PF1e House Rules: Difference between revisions

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* [[Metaphysical Transparency]]: Rules for dealing with interactions among different metaphysical energies (''eg.'' magic and psionics).
* [[Metaphysical Transparency]]: Rules for dealing with interactions among different metaphysical energies (''eg.'' magic and psionics).
* [[Reducing Feat Taxes]]: Alterations to feats and feat chains intended to reduce the necessity of taking "useless" feats in order to advance.


* [[Stress Mechanic]]: A custom stress mechanic (versus the typical "sanity" mechanics found in most horror genre games).
* [[Stress Mechanic]]: A custom stress mechanic (versus the typical "sanity" mechanics found in most horror genre games).
* [[Miscellaneous Rules]]: House rules that don't fit into a larger category.


= Character Classes =
= Character Classes =


* [[Soulknife]]: A combat class who distills psionic power into blades of pure energy.
* [[Soulknife]]: A combat class who distills psionic power into blades of pure energy.
* [[Healer]]: A class focused on healing and seeking out knowledge.

Latest revision as of 21:50, 30 December 2024

House Rules

  • Metaphysical Transparency: Rules for dealing with interactions among different metaphysical energies (eg. magic and psionics).
  • Reducing Feat Taxes: Alterations to feats and feat chains intended to reduce the necessity of taking "useless" feats in order to advance.
  • Stress Mechanic: A custom stress mechanic (versus the typical "sanity" mechanics found in most horror genre games).

Character Classes

  • Soulknife: A combat class who distills psionic power into blades of pure energy.
  • Healer: A class focused on healing and seeking out knowledge.