PF1e House Rules: Difference between revisions
m →Campaign Feats and Traits: Renamed the Metaphysical Transparency feat. |
→Campaign Feats and Traits: Added Die Hard feat chain. |
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| [[Companion Subtlety]] || Companion || Int 6+, master has [[Subtle Companion]]. || You can alter your form in order to hide easily, or even blend in and act as a spy. | | [[Companion Subtlety]] || Companion || Int 6+, master has [[Subtle Companion]]. || You can alter your form in order to hide easily, or even blend in and act as a spy. | ||
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| [[Die Harder]] || General || Endurance, Die Hard, Great Fortitude. || Your extraordinary determination to keep on living and kicking asses makes you extremely hard to kill. | |||
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| style="padding-left: 27px" | [[Die Hard With A Vengeance]] || General || Endurance, Die Hard, Great Fortitude, Die Harder. || Nobody makes you bleed your own blood. Not and gets away with it for long, at any rate. | |||
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| style="padding-left: 27px" | [[Live Free Or Die Hard]] || General || Endurance, Die Hard, Great Fortitude, Die Harder, Iron Will, Die Hard With A Vengeance. || Your inherent badassitude allows you to fall back on your physical prowess to resist mental domination. | |||
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| style="padding-left: 27px" | [[A Good Day To Die Hard]] || General || Endurance, Die Hard, Great Fortitude, Die Harder, Iron Will, Die Hard With A Vengeance, Combat Expertise or Reckless Offense, Live Free Or Die Hard. || You are one bad mother—Shut yo' mouth!—I'm just talkin' about you. | |||
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| [[Divine Preparation]] || General || Ability to cast divine spells without preparation. || You can prepare a divine spell ahead of time, just as a cleric does. | | [[Divine Preparation]] || General || Ability to cast divine spells without preparation. || You can prepare a divine spell ahead of time, just as a cleric does. | ||
Revision as of 20:44, 13 August 2026
House Rules
- Fractional Base Bonuses: A method to smooth the advancement of attack and save bonuses for multiclass characters.
- Metaphysical Transparency: Rules for dealing with interactions among different metaphysical energies (eg. magic and psionics).
- Reducing Feat Taxes: Alterations to feats and feat chains intended to reduce the necessity of taking "useless" feats in order to advance.
- Stress Mechanic: A custom stress mechanic (versus the typical "sanity" mechanics found in most horror genre games).
- Miscellaneous Rules: House rules that don't fit into a larger category.
Character Classes
- Soulknife: A combat class who distills psionic power into blades of pure energy.
- Healer: A class focused on healing and seeking out knowledge.
Campaign Skills
- Knowledge (forbidden lore): The study of Things Man Was Not Meant To KnowTM
- Knowledge (geology): The study of rocks, minerals, and geologic processes.
- Metacraft: Combines and replaces Spellcraft, Psicraft, and any other skill used to identify metaphysical energies.
Campaign Feats and Traits
| Feat | Type | Prerequisites | Description |
|---|---|---|---|
| Awaken Talent | Psionic | None. | You have unlocked a minor psionic ability. |
| Bonded Relic | Item Creation | None. | You own an ancestral heirloom and can invest it with increasing power. |
| Bookworm | General | Caster level 3. | You have learned to cast from a scroll without expending it. |
| Bookwyrm | General | Bookworm, caster level 5, must use a spellbook. | You have learned to cast directly from a spellbook. |
| Boon Companion (Mythic) | Mythic | Boon Companion. | Your animal companion is empowered by your mythic status. |
| Companion Subtlety | Companion | Int 6+, master has Subtle Companion. | You can alter your form in order to hide easily, or even blend in and act as a spy. |
| Die Harder | General | Endurance, Die Hard, Great Fortitude. | Your extraordinary determination to keep on living and kicking asses makes you extremely hard to kill. |
| Die Hard With A Vengeance | General | Endurance, Die Hard, Great Fortitude, Die Harder. | Nobody makes you bleed your own blood. Not and gets away with it for long, at any rate. |
| Live Free Or Die Hard | General | Endurance, Die Hard, Great Fortitude, Die Harder, Iron Will, Die Hard With A Vengeance. | Your inherent badassitude allows you to fall back on your physical prowess to resist mental domination. |
| A Good Day To Die Hard | General | Endurance, Die Hard, Great Fortitude, Die Harder, Iron Will, Die Hard With A Vengeance, Combat Expertise or Reckless Offense, Live Free Or Die Hard. | You are one bad mother—Shut yo' mouth!—I'm just talkin' about you. |
| Divine Preparation | General | Ability to cast divine spells without preparation. | You can prepare a divine spell ahead of time, just as a cleric does. |
| Flexible Personality | Psionic | Psicrystal Affinity. | You can shift the shard of your personality that resides inside your psicrystal. |
| Focused Talent | Psionic | Awaken Talent. | You can perform minor psionic feats. |
| Hunter's Boon | Mythic | Boon Companion. | Your strengthened bond with your animal companion or familiar expands to include another. |
| Metaphysical Clarity | General or Psionic | Familiarity with at least one type of metaphysical energy. | “There is no magic, only tricks.” |
| Psi-Like Knowledge | Psionic | Manifester level 1, one or more psi-like abilities. | You can manifest a psi-like ability as if it were a power. |
| Spell-Like Knowledge | General | Caster level 1, one or more spell-like abilities. | You can cast a spell-like ability as if it were a spell. |
| Split Personality | Psionic | Improved Psicrystal, Flexible Personality. | You can split your psicrystal into multiple psicrystals. |
| Subtle Companion | General | BAB +1, animal companion or bonded mount class ability. | You can shrink your companion. |
| Telekinetic Block | Psionic | Psionic Meditation, ability to manifest far hand or telekinetic force. | Your telekinetic abilities provide a small amount of personal defense. |
| Telekinetic Throw | Psionic | Psionic Meditation, ability to manifest far hand or telekinetic force. | You can hurl a weapon at an enemy, controlling it telekinetically. |
| Telekinetic Whirlwind | Psionic | 5th level, Telekinetic Throw. | You can attack multiple enemies when telekinetically hurling a weapon. |
| Transfer Spell | Metamagic | Caster level 3. | You can transfer a touch spell to another creature for delivery. |
| Two-Fisted Healing | General | Augment Healing. | You can divide the benefits of a healing spell between two recipients. |
| Trait | Type | Description |
|---|---|---|
| Synchronicity | Psionic | Your concentration checks benefit from multiple classes. |