Miscellaneous Rules

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Revision as of 00:11, 31 December 2024 by Locutus (talk | contribs) (Typo.)

Description

There are a number of house rules and rules clarifications that don't fit into any larger category. They are listed here, in no particular order.

Rules

  • With a full night's rest (8 hours of sleep or more), you recover 1 hit point per hit die plus 1 hit point per point of Con bonus (if any). Any significant interruption during your rest prevents you from healing that night unless you rest for an additional hour. If you have a Con penalty, subtract the value from your hit points recovered, to a minimum of 1. Anything that multiplies the "standard rate" of healing (eg. long-term care or complete bed rest) also multiplies any bonus from a high Con score, but penalties are only applied once. Always use your Con bonus or penalty as it stands before you begin your rest.
  • Abilities with uses listed as x∕day refresh at midnight (12am) unless specifically stated in their descriptions (eg. cleric spell slots refresh at dawn, wizard's spell slots refresh after studying his spellbook). Abilities with uses listed as x∕week refresh at midnight (12am) on the 7th day subsequent to their use; if x>1, treat each use individually.
  • Knowledge (geology) [Int]: Like the Craft and Profession skills, Knowledge actually encompasses a number of unrelated skills. This entry specifically relates to the study of rocks, minerals, and geologic processes. Knowledge (geography) and Knowledge (dungeoneering) each touch on some bits of geology, but Knowledge (geology) delves further into the processes behind the features and includes other all other fields which fall under "earth sciences."