A Good Day To Die Hard

From BorgWiki

Prerequisites: Endurance, Die Hard, Great Fortitude, Die Harder, Iron Will, Die Hard With A Vengeance, Combat Expertise or Reckless Offense, Live Free Or Die Hard

Benefit: As a standard action, you may plant your feet in your square and make a stand. You may attack as normal in subsequent rounds, but you may not move from that spot for the duration of your stand, and others treat each square you threaten as if it were occupied by you for purposes of opponents' movement. You gain +4 to Strength and Constitution, a +16 bonus to resist being bull rushed, and you automatically succeed at all Will saves, but you take a –4 penalty to AC and automatically fail all Reflex saves. You do not gain the normal hit points for increased Con from this ability. Instead, subtract your new Con modifier from any hit point damage you take, even from spells or powers. Hit point damage taken during your stand is not applied immediately, but keep a running total.

Your stand lasts until three consecutive rounds go by in which you either damage no opponents or you take no damage yourself from opponents (damage reduced to 0 by DR counts as damage for this purpose, but recurring damage does not), at which point divide the total accumulated damage by your increased Con modifer and take half of the result as Constitution damage (round up) and the other half as Constitution drain (round down). If this leaves you at or below 0 Constitution after your stand ends, you die. Otherwise, you are in a semi-fugue state for the remainder of the day, and may do nothing but move at half speed or talk (but not at the same time).