Picklock
The Basics
Hit Die
d6
Requirements
To qualify to become a picklock, a character must fulfill all the following criteria.
Skills
Craft (locks) 5 ranks, Disable Device 5 ranks.
Feats
Skill Focus (Craft (locks), Craft (traps), or Disable Device).
Class Skills
The picklock's class skills (and the key ability for each skill) are Acrobatics (Dex), Climb (Str), Craft (Int), Disable Device (Dex), Escape Artist (Dex), Perception (Wis), Profession (Wis), Sleight of Hand (Dex), Stealth (Dex), and Swim (Str).
Skill Points at Each Additional Level
6 + Int modifier
Table: The Picklock
| Level | Base Attack Bonus | Fort Save | Ref Save | Will Save | Special |
|---|---|---|---|---|---|
| 1st | +0 | +0 | +1 | +0 | Trapfinding, Precision, Trap Sense |
| 2nd | +1 | +1 | +1 | +1 | Improvise Tool, Skill Focus |
| 3rd | +1 | +1 | +2 | +1 | Double Time, Practiced Reaction |
| 4th | +2 | +1 | +2 | +1 | Custom Picks, Skill Focus |
| 5th | +2 | +2 | +3 | +2 | Find the Sweet Spot, Perfected Reaction |
Class Features
All of the following are features of the picklock prestige class.
Weapon and Armor Proficiency
Picklocks gain no proficiency with any weapon or armor.
Trapfinding (Ex)
A picklock can use the Perception skill to locate traps with a DC higher than 20, and he can use Disable Device to bypass a trap or disarm magic traps. This ability is identical to the rogue ability of the same name.
Precision (Ex)
A picklock adds her picklock level to all Disable Device checks. She adds her picklock level to any Perception check made to look for traps.
Trap Sense (Ex)
At 1st level, a picklock gains an intuitive sense that alerts her to danger from traps, giving her a +1 bonus on Reflex saves made to avoid traps and a +1 dodge bonus to AC against attacks made by traps.
Trap sense bonuses gained from multiple classes stack.
Improvise Tool (Ex)
A 2nd level picklock can use practically any tiny, slender, or long item to pick a lock—provided it's sturdy enough—and avoid the penalty for not having thieves' tools present. The GM must decide whether a particular item will work as an improvised tool, and whether or not it will survive the attempt.
Skill Focus
A picklock gains the Skill Focus feat for free at 2nd and 4th level. It must be applied to Craft (locks), Craft (traps), or Disable Device.
Double Time (Ex)
Starting at 3rd level, a picklock takes half the normal time to search for traps, open a lock, or disable a trap. In addition, she may move at 3/4 her normal speed (round down) while searching for traps.
This benefit stacks with any feats or magical effects also increasing her speed.
Practiced Reaction (Ex)
Through her knowledge of trap engineering, a 3rd-level picklock can prepare her reactions to mishaps before they happen. She adds her intelligence bonus to any saving throw or ability check when attempting to avoid damage or effects from mechanical traps.
Custom Picks
At 4th level, a picklock may create her own special multifunction set of thieves' tools, designed to comlplement her individual style. Creating this set of instruments costs 500 gp, and requires 50 cumulative hours of labor.
Once they are complete, the custom picks grant an additional +4 to all Disable Device checks. The picks are considered basic thieves' tools to non-picklocks, and masterwork thieves' tools for other picklocks.
Find the Sweet Spot
At 5th level, a picklock's understanding of lock mechanisms has gone far beyond mere knowledge and practical application. She can pick simple locks by rapping firmly upon them, using the precise amount of pressure necessary in the precise location (known colloquially as "bumping" the lock).
This ability takes a standard action to perform. The picklock takes a -10 penalty on her Disable Device check, but the lock opens immediately if the check is successful. She does not receive any bonus from thieves' tools (even her own custom picks), since a single pick is simply used as a placeholder in the locking mechanism, but will take the usual -2 penalty if she has no tools with her and must improvise.
Perfected Reaction (Ex)
At 5th level, a picklock's Practiced Reaction ability extends even to magical traps.