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	<id>http://borg.mit.edu/index.php?action=history&amp;feed=atom&amp;title=Charge_Weapon</id>
	<title>Charge Weapon - Revision history</title>
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	<updated>2026-09-19T03:29:18Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>http://borg.mit.edu/index.php?title=Charge_Weapon&amp;diff=224&amp;oldid=prev</id>
		<title>Locutus: Created Charge Weapon page.</title>
		<link rel="alternate" type="text/html" href="http://borg.mit.edu/index.php?title=Charge_Weapon&amp;diff=224&amp;oldid=prev"/>
		<updated>2026-09-14T23:27:25Z</updated>

		<summary type="html">&lt;p&gt;Created Charge Weapon page.&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Discipline&amp;#039;&amp;#039;&amp;#039; psychokinesis (energy); &amp;#039;&amp;#039;&amp;#039;Level&amp;#039;&amp;#039;&amp;#039; gifted blade 3, kineticist 3, psychic warrior 3, tactician 3&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Display&amp;#039;&amp;#039;&amp;#039; Visual&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Manifesting Time&amp;#039;&amp;#039;&amp;#039; 1 standard action&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Range&amp;#039;&amp;#039;&amp;#039; Touch&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Target&amp;#039;&amp;#039;&amp;#039; One weapon&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Duration&amp;#039;&amp;#039;&amp;#039; 1 minute/level&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Saving Throw&amp;#039;&amp;#039;&amp;#039; none; &amp;#039;&amp;#039;&amp;#039;Power Resistance&amp;#039;&amp;#039;&amp;#039; No&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Power Points&amp;#039;&amp;#039;&amp;#039; 5&lt;br /&gt;
&lt;br /&gt;
You touch a weapon, filling it with a humming charge&lt;br /&gt;
of your current energy type. The weapon gains a charge&lt;br /&gt;
of 3d6 energy damage that the wielder can choose to&lt;br /&gt;
unleash with an attack. The wielder chooses how many&lt;br /&gt;
dice to add to an attack before making the attack roll;&lt;br /&gt;
if the attack misses, the damage is lost. In addition,&lt;br /&gt;
attacks made with the weapon have a secondary effect&lt;br /&gt;
depending on the energy type.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Energy type:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
: &amp;#039;&amp;#039;Fire&amp;#039;&amp;#039; – you deal 1 point of fire damage with all attacks with the charged weapon.&lt;br /&gt;
&lt;br /&gt;
: &amp;#039;&amp;#039;Cold&amp;#039;&amp;#039; – all attacks with the charged weapon slow down enemies, anyone hit while the weapon is charged takes a 5 ft penalty to their speed in their next turn.&lt;br /&gt;
&lt;br /&gt;
: &amp;#039;&amp;#039;Electricity&amp;#039;&amp;#039; – you gain a +2 bonus to attacks against creatures made of metal or in metal armor while the weapon is charged.&lt;br /&gt;
&lt;br /&gt;
: &amp;#039;&amp;#039;Sonic&amp;#039;&amp;#039; – all attacks with the charged weapon ignore ½ hardness on all attacks as the weapon vibrates.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Augment:&amp;#039;&amp;#039;&amp;#039; This power may be augmented in one or&lt;br /&gt;
more of the following ways.&lt;br /&gt;
# For every additional power point you spend, increase the damage by 1d6.&lt;br /&gt;
# If you spend 3 additional power points, increase the die size to d8.&lt;br /&gt;
# If you spend 5 additional power points, increase the die size to d10.&lt;/div&gt;</summary>
		<author><name>Locutus</name></author>
	</entry>
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