerful options. All of the other class features found in the core class and not mentioned among the alternate class features remain unchanged and are acquired normally when the character reaches the appropriate level (unless noted otherwise). A character who takes an alternate class feature does not count as having the class feature that was replaced when meeting any requirements or prerequisites.&lt;br /&gt;
&lt;br /&gt;
A character can take more than one archetype and garner additional alternate class features, but none of the alternate class features can replace or alter the same class feature from the core class as another alternate class feature. For example, a paladin could not be both a hospitaler and an undead scourge since they both modify the smite evil class feature and both replace the aura of justice class feature. A paladin could, however, be both an undead scourge and a warrior of the holy light, since none of their new class features replace the same core class feature.&lt;br /&gt;
&lt;br /&gt;
Archetypes are a quick and easy way to specialize characters of a given class, adding fun and flavorful new abilities to already established adventurers. Characters may take more than one archetype if they meet the requirements.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center; margin: auto;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left;&amp;quot; | Table: Soulknife Archetypes / Alternate Class Features&lt;br /&gt;
! rowspan=&amp;quot;3&amp;quot; | Archetype !! colspan=&amp;quot;35&amp;quot; | Class Features Changed or Replaced&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Saves || rowspan=&amp;quot;2&amp;quot; | Skills || rowspan=&amp;quot;2&amp;quot; | Weapon &amp;amp;amp; Armor || rowspan=&amp;quot;2&amp;quot; | Talents || rowspan=&amp;quot;2&amp;quot; | Form Mind Blade || rowspan=&amp;quot;2&amp;quot; | Shape Mind Blade || rowspan=&amp;quot;2&amp;quot; | Throw Mind Blade || rowspan=&amp;quot;2&amp;quot; | Manifesting || colspan=&amp;quot;11&amp;quot; | Blade Skills || colspan=&amp;quot;9&amp;quot; | Enhanced Mind Blade || colspan=&amp;quot;6&amp;quot; | Bonus Feats || rowspan=&amp;quot;2&amp;quot; | Phoenix Rising&lt;br /&gt;
|-&lt;br /&gt;
! 1 || 2 || 4 || 6 || 8 || 10 || 12 || 14 || 16 || 18 || 20 || 3 || 5 || 7 || 9 || 11 || 13 || 15 || 17 || 19 || 1 || 4 || 8 || 12 || 16 || 20&lt;br /&gt;
|-&lt;br /&gt;
| [[Enlightened Blade]] || (X) || C || X ||  ||  || X || X ||  ||  ||  || X || X ||  ||  ||  || X || X ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  || X ||  ||  ||  ||  ||  || C&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;36&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | X=replaced, (X)=optional replacement, C=changed&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Locutus</name></author>
	</entry>
	<entry>
		<id>http://borg.mit.edu/index.php?title=Enlightened_Blade&amp;diff=197</id>
		<title>Enlightened Blade</title>
		<link rel="alternate" type="text/html" href="http://borg.mit.edu/index.php?title=Enlightened_Blade&amp;diff=197"/>
		<updated>2026-09-13T19:15:57Z</updated>

		<summary type="html">&lt;p&gt;Locutus: /* Deadly Relations */ Renamed Improved Unarmed Strike to account for feat consolidation.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== The Basics ==&lt;br /&gt;
&lt;br /&gt;
Many soulknives find that achieving psionic focus makes them feel centered. A select few can harness that feeling to give them greater control on the battlefield and in daily life. As they progress, they gain abilities that draw from their core, putting the soul into soulknife.&lt;br /&gt;
&lt;br /&gt;
An enlightened blade relies on her psionic focus, and requires a stronger, deeper bond between her mind and body than most psionic characters. She must maintain full ranks in Autohypnosis (Wis) in order to advance her class abilities. In addition, an enlightened blade must meditate for one hour each day, similar to a wizard or a cleric preparing their spells. This meditation may take the form of any focused activity she finds centering—exercise, preparing spells if she has levels in a spellcasting class, focused concentration, communing with nature or a deity, etc.—and she may use this time to reassign the abilities she has added to her mind blade. At 4th level, and every four levels thereafter, the time required for meditation is reduced by 15 minutes to a minimum of 0.&lt;br /&gt;
&lt;br /&gt;
If she ever has fewer ranks in Autohypnosis than she has levels in the soulknife class, she may advance only her mind blade enhancement and her manifesting. All other soulknife class abilities above the level that matches her Autohypnosis ranks are unusable until she takes more ranks. Base attack bonus, saves, hit points, skill points, and the like continue to accrue as normal.&lt;br /&gt;
&lt;br /&gt;
If she fails to meditate, she temporarily loses access to all soulknife abilities that require her to maintain her psionic focus. This does not prevent her from gaining or using focus normally, nor does it affect abilities for which she&#039;s taken the Persistent Focus feat, blade skills, or feats for which she meets the prerequisites naturally. She may expend her focus as a free action to enable a single use of one of her &amp;quot;locked&amp;quot; abilities. She regains access to all of these abilities as soon as she completes a meditation.&lt;br /&gt;
&lt;br /&gt;
When she reaches 16th level, she is considered to be on the verge of enlightenment. She no longer needs to meditate, and any abilities that reset or recharge upon completion of her meditation are instead reset or recharged when she awakes each morning and instinctively gains psionic focus.&lt;br /&gt;
&lt;br /&gt;
=== Class Skills ===&lt;br /&gt;
&lt;br /&gt;
An enlightened blade adds Disable Device (Dex), Escape Artist (Dex), and Sleight of Hand (Dex) to her list of class skills, and removes Intimidate (Cha) and Profession (Wis).&lt;br /&gt;
&lt;br /&gt;
This alters the soulknife&#039;s class skills.&lt;br /&gt;
&lt;br /&gt;
=== Value Judgements ===&lt;br /&gt;
&lt;br /&gt;
When she takes her first level of soulknife, an enlightened blade chooses two of her base save bonuses to follow the good progression, and one to follow the poor progression. Once chosen, this cannot be changed through any means short of a Wish, Miracle, or GM permission.&lt;br /&gt;
&lt;br /&gt;
This alters the soulknife&#039;s base save progressions.&lt;br /&gt;
&lt;br /&gt;
=== Mind War ===&lt;br /&gt;
&lt;br /&gt;
An enlightened blade gains Deep Focus as a bonus feat and Focused Offense as a bonus blade skill at 1st level. When selecting other feats, she may substitute Wisdom in place of Strength or Dexterity for feat prerequisites (but not their effects).&lt;br /&gt;
&lt;br /&gt;
If she has a psicrystal, or later gains a psicrystal, she may replace Deep Focus with Psicrystal Containment. She may reverse (or restore) this choice each morning, at the end of her meditation.&lt;br /&gt;
&lt;br /&gt;
This replaces the bonus feat normally gained at 1st level.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; margin-left: 10px; text-align: center;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left;&amp;quot; | Table: Soulknife Bonuses by Level&lt;br /&gt;
! Level !! AC Bonus !! Fast Movement&lt;br /&gt;
|-&lt;br /&gt;
| 1st || +0 || +0 ft.&lt;br /&gt;
|-&lt;br /&gt;
| 2nd || +0 || +0 ft.&lt;br /&gt;
|-&lt;br /&gt;
| 3rd || +0 || +10 ft.&lt;br /&gt;
|-&lt;br /&gt;
| 4th || +1 || +10 ft.&lt;br /&gt;
|-&lt;br /&gt;
| 5th || +1 || +10 ft.&lt;br /&gt;
|-&lt;br /&gt;
| 6th || +1 || +20 ft.&lt;br /&gt;
|-&lt;br /&gt;
| 7th || +1 || +20 ft.&lt;br /&gt;
|-&lt;br /&gt;
| 8th || +2 || +20 ft.&lt;br /&gt;
|-&lt;br /&gt;
| 9th || +2 || +30 ft.&lt;br /&gt;
|-&lt;br /&gt;
| 10th || +2 || +30 ft.&lt;br /&gt;
|-&lt;br /&gt;
| 11th || +2 || +30 ft.&lt;br /&gt;
|-&lt;br /&gt;
| 12th || +3 || +40 ft.&lt;br /&gt;
|-&lt;br /&gt;
| 13th || +3 || +40 ft.&lt;br /&gt;
|-&lt;br /&gt;
| 14th || +3 || +40 ft.&lt;br /&gt;
|-&lt;br /&gt;
| 15th || +3 || +50 ft.&lt;br /&gt;
|-&lt;br /&gt;
| 16th || +4 || +50 ft.&lt;br /&gt;
|-&lt;br /&gt;
| 17th || +4 || +50 ft.&lt;br /&gt;
|-&lt;br /&gt;
| 18th || +4 || +60 ft.&lt;br /&gt;
|-&lt;br /&gt;
| 19th || +4 || +60 ft.&lt;br /&gt;
|-&lt;br /&gt;
| 20th || +5 || +60 ft.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Strange Relations ===&lt;br /&gt;
&lt;br /&gt;
An enightened blade has access to several of the monk&#039;s class abilities. If she also has class levels in monk, her monk and soulknife levels stack when determining her total unarmored speed bonus, her AC bonus, and the number of attacks she may make in a flurry. She treats her mind blade as a monk weapon in all of its forms.&lt;br /&gt;
&lt;br /&gt;
This ability replaces the soulknife&#039;s Shape Mind Blade class ability.  She may not use forms other than her mind blade&#039;s defaults.&lt;br /&gt;
&lt;br /&gt;
=== Deadly Relations ===&lt;br /&gt;
&lt;br /&gt;
Before she is trained to use her mind blade, an enlightened blade is trained in unarmed, hand-to-hand martial arts. This develops the discipline needed to remain centered in stressful situations.&lt;br /&gt;
&lt;br /&gt;
At 1st level, an enlightened blade gains Unarmed Combatant as a bonus feat. An enlightened blade’s attacks can be with mind blades, fists, elbows, knees, and feet. This means that an enlightened blade can make unarmed strikes with her hands full. There is no such thing as an off-hand attack for an enlightened blade striking unarmed or with a mind blade. An enlightened blade can apply her full Strength bonus to damage rolls for all attacks with a mind blade and for all unarmed strikes. An enlightened blade’s unarmed strikes deal lethal damage, although she can choose to deal nonlethal damage with no penalty on her attack roll. She can make this choice while grappling as well. In addition, she gains the bonus to AC from her Deflecting Blade ability even if she has no mind blades active, though she cannot add any benefit from a defending weapon ability without an active mind blade.&lt;br /&gt;
&lt;br /&gt;
An enlightened blade&#039;s unarmed strikes do not gain the monk&#039;s improved unarmed damage, nor do they gain any other automatic benefits normally attributed to a monk&#039;s unarmed strike.&lt;br /&gt;
&lt;br /&gt;
This ability replaces the soulknife&#039;s proficiency with simple weapons.&lt;br /&gt;
&lt;br /&gt;
=== Defensive Kata (Su) ===&lt;br /&gt;
&lt;br /&gt;
An enlightened blade who is unarmored and unencumbered adds her Wisdom bonus (if any) to her AC and her CMD. In addition, an enlightened blade gains a +1 bonus to AC and CMD at 4th level. This bonus increases by 1 for every four soulknife levels thereafter, up to a maximum of +5 at 20th level.&lt;br /&gt;
&lt;br /&gt;
Beginning at 3rd level, an enlightened blade gains an enhancement bonus to her land speed equal to that of a monk of her level. If she has class levels in monk, her monk and soulknife levels stack when determining the bonus to her speed.&lt;br /&gt;
&lt;br /&gt;
The bonuses to AC apply even against touch attacks or when the enlightened blade is flat-footed. She loses all of the AC and speed bonuses when she is immobilized or helpless, when she wears any armor, when she carries a shield, or when she carries a medium or heavy load.&lt;br /&gt;
&lt;br /&gt;
This ability replaces all armor proficiencies normally gained by a soulknife.&lt;br /&gt;
&lt;br /&gt;
=== Flurry of Blades ===&lt;br /&gt;
&lt;br /&gt;
As long as she maintains her psionic focus, an enlightened blade can perform a flurry of blades as a full attack. This works identically to the Flurry of Blows monk ability, and advances with her soulknife level at the same rate, but she may only use mind blades and unarmed strikes in a flurry. If she has class levels in monk, both flurry abilities are combined and her monk and soulknife levels stack when determining the number of attacks she may make.&lt;br /&gt;
&lt;br /&gt;
If not specified by the GM, the enlightened blade must choose whether to follow the normal monk&#039;s flurry ability, or to use that of the unchained monk. If she also has (or later gains) class levels in monk, her flurry must match that of the monk version she chooses. Once this decision is made, it may not be changed unless she is forced to by gaining her first level of monk.&lt;br /&gt;
&lt;br /&gt;
This ability replaces all shield proficiencies normally gained by a soulknife, and may not be used while equipped with a shield (except a mind shield).&lt;br /&gt;
&lt;br /&gt;
=== Ship of Tears ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- === Shallow Pool === --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The enlightened blade has access to a &#039;&#039;ki&#039;&#039; pool. She gains a number of &#039;&#039;ki&#039;&#039; points equal to 1/2 her soulknife level plus her Wisdom modifier. These &#039;&#039;ki&#039;&#039; points replenish once each day, at the end of her meditation.&lt;br /&gt;
&lt;br /&gt;
As long as she has at least 1 point in her &#039;&#039;ki&#039;&#039; pool, she gains a +2 bonus on concentration checks. If she is also psionically focused, the bonus increases to +3. At 10th level, these values are doubled.&lt;br /&gt;
&lt;br /&gt;
In addition, she gains two &#039;&#039;ki&#039;&#039; powers from the list below.&lt;br /&gt;
&lt;br /&gt;
This ability replaces the soulknife&#039;s Throw Mind Blade class ability. She may not throw her mind blade in any form, nor may she take the Soulbow blade skill or launch mind arrows.&lt;br /&gt;
&lt;br /&gt;
=== Epiphanies ===&lt;br /&gt;
&lt;br /&gt;
An enlightened blade gains Psionic Meditation as a bonus feat at 4th level. In addition, at 4th level and every four levels thereafter, she may select one &#039;&#039;ki&#039;&#039; power from the list below.&lt;br /&gt;
&lt;br /&gt;
At 16th level, she reduces the time required for attaining psionic focus to a swift action, which no longer provokes attacks of opportunity.&lt;br /&gt;
&lt;br /&gt;
This replaces the blade skills normally gained at 4th and 16th level.&lt;br /&gt;
&lt;br /&gt;
=== Moments of Transition ===&lt;br /&gt;
&lt;br /&gt;
At 6th level, an enlightened blade learns how to adapt herself to any particular situation. When she finishes her meditation each morning, she may select any one blade skill whose requirements she meets and be treated as having that blade skill. The effect of the blade skill selected lasts until she finishes meditating the following morning, at which time she may choose to renew her current blade skill or replace it with a different one. She gains a second adaptive blade skill at 14th level.&lt;br /&gt;
&lt;br /&gt;
This replaces the blade skills normally gained at 6th and 14th level.&lt;br /&gt;
&lt;br /&gt;
=== Blade Skills ===&lt;br /&gt;
&lt;br /&gt;
An enlightened blade has access to a few more blade skills than a standard soulknife.  Whenever she gains a new blade skill, she may choose to select from these skills instead of from the standard list.&lt;br /&gt;
&lt;br /&gt;
; Deeper Pool : The enlightened blade gains the Extra &#039;&#039;Ki&#039;&#039; feat. In addition, she gains one &#039;&#039;ki&#039;&#039; power from the list below. She must be at least 8th level in order to select this blade skill. She may select this blade skill multiple times.&lt;br /&gt;
&lt;br /&gt;
; Empowered Fist : The enlightened blade gains the empowered strikes class feature (see Deadly Fist archetype), and her unarmed strikes increase in damage to match those of a first-level monk of her size. If she has levels in the monk class, she instead adds 1 to her monk level when determining her unarmed damage. Her empowered strikes are treated as another form of her mind blade—they gain the abilities and enhancement bonus of the soulknife’s mind blade, and she may select their own enhancements (such as distance or flaming) as if they were an additional configuration. She may now also take deadly fist specific blade skills.&lt;br /&gt;
&lt;br /&gt;
; Focused &#039;&#039;Ki&#039;&#039; : As a free action, the enlightened blade may expend her psionic focus to gain one temporary &#039;&#039;ki&#039;&#039; point. If she is maintaining (and expends) multiple foci, she may gain one temporary &#039;&#039;ki&#039;&#039; point per focus expended. These &#039;&#039;ki&#039;&#039; points are not added to her &#039;&#039;ki&#039;&#039; pool, and last for one minute or until used, whichever is shorter. She must have access to a &#039;&#039;ki&#039;&#039; pool in order to select this blade skill.&lt;br /&gt;
&lt;br /&gt;
; Wider Pool : The enlightened blade may select two &#039;&#039;ki&#039;&#039; powers from the list below. She may take this blade skill multiple times.&lt;br /&gt;
&lt;br /&gt;
; Dust to Dust : The soulknife gains the Combat Reflexes feat. As long as she is psionically focused, she may choose to use her Wisdom bonus instead of Dexterity to determine the number of additional attacks of opportunity she may make.&lt;br /&gt;
&lt;br /&gt;
These extra blade skills replace all blade skills on the standard list that require the soulknife to be able to throw her mind blade or launch a mind arrow.  An enlightened blade may not select from among those blade skills.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Ki&#039;&#039; Powers ===&lt;br /&gt;
&lt;br /&gt;
When the enlightened blade gains a &#039;&#039;ki&#039;&#039; power, she selects from the following list. Unless otherwise noted, an enlightened blade cannot select an individual &#039;&#039;ki&#039;&#039; power more than once.&lt;br /&gt;
&lt;br /&gt;
* Ki&#039;&#039; Focus&#039;&#039;: The enlightened blade can spend 1 point from her &#039;&#039;ki&#039;&#039; pool as a free action instead of expending her focus when she would otherwise do so. This doesn&#039;t allow her to maintain focus while unconscious, or any other time when she would be forced to lose her focus.&lt;br /&gt;
* Ki&#039;&#039; Strike&#039;&#039;: By spending 1 point from her &#039;&#039;ki&#039;&#039; pool as a swift action, the enlightened blade can make one additional attack at her highest attack bonus when using her flurry of blades. This bonus attack stacks with all bonus attacks gained from flurry of blades, as well as those from haste and similar effects.&lt;br /&gt;
* Ki&#039;&#039; Throw&#039;&#039;: By spending 1 or more points from her &#039;&#039;ki&#039;&#039; pool as part of an attack, the enlightened blade can throw her mind blade using its normal range increment as if she had the Throw Mind Blade class ability. For each additional &#039;&#039;ki&#039;&#039; point spent after the first, she may apply the effects of the Enhanced Range blade skill.&lt;br /&gt;
* &#039;&#039;Unchained &#039;&#039;Ki: The enlightened blade selects a &#039;&#039;ki&#039;&#039; power from the unchained monk&#039;s list of &#039;&#039;ki&#039;&#039; powers, as long as she meets its prerequisites. Her souknife levels stack with her monk levels (if any) for the purpose of meeting prerequistes, she may substitute Flurry of Blades whenever Flurry of Blows is mentioned, and any reference to unarmed strikes or monk weapons is instead applied to her mind blade. This &#039;&#039;ki&#039;&#039; power may be selected multiple times. Each time, she must select a different &#039;&#039;ki&#039;&#039; power from the list unless specifically allowed in the selected power&#039;s description.&lt;br /&gt;
&lt;br /&gt;
=== A Race Through Dark Places ===&lt;br /&gt;
&lt;br /&gt;
At 20th level, an enlightened blade is always considered to be psionically focused, though she may still only expend her focus if she is actually maintaining it. Feats and other abilities for which she&#039;s taken the Persistent Focus feat remain usable even in places where psionics are prohibited, like in a null psionics field. In addition, she regains all psionic foci (like those from Deep Focus and/or Psicrystal Containment) anytime she meditates to gain psionic focus.&lt;br /&gt;
&lt;br /&gt;
This adds to the Phoenix Rising ability normally gained at 20th level.&lt;/div&gt;</summary>
		<author><name>Locutus</name></author>
	</entry>
	<entry>
		<id>http://borg.mit.edu/index.php?title=Enlightened_Blade&amp;diff=196</id>
		<title>Enlightened Blade</title>
		<link rel="alternate" type="text/html" href="http://borg.mit.edu/index.php?title=Enlightened_Blade&amp;diff=196"/>
		<updated>2026-09-13T19:12:44Z</updated>

		<summary type="html">&lt;p&gt;Locutus: /* Strange Relations */ Removed Shape Mind Blade in exchange for Strange Relations.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== The Basics ==&lt;br /&gt;
&lt;br /&gt;
Many soulknives find that achieving psionic focus makes them feel centered. A select few can harness that feeling to give them greater control on the battlefield and in daily life. As they progress, they gain abilities that draw from their core, putting the soul into soulknife.&lt;br /&gt;
&lt;br /&gt;
An enlightened blade relies on her psionic focus, and requires a stronger, deeper bond between her mind and body than most psionic characters. She must maintain full ranks in Autohypnosis (Wis) in order to advance her class abilities. In addition, an enlightened blade must meditate for one hour each day, similar to a wizard or a cleric preparing their spells. This meditation may take the form of any focused activity she finds centering—exercise, preparing spells if she has levels in a spellcasting class, focused concentration, communing with nature or a deity, etc.—and she may use this time to reassign the abilities she has added to her mind blade. At 4th level, and every four levels thereafter, the time required for meditation is reduced by 15 minutes to a minimum of 0.&lt;br /&gt;
&lt;br /&gt;
If she ever has fewer ranks in Autohypnosis than she has levels in the soulknife class, she may advance only her mind blade enhancement and her manifesting. All other soulknife class abilities above the level that matches her Autohypnosis ranks are unusable until she takes more ranks. Base attack bonus, saves, hit points, skill points, and the like continue to accrue as normal.&lt;br /&gt;
&lt;br /&gt;
If she fails to meditate, she temporarily loses access to all soulknife abilities that require her to maintain her psionic focus. This does not prevent her from gaining or using focus normally, nor does it affect abilities for which she&#039;s taken the Persistent Focus feat, blade skills, or feats for which she meets the prerequisites naturally. She may expend her focus as a free action to enable a single use of one of her &amp;quot;locked&amp;quot; abilities. She regains access to all of these abilities as soon as she completes a meditation.&lt;br /&gt;
&lt;br /&gt;
When she reaches 16th level, she is considered to be on the verge of enlightenment. She no longer needs to meditate, and any abilities that reset or recharge upon completion of her meditation are instead reset or recharged when she awakes each morning and instinctively gains psionic focus.&lt;br /&gt;
&lt;br /&gt;
=== Class Skills ===&lt;br /&gt;
&lt;br /&gt;
An enlightened blade adds Disable Device (Dex), Escape Artist (Dex), and Sleight of Hand (Dex) to her list of class skills, and removes Intimidate (Cha) and Profession (Wis).&lt;br /&gt;
&lt;br /&gt;
This alters the soulknife&#039;s class skills.&lt;br /&gt;
&lt;br /&gt;
=== Value Judgements ===&lt;br /&gt;
&lt;br /&gt;
When she takes her first level of soulknife, an enlightened blade chooses two of her base save bonuses to follow the good progression, and one to follow the poor progression. Once chosen, this cannot be changed through any means short of a Wish, Miracle, or GM permission.&lt;br /&gt;
&lt;br /&gt;
This alters the soulknife&#039;s base save progressions.&lt;br /&gt;
&lt;br /&gt;
=== Mind War ===&lt;br /&gt;
&lt;br /&gt;
An enlightened blade gains Deep Focus as a bonus feat and Focused Offense as a bonus blade skill at 1st level. When selecting other feats, she may substitute Wisdom in place of Strength or Dexterity for feat prerequisites (but not their effects).&lt;br /&gt;
&lt;br /&gt;
If she has a psicrystal, or later gains a psicrystal, she may replace Deep Focus with Psicrystal Containment. She may reverse (or restore) this choice each morning, at the end of her meditation.&lt;br /&gt;
&lt;br /&gt;
This replaces the bonus feat normally gained at 1st level.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; margin-left: 10px; text-align: center;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left;&amp;quot; | Table: Soulknife Bonuses by Level&lt;br /&gt;
! Level !! AC Bonus !! Fast Movement&lt;br /&gt;
|-&lt;br /&gt;
| 1st || +0 || +0 ft.&lt;br /&gt;
|-&lt;br /&gt;
| 2nd || +0 || +0 ft.&lt;br /&gt;
|-&lt;br /&gt;
| 3rd || +0 || +10 ft.&lt;br /&gt;
|-&lt;br /&gt;
| 4th || +1 || +10 ft.&lt;br /&gt;
|-&lt;br /&gt;
| 5th || +1 || +10 ft.&lt;br /&gt;
|-&lt;br /&gt;
| 6th || +1 || +20 ft.&lt;br /&gt;
|-&lt;br /&gt;
| 7th || +1 || +20 ft.&lt;br /&gt;
|-&lt;br /&gt;
| 8th || +2 || +20 ft.&lt;br /&gt;
|-&lt;br /&gt;
| 9th || +2 || +30 ft.&lt;br /&gt;
|-&lt;br /&gt;
| 10th || +2 || +30 ft.&lt;br /&gt;
|-&lt;br /&gt;
| 11th || +2 || +30 ft.&lt;br /&gt;
|-&lt;br /&gt;
| 12th || +3 || +40 ft.&lt;br /&gt;
|-&lt;br /&gt;
| 13th || +3 || +40 ft.&lt;br /&gt;
|-&lt;br /&gt;
| 14th || +3 || +40 ft.&lt;br /&gt;
|-&lt;br /&gt;
| 15th || +3 || +50 ft.&lt;br /&gt;
|-&lt;br /&gt;
| 16th || +4 || +50 ft.&lt;br /&gt;
|-&lt;br /&gt;
| 17th || +4 || +50 ft.&lt;br /&gt;
|-&lt;br /&gt;
| 18th || +4 || +60 ft.&lt;br /&gt;
|-&lt;br /&gt;
| 19th || +4 || +60 ft.&lt;br /&gt;
|-&lt;br /&gt;
| 20th || +5 || +60 ft.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Strange Relations ===&lt;br /&gt;
&lt;br /&gt;
An enightened blade has access to several of the monk&#039;s class abilities. If she also has class levels in monk, her monk and soulknife levels stack when determining her total unarmored speed bonus, her AC bonus, and the number of attacks she may make in a flurry. She treats her mind blade as a monk weapon in all of its forms.&lt;br /&gt;
&lt;br /&gt;
This ability replaces the soulknife&#039;s Shape Mind Blade class ability.  She may not use forms other than her mind blade&#039;s defaults.&lt;br /&gt;
&lt;br /&gt;
=== Deadly Relations ===&lt;br /&gt;
&lt;br /&gt;
Before she is trained to use her mind blade, an enlightened blade is trained in unarmed, hand-to-hand martial arts. This develops the discipline needed to remain centered in stressful situations.&lt;br /&gt;
&lt;br /&gt;
At 1st level, an enlightened blade gains Improved Unarmed Strike as a bonus feat. An enlightened blade’s attacks can be with mind blades, fists, elbows, knees, and feet. This means that an enlightened blade can make unarmed strikes with her hands full. There is no such thing as an off-hand attack for an enlightened blade striking unarmed or with a mind blade. An enlightened blade can apply her full Strength bonus to damage rolls for all attacks with a mind blade and for all unarmed strikes. An enlightened blade’s unarmed strikes deal lethal damage, although she can choose to deal nonlethal damage with no penalty on her attack roll. She can make this choice while grappling as well. In addition, she gains the bonus to AC from her Deflecting Blade ability even if she has no mind blades active, though she cannot add any benefit from a defending weapon ability without an active mind blade.&lt;br /&gt;
&lt;br /&gt;
An enlightened blade&#039;s unarmed strikes do not gain the monk&#039;s improved unarmed damage, nor do they gain any other automatic benefits normally attributed to a monk&#039;s unarmed strike.&lt;br /&gt;
&lt;br /&gt;
This ability replaces the soulknife&#039;s proficiency with simple weapons.&lt;br /&gt;
&lt;br /&gt;
=== Defensive Kata (Su) ===&lt;br /&gt;
&lt;br /&gt;
An enlightened blade who is unarmored and unencumbered adds her Wisdom bonus (if any) to her AC and her CMD. In addition, an enlightened blade gains a +1 bonus to AC and CMD at 4th level. This bonus increases by 1 for every four soulknife levels thereafter, up to a maximum of +5 at 20th level.&lt;br /&gt;
&lt;br /&gt;
Beginning at 3rd level, an enlightened blade gains an enhancement bonus to her land speed equal to that of a monk of her level. If she has class levels in monk, her monk and soulknife levels stack when determining the bonus to her speed.&lt;br /&gt;
&lt;br /&gt;
The bonuses to AC apply even against touch attacks or when the enlightened blade is flat-footed. She loses all of the AC and speed bonuses when she is immobilized or helpless, when she wears any armor, when she carries a shield, or when she carries a medium or heavy load.&lt;br /&gt;
&lt;br /&gt;
This ability replaces all armor proficiencies normally gained by a soulknife.&lt;br /&gt;
&lt;br /&gt;
=== Flurry of Blades ===&lt;br /&gt;
&lt;br /&gt;
As long as she maintains her psionic focus, an enlightened blade can perform a flurry of blades as a full attack. This works identically to the Flurry of Blows monk ability, and advances with her soulknife level at the same rate, but she may only use mind blades and unarmed strikes in a flurry. If she has class levels in monk, both flurry abilities are combined and her monk and soulknife levels stack when determining the number of attacks she may make.&lt;br /&gt;
&lt;br /&gt;
If not specified by the GM, the enlightened blade must choose whether to follow the normal monk&#039;s flurry ability, or to use that of the unchained monk. If she also has (or later gains) class levels in monk, her flurry must match that of the monk version she chooses. Once this decision is made, it may not be changed unless she is forced to by gaining her first level of monk.&lt;br /&gt;
&lt;br /&gt;
This ability replaces all shield proficiencies normally gained by a soulknife, and may not be used while equipped with a shield (except a mind shield).&lt;br /&gt;
&lt;br /&gt;
=== Ship of Tears ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- === Shallow Pool === --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The enlightened blade has access to a &#039;&#039;ki&#039;&#039; pool. She gains a number of &#039;&#039;ki&#039;&#039; points equal to 1/2 her soulknife level plus her Wisdom modifier. These &#039;&#039;ki&#039;&#039; points replenish once each day, at the end of her meditation.&lt;br /&gt;
&lt;br /&gt;
As long as she has at least 1 point in her &#039;&#039;ki&#039;&#039; pool, she gains a +2 bonus on concentration checks. If she is also psionically focused, the bonus increases to +3. At 10th level, these values are doubled.&lt;br /&gt;
&lt;br /&gt;
In addition, she gains two &#039;&#039;ki&#039;&#039; powers from the list below.&lt;br /&gt;
&lt;br /&gt;
This ability replaces the soulknife&#039;s Throw Mind Blade class ability. She may not throw her mind blade in any form, nor may she take the Soulbow blade skill or launch mind arrows.&lt;br /&gt;
&lt;br /&gt;
=== Epiphanies ===&lt;br /&gt;
&lt;br /&gt;
An enlightened blade gains Psionic Meditation as a bonus feat at 4th level. In addition, at 4th level and every four levels thereafter, she may select one &#039;&#039;ki&#039;&#039; power from the list below.&lt;br /&gt;
&lt;br /&gt;
At 16th level, she reduces the time required for attaining psionic focus to a swift action, which no longer provokes attacks of opportunity.&lt;br /&gt;
&lt;br /&gt;
This replaces the blade skills normally gained at 4th and 16th level.&lt;br /&gt;
&lt;br /&gt;
=== Moments of Transition ===&lt;br /&gt;
&lt;br /&gt;
At 6th level, an enlightened blade learns how to adapt herself to any particular situation. When she finishes her meditation each morning, she may select any one blade skill whose requirements she meets and be treated as having that blade skill. The effect of the blade skill selected lasts until she finishes meditating the following morning, at which time she may choose to renew her current blade skill or replace it with a different one. She gains a second adaptive blade skill at 14th level.&lt;br /&gt;
&lt;br /&gt;
This replaces the blade skills normally gained at 6th and 14th level.&lt;br /&gt;
&lt;br /&gt;
=== Blade Skills ===&lt;br /&gt;
&lt;br /&gt;
An enlightened blade has access to a few more blade skills than a standard soulknife.  Whenever she gains a new blade skill, she may choose to select from these skills instead of from the standard list.&lt;br /&gt;
&lt;br /&gt;
; Deeper Pool : The enlightened blade gains the Extra &#039;&#039;Ki&#039;&#039; feat. In addition, she gains one &#039;&#039;ki&#039;&#039; power from the list below. She must be at least 8th level in order to select this blade skill. She may select this blade skill multiple times.&lt;br /&gt;
&lt;br /&gt;
; Empowered Fist : The enlightened blade gains the empowered strikes class feature (see Deadly Fist archetype), and her unarmed strikes increase in damage to match those of a first-level monk of her size. If she has levels in the monk class, she instead adds 1 to her monk level when determining her unarmed damage. Her empowered strikes are treated as another form of her mind blade—they gain the abilities and enhancement bonus of the soulknife’s mind blade, and she may select their own enhancements (such as distance or flaming) as if they were an additional configuration. She may now also take deadly fist specific blade skills.&lt;br /&gt;
&lt;br /&gt;
; Focused &#039;&#039;Ki&#039;&#039; : As a free action, the enlightened blade may expend her psionic focus to gain one temporary &#039;&#039;ki&#039;&#039; point. If she is maintaining (and expends) multiple foci, she may gain one temporary &#039;&#039;ki&#039;&#039; point per focus expended. These &#039;&#039;ki&#039;&#039; points are not added to her &#039;&#039;ki&#039;&#039; pool, and last for one minute or until used, whichever is shorter. She must have access to a &#039;&#039;ki&#039;&#039; pool in order to select this blade skill.&lt;br /&gt;
&lt;br /&gt;
; Wider Pool : The enlightened blade may select two &#039;&#039;ki&#039;&#039; powers from the list below. She may take this blade skill multiple times.&lt;br /&gt;
&lt;br /&gt;
; Dust to Dust : The soulknife gains the Combat Reflexes feat. As long as she is psionically focused, she may choose to use her Wisdom bonus instead of Dexterity to determine the number of additional attacks of opportunity she may make.&lt;br /&gt;
&lt;br /&gt;
These extra blade skills replace all blade skills on the standard list that require the soulknife to be able to throw her mind blade or launch a mind arrow.  An enlightened blade may not select from among those blade skills.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Ki&#039;&#039; Powers ===&lt;br /&gt;
&lt;br /&gt;
When the enlightened blade gains a &#039;&#039;ki&#039;&#039; power, she selects from the following list. Unless otherwise noted, an enlightened blade cannot select an individual &#039;&#039;ki&#039;&#039; power more than once.&lt;br /&gt;
&lt;br /&gt;
* Ki&#039;&#039; Focus&#039;&#039;: The enlightened blade can spend 1 point from her &#039;&#039;ki&#039;&#039; pool as a free action instead of expending her focus when she would otherwise do so. This doesn&#039;t allow her to maintain focus while unconscious, or any other time when she would be forced to lose her focus.&lt;br /&gt;
* Ki&#039;&#039; Strike&#039;&#039;: By spending 1 point from her &#039;&#039;ki&#039;&#039; pool as a swift action, the enlightened blade can make one additional attack at her highest attack bonus when using her flurry of blades. This bonus attack stacks with all bonus attacks gained from flurry of blades, as well as those from haste and similar effects.&lt;br /&gt;
* Ki&#039;&#039; Throw&#039;&#039;: By spending 1 or more points from her &#039;&#039;ki&#039;&#039; pool as part of an attack, the enlightened blade can throw her mind blade using its normal range increment as if she had the Throw Mind Blade class ability. For each additional &#039;&#039;ki&#039;&#039; point spent after the first, she may apply the effects of the Enhanced Range blade skill.&lt;br /&gt;
* &#039;&#039;Unchained &#039;&#039;Ki: The enlightened blade selects a &#039;&#039;ki&#039;&#039; power from the unchained monk&#039;s list of &#039;&#039;ki&#039;&#039; powers, as long as she meets its prerequisites. Her souknife levels stack with her monk levels (if any) for the purpose of meeting prerequistes, she may substitute Flurry of Blades whenever Flurry of Blows is mentioned, and any reference to unarmed strikes or monk weapons is instead applied to her mind blade. This &#039;&#039;ki&#039;&#039; power may be selected multiple times. Each time, she must select a different &#039;&#039;ki&#039;&#039; power from the list unless specifically allowed in the selected power&#039;s description.&lt;br /&gt;
&lt;br /&gt;
=== A Race Through Dark Places ===&lt;br /&gt;
&lt;br /&gt;
At 20th level, an enlightened blade is always considered to be psionically focused, though she may still only expend her focus if she is actually maintaining it. Feats and other abilities for which she&#039;s taken the Persistent Focus feat remain usable even in places where psionics are prohibited, like in a null psionics field. In addition, she regains all psionic foci (like those from Deep Focus and/or Psicrystal Containment) anytime she meditates to gain psionic focus.&lt;br /&gt;
&lt;br /&gt;
This adds to the Phoenix Rising ability normally gained at 20th level.&lt;/div&gt;</summary>
		<author><name>Locutus</name></author>
	</entry>
	<entry>
		<id>http://borg.mit.edu/index.php?title=Soulknife&amp;diff=195</id>
		<title>Soulknife</title>
		<link rel="alternate" type="text/html" href="http://borg.mit.edu/index.php?title=Soulknife&amp;diff=195"/>
		<updated>2026-09-13T19:10:42Z</updated>

		<summary type="html">&lt;p&gt;Locutus: /* Archetypes &amp;amp; Alternate Class Features */ Removed Shape Mind Blade from the Enlightened Blade archetype.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== The Basics ==&lt;br /&gt;
&lt;br /&gt;
=== Hit Die ===&lt;br /&gt;
&lt;br /&gt;
d10&lt;br /&gt;
&lt;br /&gt;
=== Class Skills ===&lt;br /&gt;
&lt;br /&gt;
The soulknife&#039;s class skills (and the key ability for each skill) are Acrobatics (Dex), Autohypnosis* (Wis), Climb (Str), Craft (Int), Intimidate (Cha), Knowledge (psionics)* (Int), Metacraft (Int), Perception (Wis), Profession (Wis), Stealth (Dex), and Swim (Str).&lt;br /&gt;
&lt;br /&gt;
==== Skill Points at Each Additional Level ====&lt;br /&gt;
&lt;br /&gt;
6 + Int modifier&lt;br /&gt;
&lt;br /&gt;
=== Table: The Soulknife ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center; margin: auto&amp;quot;&lt;br /&gt;
! Level !! Base Attack Bonus !! Fort Save !! Ref Save !! Will Save !! Special !! Mind Blade Damage !! Mind Blade Maximum Enhancement Bonus !! Power Points !! Powers Known !! Max Power Level&lt;br /&gt;
|-&lt;br /&gt;
| 1st || +1 || +0 || +2 || +2 || style=&amp;quot;text-align:left;&amp;quot; |  Rising star, form mind blade, shape mind blade, throw mind blade, blade skill, bonus feat || 1d6 || — || 0&amp;amp;dagger; || 2 || 1st&lt;br /&gt;
|-&lt;br /&gt;
| 2nd || +2 || +0 || +3 || +3 || style=&amp;quot;text-align:left;&amp;quot; |  Blade skill, deflecting blade (+1) || 1d6 || — || 1 || 3 || 1st&lt;br /&gt;
|-&lt;br /&gt;
| 3rd || +3 || +1 || +3 || +3 || style=&amp;quot;text-align:left;&amp;quot; |  Enhanced mind blade +1 || 1d6 || +1 || 2 || 3 || 1st&lt;br /&gt;
|-&lt;br /&gt;
| 4th || +4 || +1 || +4 || +4 || style=&amp;quot;text-align:left;&amp;quot; |  Blade skill, bonus feat || 1d8 || +1 || 3 || 4 || 1st&lt;br /&gt;
|-&lt;br /&gt;
| 5th || +5 || +1 || +4 || +4 || style=&amp;quot;text-align:left;&amp;quot; |  Enhanced mind blade +2 || 1d8 || +1 || 5 || 4 || 2nd&lt;br /&gt;
|-&lt;br /&gt;
| 6th || +6/+1 || +2 || +5 || +5 || style=&amp;quot;text-align:left;&amp;quot; |  Blade skill, deflecting blade (+2) || 1d8 || +2 || 7 || 5 || 2nd&lt;br /&gt;
|-&lt;br /&gt;
| 7th || +7/+2 || +2 || +5 || +5 || style=&amp;quot;text-align:left;&amp;quot; |  Enhanced mind blade +3 || 1d8 || +2 || 9 || 5 || 2nd&lt;br /&gt;
|-&lt;br /&gt;
| 8th || +8/+3 || +2 || +6 || +6 || style=&amp;quot;text-align:left;&amp;quot; |  Blade skill, bonus feat || 1d10 || +2 || 11 || 6 || 2nd&lt;br /&gt;
|-&lt;br /&gt;
| 9th || +9/+4 || +3 || +6 || +6 || style=&amp;quot;text-align:left;&amp;quot; |  Enhanced mind blade +4 || 1d10 || +3 || 14 || 6 || 3rd&lt;br /&gt;
|-&lt;br /&gt;
| 10th || +10/+5 || +3 || +7 || +7 || style=&amp;quot;text-align:left;&amp;quot; |  Blade skill, deflecting blade (+3) || 1d10 || +3 || 17 || 7 || 3rd&lt;br /&gt;
|-&lt;br /&gt;
| 11th || +11/+6/+1 || +3 || +7 || +7 || style=&amp;quot;text-align:left;&amp;quot; |  Enhanced mind blade +5 || 1d10 || +3 || 20 || 7 || 3rd&lt;br /&gt;
|-&lt;br /&gt;
| 12th || +12/+7/+2 || +4 || +8 || +8 || style=&amp;quot;text-align:left;&amp;quot; |  Blade skill, bonus feat || 2d6 || +4 || 23 || 8 || 3rd&lt;br /&gt;
|-&lt;br /&gt;
| 13th || +13/+8/+3 || +4 || +8 || +8 || style=&amp;quot;text-align:left;&amp;quot; |  Enhanced mind blade +6 || 2d6 || +4 || 27 || 8 || 4th&lt;br /&gt;
|-&lt;br /&gt;
| 14th || +14/+9/+4 || +4 || +9 || +9 || style=&amp;quot;text-align:left;&amp;quot; |  Blade skill, deflecting blade (+4) || 2d6 || +4 || 31 || 9 || 4th&lt;br /&gt;
|-&lt;br /&gt;
| 15th || +15/+10/+5 || +5 || +9 || +9 || style=&amp;quot;text-align:left;&amp;quot; |  Enhanced mind blade +7 || 2d6 || +5 || 35 || 9 || 4th&lt;br /&gt;
|-&lt;br /&gt;
| 16th || +16/+11/+6/+1 || +5 || +10 || +10 || style=&amp;quot;text-align:left;&amp;quot; |  Blade skill, bonus feat || 2d8 || +5 || 39 || 10 || 4th&lt;br /&gt;
|-&lt;br /&gt;
| 17th || +17/+12/+7/+2 || +5 || +10 || +10 || style=&amp;quot;text-align:left;&amp;quot; |  Enhanced mind blade +8 || 2d8 || +5 || 44 || 10 || 5th&lt;br /&gt;
|-&lt;br /&gt;
| 18th || +18/+13/+8/+3 || +6 || +11 || +11 || style=&amp;quot;text-align:left;&amp;quot; |  Blade skill, deflecting blade (+5) || 2d8 || +5 || 49 || 11 || 5th&lt;br /&gt;
|-&lt;br /&gt;
| 19th || +19/+14/+9/+4 || +6 || +11 || +11 || style=&amp;quot;text-align:left;&amp;quot; |  Enhanced mind blade +9 || 2d8 || +5 || 54 || 11 || 5th&lt;br /&gt;
|-&lt;br /&gt;
| 20th || +20/+15/+10/+5 || +6 || +12 || +12 || style=&amp;quot;text-align:left;&amp;quot; |  Blade skill, bonus feat, phoenix rising || 2d10 || +5 || 59 || 12 || 5th&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;10&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | &amp;amp;dagger; At 1st level, a soulknife gains only those power points granted by a high Wisdom score (if any).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Class Features ==&lt;br /&gt;
&lt;br /&gt;
All of the following are class features of the soulknife.&lt;br /&gt;
&lt;br /&gt;
=== Weapon and Armor Proficiency ===&lt;br /&gt;
&lt;br /&gt;
A soulknife is proficient with all simple weapons, with her own mind blade (regardless of form), with all types of armor (heavy, medium, and light), and with shields (but not tower shields).&lt;br /&gt;
&lt;br /&gt;
=== Rising Star ===&lt;br /&gt;
&lt;br /&gt;
The soulknife gains [[Awaken Talent]] and Unlocked Talent as bonus feats at 1st level. This provides her with the psionic power necessary to manifest her mind blade, a small power point reserve, a single 1st-level power, and two talents (0th-level psionic powers). All three powers must be chosen from the soulknife power list. These three powers and the power points are in addition to those gained each level of soulknife, and she may manifest these powers even if her Wisdom score is not high enough to allow normal manifesting or to grant her bonus power points.&lt;br /&gt;
&lt;br /&gt;
Like her other psionic powers, she may choose to rotate one or more of these powers out for new ones when she regains her power points each day (see Manifesting below), but the talents may only be replaced with other talents.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; margin-left: 10px; width: 400px; text-align: justify;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left;&amp;quot; | Sidebar: Soulknives and Prestige Classes&lt;br /&gt;
|-&lt;br /&gt;
| Sometimes, a soulknife may qualify for a prestige class with &amp;quot;+1 level of existing manifesting class&amp;quot; as a class feature. This increased psionic training improves her mind blade as well as her manifesting. At each level where a manifester level would increase by one, treat the soulknife as if she had gained a level of soulknife for the purposes of both Enhanced Mind Blade and Manifesting. This also applies to feats, traits, and other effects which increase her effective manifester level, but this cannot raise her effective soulknife level higher than her character level. The soulknife does not gain any other benefits from an increased level (blade skills, etc.).&lt;br /&gt;
&lt;br /&gt;
Sometimes a multiclass soulknife enters one of these prestige classes with manifesting abilities from her second class. For this special case, each indicated level of the prestige class advances both the soulknife’s Enhanced Mind Blade, as above, and her existing manifester level for one class by one level.  Each time she gains such a level, she may choose which class&#039;s manifesting she advances.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Bonus Feats ===&lt;br /&gt;
&lt;br /&gt;
At 1st level, a soulknife gets a bonus combat-oriented feat in addition to the feat that any 1st level character feats and the bonus feat granted to a human character. The soulknife gains an additional bonus feat at 4th level and every four levels thereafter (8th, 12th, etc.). These bonus feats must be drawn from the feats noted as combat feats or psionic feats. The soulknife must still meet all prerequisites for the bonus feat, including ability score and base attack bonus minimums as well as class requirements (like levels in another specific class).&lt;br /&gt;
&lt;br /&gt;
These bonus feats are in addition to the feats that a character of any class gains every two levels. A soulknife is not limited to combat feats or psionic feats when choosing these other feats.&lt;br /&gt;
&lt;br /&gt;
=== Form Mind Blade (Su) ===&lt;br /&gt;
&lt;br /&gt;
As a move action or as a free action combined with a regular move (similar to drawing a weapon), a soulknife can form a semi-solid weapon composed of psychic energy distilled from her own mind.&lt;br /&gt;
&lt;br /&gt;
A soulknife must choose the form of her mind blade at 1st level. She can either form it into a light weapon, a one-handed weapon, or a two-handed weapon. Once chosen, her mind blade stays in this form every time the soulknife forms her mind blade. The light weapon deals 1d6 points of damage, the one-handed weapon deals 1d8 points of damage, and the two-handed weapon deals 1d10 points of damage. All damages are based on a Medium-sized creature wielding Medium-sized weapons; adjust the weapon damage as appropriate for different sized characters and weapons. In all forms, the mind blade has a critical range of 19-20/x2. A soulknife with powerful build or a similar ability may form an appropriately-sized mind blade dealing the size-appropriate amount of damage. If the soulknife&#039;s chosen form is a light weapon, she may choose to manifest two light weapons when forming her mind blade, but she suffers the standard penalties for two-weapon fighting.&lt;br /&gt;
&lt;br /&gt;
Regardless of the weapon form a soulknife has chosen, her mind blade does not have a set damage type. When shaping her weapon and assigning abilities to it, the soulknife chooses whether it will deal piercing or slashing damage. The soulknife may change the damage type of an existing mind blade, or may summon a new mind blade with a different damage type, as a full-round action; otherwise, the mind blade retains the last damage type chosen every time it is summoned.&lt;br /&gt;
&lt;br /&gt;
The mind blade technically weighs almost nothing. Whenever she is wielding a mind blade in a single hand, including if she forms two or more blades, the soulknife may treat it as a light weapon if it would be advantageous for her to do so. If she has the ability to form a double weapon, the offhand end may always be treated as a light weapon. A mind blade is finessable even when it is in forms that cannot normally be the subject of Weapon Finesse (including two-handed forms).&lt;br /&gt;
&lt;br /&gt;
The blade can be broken (it has hardness 10 and 10 hit points); however, a soulknife can simply create another on her next move action. The moment she relinquishes her grip on her blade, it dissipates (unless she intends to throw it; see below). A mind blade is considered a psionic weapon for the purpose of overcoming damage reduction and is considered a masterwork weapon.&lt;br /&gt;
&lt;br /&gt;
A soulknife can use feats such as Power Attack or Combat Expertise in conjunction with the mind blade just as if it were a normal weapon. She can also choose her mind blade for feats requiring a specific weapon choice, such as Weapon Focus and Improved Critical, and she is considered a fighter of her soulknife level for the purpose of meeting their prerequisites if she does. Powers or spells that upgrade weapons can be used on a mind blade. If the soulknife takes the Exotic Weapon Proficiency (bastard sword) feat, she may wield the two-handed form in one hand.&lt;br /&gt;
&lt;br /&gt;
Even in places where psionic effects do not normally function (such as within a null psionics field), a soulknife can attempt to sustain her mind blade by making a DC 20 Will save. On a successful save, the soulknife maintains her mind blade for a number of rounds equal to her class level before she needs to check again, although the mind blade is treated for all purposes as a non-magical, masterwork weapon while in a place where psionic effects do not normally function. On an unsuccessful attempt, the mind blade vanishes. As a move action on her turn, the soulknife can attempt a new Will save to rematerialize her mind blade while she remains within the psionics-negating effect. She gains a bonus on Will saves made to maintain or form her mind blade equal to the total bonus granted by her enhanced mind blade class feature (see below).&lt;br /&gt;
&lt;br /&gt;
The soulknife chooses the appearance of her mind blade, although its shape must reflect its form. A mind blade is considered a psionic weapon regardless of its enhancement bonus.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; margin-left: 10px; text-align: center;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left;&amp;quot; | Table: Weapon Special Abilities&lt;br /&gt;
! Weapon Special Ability !! style=&amp;quot;width: 50px;&amp;quot;| Enhancement Bonus Value !! style=&amp;quot;width: 50px;&amp;quot;| Required Level&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Agile (&#039;&#039;&amp;amp;psi;&#039;&#039;) || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Allying || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Benevolent || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Conductive || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Corrosive || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Countering || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Courageous || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Cruel || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Cunning || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Defending || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Distance (&#039;&#039;&amp;amp;psi;&#039;&#039;) || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Dueling || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Flaming || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Fortuitous || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Frost || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Furious || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Ghost touch || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Guardian || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Huntsman || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Keen || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Lucky (&#039;&#039;&amp;amp;psi;&#039;&#039;) || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Menacing || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Merciful || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Mighty cleaving || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Planar || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Psychokinetic (&#039;&#039;&amp;amp;psi;&#039;&#039;) || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Seaborne || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Seeking (&#039;&#039;&amp;amp;psi;&#039;&#039;) || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Shock || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Sundering (&#039;&#039;&amp;amp;psi;&#039;&#039;) || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Thundering || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Vicious || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Advancing || +2 || 7&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Anarchic || +2 || 7&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Axiomatic || +2 || 7&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Collision (&#039;&#039;&amp;amp;psi;&#039;&#039;) || +2 || 7&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Corrosive burst || +2 || 7&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Cyclonic || +2 || 7&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Defiant || +2 || 7&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Flaming burst || +2 || 7&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Glorious || +2 || 7&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Holy || +2 || 7&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Icy burst || +2 || 7&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Invigorating || +2 || 7&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Linked striking (&#039;&#039;&amp;amp;psi;&#039;&#039;) || +2 || 7&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Mindcrusher (&#039;&#039;&amp;amp;psi;&#039;&#039;) || +2 || 7&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Phase locking || +2 || 7&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Psychokinetic burst (&#039;&#039;&amp;amp;psi;&#039;&#039;) || +2 || 7&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Shocking burst || +2 || 7&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Suppression (&#039;&#039;&amp;amp;psi;&#039;&#039;) || +2 || 7&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Unholy || +2 || 7&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Wounding || +2 || 7&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Wrenching (&#039;&#039;&amp;amp;psi;&#039;&#039;) || +2 || 7&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Bodyfeeder (&#039;&#039;&amp;amp;psi;&#039;&#039;) || +3 || 9&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Dislocator (&#039;&#039;&amp;amp;psi;&#039;&#039;) || +3 || 9&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Mindfeeder (&#039;&#039;&amp;amp;psi;&#039;&#039;) || +3 || 9&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Nullifying || +3 || 9&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Repositioning || +3 || 9&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Speed || +3 || 9&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Soulbreaker (&#039;&#039;&amp;amp;psi;&#039;&#039;) || +3 || 9&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Brilliant energy || +4 || 12&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Great dislocator (&#039;&#039;&amp;amp;psi;&#039;&#039;) || +4 || 12&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Greater energy || +4 || 12&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Coup de grace (&#039;&#039;&amp;amp;psi;&#039;&#039;) || +5 || 15&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Vorpal || +5 || 15&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | &#039;&#039;&amp;amp;psi;&#039;&#039; Psionic weapon abilities			&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Shape Mind Blade (Su) ===&lt;br /&gt;
&lt;br /&gt;
The soulknife&#039;s mind blade retains the last chosen form every time it is formed until the soulknife reshapes it. If the soulknife chooses to reshape her blade, it requires a full-round action to do so. A soulknife can also reassign the ability or abilities she has added to her mind blade; see below. To do so, she must first spend 1 hour in concentration. This cannot be part of the normal 8 hours used for rest, even if the soulknife does not require sleep. After that period, the mind blade materializes with the new ability or abilities selected by the soulknife.&lt;br /&gt;
&lt;br /&gt;
=== Throw Mind Blade (Ex) ===&lt;br /&gt;
&lt;br /&gt;
A soul knife can throw her mind blade as a ranged weapon with a range increment of 30 feet.&lt;br /&gt;
&lt;br /&gt;
Whether or not the attack hits, a thrown mind blade then dissipates.&lt;br /&gt;
&lt;br /&gt;
=== Manifesting ===&lt;br /&gt;
&lt;br /&gt;
A soulknife has the ability to manifest a small number of psionic powers.&lt;br /&gt;
&lt;br /&gt;
A soulknife chooses her powers from the [[Soulknife Power List|soulknife power list]]. At 1st level, a soulknife knows two psionic powers of her choice. She learns new powers as indicated on Table: The Soulknife. A soulknife can manifest any power that has a power point cost equal to or lower than her manifester level. The total number of powers a soulknife can manifest per day is limited only by her daily power points.&lt;br /&gt;
&lt;br /&gt;
A soulknife never needs to prepare powers ahead of time; she draws them from her mind when needed. When a soulknife recovers her daily power points after resting, she may choose to rotate one or more powers she knows for new ones. These powers must always be chosen from the soulknife power list, and the maximum number of powers the soulknife may know at any one time in this fashion is listed on Table: The Soulknife. If a soulknife learns a power through other means, such as the Expanded Knowledge feat (but not psychic chirurgery), this power is added to the list of powers from which she may choose each day, and she gains one additional daily power known.&lt;br /&gt;
&lt;br /&gt;
The Difficulty Class for saving throws against soulknife powers is 10 + the power&#039;s level + the soulknife&#039;s Wisdom modifier.&lt;br /&gt;
&lt;br /&gt;
A soulknife&#039;s manifester level is equal to her soulknife level.&lt;br /&gt;
&lt;br /&gt;
A soulknife gains the ability to learn 1st-level powers at 1st level. Every four levels thereafter (5th, 9th, etc), a soulknife gains the ability to master more complex powers, up to 5th level powers at level 17.&lt;br /&gt;
&lt;br /&gt;
To learn or manifest a power, a soulknife must have a Wisdom score of at least 10 + the power&#039;s level.&lt;br /&gt;
&lt;br /&gt;
A soulknife&#039;s ability to manifest powers is limited by the power points she has available. Her base daily allotment of power points is given on Table: The Soulknife. In addition, she receives bonus power points per day if she has a high Wisdom score. Her race may also provide bonus power points per day, as may certain feats and items. If a soulknife has power points from a different class, those points are pooled together and usable to manifest powers from either class.&lt;br /&gt;
&lt;br /&gt;
=== Blade Skills ===&lt;br /&gt;
&lt;br /&gt;
Beginning at 1st level and every even soulknife level thereafter, a soulknife may choose one of a number of abilities to add to her repertoire. Some blade skills have prerequisites that must be met before they can be chosen. All blade skills may only be chosen once and require the soulknife to be using her mind blade unless otherwise stated in the skill&#039;s description.&lt;br /&gt;
&lt;br /&gt;
A complete list of blade skills can be found here: [[Soulknife Blade Skills]]&lt;br /&gt;
&lt;br /&gt;
=== Deflecting Blade ===&lt;br /&gt;
&lt;br /&gt;
Beginning at 2nd level and every four soulknife levels thereafter (6th, 10th, etc.), the soulknife learns to deflect attacks with her mind blade, turning near misses into actual misses. She gains a cumulative +1 deflection bonus to her armor class whenever she is psionically focused and has an active mind blade. She may expend her psionic focus as an immediate action to double the bonus in reaction to a single attack. She loses this bonus whenever she is immobilized or helpless, when she is not maintaining her psionic focus, or when she is not wielding a mind blade.&lt;br /&gt;
&lt;br /&gt;
In addition, if she applies the defending special ability to her mindblade, any enhancement bonus that she&#039;s transferred to her AC is also added as a deflection bonus to her Reflex saves against area effects that have a defined point of origin.&lt;br /&gt;
&lt;br /&gt;
=== Enhanced Mind Blade (Su) ===&lt;br /&gt;
&lt;br /&gt;
A soulknife&#039;s mind blade improves as the character gains higher levels. At 3rd level and every odd level thereafter, the mind blade gains a cumulative +1 enhancement bonus that she may spend on an actual enhancement bonus or on weapon special abilities. A soulknife&#039;s level determines her maximum enhancement bonus (see Table: The Soulknife). The soulknife may (and must, when her total enhancement is higher than her maximum bonus) apply any special ability from Table: Weapon Special Abilities instead of an enhancement bonus, as long as she meets the level requirements. A soulknife can choose any combination of weapon special abilities and/or enhancement bonus before assigning any special abilities. If the soulknife shapes her mind blade into two items or a double weapon, the enhancement bonus of her mind blade (if any) is reduced by 1 (to a minimum of 0). If this would reduce the enhancement bonus on the mind blades to 0 and weapon special abilities are applied, the soulknife must reshape her mind blade to make the options valid. Both mind blades have the same selection of enhancement bonus that does not exceed the total allowed by the soulknife&#039;s level, but she must assign at least a +1 and weapon special abilities (if any). This penalty does not apply when using the Mind Shield blade skill.&lt;br /&gt;
&lt;br /&gt;
=== Phoenix Rising ===&lt;br /&gt;
&lt;br /&gt;
At 20th level, a soulknife reaches the pinnacle of her art and her connection to her blade is so strong it cannot be severed. She no longer requires a Will save to maintain her mind blade in a null psionics field, although it still loses any enhancement bonus and special abilities. In addition, she may change the configurations of her mind blade&#039;s special abilities at will as a full-round action, which also resets any penalties that may have accrued from the Fluid Form and Improved Fluid Form blade skills. Finally, blade skills and soulknife class abilities which require her to expend her psionic focus no longer have that requirement.&lt;br /&gt;
&lt;br /&gt;
== Archetypes &amp;amp; Alternate Class Features ==&lt;br /&gt;
&lt;br /&gt;
When a character selects a class, he must choose to use the standard class features found or those listed in one of the archetypes presented here. Each alternate class feature replaces a specific class feature from its parent class. For example, the elemental fist class feature of the monk of the four winds replaces the stunning fist class feature of the monk. When an archetype includes multiple class features, a character must take all of them—often blocking the character from ever gaining certain familiar class features, but replacing them with equally powerful options. All of the other class features found in the core class and not mentioned among the alternate class features remain unchanged and are acquired normally when the character reaches the appropriate level (unless noted otherwise). A character who takes an alternate class feature does not count as having the class feature that was replaced when meeting any requirements or prerequisites.&lt;br /&gt;
&lt;br /&gt;
A character can take more than one archetype and garner additional alternate class features, but none of the alternate class features can replace or alter the same class feature from the core class as another alternate class feature. For example, a paladin could not be both a hospitaler and an undead scourge since they both modify the smite evil class feature and both replace the aura of justice class feature. A paladin could, however, be both an undead scourge and a warrior of the holy light, since none of their new class features replace the same core class feature.&lt;br /&gt;
&lt;br /&gt;
Archetypes are a quick and easy way to specialize characters of a given class, adding fun and flavorful new abilities to already established adventurers. Characters may take more than one archetype if they meet the requirements.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center; margin: auto;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left;&amp;quot; | Table: Soulknife Archetypes / Alternate Class Features&lt;br /&gt;
! rowspan=&amp;quot;3&amp;quot; | Archetype !! colspan=&amp;quot;35&amp;quot; | Class Features Changed or Replaced&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Saves || rowspan=&amp;quot;2&amp;quot; | Skills || rowspan=&amp;quot;2&amp;quot; | Weapon &amp;amp;amp; Armor || rowspan=&amp;quot;2&amp;quot; | Talents || rowspan=&amp;quot;2&amp;quot; | Form Mind Blade || rowspan=&amp;quot;2&amp;quot; | Shape Mind Blade || rowspan=&amp;quot;2&amp;quot; | Throw Mind Blade || rowspan=&amp;quot;2&amp;quot; | Manifesting || colspan=&amp;quot;11&amp;quot; | Blade Skills || colspan=&amp;quot;9&amp;quot; | Enhanced Mind Blade || colspan=&amp;quot;6&amp;quot; | Bonus Feats || rowspan=&amp;quot;2&amp;quot; | Phoenix Rising&lt;br /&gt;
|-&lt;br /&gt;
! 1 || 2 || 4 || 6 || 8 || 10 || 12 || 14 || 16 || 18 || 20 || 3 || 5 || 7 || 9 || 11 || 13 || 15 || 17 || 19 || 1 || 4 || 8 || 12 || 16 || 20&lt;br /&gt;
|-&lt;br /&gt;
| [[Enlightened Blade]] || (X) || C || X ||  ||  || X || X ||  ||  ||  || X || X ||  ||  ||  || X || X ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  || X ||  ||  ||  ||  ||  || C&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;36&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | X=replaced, (X)=optional replacement, C=changed&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Locutus</name></author>
	</entry>
	<entry>
		<id>http://borg.mit.edu/index.php?title=Soulknife&amp;diff=194</id>
		<title>Soulknife</title>
		<link rel="alternate" type="text/html" href="http://borg.mit.edu/index.php?title=Soulknife&amp;diff=194"/>
		<updated>2026-09-13T19:05:58Z</updated>

		<summary type="html">&lt;p&gt;Locutus: /* Throw Mind Blade (Ex) */ Modified the rule to account for the new lack of forms.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== The Basics ==&lt;br /&gt;
&lt;br /&gt;
=== Hit Die ===&lt;br /&gt;
&lt;br /&gt;
d10&lt;br /&gt;
&lt;br /&gt;
=== Class Skills ===&lt;br /&gt;
&lt;br /&gt;
The soulknife&#039;s class skills (and the key ability for each skill) are Acrobatics (Dex), Autohypnosis* (Wis), Climb (Str), Craft (Int), Intimidate (Cha), Knowledge (psionics)* (Int), Metacraft (Int), Perception (Wis), Profession (Wis), Stealth (Dex), and Swim (Str).&lt;br /&gt;
&lt;br /&gt;
==== Skill Points at Each Additional Level ====&lt;br /&gt;
&lt;br /&gt;
6 + Int modifier&lt;br /&gt;
&lt;br /&gt;
=== Table: The Soulknife ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center; margin: auto&amp;quot;&lt;br /&gt;
! Level !! Base Attack Bonus !! Fort Save !! Ref Save !! Will Save !! Special !! Mind Blade Damage !! Mind Blade Maximum Enhancement Bonus !! Power Points !! Powers Known !! Max Power Level&lt;br /&gt;
|-&lt;br /&gt;
| 1st || +1 || +0 || +2 || +2 || style=&amp;quot;text-align:left;&amp;quot; |  Rising star, form mind blade, shape mind blade, throw mind blade, blade skill, bonus feat || 1d6 || — || 0&amp;amp;dagger; || 2 || 1st&lt;br /&gt;
|-&lt;br /&gt;
| 2nd || +2 || +0 || +3 || +3 || style=&amp;quot;text-align:left;&amp;quot; |  Blade skill, deflecting blade (+1) || 1d6 || — || 1 || 3 || 1st&lt;br /&gt;
|-&lt;br /&gt;
| 3rd || +3 || +1 || +3 || +3 || style=&amp;quot;text-align:left;&amp;quot; |  Enhanced mind blade +1 || 1d6 || +1 || 2 || 3 || 1st&lt;br /&gt;
|-&lt;br /&gt;
| 4th || +4 || +1 || +4 || +4 || style=&amp;quot;text-align:left;&amp;quot; |  Blade skill, bonus feat || 1d8 || +1 || 3 || 4 || 1st&lt;br /&gt;
|-&lt;br /&gt;
| 5th || +5 || +1 || +4 || +4 || style=&amp;quot;text-align:left;&amp;quot; |  Enhanced mind blade +2 || 1d8 || +1 || 5 || 4 || 2nd&lt;br /&gt;
|-&lt;br /&gt;
| 6th || +6/+1 || +2 || +5 || +5 || style=&amp;quot;text-align:left;&amp;quot; |  Blade skill, deflecting blade (+2) || 1d8 || +2 || 7 || 5 || 2nd&lt;br /&gt;
|-&lt;br /&gt;
| 7th || +7/+2 || +2 || +5 || +5 || style=&amp;quot;text-align:left;&amp;quot; |  Enhanced mind blade +3 || 1d8 || +2 || 9 || 5 || 2nd&lt;br /&gt;
|-&lt;br /&gt;
| 8th || +8/+3 || +2 || +6 || +6 || style=&amp;quot;text-align:left;&amp;quot; |  Blade skill, bonus feat || 1d10 || +2 || 11 || 6 || 2nd&lt;br /&gt;
|-&lt;br /&gt;
| 9th || +9/+4 || +3 || +6 || +6 || style=&amp;quot;text-align:left;&amp;quot; |  Enhanced mind blade +4 || 1d10 || +3 || 14 || 6 || 3rd&lt;br /&gt;
|-&lt;br /&gt;
| 10th || +10/+5 || +3 || +7 || +7 || style=&amp;quot;text-align:left;&amp;quot; |  Blade skill, deflecting blade (+3) || 1d10 || +3 || 17 || 7 || 3rd&lt;br /&gt;
|-&lt;br /&gt;
| 11th || +11/+6/+1 || +3 || +7 || +7 || style=&amp;quot;text-align:left;&amp;quot; |  Enhanced mind blade +5 || 1d10 || +3 || 20 || 7 || 3rd&lt;br /&gt;
|-&lt;br /&gt;
| 12th || +12/+7/+2 || +4 || +8 || +8 || style=&amp;quot;text-align:left;&amp;quot; |  Blade skill, bonus feat || 2d6 || +4 || 23 || 8 || 3rd&lt;br /&gt;
|-&lt;br /&gt;
| 13th || +13/+8/+3 || +4 || +8 || +8 || style=&amp;quot;text-align:left;&amp;quot; |  Enhanced mind blade +6 || 2d6 || +4 || 27 || 8 || 4th&lt;br /&gt;
|-&lt;br /&gt;
| 14th || +14/+9/+4 || +4 || +9 || +9 || style=&amp;quot;text-align:left;&amp;quot; |  Blade skill, deflecting blade (+4) || 2d6 || +4 || 31 || 9 || 4th&lt;br /&gt;
|-&lt;br /&gt;
| 15th || +15/+10/+5 || +5 || +9 || +9 || style=&amp;quot;text-align:left;&amp;quot; |  Enhanced mind blade +7 || 2d6 || +5 || 35 || 9 || 4th&lt;br /&gt;
|-&lt;br /&gt;
| 16th || +16/+11/+6/+1 || +5 || +10 || +10 || style=&amp;quot;text-align:left;&amp;quot; |  Blade skill, bonus feat || 2d8 || +5 || 39 || 10 || 4th&lt;br /&gt;
|-&lt;br /&gt;
| 17th || +17/+12/+7/+2 || +5 || +10 || +10 || style=&amp;quot;text-align:left;&amp;quot; |  Enhanced mind blade +8 || 2d8 || +5 || 44 || 10 || 5th&lt;br /&gt;
|-&lt;br /&gt;
| 18th || +18/+13/+8/+3 || +6 || +11 || +11 || style=&amp;quot;text-align:left;&amp;quot; |  Blade skill, deflecting blade (+5) || 2d8 || +5 || 49 || 11 || 5th&lt;br /&gt;
|-&lt;br /&gt;
| 19th || +19/+14/+9/+4 || +6 || +11 || +11 || style=&amp;quot;text-align:left;&amp;quot; |  Enhanced mind blade +9 || 2d8 || +5 || 54 || 11 || 5th&lt;br /&gt;
|-&lt;br /&gt;
| 20th || +20/+15/+10/+5 || +6 || +12 || +12 || style=&amp;quot;text-align:left;&amp;quot; |  Blade skill, bonus feat, phoenix rising || 2d10 || +5 || 59 || 12 || 5th&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;10&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | &amp;amp;dagger; At 1st level, a soulknife gains only those power points granted by a high Wisdom score (if any).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Class Features ==&lt;br /&gt;
&lt;br /&gt;
All of the following are class features of the soulknife.&lt;br /&gt;
&lt;br /&gt;
=== Weapon and Armor Proficiency ===&lt;br /&gt;
&lt;br /&gt;
A soulknife is proficient with all simple weapons, with her own mind blade (regardless of form), with all types of armor (heavy, medium, and light), and with shields (but not tower shields).&lt;br /&gt;
&lt;br /&gt;
=== Rising Star ===&lt;br /&gt;
&lt;br /&gt;
The soulknife gains [[Awaken Talent]] and Unlocked Talent as bonus feats at 1st level. This provides her with the psionic power necessary to manifest her mind blade, a small power point reserve, a single 1st-level power, and two talents (0th-level psionic powers). All three powers must be chosen from the soulknife power list. These three powers and the power points are in addition to those gained each level of soulknife, and she may manifest these powers even if her Wisdom score is not high enough to allow normal manifesting or to grant her bonus power points.&lt;br /&gt;
&lt;br /&gt;
Like her other psionic powers, she may choose to rotate one or more of these powers out for new ones when she regains her power points each day (see Manifesting below), but the talents may only be replaced with other talents.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; margin-left: 10px; width: 400px; text-align: justify;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left;&amp;quot; | Sidebar: Soulknives and Prestige Classes&lt;br /&gt;
|-&lt;br /&gt;
| Sometimes, a soulknife may qualify for a prestige class with &amp;quot;+1 level of existing manifesting class&amp;quot; as a class feature. This increased psionic training improves her mind blade as well as her manifesting. At each level where a manifester level would increase by one, treat the soulknife as if she had gained a level of soulknife for the purposes of both Enhanced Mind Blade and Manifesting. This also applies to feats, traits, and other effects which increase her effective manifester level, but this cannot raise her effective soulknife level higher than her character level. The soulknife does not gain any other benefits from an increased level (blade skills, etc.).&lt;br /&gt;
&lt;br /&gt;
Sometimes a multiclass soulknife enters one of these prestige classes with manifesting abilities from her second class. For this special case, each indicated level of the prestige class advances both the soulknife’s Enhanced Mind Blade, as above, and her existing manifester level for one class by one level.  Each time she gains such a level, she may choose which class&#039;s manifesting she advances.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Bonus Feats ===&lt;br /&gt;
&lt;br /&gt;
At 1st level, a soulknife gets a bonus combat-oriented feat in addition to the feat that any 1st level character feats and the bonus feat granted to a human character. The soulknife gains an additional bonus feat at 4th level and every four levels thereafter (8th, 12th, etc.). These bonus feats must be drawn from the feats noted as combat feats or psionic feats. The soulknife must still meet all prerequisites for the bonus feat, including ability score and base attack bonus minimums as well as class requirements (like levels in another specific class).&lt;br /&gt;
&lt;br /&gt;
These bonus feats are in addition to the feats that a character of any class gains every two levels. A soulknife is not limited to combat feats or psionic feats when choosing these other feats.&lt;br /&gt;
&lt;br /&gt;
=== Form Mind Blade (Su) ===&lt;br /&gt;
&lt;br /&gt;
As a move action or as a free action combined with a regular move (similar to drawing a weapon), a soulknife can form a semi-solid weapon composed of psychic energy distilled from her own mind.&lt;br /&gt;
&lt;br /&gt;
A soulknife must choose the form of her mind blade at 1st level. She can either form it into a light weapon, a one-handed weapon, or a two-handed weapon. Once chosen, her mind blade stays in this form every time the soulknife forms her mind blade. The light weapon deals 1d6 points of damage, the one-handed weapon deals 1d8 points of damage, and the two-handed weapon deals 1d10 points of damage. All damages are based on a Medium-sized creature wielding Medium-sized weapons; adjust the weapon damage as appropriate for different sized characters and weapons. In all forms, the mind blade has a critical range of 19-20/x2. A soulknife with powerful build or a similar ability may form an appropriately-sized mind blade dealing the size-appropriate amount of damage. If the soulknife&#039;s chosen form is a light weapon, she may choose to manifest two light weapons when forming her mind blade, but she suffers the standard penalties for two-weapon fighting.&lt;br /&gt;
&lt;br /&gt;
Regardless of the weapon form a soulknife has chosen, her mind blade does not have a set damage type. When shaping her weapon and assigning abilities to it, the soulknife chooses whether it will deal piercing or slashing damage. The soulknife may change the damage type of an existing mind blade, or may summon a new mind blade with a different damage type, as a full-round action; otherwise, the mind blade retains the last damage type chosen every time it is summoned.&lt;br /&gt;
&lt;br /&gt;
The mind blade technically weighs almost nothing. Whenever she is wielding a mind blade in a single hand, including if she forms two or more blades, the soulknife may treat it as a light weapon if it would be advantageous for her to do so. If she has the ability to form a double weapon, the offhand end may always be treated as a light weapon. A mind blade is finessable even when it is in forms that cannot normally be the subject of Weapon Finesse (including two-handed forms).&lt;br /&gt;
&lt;br /&gt;
The blade can be broken (it has hardness 10 and 10 hit points); however, a soulknife can simply create another on her next move action. The moment she relinquishes her grip on her blade, it dissipates (unless she intends to throw it; see below). A mind blade is considered a psionic weapon for the purpose of overcoming damage reduction and is considered a masterwork weapon.&lt;br /&gt;
&lt;br /&gt;
A soulknife can use feats such as Power Attack or Combat Expertise in conjunction with the mind blade just as if it were a normal weapon. She can also choose her mind blade for feats requiring a specific weapon choice, such as Weapon Focus and Improved Critical, and she is considered a fighter of her soulknife level for the purpose of meeting their prerequisites if she does. Powers or spells that upgrade weapons can be used on a mind blade. If the soulknife takes the Exotic Weapon Proficiency (bastard sword) feat, she may wield the two-handed form in one hand.&lt;br /&gt;
&lt;br /&gt;
Even in places where psionic effects do not normally function (such as within a null psionics field), a soulknife can attempt to sustain her mind blade by making a DC 20 Will save. On a successful save, the soulknife maintains her mind blade for a number of rounds equal to her class level before she needs to check again, although the mind blade is treated for all purposes as a non-magical, masterwork weapon while in a place where psionic effects do not normally function. On an unsuccessful attempt, the mind blade vanishes. As a move action on her turn, the soulknife can attempt a new Will save to rematerialize her mind blade while she remains within the psionics-negating effect. She gains a bonus on Will saves made to maintain or form her mind blade equal to the total bonus granted by her enhanced mind blade class feature (see below).&lt;br /&gt;
&lt;br /&gt;
The soulknife chooses the appearance of her mind blade, although its shape must reflect its form. A mind blade is considered a psionic weapon regardless of its enhancement bonus.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; margin-left: 10px; text-align: center;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left;&amp;quot; | Table: Weapon Special Abilities&lt;br /&gt;
! Weapon Special Ability !! style=&amp;quot;width: 50px;&amp;quot;| Enhancement Bonus Value !! style=&amp;quot;width: 50px;&amp;quot;| Required Level&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Agile (&#039;&#039;&amp;amp;psi;&#039;&#039;) || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Allying || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Benevolent || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Conductive || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Corrosive || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Countering || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Courageous || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Cruel || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Cunning || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Defending || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Distance (&#039;&#039;&amp;amp;psi;&#039;&#039;) || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Dueling || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Flaming || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Fortuitous || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Frost || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Furious || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Ghost touch || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Guardian || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Huntsman || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Keen || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Lucky (&#039;&#039;&amp;amp;psi;&#039;&#039;) || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Menacing || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Merciful || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Mighty cleaving || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Planar || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Psychokinetic (&#039;&#039;&amp;amp;psi;&#039;&#039;) || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Seaborne || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Seeking (&#039;&#039;&amp;amp;psi;&#039;&#039;) || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Shock || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Sundering (&#039;&#039;&amp;amp;psi;&#039;&#039;) || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Thundering || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Vicious || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Advancing || +2 || 7&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Anarchic || +2 || 7&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Axiomatic || +2 || 7&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Collision (&#039;&#039;&amp;amp;psi;&#039;&#039;) || +2 || 7&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Corrosive burst || +2 || 7&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Cyclonic || +2 || 7&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Defiant || +2 || 7&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Flaming burst || +2 || 7&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Glorious || +2 || 7&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Holy || +2 || 7&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Icy burst || +2 || 7&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Invigorating || +2 || 7&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Linked striking (&#039;&#039;&amp;amp;psi;&#039;&#039;) || +2 || 7&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Mindcrusher (&#039;&#039;&amp;amp;psi;&#039;&#039;) || +2 || 7&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Phase locking || +2 || 7&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Psychokinetic burst (&#039;&#039;&amp;amp;psi;&#039;&#039;) || +2 || 7&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Shocking burst || +2 || 7&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Suppression (&#039;&#039;&amp;amp;psi;&#039;&#039;) || +2 || 7&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Unholy || +2 || 7&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Wounding || +2 || 7&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Wrenching (&#039;&#039;&amp;amp;psi;&#039;&#039;) || +2 || 7&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Bodyfeeder (&#039;&#039;&amp;amp;psi;&#039;&#039;) || +3 || 9&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Dislocator (&#039;&#039;&amp;amp;psi;&#039;&#039;) || +3 || 9&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Mindfeeder (&#039;&#039;&amp;amp;psi;&#039;&#039;) || +3 || 9&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Nullifying || +3 || 9&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Repositioning || +3 || 9&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Speed || +3 || 9&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Soulbreaker (&#039;&#039;&amp;amp;psi;&#039;&#039;) || +3 || 9&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Brilliant energy || +4 || 12&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Great dislocator (&#039;&#039;&amp;amp;psi;&#039;&#039;) || +4 || 12&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Greater energy || +4 || 12&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Coup de grace (&#039;&#039;&amp;amp;psi;&#039;&#039;) || +5 || 15&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Vorpal || +5 || 15&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | &#039;&#039;&amp;amp;psi;&#039;&#039; Psionic weapon abilities			&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Shape Mind Blade (Su) ===&lt;br /&gt;
&lt;br /&gt;
The soulknife&#039;s mind blade retains the last chosen form every time it is formed until the soulknife reshapes it. If the soulknife chooses to reshape her blade, it requires a full-round action to do so. A soulknife can also reassign the ability or abilities she has added to her mind blade; see below. To do so, she must first spend 1 hour in concentration. This cannot be part of the normal 8 hours used for rest, even if the soulknife does not require sleep. After that period, the mind blade materializes with the new ability or abilities selected by the soulknife.&lt;br /&gt;
&lt;br /&gt;
=== Throw Mind Blade (Ex) ===&lt;br /&gt;
&lt;br /&gt;
A soul knife can throw her mind blade as a ranged weapon with a range increment of 30 feet.&lt;br /&gt;
&lt;br /&gt;
Whether or not the attack hits, a thrown mind blade then dissipates.&lt;br /&gt;
&lt;br /&gt;
=== Manifesting ===&lt;br /&gt;
&lt;br /&gt;
A soulknife has the ability to manifest a small number of psionic powers.&lt;br /&gt;
&lt;br /&gt;
A soulknife chooses her powers from the [[Soulknife Power List|soulknife power list]]. At 1st level, a soulknife knows two psionic powers of her choice. She learns new powers as indicated on Table: The Soulknife. A soulknife can manifest any power that has a power point cost equal to or lower than her manifester level. The total number of powers a soulknife can manifest per day is limited only by her daily power points.&lt;br /&gt;
&lt;br /&gt;
A soulknife never needs to prepare powers ahead of time; she draws them from her mind when needed. When a soulknife recovers her daily power points after resting, she may choose to rotate one or more powers she knows for new ones. These powers must always be chosen from the soulknife power list, and the maximum number of powers the soulknife may know at any one time in this fashion is listed on Table: The Soulknife. If a soulknife learns a power through other means, such as the Expanded Knowledge feat (but not psychic chirurgery), this power is added to the list of powers from which she may choose each day, and she gains one additional daily power known.&lt;br /&gt;
&lt;br /&gt;
The Difficulty Class for saving throws against soulknife powers is 10 + the power&#039;s level + the soulknife&#039;s Wisdom modifier.&lt;br /&gt;
&lt;br /&gt;
A soulknife&#039;s manifester level is equal to her soulknife level.&lt;br /&gt;
&lt;br /&gt;
A soulknife gains the ability to learn 1st-level powers at 1st level. Every four levels thereafter (5th, 9th, etc), a soulknife gains the ability to master more complex powers, up to 5th level powers at level 17.&lt;br /&gt;
&lt;br /&gt;
To learn or manifest a power, a soulknife must have a Wisdom score of at least 10 + the power&#039;s level.&lt;br /&gt;
&lt;br /&gt;
A soulknife&#039;s ability to manifest powers is limited by the power points she has available. Her base daily allotment of power points is given on Table: The Soulknife. In addition, she receives bonus power points per day if she has a high Wisdom score. Her race may also provide bonus power points per day, as may certain feats and items. If a soulknife has power points from a different class, those points are pooled together and usable to manifest powers from either class.&lt;br /&gt;
&lt;br /&gt;
=== Blade Skills ===&lt;br /&gt;
&lt;br /&gt;
Beginning at 1st level and every even soulknife level thereafter, a soulknife may choose one of a number of abilities to add to her repertoire. Some blade skills have prerequisites that must be met before they can be chosen. All blade skills may only be chosen once and require the soulknife to be using her mind blade unless otherwise stated in the skill&#039;s description.&lt;br /&gt;
&lt;br /&gt;
A complete list of blade skills can be found here: [[Soulknife Blade Skills]]&lt;br /&gt;
&lt;br /&gt;
=== Deflecting Blade ===&lt;br /&gt;
&lt;br /&gt;
Beginning at 2nd level and every four soulknife levels thereafter (6th, 10th, etc.), the soulknife learns to deflect attacks with her mind blade, turning near misses into actual misses. She gains a cumulative +1 deflection bonus to her armor class whenever she is psionically focused and has an active mind blade. She may expend her psionic focus as an immediate action to double the bonus in reaction to a single attack. She loses this bonus whenever she is immobilized or helpless, when she is not maintaining her psionic focus, or when she is not wielding a mind blade.&lt;br /&gt;
&lt;br /&gt;
In addition, if she applies the defending special ability to her mindblade, any enhancement bonus that she&#039;s transferred to her AC is also added as a deflection bonus to her Reflex saves against area effects that have a defined point of origin.&lt;br /&gt;
&lt;br /&gt;
=== Enhanced Mind Blade (Su) ===&lt;br /&gt;
&lt;br /&gt;
A soulknife&#039;s mind blade improves as the character gains higher levels. At 3rd level and every odd level thereafter, the mind blade gains a cumulative +1 enhancement bonus that she may spend on an actual enhancement bonus or on weapon special abilities. A soulknife&#039;s level determines her maximum enhancement bonus (see Table: The Soulknife). The soulknife may (and must, when her total enhancement is higher than her maximum bonus) apply any special ability from Table: Weapon Special Abilities instead of an enhancement bonus, as long as she meets the level requirements. A soulknife can choose any combination of weapon special abilities and/or enhancement bonus before assigning any special abilities. If the soulknife shapes her mind blade into two items or a double weapon, the enhancement bonus of her mind blade (if any) is reduced by 1 (to a minimum of 0). If this would reduce the enhancement bonus on the mind blades to 0 and weapon special abilities are applied, the soulknife must reshape her mind blade to make the options valid. Both mind blades have the same selection of enhancement bonus that does not exceed the total allowed by the soulknife&#039;s level, but she must assign at least a +1 and weapon special abilities (if any). This penalty does not apply when using the Mind Shield blade skill.&lt;br /&gt;
&lt;br /&gt;
=== Phoenix Rising ===&lt;br /&gt;
&lt;br /&gt;
At 20th level, a soulknife reaches the pinnacle of her art and her connection to her blade is so strong it cannot be severed. She no longer requires a Will save to maintain her mind blade in a null psionics field, although it still loses any enhancement bonus and special abilities. In addition, she may change the configurations of her mind blade&#039;s special abilities at will as a full-round action, which also resets any penalties that may have accrued from the Fluid Form and Improved Fluid Form blade skills. Finally, blade skills and soulknife class abilities which require her to expend her psionic focus no longer have that requirement.&lt;br /&gt;
&lt;br /&gt;
== Archetypes &amp;amp; Alternate Class Features ==&lt;br /&gt;
&lt;br /&gt;
When a character selects a class, he must choose to use the standard class features found or those listed in one of the archetypes presented here. Each alternate class feature replaces a specific class feature from its parent class. For example, the elemental fist class feature of the monk of the four winds replaces the stunning fist class feature of the monk. When an archetype includes multiple class features, a character must take all of them—often blocking the character from ever gaining certain familiar class features, but replacing them with equally powerful options. All of the other class features found in the core class and not mentioned among the alternate class features remain unchanged and are acquired normally when the character reaches the appropriate level (unless noted otherwise). A character who takes an alternate class feature does not count as having the class feature that was replaced when meeting any requirements or prerequisites.&lt;br /&gt;
&lt;br /&gt;
A character can take more than one archetype and garner additional alternate class features, but none of the alternate class features can replace or alter the same class feature from the core class as another alternate class feature. For example, a paladin could not be both a hospitaler and an undead scourge since they both modify the smite evil class feature and both replace the aura of justice class feature. A paladin could, however, be both an undead scourge and a warrior of the holy light, since none of their new class features replace the same core class feature.&lt;br /&gt;
&lt;br /&gt;
Archetypes are a quick and easy way to specialize characters of a given class, adding fun and flavorful new abilities to already established adventurers. Characters may take more than one archetype if they meet the requirements.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center; margin: auto;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left;&amp;quot; | Table: Soulknife Archetypes / Alternate Class Features&lt;br /&gt;
! rowspan=&amp;quot;3&amp;quot; | Archetype !! colspan=&amp;quot;35&amp;quot; | Class Features Changed or Replaced&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Saves || rowspan=&amp;quot;2&amp;quot; | Skills || rowspan=&amp;quot;2&amp;quot; | Weapon &amp;amp;amp; Armor || rowspan=&amp;quot;2&amp;quot; | Talents || rowspan=&amp;quot;2&amp;quot; | Form Mind Blade || rowspan=&amp;quot;2&amp;quot; | Shape Mind Blade || rowspan=&amp;quot;2&amp;quot; | Throw Mind Blade || rowspan=&amp;quot;2&amp;quot; | Manifesting || colspan=&amp;quot;11&amp;quot; | Blade Skills || colspan=&amp;quot;9&amp;quot; | Enhanced Mind Blade || colspan=&amp;quot;6&amp;quot; | Bonus Feats || rowspan=&amp;quot;2&amp;quot; | Phoenix Rising&lt;br /&gt;
|-&lt;br /&gt;
! 1 || 2 || 4 || 6 || 8 || 10 || 12 || 14 || 16 || 18 || 20 || 3 || 5 || 7 || 9 || 11 || 13 || 15 || 17 || 19 || 1 || 4 || 8 || 12 || 16 || 20&lt;br /&gt;
|-&lt;br /&gt;
| [[Enlightened Blade]] || (X) || C || X ||  ||  ||  || X ||  ||  ||  || X || X ||  ||  ||  || X || X ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  || X ||  ||  ||  ||  ||  || C&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;36&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | X=replaced, (X)=optional replacement, C=changed&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Locutus</name></author>
	</entry>
	<entry>
		<id>http://borg.mit.edu/index.php?title=Soulknife&amp;diff=193</id>
		<title>Soulknife</title>
		<link rel="alternate" type="text/html" href="http://borg.mit.edu/index.php?title=Soulknife&amp;diff=193"/>
		<updated>2026-09-13T18:59:09Z</updated>

		<summary type="html">&lt;p&gt;Locutus: /* Table: The Soulknife */ Added level-dependent mind blade damage.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== The Basics ==&lt;br /&gt;
&lt;br /&gt;
=== Hit Die ===&lt;br /&gt;
&lt;br /&gt;
d10&lt;br /&gt;
&lt;br /&gt;
=== Class Skills ===&lt;br /&gt;
&lt;br /&gt;
The soulknife&#039;s class skills (and the key ability for each skill) are Acrobatics (Dex), Autohypnosis* (Wis), Climb (Str), Craft (Int), Intimidate (Cha), Knowledge (psionics)* (Int), Metacraft (Int), Perception (Wis), Profession (Wis), Stealth (Dex), and Swim (Str).&lt;br /&gt;
&lt;br /&gt;
==== Skill Points at Each Additional Level ====&lt;br /&gt;
&lt;br /&gt;
6 + Int modifier&lt;br /&gt;
&lt;br /&gt;
=== Table: The Soulknife ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center; margin: auto&amp;quot;&lt;br /&gt;
! Level !! Base Attack Bonus !! Fort Save !! Ref Save !! Will Save !! Special !! Mind Blade Damage !! Mind Blade Maximum Enhancement Bonus !! Power Points !! Powers Known !! Max Power Level&lt;br /&gt;
|-&lt;br /&gt;
| 1st || +1 || +0 || +2 || +2 || style=&amp;quot;text-align:left;&amp;quot; |  Rising star, form mind blade, shape mind blade, throw mind blade, blade skill, bonus feat || 1d6 || — || 0&amp;amp;dagger; || 2 || 1st&lt;br /&gt;
|-&lt;br /&gt;
| 2nd || +2 || +0 || +3 || +3 || style=&amp;quot;text-align:left;&amp;quot; |  Blade skill, deflecting blade (+1) || 1d6 || — || 1 || 3 || 1st&lt;br /&gt;
|-&lt;br /&gt;
| 3rd || +3 || +1 || +3 || +3 || style=&amp;quot;text-align:left;&amp;quot; |  Enhanced mind blade +1 || 1d6 || +1 || 2 || 3 || 1st&lt;br /&gt;
|-&lt;br /&gt;
| 4th || +4 || +1 || +4 || +4 || style=&amp;quot;text-align:left;&amp;quot; |  Blade skill, bonus feat || 1d8 || +1 || 3 || 4 || 1st&lt;br /&gt;
|-&lt;br /&gt;
| 5th || +5 || +1 || +4 || +4 || style=&amp;quot;text-align:left;&amp;quot; |  Enhanced mind blade +2 || 1d8 || +1 || 5 || 4 || 2nd&lt;br /&gt;
|-&lt;br /&gt;
| 6th || +6/+1 || +2 || +5 || +5 || style=&amp;quot;text-align:left;&amp;quot; |  Blade skill, deflecting blade (+2) || 1d8 || +2 || 7 || 5 || 2nd&lt;br /&gt;
|-&lt;br /&gt;
| 7th || +7/+2 || +2 || +5 || +5 || style=&amp;quot;text-align:left;&amp;quot; |  Enhanced mind blade +3 || 1d8 || +2 || 9 || 5 || 2nd&lt;br /&gt;
|-&lt;br /&gt;
| 8th || +8/+3 || +2 || +6 || +6 || style=&amp;quot;text-align:left;&amp;quot; |  Blade skill, bonus feat || 1d10 || +2 || 11 || 6 || 2nd&lt;br /&gt;
|-&lt;br /&gt;
| 9th || +9/+4 || +3 || +6 || +6 || style=&amp;quot;text-align:left;&amp;quot; |  Enhanced mind blade +4 || 1d10 || +3 || 14 || 6 || 3rd&lt;br /&gt;
|-&lt;br /&gt;
| 10th || +10/+5 || +3 || +7 || +7 || style=&amp;quot;text-align:left;&amp;quot; |  Blade skill, deflecting blade (+3) || 1d10 || +3 || 17 || 7 || 3rd&lt;br /&gt;
|-&lt;br /&gt;
| 11th || +11/+6/+1 || +3 || +7 || +7 || style=&amp;quot;text-align:left;&amp;quot; |  Enhanced mind blade +5 || 1d10 || +3 || 20 || 7 || 3rd&lt;br /&gt;
|-&lt;br /&gt;
| 12th || +12/+7/+2 || +4 || +8 || +8 || style=&amp;quot;text-align:left;&amp;quot; |  Blade skill, bonus feat || 2d6 || +4 || 23 || 8 || 3rd&lt;br /&gt;
|-&lt;br /&gt;
| 13th || +13/+8/+3 || +4 || +8 || +8 || style=&amp;quot;text-align:left;&amp;quot; |  Enhanced mind blade +6 || 2d6 || +4 || 27 || 8 || 4th&lt;br /&gt;
|-&lt;br /&gt;
| 14th || +14/+9/+4 || +4 || +9 || +9 || style=&amp;quot;text-align:left;&amp;quot; |  Blade skill, deflecting blade (+4) || 2d6 || +4 || 31 || 9 || 4th&lt;br /&gt;
|-&lt;br /&gt;
| 15th || +15/+10/+5 || +5 || +9 || +9 || style=&amp;quot;text-align:left;&amp;quot; |  Enhanced mind blade +7 || 2d6 || +5 || 35 || 9 || 4th&lt;br /&gt;
|-&lt;br /&gt;
| 16th || +16/+11/+6/+1 || +5 || +10 || +10 || style=&amp;quot;text-align:left;&amp;quot; |  Blade skill, bonus feat || 2d8 || +5 || 39 || 10 || 4th&lt;br /&gt;
|-&lt;br /&gt;
| 17th || +17/+12/+7/+2 || +5 || +10 || +10 || style=&amp;quot;text-align:left;&amp;quot; |  Enhanced mind blade +8 || 2d8 || +5 || 44 || 10 || 5th&lt;br /&gt;
|-&lt;br /&gt;
| 18th || +18/+13/+8/+3 || +6 || +11 || +11 || style=&amp;quot;text-align:left;&amp;quot; |  Blade skill, deflecting blade (+5) || 2d8 || +5 || 49 || 11 || 5th&lt;br /&gt;
|-&lt;br /&gt;
| 19th || +19/+14/+9/+4 || +6 || +11 || +11 || style=&amp;quot;text-align:left;&amp;quot; |  Enhanced mind blade +9 || 2d8 || +5 || 54 || 11 || 5th&lt;br /&gt;
|-&lt;br /&gt;
| 20th || +20/+15/+10/+5 || +6 || +12 || +12 || style=&amp;quot;text-align:left;&amp;quot; |  Blade skill, bonus feat, phoenix rising || 2d10 || +5 || 59 || 12 || 5th&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;10&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | &amp;amp;dagger; At 1st level, a soulknife gains only those power points granted by a high Wisdom score (if any).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Class Features ==&lt;br /&gt;
&lt;br /&gt;
All of the following are class features of the soulknife.&lt;br /&gt;
&lt;br /&gt;
=== Weapon and Armor Proficiency ===&lt;br /&gt;
&lt;br /&gt;
A soulknife is proficient with all simple weapons, with her own mind blade (regardless of form), with all types of armor (heavy, medium, and light), and with shields (but not tower shields).&lt;br /&gt;
&lt;br /&gt;
=== Rising Star ===&lt;br /&gt;
&lt;br /&gt;
The soulknife gains [[Awaken Talent]] and Unlocked Talent as bonus feats at 1st level. This provides her with the psionic power necessary to manifest her mind blade, a small power point reserve, a single 1st-level power, and two talents (0th-level psionic powers). All three powers must be chosen from the soulknife power list. These three powers and the power points are in addition to those gained each level of soulknife, and she may manifest these powers even if her Wisdom score is not high enough to allow normal manifesting or to grant her bonus power points.&lt;br /&gt;
&lt;br /&gt;
Like her other psionic powers, she may choose to rotate one or more of these powers out for new ones when she regains her power points each day (see Manifesting below), but the talents may only be replaced with other talents.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; margin-left: 10px; width: 400px; text-align: justify;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left;&amp;quot; | Sidebar: Soulknives and Prestige Classes&lt;br /&gt;
|-&lt;br /&gt;
| Sometimes, a soulknife may qualify for a prestige class with &amp;quot;+1 level of existing manifesting class&amp;quot; as a class feature. This increased psionic training improves her mind blade as well as her manifesting. At each level where a manifester level would increase by one, treat the soulknife as if she had gained a level of soulknife for the purposes of both Enhanced Mind Blade and Manifesting. This also applies to feats, traits, and other effects which increase her effective manifester level, but this cannot raise her effective soulknife level higher than her character level. The soulknife does not gain any other benefits from an increased level (blade skills, etc.).&lt;br /&gt;
&lt;br /&gt;
Sometimes a multiclass soulknife enters one of these prestige classes with manifesting abilities from her second class. For this special case, each indicated level of the prestige class advances both the soulknife’s Enhanced Mind Blade, as above, and her existing manifester level for one class by one level.  Each time she gains such a level, she may choose which class&#039;s manifesting she advances.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Bonus Feats ===&lt;br /&gt;
&lt;br /&gt;
At 1st level, a soulknife gets a bonus combat-oriented feat in addition to the feat that any 1st level character feats and the bonus feat granted to a human character. The soulknife gains an additional bonus feat at 4th level and every four levels thereafter (8th, 12th, etc.). These bonus feats must be drawn from the feats noted as combat feats or psionic feats. The soulknife must still meet all prerequisites for the bonus feat, including ability score and base attack bonus minimums as well as class requirements (like levels in another specific class).&lt;br /&gt;
&lt;br /&gt;
These bonus feats are in addition to the feats that a character of any class gains every two levels. A soulknife is not limited to combat feats or psionic feats when choosing these other feats.&lt;br /&gt;
&lt;br /&gt;
=== Form Mind Blade (Su) ===&lt;br /&gt;
&lt;br /&gt;
As a move action or as a free action combined with a regular move (similar to drawing a weapon), a soulknife can form a semi-solid weapon composed of psychic energy distilled from her own mind.&lt;br /&gt;
&lt;br /&gt;
A soulknife must choose the form of her mind blade at 1st level. She can either form it into a light weapon, a one-handed weapon, or a two-handed weapon. Once chosen, her mind blade stays in this form every time the soulknife forms her mind blade. The light weapon deals 1d6 points of damage, the one-handed weapon deals 1d8 points of damage, and the two-handed weapon deals 1d10 points of damage. All damages are based on a Medium-sized creature wielding Medium-sized weapons; adjust the weapon damage as appropriate for different sized characters and weapons. In all forms, the mind blade has a critical range of 19-20/x2. A soulknife with powerful build or a similar ability may form an appropriately-sized mind blade dealing the size-appropriate amount of damage. If the soulknife&#039;s chosen form is a light weapon, she may choose to manifest two light weapons when forming her mind blade, but she suffers the standard penalties for two-weapon fighting.&lt;br /&gt;
&lt;br /&gt;
Regardless of the weapon form a soulknife has chosen, her mind blade does not have a set damage type. When shaping her weapon and assigning abilities to it, the soulknife chooses whether it will deal piercing or slashing damage. The soulknife may change the damage type of an existing mind blade, or may summon a new mind blade with a different damage type, as a full-round action; otherwise, the mind blade retains the last damage type chosen every time it is summoned.&lt;br /&gt;
&lt;br /&gt;
The mind blade technically weighs almost nothing. Whenever she is wielding a mind blade in a single hand, including if she forms two or more blades, the soulknife may treat it as a light weapon if it would be advantageous for her to do so. If she has the ability to form a double weapon, the offhand end may always be treated as a light weapon. A mind blade is finessable even when it is in forms that cannot normally be the subject of Weapon Finesse (including two-handed forms).&lt;br /&gt;
&lt;br /&gt;
The blade can be broken (it has hardness 10 and 10 hit points); however, a soulknife can simply create another on her next move action. The moment she relinquishes her grip on her blade, it dissipates (unless she intends to throw it; see below). A mind blade is considered a psionic weapon for the purpose of overcoming damage reduction and is considered a masterwork weapon.&lt;br /&gt;
&lt;br /&gt;
A soulknife can use feats such as Power Attack or Combat Expertise in conjunction with the mind blade just as if it were a normal weapon. She can also choose her mind blade for feats requiring a specific weapon choice, such as Weapon Focus and Improved Critical, and she is considered a fighter of her soulknife level for the purpose of meeting their prerequisites if she does. Powers or spells that upgrade weapons can be used on a mind blade. If the soulknife takes the Exotic Weapon Proficiency (bastard sword) feat, she may wield the two-handed form in one hand.&lt;br /&gt;
&lt;br /&gt;
Even in places where psionic effects do not normally function (such as within a null psionics field), a soulknife can attempt to sustain her mind blade by making a DC 20 Will save. On a successful save, the soulknife maintains her mind blade for a number of rounds equal to her class level before she needs to check again, although the mind blade is treated for all purposes as a non-magical, masterwork weapon while in a place where psionic effects do not normally function. On an unsuccessful attempt, the mind blade vanishes. As a move action on her turn, the soulknife can attempt a new Will save to rematerialize her mind blade while she remains within the psionics-negating effect. She gains a bonus on Will saves made to maintain or form her mind blade equal to the total bonus granted by her enhanced mind blade class feature (see below).&lt;br /&gt;
&lt;br /&gt;
The soulknife chooses the appearance of her mind blade, although its shape must reflect its form. A mind blade is considered a psionic weapon regardless of its enhancement bonus.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; margin-left: 10px; text-align: center;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left;&amp;quot; | Table: Weapon Special Abilities&lt;br /&gt;
! Weapon Special Ability !! style=&amp;quot;width: 50px;&amp;quot;| Enhancement Bonus Value !! style=&amp;quot;width: 50px;&amp;quot;| Required Level&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Agile (&#039;&#039;&amp;amp;psi;&#039;&#039;) || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Allying || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Benevolent || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Conductive || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Corrosive || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Countering || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Courageous || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Cruel || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Cunning || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Defending || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Distance (&#039;&#039;&amp;amp;psi;&#039;&#039;) || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Dueling || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Flaming || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Fortuitous || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Frost || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Furious || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Ghost touch || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Guardian || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Huntsman || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Keen || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Lucky (&#039;&#039;&amp;amp;psi;&#039;&#039;) || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Menacing || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Merciful || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Mighty cleaving || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Planar || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Psychokinetic (&#039;&#039;&amp;amp;psi;&#039;&#039;) || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Seaborne || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Seeking (&#039;&#039;&amp;amp;psi;&#039;&#039;) || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Shock || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Sundering (&#039;&#039;&amp;amp;psi;&#039;&#039;) || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Thundering || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Vicious || +1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Advancing || +2 || 7&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Anarchic || +2 || 7&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Axiomatic || +2 || 7&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Collision (&#039;&#039;&amp;amp;psi;&#039;&#039;) || +2 || 7&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Corrosive burst || +2 || 7&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Cyclonic || +2 || 7&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Defiant || +2 || 7&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Flaming burst || +2 || 7&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Glorious || +2 || 7&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Holy || +2 || 7&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Icy burst || +2 || 7&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Invigorating || +2 || 7&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Linked striking (&#039;&#039;&amp;amp;psi;&#039;&#039;) || +2 || 7&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Mindcrusher (&#039;&#039;&amp;amp;psi;&#039;&#039;) || +2 || 7&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Phase locking || +2 || 7&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Psychokinetic burst (&#039;&#039;&amp;amp;psi;&#039;&#039;) || +2 || 7&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Shocking burst || +2 || 7&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Suppression (&#039;&#039;&amp;amp;psi;&#039;&#039;) || +2 || 7&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Unholy || +2 || 7&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Wounding || +2 || 7&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Wrenching (&#039;&#039;&amp;amp;psi;&#039;&#039;) || +2 || 7&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Bodyfeeder (&#039;&#039;&amp;amp;psi;&#039;&#039;) || +3 || 9&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Dislocator (&#039;&#039;&amp;amp;psi;&#039;&#039;) || +3 || 9&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Mindfeeder (&#039;&#039;&amp;amp;psi;&#039;&#039;) || +3 || 9&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Nullifying || +3 || 9&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Repositioning || +3 || 9&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Speed || +3 || 9&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Soulbreaker (&#039;&#039;&amp;amp;psi;&#039;&#039;) || +3 || 9&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Brilliant energy || +4 || 12&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Great dislocator (&#039;&#039;&amp;amp;psi;&#039;&#039;) || +4 || 12&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Greater energy || +4 || 12&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Coup de grace (&#039;&#039;&amp;amp;psi;&#039;&#039;) || +5 || 15&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |  Vorpal || +5 || 15&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | &#039;&#039;&amp;amp;psi;&#039;&#039; Psionic weapon abilities			&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Shape Mind Blade (Su) ===&lt;br /&gt;
&lt;br /&gt;
The soulknife&#039;s mind blade retains the last chosen form every time it is formed until the soulknife reshapes it. If the soulknife chooses to reshape her blade, it requires a full-round action to do so. A soulknife can also reassign the ability or abilities she has added to her mind blade; see below. To do so, she must first spend 1 hour in concentration. This cannot be part of the normal 8 hours used for rest, even if the soulknife does not require sleep. After that period, the mind blade materializes with the new ability or abilities selected by the soulknife.&lt;br /&gt;
&lt;br /&gt;
=== Throw Mind Blade (Ex) ===&lt;br /&gt;
&lt;br /&gt;
All soulknives have some knowledge of how to throw their mind blades, though the range increment varies by form, and a mind blade with a range increment of 0 feet may not be thrown. Light weapon mind blades have a range increment of 20 feet. One-handed weapon mind blades have a range increment of 15 feet. Two-handed weapon mind blades have a range increment of 0 feet. Whether or not the attack hits, a thrown mind blade then dissipates.&lt;br /&gt;
&lt;br /&gt;
=== Manifesting ===&lt;br /&gt;
&lt;br /&gt;
A soulknife has the ability to manifest a small number of psionic powers.&lt;br /&gt;
&lt;br /&gt;
A soulknife chooses her powers from the [[Soulknife Power List|soulknife power list]]. At 1st level, a soulknife knows two psionic powers of her choice. She learns new powers as indicated on Table: The Soulknife. A soulknife can manifest any power that has a power point cost equal to or lower than her manifester level. The total number of powers a soulknife can manifest per day is limited only by her daily power points.&lt;br /&gt;
&lt;br /&gt;
A soulknife never needs to prepare powers ahead of time; she draws them from her mind when needed. When a soulknife recovers her daily power points after resting, she may choose to rotate one or more powers she knows for new ones. These powers must always be chosen from the soulknife power list, and the maximum number of powers the soulknife may know at any one time in this fashion is listed on Table: The Soulknife. If a soulknife learns a power through other means, such as the Expanded Knowledge feat (but not psychic chirurgery), this power is added to the list of powers from which she may choose each day, and she gains one additional daily power known.&lt;br /&gt;
&lt;br /&gt;
The Difficulty Class for saving throws against soulknife powers is 10 + the power&#039;s level + the soulknife&#039;s Wisdom modifier.&lt;br /&gt;
&lt;br /&gt;
A soulknife&#039;s manifester level is equal to her soulknife level.&lt;br /&gt;
&lt;br /&gt;
A soulknife gains the ability to learn 1st-level powers at 1st level. Every four levels thereafter (5th, 9th, etc), a soulknife gains the ability to master more complex powers, up to 5th level powers at level 17.&lt;br /&gt;
&lt;br /&gt;
To learn or manifest a power, a soulknife must have a Wisdom score of at least 10 + the power&#039;s level.&lt;br /&gt;
&lt;br /&gt;
A soulknife&#039;s ability to manifest powers is limited by the power points she has available. Her base daily allotment of power points is given on Table: The Soulknife. In addition, she receives bonus power points per day if she has a high Wisdom score. Her race may also provide bonus power points per day, as may certain feats and items. If a soulknife has power points from a different class, those points are pooled together and usable to manifest powers from either class.&lt;br /&gt;
&lt;br /&gt;
=== Blade Skills ===&lt;br /&gt;
&lt;br /&gt;
Beginning at 1st level and every even soulknife level thereafter, a soulknife may choose one of a number of abilities to add to her repertoire. Some blade skills have prerequisites that must be met before they can be chosen. All blade skills may only be chosen once and require the soulknife to be using her mind blade unless otherwise stated in the skill&#039;s description.&lt;br /&gt;
&lt;br /&gt;
A complete list of blade skills can be found here: [[Soulknife Blade Skills]]&lt;br /&gt;
&lt;br /&gt;
=== Deflecting Blade ===&lt;br /&gt;
&lt;br /&gt;
Beginning at 2nd level and every four soulknife levels thereafter (6th, 10th, etc.), the soulknife learns to deflect attacks with her mind blade, turning near misses into actual misses. She gains a cumulative +1 deflection bonus to her armor class whenever she is psionically focused and has an active mind blade. She may expend her psionic focus as an immediate action to double the bonus in reaction to a single attack. She loses this bonus whenever she is immobilized or helpless, when she is not maintaining her psionic focus, or when she is not wielding a mind blade.&lt;br /&gt;
&lt;br /&gt;
In addition, if she applies the defending special ability to her mindblade, any enhancement bonus that she&#039;s transferred to her AC is also added as a deflection bonus to her Reflex saves against area effects that have a defined point of origin.&lt;br /&gt;
&lt;br /&gt;
=== Enhanced Mind Blade (Su) ===&lt;br /&gt;
&lt;br /&gt;
A soulknife&#039;s mind blade improves as the character gains higher levels. At 3rd level and every odd level thereafter, the mind blade gains a cumulative +1 enhancement bonus that she may spend on an actual enhancement bonus or on weapon special abilities. A soulknife&#039;s level determines her maximum enhancement bonus (see Table: The Soulknife). The soulknife may (and must, when her total enhancement is higher than her maximum bonus) apply any special ability from Table: Weapon Special Abilities instead of an enhancement bonus, as long as she meets the level requirements. A soulknife can choose any combination of weapon special abilities and/or enhancement bonus before assigning any special abilities. If the soulknife shapes her mind blade into two items or a double weapon, the enhancement bonus of her mind blade (if any) is reduced by 1 (to a minimum of 0). If this would reduce the enhancement bonus on the mind blades to 0 and weapon special abilities are applied, the soulknife must reshape her mind blade to make the options valid. Both mind blades have the same selection of enhancement bonus that does not exceed the total allowed by the soulknife&#039;s level, but she must assign at least a +1 and weapon special abilities (if any). This penalty does not apply when using the Mind Shield blade skill.&lt;br /&gt;
&lt;br /&gt;
=== Phoenix Rising ===&lt;br /&gt;
&lt;br /&gt;
At 20th level, a soulknife reaches the pinnacle of her art and her connection to her blade is so strong it cannot be severed. She no longer requires a Will save to maintain her mind blade in a null psionics field, although it still loses any enhancement bonus and special abilities. In addition, she may change the configurations of her mind blade&#039;s special abilities at will as a full-round action, which also resets any penalties that may have accrued from the Fluid Form and Improved Fluid Form blade skills. Finally, blade skills and soulknife class abilities which require her to expend her psionic focus no longer have that requirement.&lt;br /&gt;
&lt;br /&gt;
== Archetypes &amp;amp; Alternate Class Features ==&lt;br /&gt;
&lt;br /&gt;
When a character selects a class, he must choose to use the standard class features found or those listed in one of the archetypes presented here. Each alternate class feature replaces a specific class feature from its parent class. For example, the elemental fist class feature of the monk of the four winds replaces the stunning fist class feature of the monk. When an archetype includes multiple class features, a character must take all of them—often blocking the character from ever gaining certain familiar class features, but replacing them with equally powerful options. All of the other class features found in the core class and not mentioned among the alternate class features remain unchanged and are acquired normally when the character reaches the appropriate level (unless noted otherwise). A character who takes an alternate class feature does not count as having the class feature that was replaced when meeting any requirements or prerequisites.&lt;br /&gt;
&lt;br /&gt;
A character can take more than one archetype and garner additional alternate class features, but none of the alternate class features can replace or alter the same class feature from the core class as another alternate class feature. For example, a paladin could not be both a hospitaler and an undead scourge since they both modify the smite evil class feature and both replace the aura of justice class feature. A paladin could, however, be both an undead scourge and a warrior of the holy light, since none of their new class features replace the same core class feature.&lt;br /&gt;
&lt;br /&gt;
Archetypes are a quick and easy way to specialize characters of a given class, adding fun and flavorful new abilities to already established adventurers. Characters may take more than one archetype if they meet the requirements.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center; margin: auto;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left;&amp;quot; | Table: Soulknife Archetypes / Alternate Class Features&lt;br /&gt;
! rowspan=&amp;quot;3&amp;quot; | Archetype !! colspan=&amp;quot;35&amp;quot; | Class Features Changed or Replaced&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Saves || rowspan=&amp;quot;2&amp;quot; | Skills || rowspan=&amp;quot;2&amp;quot; | Weapon &amp;amp;amp; Armor || rowspan=&amp;quot;2&amp;quot; | Talents || rowspan=&amp;quot;2&amp;quot; | Form Mind Blade || rowspan=&amp;quot;2&amp;quot; | Shape Mind Blade || rowspan=&amp;quot;2&amp;quot; | Throw Mind Blade || rowspan=&amp;quot;2&amp;quot; | Manifesting || colspan=&amp;quot;11&amp;quot; | Blade Skills || colspan=&amp;quot;9&amp;quot; | Enhanced Mind Blade || colspan=&amp;quot;6&amp;quot; | Bonus Feats || rowspan=&amp;quot;2&amp;quot; | Phoenix Rising&lt;br /&gt;
|-&lt;br /&gt;
! 1 || 2 || 4 || 6 || 8 || 10 || 12 || 14 || 16 || 18 || 20 || 3 || 5 || 7 || 9 || 11 || 13 || 15 || 17 || 19 || 1 || 4 || 8 || 12 || 16 || 20&lt;br /&gt;
|-&lt;br /&gt;
| [[Enlightened Blade]] || (X) || C || X ||  ||  ||  || X ||  ||  ||  || X || X ||  ||  ||  || X || X ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  || X ||  ||  ||  ||  ||  || C&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;36&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | X=replaced, (X)=optional replacement, C=changed&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Locutus</name></author>
	</entry>
	<entry>
		<id>http://borg.mit.edu/index.php?title=Soulknife_Blade_Skills&amp;diff=192</id>
		<title>Soulknife Blade Skills</title>
		<link rel="alternate" type="text/html" href="http://borg.mit.edu/index.php?title=Soulknife_Blade_Skills&amp;diff=192"/>
		<updated>2026-09-13T17:26:40Z</updated>

		<summary type="html">&lt;p&gt;Locutus: Rebalanced Greater Reflecting Blade to account for -4 penalty applied to reflections.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;; Absorbing Blade : If a spell (or power, or similar ability) misses the souknife by the value of (and due to) the deflection bonus granted by her deflecting blade class feature, or she succeeds on a Reflex save versus an area effect that has an origin point, a soulknife may absorb some of the spell&#039;s power. For each spell level (or power level, etc.), she may either recharge a power point or charge her psychic strike (if she has one) by 1d8. If she absorbs power points or psychic strike dice that would put her over her maximum, any excess is dissipated. If the soulknife&#039;s mind blade has the defending special ability, the AC bonus resulting from it is added to her deflection bonus when determining whether an ability is eligible for absorbtion. She must have an active mind blade or the mental block blade skill in order to benefit from this blade skill.&lt;br /&gt;
&lt;br /&gt;
; Additional Configuration : The soulknife gains the ability to have a separate configuration for her mind blade&#039;s enhancement bonus and special abilities. When she forms her mind blade, the soulknife may choose either configuration. Creating this extra configuration functions just as reassigning the enhancement of her mind blade, typically 1 hour of concentration. When the soulknife reassigns her mind blade configuration, she may reassign any or all configurations she possesses. If she chooses to manifest multiple blades, she may select which configuration each blade uses when she forms it. The soulknife must be at least 6th level in order to select this blade skill, and this blade skill may be selected multiple times.&lt;br /&gt;
&lt;br /&gt;
; Alter Blade : The soulknife gains the ability to shape her mind blade quickly into different weapon forms. She may choose her blade&#039;s form (and may select piercing or slashing damage) any time she forms her mind blade. When forming her mind blade into multiple items, she may choose any combination of individual forms which she can wield one-handed, and she may optionally fuse said combination into a double weapon. A double weapon mind blade has a range increment of 0 feet.&lt;br /&gt;
&lt;br /&gt;
; Attenuated Blade : The soulknife&#039;s mind blade narrows, and its end becomes a needle-like point. When used as a mêlée weapon, its base critical threat range increases by 1 (if her blade normally threatens on 19-20, it now threatens on 18-20, etc.) and it does piercing damage in addition to whatever damage it would normally do; if use as a ranged weapon, its critical multiplier increases by 1 and it does piercing damage in addition to whatever damage it would normally do.  This is not an &amp;quot;effect,&amp;quot; but an aspect of the blade&#039;s new form. Therefore, these increases are calculated before applying, and stack with, any other effects that modify critical threat range and multiplier.&lt;br /&gt;
&lt;br /&gt;
: In addition, she may wield the two-handed form of her mind blade in one hand as if she had the Exotic Weapon Proficiency: Bastard Sword feat, the one-handed and light forms may be treated as a rapier any time doing so would benefit the soulknife, and the light form (and mind daggers) may be treated as a stiletto any time doing so would benefit the soulknife.  The damage die of the chosen form remains the same in all of these cases.&lt;br /&gt;
&lt;br /&gt;
; Balanced Blades : The soulknife&#039;s mind blades are perfectly balanced for dual wielding.  They gain the dual-balanced weapon modification whenever the soulknife wields multiple mind blades or a double weapon mind blade.  In addition, the soulknife gains the Double Slice feat whether or not she meets the prerequisites.&lt;br /&gt;
&lt;br /&gt;
; Blade Rush : The soulknife gains Mobility as a bonus feat, even if she doesn&#039;t meet the prerequisites. As a swift action, she may expend her psionic focus and move up to her speed without provoking attacks of opportunity. A soulknife must be at least 6th level in order to select this blade skill.&lt;br /&gt;
&lt;br /&gt;
::; Blade Rush Frenzy : The soulknife gains Spring Attack as a bonus feat, even if she doesn&#039;t meet the prerequisites. As a full-round action, she may expend her psionic focus to move up to her speed without provoking attacks of opportunity and make a single melee attack against each creature she is adjacent to at any point in her movement. Each attack is made at her highest base attack bonus with a –2 penalty on the attack roll. A soulknife must be at least 8th level and possess the Blade Rush blade skill in order to select this blade skill.&lt;br /&gt;
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; Bladestorm : As a full attack, when wielding her mind arrow, the soulknife can expend her psionic focus to fire one mind arrow at her full base attack bonus at each opponent within 60 feet. Regardless of the number of attacks she makes, she only provokes attacks of opportunity as though she made a single ranged attack. The soulknife must possess the Soulbow and Rapid Activation blade skills and be at least 16th level to select this blade skill.&lt;br /&gt;
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; Bladewind : As a full attack, when wielding her mind blade, a soulknife can expend her psionic focus to make one melee attack at her full base attack bonus against each opponent within reach. If an attack misses, the soulknife can choose to expend her psychic strike (if she has one) to reroll that attack, but none of the bladewind attacks deal any extra damage from psychic strike. When using bladewind, a soulknife forfeits any bonus or extra attacks granted by other feats or abilities (such as Cleave or haste). A soulknife must be at least 8th level to select this blade skill.&lt;br /&gt;
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; Charged Shot : As a standard action, the soulknife can make a single ranged attack with her mind arrow. If the attack is successful, the mind arrow bursts with psionic energy upon impact, dealing normal damage (including enhancement bonus and special abilities) to the creature struck and its base weapon damage plus its enhancement bonus to all other creatures within a 5-ft. radius. A successful Reflex save (DC 10 + 1/2 soulknife level + Wisdom modifier) halves the damage taken by the adjacent creatures. A soulknife must be able to form a mind arrow in order to select this blade skill.&lt;br /&gt;
&lt;br /&gt;
; Close-Range Expert : When making ranged attacks with her mind arrow, a soulknife does not provoke attacks of opportunity as long as she maintains psionic focus. A soulknife must be able to form a mind arrow in order to select this blade skill.&lt;br /&gt;
&lt;br /&gt;
; Combat Slide : Upon successfully striking an enemy in melee, the soulknife may immediately make a 5-foot step (even if she&#039;s already moved in the round, but not if she&#039;s taken a 5-foot step). In addition, when someone misses the soulknife with a melee attack, she may spend an immediate action to take a 5-foot step.&lt;br /&gt;
&lt;br /&gt;
; Covert Skills : The soulknife selects a trick from the ninja trick list. She can choose but cannot use tricks that require ki points unless she has a ki pool, and saving throws are based on the soulknife&#039;s Wisdom modifier instead of Charisma. This blade skill may be selected multiple times.&lt;br /&gt;
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; Deadly Blade : The soulknife&#039;s mind blade critical multiplier increases by 1, and it deals an additional 1d6 bleed damage on a critical hit.&lt;br /&gt;
&lt;br /&gt;
; Deceptive Blade : When the soulknife feints in combat, she may also form her mind blade in the same action as the feint. Additionally, Bluff is now a class skill for the soulknife. If the soulknife has the Improved Feint feat and the psychic strike class feature, once per round she may also charge her psychic strike when performing a feint and forming her mind blade in the same action. This blade skill may not be used with the mind arrow.&lt;br /&gt;
&lt;br /&gt;
; Deep Crystal Blade : The soulknife&#039;s mind blade gains the ability to channel psionic power as if it were made of deep crystal. If she manifests multiple blades, each is considered a separate weapon for this purpose. A soulknife must be at least 6th level to select this blade skill.&lt;br /&gt;
&lt;br /&gt;
; Double the Pleasure : When the soulknife forms multiple mind blades or a double weapon mind blade, she suffers no reduction in enhancement bonus.  In addition, she may apply half the value of her offhand blade&#039;s enhancement bonus (round up) as a shield bonus to her AC.&lt;br /&gt;
&lt;br /&gt;
::; Double the Fun : When wielding multiple mind blades, one of the blades may be activated as if it had the &#039;&#039;dancing&#039;&#039; property.  Only one blade may be thusly active at a time, and it is subject to the 4-round limit specified in the property&#039;s description.  When time is up or as a free action, the blade either returns to the soulknife&#039;s hand or dissipates, at her preference, and neither blade may be activated in this fashion for 4 rounds.  A soulknife must be at least 10th level and have the Double the Pleasure blade skill in order to select this blade skill.&lt;br /&gt;
&lt;br /&gt;
; Dual Imbue : When utilizing multiple mind blades or a double weapon mind blade, the soulknife may charge both blades (or ends) with her psychic strike ability at the same time, including when expending her focus to charge her psychic strike. However, her psychic strike damage is reduced by 1d8 when using this option. Damage remains normal when each weapon is charged separately. A soulknife must be able to charge a psychic strike in order to select this blade skill.&lt;br /&gt;
&lt;br /&gt;
; Enhanced Range : The soulknife&#039;s range increment when throwing her mind blade in any form increases: mind daggers gain +30 feet, light weapon mind blades gain +20 feet, one-handed weapon mind blades gain +15 feet, and two-handed weapon and double weapon mind blades gain +10 feet. If she has the Soulbow blade skill, the range increment of her mind arrows gains +50 feet. She may select this blade skill multiple times.&lt;br /&gt;
&lt;br /&gt;
; Exploding Critical : When a soulknife confirms a critical hit, she can expend her psionic focus to deal her psychic strike damage, even if her mind blade was not charged with psychic strike, and even if she has already dealt psychic strike on the attack. A soulknife must have the ability to charge a psychic strike and be at least 12th level to select this blade skill.&lt;br /&gt;
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; Fluid Form : The soulknife may expend her psionic focus as a swift action to make a minor modification to her mind blade. She may remove up to one weapon special ability (if any) from her mind blade&#039;s configuration, and add the ability&#039;s value to the mind blade&#039;s enhancement bonus. She may also add up to one weapon special ability to her mind blade&#039;s configuration, and subtract the ability&#039;s value from the mind blade&#039;s enhancement bonus. Once she has made either or both of these changes, the mind blade suffers a -1 penalty to its enhancement bonus. This penalty is cumulative with each time this blade skill is used, and lasts until the soulknife rests for 8 hours or spends 1 hour in concentration to reconfigure her mind blade. This blade skill may not be used if this would reduce the mind blade&#039;s enhancement bonus below +1. If the final enhancement bonus would be above the soulknife&#039;s maximum, the total enhancement bonus is reduced to match.&lt;br /&gt;
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::; Fluid Form, Improved : When the soulknife uses the Fluid Form blade skill, she may change all of her mind blade&#039;s weapon special abilities simultaneously. The mind blade still suffers a cumulative -1 penalty to its enhancement bonus when the Fluid Form blade skill is used. A soulknife must have the Fluid Form blade skill to select this blade skill.&lt;br /&gt;
&lt;br /&gt;
; Focused Defense : When fighting defensively, using Combat Expertise, or the total defense action, the deflection bonus granted by the soulknife&#039;s deflecting blade class feature is doubled.&lt;br /&gt;
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; Focused Offense : As long as the soulknife maintains psionic focus, she may add her Wisdom modifier to her attack and damage rolls instead of her Strength modifier when attacking with her mind blade.&lt;br /&gt;
&lt;br /&gt;
; Furious Charge : The soulknife deals an additional 2 points of damage on every attack made at the end of a charge. The increased damage is only 1 per attack for off-hand attacks, but becomes 3 per attack when wielding her mind blade two-handed.&lt;br /&gt;
&lt;br /&gt;
::; Furious Charge, Improved : A soulknife with this ability can expend her psionic focus while making a charge to make an additional attack with her main hand, albeit at a -5 penalty on the attack roll, at the end of a charge action. If the soulknife is wielding two mind blades and has the Twin Strike blade skill, she may instead make an additional attack with each mind blade, but each of these additional attacks suffers a -5 penalty on the attack roll in addition to the penalties for attacking with two weapons. The soulknife may only gain the benefit of this blade skill once on any charge. The soulknife must have the Furious Charge blade skill and be at least 12th level to select this blade skill.&lt;br /&gt;
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; Gruesome Riposte : The soulknife may expend her psionic focus as an immediate action to attack an enemy who has successfully struck her in melee. This attack is assumed to happen after the successful attack, so she cannot use this ability if the attack would put her below 0 hit points, nor does dropping her enemy below 0 hit points prevent the attack from hitting. A soulknife must be at least 10th level to select this blade skill.&lt;br /&gt;
&lt;br /&gt;
; Improved Enhancement : The bonus granted by the soulknife&#039;s enhanced mind blade class feature increases by 1. This increase may be used to increase the actual enhancement bonus of the mind blade (to a maximum of +5, but limited by her maximum bonus) or be spent on weapon special abilities, as normal.&lt;br /&gt;
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; Light Blade Mastery : The soulknife gains Deadly Agility as a bonus feat.  In addition, when wielding her mind blade in its light weapon or mind dagger form, she gains a bonus equal to its enhancement bonus on Climb, Disable Device, and Escape Artist checks.  If she has the Attenuated Blade blade skill, a pair of mind blades in one of these forms may also be used in lieu of thieves&#039; tools or artisan’s tools for most Craft or Profession skills. When used in this fashion, the mind blades are considered masterwork, and provide a circumstance bonus equal to their enhancement bonus.&lt;br /&gt;
&lt;br /&gt;
; Mental Block : The soulknife gains Psionic Dodge as a bonus feat, even if she doesn&#039;t meet the requirements. In addition, she may apply the deflection bonus granted by her deflecting blade class feature even when she is not wielding a mind blade. This does not count as having an active mind blade.&lt;br /&gt;
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; Mental Power : The soulknife gains the Extra Power Known feat. In addition, she gains one additional psionic talent known. Both may be rotated out as normal when she meditates to regain her power points each day. She may select this blade skill multiple times.&lt;br /&gt;
&amp;lt;!-- ; Metallic Blade : The soulknife&#039;s mind blade is treated as cold iron and alchemical silver for the purpose of overcoming damage reduction. When she reaches 12th level, her mind blade is also treated as an adamantine weapon, both for the purpose of overcoming damage reduction and for its hardness and hit points. A soulknife must be at least 6th level to choose this blade skill. --&amp;gt;&lt;br /&gt;
; Metaphysical Knowledge : The soulknife adds two powers to her soulknife power list. They may be chosen from any power list. She may choose powers of a higher level than she can manifest, but they won&#039;t be available to select as one of her daily powers known until she can manifest them. This blade skill can be selected multiple times.&lt;br /&gt;
&lt;br /&gt;
; Mind Daggers : The soulknife may optionally form one or a pair of mind daggers in place of her normal forms. Mind daggers have a range increment of 30 feet when thrown and deal 1d4 points of damage (piercing or slashing). As a standard action, she may expend her psionic focus to throw both daggers at the same opponent. She makes an attack roll for each dagger, to which she applies her normal penalties for two-weapon fighting, and may apply her full Strength bonus to the damage rolls for each dagger.&lt;br /&gt;
&lt;br /&gt;
; Multiblade Manifestation : A soulknife who possesses this blade skill is capable of splitting her mind blade further than others of her kind due to having more than two limbs capable of wielding a weapon. Limbs capable of wielding mind blades after the first two can be armed with light weapon versions of her mind blade; just as when using shape mind blade to create multiple mind blades, the enhancement bonus is reduced by one for these blades as well. The soulknife must be 6th level to select this blade skill and must possess three or more hands (or their equivalent) to select this blade skill.&lt;br /&gt;
&lt;br /&gt;
; Power Reserve : The soulknife’s innate psionic essence is stronger than others of her kind, growing more powerful as she advances in level. The power points granted by the Unlocked Talent feat that the soulknife receives at 1st level increase by two points per soulknife level above 1st. These points may be used to manifest powers and support other abilities that require use of a power point pool. The soulknife does not gain additional bonus power points for having a high ability score from this ability, and this blade skill may only be selected once.&lt;br /&gt;
&lt;br /&gt;
; Powerful Strikes : The soulknife’s psychic strike deals an additional 1d8 damage. A soulknife must be able to charge a psychic strike in order to select this blade skill. This blade skill may be selected multiple times, but the number of dice of damage a soulknife&#039;s psychic strike does may not exceed one half her soulknife level.&lt;br /&gt;
&lt;br /&gt;
; Psicrystal Bond : The soulknife gains the Psicrystal Affinity feat and all levels of soulknife count as manifester levels for feats relating to her psicrystal. In addition, she can take any feat that requires Psicrystal Affinity as a blade skill.&lt;br /&gt;
&lt;br /&gt;
; Psionic Training : The soulknife gains a psionic, metapsionic, or psionic item creation feat instead of selecting a blade skill. She must meet all prerequisites of the psionic feat selected. She may not select the feat Extra Blade Skill with this blade skill. This blade skill may be selected multiple times.&lt;br /&gt;
&lt;br /&gt;
; Psychic Strike : The soulknife gains the psychic strike class feature. When learned, this skill allows the soulknife to add an additional 1d8 points of damage to an attack with her mind blade, as per the psychic strike class feature. This may be improved by the Powerful Strikes blade skill. The soulknife must not previously possess the psychic strike class feature to select this blade skill. The soulknife must be at least 3rd level to select this blade skill.&lt;br /&gt;
&lt;br /&gt;
; Psychokinetic Blast : The soulknife&#039;s psychic strike explodes out from her target into a sudden burst of psychokinetic energy. When making an attack, the soulknife may expend her psychic strike to deal her psychic strike damage to her target as well as all creatures adjacent to the target (excluding the soulknife). A successful Reflex save (DC 10 + 1/2 soulknife level + Wis modifier) halves the damage for creatures adjacent to the target. A soulknife must be able to charge a psychic strike and be at least 4th level to select this blade skill.&lt;br /&gt;
&lt;br /&gt;
; Rain of Arrows : As a standard action, a soulknife may fire off her mind arrow and deal damage to all creatures within a 10 ft. cube within one range increment. A successful Reflex save (DC 10 + 1/2 soulknife level + Wis modifier) halves the damage. A soulknife must have the Rapid Activation blade skill and be able to form a mind arrow in order to select this blade skill.&lt;br /&gt;
&lt;br /&gt;
; Rapid Activation : The soulknife gains Quick Draw as a bonus feet. She can now manifest her mind blade as a free action, and may expend her psionic focus to instead manifest her mind blade as an immediate action. She can throw a number of mind blades per round equal to the number of melee attacks she could make. If she has the ability to form a mind arrow, she may form multiple bolts rapidly enough make use of all iterative attacks available, or multiple attacks such as those gained from Rapid Shot, Multishot or similar feats.&lt;br /&gt;
&lt;br /&gt;
::; Instant Activation : The soulknife gains Improved Quick Draw as a bonus feet. She is considered to be threatening all squares within reach of her mind blade even if it is not active, and can manifest it for free (without expending her psionic focus) in order to make an attack of opportunity. In addition, as long as she is psionically focused and has a free hand, her mind blade is always considered active for the purpose of her Deflecting Blade class feature, and she may manifest it as an immediate action in response to an attack, whether to deflect a ranged attack or just to have her mind blade out. Finally, manifesting her mind blade as an immediate action no longer requires expending her psionic focus (though she must still be psioncally focused to do so). A soulknife must be at least 6th level and have the Rapid Activation blade skill in order to select this blade skill.&lt;br /&gt;
&lt;br /&gt;
; Reaper&#039;s Blade : A soulknife with this ability automatically recharges her psychic strike ability if she reduces an enemy’s hit points to below 0 with a melee attack using her mind blade. If her blade was already charged, her next psychic strike deals 1.5 times the damage rolled. A soulknife must be at least 10th level to select this blade skill.&lt;br /&gt;
&lt;br /&gt;
; Reflecting Blade : While her mind blade is active, the soulknife can deflect and redirect physical ranged attacks that almost hit her. The redirected attack must miss the soulknife by the value of her Deflecting Blade class feature&#039;s AC bonus or less; any attack that hits her or misses by more than her bonus can&#039;t be redirected.  If she chooses to redirect a projectile, she immediately spends 1 power point and rolls an attack using her mind blade attack bonus and applying a -4 penalty. She may choose any target within one range increment (based on the original attack) from herself, but is subject to any concealment penalties or similar.  Feats that affect ranged accuracy or damage (like Point Blank Shot) may be applied.  If this roll is high enough to hit the target, the redirected attack deals the same damage to the target that the original projectile would have dealt to the soulknife, had it hit. This counts as an attack of opportunity.&lt;br /&gt;
: If she has the ability to make multiple attacks of opportunity per round, she may continue to reflect attacks; each subsequent reflection counts as its own attack of opportunity.&lt;br /&gt;
&lt;br /&gt;
::; Reflecting Blade, Greater : The soulknife may reflect spells, powers, and similar abilities that require a ranged attack in addition to projectiles. She must spend 1 power point per level of the reflected ability, and must abide by range limits as if it had originated from her. She may not spend more power points in a single reflection than the bonus provided by her Enhanced Mind Blade ability. She may continue to reflect attacks, as with projectiles; each subsequent reflection counts as an attack of opportunity. An ability which lasts more than one round occupies the soulknife&#039;s attention until its effects end; treat the soulknife as if she were concentrating on maintaining it herself. The soulknife must have the Reflecting Blade blade skill in order to select this blade skill.&lt;br /&gt;
&lt;br /&gt;
; Soulbow : When she forms her mind blade, instead of any of her normal mind blade forms, the soulknife may form a single mind arrow. This mind arrow appears inside of or enveloping the soulbolt’s hand, and is treated as an additional configuration of her mind blade&#039;s enhancement bonus and special abilities. The bolt is identical in all ways (except visually) to an arrow shot from a composite longbow of a size appropriate to the soulknife. The soulknife adds her Wisdom modifier to the damage for attacks made with mind arrows instead of her Strength modifier. The mind arrow receives all the benefits normally applied to the mind blade, including any enhancement bonus or weapon special abilities, or feats that apply to the mind blade, although any melee-specific options are non-functional while in mind arrow form (and vice versa). Feats that apply to ranged attacks, such as Point-Blank Shot, apply to the mind arrow.&lt;br /&gt;
&lt;br /&gt;
; Spinning Throw : As a standard action, the soulknife may throw the double-weapon form of her mindblade at a single opponent, with a range increment of 20 feet. She makes an attack roll for each end of the mind blade, to which she applies her normal penalties for two-weapon fighting. If she expends her psionic focus as part of the attack, she may apply 1-1/2 times her Strength bonus to the damage rolls for each attack, otherwise she applies half of her Strength bonus to each. She must have the Alter Blade blade skill and be at least 8th level to select this blade skill.&lt;br /&gt;
&lt;br /&gt;
; Telekinetic Athleticism : The psionic energies of the soulknife’s mind permeate her body, greatly enhancing her athletic prowess. She gains the benefits of the Mental Leap and Speed of Thought psionic feats while she maintains her psionic focus.&lt;br /&gt;
&lt;br /&gt;
; Telekinetic Edge : The soulknife’s mind blade can be honed to such a sharp edge that it can pass through a foe’s defenses and strike at the softer and more vital bits inside. When used as a ranged weapon, its base critical threat range increases by 1 (if her blade normally threatens on 19-20, it now threatens on 18-20, etc.) and it does slashing damage in addition to whatever damage it would normally do; if use as a mêlée weapon, its critical multiplier increases by 1 and it does slashing damage in addition to whatever damage it would normally do.  This is not an &amp;quot;effect,&amp;quot; but an aspect of the blade&#039;s new form. Therefore, these increases are calculated before applying, and stack with, any other effects that modify critical threat range and multiplier.&lt;br /&gt;
&lt;br /&gt;
: In addition, the soulknife may expend her psionic focus as a free action to ignore a target’s damage reduction or an object’s hardness until her next turn. The soulknife must be at least 4th level to select this blade skill.&lt;br /&gt;
&lt;br /&gt;
; Telepathic Gift : The psychic potential within the soulknife opens up telepathic pathways in her mind, allowing her to reach out and connect to the minds of others. She gains the ability to understand and/or speak with any intelligent creature in any language they know, similar to the natural linguist power. Additionally, as long as she maintains psionic focus, she gains a +2 circumstance bonus to Bluff, Diplomacy, and Sense Motive checks.&lt;br /&gt;
&lt;br /&gt;
; Trade Blows : When the soulknife uses the total defense action, she may make a single melee attack at her full base attack bonus against anyone that makes a melee attack against her, regardless of whether the opponent&#039;s attack hits. This attack is resolved immediately after the opponent&#039;s attack. The soulknife may make may make a number of such attacks per round equal to her Wisdom bonus. If multiple opponents attack the soulknife, each attack she makes must be against the enemy that triggered it. All such attacks are made with a -4 penalty on the attack roll, and are an exception to the rule that you cannot attack during the total defense action. A soulknife must be at least 10th level to select this blade skill.&lt;br /&gt;
&lt;br /&gt;
; Twin Strike : When making a single standard attack and wielding two mind blades, the soulknife may attack with both of her mind blades at the normal penalties for two-weapon fighting. She may also utilize this ability when making attacks of opportunity or a spring attack, but not for any other special attacks, unless specifically stated otherwise. If she has the ability to flurry with her mind blade, she may instead perform a flurry using two of the attacks at her highest base attack bonus; she is not required to be wielding two mind blades if she chooses this option. She may not use this skill as part of a full attack, or in conjunction with any other ability that grants her multiple attacks. The soulknife must be at least 8th level to select this blade skill.&lt;br /&gt;
&lt;br /&gt;
::; Master Strike : When using the Twin Strike blade skill, the soulknife may use all of the attacks at her highest base attack bonus (but only those at her highest BAB). This includes extra attacks granted by the Two Weapon Fighting feat, haste, a weapon with the speed property, the Flurry of Blades class feature, or similar. The soulknife must be at least 12th level and possess the Twin Strike blade skill to select this blade skill.&lt;br /&gt;
&lt;br /&gt;
; Vampiric Blade : When the soulknife expends her psychic strike ability on an attack against a living, corporeal creature she may choose to inflict only 1/2 her psychic strike damage and heal an equal amount of hit points. The soulknife must be able to charge a psychic strike in order to select this blade skill.&lt;br /&gt;
&lt;br /&gt;
::; Vampiric Blade, Improved : When the soulknife benefits from Vampiric Blade, she may also cure herself of one adverse condition in addition to the normal healing. Choose one from among the following : blinded, confused, dazzled, deafened, diseased, exhausted, fatigued, feebleminded, insanity, poisoned, sickened, or 1 point of ability damage (not drain). The soulknife must possess the Vampiric Blade blade skill and be able to charge a psychic strike in order to select this blade skill.&lt;/div&gt;</summary>
		<author><name>Locutus</name></author>
	</entry>
	<entry>
		<id>http://borg.mit.edu/index.php?title=Soulknife_Blade_Skills&amp;diff=191</id>
		<title>Soulknife Blade Skills</title>
		<link rel="alternate" type="text/html" href="http://borg.mit.edu/index.php?title=Soulknife_Blade_Skills&amp;diff=191"/>
		<updated>2026-09-13T17:23:50Z</updated>

		<summary type="html">&lt;p&gt;Locutus: Rewrote Reflecting Blade to be more concise.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;; Absorbing Blade : If a spell (or power, or similar ability) misses the souknife by the value of (and due to) the deflection bonus granted by her deflecting blade class feature, or she succeeds on a Reflex save versus an area effect that has an origin point, a soulknife may absorb some of the spell&#039;s power. For each spell level (or power level, etc.), she may either recharge a power point or charge her psychic strike (if she has one) by 1d8. If she absorbs power points or psychic strike dice that would put her over her maximum, any excess is dissipated. If the soulknife&#039;s mind blade has the defending special ability, the AC bonus resulting from it is added to her deflection bonus when determining whether an ability is eligible for absorbtion. She must have an active mind blade or the mental block blade skill in order to benefit from this blade skill.&lt;br /&gt;
&lt;br /&gt;
; Additional Configuration : The soulknife gains the ability to have a separate configuration for her mind blade&#039;s enhancement bonus and special abilities. When she forms her mind blade, the soulknife may choose either configuration. Creating this extra configuration functions just as reassigning the enhancement of her mind blade, typically 1 hour of concentration. When the soulknife reassigns her mind blade configuration, she may reassign any or all configurations she possesses. If she chooses to manifest multiple blades, she may select which configuration each blade uses when she forms it. The soulknife must be at least 6th level in order to select this blade skill, and this blade skill may be selected multiple times.&lt;br /&gt;
&lt;br /&gt;
; Alter Blade : The soulknife gains the ability to shape her mind blade quickly into different weapon forms. She may choose her blade&#039;s form (and may select piercing or slashing damage) any time she forms her mind blade. When forming her mind blade into multiple items, she may choose any combination of individual forms which she can wield one-handed, and she may optionally fuse said combination into a double weapon. A double weapon mind blade has a range increment of 0 feet.&lt;br /&gt;
&lt;br /&gt;
; Attenuated Blade : The soulknife&#039;s mind blade narrows, and its end becomes a needle-like point. When used as a mêlée weapon, its base critical threat range increases by 1 (if her blade normally threatens on 19-20, it now threatens on 18-20, etc.) and it does piercing damage in addition to whatever damage it would normally do; if use as a ranged weapon, its critical multiplier increases by 1 and it does piercing damage in addition to whatever damage it would normally do.  This is not an &amp;quot;effect,&amp;quot; but an aspect of the blade&#039;s new form. Therefore, these increases are calculated before applying, and stack with, any other effects that modify critical threat range and multiplier.&lt;br /&gt;
&lt;br /&gt;
: In addition, she may wield the two-handed form of her mind blade in one hand as if she had the Exotic Weapon Proficiency: Bastard Sword feat, the one-handed and light forms may be treated as a rapier any time doing so would benefit the soulknife, and the light form (and mind daggers) may be treated as a stiletto any time doing so would benefit the soulknife.  The damage die of the chosen form remains the same in all of these cases.&lt;br /&gt;
&lt;br /&gt;
; Balanced Blades : The soulknife&#039;s mind blades are perfectly balanced for dual wielding.  They gain the dual-balanced weapon modification whenever the soulknife wields multiple mind blades or a double weapon mind blade.  In addition, the soulknife gains the Double Slice feat whether or not she meets the prerequisites.&lt;br /&gt;
&lt;br /&gt;
; Blade Rush : The soulknife gains Mobility as a bonus feat, even if she doesn&#039;t meet the prerequisites. As a swift action, she may expend her psionic focus and move up to her speed without provoking attacks of opportunity. A soulknife must be at least 6th level in order to select this blade skill.&lt;br /&gt;
&lt;br /&gt;
::; Blade Rush Frenzy : The soulknife gains Spring Attack as a bonus feat, even if she doesn&#039;t meet the prerequisites. As a full-round action, she may expend her psionic focus to move up to her speed without provoking attacks of opportunity and make a single melee attack against each creature she is adjacent to at any point in her movement. Each attack is made at her highest base attack bonus with a –2 penalty on the attack roll. A soulknife must be at least 8th level and possess the Blade Rush blade skill in order to select this blade skill.&lt;br /&gt;
&lt;br /&gt;
; Bladestorm : As a full attack, when wielding her mind arrow, the soulknife can expend her psionic focus to fire one mind arrow at her full base attack bonus at each opponent within 60 feet. Regardless of the number of attacks she makes, she only provokes attacks of opportunity as though she made a single ranged attack. The soulknife must possess the Soulbow and Rapid Activation blade skills and be at least 16th level to select this blade skill.&lt;br /&gt;
&lt;br /&gt;
; Bladewind : As a full attack, when wielding her mind blade, a soulknife can expend her psionic focus to make one melee attack at her full base attack bonus against each opponent within reach. If an attack misses, the soulknife can choose to expend her psychic strike (if she has one) to reroll that attack, but none of the bladewind attacks deal any extra damage from psychic strike. When using bladewind, a soulknife forfeits any bonus or extra attacks granted by other feats or abilities (such as Cleave or haste). A soulknife must be at least 8th level to select this blade skill.&lt;br /&gt;
&lt;br /&gt;
; Charged Shot : As a standard action, the soulknife can make a single ranged attack with her mind arrow. If the attack is successful, the mind arrow bursts with psionic energy upon impact, dealing normal damage (including enhancement bonus and special abilities) to the creature struck and its base weapon damage plus its enhancement bonus to all other creatures within a 5-ft. radius. A successful Reflex save (DC 10 + 1/2 soulknife level + Wisdom modifier) halves the damage taken by the adjacent creatures. A soulknife must be able to form a mind arrow in order to select this blade skill.&lt;br /&gt;
&lt;br /&gt;
; Close-Range Expert : When making ranged attacks with her mind arrow, a soulknife does not provoke attacks of opportunity as long as she maintains psionic focus. A soulknife must be able to form a mind arrow in order to select this blade skill.&lt;br /&gt;
&lt;br /&gt;
; Combat Slide : Upon successfully striking an enemy in melee, the soulknife may immediately make a 5-foot step (even if she&#039;s already moved in the round, but not if she&#039;s taken a 5-foot step). In addition, when someone misses the soulknife with a melee attack, she may spend an immediate action to take a 5-foot step.&lt;br /&gt;
&lt;br /&gt;
; Covert Skills : The soulknife selects a trick from the ninja trick list. She can choose but cannot use tricks that require ki points unless she has a ki pool, and saving throws are based on the soulknife&#039;s Wisdom modifier instead of Charisma. This blade skill may be selected multiple times.&lt;br /&gt;
&lt;br /&gt;
; Deadly Blade : The soulknife&#039;s mind blade critical multiplier increases by 1, and it deals an additional 1d6 bleed damage on a critical hit.&lt;br /&gt;
&lt;br /&gt;
; Deceptive Blade : When the soulknife feints in combat, she may also form her mind blade in the same action as the feint. Additionally, Bluff is now a class skill for the soulknife. If the soulknife has the Improved Feint feat and the psychic strike class feature, once per round she may also charge her psychic strike when performing a feint and forming her mind blade in the same action. This blade skill may not be used with the mind arrow.&lt;br /&gt;
&lt;br /&gt;
; Deep Crystal Blade : The soulknife&#039;s mind blade gains the ability to channel psionic power as if it were made of deep crystal. If she manifests multiple blades, each is considered a separate weapon for this purpose. A soulknife must be at least 6th level to select this blade skill.&lt;br /&gt;
&lt;br /&gt;
; Double the Pleasure : When the soulknife forms multiple mind blades or a double weapon mind blade, she suffers no reduction in enhancement bonus.  In addition, she may apply half the value of her offhand blade&#039;s enhancement bonus (round up) as a shield bonus to her AC.&lt;br /&gt;
&lt;br /&gt;
::; Double the Fun : When wielding multiple mind blades, one of the blades may be activated as if it had the &#039;&#039;dancing&#039;&#039; property.  Only one blade may be thusly active at a time, and it is subject to the 4-round limit specified in the property&#039;s description.  When time is up or as a free action, the blade either returns to the soulknife&#039;s hand or dissipates, at her preference, and neither blade may be activated in this fashion for 4 rounds.  A soulknife must be at least 10th level and have the Double the Pleasure blade skill in order to select this blade skill.&lt;br /&gt;
&lt;br /&gt;
; Dual Imbue : When utilizing multiple mind blades or a double weapon mind blade, the soulknife may charge both blades (or ends) with her psychic strike ability at the same time, including when expending her focus to charge her psychic strike. However, her psychic strike damage is reduced by 1d8 when using this option. Damage remains normal when each weapon is charged separately. A soulknife must be able to charge a psychic strike in order to select this blade skill.&lt;br /&gt;
&lt;br /&gt;
; Enhanced Range : The soulknife&#039;s range increment when throwing her mind blade in any form increases: mind daggers gain +30 feet, light weapon mind blades gain +20 feet, one-handed weapon mind blades gain +15 feet, and two-handed weapon and double weapon mind blades gain +10 feet. If she has the Soulbow blade skill, the range increment of her mind arrows gains +50 feet. She may select this blade skill multiple times.&lt;br /&gt;
&lt;br /&gt;
; Exploding Critical : When a soulknife confirms a critical hit, she can expend her psionic focus to deal her psychic strike damage, even if her mind blade was not charged with psychic strike, and even if she has already dealt psychic strike on the attack. A soulknife must have the ability to charge a psychic strike and be at least 12th level to select this blade skill.&lt;br /&gt;
&lt;br /&gt;
; Fluid Form : The soulknife may expend her psionic focus as a swift action to make a minor modification to her mind blade. She may remove up to one weapon special ability (if any) from her mind blade&#039;s configuration, and add the ability&#039;s value to the mind blade&#039;s enhancement bonus. She may also add up to one weapon special ability to her mind blade&#039;s configuration, and subtract the ability&#039;s value from the mind blade&#039;s enhancement bonus. Once she has made either or both of these changes, the mind blade suffers a -1 penalty to its enhancement bonus. This penalty is cumulative with each time this blade skill is used, and lasts until the soulknife rests for 8 hours or spends 1 hour in concentration to reconfigure her mind blade. This blade skill may not be used if this would reduce the mind blade&#039;s enhancement bonus below +1. If the final enhancement bonus would be above the soulknife&#039;s maximum, the total enhancement bonus is reduced to match.&lt;br /&gt;
&lt;br /&gt;
::; Fluid Form, Improved : When the soulknife uses the Fluid Form blade skill, she may change all of her mind blade&#039;s weapon special abilities simultaneously. The mind blade still suffers a cumulative -1 penalty to its enhancement bonus when the Fluid Form blade skill is used. A soulknife must have the Fluid Form blade skill to select this blade skill.&lt;br /&gt;
&lt;br /&gt;
; Focused Defense : When fighting defensively, using Combat Expertise, or the total defense action, the deflection bonus granted by the soulknife&#039;s deflecting blade class feature is doubled.&lt;br /&gt;
&lt;br /&gt;
; Focused Offense : As long as the soulknife maintains psionic focus, she may add her Wisdom modifier to her attack and damage rolls instead of her Strength modifier when attacking with her mind blade.&lt;br /&gt;
&lt;br /&gt;
; Furious Charge : The soulknife deals an additional 2 points of damage on every attack made at the end of a charge. The increased damage is only 1 per attack for off-hand attacks, but becomes 3 per attack when wielding her mind blade two-handed.&lt;br /&gt;
&lt;br /&gt;
::; Furious Charge, Improved : A soulknife with this ability can expend her psionic focus while making a charge to make an additional attack with her main hand, albeit at a -5 penalty on the attack roll, at the end of a charge action. If the soulknife is wielding two mind blades and has the Twin Strike blade skill, she may instead make an additional attack with each mind blade, but each of these additional attacks suffers a -5 penalty on the attack roll in addition to the penalties for attacking with two weapons. The soulknife may only gain the benefit of this blade skill once on any charge. The soulknife must have the Furious Charge blade skill and be at least 12th level to select this blade skill.&lt;br /&gt;
&lt;br /&gt;
; Gruesome Riposte : The soulknife may expend her psionic focus as an immediate action to attack an enemy who has successfully struck her in melee. This attack is assumed to happen after the successful attack, so she cannot use this ability if the attack would put her below 0 hit points, nor does dropping her enemy below 0 hit points prevent the attack from hitting. A soulknife must be at least 10th level to select this blade skill.&lt;br /&gt;
&lt;br /&gt;
; Improved Enhancement : The bonus granted by the soulknife&#039;s enhanced mind blade class feature increases by 1. This increase may be used to increase the actual enhancement bonus of the mind blade (to a maximum of +5, but limited by her maximum bonus) or be spent on weapon special abilities, as normal.&lt;br /&gt;
&lt;br /&gt;
; Light Blade Mastery : The soulknife gains Deadly Agility as a bonus feat.  In addition, when wielding her mind blade in its light weapon or mind dagger form, she gains a bonus equal to its enhancement bonus on Climb, Disable Device, and Escape Artist checks.  If she has the Attenuated Blade blade skill, a pair of mind blades in one of these forms may also be used in lieu of thieves&#039; tools or artisan’s tools for most Craft or Profession skills. When used in this fashion, the mind blades are considered masterwork, and provide a circumstance bonus equal to their enhancement bonus.&lt;br /&gt;
&lt;br /&gt;
; Mental Block : The soulknife gains Psionic Dodge as a bonus feat, even if she doesn&#039;t meet the requirements. In addition, she may apply the deflection bonus granted by her deflecting blade class feature even when she is not wielding a mind blade. This does not count as having an active mind blade.&lt;br /&gt;
&lt;br /&gt;
; Mental Power : The soulknife gains the Extra Power Known feat. In addition, she gains one additional psionic talent known. Both may be rotated out as normal when she meditates to regain her power points each day. She may select this blade skill multiple times.&lt;br /&gt;
&amp;lt;!-- ; Metallic Blade : The soulknife&#039;s mind blade is treated as cold iron and alchemical silver for the purpose of overcoming damage reduction. When she reaches 12th level, her mind blade is also treated as an adamantine weapon, both for the purpose of overcoming damage reduction and for its hardness and hit points. A soulknife must be at least 6th level to choose this blade skill. --&amp;gt;&lt;br /&gt;
; Metaphysical Knowledge : The soulknife adds two powers to her soulknife power list. They may be chosen from any power list. She may choose powers of a higher level than she can manifest, but they won&#039;t be available to select as one of her daily powers known until she can manifest them. This blade skill can be selected multiple times.&lt;br /&gt;
&lt;br /&gt;
; Mind Daggers : The soulknife may optionally form one or a pair of mind daggers in place of her normal forms. Mind daggers have a range increment of 30 feet when thrown and deal 1d4 points of damage (piercing or slashing). As a standard action, she may expend her psionic focus to throw both daggers at the same opponent. She makes an attack roll for each dagger, to which she applies her normal penalties for two-weapon fighting, and may apply her full Strength bonus to the damage rolls for each dagger.&lt;br /&gt;
&lt;br /&gt;
; Multiblade Manifestation : A soulknife who possesses this blade skill is capable of splitting her mind blade further than others of her kind due to having more than two limbs capable of wielding a weapon. Limbs capable of wielding mind blades after the first two can be armed with light weapon versions of her mind blade; just as when using shape mind blade to create multiple mind blades, the enhancement bonus is reduced by one for these blades as well. The soulknife must be 6th level to select this blade skill and must possess three or more hands (or their equivalent) to select this blade skill.&lt;br /&gt;
&lt;br /&gt;
; Power Reserve : The soulknife’s innate psionic essence is stronger than others of her kind, growing more powerful as she advances in level. The power points granted by the Unlocked Talent feat that the soulknife receives at 1st level increase by two points per soulknife level above 1st. These points may be used to manifest powers and support other abilities that require use of a power point pool. The soulknife does not gain additional bonus power points for having a high ability score from this ability, and this blade skill may only be selected once.&lt;br /&gt;
&lt;br /&gt;
; Powerful Strikes : The soulknife’s psychic strike deals an additional 1d8 damage. A soulknife must be able to charge a psychic strike in order to select this blade skill. This blade skill may be selected multiple times, but the number of dice of damage a soulknife&#039;s psychic strike does may not exceed one half her soulknife level.&lt;br /&gt;
&lt;br /&gt;
; Psicrystal Bond : The soulknife gains the Psicrystal Affinity feat and all levels of soulknife count as manifester levels for feats relating to her psicrystal. In addition, she can take any feat that requires Psicrystal Affinity as a blade skill.&lt;br /&gt;
&lt;br /&gt;
; Psionic Training : The soulknife gains a psionic, metapsionic, or psionic item creation feat instead of selecting a blade skill. She must meet all prerequisites of the psionic feat selected. She may not select the feat Extra Blade Skill with this blade skill. This blade skill may be selected multiple times.&lt;br /&gt;
&lt;br /&gt;
; Psychic Strike : The soulknife gains the psychic strike class feature. When learned, this skill allows the soulknife to add an additional 1d8 points of damage to an attack with her mind blade, as per the psychic strike class feature. This may be improved by the Powerful Strikes blade skill. The soulknife must not previously possess the psychic strike class feature to select this blade skill. The soulknife must be at least 3rd level to select this blade skill.&lt;br /&gt;
&lt;br /&gt;
; Psychokinetic Blast : The soulknife&#039;s psychic strike explodes out from her target into a sudden burst of psychokinetic energy. When making an attack, the soulknife may expend her psychic strike to deal her psychic strike damage to her target as well as all creatures adjacent to the target (excluding the soulknife). A successful Reflex save (DC 10 + 1/2 soulknife level + Wis modifier) halves the damage for creatures adjacent to the target. A soulknife must be able to charge a psychic strike and be at least 4th level to select this blade skill.&lt;br /&gt;
&lt;br /&gt;
; Rain of Arrows : As a standard action, a soulknife may fire off her mind arrow and deal damage to all creatures within a 10 ft. cube within one range increment. A successful Reflex save (DC 10 + 1/2 soulknife level + Wis modifier) halves the damage. A soulknife must have the Rapid Activation blade skill and be able to form a mind arrow in order to select this blade skill.&lt;br /&gt;
&lt;br /&gt;
; Rapid Activation : The soulknife gains Quick Draw as a bonus feet. She can now manifest her mind blade as a free action, and may expend her psionic focus to instead manifest her mind blade as an immediate action. She can throw a number of mind blades per round equal to the number of melee attacks she could make. If she has the ability to form a mind arrow, she may form multiple bolts rapidly enough make use of all iterative attacks available, or multiple attacks such as those gained from Rapid Shot, Multishot or similar feats.&lt;br /&gt;
&lt;br /&gt;
::; Instant Activation : The soulknife gains Improved Quick Draw as a bonus feet. She is considered to be threatening all squares within reach of her mind blade even if it is not active, and can manifest it for free (without expending her psionic focus) in order to make an attack of opportunity. In addition, as long as she is psionically focused and has a free hand, her mind blade is always considered active for the purpose of her Deflecting Blade class feature, and she may manifest it as an immediate action in response to an attack, whether to deflect a ranged attack or just to have her mind blade out. Finally, manifesting her mind blade as an immediate action no longer requires expending her psionic focus (though she must still be psioncally focused to do so). A soulknife must be at least 6th level and have the Rapid Activation blade skill in order to select this blade skill.&lt;br /&gt;
&lt;br /&gt;
; Reaper&#039;s Blade : A soulknife with this ability automatically recharges her psychic strike ability if she reduces an enemy’s hit points to below 0 with a melee attack using her mind blade. If her blade was already charged, her next psychic strike deals 1.5 times the damage rolled. A soulknife must be at least 10th level to select this blade skill.&lt;br /&gt;
&lt;br /&gt;
; Reflecting Blade : While her mind blade is active, the soulknife can deflect and redirect physical ranged attacks that almost hit her. The redirected attack must miss the soulknife by the value of her Deflecting Blade class feature&#039;s AC bonus or less; any attack that hits her or misses by more than her bonus can&#039;t be redirected.  If she chooses to redirect a projectile, she immediately spends 1 power point and rolls an attack using her mind blade attack bonus and applying a -4 penalty. She may choose any target within one range increment (based on the original attack) from herself, but is subject to any concealment penalties or similar.  Feats that affect ranged accuracy or damage (like Point Blank Shot) may be applied.  If this roll is high enough to hit the target, the redirected attack deals the same damage to the target that the original projectile would have dealt to the soulknife, had it hit. This counts as an attack of opportunity.&lt;br /&gt;
: If she has the ability to make multiple attacks of opportunity per round, she may continue to reflect attacks; each subsequent reflection counts as its own attack of opportunity.&lt;br /&gt;
&lt;br /&gt;
::; Reflecting Blade, Greater : The soulknife may reflect spells, powers, and similar abilities that require a ranged attack in addition to projectiles. She must spend 1 power point per level of the reflected ability, and must abide by range limits as if it had originated from her. She may not spend more power points in a single reflection than the bonus provided by her Enhanced Mind Blade ability. She may continue to reflect attacks, as with projectiles; each subsequent reflection (including projectiles) takes a -2 penalty on its attack roll for each prior spell, power, or ability reflected. An ability which lasts more than one round occupies the soulknife&#039;s attention until its effects end; treat the soulknife as if she were concentrating on maintaining it herself. The soulknife must have the Reflecting Blade blade skill in order to select this blade skill.&lt;br /&gt;
&lt;br /&gt;
; Soulbow : When she forms her mind blade, instead of any of her normal mind blade forms, the soulknife may form a single mind arrow. This mind arrow appears inside of or enveloping the soulbolt’s hand, and is treated as an additional configuration of her mind blade&#039;s enhancement bonus and special abilities. The bolt is identical in all ways (except visually) to an arrow shot from a composite longbow of a size appropriate to the soulknife. The soulknife adds her Wisdom modifier to the damage for attacks made with mind arrows instead of her Strength modifier. The mind arrow receives all the benefits normally applied to the mind blade, including any enhancement bonus or weapon special abilities, or feats that apply to the mind blade, although any melee-specific options are non-functional while in mind arrow form (and vice versa). Feats that apply to ranged attacks, such as Point-Blank Shot, apply to the mind arrow.&lt;br /&gt;
&lt;br /&gt;
; Spinning Throw : As a standard action, the soulknife may throw the double-weapon form of her mindblade at a single opponent, with a range increment of 20 feet. She makes an attack roll for each end of the mind blade, to which she applies her normal penalties for two-weapon fighting. If she expends her psionic focus as part of the attack, she may apply 1-1/2 times her Strength bonus to the damage rolls for each attack, otherwise she applies half of her Strength bonus to each. She must have the Alter Blade blade skill and be at least 8th level to select this blade skill.&lt;br /&gt;
&lt;br /&gt;
; Telekinetic Athleticism : The psionic energies of the soulknife’s mind permeate her body, greatly enhancing her athletic prowess. She gains the benefits of the Mental Leap and Speed of Thought psionic feats while she maintains her psionic focus.&lt;br /&gt;
&lt;br /&gt;
; Telekinetic Edge : The soulknife’s mind blade can be honed to such a sharp edge that it can pass through a foe’s defenses and strike at the softer and more vital bits inside. When used as a ranged weapon, its base critical threat range increases by 1 (if her blade normally threatens on 19-20, it now threatens on 18-20, etc.) and it does slashing damage in addition to whatever damage it would normally do; if use as a mêlée weapon, its critical multiplier increases by 1 and it does slashing damage in addition to whatever damage it would normally do.  This is not an &amp;quot;effect,&amp;quot; but an aspect of the blade&#039;s new form. Therefore, these increases are calculated before applying, and stack with, any other effects that modify critical threat range and multiplier.&lt;br /&gt;
&lt;br /&gt;
: In addition, the soulknife may expend her psionic focus as a free action to ignore a target’s damage reduction or an object’s hardness until her next turn. The soulknife must be at least 4th level to select this blade skill.&lt;br /&gt;
&lt;br /&gt;
; Telepathic Gift : The psychic potential within the soulknife opens up telepathic pathways in her mind, allowing her to reach out and connect to the minds of others. She gains the ability to understand and/or speak with any intelligent creature in any language they know, similar to the natural linguist power. Additionally, as long as she maintains psionic focus, she gains a +2 circumstance bonus to Bluff, Diplomacy, and Sense Motive checks.&lt;br /&gt;
&lt;br /&gt;
; Trade Blows : When the soulknife uses the total defense action, she may make a single melee attack at her full base attack bonus against anyone that makes a melee attack against her, regardless of whether the opponent&#039;s attack hits. This attack is resolved immediately after the opponent&#039;s attack. The soulknife may make may make a number of such attacks per round equal to her Wisdom bonus. If multiple opponents attack the soulknife, each attack she makes must be against the enemy that triggered it. All such attacks are made with a -4 penalty on the attack roll, and are an exception to the rule that you cannot attack during the total defense action. A soulknife must be at least 10th level to select this blade skill.&lt;br /&gt;
&lt;br /&gt;
; Twin Strike : When making a single standard attack and wielding two mind blades, the soulknife may attack with both of her mind blades at the normal penalties for two-weapon fighting. She may also utilize this ability when making attacks of opportunity or a spring attack, but not for any other special attacks, unless specifically stated otherwise. If she has the ability to flurry with her mind blade, she may instead perform a flurry using two of the attacks at her highest base attack bonus; she is not required to be wielding two mind blades if she chooses this option. She may not use this skill as part of a full attack, or in conjunction with any other ability that grants her multiple attacks. The soulknife must be at least 8th level to select this blade skill.&lt;br /&gt;
&lt;br /&gt;
::; Master Strike : When using the Twin Strike blade skill, the soulknife may use all of the attacks at her highest base attack bonus (but only those at her highest BAB). This includes extra attacks granted by the Two Weapon Fighting feat, haste, a weapon with the speed property, the Flurry of Blades class feature, or similar. The soulknife must be at least 12th level and possess the Twin Strike blade skill to select this blade skill.&lt;br /&gt;
&lt;br /&gt;
; Vampiric Blade : When the soulknife expends her psychic strike ability on an attack against a living, corporeal creature she may choose to inflict only 1/2 her psychic strike damage and heal an equal amount of hit points. The soulknife must be able to charge a psychic strike in order to select this blade skill.&lt;br /&gt;
&lt;br /&gt;
::; Vampiric Blade, Improved : When the soulknife benefits from Vampiric Blade, she may also cure herself of one adverse condition in addition to the normal healing. Choose one from among the following : blinded, confused, dazzled, deafened, diseased, exhausted, fatigued, feebleminded, insanity, poisoned, sickened, or 1 point of ability damage (not drain). The soulknife must possess the Vampiric Blade blade skill and be able to charge a psychic strike in order to select this blade skill.&lt;/div&gt;</summary>
		<author><name>Locutus</name></author>
	</entry>
	<entry>
		<id>http://borg.mit.edu/index.php?title=Metaphysical_Transparency&amp;diff=190</id>
		<title>Metaphysical Transparency</title>
		<link rel="alternate" type="text/html" href="http://borg.mit.edu/index.php?title=Metaphysical_Transparency&amp;diff=190"/>
		<updated>2026-09-12T17:55:34Z</updated>

		<summary type="html">&lt;p&gt;Locutus: /* Other */ Reworded clarification.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Description ==&lt;br /&gt;
&lt;br /&gt;
Magic and psionics are two different metaphysical phenomena. Even arcane and divine magic have different inherent properties. As a result, training in one doesn&#039;t necessarily confer the ability to interact with the other. Even if it does, you may see diminished results.&lt;br /&gt;
&lt;br /&gt;
== Merging Abilities ==&lt;br /&gt;
&lt;br /&gt;
* Spellcraft and Psicraft are merged into a single skill named &amp;quot;Metacraft.&amp;quot;  Any references to either the Spellcraft or Psicraft skills (such as in feats and traits) now refer to Metacraft.&lt;br /&gt;
* Use Magic Device and Use Psionic Device are combined into a single skill and renamed &amp;quot;Use Metaphysical Device.&amp;quot;&lt;br /&gt;
* The &#039;&#039;Detect Magic&#039;&#039; spell and the &#039;&#039;Detect Psionics&#039;&#039; power are renamed &amp;quot;&#039;&#039;Detect Metaphysics&#039;&#039;.&amp;quot; Any classes with either on their spell or power list may add &#039;&#039;Detect Metaphysics&#039;&#039; for free to their spellbook or list of spells/powers known, and (for casters who prepare their spells) it is always considered prepared.&lt;br /&gt;
* All magic item creation feats are combined with their psionic analogues.&lt;br /&gt;
&lt;br /&gt;
== Metacraft ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; margin-left: 10px;&lt;br /&gt;
|-&lt;br /&gt;
! Metaphysical Energy !! Associated Skill&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | Arcane magic || Knowledge (arcana)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | Divine magic || Knowledge (religion)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | Occult magic || Knowledge (planes)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | Psionics || Knowledge (psionics)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | Aberrant || Forbidden Lore&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Metacraft (formerly Spellcraft) check results are limited to 5× the number of ranks a character has taken in an appropriate Knowledge skill, based on the particular metaphysical energy (generally divine magic, arcane magic, or psionics) of the effect or item being identified. If a character has no ranks in the appropriate skill, not even the type of energy can be identified. For this purpose only, bonuses to a Knowledge skill (including Bardic Knowledge and Skill Focus) count as ranks as long as the character has at least one actual rank in the skill. Characters who can use the appropriate Knowledge skill untrained may treat bonuses as ranks even if they have no actual ranks.&lt;br /&gt;
&lt;br /&gt;
Familiarity with a particular type of metaphysical energy allows a character to ignore the limitation to Metacraft checks relating to that type of energy, regardless of skill ranks. The capacity to use metaphysical energy as a learned ability grants familiarity with that type of energy. For example, a druid can cast divine spells, so they can perform Metacraft checks on divine magic without being limited by ranks—or lack thereof—in Knowledge (religion). Spell-like abilities (and similar innate minor abilities) do not automatically confer familiarity.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Exception:&#039;&#039;&#039; The GM may allow a non-magical character in an appropriate situation—perhaps they grew up among druids—to substitute Knowledge (nature) for Knowledge (religion) when dealing with divine magic.  This is determined on a case-by-case basis and entirely up to the GM.&lt;br /&gt;
&lt;br /&gt;
== Diminished Effects ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Detect Metaphysics&#039;&#039; works normally for all metaphysical energies, but any Metacraft checks to determine the school, discipline, or type of energy used for an effect are limited to 5× the character&#039;s ranks in the appropriate skill, as noted above.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dispel magic&#039;&#039; has a diminished effect on psionic powers, while &#039;&#039;negate psionics&#039;&#039; has a diminished effect on magic. When making a dispel check against the opposing energy, the check is assessed a –4 penalty. There is no differentiation between arcane and divine magic in this situation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Antimagic field&#039;&#039; halves its effect when used on psionics, and &#039;&#039;null psionics field&#039;&#039; halves its effect when used on magic. Each round, an opposing effect has only a 50% chance to remain unhindered. If hindered, it is considered suppressed for 1d4 rounds, and then becomes unhindered for the remaining duration of the spell or power. There is no differentiation between arcane and divine magic in this situation.&lt;br /&gt;
&lt;br /&gt;
== Other ==&lt;br /&gt;
&lt;br /&gt;
Generally speaking, spell resistance and power resistance function normally against all types of metaphysical energy. If the GM so desires, beings of pure magic or psionic energy may be vulnerable to the other type to some extent.&lt;br /&gt;
&lt;br /&gt;
Effects that specifically block certain spells or types of spell effects usually have the same effect on any psionic counterparts, and vice versa. This is determined on a case-by-case basis by the GM.&lt;br /&gt;
&lt;br /&gt;
In a campaign where psionics is as common as arcane magic, if a class has Knowledge (arcana) as a class skill, yet has no inherent magical aptitude, add Knowledge (psionics) as a class skill, and vice versa.&lt;br /&gt;
&lt;br /&gt;
== Feats ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Metaphysical Clarity]]&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Locutus</name></author>
	</entry>
	<entry>
		<id>http://borg.mit.edu/index.php?title=Metaphysical_Transparency&amp;diff=189</id>
		<title>Metaphysical Transparency</title>
		<link rel="alternate" type="text/html" href="http://borg.mit.edu/index.php?title=Metaphysical_Transparency&amp;diff=189"/>
		<updated>2026-09-12T17:54:16Z</updated>

		<summary type="html">&lt;p&gt;Locutus: /* Other */ Clarification&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Description ==&lt;br /&gt;
&lt;br /&gt;
Magic and psionics are two different metaphysical phenomena. Even arcane and divine magic have different inherent properties. As a result, training in one doesn&#039;t necessarily confer the ability to interact with the other. Even if it does, you may see diminished results.&lt;br /&gt;
&lt;br /&gt;
== Merging Abilities ==&lt;br /&gt;
&lt;br /&gt;
* Spellcraft and Psicraft are merged into a single skill named &amp;quot;Metacraft.&amp;quot;  Any references to either the Spellcraft or Psicraft skills (such as in feats and traits) now refer to Metacraft.&lt;br /&gt;
* Use Magic Device and Use Psionic Device are combined into a single skill and renamed &amp;quot;Use Metaphysical Device.&amp;quot;&lt;br /&gt;
* The &#039;&#039;Detect Magic&#039;&#039; spell and the &#039;&#039;Detect Psionics&#039;&#039; power are renamed &amp;quot;&#039;&#039;Detect Metaphysics&#039;&#039;.&amp;quot; Any classes with either on their spell or power list may add &#039;&#039;Detect Metaphysics&#039;&#039; for free to their spellbook or list of spells/powers known, and (for casters who prepare their spells) it is always considered prepared.&lt;br /&gt;
* All magic item creation feats are combined with their psionic analogues.&lt;br /&gt;
&lt;br /&gt;
== Metacraft ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; margin-left: 10px;&lt;br /&gt;
|-&lt;br /&gt;
! Metaphysical Energy !! Associated Skill&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | Arcane magic || Knowledge (arcana)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | Divine magic || Knowledge (religion)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | Occult magic || Knowledge (planes)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | Psionics || Knowledge (psionics)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | Aberrant || Forbidden Lore&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Metacraft (formerly Spellcraft) check results are limited to 5× the number of ranks a character has taken in an appropriate Knowledge skill, based on the particular metaphysical energy (generally divine magic, arcane magic, or psionics) of the effect or item being identified. If a character has no ranks in the appropriate skill, not even the type of energy can be identified. For this purpose only, bonuses to a Knowledge skill (including Bardic Knowledge and Skill Focus) count as ranks as long as the character has at least one actual rank in the skill. Characters who can use the appropriate Knowledge skill untrained may treat bonuses as ranks even if they have no actual ranks.&lt;br /&gt;
&lt;br /&gt;
Familiarity with a particular type of metaphysical energy allows a character to ignore the limitation to Metacraft checks relating to that type of energy, regardless of skill ranks. The capacity to use metaphysical energy as a learned ability grants familiarity with that type of energy. For example, a druid can cast divine spells, so they can perform Metacraft checks on divine magic without being limited by ranks—or lack thereof—in Knowledge (religion). Spell-like abilities (and similar innate minor abilities) do not automatically confer familiarity.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Exception:&#039;&#039;&#039; The GM may allow a non-magical character in an appropriate situation—perhaps they grew up among druids—to substitute Knowledge (nature) for Knowledge (religion) when dealing with divine magic.  This is determined on a case-by-case basis and entirely up to the GM.&lt;br /&gt;
&lt;br /&gt;
== Diminished Effects ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Detect Metaphysics&#039;&#039; works normally for all metaphysical energies, but any Metacraft checks to determine the school, discipline, or type of energy used for an effect are limited to 5× the character&#039;s ranks in the appropriate skill, as noted above.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dispel magic&#039;&#039; has a diminished effect on psionic powers, while &#039;&#039;negate psionics&#039;&#039; has a diminished effect on magic. When making a dispel check against the opposing energy, the check is assessed a –4 penalty. There is no differentiation between arcane and divine magic in this situation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Antimagic field&#039;&#039; halves its effect when used on psionics, and &#039;&#039;null psionics field&#039;&#039; halves its effect when used on magic. Each round, an opposing effect has only a 50% chance to remain unhindered. If hindered, it is considered suppressed for 1d4 rounds, and then becomes unhindered for the remaining duration of the spell or power. There is no differentiation between arcane and divine magic in this situation.&lt;br /&gt;
&lt;br /&gt;
== Other ==&lt;br /&gt;
&lt;br /&gt;
Generally speaking, spell resistance and power resistance function normally against all types of metaphysical energy. If the GM so desires, beings of pure magic or psionic energy may be vulnerable to the other type to some extent.&lt;br /&gt;
&lt;br /&gt;
Effects that specifically block certain spells or types of spell effects usually have the same effect on any psionic counterparts, and vice versa. This is determined on a case-by-case basis by the GM.&lt;br /&gt;
&lt;br /&gt;
In a high-psionics campaign, if a class has Knowledge (arcana) as a class skill, yet has no inherent magical aptitude, add Knowledge (psionics) as a class skill, and vice versa.&lt;br /&gt;
&lt;br /&gt;
== Feats ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Metaphysical Clarity]]&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Locutus</name></author>
	</entry>
</feed>