Soulknife Power List: Difference between revisions

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→‎2nd-Level Soulknife Powers: Added links to power descriptions.
→‎5th-Level Soulknife Powers: Added links to power descriptions.
 
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| Charge Weapon || style="text-align:center;" | A || Infuse a weapon with energy damage.
| Charge Weapon || style="text-align:center;" | A || Infuse a weapon with energy damage.
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| Concealing Amorpha, Greater || style="text-align:center;" | A || Quasi-real membrane grants you total concealment.
| [https://www.d20pfsrd.com/alternative-rule-systems/psionics-unleashed/psionic-powers/c/concealing-amorpha#TOC-Concealing-Amorpha-Greater Concealing Amorpha, Greater] || style="text-align:center;" | A || Quasi-real membrane grants you total concealment.
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| Crisis of Breath || style="text-align:center;" | A || Disrupt subject’s breathing.
| [https://www.d20pfsrd.com/alternative-rule-systems/psionics-unleashed/psionic-powers/c/crisis-of-breath Crisis of Breath] || style="text-align:center;" | A || Disrupt subject’s breathing.
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| Dimension Slide || style="text-align:center;" | A || Teleports you a very short distance.
| [https://www.d20pfsrd.com/alternative-rule-systems/psionics-unleashed/psionic-powers/d/dimension-slide Dimension Slide] || style="text-align:center;" | A || Teleports you a very short distance.
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| Ectoplasmic Grapnel || style="text-align:center;" | A || Use a ray of ectoplasm to perform a variety of functions.
| [https://www.d20pfsrd.com/alternative-rule-systems/psionics-unleashed/psionic-powers/e/ectoplasmic-grapnel Ectoplasmic Grapnel] || style="text-align:center;" | A || Use a ray of ectoplasm to perform a variety of functions.
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| Empathic Feedback || style="text-align:center;" | A || When you are hit in melee, your attacker takes damage.
| [https://www.d20pfsrd.com/alternative-rule-systems/psionics-unleashed/psionic-powers/e/empathic-feedback Empathic Feedback] || style="text-align:center;" | A || When you are hit in melee, your attacker takes damage.
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| Escape Detection ||  || You become difficult to detect with clairsentience powers.
| [https://www.d20pfsrd.com/alternative-rule-systems/psionics-unleashed/psionic-powers/e/escape-detection Escape Detection] ||  || You become difficult to detect with clairsentience powers.
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| Evade Burst || style="text-align:center;" | A || You take no damage from a burst on a succeasful Reflex save.
| [https://www.d20pfsrd.com/alternative-rule-systems/psionics-unleashed/psionic-powers/e/evade-burst Evade Burst] || style="text-align:center;" | A || You take no damage from a burst on a successful Reflex save.
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| Form Astral Armor || style="text-align:center;" | A || You create a suit of armor out of astral ectoplasm.
| Form Astral Armor || style="text-align:center;" | A || You create a suit of armor out of astral ectoplasm.
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| Ghostslayer's Blade || style="text-align:center;" | A || Give a weapon ghost touch and undead bane.
| Ghostslayer's Blade || style="text-align:center;" | A || Give a weapon ghost touch and undead bane.
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| Graft Armor ||  || Your armor becomes an extension of your body.
| [https://www.d20pfsrd.com/alternative-rule-systems/psionics-unleashed/psionic-powers/g/graft-armor Graft Armor] ||  || Your armor becomes an extension of your body.
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| Graft Weapon ||  || Your hand is replaced seamlessly by your weapon.
| [https://www.d20pfsrd.com/alternative-rule-systems/psionics-unleashed/psionic-powers/g/graft-weapon Graft Weapon] ||  || Your hand is replaced seamlessly by your weapon.
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| Mental Barrier || style="text-align:center;" | A || Gain +4 deflection bonus to AC until your next action.
| [https://www.d20pfsrd.com/alternative-rule-systems/psionics-unleashed/psionic-powers/m/mental-barrier Mental Barrier] || style="text-align:center;" | A || Gain +4 deflection bonus to AC until your next action.
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| Physical Acceleration || style="text-align:center;" | A || You move faster, gain +1 on attack rolls, AC, and Reflex saves.
| [https://www.d20pfsrd.com/alternative-rule-systems/psionics-unleashed/psionic-powers/p/physical-acceleration Physical Acceleration] || style="text-align:center;" | A || You move faster, gain +1 on attack rolls, AC, and Reflex saves.
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| Psionic Lion’s Change || style="text-align:center;" | A || You can make a full attack in the same round you charge.
| [https://www.d20pfsrd.com/alternative-rule-systems/psionics-unleashed/psionic-powers/p/psionic-lion-s-charge Psionic Lion’s Charge] || style="text-align:center;" | A || You can make a full attack in the same round you charge.
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| Sharpened Edge ||  || Doubles normal weapon’s threat range.
| [https://www.d20pfsrd.com/alternative-rule-systems/psionics-unleashed/psionic-powers/s/sharpened-edge Sharpened Edge] ||  || Doubles normal weapon’s threat range.
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| Telekinetic Barrier || style="text-align:center;" | A || Create a barrier that blocks projectiles.
| Telekinetic Barrier || style="text-align:center;" | A || Create a barrier that blocks projectiles.
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| Ubiquitous Vision ||  || You have all-around vision.
| [https://www.d20pfsrd.com/alternative-rule-systems/psionics-unleashed/psionic-powers/u/ubiquitous-vision Ubiquitous Vision] ||  || You have all-around vision.
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| Vampiric Blade ||  || You heal half of your base weapon damage.
| [https://www.d20pfsrd.com/alternative-rule-systems/psionics-unleashed/psionic-powers/v/vampiric-blade Vampiric Blade] ||  || You heal half of your base weapon damage.
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! style="width: 200px;" | Power Name !! style="width: 50px;" | Augment !! Description
! style="width: 200px;" | Power Name !! style="width: 50px;" | Augment !! Description
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| Energy Adaptation || style="text-align:center;" | A || Your body converts energy to harmless light.
| [https://www.d20pfsrd.com/alternative-rule-systems/psionics-unleashed/psionic-powers/e/energy-adaptation Energy Adaptation] || style="text-align:center;" | A || Your body converts energy to harmless light.
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| Fold Space || style="text-align:center;" | A || Teleports you a short distance.
| [https://www.d20pfsrd.com/alternative-rule-systems/psionics-unleashed/psionic-powers/f/fold-space Fold Space] || style="text-align:center;" | A || Teleports you a short distance.
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| Immovability ||  || You are almost impossible to move and gain DR 15/—.
| [https://www.d20pfsrd.com/alternative-rule-systems/psionics-unleashed/psionic-powers/i/immovability Immovability] ||  || You are almost impossible to move and gain DR 15/—.
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| Inertial Barrier ||  || Gain DR 5/—.
| [https://www.d20pfsrd.com/alternative-rule-systems/psionics-unleashed/psionic-powers/i/inertial-barrier Inertial Barrier] ||  || Gain DR 5/—.
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| Psychic Reformation || style="text-align:center;" | A || Subject can choose skills, feats, and powers anew for previous levels.
| [https://www.d20pfsrd.com/alternative-rule-systems/psionics-unleashed/psionic-powers/p/psychic-reformation Psychic Reformation] || style="text-align:center;" | A || Subject can choose skills, feats, and powers anew for previous levels.
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| Slip the Bonds ||  || You cannot be held or otherwise rendered immobile.
| [https://www.d20pfsrd.com/alternative-rule-systems/psionics-unleashed/psionic-powers/s/slip-the-bonds Slip the Bonds] ||  || You cannot be held or otherwise rendered immobile.
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| Steadfast Perception ||  || Gain immunity to illusory effects, +6 bonus on Perception checks.
| [https://www.d20pfsrd.com/alternative-rule-systems/psionics-unleashed/psionic-powers/s/steadfast-perception Steadfast Perception] ||  || Gain immunity to illusory effects, +6 bonus on Perception checks.
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| Tactile Telekinesis || style="text-align:center;" | A || You gain a +8 bonus to Strength and a +2 bonus to attack and damage rolls.
| Tactile Telekinesis || style="text-align:center;" | A || You gain a +8 bonus to Strength and a +2 bonus to attack and damage rolls.
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| Truevenom Weapon ||  || Your weapon is horribly poisonous.
| [https://www.d20pfsrd.com/alternative-rule-systems/psionics-unleashed/psionic-powers/t/truevenom#TOC-Truevenom-Weapon Truevenom Weapon] ||  || Your weapon is horribly poisonous.
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| Weapon of Energy ||  || Weapon deals additional energy damage.
| [https://www.d20pfsrd.com/alternative-rule-systems/psionics-unleashed/psionic-powers/w/weapon-of-energy Weapon of Energy] ||  || Weapon deals additional energy damage.
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! style="width: 200px;" | Power Name !! style="width: 50px;" | Augment !! Description
! style="width: 200px;" | Power Name !! style="width: 50px;" | Augment !! Description
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| Adapt Body ||  || Your body automatically adapts to hostile environments.
| [https://www.d20pfsrd.com/alternative-rule-systems/psionics-unleashed/psionic-powers/a/adapt-body Adapt Body] ||  || Your body automatically adapts to hostile environments.
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| Fiery Discorporation || style="text-align:center;" | A || Cheat death by discorporating into nearby fire for one day.
| [https://www.d20pfsrd.com/alternative-rule-systems/psionics-unleashed/psionic-powers/f/fiery-discorporation Fiery Discorporation] || style="text-align:center;" | A || Cheat death by discorporating into nearby fire for one day.
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| Psionic Revivify || style="text-align:center;" | A || Return the dead to life before the psyche leaves the corpse.
| [https://www.d20pfsrd.com/alternative-rule-systems/psionics-unleashed/psionic-powers/p/psionic-revivify Psionic Revivify] || style="text-align:center;" | A || Return the dead to life before the psyche leaves the corpse.
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| Psychofeedback || style="text-align:center;" | A || Boost Str, Dex, or Con at the expense of one or more other scores.
| [https://www.d20pfsrd.com/alternative-rule-systems/psionics-unleashed/psionic-powers/p/psychofeedback Psychofeedback] || style="text-align:center;" | A || Boost Str, Dex, or Con at the expense of one or more other scores.
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| Second Chance || style="text-align:center;" | A || Gain a reroll.
| [https://www.d20pfsrd.com/alternative-rule-systems/psionics-unleashed/psionic-powers/s/second-chance Second Chance] || style="text-align:center;" | A || Gain a reroll.
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Latest revision as of 23:59, 27 November 2024

0-Level Soulknife Powers (Talents)

Power Name Augment Description
Blinding Flash A Dazzle an opponent.
Conceal Thoughts You conceal your motives.
Detect Psionics You detect the presence of psionics.
Distract Target gets -4 bonus on Perception and Sense Motive checks.
Empathy A You know the subject’s surface emotions.
Float A You buoy yourself in water or other liquid.
Fortify, Lesser Gain a +1 bonus on saving throws.
Know Direction and Location A You discover where you are and what direction you face.
Sense Poison Detect the presence of poison in a creature.
Telekinetic Punch Deal 1 force damage to target.
Telepathic Lash A Humanoid creature of 4 HD or less loses next action.
Vim Gain 1 temporary hit point.

1st-Level Soulknife Powers

Power Name Augment Description
Bestow Blade A You manifest a short-duration mind blade that may be handed to another character.
Biofeedback A Gain DR 2/-.
Burst A Gain +10 ft. to speed this round.
Catfall A Instantly save yourself from a fall.
Chameleon A Gain +10 enhancement bonus on Stealth checks.
Charge Psychic Strike A You charge your mind blade with psychic strike energy.
Circumstance Shield A Gain a +1 bonus to Initiative. Discharge for bonus to a single Reflex save.
Deflect Missiles A Gain protection against ranged attacks.
Elfsight Gain low-light vision, +2 bonus on Perception checks, and notice secret doors.
Empathic Connection A Makes one person your friend.
Empty Mind A Gain +2 on Will saves until your next action.
Force Screen A Invisible disc provides +4 shield bonus to AC.
Fortify A You gain a +2 resistance bonus on saves.
Grip of Iron A Your iron grip gives +4 bonus on grapple checks.
Inertial Armor A Tangible field of force provides you with +4 armor bonus to AC.
Inevitable Strike A Gain an insight bonus on your next attack.
Metaphysical Weapon A Weapon gains +1 bonus.
Precognition, Defensive A Gain +1 insight bonus to AC and saving throws.
Precognition, Offensive A Gain +1 insight bonus on your attack rolls.
Precognition, Tactical A Gain +2 enhancement bonus to combat maneuvers.
Prescience, Offensive A Gain +2 insight bonus on your damage rolls.
Prevenom Weapon A Your weapon is mildly venomous.
Psychokinetic Cannon A Launch a projectile without its launcher.
Skate A Subject slides skillfully along the ground.
Stomp A Subjects fall prone and take 1d4 nonlethal damage.
Synesthete You receive one kind of sense when another sense is stimulated.
Thicken Skin A Gain +1 enhancement bonus to your AC for 10 min./level.
Vigor A Gain 5 temporary hit points.

2nd-Level Soulknife Powers

Power Name Augment Description
Body Adjustment A Heal 1d12 damage.
Body Equilibrium You can walk on nonsolid surfaces.
Body Purification A Restore 2 points of ability damage.
Cloud Mind A You erase knowledge of your presence from target’s mind.
Compelling Voice A Compels subject to follow stated course of action.
Concealing Amorpha A Quasi-real membrane grants you concealment.
Detect Hostile Intent You can detect hostile creatures within 30 ft. of you.
Dimension Swap A You and an ally switch positions.
Dissolving Weapon A Your weapon deals 4d6 acid damage.
Empathic Transfer A Transfer another’s wounds to yourself.
Endorphin Surge A You incite a rush of endorphins, augmenting your physical form.
Energy Adaptation, Specified A Gain resistance 10 to one energy type.
Feat Leech A Borrow another’s psionic or metapsionic feats.
Heightened Vision See 60 ft. in total darkness.
Hustle Instantly gain a move action.
Mindscramble A A psionic field around your mind blade deals extra nonlethal damage and stuns your foe.
Object Reading A Learn details about an object’s previous owner.
Prowess Instantly gain another attack of opportunity.
Psionic Scent Gain the scent ability.
Sustenance You can go without food and water for one day.
Thought Shield A Gain PR 13 against mind-affecting powers.
Wall Walker Grants ability to walk on walls and ceilings.

3rd-Level Soulknife Powers

Power Name Augment Description
Charge Weapon A Infuse a weapon with energy damage.
Concealing Amorpha, Greater A Quasi-real membrane grants you total concealment.
Crisis of Breath A Disrupt subject’s breathing.
Dimension Slide A Teleports you a very short distance.
Ectoplasmic Grapnel A Use a ray of ectoplasm to perform a variety of functions.
Empathic Feedback A When you are hit in melee, your attacker takes damage.
Escape Detection You become difficult to detect with clairsentience powers.
Evade Burst A You take no damage from a burst on a successful Reflex save.
Form Astral Armor A You create a suit of armor out of astral ectoplasm.
Ghostslayer's Blade A Give a weapon ghost touch and undead bane.
Graft Armor Your armor becomes an extension of your body.
Graft Weapon Your hand is replaced seamlessly by your weapon.
Mental Barrier A Gain +4 deflection bonus to AC until your next action.
Physical Acceleration A You move faster, gain +1 on attack rolls, AC, and Reflex saves.
Psionic Lion’s Charge A You can make a full attack in the same round you charge.
Sharpened Edge Doubles normal weapon’s threat range.
Telekinetic Barrier A Create a barrier that blocks projectiles.
Ubiquitous Vision You have all-around vision.
Vampiric Blade You heal half of your base weapon damage.

4th-Level Soulknife Powers

Power Name Augment Description
Energy Adaptation A Your body converts energy to harmless light.
Fold Space A Teleports you a short distance.
Immovability You are almost impossible to move and gain DR 15/—.
Inertial Barrier Gain DR 5/—.
Psychic Reformation A Subject can choose skills, feats, and powers anew for previous levels.
Slip the Bonds You cannot be held or otherwise rendered immobile.
Steadfast Perception Gain immunity to illusory effects, +6 bonus on Perception checks.
Tactile Telekinesis A You gain a +8 bonus to Strength and a +2 bonus to attack and damage rolls.
Truevenom Weapon Your weapon is horribly poisonous.
Weapon of Energy Weapon deals additional energy damage.

5th-Level Soulknife Powers

Power Name Augment Description
Adapt Body Your body automatically adapts to hostile environments.
Fiery Discorporation A Cheat death by discorporating into nearby fire for one day.
Psionic Revivify A Return the dead to life before the psyche leaves the corpse.
Psychofeedback A Boost Str, Dex, or Con at the expense of one or more other scores.
Second Chance A Gain a reroll.