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	<updated>2026-04-25T13:04:02Z</updated>
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	<entry>
		<id>http://borg.mit.edu/index.php?title=Tindor_Session_2&amp;diff=30</id>
		<title>Tindor Session 2</title>
		<link rel="alternate" type="text/html" href="http://borg.mit.edu/index.php?title=Tindor_Session_2&amp;diff=30"/>
		<updated>2024-09-22T20:19:24Z</updated>

		<summary type="html">&lt;p&gt;Willtor: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Tindor Chapter 1]]&lt;br /&gt;
&lt;br /&gt;
= Log =&lt;br /&gt;
&lt;br /&gt;
I returned to Cambridge without incident and met with Lord Uhtred. He was as perplexed by the pigs&#039; heads as Lork and I, but he speculated a magical dimension to the issue (as Lork and I had) and suggested we talk to Brida. Naturally, Brida knew nothing about pigs&#039; heads. Apparently, there are trivial spells that require a bit of dried sow&#039;s ear, but that didn&#039;t sound like cause for secrecy and security. Certainly more than 100 pigs&#039; heads on ice didn&#039;t fit the bill.&lt;br /&gt;
&lt;br /&gt;
Although she was baffled, she knew of a non-guild mage, named Gargoon, who was something of a scholar and might have more info. Gargoon is a Loki follower and reclusive (though her house was in Arlington), and Brida cautioned me that she might be a few apples short of a bushel. Fine. I decided to take Mishmi with me, thinking she might be useful.&lt;br /&gt;
&lt;br /&gt;
Before we departed, Uhtred asked me (since we were headed North, anyway) to speak with Leofric, who was organizing Aethelflaed&#039;s army. &amp;quot;And bring Lork with you -- Leofric may need him.&amp;quot; So Mishmi, Lork, and I traveled North to Arlington. I decided to speak with Leofric first, but it turned out he was in an advanced position in Amesborough, guarding the mountain pass to Cnut&#039;s territory. Gargoon first, then.&lt;br /&gt;
&lt;br /&gt;
Gargoon&#039;s house wasn&#039;t difficult to find -- a constable pointed us in the right direction. Gaining access was another story. A voice inside said, &amp;quot;Go away! I serve Sif, now! I&#039;m a servant of Sif!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
I replied, &amp;quot;That doesn&#039;t concern us. We need assistance understanding a particular arcane magic.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;You cops?&amp;quot; she sniffed. An eye appeared at a hole in the door. &amp;quot;You look like cops.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Mishmi, as I surmised, was the right person to have with me. She handed me a note with a partial poem on it that I read aloud:&lt;br /&gt;
&lt;br /&gt;
 In this path does madness lie&lt;br /&gt;
 Presented to the lesser mind&#039;s eye&lt;br /&gt;
 This knowledge we do not disdain&lt;br /&gt;
&lt;br /&gt;
There was a giggle inside, followed by, &amp;quot;Great Lord Loki, make us sane.&amp;quot; Gargoon opened the door to us, and naturally there was a prominent shrine of Loki, complete with full sized statue... though, I later learned it wasn&#039;t a statue at all, but... Loki. At the time, I thought he was a statue -- he looked like a statue, all posed, he was perfectly still... Strange, strange god. I&#039;m glad I serve Surt.&lt;br /&gt;
&lt;br /&gt;
Gargoon didn&#039;t know anything about pig&#039;s heads, but she had a vast (albeit, disorganized) library in her home. She was intrigued and promised to find what she could while I traveled North to Amesborough. I left Mishmi with her for help, and Lork and I departed.&lt;br /&gt;
&lt;br /&gt;
In Amesborough, Leofric had made the public house a temporary base. He had a small force mostly made up of scouts and light infantry. I surmised he was equipped to detect Cnut&#039;s army, and slow it, but not stop it. It would make enough time for Uhtred to march.&lt;br /&gt;
&lt;br /&gt;
Leofric&#039;s concern was that he hadn&#039;t heard from his spy in Cnut&#039;s territory for more than a week and worried they had been discovered. He wanted Lork to take a path through the mountains -- not the pass -- to infiltrate Cnut&#039;s territory and take up a station in Rye. Lork would be the new spy. Leofric hoped he would be able to give him a progress update on Cnut&#039;s preparations. Surefoot, a goliath pathfinder, was assigned to help us navigate the mountains.&lt;br /&gt;
&lt;br /&gt;
Surefoot&#039;s tribe lived in the mountains, so he was familiar with the territory and he led us deftly and confidently. Not far into the mountains, though, he became uneasy. &amp;quot;This path hasn&#039;t been maintained. My people normally keep this way clear.&amp;quot; All at once, we were ambushed by a party of gnolls and their hyenas. We were greatly outnumbered -- and outmatched in that terrain -- and they had Lork and me down rather quickly. Surefoot, however, cut his way through, with an over-sized sword, like a hobbit through a buffet. We were all pretty badly hurt, though.&lt;br /&gt;
&lt;br /&gt;
We made our way back to the goliath encampment where we were healed. &amp;quot;Don&#039;t go that way. Never go that way! There&#039;s &#039;&#039;&#039;GNOLLs&#039;&#039;&#039; down that path.&amp;quot; The medicine woman explained that their tribe had stopped maintaining that path on account of a strange cult that had begun meeting among standing stones on the other side of the mountain. A tribal warrior had observed one of their midnight rituals and gone mad (and was subsequently exiled). As it happened, this warrior was Surefoot&#039;s uncle. In exchange for a promise to report on the cult situation, the tribe cleared a path for us on the following day.&lt;br /&gt;
&lt;br /&gt;
We crossed the mountain with little trouble, and Lork was sent on to Rye. On the way back, Surefoot and I made camp in some cover, immediately below the treeline. In the middle of the night, I awoke to find that Surefoot was gone. I thought I saw him among the trees and went to him, but he ran away. I followed and was caught by Surefoot, who informed me I had been chasing his uncle.&lt;br /&gt;
&lt;br /&gt;
The two of us followed him to the standing stones, where a wild ritual was taking place. The cultists were shaking and screaming. They did &#039;&#039;&#039;not&#039;&#039;&#039; appear to be enjoying themselves. Surefoot&#039;s uncle was among them. Amidst the chaos, I thought I saw something... unnatural... emerge from the fire and we decided to be on our way. But as soon as we turned around, our path was blocked by a wolf. It seemed spooked and threatening, but I managed to keep it from attacking, doing everything I could to demonstrate that we posed no danger.&lt;br /&gt;
&lt;br /&gt;
And the next thing I remember was awakening in the morning. Surefoot had carried me a disttance during the night after I&#039;d passed out. But I had a raging headache that didn&#039;t go away. At the goliath encampment, the medicine woman gave me something for the headache, but the cause was magical and she didn&#039;t know how to treat it. Neither did anyone in Amesborough, though it was getting worse. Even in Arlington, the brother at the temple was stymied. No cure was effective.&lt;br /&gt;
&lt;br /&gt;
Gargoon, on the other hand, took one look at me and knew what was going on. (As an aside, the &amp;quot;statue&amp;quot; of Loki was gone. You can&#039;t expect a god to spend all their time in a private shrine, I guess) She put me into a trance, and in my dream her house was vacant and dark. I was alone. I exited, and the streets were still. Suddenly, I encountered the wolf. It was sickly, and some of its attacks were thwarted by coughing. When I did manage to kill it, it vomited acid that melted my sword, and an awful creature burst from its side -- the creature from the cultists&#039; fire.&lt;br /&gt;
&lt;br /&gt;
All at once, I had a glowing blade in my hand that I used to fight the creature. Both of us were nearly dead by the but I clearly had the upper hand and it fled. Behind it, my father lay in bed. It grabbed him out of his bed  and the two of them were swallowed up by the Earth.&lt;br /&gt;
&lt;br /&gt;
I awakened in Gargoon&#039;s house, without the headache. But I was deeply concerned for the state of my father.&lt;/div&gt;</summary>
		<author><name>Willtor</name></author>
	</entry>
	<entry>
		<id>http://borg.mit.edu/index.php?title=Tindor_Session_1&amp;diff=29</id>
		<title>Tindor Session 1</title>
		<link rel="alternate" type="text/html" href="http://borg.mit.edu/index.php?title=Tindor_Session_1&amp;diff=29"/>
		<updated>2024-09-22T20:19:04Z</updated>

		<summary type="html">&lt;p&gt;Willtor: /* Log */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Tindor Chapter 1]]&lt;br /&gt;
&lt;br /&gt;
= Log =&lt;br /&gt;
&lt;br /&gt;
Hauer had a small dhow, the Inconvenience Hornet, with a crew. Lork and I boarded and Hauer introduced me to his first mate, Wymouth, who seemed a bit more... well, seasoned, than himself. We set sail for Innsmouth, the port where the shipments were supposed to be received. We followed the coast north and made Innsmouth shortly before nightfall. We turned east, and then anchored for the night.&lt;br /&gt;
&lt;br /&gt;
The crew bedded down and Hauer, Lork, and I took watch. As we chatted around the helm, Lork noticed something at the bow -- a Lizardfolk warrior. Before we knew it, the deck was swarming with Lizardfolk. They must have spotted us traveling up the coast and seen an opportunity. All they got was pain.&lt;br /&gt;
&lt;br /&gt;
When the fight turned against them, a couple of them went over the side, and we subdued the rest of them and bound them to the mast. In the battle, Lork was badly hurt, but Hauer had some &amp;quot;consumables&amp;quot; with magical properties that revived him. Unfortunately, there was no shared language, and we were unable to question them. It was also impractical for us to hold them until they could be turned over to the authorities -- we were about to go into battle. We let them go and they went over the side to join their comrades.&lt;br /&gt;
&lt;br /&gt;
In the morning, we continued our path East, towards the Shire, and before long we spotted a ship flying a blue flag with a white diamond: The Eleven Seas. It was big -- a carrack. Hauer said, &amp;quot;I didn&#039;t think we were tracking a carrack. That&#039;s a much taller ship than the Inconvenienced Hornet.&amp;quot; As we got closer, we could see hobbits armed with spears and bows standing on the castles. Hauer, not exactly one for planning, scratched his head.&lt;br /&gt;
&lt;br /&gt;
Lork had a thought, though. He and I would stand at the top of the mast, and as we came alongside, we would run across the spar and jump onto the aft castle. That would be enough of a distraction that Hauer&#039;s crew could ascend from our deck to theirs. Hauer and Wymund decided to hide below decks during the approach, as the crew of the Eleven Seas launched volleys of arrows at us.&lt;br /&gt;
&lt;br /&gt;
Lork&#039;s plan worked. We leapt onto the aft castle and took them completely by surprise, drawing their attention (and fire). The crew weren&#039;t warriors and weren&#039;t much trouble. But a special company of warriors emerged and fought us on the main deck. The warriors put up a substantial fight, but when we knocked them unconscious, the rest of the crew, seeing them beaten, and realizing we were using non-lethal force, surrendered. We bound the warriors, but didn&#039;t revive them.&lt;br /&gt;
&lt;br /&gt;
The skipper expressed ignorance as to the contents of his cargo. A bit surprising, really. But apparently he was being paid an incredible sum not to ask questions. He genuinely seemed afraid to look. Probably nothing mundane, then. Imagine our surprise when the cargo was pigs&#039; heads on ice: maybe 120. Perplexing. For Hauer, distressing. &amp;quot;My crew is gonna be pissed,&amp;quot; he told me. He had expected to pay them out of the spoils. My purse was able to pay the crew handsomely, though. My sense was Lady Aethelflaed would approve the expenditure, given the cargo was destined for Cnut.&lt;br /&gt;
&lt;br /&gt;
We discussed what to do about the Eleven Seas, and I ultimately decided we&#039;d reseal the cargo crates and let them on their way. I paid the crew a bit for their silence, but I got the feeling they didn&#039;t need a lot of convincing. The soldiers, who weren&#039;t part of the crew, would be told we had finally been fought off after fire had started on the deck of our ship. The captain was afraid, too, of them.&lt;br /&gt;
&lt;br /&gt;
Without further ado, we set sail for our port of departure.&lt;/div&gt;</summary>
		<author><name>Willtor</name></author>
	</entry>
	<entry>
		<id>http://borg.mit.edu/index.php?title=Tindor_Session_2&amp;diff=28</id>
		<title>Tindor Session 2</title>
		<link rel="alternate" type="text/html" href="http://borg.mit.edu/index.php?title=Tindor_Session_2&amp;diff=28"/>
		<updated>2024-09-22T20:18:10Z</updated>

		<summary type="html">&lt;p&gt;Willtor: /* Log */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Log =&lt;br /&gt;
&lt;br /&gt;
I returned to Cambridge without incident and met with Lord Uhtred. He was as perplexed by the pigs&#039; heads as Lork and I, but he speculated a magical dimension to the issue (as Lork and I had) and suggested we talk to Brida. Naturally, Brida knew nothing about pigs&#039; heads. Apparently, there are trivial spells that require a bit of dried sow&#039;s ear, but that didn&#039;t sound like cause for secrecy and security. Certainly more than 100 pigs&#039; heads on ice didn&#039;t fit the bill.&lt;br /&gt;
&lt;br /&gt;
Although she was baffled, she knew of a non-guild mage, named Gargoon, who was something of a scholar and might have more info. Gargoon is a Loki follower and reclusive (though her house was in Arlington), and Brida cautioned me that she might be a few apples short of a bushel. Fine. I decided to take Mishmi with me, thinking she might be useful.&lt;br /&gt;
&lt;br /&gt;
Before we departed, Uhtred asked me (since we were headed North, anyway) to speak with Leofric, who was organizing Aethelflaed&#039;s army. &amp;quot;And bring Lork with you -- Leofric may need him.&amp;quot; So Mishmi, Lork, and I traveled North to Arlington. I decided to speak with Leofric first, but it turned out he was in an advanced position in Amesborough, guarding the mountain pass to Cnut&#039;s territory. Gargoon first, then.&lt;br /&gt;
&lt;br /&gt;
Gargoon&#039;s house wasn&#039;t difficult to find -- a constable pointed us in the right direction. Gaining access was another story. A voice inside said, &amp;quot;Go away! I serve Sif, now! I&#039;m a servant of Sif!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
I replied, &amp;quot;That doesn&#039;t concern us. We need assistance understanding a particular arcane magic.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;You cops?&amp;quot; she sniffed. An eye appeared at a hole in the door. &amp;quot;You look like cops.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Mishmi, as I surmised, was the right person to have with me. She handed me a note with a partial poem on it that I read aloud:&lt;br /&gt;
&lt;br /&gt;
 In this path does madness lie&lt;br /&gt;
 Presented to the lesser mind&#039;s eye&lt;br /&gt;
 This knowledge we do not disdain&lt;br /&gt;
&lt;br /&gt;
There was a giggle inside, followed by, &amp;quot;Great Lord Loki, make us sane.&amp;quot; Gargoon opened the door to us, and naturally there was a prominent shrine of Loki, complete with full sized statue... though, I later learned it wasn&#039;t a statue at all, but... Loki. At the time, I thought he was a statue -- he looked like a statue, all posed, he was perfectly still... Strange, strange god. I&#039;m glad I serve Surt.&lt;br /&gt;
&lt;br /&gt;
Gargoon didn&#039;t know anything about pig&#039;s heads, but she had a vast (albeit, disorganized) library in her home. She was intrigued and promised to find what she could while I traveled North to Amesborough. I left Mishmi with her for help, and Lork and I departed.&lt;br /&gt;
&lt;br /&gt;
In Amesborough, Leofric had made the public house a temporary base. He had a small force mostly made up of scouts and light infantry. I surmised he was equipped to detect Cnut&#039;s army, and slow it, but not stop it. It would make enough time for Uhtred to march.&lt;br /&gt;
&lt;br /&gt;
Leofric&#039;s concern was that he hadn&#039;t heard from his spy in Cnut&#039;s territory for more than a week and worried they had been discovered. He wanted Lork to take a path through the mountains -- not the pass -- to infiltrate Cnut&#039;s territory and take up a station in Rye. Lork would be the new spy. Leofric hoped he would be able to give him a progress update on Cnut&#039;s preparations. Surefoot, a goliath pathfinder, was assigned to help us navigate the mountains.&lt;br /&gt;
&lt;br /&gt;
Surefoot&#039;s tribe lived in the mountains, so he was familiar with the territory and he led us deftly and confidently. Not far into the mountains, though, he became uneasy. &amp;quot;This path hasn&#039;t been maintained. My people normally keep this way clear.&amp;quot; All at once, we were ambushed by a party of gnolls and their hyenas. We were greatly outnumbered -- and outmatched in that terrain -- and they had Lork and me down rather quickly. Surefoot, however, cut his way through, with an over-sized sword, like a hobbit through a buffet. We were all pretty badly hurt, though.&lt;br /&gt;
&lt;br /&gt;
We made our way back to the goliath encampment where we were healed. &amp;quot;Don&#039;t go that way. Never go that way! There&#039;s &#039;&#039;&#039;GNOLLs&#039;&#039;&#039; down that path.&amp;quot; The medicine woman explained that their tribe had stopped maintaining that path on account of a strange cult that had begun meeting among standing stones on the other side of the mountain. A tribal warrior had observed one of their midnight rituals and gone mad (and was subsequently exiled). As it happened, this warrior was Surefoot&#039;s uncle. In exchange for a promise to report on the cult situation, the tribe cleared a path for us on the following day.&lt;br /&gt;
&lt;br /&gt;
We crossed the mountain with little trouble, and Lork was sent on to Rye. On the way back, Surefoot and I made camp in some cover, immediately below the treeline. In the middle of the night, I awoke to find that Surefoot was gone. I thought I saw him among the trees and went to him, but he ran away. I followed and was caught by Surefoot, who informed me I had been chasing his uncle.&lt;br /&gt;
&lt;br /&gt;
The two of us followed him to the standing stones, where a wild ritual was taking place. The cultists were shaking and screaming. They did &#039;&#039;&#039;not&#039;&#039;&#039; appear to be enjoying themselves. Surefoot&#039;s uncle was among them. Amidst the chaos, I thought I saw something... unnatural... emerge from the fire and we decided to be on our way. But as soon as we turned around, our path was blocked by a wolf. It seemed spooked and threatening, but I managed to keep it from attacking, doing everything I could to demonstrate that we posed no danger.&lt;br /&gt;
&lt;br /&gt;
And the next thing I remember was awakening in the morning. Surefoot had carried me a disttance during the night after I&#039;d passed out. But I had a raging headache that didn&#039;t go away. At the goliath encampment, the medicine woman gave me something for the headache, but the cause was magical and she didn&#039;t know how to treat it. Neither did anyone in Amesborough, though it was getting worse. Even in Arlington, the brother at the temple was stymied. No cure was effective.&lt;br /&gt;
&lt;br /&gt;
Gargoon, on the other hand, took one look at me and knew what was going on. (As an aside, the &amp;quot;statue&amp;quot; of Loki was gone. You can&#039;t expect a god to spend all their time in a private shrine, I guess) She put me into a trance, and in my dream her house was vacant and dark. I was alone. I exited, and the streets were still. Suddenly, I encountered the wolf. It was sickly, and some of its attacks were thwarted by coughing. When I did manage to kill it, it vomited acid that melted my sword, and an awful creature burst from its side -- the creature from the cultists&#039; fire.&lt;br /&gt;
&lt;br /&gt;
All at once, I had a glowing blade in my hand that I used to fight the creature. Both of us were nearly dead by the but I clearly had the upper hand and it fled. Behind it, my father lay in bed. It grabbed him out of his bed  and the two of them were swallowed up by the Earth.&lt;br /&gt;
&lt;br /&gt;
I awakened in Gargoon&#039;s house, without the headache. But I was deeply concerned for the state of my father.&lt;/div&gt;</summary>
		<author><name>Willtor</name></author>
	</entry>
	<entry>
		<id>http://borg.mit.edu/index.php?title=Tindor_Session_2&amp;diff=27</id>
		<title>Tindor Session 2</title>
		<link rel="alternate" type="text/html" href="http://borg.mit.edu/index.php?title=Tindor_Session_2&amp;diff=27"/>
		<updated>2024-09-22T19:59:35Z</updated>

		<summary type="html">&lt;p&gt;Willtor: /* Log */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Log =&lt;br /&gt;
&lt;br /&gt;
I returned to Cambridge without incident and met with Lord Uhtred. He was as perplexed by the pigs&#039; heads as Lork and I, but he speculated a magical dimension to the issue (as Lork and I had) and suggested we talk to Brida. Naturally, Brida knew nothing about pigs&#039; heads. Apparently, there are trivial spells that require a bit of dried sow&#039;s ear, but that didn&#039;t sound like cause for secrecy and security. Certainly more than 100 pigs&#039; heads on ice didn&#039;t fit the bill.&lt;br /&gt;
&lt;br /&gt;
Although she was baffled, she knew of a non-guild mage, named Gargoon, who was something of a scholar and might have more info. Gargoon is a Loki follower and reclusive (though her house was in Arlington), and Brida cautioned me that she might be a few apples short of a bushel. Fine. I decided to take Mishmi with me, thinking she might be useful.&lt;br /&gt;
&lt;br /&gt;
Before we departed, Uhtred asked me (since we were headed North, anyway) to speak with Leofric, who was organizing Aethelflaed&#039;s army. &amp;quot;And bring Lork with you -- Leofric may need him.&amp;quot; So Mishmi, Lork, and I traveled North to Arlington. I decided to speak with Leofric first, but it turned out he was in an advanced position in Amesborough, guarding the mountain pass to Cnut&#039;s territory. Gargoon first, then.&lt;br /&gt;
&lt;br /&gt;
Gargoon&#039;s house wasn&#039;t difficult to find -- a constable pointed us in the right direction. Gaining access was another story. A voice inside said, &amp;quot;Go away! I serve Sif, now! I&#039;m a servant of Sif!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
I replied, &amp;quot;That doesn&#039;t concern us. We need assistance understanding a particular arcane magic.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;You cops?&amp;quot; she sniffed. An eye appeared at a hole in the door. &amp;quot;You look like cops.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Mishmi, as I surmised, was the right person to have with me. She handed me a note with a partial poem on it that I read aloud:&lt;br /&gt;
&lt;br /&gt;
 In this path does madness lie&lt;br /&gt;
 Presented to the lesser mind&#039;s eye&lt;br /&gt;
 This knowledge we do not disdain&lt;br /&gt;
&lt;br /&gt;
There was a giggle inside, followed by, &amp;quot;Great Lord Loki, make us sane.&amp;quot; Gargoon opened the door to us, and naturally there was a prominent shrine of Loki, complete with full sized statue... though, I later learned it wasn&#039;t a statue at all, but... Loki. At the time, I thought he was a statue -- he looked like a statue, all posed, he was perfectly still... Strange, strange god. I&#039;m glad I serve Surt.&lt;br /&gt;
&lt;br /&gt;
Gargoon didn&#039;t know anything about pig&#039;s heads, but she had a vast (albeit, disorganized) library in her home. She was intrigued and promised to find what she could while I traveled North to Amesborough. I left Mishmi with her for help, and Lork and I departed.&lt;br /&gt;
&lt;br /&gt;
In Amesborough, Leofric had made the public house a temporary base. He had a small force mostly made up of scouts and light infantry. I surmised he was equipped to detect Cnut&#039;s army, and slow it, but not stop it. It would make enough time for Uhtred to march.&lt;br /&gt;
&lt;br /&gt;
Leofric&#039;s concern was that he hadn&#039;t heard from his spy in Cnut&#039;s territory for more than a week and worried they had been discovered. He wanted Lork to take a path through the mountains -- not the pass -- to infiltrate Cnut&#039;s territory and take up a station in Rye. Lork would be the new spy. Leofric hoped he would be able to give him a progress update on Cnut&#039;s preparations. Surefoot, a goliath pathfinder, was assigned to help us navigate the mountains.&lt;br /&gt;
&lt;br /&gt;
Surefoot&#039;s tribe lived in the mountains, so he was familiar with the territory and he led us deftly and confidently. Not far into the mountains, though, he became uneasy. &amp;quot;This path hasn&#039;t been maintained. My people normally keep this way clear.&amp;quot; All at once, we were ambushed by a party of gnolls and their hyenas. We were greatly outnumbered -- and outmatched in that terrain -- and they had Lork and me down rather quickly. Surefoot, however, cut his way through, with an over-sized sword, like a hobbit through a buffet. We were all pretty badly hurt, though.&lt;br /&gt;
&lt;br /&gt;
We made our way back to the goliath encampment where we were healed. &amp;quot;Don&#039;t go that way. Never go that way! There&#039;s &#039;&#039;&#039;GNOLLs&#039;&#039;&#039; down that path.&amp;quot;&lt;/div&gt;</summary>
		<author><name>Willtor</name></author>
	</entry>
	<entry>
		<id>http://borg.mit.edu/index.php?title=Tindor_Session_2&amp;diff=26</id>
		<title>Tindor Session 2</title>
		<link rel="alternate" type="text/html" href="http://borg.mit.edu/index.php?title=Tindor_Session_2&amp;diff=26"/>
		<updated>2024-09-22T19:29:59Z</updated>

		<summary type="html">&lt;p&gt;Willtor: Created page with &amp;quot;= Log =  I returned to Cambridge without incident and met with Lord Uhtred. He was as perplexed by the pigs&amp;#039; heads as Lork and I, but he speculated a magical dimension to the issue (as Lork and I had) and suggested we talk to Brida. Naturally, Brida knew nothing about pigs&amp;#039; heads. Apparently, there are trivial spells that require a bit of dried sow&amp;#039;s ear, but that didn&amp;#039;t sound like cause for secrecy and security. Certainly more than 100 pigs&amp;#039; heads on ice didn&amp;#039;t fit the...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Log =&lt;br /&gt;
&lt;br /&gt;
I returned to Cambridge without incident and met with Lord Uhtred. He was as perplexed by the pigs&#039; heads as Lork and I, but he speculated a magical dimension to the issue (as Lork and I had) and suggested we talk to Brida. Naturally, Brida knew nothing about pigs&#039; heads. Apparently, there are trivial spells that require a bit of dried sow&#039;s ear, but that didn&#039;t sound like cause for secrecy and security. Certainly more than 100 pigs&#039; heads on ice didn&#039;t fit the bill.&lt;br /&gt;
&lt;br /&gt;
Although she was baffled, she knew of a non-guild mage, named Gargoon, who was something of a scholar and might have more info. Gargoon is a Loki follower and reclusive (though her house was in Arlington), and Brida cautioned me that she might be a few apples short of a bushel. Fine. I decided to take Mishmi with me, thinking she might be useful.&lt;br /&gt;
&lt;br /&gt;
Before we departed, Uhtred asked me (since we were headed North, anyway) to speak with Leofric, who was organizing Aethelflaed&#039;s army. &amp;quot;And bring Lork with you -- Leofric may need him.&amp;quot; So Mishmi, Lork, and I traveled North to Arlington. I decided to speak with Leofric first, but it turned out he was in an advanced position in Amesborough, guarding the mountain pass to Cnut&#039;s territory. Gargoon first, then.&lt;br /&gt;
&lt;br /&gt;
Gargoon&#039;s house wasn&#039;t difficult to find -- a constable pointed us in the right direction. Gaining access was another story. A voice inside said, &amp;quot;Go away! I serve Sif, now! I&#039;m a servant of Sif!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
I replied, &amp;quot;That doesn&#039;t concern us. We need assistance understanding a particular arcane magic.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;You cops?&amp;quot; she sniffed. An eye appeared at a hole in the door. &amp;quot;You look like cops.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Mishmi, as I surmised, was the right person to have with me. She handed me a note with a partial poem on it that I read aloud:&lt;br /&gt;
&lt;br /&gt;
 In this path does madness lie&lt;br /&gt;
 Presented to the lesser mind&#039;s eye&lt;br /&gt;
 This knowledge we do not disdain&lt;br /&gt;
&lt;br /&gt;
There was a giggle inside, followed by, &amp;quot;Great Lord Loki, make us sane.&amp;quot;&lt;/div&gt;</summary>
		<author><name>Willtor</name></author>
	</entry>
	<entry>
		<id>http://borg.mit.edu/index.php?title=Tindor_Session_1&amp;diff=25</id>
		<title>Tindor Session 1</title>
		<link rel="alternate" type="text/html" href="http://borg.mit.edu/index.php?title=Tindor_Session_1&amp;diff=25"/>
		<updated>2024-09-22T12:27:28Z</updated>

		<summary type="html">&lt;p&gt;Willtor: /* Log */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Log =&lt;br /&gt;
&lt;br /&gt;
Hauer had a small dhow, the Inconvenience Hornet, with a crew. Lork and I boarded and Hauer introduced me to his first mate, Wymouth, who seemed a bit more... well, seasoned, than himself. We set sail for Innsmouth, the port where the shipments were supposed to be received. We followed the coast north and made Innsmouth shortly before nightfall. We turned east, and then anchored for the night.&lt;br /&gt;
&lt;br /&gt;
The crew bedded down and Hauer, Lork, and I took watch. As we chatted around the helm, Lork noticed something at the bow -- a Lizardfolk warrior. Before we knew it, the deck was swarming with Lizardfolk. They must have spotted us traveling up the coast and seen an opportunity. All they got was pain.&lt;br /&gt;
&lt;br /&gt;
When the fight turned against them, a couple of them went over the side, and we subdued the rest of them and bound them to the mast. In the battle, Lork was badly hurt, but Hauer had some &amp;quot;consumables&amp;quot; with magical properties that revived him. Unfortunately, there was no shared language, and we were unable to question them. It was also impractical for us to hold them until they could be turned over to the authorities -- we were about to go into battle. We let them go and they went over the side to join their comrades.&lt;br /&gt;
&lt;br /&gt;
In the morning, we continued our path East, towards the Shire, and before long we spotted a ship flying a blue flag with a white diamond: The Eleven Seas. It was big -- a carrack. Hauer said, &amp;quot;I didn&#039;t think we were tracking a carrack. That&#039;s a much taller ship than the Inconvenienced Hornet.&amp;quot; As we got closer, we could see hobbits armed with spears and bows standing on the castles. Hauer, not exactly one for planning, scratched his head.&lt;br /&gt;
&lt;br /&gt;
Lork had a thought, though. He and I would stand at the top of the mast, and as we came alongside, we would run across the spar and jump onto the aft castle. That would be enough of a distraction that Hauer&#039;s crew could ascend from our deck to theirs. Hauer and Wymund decided to hide below decks during the approach, as the crew of the Eleven Seas launched volleys of arrows at us.&lt;br /&gt;
&lt;br /&gt;
Lork&#039;s plan worked. We leapt onto the aft castle and took them completely by surprise, drawing their attention (and fire). The crew weren&#039;t warriors and weren&#039;t much trouble. But a special company of warriors emerged and fought us on the main deck. The warriors put up a substantial fight, but when we knocked them unconscious, the rest of the crew, seeing them beaten, and realizing we were using non-lethal force, surrendered. We bound the warriors, but didn&#039;t revive them.&lt;br /&gt;
&lt;br /&gt;
The skipper expressed ignorance as to the contents of his cargo. A bit surprising, really. But apparently he was being paid an incredible sum not to ask questions. He genuinely seemed afraid to look. Probably nothing mundane, then. Imagine our surprise when the cargo was pigs&#039; heads on ice: maybe 120. Perplexing. For Hauer, distressing. &amp;quot;My crew is gonna be pissed,&amp;quot; he told me. He had expected to pay them out of the spoils. My purse was able to pay the crew handsomely, though. My sense was Lady Aethelflaed would approve the expenditure, given the cargo was destined for Cnut.&lt;br /&gt;
&lt;br /&gt;
We discussed what to do about the Eleven Seas, and I ultimately decided we&#039;d reseal the cargo crates and let them on their way. I paid the crew a bit for their silence, but I got the feeling they didn&#039;t need a lot of convincing. The soldiers, who weren&#039;t part of the crew, would be told we had finally been fought off after fire had started on the deck of our ship. The captain was afraid, too, of them.&lt;br /&gt;
&lt;br /&gt;
Without further ado, we set sail for our port of departure.&lt;/div&gt;</summary>
		<author><name>Willtor</name></author>
	</entry>
	<entry>
		<id>http://borg.mit.edu/index.php?title=Tindor_Session_1&amp;diff=24</id>
		<title>Tindor Session 1</title>
		<link rel="alternate" type="text/html" href="http://borg.mit.edu/index.php?title=Tindor_Session_1&amp;diff=24"/>
		<updated>2024-09-22T12:10:25Z</updated>

		<summary type="html">&lt;p&gt;Willtor: Created page with &amp;quot;= Log =  Hauer had a small dhow, the Inconvenience Hornet, with a crew. Lork and I boarded and Hauer introduced me to his first mate, Wymouth, who seemed a bit more... well, seasoned, than himself. We set sail for Innsmouth, the port where the shipments were supposed to be received. We followed the coast north and made Innsmouth shortly before nightfall. We turned east, and then anchored for the night.  The crew bedded down and Hauer, Lork, and I took watch. As we chatte...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Log =&lt;br /&gt;
&lt;br /&gt;
Hauer had a small dhow, the Inconvenience Hornet, with a crew. Lork and I boarded and Hauer introduced me to his first mate, Wymouth, who seemed a bit more... well, seasoned, than himself. We set sail for Innsmouth, the port where the shipments were supposed to be received. We followed the coast north and made Innsmouth shortly before nightfall. We turned east, and then anchored for the night.&lt;br /&gt;
&lt;br /&gt;
The crew bedded down and Hauer, Lork, and I took watch. As we chatted around the helm, Lork noticed something at the bow -- a Lizardfolk warrior. Before we knew it, the deck was swarming with Lizardfolk. They must have spotted us traveling up the coast and seen an opportunity. All they got was pain.&lt;br /&gt;
&lt;br /&gt;
When the fight turned against them, a couple of them went over the side, and we subdued the rest of them and bound them to the mast. In the battle, Lork was badly hurt, but Hauer had some &amp;quot;consumables&amp;quot; with magical properties that revived him. Unfortunately, there was no shared language, and we were unable to question them. It was also impractical for us to hold them until they could be turned over to the authorities -- we were about to go into battle. We let them go and they went over the side to join their comrades.&lt;br /&gt;
&lt;br /&gt;
In the morning, we continued our path East, towards the Shire, and before long we spotted a ship flying a blue flag with a white diamond: The Eleven Seas. It was big -- a carrack. Hauer said, &amp;quot;I didn&#039;t think we were tracking a carrack. That&#039;s a much taller ship than the Inconvenienced Hornet.&amp;quot; As we got closer, we could see hobbits armed with spears and bows standing on the castles. Hauer, not exactly one for planning, scratched his head. It was okay. What Hauer lacked in brains, he made up for in heart.&lt;br /&gt;
&lt;br /&gt;
Lork had a thought, though. He and I would stand at the top of the mast, and as we came alongside, we would run across the spar and jump onto the aft castle. That would be enough of a distraction that Hauer&#039;s crew could ascend from our deck to theirs.&lt;/div&gt;</summary>
		<author><name>Willtor</name></author>
	</entry>
	<entry>
		<id>http://borg.mit.edu/index.php?title=Tindor_Chapter_1&amp;diff=23</id>
		<title>Tindor Chapter 1</title>
		<link rel="alternate" type="text/html" href="http://borg.mit.edu/index.php?title=Tindor_Chapter_1&amp;diff=23"/>
		<updated>2024-09-16T17:05:46Z</updated>

		<summary type="html">&lt;p&gt;Willtor: /* NPC&amp;#039;s */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is info from the progress in the [[Tindor]] campaign related to Chapter 1.&lt;br /&gt;
&lt;br /&gt;
= Session Notes =&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin:auto&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[Tindor Session 1|Session 1: Privateering]] || Ti&#039;ana and co caught the hobbit ship, The Eleven Seas, and discovered the cargo was pig&#039;s heads on ice. The captain was unaware of the contents of the cargo. The Eleven Seas was allowed to proceed, cargo and all.&lt;br /&gt;
|-&lt;br /&gt;
| [[Tindor Session 2|Session 2: The Headache]] || Ti&#039;ana deployed Lork as a spy into Cnut&#039;s territory. They uncovered a cult leading to Ti&#039;ana becoming afflicted with a parasite she fought off in a dream battle. Research along the way showed the likeliest recipient of the pig&#039;s heads was an illithid.&lt;br /&gt;
|-&lt;br /&gt;
| [[Tindor Session 3|Session 3: Thurgil&#039;s Bane]] || Rushing home to Malden, Ti&#039;ana found her father, Thurgil, afflicted by the parasite. Her older brother, Beorhtic, accompanied her into Thurgil&#039;s dream and killed it. On account of Thurgil&#039;s loss of vitality, Beorhtic became the ascending Baron.&lt;br /&gt;
|-&lt;br /&gt;
| [[Tindor Session 4|Session 4: Innsmouth Pt.1]] || Hauer was lost after recovering the shipwreck of The Eleven Seas, but believed to be held in Innsmouth. Ti&#039;ana infiltrated the town and enlisted the aid of some local dwarves at the cost of battling a Woden-bot.&lt;br /&gt;
|-&lt;br /&gt;
| [[Tindor Session 5|Session 5: Innsmouth Pt.2]] || The Woden-bot&#039;s eye was a map to the lost dwarven kingdom. In return for it, Ti&#039;ana received aid to help Hauer escape from the town. Official Innsmouth plans were uncovered to open a new &amp;quot;wound in the world&amp;quot; along with more evidence of the illithid.&lt;br /&gt;
|-&lt;br /&gt;
| [[Tindor Session 6|Session 6: Arrival in Rye]] || Ti&#039;ana rushed to Lork&#039;s aid in Rye. Cnut had mustered an army, but seemed eager to surrender Rye to Aethelflaed. Tulip, a local cleric, offered info about a monster in the old underground section of Rye, and assistance in uncovering it.&lt;br /&gt;
|-&lt;br /&gt;
| [[Tindor Session 7|Session 7: The Mindflayer]] || The party searched the abandoned underground and discovered Cnut&#039;s plot to lure Aethelflaed&#039;s army into Rye and slowly bind it to the illithid&#039;s will. The arrival of the illithid caused Ti&#039;ana&#039;s mindblade to manifest, and the group escaped the city.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= NPC&#039;s =&lt;br /&gt;
&lt;br /&gt;
* Aethelflaed (she/her): Duchess of Middlesex at Cambridge. Arguably the most powerful lord in Tindor, King included.&lt;br /&gt;
* Cnut (he/him): Jarl of Norford and the surrounding lands.&lt;br /&gt;
* Uhtred (he/him): Head of Aethelflaed&#039;s army, to whom Ti&#039;ana is a direct subordinate. A great and renowned warrior.&lt;br /&gt;
* Brida (she/her): Aethelflaed&#039;s sorcerer. A powerful sorcerer with lots of connections in magical circles.&lt;br /&gt;
* Hauer Dirksen (he/him): Second son of a minor noble aspiring to a life of piracy. Big-hearted, but a bit of a himbo.&lt;br /&gt;
* Wymund (he/him): Hauer&#039;s first officer. Talks like a pirate.&lt;br /&gt;
* Gargoon (she/her): A gnome mage in Arlington who secretly worships Loki. Instantly hit it off with Mishmi.&lt;br /&gt;
* Thurgil (he/him): Ti&#039;ana&#039;s father, descending baron of Malden.&lt;br /&gt;
* Beorhtic (he/him): Ti&#039;ana&#039;s older brother, ascending baron of Malden.&lt;br /&gt;
* Piotr (he/him): Three generations of dwarves in the non-human quarter of Innsmouth. They run The Barfing Human tavern.&lt;br /&gt;
* Haesten (he/him): Governor of Rye. Once a great warrior, now a drunk by reputation.&lt;br /&gt;
* Skade (she/her): Evil sorcerer of Haesten who seems to be in league with the illithid; likely not under its control.&lt;br /&gt;
* Tulip Evergreen (she/her): Halfling cleric, serving the temple of Rye, with knowledge of the illithid. Shrewd and brave.&lt;/div&gt;</summary>
		<author><name>Willtor</name></author>
	</entry>
	<entry>
		<id>http://borg.mit.edu/index.php?title=Tindor_Chapter_1&amp;diff=22</id>
		<title>Tindor Chapter 1</title>
		<link rel="alternate" type="text/html" href="http://borg.mit.edu/index.php?title=Tindor_Chapter_1&amp;diff=22"/>
		<updated>2024-09-16T16:53:44Z</updated>

		<summary type="html">&lt;p&gt;Willtor: /* NPC&amp;#039;s */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is info from the progress in the [[Tindor]] campaign related to Chapter 1.&lt;br /&gt;
&lt;br /&gt;
= Session Notes =&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin:auto&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[Tindor Session 1|Session 1: Privateering]] || Ti&#039;ana and co caught the hobbit ship, The Eleven Seas, and discovered the cargo was pig&#039;s heads on ice. The captain was unaware of the contents of the cargo. The Eleven Seas was allowed to proceed, cargo and all.&lt;br /&gt;
|-&lt;br /&gt;
| [[Tindor Session 2|Session 2: The Headache]] || Ti&#039;ana deployed Lork as a spy into Cnut&#039;s territory. They uncovered a cult leading to Ti&#039;ana becoming afflicted with a parasite she fought off in a dream battle. Research along the way showed the likeliest recipient of the pig&#039;s heads was an illithid.&lt;br /&gt;
|-&lt;br /&gt;
| [[Tindor Session 3|Session 3: Thurgil&#039;s Bane]] || Rushing home to Malden, Ti&#039;ana found her father, Thurgil, afflicted by the parasite. Her older brother, Beorhtic, accompanied her into Thurgil&#039;s dream and killed it. On account of Thurgil&#039;s loss of vitality, Beorhtic became the ascending Baron.&lt;br /&gt;
|-&lt;br /&gt;
| [[Tindor Session 4|Session 4: Innsmouth Pt.1]] || Hauer was lost after recovering the shipwreck of The Eleven Seas, but believed to be held in Innsmouth. Ti&#039;ana infiltrated the town and enlisted the aid of some local dwarves at the cost of battling a Woden-bot.&lt;br /&gt;
|-&lt;br /&gt;
| [[Tindor Session 5|Session 5: Innsmouth Pt.2]] || The Woden-bot&#039;s eye was a map to the lost dwarven kingdom. In return for it, Ti&#039;ana received aid to help Hauer escape from the town. Official Innsmouth plans were uncovered to open a new &amp;quot;wound in the world&amp;quot; along with more evidence of the illithid.&lt;br /&gt;
|-&lt;br /&gt;
| [[Tindor Session 6|Session 6: Arrival in Rye]] || Ti&#039;ana rushed to Lork&#039;s aid in Rye. Cnut had mustered an army, but seemed eager to surrender Rye to Aethelflaed. Tulip, a local cleric, offered info about a monster in the old underground section of Rye, and assistance in uncovering it.&lt;br /&gt;
|-&lt;br /&gt;
| [[Tindor Session 7|Session 7: The Mindflayer]] || The party searched the abandoned underground and discovered Cnut&#039;s plot to lure Aethelflaed&#039;s army into Rye and slowly bind it to the illithid&#039;s will. The arrival of the illithid caused Ti&#039;ana&#039;s mindblade to manifest, and the group escaped the city.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= NPC&#039;s =&lt;br /&gt;
&lt;br /&gt;
* Aethelflaed (she/her): Duchess of Middlesex at Cambridge. Arguably the most powerful lord in Tindor, King included.&lt;br /&gt;
* Cnut (he/him): Jarl of Norford and the surrounding lands.&lt;br /&gt;
* Uhtred (he/him): Head of Aethelflaed&#039;s army, to whom Ti&#039;ana is a direct subordinate. A great and renowned warrior.&lt;br /&gt;
* Brida (she/her): Aethelflaed&#039;s sorcerer. A powerful sorcerer with lots of connections in magical circles.&lt;br /&gt;
* Hauer Dirksen (he/him): Second son of a minor noble aspiring to a life of piracy. Big-hearted, but a bit of a himbo.&lt;br /&gt;
* Wymund (he/him): Hauer&#039;s first officer. Talks like a pirate.&lt;br /&gt;
* Gargoon (she/her): A gnome mage in Arlington who secretly worships Loki. Instantly hit it off with Mishmi.&lt;br /&gt;
* Thurgil (he/him): Ti&#039;ana&#039;s father, descending baron of Malden.&lt;br /&gt;
* Beorhtic (he/him): Ti&#039;ana&#039;s older brother, ascending baron of Malden.&lt;br /&gt;
* Piotr (he/him): Three generations of dwarves in the non-human quarter of Innsmouth. They run The Barfing Human tavern.&lt;br /&gt;
* Haesten (he/him): Governor of Rye. Once a great warrior, now a drunk by reputation.&lt;br /&gt;
* Skade (she/her): Evil sorcerer of Haesten who seems to be in league with the illithid; likely not under its control.&lt;br /&gt;
* Tulip Evergreen (she/her): Cleric, serving the temple of Rye, with knowledge of the illithid. Shrewd and brave.&lt;/div&gt;</summary>
		<author><name>Willtor</name></author>
	</entry>
	<entry>
		<id>http://borg.mit.edu/index.php?title=Tindor_Chapter_1&amp;diff=21</id>
		<title>Tindor Chapter 1</title>
		<link rel="alternate" type="text/html" href="http://borg.mit.edu/index.php?title=Tindor_Chapter_1&amp;diff=21"/>
		<updated>2024-09-16T16:39:40Z</updated>

		<summary type="html">&lt;p&gt;Willtor: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is info from the progress in the [[Tindor]] campaign related to Chapter 1.&lt;br /&gt;
&lt;br /&gt;
= Session Notes =&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin:auto&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[Tindor Session 1|Session 1: Privateering]] || Ti&#039;ana and co caught the hobbit ship, The Eleven Seas, and discovered the cargo was pig&#039;s heads on ice. The captain was unaware of the contents of the cargo. The Eleven Seas was allowed to proceed, cargo and all.&lt;br /&gt;
|-&lt;br /&gt;
| [[Tindor Session 2|Session 2: The Headache]] || Ti&#039;ana deployed Lork as a spy into Cnut&#039;s territory. They uncovered a cult leading to Ti&#039;ana becoming afflicted with a parasite she fought off in a dream battle. Research along the way showed the likeliest recipient of the pig&#039;s heads was an illithid.&lt;br /&gt;
|-&lt;br /&gt;
| [[Tindor Session 3|Session 3: Thurgil&#039;s Bane]] || Rushing home to Malden, Ti&#039;ana found her father, Thurgil, afflicted by the parasite. Her older brother, Beorhtic, accompanied her into Thurgil&#039;s dream and killed it. On account of Thurgil&#039;s loss of vitality, Beorhtic became the ascending Baron.&lt;br /&gt;
|-&lt;br /&gt;
| [[Tindor Session 4|Session 4: Innsmouth Pt.1]] || Hauer was lost after recovering the shipwreck of The Eleven Seas, but believed to be held in Innsmouth. Ti&#039;ana infiltrated the town and enlisted the aid of some local dwarves at the cost of battling a Woden-bot.&lt;br /&gt;
|-&lt;br /&gt;
| [[Tindor Session 5|Session 5: Innsmouth Pt.2]] || The Woden-bot&#039;s eye was a map to the lost dwarven kingdom. In return for it, Ti&#039;ana received aid to help Hauer escape from the town. Official Innsmouth plans were uncovered to open a new &amp;quot;wound in the world&amp;quot; along with more evidence of the illithid.&lt;br /&gt;
|-&lt;br /&gt;
| [[Tindor Session 6|Session 6: Arrival in Rye]] || Ti&#039;ana rushed to Lork&#039;s aid in Rye. Cnut had mustered an army, but seemed eager to surrender Rye to Aethelflaed. Tulip, a local cleric, offered info about a monster in the old underground section of Rye, and assistance in uncovering it.&lt;br /&gt;
|-&lt;br /&gt;
| [[Tindor Session 7|Session 7: The Mindflayer]] || The party searched the abandoned underground and discovered Cnut&#039;s plot to lure Aethelflaed&#039;s army into Rye and slowly bind it to the illithid&#039;s will. The arrival of the illithid caused Ti&#039;ana&#039;s mindblade to manifest, and the group escaped the city.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= NPC&#039;s =&lt;br /&gt;
&lt;br /&gt;
* Uhtred: Head of Aethelflaed&#039;s army, to whom Ti&#039;ana is a direct subordinate. A great and renowned warrior.&lt;br /&gt;
* Brida: Aethelflaed&#039;s sorcerer. A powerful sorcerer with lots of connections in magical circles.&lt;br /&gt;
* Hauer Dirksen: Second son of a minor noble aspiring to a life of piracy. Big-hearted, but a bit of a himbo.&lt;br /&gt;
* Gargoon: A gnome mage in Arlington who secretly worships Loki. Instantly hit it off with Mishmi.&lt;/div&gt;</summary>
		<author><name>Willtor</name></author>
	</entry>
	<entry>
		<id>http://borg.mit.edu/index.php?title=Tindor_Chapter_1&amp;diff=20</id>
		<title>Tindor Chapter 1</title>
		<link rel="alternate" type="text/html" href="http://borg.mit.edu/index.php?title=Tindor_Chapter_1&amp;diff=20"/>
		<updated>2024-09-16T16:26:07Z</updated>

		<summary type="html">&lt;p&gt;Willtor: /* Session List */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is info from the progress in the [[Tindor]] campaign related to Chapter 1.&lt;br /&gt;
&lt;br /&gt;
= Session List =&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin:auto&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[Tindor Session 1|Session 1: Privateering]] || Ti&#039;ana and co caught the hobbit ship, The Eleven Seas, and discovered the cargo was pig&#039;s heads on ice. The captain was unaware of the contents of the cargo. The Eleven Seas was allowed to proceed, cargo and all.&lt;br /&gt;
|-&lt;br /&gt;
| [[Tindor Session 2|Session 2: The Headache]] || Ti&#039;ana deployed Lork as a spy into Cnut&#039;s territory. They uncovered a cult leading to Ti&#039;ana becoming afflicted with a parasite she fought off in a dream battle. Research along the way showed the likeliest recipient of the pig&#039;s heads was an illithid.&lt;br /&gt;
|-&lt;br /&gt;
| [[Tindor Session 3|Session 3: Thurgil&#039;s Bane]] || Rushing home to Malden, Ti&#039;ana found her father, Thurgil, afflicted by the parasite. Her older brother, Beorhtic, accompanied her into Thurgil&#039;s dream and killed it. On account of Thurgil&#039;s loss of vitality, Beorhtic became the ascending Baron.&lt;br /&gt;
|-&lt;br /&gt;
| [[Tindor Session 4|Session 4: Innsmouth Pt.1]] || Hauer was lost after recovering the shipwreck of The Eleven Seas, but believed to be held in Innsmouth. Ti&#039;ana infiltrated the town and enlisted the aid of some local dwarves at the cost of battling a Woden-bot.&lt;br /&gt;
|-&lt;br /&gt;
| [[Tindor Session 5|Session 5: Innsmouth Pt.2]] || The Woden-bot&#039;s eye was a map to the lost dwarven kingdom. In return for it, Ti&#039;ana received aid to help Hauer escape from the town. Official Innsmouth plans were uncovered to open a new &amp;quot;wound in the world&amp;quot; along with more evidence of the illithid.&lt;br /&gt;
|-&lt;br /&gt;
| [[Tindor Session 6|Session 6: Arrival in Rye]] || Ti&#039;ana rushed to Lork&#039;s aid in Rye. Cnut had mustered an army, but seemed eager to surrender Rye to Aethelflaed. Tulip, a local cleric, offered info about a monster in the old underground section of Rye, and assistance in uncovering it.&lt;br /&gt;
|-&lt;br /&gt;
| [[Tindor Session 7|Session 7: The Mindflayer]] || The party searched the abandoned underground and discovered Cnut&#039;s plot to lure Aethelflaed&#039;s army into Rye and slowly bind it to the illithid&#039;s will. The arrival of the illithid caused Ti&#039;ana&#039;s mindblade to manifest, and the group escaped the city.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Willtor</name></author>
	</entry>
	<entry>
		<id>http://borg.mit.edu/index.php?title=Tindor_Chapter_1&amp;diff=19</id>
		<title>Tindor Chapter 1</title>
		<link rel="alternate" type="text/html" href="http://borg.mit.edu/index.php?title=Tindor_Chapter_1&amp;diff=19"/>
		<updated>2024-09-16T16:23:31Z</updated>

		<summary type="html">&lt;p&gt;Willtor: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is info from the progress in the [[Tindor]] campaign related to Chapter 1.&lt;br /&gt;
&lt;br /&gt;
= Session List =&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin:auto&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[Tindor Session 1|Session 1: Privateering]] || Ti&#039;ana and co caught the hobbit ship, The Eleven Seas, and discovered the cargo was pig&#039;s heads on ice. The captain was unaware of the contents of the cargo. The Eleven Seas was allowed to proceed, cargo and all.&lt;br /&gt;
|-&lt;br /&gt;
| [[Tindor Session 2|Session 2: The Headache]] || Ti&#039;ana deployed Lork as a spy into Cnut&#039;s territory. They uncovered a cult leading to Ti&#039;ana becoming afflicted with a parasite she fought off in a dream battle. Research along the way showed the likeliest recipient of the pig&#039;s heads was an illithid.&lt;br /&gt;
|-&lt;br /&gt;
| [[Tindor Session 3|Session 3: Thurgil&#039;s Bane]] || Rushing home to Malden, Ti&#039;ana found her father, Thurgil, afflicted by the parasite. Her older brother, Beorhtic, accompanied her into Thurgil&#039;s dream and killed it. On account of Thurgil&#039;s loss of vitality, Beorhtic became the ascending Baron.&lt;br /&gt;
|-&lt;br /&gt;
| [[Tindor Session 4|Session 4: Innsmouth Pt.1]] || Hauer was lost after recovering the shipwreck of The Eleven Seas, but believed to be held in Innsmouth. Ti&#039;ana infiltrated the town and enlisted the aid of some local dwarves at the cost of battling a Woden-bot.&lt;br /&gt;
|-&lt;br /&gt;
| [[Tindor Session 5|Session 5: Innsmouth Pt.2]] || The Woden-bot&#039;s eye was a map to the lost dwarven kingdom. In return for it, Ti&#039;ana received aid to help Hauer escape from the town. Official Innsmouth plans were uncovered to open a new &amp;quot;wound in the world&amp;quot; along with more evidence of the illithid.&lt;br /&gt;
|-&lt;br /&gt;
| [[Tindor Session 6|Session 6: Arrival in Rye]] || Ti&#039;ana rushed to Lork&#039;s aid in Rye. Cnut had mustered an army, but seemed eager to surrender Rye to Aethelflaed. Tulip, a local cleric, offered info about a monster in the old underground section of Rye, and to help in uncovering it.&lt;br /&gt;
|-&lt;br /&gt;
| [[Tindor Session 7|Session 7: The Mindflayer]] || The party searched the abandoned underground and discovered Cnut&#039;s plot to lure Aethelflaed&#039;s army into Rye and slowly bind it to the illithid&#039;s will. The arrival of the illithid caused Ti&#039;ana&#039;s mindblade to manifest, and the group escaped the city.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Willtor</name></author>
	</entry>
	<entry>
		<id>http://borg.mit.edu/index.php?title=Tindor_Chapter_1&amp;diff=18</id>
		<title>Tindor Chapter 1</title>
		<link rel="alternate" type="text/html" href="http://borg.mit.edu/index.php?title=Tindor_Chapter_1&amp;diff=18"/>
		<updated>2024-09-16T16:20:49Z</updated>

		<summary type="html">&lt;p&gt;Willtor: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Session List =&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin:auto&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[Tindor Session 1|Session 1: Privateering]] || Ti&#039;ana and co caught the hobbit ship, The Eleven Seas, and discovered the cargo was pig&#039;s heads on ice. The captain was unaware of the contents of the cargo. The Eleven Seas was allowed to proceed, cargo and all.&lt;br /&gt;
|-&lt;br /&gt;
| [[Tindor Session 2|Session 2: The Headache]] || Ti&#039;ana deployed Lork as a spy into Cnut&#039;s territory. They uncovered a cult leading to Ti&#039;ana becoming afflicted with a parasite she fought off in a dream battle. Research along the way showed the likeliest recipient of the pig&#039;s heads was an illithid.&lt;br /&gt;
|-&lt;br /&gt;
| [[Tindor Session 3|Session 3: Thurgil&#039;s Bane]] || Rushing home to Malden, Ti&#039;ana found her father, Thurgil, afflicted by the parasite. Her older brother, Beorhtic, accompanied her into Thurgil&#039;s dream and killed it. On account of Thurgil&#039;s loss of vitality, Beorhtic became the ascending Baron.&lt;br /&gt;
|-&lt;br /&gt;
| [[Tindor Session 4|Session 4: Innsmouth Pt.1]] || Hauer was lost after recovering the shipwreck of The Eleven Seas, but believed to be held in Innsmouth. Ti&#039;ana infiltrated the town and enlisted the aid of some local dwarves at the cost of battling a Woden-bot.&lt;br /&gt;
|-&lt;br /&gt;
| [[Tindor Session 5|Session 5: Innsmouth Pt.2]] || The Woden-bot&#039;s eye was a map to the lost dwarven kingdom. In return for it, Ti&#039;ana received aid to help Hauer escape from the town. Official Innsmouth plans were uncovered to open a new &amp;quot;wound in the world&amp;quot; along with more evidence of the illithid.&lt;br /&gt;
|-&lt;br /&gt;
| [[Tindor Session 6|Session 6: Arrival in Rye]] || Ti&#039;ana rushed to Lork&#039;s aid in Rye. Cnut had mustered an army, but seemed eager to surrender Rye to Aethelflaed. Tulip, a local cleric, offered info about a monster in the old underground section of Rye, and to help in uncovering it.&lt;br /&gt;
|-&lt;br /&gt;
| [[Tindor Session 7|Session 7: The Mindflayer]] || The party searched the abandoned underground and discovered Cnut&#039;s plot to lure Aethelflaed&#039;s army into Rye and slowly bind it to the illithid&#039;s will. The arrival of the illithid caused Ti&#039;ana&#039;s mindblade to manifest, and the group escaped the city.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Willtor</name></author>
	</entry>
	<entry>
		<id>http://borg.mit.edu/index.php?title=Tindor_Chapter_1&amp;diff=17</id>
		<title>Tindor Chapter 1</title>
		<link rel="alternate" type="text/html" href="http://borg.mit.edu/index.php?title=Tindor_Chapter_1&amp;diff=17"/>
		<updated>2024-09-16T16:19:29Z</updated>

		<summary type="html">&lt;p&gt;Willtor: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Session List =&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin:auto&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[Tindor Session 1|Session 1: Privateering]] || Ti&#039;ana and co caught the hobbit ship, The Eleven Seas, and discovered the cargo was pig&#039;s heads on ice. The captain was unaware of the contents of the cargo. The Eleven Seas was allowed to proceed, cargo and all.&lt;br /&gt;
|-&lt;br /&gt;
| [[Tindor Session 2|Session 2: The Headache]] || Ti&#039;ana deployed Lork as a spy into Cnut&#039;s territory. They uncovered a cult leading to Ti&#039;ana becoming afflicted with a parasite she fought off in a dream battle. Research along the way showed the likeliest recipient of the pig&#039;s heads was an illithid.&lt;br /&gt;
|-&lt;br /&gt;
| [[Tindor Session 3|Session 3: Thurgil&#039;s Bane]] || Rushing home to Malden, Ti&#039;ana found her father, Thurgil, afflicted by the parasite. Her older brother, Beorhtic, accompanied her into Thurgil&#039;s dream and killed it. On account of Thurgil&#039;s loss of vitality, Beorhtic became the ascending Baron.&lt;br /&gt;
|-&lt;br /&gt;
| [[Tindor Session 4|Session 4: Innsmouth Pt.1]] || Hauer was lost after recovering the shipwreck of The Eleven Seas, but believed to be held in Innsmouth. Ti&#039;ana infiltrated the town and enlisted the aid of some local dwarves at the cost of battling a Woden-bot.&lt;br /&gt;
|-&lt;br /&gt;
| [[Tindor Session 5|Session 5: Innsmouth Pt.2]] || The Woden-bot&#039;s eye was a map to the lost dwarven kingdom. In return for it, Ti&#039;ana received aid to help Hauer escape from the town. Official Innsmouth plans were uncovered to open a new &amp;quot;wound in the world&amp;quot; along with more evidence of the illithid.&lt;br /&gt;
|-&lt;br /&gt;
| [[Tindor Session 6|Session 6: Arrival in Rye]] || Ti&#039;ana rushed to Lork&#039;s aid in Rye. Cnut had mustered an army, but seemed eager to surrender Rye to Aethelflaed. Tulip, a local cleric, offered info about a monster in the old underground section of Rye, and to help in uncovering it.&lt;br /&gt;
|-&lt;br /&gt;
| [[Tindor Session 7|Session 7: The Mindflayer]] || The party infiltrated the underground and discovered Cnut&#039;s plot to lure Aethelflaed&#039;s army into Rye and slowly bind it to the illithid&#039;s will. The arrival of the illithid caused Ti&#039;ana&#039;s mindblade to manifest, and the group escaped the city.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Willtor</name></author>
	</entry>
	<entry>
		<id>http://borg.mit.edu/index.php?title=Tindor_Chapter_1&amp;diff=16</id>
		<title>Tindor Chapter 1</title>
		<link rel="alternate" type="text/html" href="http://borg.mit.edu/index.php?title=Tindor_Chapter_1&amp;diff=16"/>
		<updated>2024-09-16T16:16:55Z</updated>

		<summary type="html">&lt;p&gt;Willtor: /* Session List */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Session List =&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin:auto&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[Tindor Session 1|Session 1: Privateering]] || Ti&#039;ana and co caught the hobbit ship, The Eleven Seas, and discovered the cargo was pig&#039;s heads on ice. The captain was unaware of the contents of the cargo. The Eleven Seas was allowed to proceed, cargo and all.&lt;br /&gt;
|-&lt;br /&gt;
| [[Tindor Session 2|Session 2: The Headache]] || Ti&#039;ana deployed Lork as a spy into Cnut&#039;s territory. They uncovered a cult leading to Ti&#039;ana becoming afflicted with a parasite she fought off in a dream battle. Research along the way showed the likeliest recipient of the pig&#039;s heads was an illithid.&lt;br /&gt;
|-&lt;br /&gt;
| [[Tindor Session 3|Session 3: Thurgil&#039;s Bane]] || Rushing home to Malden, Ti&#039;ana found her father, Thurgil, afflicted by the parasite. Her older brother, Beorhtic, accompanied her into Thurgil&#039;s dream and killed it. On account of Thurgil&#039;s loss of vitality, Beorhtic became the ascending Baron.&lt;br /&gt;
|-&lt;br /&gt;
| [[Tindor Session 4|Session 4: Innsmouth Pt.1]] || Hauer was lost after recovering the shipwreck of The Eleven Seas, but believed to be held in Innsmouth. Ti&#039;ana infiltrated the town and enlisted the aid of some local dwarves at the cost of battling a Woden-bot.&lt;br /&gt;
|-&lt;br /&gt;
| [[Tindor Session 5|Session 5: Innsmouth Pt.2]] || The Woden-bot&#039;s eye was a map to the lost dwarven kingdom. In return for it, Ti&#039;ana received aid to locate Hauer and help him escape the town. Plans were uncovered to open a new &amp;quot;wound in the world&amp;quot; along with more evidence of the illithid.&lt;br /&gt;
|-&lt;br /&gt;
| [[Tindor Session 6|Session 6: Arrival in Rye]] || Ti&#039;ana rushed to Lork&#039;s aid in Rye. Cnut had mustered an army, but seemed eager to surrender Rye to Aethelflaed. Tulip, a local cleric, offered info about a monster in the old underground section of Rye, and to help in uncovering it.&lt;br /&gt;
|-&lt;br /&gt;
| [[Tindor Session 7|Session 7: The Mindflayer]] || The party infiltrated the underground and discovered Cnut&#039;s plot to lure Aethelflaed&#039;s army into Rye and slowly bind it to the illithid&#039;s will. The arrival of the illithid caused Ti&#039;ana&#039;s mindblade to manifest, and the group escaped the city.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Willtor</name></author>
	</entry>
	<entry>
		<id>http://borg.mit.edu/index.php?title=Tindor_Chapter_1&amp;diff=15</id>
		<title>Tindor Chapter 1</title>
		<link rel="alternate" type="text/html" href="http://borg.mit.edu/index.php?title=Tindor_Chapter_1&amp;diff=15"/>
		<updated>2024-09-16T16:16:02Z</updated>

		<summary type="html">&lt;p&gt;Willtor: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Session List =&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin:auto&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[Tindor Session 1|Session 1: Privateering]] || Ti&#039;ana and co caught the hobbit ship, The Eleven Seas, and discovered the cargo was pig&#039;s heads on ice. The captain was unaware of the contents of the cargo. The Eleven Seas was allowed to proceed, cargo and all.&lt;br /&gt;
|-&lt;br /&gt;
| [[Tindor Session 2|Session 2: The Headache]] || Ti&#039;ana deployed Lork as a spy into Cnut&#039;s territory. They uncovered a cult leading to Ti&#039;ana becoming afflicted with a parasite she fought off in a dream battle. Research showed the likeliest destination of the pig&#039;s heads was an illithid.&lt;br /&gt;
|-&lt;br /&gt;
| [[Tindor Session 3|Session 3: Thurgil&#039;s Bane]] || Rushing home to Malden, Ti&#039;ana found her father, Thurgil, afflicted by the parasite. Her older brother, Beorhtic, accompanied her into Thurgil&#039;s dream and killed it. On account of Thurgil&#039;s loss of vitality, Beorhtic became the ascending Baron.&lt;br /&gt;
|-&lt;br /&gt;
| [[Tindor Session 4|Session 4: Innsmouth Pt.1]] || Hauer was lost after recovering the shipwreck of The Eleven Seas, but believed to be held in Innsmouth. Ti&#039;ana infiltrated the town and enlisted the aid of some local dwarves at the cost of battling a Woden-bot.&lt;br /&gt;
|-&lt;br /&gt;
| [[Tindor Session 5|Session 5: Innsmouth Pt.2]] || The Woden-bot&#039;s eye was a map to the lost dwarven kingdom. In return for it, Ti&#039;ana received aid to locate Hauer and help him escape the town. Plans were uncovered to open a new &amp;quot;wound in the world&amp;quot; along with more evidence of the illithid.&lt;br /&gt;
|-&lt;br /&gt;
| [[Tindor Session 6|Session 6: Arrival in Rye]] || Ti&#039;ana rushed to Lork&#039;s aid in Rye. Cnut had mustered an army, but seemed eager to surrender Rye to Aethelflaed. Tulip, a local cleric, offered info about a monster in the old underground section of Rye, and to help in uncovering it.&lt;br /&gt;
|-&lt;br /&gt;
| [[Tindor Session 7|Session 7: The Mindflayer]] || The party infiltrated the underground and discovered Cnut&#039;s plot to lure Aethelflaed&#039;s army into Rye and slowly bind it to the illithid&#039;s will. The arrival of the illithid caused Ti&#039;ana&#039;s mindblade to manifest, and the group escaped the city.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Willtor</name></author>
	</entry>
	<entry>
		<id>http://borg.mit.edu/index.php?title=Tindor_Chapter_1&amp;diff=14</id>
		<title>Tindor Chapter 1</title>
		<link rel="alternate" type="text/html" href="http://borg.mit.edu/index.php?title=Tindor_Chapter_1&amp;diff=14"/>
		<updated>2024-09-16T16:14:25Z</updated>

		<summary type="html">&lt;p&gt;Willtor: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Session List =&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin:auto&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[Tindor Session 1|Session 1: Privateering]] || Ti&#039;ana and co caught the hobbit ship, The Eleven Seas, and discovered the cargo was pig&#039;s heads on ice. The captain was unaware of the contents of the cargo.&lt;br /&gt;
|-&lt;br /&gt;
| [[Tindor Session 2|Session 2: The Headache]] || Ti&#039;ana deployed Lork as a spy into Cnut&#039;s territory. They uncovered a cult leading to Ti&#039;ana becoming afflicted with a parasite she fought off in a dream battle. Research showed the likeliest destination of the pig&#039;s heads was an illithid.&lt;br /&gt;
|-&lt;br /&gt;
| [[Tindor Session 3|Session 3: Thurgil&#039;s Bane]] || Rushing home to Malden, Ti&#039;ana found her father, Thurgil, afflicted by the parasite. Her older brother, Beorhtic, accompanied her into Thurgil&#039;s dream and killed it. On account of Thurgil&#039;s loss of vitality, Beorhtic became the ascending Baron.&lt;br /&gt;
|-&lt;br /&gt;
| [[Tindor Session 4|Session 4: Innsmouth Pt.1]] || Hauer was lost after recovering the shipwreck of The Eleven Seas, but believed to be held in Innsmouth. Ti&#039;ana infiltrated the town and enlisted the aid of some local dwarves at the cost of battling a Woden-bot.&lt;br /&gt;
|-&lt;br /&gt;
| [[Tindor Session 5|Session 5: Innsmouth Pt.2]] || The Woden-bot&#039;s eye was a map to the lost dwarven kingdom. In return for it, Ti&#039;ana received aid to locate Hauer and help him escape the town. Plans were uncovered to open a new &amp;quot;wound in the world&amp;quot; along with more evidence of the illithid.&lt;br /&gt;
|-&lt;br /&gt;
| [[Tindor Session 6|Session 6: Arrival in Rye]] || Ti&#039;ana rushed to Lork&#039;s aid in Rye. Cnut had mustered an army, but seemed eager to surrender Rye to Aethelflaed. Tulip, a local cleric, offered info about a monster in the old underground section of Rye, and to help in uncovering it.&lt;br /&gt;
|-&lt;br /&gt;
| [[Tindor Session 7|Session 7: The Mindflayer]] || The party infiltrated the underground and discovered Cnut&#039;s plot to lure Aethelflaed&#039;s army into Rye and slowly bind it to the illithid&#039;s will. The arrival of the illithid caused Ti&#039;ana&#039;s mindblade to manifest, and the group escaped the city.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Willtor</name></author>
	</entry>
	<entry>
		<id>http://borg.mit.edu/index.php?title=Tindor_Chapter_1&amp;diff=13</id>
		<title>Tindor Chapter 1</title>
		<link rel="alternate" type="text/html" href="http://borg.mit.edu/index.php?title=Tindor_Chapter_1&amp;diff=13"/>
		<updated>2024-09-16T16:04:38Z</updated>

		<summary type="html">&lt;p&gt;Willtor: Created page with &amp;quot;= Session List =  {| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin:auto&amp;quot; |- | Session 1: Privateering || Ti&amp;#039;ana and co caught the hobbit ship, The Eleven Seas, and discovered the cargo was pig&amp;#039;s heads on ice. The captain was unaware of the contents of the cargo. |- | Session 2: The Headache || Ti&amp;#039;ana deployed Lork as a spy into Cnut&amp;#039;s territory. They uncovered a cult leading to Ti&amp;#039;ana becoming afflicted with a parasite she fought off in a drea...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Session List =&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin:auto&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[Tindor Session 1|Session 1: Privateering]] || Ti&#039;ana and co caught the hobbit ship, The Eleven Seas, and discovered the cargo was pig&#039;s heads on ice. The captain was unaware of the contents of the cargo.&lt;br /&gt;
|-&lt;br /&gt;
| [[Tindor Session 2|Session 2: The Headache]] || Ti&#039;ana deployed Lork as a spy into Cnut&#039;s territory. They uncovered a cult leading to Ti&#039;ana becoming afflicted with a parasite she fought off in a dream battle. Research showed the likeliest destination of the pig&#039;s heads was an illithid.&lt;br /&gt;
|-&lt;br /&gt;
| [[Tindor Session 3|Session 3: Thurgil&#039;s Bane]] || Rushing home to Malden, Ti&#039;ana found her father, Thurgil, afflicted by the parasite. Her older brother, Beorhtic, accompanied her into Thurgil&#039;s dream and killed it. On account of Thurgil&#039;s loss of vitality, Beorhtic became the ascending Baron.&lt;br /&gt;
|-&lt;br /&gt;
| [[Tindor Session 4|Session 4: Innsmouth Pt.1]] || Hauer was lost after recovering the shipwreck of The Eleven Seas, but believed to be held in Innsmouth. Ti&#039;ana infiltrated the town and enlisted the aid of some local dwarves at the cost of battling a Woden-bot.&lt;br /&gt;
|-&lt;br /&gt;
| [[Tindor Session 5|Session 5: Innsmouth Pt.2]] || The Woden-bot&#039;s eye was a map to the lost dwarven kingdom. In return for it, Ti&#039;ana received aid to locate Hauer and help him escape the town. Plans were uncovered to open a new &amp;quot;wound in the world&amp;quot; along with more evidence of the illithid.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Willtor</name></author>
	</entry>
	<entry>
		<id>http://borg.mit.edu/index.php?title=Tindor&amp;diff=12</id>
		<title>Tindor</title>
		<link rel="alternate" type="text/html" href="http://borg.mit.edu/index.php?title=Tindor&amp;diff=12"/>
		<updated>2024-09-13T00:36:53Z</updated>

		<summary type="html">&lt;p&gt;Willtor: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Overview =&lt;br /&gt;
&lt;br /&gt;
Ti&#039;ana Þvardallr is the third child of the Thurgil, Baron of Malden. As the third child, she&#039;s been placed in the army to serve Thurgil&#039;s liege, the Duchess Aethelflaed. As the lords and ladies of Tindor engage in their petty disputes, a rising tide of eldritch darkness threatens everything. But with the encroaching evil, Ti&#039;ana&#039;s latent psionic gifts have begun to manifest.&lt;br /&gt;
&lt;br /&gt;
Tindor is a [https://www.d20pfsrd.com/ Pathfinder 1e] solo campaign with an eldritch horror lore and a custom [[Stress Mechanic|stress mechanic]] to assist in storytelling.&lt;br /&gt;
&lt;br /&gt;
= Story =&lt;br /&gt;
&lt;br /&gt;
* [[Tindor Preface|Preface]]&lt;br /&gt;
* [[Tindor Chapter 1|Chapter 1]]&lt;br /&gt;
&lt;br /&gt;
= Pantheon =&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin:auto;text-align:center;font-size:1.4em&amp;quot;&lt;br /&gt;
| || &amp;lt;b&amp;gt;Lawful&amp;lt;/b&amp;gt; || &amp;lt;b&amp;gt;Neutral&amp;lt;/b&amp;gt; || &amp;lt;b&amp;gt;Chaotic&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;b&amp;gt;Good&amp;lt;/b&amp;gt; || Woden || Thor || Frigg&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;b&amp;gt;Neutral&amp;lt;/b&amp;gt; || Sif || Baldr || Loki&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;b&amp;gt;Evil&amp;lt;/b&amp;gt; || Mimir || Groa || ??&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Willtor</name></author>
	</entry>
	<entry>
		<id>http://borg.mit.edu/index.php?title=Tindor&amp;diff=11</id>
		<title>Tindor</title>
		<link rel="alternate" type="text/html" href="http://borg.mit.edu/index.php?title=Tindor&amp;diff=11"/>
		<updated>2024-09-13T00:26:39Z</updated>

		<summary type="html">&lt;p&gt;Willtor: /* Story */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Overview =&lt;br /&gt;
&lt;br /&gt;
Ti&#039;ana Þvardallr is the third child of the Thurgil, Baron of Malden. As the third child, she&#039;s been placed in the army to serve Thurgil&#039;s liege, the Duchess Aethelflaed. As the lords and ladies of Tindor engage in their petty disputes, a rising tide of eldritch darkness threatens everything. But with the encroaching evil, Ti&#039;ana&#039;s latent psionic gifts have begun to manifest.&lt;br /&gt;
&lt;br /&gt;
Tindor is a [https://www.d20pfsrd.com/ Pathfinder 1e] solo campaign with an eldritch horror lore and a custom [[Stress Mechanic|stress mechanic]] to assist in storytelling.&lt;br /&gt;
&lt;br /&gt;
= Story =&lt;br /&gt;
&lt;br /&gt;
* [[Tindor Preface|Preface]]&lt;br /&gt;
* [[Tindor Chapter 1|Chapter 1]]&lt;/div&gt;</summary>
		<author><name>Willtor</name></author>
	</entry>
	<entry>
		<id>http://borg.mit.edu/index.php?title=Tindor&amp;diff=10</id>
		<title>Tindor</title>
		<link rel="alternate" type="text/html" href="http://borg.mit.edu/index.php?title=Tindor&amp;diff=10"/>
		<updated>2024-09-12T12:28:11Z</updated>

		<summary type="html">&lt;p&gt;Willtor: /* Story */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Overview =&lt;br /&gt;
&lt;br /&gt;
Ti&#039;ana Þvardallr is the third child of the Thurgil, Baron of Malden. As the third child, she&#039;s been placed in the army to serve Thurgil&#039;s liege, the Duchess Aethelflaed. As the lords and ladies of Tindor engage in their petty disputes, a rising tide of eldritch darkness threatens everything. But with the encroaching evil, Ti&#039;ana&#039;s latent psionic gifts have begun to manifest.&lt;br /&gt;
&lt;br /&gt;
Tindor is a [https://www.d20pfsrd.com/ Pathfinder 1e] solo campaign with an eldritch horror lore and a custom [[Stress Mechanic|stress mechanic]] to assist in storytelling.&lt;br /&gt;
&lt;br /&gt;
= Story =&lt;br /&gt;
&lt;br /&gt;
* [[Tindor Preface|Preface]]&lt;br /&gt;
* [[Tindor Chapter 1|Chapter 1]]: The Mindflayer&lt;/div&gt;</summary>
		<author><name>Willtor</name></author>
	</entry>
	<entry>
		<id>http://borg.mit.edu/index.php?title=Tindor&amp;diff=9</id>
		<title>Tindor</title>
		<link rel="alternate" type="text/html" href="http://borg.mit.edu/index.php?title=Tindor&amp;diff=9"/>
		<updated>2024-09-12T12:26:33Z</updated>

		<summary type="html">&lt;p&gt;Willtor: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Overview =&lt;br /&gt;
&lt;br /&gt;
Ti&#039;ana Þvardallr is the third child of the Thurgil, Baron of Malden. As the third child, she&#039;s been placed in the army to serve Thurgil&#039;s liege, the Duchess Aethelflaed. As the lords and ladies of Tindor engage in their petty disputes, a rising tide of eldritch darkness threatens everything. But with the encroaching evil, Ti&#039;ana&#039;s latent psionic gifts have begun to manifest.&lt;br /&gt;
&lt;br /&gt;
Tindor is a [https://www.d20pfsrd.com/ Pathfinder 1e] solo campaign with an eldritch horror lore and a custom [[Stress Mechanic|stress mechanic]] to assist in storytelling.&lt;br /&gt;
&lt;br /&gt;
= Story =&lt;br /&gt;
&lt;br /&gt;
* [[Tindor Preface|Preface]]&lt;br /&gt;
* [[Tindor Chapter 1|Chapter 1]]&lt;/div&gt;</summary>
		<author><name>Willtor</name></author>
	</entry>
	<entry>
		<id>http://borg.mit.edu/index.php?title=Stress_Mechanic&amp;diff=8</id>
		<title>Stress Mechanic</title>
		<link rel="alternate" type="text/html" href="http://borg.mit.edu/index.php?title=Stress_Mechanic&amp;diff=8"/>
		<updated>2024-09-12T12:22:04Z</updated>

		<summary type="html">&lt;p&gt;Willtor: /* Stress Points and Stress Levels */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Stress Mechanic =&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&lt;br /&gt;
During the course of play, a character may experience mental and emotional trauma at witnessing particularly weird things. Low levels of stress affect a character in particular, expected ways. But in a cosmic horror setting, higher levels of stress may have less-expected effects. The sanity mechanic seems more geared towards pure horror avoidance, which has its place. But the goal of the following stress mechanic is to give a DM more story telling options, and a player more flexibility and role playing ability. It also feels more integrated with D&amp;amp;D.&lt;br /&gt;
&lt;br /&gt;
== Stress Points and Stress Levels ==&lt;br /&gt;
&lt;br /&gt;
A character begins with zero stress points (unless they start the game with stress for plot reasons). They can acquire stress points from weird or traumatic observations or events. Seeing a particular monster, for example, may cause a stress reaction to the tune of 1d4 stress points, while another monster might create 1d6 points of stress. A stress reaction can be checked by a Will save for half the stress points.&lt;br /&gt;
&lt;br /&gt;
A mild amount of stress has little effect on a character&#039;s psyche, but at some point it becomes a burden (or liberation, depending on how you look at it). As such, there are tiers of stress -- stress levels -- that affect characters in particular ways. The next stress level is reached by acquiring a certain number of stress points. Each level has a number of stress points according to the following formula:&lt;br /&gt;
&lt;br /&gt;
  10 + character level + level adjustment + (2 * &#039;&#039;&#039;max&#039;&#039;&#039;(wis bonus, con bonus))&lt;br /&gt;
&lt;br /&gt;
So, a level 1 character with a wisdom bonus of 2 and con bonus of 1 would be able to absorb 15 stress points per stress level. At 20 points, they would be at stress level 2, and wouldn&#039;t reach level 3 until they reached 30 stress points.&lt;br /&gt;
&lt;br /&gt;
At low stress levels, stress automatically fades over time. At higher stress levels, it actually builds on itself. There are 7 stress levels, and any excess stress points are discarded. So the character above can never have more than 104 stress points.&lt;br /&gt;
&lt;br /&gt;
== Stress Levels ==&lt;br /&gt;
&lt;br /&gt;
=== Stress Level 1: Tranquility ===&lt;br /&gt;
&lt;br /&gt;
A character is at peace. They automatically shed max(wis bonus, con bonus) (with a minimum of 1) stress points per day with a good night&#039;s sleep. A restful day engaging in relaxing activities sheds an additional max(wis bonus, con bonus) (with a minimum of 1) stress points. There are no game play effects on a tranquil character.&lt;br /&gt;
&lt;br /&gt;
=== Stress Level 2: Agitation ===&lt;br /&gt;
&lt;br /&gt;
An agitated character is still functional with few deleterious effects. They shed stress points in the same way as a tranquil character. The only noticeable change is taking a -2 penalty during Autohypnosis, Diplomacy checks, and Sense Motive.&lt;br /&gt;
&lt;br /&gt;
=== Stress Level 3: Anxiety ===&lt;br /&gt;
&lt;br /&gt;
At level 3, a character&#039;s attitude and behavior noticeably change. They shed a single point of stress with a good night&#039;s sleep, but will not cross the boundary to Agitation through this method. A restful day sheds a point of stress, and can bring them down a level. Autohypnosis, Diplomacy, and Sense Motive penalties become -3, as do Bluff and Disguise, but Perception checks get a bonus of +3 indicating increased awareness. The downside is the character may experience occasional auditory hallucinations that are indistinguishable from real sounds through game play mechanics (though, role playing may help a character figure out what&#039;s real and what isn&#039;t).&lt;br /&gt;
 &lt;br /&gt;
=== Stress Level 4: Disturbance ===&lt;br /&gt;
&lt;br /&gt;
A disturbed character sheds no stress points through non-magical/psionic means. The -3 penalties remain for Autohypnosis, Bluff, Diplomacy, Disguise, and Sense Motive. Perception increases to +4, but visual and tactile hallucinations are now possible. To spice things up, the hallucinations may not actually be hallucinations. In the context of cosmic horror, a disturbed character may be able to perceive things that less stressed characters cannot: Heightened awareness.&lt;br /&gt;
&lt;br /&gt;
=== Stress Level 5: Awakening ===&lt;br /&gt;
&lt;br /&gt;
An awakened character&#039;s stress points increase by 1 per day. A day of peace and relaxation can eliminate the increase, but an awakened character will resist active stress relief. The penalties on the various checks are gone, but the Perception bonus remains at +4. Hallucinations and heightened awareness due to increased awareness are common. Knowledge (Forbidden Lore) is activated as a class skill for any character reaching or passing through this level of stress.&lt;br /&gt;
&lt;br /&gt;
=== Stress Level 6: Enlightenment ===&lt;br /&gt;
&lt;br /&gt;
An enlightened character&#039;s stress points increase by max(wis bonus, con bonus) (minimum 1) per day. A day of peace and relaxation can reduce the increase to 1, but but an enlightened character will not seek that out without prodding, and will resist active stress relief. Perception is +4, and nothing has changed re: hallucinations and heightened awareness. Intimidate checks get a bonus of +3, as enlightened characters come by this ability naturally. Knowledge (Forbidden Lore) gets a +4 bonus while at this stress level.&lt;br /&gt;
&lt;br /&gt;
=== Stress Level 7: Tranquility ===&lt;br /&gt;
&lt;br /&gt;
A character is at peace. They automatically gain max(wis bonus, con bonus) (with a minimum of 1) stress points per day with a good night&#039;s sleep. A restful day engaging in relaxing activities provides an additional max(wis bonus, con bonus) (with a minimum of 1) stress points. Stress points cannot be shed apart from magic/psionic means. The perception bonus is gone, though hallucinations and heightened awareness are not. The intimidate bonus is gone, as well. Though, Knowledge (Forbidden Lore) checks still have +4. Level 7 is the highest level and a character can max out their stress points at this level but cannot proceed beyond that. A tranquil character will resist attempts to relieve them of stress.&lt;br /&gt;
&lt;br /&gt;
== Magic Spells ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;strong&amp;gt;Shed Stress Spell&amp;lt;/strong&amp;gt;&lt;br /&gt;
&lt;br /&gt;
  Conjuration (Healing)&lt;br /&gt;
  Level: Brd 1, Clr 1, Drd 1, Healing 1, Pal 1, Rgr 2&lt;br /&gt;
  Components: V, S&lt;br /&gt;
  Casting Time: 1 standard action&lt;br /&gt;
  Range: Touch&lt;br /&gt;
  Target: Creature touched&lt;br /&gt;
  Duration: Instantaneous&lt;br /&gt;
  Saving Throw: Will half (harmless)&lt;br /&gt;
  Spell Resistance: Yes (harmless)&lt;br /&gt;
&lt;br /&gt;
When laying your hand upon a living creature, you channel positive energy that  sheds 1d8 points of stress +1 point per caster level (maximum +5). Since some characters don&#039;t want to be relieved of stress, they will resist and can make a Will save to shed half.&lt;br /&gt;
&lt;br /&gt;
== Psionics ==&lt;br /&gt;
&lt;br /&gt;
A focused psionic character may choose to expend their focus (as a free action) immediately AFTER a stress reaction check to provide an additional +4 bonus.&lt;br /&gt;
&lt;br /&gt;
== Feats ==&lt;br /&gt;
&lt;br /&gt;
=== Steel Mind ===&lt;br /&gt;
&lt;br /&gt;
Under normal circumstances, a stress reaction produces a certain number of stress points subject to a Will save for half. With this feat, a character automatically takes half and can make a Will save that renders the reaction harmless.&lt;br /&gt;
&lt;br /&gt;
=== Bulwark of Faith ===&lt;br /&gt;
&lt;br /&gt;
A devout cleric or paladin in good standing with their god represents a defense against stress reactions for anyone associated with them. Party members in a group with a character who has this feat all gain +2 on saves against stress reactions. The character with this feat must be present and conscious for this to take effect.&lt;/div&gt;</summary>
		<author><name>Willtor</name></author>
	</entry>
	<entry>
		<id>http://borg.mit.edu/index.php?title=Stress_Mechanic&amp;diff=7</id>
		<title>Stress Mechanic</title>
		<link rel="alternate" type="text/html" href="http://borg.mit.edu/index.php?title=Stress_Mechanic&amp;diff=7"/>
		<updated>2024-09-12T12:20:42Z</updated>

		<summary type="html">&lt;p&gt;Willtor: Created page with &amp;quot;= Stress Mechanic =  == Description ==  During the course of play, a character may experience mental and emotional trauma at witnessing particularly weird things. Low levels of stress affect a character in particular, expected ways. But in a cosmic horror setting, higher levels of stress may have less-expected effects. The sanity mechanic seems more geared towards pure horror avoidance, which has its place. But the goal of the following stress mechanic is to give a DM mo...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Stress Mechanic =&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&lt;br /&gt;
During the course of play, a character may experience mental and emotional trauma at witnessing particularly weird things. Low levels of stress affect a character in particular, expected ways. But in a cosmic horror setting, higher levels of stress may have less-expected effects. The sanity mechanic seems more geared towards pure horror avoidance, which has its place. But the goal of the following stress mechanic is to give a DM more story telling options, and a player more flexibility and role playing ability. It also feels more integrated with D&amp;amp;D.&lt;br /&gt;
&lt;br /&gt;
== Stress Points and Stress Levels ==&lt;br /&gt;
&lt;br /&gt;
A character begins with zero stress points (unless they start the game with stress for plot reasons). They can acquire stress points from weird or traumatic observations or events. Seeing a particular monster, for example, may cause a stress reaction to the tune of 1d4 stress points, while another monster might create 1d6 points of stress. A stress reaction can be checked by a Will save for half the stress points.&lt;br /&gt;
&lt;br /&gt;
A mild amount of stress has little effect on a character&#039;s psyche, but at some point it becomes a burden (or liberation, depending on how you look at it). As such, there are tiers of stress -- stress levels -- that affect characters in particular ways. The next stress level is reached by acquiring a certain number of stress points. Each level has a number of stress points according to the following formula:&lt;br /&gt;
&lt;br /&gt;
10 + character level + level adjustment + (2 * max(wis bonus, con bonus))&lt;br /&gt;
&lt;br /&gt;
So, a level 1 character with a wisdom bonus of 2 and con bonus of 1 would be able to absorb 15 stress points per stress level. At 20 points, they would be at stress level 2, and wouldn&#039;t reach level 3 until they reached 30 stress points.&lt;br /&gt;
&lt;br /&gt;
At low stress levels, stress automatically fades over time. At higher stress levels, it actually builds on itself. There are 7 stress levels, and any excess stress points are discarded. So the character above can never have more than 104 stress points.&lt;br /&gt;
&lt;br /&gt;
== Stress Levels ==&lt;br /&gt;
&lt;br /&gt;
=== Stress Level 1: Tranquility ===&lt;br /&gt;
&lt;br /&gt;
A character is at peace. They automatically shed max(wis bonus, con bonus) (with a minimum of 1) stress points per day with a good night&#039;s sleep. A restful day engaging in relaxing activities sheds an additional max(wis bonus, con bonus) (with a minimum of 1) stress points. There are no game play effects on a tranquil character.&lt;br /&gt;
&lt;br /&gt;
=== Stress Level 2: Agitation ===&lt;br /&gt;
&lt;br /&gt;
An agitated character is still functional with few deleterious effects. They shed stress points in the same way as a tranquil character. The only noticeable change is taking a -2 penalty during Autohypnosis, Diplomacy checks, and Sense Motive.&lt;br /&gt;
&lt;br /&gt;
=== Stress Level 3: Anxiety ===&lt;br /&gt;
&lt;br /&gt;
At level 3, a character&#039;s attitude and behavior noticeably change. They shed a single point of stress with a good night&#039;s sleep, but will not cross the boundary to Agitation through this method. A restful day sheds a point of stress, and can bring them down a level. Autohypnosis, Diplomacy, and Sense Motive penalties become -3, as do Bluff and Disguise, but Perception checks get a bonus of +3 indicating increased awareness. The downside is the character may experience occasional auditory hallucinations that are indistinguishable from real sounds through game play mechanics (though, role playing may help a character figure out what&#039;s real and what isn&#039;t).&lt;br /&gt;
 &lt;br /&gt;
=== Stress Level 4: Disturbance ===&lt;br /&gt;
&lt;br /&gt;
A disturbed character sheds no stress points through non-magical/psionic means. The -3 penalties remain for Autohypnosis, Bluff, Diplomacy, Disguise, and Sense Motive. Perception increases to +4, but visual and tactile hallucinations are now possible. To spice things up, the hallucinations may not actually be hallucinations. In the context of cosmic horror, a disturbed character may be able to perceive things that less stressed characters cannot: Heightened awareness.&lt;br /&gt;
&lt;br /&gt;
=== Stress Level 5: Awakening ===&lt;br /&gt;
&lt;br /&gt;
An awakened character&#039;s stress points increase by 1 per day. A day of peace and relaxation can eliminate the increase, but an awakened character will resist active stress relief. The penalties on the various checks are gone, but the Perception bonus remains at +4. Hallucinations and heightened awareness due to increased awareness are common. Knowledge (Forbidden Lore) is activated as a class skill for any character reaching or passing through this level of stress.&lt;br /&gt;
&lt;br /&gt;
=== Stress Level 6: Enlightenment ===&lt;br /&gt;
&lt;br /&gt;
An enlightened character&#039;s stress points increase by max(wis bonus, con bonus) (minimum 1) per day. A day of peace and relaxation can reduce the increase to 1, but but an enlightened character will not seek that out without prodding, and will resist active stress relief. Perception is +4, and nothing has changed re: hallucinations and heightened awareness. Intimidate checks get a bonus of +3, as enlightened characters come by this ability naturally. Knowledge (Forbidden Lore) gets a +4 bonus while at this stress level.&lt;br /&gt;
&lt;br /&gt;
=== Stress Level 7: Tranquility ===&lt;br /&gt;
&lt;br /&gt;
A character is at peace. They automatically gain max(wis bonus, con bonus) (with a minimum of 1) stress points per day with a good night&#039;s sleep. A restful day engaging in relaxing activities provides an additional max(wis bonus, con bonus) (with a minimum of 1) stress points. Stress points cannot be shed apart from magic/psionic means. The perception bonus is gone, though hallucinations and heightened awareness are not. The intimidate bonus is gone, as well. Though, Knowledge (Forbidden Lore) checks still have +4. Level 7 is the highest level and a character can max out their stress points at this level but cannot proceed beyond that. A tranquil character will resist attempts to relieve them of stress.&lt;br /&gt;
&lt;br /&gt;
== Magic Spells ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;strong&amp;gt;Shed Stress Spell&amp;lt;/strong&amp;gt;&lt;br /&gt;
&lt;br /&gt;
  Conjuration (Healing)&lt;br /&gt;
  Level: Brd 1, Clr 1, Drd 1, Healing 1, Pal 1, Rgr 2&lt;br /&gt;
  Components: V, S&lt;br /&gt;
  Casting Time: 1 standard action&lt;br /&gt;
  Range: Touch&lt;br /&gt;
  Target: Creature touched&lt;br /&gt;
  Duration: Instantaneous&lt;br /&gt;
  Saving Throw: Will half (harmless)&lt;br /&gt;
  Spell Resistance: Yes (harmless)&lt;br /&gt;
&lt;br /&gt;
When laying your hand upon a living creature, you channel positive energy that  sheds 1d8 points of stress +1 point per caster level (maximum +5). Since some characters don&#039;t want to be relieved of stress, they will resist and can make a Will save to shed half.&lt;br /&gt;
&lt;br /&gt;
== Psionics ==&lt;br /&gt;
&lt;br /&gt;
A focused psionic character may choose to expend their focus (as a free action) immediately AFTER a stress reaction check to provide an additional +4 bonus.&lt;br /&gt;
&lt;br /&gt;
== Feats ==&lt;br /&gt;
&lt;br /&gt;
=== Steel Mind ===&lt;br /&gt;
&lt;br /&gt;
Under normal circumstances, a stress reaction produces a certain number of stress points subject to a Will save for half. With this feat, a character automatically takes half and can make a Will save that renders the reaction harmless.&lt;br /&gt;
&lt;br /&gt;
=== Bulwark of Faith ===&lt;br /&gt;
&lt;br /&gt;
A devout cleric or paladin in good standing with their god represents a defense against stress reactions for anyone associated with them. Party members in a group with a character who has this feat all gain +2 on saves against stress reactions. The character with this feat must be present and conscious for this to take effect.&lt;/div&gt;</summary>
		<author><name>Willtor</name></author>
	</entry>
	<entry>
		<id>http://borg.mit.edu/index.php?title=PF1e_House_Rules&amp;diff=6</id>
		<title>PF1e House Rules</title>
		<link rel="alternate" type="text/html" href="http://borg.mit.edu/index.php?title=PF1e_House_Rules&amp;diff=6"/>
		<updated>2024-09-12T12:14:25Z</updated>

		<summary type="html">&lt;p&gt;Willtor: Created page with &amp;quot;= House Rules =  * Stress Mechanic: A custom stress mechanic (versus the typical &amp;quot;sanity&amp;quot; mechanics found in most horror genre games).&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= House Rules =&lt;br /&gt;
&lt;br /&gt;
* [[Stress Mechanic]]: A custom stress mechanic (versus the typical &amp;quot;sanity&amp;quot; mechanics found in most horror genre games).&lt;/div&gt;</summary>
		<author><name>Willtor</name></author>
	</entry>
	<entry>
		<id>http://borg.mit.edu/index.php?title=Tindor_Preface&amp;diff=5</id>
		<title>Tindor Preface</title>
		<link rel="alternate" type="text/html" href="http://borg.mit.edu/index.php?title=Tindor_Preface&amp;diff=5"/>
		<updated>2024-09-12T12:10:48Z</updated>

		<summary type="html">&lt;p&gt;Willtor: Created page with &amp;quot;Preface for the Tindor campaign.  = Writeup =  Not much of a boat person, but here you are.  Two days ago you were in the court of Jarl Ragnar trying to curry favor on behalf of the Lady Aethelflaed. The latter had tasked you with presenting the Jarl with a well-stocked spice box -- a princely gift -- in hopes he would express public support for Middlesex as the Lady&amp;#039;s hostilities against Jarl Cnut began to rise. Alas, no such luck. The gift was received with great a...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Preface for the [[Tindor]] campaign.&lt;br /&gt;
&lt;br /&gt;
= Writeup =&lt;br /&gt;
&lt;br /&gt;
Not much of a boat person, but here you are.&lt;br /&gt;
&lt;br /&gt;
Two days ago you were in the court of Jarl Ragnar trying to curry favor on behalf of the Lady Aethelflaed. The latter had tasked you with presenting the Jarl with a well-stocked spice box -- a princely gift -- in hopes he would express public support for Middlesex as the Lady&#039;s hostilities against Jarl Cnut began to rise. Alas, no such luck. The gift was received with great appreciation and you were treated to a feast fit for a Lord; the perks of an emissary. But Ragnar wasn&#039;t interested in picking sides.&lt;br /&gt;
&lt;br /&gt;
During dinner you were taken aside by one of Ragnar&#039;s knights who informed you he was a &amp;quot;supporter of the Lady Aethelflaed against Jarl Cnut.&amp;quot; He didn&#039;t feel it was a betrayal of his own lord to pass on a bit of information to you: &amp;quot;Cnut has been receiving regular shipments from the Shire.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Shipments of what?&amp;quot; you inquired.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;No idea,&amp;quot; he admitted. &amp;quot;But they come in every two weeks. Presumably they&#039;re for the war effort.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The halflings are a bunch of free farmers who sleep in their barns. What could they possibly provide Cnut that he would care about?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Again, no idea. But once on land, the carts move inland in a... very well defended sort of way.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The knight told you of a minor noble&#039;s son, Hauer Dirksen, with access to a ship (in a tiny port east of Essex) he might be persuaded to take privateering. Bit of a grey area, really, since the port of departure wasn&#039;t in Aethelflaed&#039;s territory. But you felt that before returning to Cambridge empty handed, a brief sea excursion might yield something worthwhile.&lt;br /&gt;
&lt;br /&gt;
Hauer, a good-natured gentleman, agreed to take your team to sea on the condition he and his crew split the plunder. Surprisingly, he already owned a pirate&#039;s flag, but you suspected this would be his first opportunity to use it. This was a little more grey, still, but if the cargo turned out to be something that substantially benefitted Cnut, Aethelflaed ought to know. Besides, deniability is your friend.&lt;br /&gt;
&lt;br /&gt;
So you&#039;ve set out on a small, single-masted [https://en.wikipedia.org/wiki/Dhow dhow] in search of a ship flying &amp;quot;a blue flag with a white diamond&amp;quot; coming from the Shire.&lt;/div&gt;</summary>
		<author><name>Willtor</name></author>
	</entry>
	<entry>
		<id>http://borg.mit.edu/index.php?title=Tindor&amp;diff=4</id>
		<title>Tindor</title>
		<link rel="alternate" type="text/html" href="http://borg.mit.edu/index.php?title=Tindor&amp;diff=4"/>
		<updated>2024-09-12T12:05:28Z</updated>

		<summary type="html">&lt;p&gt;Willtor: Created page with &amp;quot;= Overview =  Ti&amp;#039;ana Þvardallr is the third child of the Thurgil, Baron of Malden. As the third child, she&amp;#039;s been placed in the army to serve Thurgil&amp;#039;s liege, the Duchess Aethelflaed. As the lords and ladies of Tindor engage in their petty disputes, a rising tide of eldritch darkness threatens everything. But with the encroaching evil, Ti&amp;#039;ana&amp;#039;s latent psionic gifts have begun to manifest.  Tindor is a [https://www.d20pfsrd.com/ Pathfinder 1e] solo campaign with an eldri...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Overview =&lt;br /&gt;
&lt;br /&gt;
Ti&#039;ana Þvardallr is the third child of the Thurgil, Baron of Malden. As the third child, she&#039;s been placed in the army to serve Thurgil&#039;s liege, the Duchess Aethelflaed. As the lords and ladies of Tindor engage in their petty disputes, a rising tide of eldritch darkness threatens everything. But with the encroaching evil, Ti&#039;ana&#039;s latent psionic gifts have begun to manifest.&lt;br /&gt;
&lt;br /&gt;
Tindor is a [https://www.d20pfsrd.com/ Pathfinder 1e] solo campaign with an eldritch horror lore and a custom [[stress mechanic|Stress Mechanic]] to assist in storytelling.&lt;br /&gt;
&lt;br /&gt;
= Story =&lt;br /&gt;
&lt;br /&gt;
* [[Tindor Preface|Preface]]&lt;br /&gt;
* [[Tindor Chapter 1|Chapter 1]]&lt;/div&gt;</summary>
		<author><name>Willtor</name></author>
	</entry>
	<entry>
		<id>http://borg.mit.edu/index.php?title=Main_Page&amp;diff=3</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="http://borg.mit.edu/index.php?title=Main_Page&amp;diff=3"/>
		<updated>2024-09-12T02:51:30Z</updated>

		<summary type="html">&lt;p&gt;Willtor: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;strong&amp;gt;BorgWiki&amp;lt;/strong&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A wiki for Ricky&#039;s Borg server.&lt;br /&gt;
&lt;br /&gt;
= TTRPGs =&lt;br /&gt;
&lt;br /&gt;
* [[PF1e House Rules]]: A set of custom rules for [https://www.d20pfsrd.com/ Pathfinder 1e].&lt;br /&gt;
* [[Tindor]]: An eldritch horror solo campaign.&lt;/div&gt;</summary>
		<author><name>Willtor</name></author>
	</entry>
</feed>