Charge Weapon

From BorgWiki

Discipline psychokinesis (energy); Level gifted blade 3, kineticist 3, psychic warrior 3, tactician 3

Display Visual

Manifesting Time 1 standard action

Range Touch

Target One weapon

Duration 1 minute/level

Saving Throw none; Power Resistance No

Power Points 5

You touch a weapon, filling it with a humming charge of your current energy type. The weapon gains a charge of 3d6 energy damage that the wielder can choose to unleash with an attack. The wielder chooses how many dice to add to an attack before making the attack roll; if the attack misses, the damage is lost. In addition, attacks made with the weapon have a secondary effect depending on the energy type.

Energy type:

Fire – you deal 1 point of fire damage with all attacks with the charged weapon.
Cold – all attacks with the charged weapon slow down enemies, anyone hit while the weapon is charged takes a 5 ft penalty to their speed in their next turn.
Electricity – you gain a +2 bonus to attacks against creatures made of metal or in metal armor while the weapon is charged.
Sonic – all attacks with the charged weapon ignore ½ hardness on all attacks as the weapon vibrates.

Augment: This power may be augmented in one or more of the following ways.

  1. For every additional power point you spend, increase the damage by 1d6.
  2. If you spend 3 additional power points, increase the die size to d8.
  3. If you spend 5 additional power points, increase the die size to d10.